GameInformer recently interviewed GameFreak’s Junichi Masuda, the producer of Pokemon Black 2 and White 2. Masuda has been involved with Pokemon since the beginning, as a composer for Pokemon Red and Green through to the producer of Platinum, HeartGold and SoulSilver.
In the interview, Masuda talks about why they decided on direct sequels to Pokemon Black and White, why Black 2/White 2 were released for the Nintendo DS, and what he thinks about a Pokemon MMO..
In Pok√©mon Black and White, there are sprites and polygonal characters. Are you interested in a fully polygonal Pok√©mon game in the future?
There are definitely good aspects to both 3D and 2D. For example if you look at the Pok√©mon on the package you can really see how cool it looks as a 2D illustration and in the games, for the Pok√©mon characters, one of the reasons we use sprites, at least currently, is because we like to have more of a comical, kind of look like an animation, this kind of visual style is what we want to do for the Pok√©mon games. If we were able to take that style we have now and have it translate into 3D with no problems; that is definitely something we would be into. However, it‚Äôs not just about the visual appearance either. The feeling and the control of the character is also very important to us. There is definitely a certain feeling you have when you control these 2D characters. It may be different if we switched over to 3D.