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Mitsuzo-kun
08-08-2009, 01:12 PM
Attack List Compendium

With thanks going to Mitsuzo-kun, Elbub, Scourge of Amaranth, and Stinky.

A

Absorb
Type: Grass
Classification: Special
Power: 20
Accuracy: 100%
Effects: 50% of damage is healed.

Description: The user emits a green aura from its body, before the aura also surrounds the opponent. A beam of the aura then connects the two. The opponent's aura turns red, and their life force is drained via the beam connecting them.

Acid
Type: Poison
Classification: Special
Power: 40
Accuracy: 100%
Effects: 10% chance of lowering target's Defense (-1).

Description: The user coughs up a mixture of acid and bile, then spits it at the foe. There is a 10% chance of this attack lowering the foe's Defense stat (-1).

Acid Armor
Type: Poison
Classification: Status
Power: -
Accuracy: -
Effects: Raises user's Defense (+2).

Description: The user's skin bubbles with acid, causing it to thicken and increase its Defense stat (+2).

Acupressure
Type: Normal
Classification: Status
Power: -
Accuracy: -
Effects: Randomly raises either Attack, Defense, Special Attack, Special Defense, Speed, Evasion, or Accuracy (+2).

Description: The user lets go of themselves and channels their energy into all different parts of its body. The user's muscles become pumped, and the user becomes better able to fight, raising one of its stats at random (+2).

Aerial Ace
Type: Flying
Classification: Physical
Power: 60
Accuracy: -
Effects: Cannot miss.

Description: The user flies, or runs, straight at the foe before disappearing briefly. It then reappears above in the air and strikes the foe hard with a claw, beak, etc. This move is not affected by accuracy or evasion modifiers.

Aeroblast
Type: Flying
Classification: Special
Power: 100
Accuracy: 95%

Description: The user gathers a ball of energy in front of them that grows by spinning and absorbing wind energy. It is then fired at the foe to cause damage.

Agility
Type: Psychic
Classification: Status
Power: -
Accuracy: -
Effects: Raises the user's Speed and Evasion Stats (+1).

Description: The user runs at a fast pace, gaining speed and momentum whilst running, and loosening up their muscles. This raises their Speed stat (+1), and also makes it easier to avoid attacks, thus raising Evasion (+1).

Air Cutter
Type: Flying
Classification: Special
Power: 55
Accuracy: 95%
Effects: -

Description: The user flaps their wings (or uses another method) to create a sharp gust of wind that slices at the foe.

Air Slash
Type: Flying
Classification: Special
Power: 75
Accuracy: 95%
Effects: -

Description: The user flaps their wings and creates a slicing wind that slashes at the foe to cause damage.

Amnesia
Type: Psychic
Classification: Status
Power: -
Accuracy: -
Effects: Raises the user's Special Defense stat (+2).

Description: The user clears their mind of unimportant things to help them focus on the battle at hand. This makes them temporarily forget a move, but allows them to focus on defending themselves from special attacks. It raises their Special Defense stat (+2).

AncientPower
Type: Rock
Classification: Special
Power: 60
Accuracy: 100%
Effects: 10% chance of raising each of the user's stats (+1).

Description: The user's body glows a faint white before forming a pulsating white ball of energy in front of their body. It is then launched at the foe. From the pulsating of the orb, this attack has a 10% chance to raise each of the user's stats (+1).

Aqua Jet
Type: Water
Classification: Physical
Power: 40
Accuracy: 100%
Effects: Strikes first.

Description: The user surrounds itself in water and charges at the foe with blinding speed, using the force of the water to propel itself forward.

Aqua Ring
Type: Water
Classification: Status
Power: -
Accuracy: -
Effects: The user recovers 5% health per round.

Description: The user surrounds itself with a single ring of water with regenerative properties. At the end of each round, the user will pull the ring inwards and absorb it, healing itself of a small amount of damage before replacing the ring afterwards.

Aqua Tail
Type: Water
Classification: Physical
Power: 90
Accuracy: 90%
Effects: -

Description: The user's tail glows a faint blue colour. It then slams its tail into the foe, enhancing the blow with the power of water.

Arm Thrust
Type: Fighting
Classification: Physical
Power: 15
Accuracy: 100%
Effects: Strikes 2-5 times.

Description: The user swiftly slams their open palm into the foe two to five times, using power built up in their arm.

Aromatherapy
Type: Grass
Classification: Status
Power: -
Accuracy: -
Effects: Removes status effects.

Description: The user releases a soothing fragrance from a flower, leaf, etc. that has similar healing properties to smelling salts and will cure any Pokemon that smells it of status ailments.

Assist
Type: Normal
Classification: Status
Power: -
Accuracy: 100%
Effects: The user uses a random attack known by a previous team mate.

Description: The user calls upon the power of its team mates for support. The user will use a move at random that a previous Pokemon knows.

