in Articles, News, Video Games by Ali Al-Karam, Intern Team: Julio Camacho


Psycosis (left) and Steve Holt (right), after participating in the Best Buy Super Smash Bros. for Wii U event (yes, they know that those are Mario Kart 8 flags)


During E3, Nintendo held events at Best Buys across the US to promote the new Super Smash Bros. for 3DS and Wii U. Fans that went to Best Buy during the event were able to play the same Wii U demo of the game that was being shown at E3 2014.


After the event, I met up with two Smash Bros. players who were excited to try out the new game.


Psycosis and Steve Holt both played as characters that are newcomers to the Super Smash Bros. series: Mega Man and the Wii Fit Trainer. Both characters were announced during last year’s E3, but they haven’t been playable until this year’s event.


On the way that Mega Man played as a character, Psycosis said that he was surprisingly heavy. “His charge was really powerful, and he just had kind of a long cooldown when he attacked. He’s a really hard hitter.”


Steve Holt described the Wii Fit Trainer as moving really quickly, but still attacking with high-powered melee moves that require precision.


Any time new characters are announced for Super Smash Bros., a common fear amongst fans of the series is that new characters won’t feel as original as they appear during gameplay. Psycosis confirmed that, despite both characters having arm-blasters, Mega Man definitely feels like a different character from Samus and plays like a different character as well. Steve Holt noted that the Wii Fit Trainer is unlike any other character she’s played as in Super Smash Bros.


On the topic of general gameplay, both Psycosis and Steve Holt agreed that the Wii U game pad controls were more intuitive than they expected. Gameplay moved slower than Melee but faster than Brawl; “it actually felt a lot like 64,” said Psycosis.


One really important mechanic of gameplay has changed in the new Super Smash Bros. game: edge-grabbing. A popular player dynamic in Super Smash Bros. Brawl was “edge-hogging,” a strategy where players grab onto the edge of the stage and stay there as long as possible to avoid being targeted by opponents. The new game actually punishes players for edge-hogging, as any player who stays on the edge of the stage will soon realize that they’re actually more vulnerable to attacks than if they were off the edge.


All in all, a lot has changed for the new Super Smash Bros., and the newcomers in the game are certainly as new we hope them to be. Psycosis did have one closing statement on the new Super Smash Bros., though: “It needs more Waluigi.”


Good thing Sakurai introduced Mii Fighters, eh?

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in Art, News, Video Games by Ali Al-Karam, Intern Team: Julio Camacho

During E3 2014, some new images of the new 3DS game, Pokemon Art Academy, were released by Nintendo. This new game, featuring art lessons, launches in the US October 2014. Here’s an official statement from Nintendo on the content of the game:


“In Pok√©mon Art Academy, players take on the role of a young
aspiring artist who enrolls in the Pokémon Art Academy to learn
how to draw Pokémon under the tutelage of Professor Andy.
Through ever-evolving lessons, players are taught the basics of
art, from simple shapes and coloring to more complex methods
like shading and blending. Along the way they are introduced to
various tools they will use to create their art.”


Here are the images from E3 2014, starting with the cover of Pokemon Art Academy:



Here’s the game’s official logo:



Also released was a picture of Pikachu in the art style being used to promote the game:



Lastly, several screenshots were included in the set of images:












More information on Pokemon Art Academy can be found here on the official Pokemon website.

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in Art, News, Video Games by Ali Al-Karam, Intern Team: Julio Camacho

Recently, new images were released by Nintendo for Omega Ruby and Alpha Sapphire to promote the games which will be releasing on the Nintendo 3DS on November 21st, 2014:


First up is the box art for both Omega Ruby and Alpha Sapphire:




Next, we have some official character art. Here’s Groudon in his original form and the newly announced Primal Reversion form:



We also have new art for Kyogre and its new Primal Reversion form:



-as well as some size comparison images with Groudon and Kyogre’s size in comparison to their Primal Reversion forms and Pikachu:


Now, here are some illustrations depicting the map of Hoenn and scenes from the new game:





Lastly, we have some screenshots:







For more information on Pokemon Omega Ruby and Alpha Sapphire, click here to go to the official Pokemon website.

