Thanks for waiting for the next part, everyone! For those of you who didn’t wait for it, welcome! Today we will finish up the review on the Ghost-types of Generation 4, and hopefully the length of this article isn’t too intimidating. We shall now get to the points shortly after this sentence.
Drifloon & Drifblim
Drifloon and Drifblim continue from what Shuppet and Banette did as Ghost-types: be based on a real object that comes alive. In their case, they are said to be discarded balloons. It’s strange that balloons can be a Ghost-type, but that’s the way things are. Besides, can anyone actually punch a balloon and expect any kind of impact on it? They cannot be found normally in Diamond and Pearl, as they are nowhere to be seen. But! Every Friday in the evening or night, you can see a stray Drifloon near the Valley Windworks. This Ghost isn’t really doing much, so that makes it a valid target to catch, obviously! Strangely, it will remain there if you don‚Äôt leave that spot, which makes it look like as if it‚Äôs waiting for you to battle it or the fact that it wants to drift you away. It‚Äôs of note that Drifloon has an affinity of drifting children away, but because it‚Äôs very light, it gets pulled around instead. Considering that your player character is a 10-year old…
Drifloon is a typical balloon, and Drifblim is a hot-air balloon. Both of them has a cross on their mouthpiece, which implies that they are sealed (for the purpose of preventing deflation), but that’s not that case. In fact, you cannot see their mouths, because it’s one of the design choices in cartoons to not show the mouth unless it’s needed to be shown (Remember Dilbert and Hello Kitty?). Anyway, it’s said that Drifloon cannot carry children, but that doesn’t mean that more than one cannot carry one: an episode of the anime deliberately shows this. Drifblim, however, is able to carry people, and can even learn Fly (which his/her pre-evolution cannot). The red eyes of Drifblim do make him/her look more ominous and dangerous as well. Drifblim is also shown to be nocturnal, in which it becomes tired in the day time. They also have no sense of direction, because like hot-air balloons, they are vulnerable to the wind‚Äôs direction.
Their abilities reflect their balloon nature. Aftermath is basically what happens when someone pops a balloon: the pressure within a balloon will hurt the popper (if they are near the impact), which is true in battles, where a contact move will hurt the user if the attack KOs them. As for Unburden, it’s a standard for hot-air balloons to put excessive weights around the carrier, as when the need arises, one of these weights can be abandoned to make the balloon lighter and float higher, which is a must to avoid certain dangers. Also, ankle weights were put on joggers to exercise their feet, and when they are removed after their exercise, they can feel themselves becoming faster after that burden was removed. This applies to Drifloon and Drifblim, where after their weight in the form of an item is taken away, they become much faster than before, but only when they are on the field. They have a new ability Heat Boost, which alludes the Hindenberg’s disaster, I suppose. It’s also a nice ability on the duo because they are able to have a free Special Attack boost just by being burnt. It would be even better if they got Tailwind with the ability, though.
In competitive battling, the balloon duo is known more for their ability Unburden. Drifblim can carry a Petaya Berry (increases Special Attack at 25% health) and create Substitutes until that point, in order to get both a Special Attack boost and a Speed boost, making them very fast and powerful. Drifblim also has a very high HP stat, and can learn Baton Pass, meaning that the balloon can pass a high HP Substitute to another teammate.
Drifloon and Drifblim are huggable, because, well, that body looks good to hug on, and I am sure if a cute Pok√©mon is in the form of an inflatable in real life, you would want to hug them too. Also, how can we forget that Drifblim is Fantina’s main Pok√©mon? She dresses after Drifblim, so it’s obvious that she’s a fan of Drifblim herself.
8 wisps out of 10!
Rotom wasn’t available in pretty much the main quest in Diamond and Pearl, due to it being a post-game Pok√©mon. At that time, Rotom was just another special ordinary Pok√©mon, in the vein of Farfetch’d or Castform, but what was strange was that its first encounter was special in a way, due to the special music that plays in the battle. Rotom is very likely based on the poltergeist, which can possess objects and use them as its body. This description on the Pok√©Dex was thought to be for aesthetic purposes, or maybe it goes beyond that wordy description? It does!
Fast forward to Platinum, there were silhouettes of 5 Pok√©mon, which some fans correctly guessed was Rotom’s formes, and it’s not that difficult too, due to Rotom’s ability to possess electrical appliances anyway. Hopes were up that those formes will have a different type (some hoping Ghost will be kept!), which type junkies no doubt would love, but this was not true: the formes kept the Electric/Ghost type. It wasn’t the most exciting change, but this made the formes the best Pok√©mon in battle due to their excellent typing and ability that negate their main weakness, not to mention their overall great stats. Each of these formes have their own signature move not shared with other formes, and their Base Stat Total is higher than normal Rotom, but that doesn’t mean normal Rotom is obsolete; the only advantage normal Rotom has over them is the higher Speed.
Rotom is also mischievous, which the anime and manga demonstrates very well, like in an episode where Rotom plays pranks with the main cast. At the time these episode and chapter are aired/published, the Rotom formes are already announced, because Platinum was already released at that time. Maybe the fact his backwards-spelling name from Motor has some significant meaning after all.