Assurance
Type: Dark
Classification: Physical
Power: 50
Accuracy: 100%
Effects: Double power if the foe has already taken damage that action.

Description: The user attacks the foe at its weakest point. If the foe has already recieved damage that action, the user will attack that point to deal twice as much damage with this attack.

Astonish
Type: Ghost
Classification: Physical
Power: 30
Accuracy: 100%
Effects: -

Description: The user sneaks up behind the foe undetected. It then makes a loud noise that startles the foe and deals damage.

Attack Order
Type: Bug
Classification: Physical
Power: 90
Accuracy: 100%
Effects: -

Description: The user calls upon its workers (Combee) to swarm and attack the foe.

Attract
Type: Normal
Classification: Status
Power: -
Accuracy: 100%
Effects: Causes the foe to become infatuated with the user if opposite gender and in the same egg group.

Description: The user batts their eyelids and poses in the most seductive way possible, causing a foe of the opposite gender to become infatuated with them and less likely to attack. This infatuation will wear off over time, and will be less likely to work a second time.

Aura Sphere
Type: Fighting
Classification: Special
Power: 90
Accuracy: -
Effects: Cannot miss.

Description: The user gathers up their inner aura and uses it to form a sphere between their palms. This sphere is then fired at the foe to cause damage. Because it is made of aura, this move cannot miss or be avoided.

Aurora Beam
Type: Ice
Classification: Special
Power: 65
Accuracy: 100%
Effects: Has a 10% chance to lower the foe's Attack (-1).

Description: The user fires a cold, multicoloured rainbow-like beam at the foe. It has a 10% chance to lower the foe's Attack stat (-1).

Avalanche
Type: Ice
Classification: Physicial
Power: 60
Accuracy: 100%
Effects: Goes last. Doubles in power if hit first. Only works in areas with snow.

Description: The user stomps the ground, sending a shockwave through the ground and causing an avalanche of snow from the mountains. If the foe attacks the user before this move, the user will stomp the ground twice as hard in anger, causing twice as much damage. This move will only work in mountainous areas with snow.

Mitsuzo-kun
08-08-2009, 01:26 PM
B

Barrage
Type: Normal
Classification: Physical
Power: 20
Accuracy: 85%
Effects: Hits 2-5 times.

Description: The user creates multiple eggs (between two and five) made of energy in front of them, and launches them at the foe to cause damage.

Barrier
Type: Psychic
Classification: Status
Power: -
Accuracy: -
Effects: Raises the user's Defense stat (+2).

Description: The user creates a barrier from Psychic energy to heighten its defense against Physical attacks. Raises the user's Defense stat (+2).

Baton Pass
Type: Normal
Classification: Status
Power: -
Accuracy: -
Effects: Swaps places with another Pokemon, passing stat boosts and other conditions to the incoming Pokemon.

Description: The user removes a part of its energy in a visible orb and places it on the ground before them. It then returns to its trainer, and the next Pokemon sent in absorbs the orb to receive the stat changes and effects of the previous Pokemon.

Beat Up
Type: Dark
Classification: Physical
Power: Varies
Accuracy: 100%
Effects: Base power is 10 multipled by the number of conscious Pokemon the user's trainer has in the battle.

Description: The user lets loose out of anger, calling up the energy of its team mates to assist it, throwing punches and kicks at the foe. Because of this, the attack is stronger the more team mates the user has in the battle.

Belly Drum
Type: Normal
Classification: Status
Power: -
Accuracy: -
Effects: Raises the user's Attack stat (+6). User flies into a frenzy that may prevent the use of non-attacking moves, and may stop them from following their trainer's commands. The user loses 25% of their maximum HP.

Description: The user pounds their torso, letting out an alpha-male war cry. Their cries grow more feral until they're nothing but growls and roars. The user takes on a crimson aura, and flies into an uncontrollable frenzy that raises their attack to the maximum level (+6), but means they might not listen to a trainer's command or be able to use non-attacking moves. The user also loses a small amount of HP (-25%).

Bide
Type: Normal
Classification: Status
Power: -
Accuracy: 100%
Effects: The user absorbs damage for two actions before dealing double the received damage to foe.

Description: The user takes on a white aura, and sits motionless, taking any attacks the foe throws at it. After two actions, the user takes the damage it received and uses it for power, striking the foe twice as hard as it did the user.

Bind
Type: Normal
Classification: Physical
Power: 15
Accuracy: 75%
Effects: Restricts the foe's movement.

Description: The user wraps a tail, vine, tongue etc. around the opponent's body, squeezing tightly to cause damage and to restric their movement.

Bite
Type: Dark
Classification: Physical
Power: 20
Accuracy: 85%
Effects: -

Description: The user clamps down their jaw and bites the foe with sharp, pointed teeth to cause damage

Blast Burn
Type: Fire
Classification: Special
Power: 150
Accuracy: 90%
Effects: User has to recharge the action afterwards.