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in Art, Articles, Video Games, X and Y by Erik Navratil has four new wallpapers available for download featuring content from the upcoming Pokemon X & Y. They’re available in four sizes: 1024×768, 1280×1024, 1440×900, and 1920×1200. Here are thumbnails of the wallpapers:




Chespin, Fennekin, and Froakie, the new starters




A full, detailed map of the Kalos region




Artwork of many Pokemon and characters in Lumiose City




The new heroes of Pokemon X & Y



All of these downloadables can be found in the Wallpapers section of

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in Articles, News, Video Games, X and Y by Erik Navratil

So far, eleven new Pokemon from the sixth generation have been revealed. These include the three new starters, Pokemon X & Y’s featured Legendary Pokemon, a new evolution for Eevee, a Pokemon resembling Mewtwo, and four other new Pokemon.




Chespin, the Grass-type Starter Pokemon




Fennekin, the Fire-type Starter Pokemon




Froakie, the Water-type Starter Pokemon




Xerneas, the Legendary Pokemon featured in Pokemon X




Yveltal, the Legendary Pokemon featured in Pokemon Y




Sylveon, a new evolution for Eevee of unknown type




A Pokemon resembling Mewtwo




Helioptile, a reptilian Electric/Normal-type Pokemon




Fletchling, an avian Normal/Flying-type Pokemon




Pancham, a panda-like Fighting-type Pokemon




Gogoat, a Grass-type Pokemon that’s large enough to ride


More information about the revealed 6th gen. Pokemon can be found in the Pokemon Section of

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in Articles, News, Video Games, X and Y by Marissa Flores & Anastasia Varisco

The new player characters for Pokemon X & Y have been revealed:




The currently unnamed boy character




The currently unnamed girl character



Also, as can be seen in these screenshots, players will be able to choose between multiple versions of their player character: light, medium, or dark hair, eyes, and complexion.





In addition to this, players will also be able to change their characters’ clothes and accessories as the game progresses:





More information about the new Pokemon X & Y characters can be found in the Characters section of

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in Articles, News, Video Games, X and Y by Marissa Flores & Anastasia Varisco

The new region to be featured in the upcoming Pokemon X & Y has been revealed to be named the Kalos region. According to, the region is “shaped intriguingly like a star.”





A high definition, more detailed map of the Kalos region can be found here in the form of a downloadable wallpaper from the Pokemon X & Y website.


The most distinct feature visible in this map is a large city near the center of the map with a tall tower sprouting from the middle of it. This city appears to be the recently announced Lumiose City. The Pokemon X & Y website has this to say about it: “The central city of the Kalos region is Lumiose City, a thriving metropolis filled with customers checking out its variety of shops. Many roads extend from the iconic tower at the city’s center.”





More information can be found in the Story section of

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in Articles, News, Video Games, X and Y by Erik Navratil

There’s a brand new website from The Pokemon Company featuring content from the upcoming Pokemon X & Y games. The site contains info about Kalos (The new region for X & Y), new Pokemon (including starters and legendary Pokemon), and the new player characters in the games. In addition to the new information, the site also contains videos and downloadable content related to Pokemon X & Y.





Visit the new Pokemon X & Y website at!

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in Articles, Events, Video Games by Ali Al-Karam

Over at WonderCon 2013, I headed over to the Nintendo exhibit to check out the newest Pokemon game, Pokemon Mystery Dungeon: Gates to Infinity. I played the demo and Terry Chan, product marketing coordinator for Nintendo of America, walked me through this next addition to the Pokemon Mystery Dungeon series. (Terry also confirmed that, yes, he IS buddies with Joel Simon from last year’s E3 coverage)




As you can see, all of the PMD: GtI demos were served to the ravenous WonderCon crowds on a shiny Pikachu 3DS XL platter (which are a lot more difficult to obtain as of recent), but what really matters is what’s on the inside, so let’s talk about Pokemon Mystery Dungeon: Gates to Infinity.