In battles, Rotom was a good Pok√©mon due to those resistances it has, and the fact it has a good movepool to use doesn’t hurt, because having STAB Thunderbolt is a very huge blessing, especially if the user doesn’t need to worry about Ground attacks. However, the Rotom appliances were better Pok√©mon because of their stats. They were also the best spin-blockers, because they were not affected by Spikes/Toxic Spikes due to Levitate, and they are able to threaten any spinner of their choice: Starmie, Blastoise and Tentacruel don‚Äôt like anyone of them, and Donphan and Claydol hates Hydro Pump/Leaf Storm. They can use RestTalk, a strategy that is useful on bulky Pok√©mon, because Rest is a full recovery move and Sleep Talk makes the Pok√©mon still able to do something when sleeping.
However, that fun didn’t last long, because Generation 5 made a drastic change. Wishes for a type change had been granted, but as every Pok√©mon fan knows, you can’t please everybody, change or no change. While the normal Rotom appropriately still had the same type combination, each the Rotom formes also has an appropriately different type combination. This had made the formes different Pok√©mon due to this, which means their bullies and victims also changed, and so is their roles. No longer is Tyranitar the bane of their existence for Rotom-W and Rotom-C, who can easily scare him/her with their STAB special moves. Rotom-F can easily use its STAB Blizzard in Hail to score some strong hits, and Scizor has more reason to hate Rotom-H. However, they lost the ability to spin-block, which puts some competitive players off. Personally, I would love Ghost to be kept instead of Electric, but I believe it’s for the greater good, because flavour-wise, it makes sense, and the fact that they would very likely overshadow the other Ghost-types (get it?) would not be a good thing.
Still, it’s nice that Rotom’s got the spotlight in the middle of DP’s run. Rotom is cute, and its ability to possess electrical appliances is very cool. Maybe there will be more appliances Rotom can possess in the future?
8 wisps out of 10!
(One point taken for removal of Ghost-type for the appliances)
Up to now, every new Generation introduces a legendary of a type that’s not been used on a legendary, and it was Ghost’s turn in Generation 4. This was done in the form of the third legendary, which can only be found out of the way from the main quest (in a cave), should the player wish to traverse. Like Rayquaza, Giratina was the main legendary Pok√©mon in the third game, occupying the box art and the title screen for Pok√©mon Platinum and having significance on the game’s plot.
Like Rotom, Giratina was blessed with a new forme. However, that forme was the centrepoint of the story in Pok√©mon Platinum, where the player travels to Distortion World to meet Giratina’s other form is the Origin Forme, while the previous one was known as the Altered Forme. Unlike its Altered Forme, the Origin Forme’s specialty is in the power, because not only did Giratina’s Origin Forme have higher offensive stats, it also has to hold the Griseous Orb, an item that grants Giratina a power boost if the move used is a Ghost and Dragon attack, effectively giving Giratina an 80% boost for STAB.
If you go to the Distortion World (which you must), remember to bring your HM learners, because you will go surfing and pushing large rocks around to get around the amazing architecture of floating land and inconsistent gravity. Don’t worry, because no wild Pok√©mon will ruin your trip, and not to mention the place‚Äôs quite linear as well. Also, if you do meet up with Giratina at the end of the tunnel, and somehow you KO’ed or escaped the beast, you still has a chance to meet up with it, so don’t worry about not catching it in the first try. However, there’s no excuse for your second attempt, because it‚Äôs gone for good if you KO’ed the beast, as you have plenty of time for a break.
As a super Legendary, Giratina is appropriately formidable and dangerous. Having a very huge Base Stat Total along with abilities that are beneficial, Giratina is not allowed in Standard Play. However, it is able to compete with other titans who were also banned from Standard Play, like Kyogre and Ho-oh. Giratina, being a Ghost Pok√©mon, is a great Spin-Blocker. The defences that it has also makes tanking attacks worthwhile too. However, it’s important to note that Giratina has the same weaknesses every Dragon-type has, which meant that offensive Dragon Pok√©mon would be dangerous to face.
However, Giratina-O (Origin Forme) is another story. Despite being restricted to a single item, it is more of a blessing than a curse. Besides the power boost that was previously mentioned, the item cannot be removed from Giratina, which meant that Trick and Knock Off doesn‚Äôt work, effectively rendering some strategies useless. The power boost provides Giratina the power of “wall-breaking”, a term used for Pok√©mon with the ability to launch powerful attacks on the Physical side and the Special side. Let’s not forget that Giratina acquired Shadow Sneak in HeartGold and SoulSilver, which when combined, makes Giratina a very potent offensive Pok√©mon.
Giratina do have not one movie based on it, but two, and of course Dialga and Palkia are in them as well, in a trilogy featuring the aforementioned Pok√©mon. It does seem that Giratina’s one of the main stars of the movies on those times, huh? Now, I haven’t watched the movies, but I only read the synopses of those movies. From what I read, only the first one focuses on Giratina and the Distortion World, but the second one only gave Giratina a supporting role. Still, fair game. Giratina is the main Pok√©mon in a movie.
10 wisps out of 10!
Now that this is done, we will look at the Ghosts of Generation 5 next week. Just to let you know, I made the mistake of putting all of the Ghost-types in one page, which made it very crowded, and because I realised it, I separated it to two parts. In the mean time, I hope you enjoyed reading this as much as I have writing them.
Thanks for reading.