in Art, Fandom, Video Games by HKim

Unreal Engine 3 Blastoise


As always, I’m amazed by how talented Pokemon fans are.

Artist Christian Davis has managed to use the Unreal Engine 3 to create a realistic model of Blastoise.

According to Davis:

I recently got my N64 hooked up and am playing some old games. One of which was an all time favorite Pokemon Snap!

So I thought it would be cool to do some Pokemon that I wished made it into the game and I think it would be really cool to even do an environment.

I want to push proportions a bit just to make the silhouette more interesting but not straying to far off from their original drawings, just for uniformity among the different pokemon models. I would also like to push textures so that they aren’t just base colors but with mixes of different hues and tints so that they are more complex.

 
Check out his models and work on Polycount Forum!

Source: Dark Side of Gaming


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