This is the second full Pokemon 3DS game that we’ve seen so far (with the first being Pokemon Rumble Blast) and this game, by itself, unlike its predecessors, makes up the fifth generation of the Pokemon Mystery Dungeon games. What’s new in this new PMD game?



Well, the first thing Terry wanted to tell me was that in GtI, you get to pick your starter pokemon and your partner pokemon instead of taking the usual personality quiz that picks your starter pokemon for you as in previous PMD games; this is the first North American-released PMD game to implement this feature. After that, though, the game begins quite similarly to its relatives: you’ve mysteriously woken up in the body of a pokemon, so you need to figure out how and why this has happened to you. There are five different pokemon that a player can start as and pick their partner from: Pikachu, Axew, Snivy, Tepig, and Oshawott. During the course of the game, Emolga, Dunsparce, and Virizion will join your team as well. Most of the pokemon featured in this game are from the fifth generation of pokemon, but there are also pokemon from previous generations included.


The two main, non-dungeon locations in GtI are Post Town and Paradise. Post Town is a town of pokemon that contains various NPC’s and shops for your pokemon to access. Paradise is a location for your pokemon to build a house and dojos, it also contains mini-games, seed harvesting, and the Paradise Center, where you can pick up missions. Those dojos are pretty important, and there are 17 different ones to build, so guess what they’re related to; each dojo has its own pokemon type, and your team’s pokemon can visit the dojo to use moves of that type in order to power up those moves’ strength and accuracy. The Paradise Center also includes another important aspect of the game. In addition to being a mission hub, you can use the Paradise Center to gift Revival Seeds, an in-game item, to other players using the 3DS’s Streetpass function. Players consume these revival seeds to restore their party if they lose in a dungeon.


There are a few different play modes in GtI, outside of the story mode. The first of which is “Discover a Magnagate.” This mode takes advantage of the 3DS’s camera and uses AR; when you find a circular object or space a “magnagate” opens within it. When you enter it, the game generates a random dungeon and starter; playing through this lets you keep all your earnings and loot for use in story mode. Another play mode is called “Companion Mode.” This section of the game contains various side quests where you can play as your party’s recruits in bonus missions. To provide a true multiplayer experience, the game features a “Local Wireless Mode” where you can cooperate with four other PMD-players, using wireless, to battle a boss pokemon.


This new PMD game also makes use of the Nintendo eShop. The DLC includes new dungeons with exciting themes and special items. Currently the Poke Forest dungeon can be downloaded for free in the eShop until the end of April; this dungeon’s special feature contains large amounts of money to earn (If only I could earn large amounts of money by navigating a forest, see: Tour Guide, Big Sur, CA).


Playing through the main story took Terry around 35-40 hours, but he mentioned that the play time can vary greatly from person to person depending on your preferred playing style.


Pokemon Mystery Dungeon: Gates to Infinity was released on March 24th, 2013, and is currently available for purchase on the 3DS. If you would like more information on PMD:GtI, you can access the official website at:


Thank you very much, Terry Chan, for providing the information for this article. Hopefully, PE2K can work with you in the future on some of the great Pokemon games to come!


Thanks for reading!

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in Merchandise, News, Video Games by Ali Al-Karam


Guys, the Limited Pikachu Yellow Edition Nintendo 3DS XL is [almost] SOLD OUT!




This limited edition (and absolutely awesome/adorable) version of the 3DS XL was released in North America on March 24th, 2013, and they’ve finally run out of them. No noticeable stores have continued stocking them. Well, it was a “limited” release, so we should have known that they would all be gone in a month.




You could technically still get a 3DS with everyone’s favorite electric mouse plastered on the front (tail-end on the back, too) if you try hard enough, and, by “try hard enough,” I mean pay upwards of $300 for a brand new one from one of many online retailers on Amazon until they run out of those in another month, probably.


Here’s a link.


Good luck.



See? Terry Chan (who recently provided us with an interview for Pokemon Mystery Dungeon: GtI at WonderCon 2013), has one. Why don’t you?

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