Description: The user spouts fountains of flames at the foe that instantly burn any terrain they touch. The user is so tired from generating such heat, however, that it has to rest for the action afterwards.

Blaze Kick
Type: Fire
Classification: Physical
Power: 85
Accuracy: 90%
Effects: 10% chance to Burn the foe.

Description: The user's foot bursts into a fountain of flames and is then slammed into the foe in a strong kick attack. Because of the flames, there is a 10% chance of the foe being burned.

Blizzard
Type: Ice
Classification: Special
Power: 120
Accuracy: 70%
Effects: 10% chance that the foe will be frozen.

Description: The user opens their mouth wide and looses an icy cold blast of wind at the foe. From the sheer coldness of the attack, there is a 10% chance that the foe will be Frozen.

Block
Type: Normal
Classification: Status
Power: -
Accuracy: -
Effects: Prevents the foe from escaping.

Description: The user uses their large body to block the foe's escape route, preventing them from switching or fleeing.

Body Slam
Type: Normal
Classification: Physical
Power: 80
Accuracy: 100%
Effects: Has a 30% chance to paralyze the foe.

Description: The user launches themselves at the foe, crushing them with their large body. Because of the crushing effect of this attack, there is a 30% chance that the user will damage the foe's nerves and Paralyze them.

Bone Club
Type: Ground
Classification: Physical
Power: 65
Accuracy: 85%
Effects:

Description: The user grips the bold that they are holding tightly and slams it into the foe in a bout of rage.

Bone Rush
Type: Ground
Classification: Physical
Power: 25
Accuracy: 80%
Effects: Strikes 2-5 times.

Description: The user extends their held bone and rushses at the foe with it, striking them repeatedly two to five times.

Bonemerang
Type: Ground
Classification: Physical
Power: 50
Accuracy: 90%
Effects: Strikes twice.

Description: The user launches their held bone at the foe. The bone loops to strike them twice by hitting them again on the way back.

Bounce
Type: Flying
Classification: Physical
Power: 85
Accuracy: 85%
Effects: Has a 30% chance to paralyze the foe.

Description: The user bounces up high into the air using strong legs, a strong tail etc. The user then comes flying down at the foe from a great height to cause damage. There is a 30% chance that the foe will become paralyzed from being slammed into from such a height.

Brave Bird
Type: Flying
Classification: Physical
Power: 120
Accuracy: 100%
Effects:

Description: The user lets loose a feral cry from the skies, before flying at the foe. The user gains speed, becomes surrounded by a fiery red aura, closes its wing to its body, and dives into the opponent with such force that the user will take recoil damage.

Brick Break
Type: Fighting
Classification: Physical
Power: 75
Accuracy: 100%
Effects: Destroys the foe's Light Screen/Reflect.

Description: The user strikes the foe with a fist, claw, blade etc., with enough force to shatter a brick. Because this attack is strong enough to break a brick, it will shatter any protective screens the foe has up (i.e. Reflect, Light Screen).

Brine
Type: Water
Classification: Special
Power: 65
Accuracy: 100%
Effects: Doubles in power if the foe is at less than 50% health.

Description: The user spits a stream of salty water at the foe. Because of the salty quality to it, it will hurt the foe twice as much if they already have visible injuries and have taken more than 50% damage.

Bubble
Type: Water
Classification: Special
Power: 20
Accuracy: 100%
Effects: Has a 10% chance to lower the foe's speed stat (-1).

Description: The user sends a foamy spray of bubbles (from the mouth, a gem, pincers etc.) at the foe to cause a small amount of damage. It has a 10% chance to lower their speed stat (-1).

Bubblebeam
Type: Water
Classification: Special
Power: 65
Accuracy: 100%
Effects: Has a 10% chance to lower the foe's speed stat (-1).

Description: The user powerfully forces a jet of bubbles (from the mouth, a gem, pincers etc.) at the foe to cause damage. It has a 10% chance to lower their speed stat (-1).

Bug Bite
Type: Bug
Classification: Physical
Power: 60
Accuracy: 100%
Effects: -

Description: The user bites down hard on the foe with its insect teeth to cause damage.

Bug Buzz
Type: Bug
Classification: Special
Power: 90
Accuracy: 100%
Effects: Has a 10% chance to lower the foe's Special Defense.

Description: The user flies up close to the foe, flapping their wings so loud that the buzzing is unbearable for the foe. There is a 10% chance that the foe's Special Defense stat will drop.

Bulk Up
Type: Fighting
Classification: Status
Power: -
Accuracy: -
Effects: Raises the user's Attack and Defense stats (+1).

Description: The user breathes deeply, takes on a reddish aura, and focuses their conscious energy to their muscles. By doing so, it enhances the size of their muscles tissue, boosting their Attack and Defense stats (+1).

Bullet Punch
Type: Steel
Classification: Physical
Power: 40
Accuracy: 100%
Effects: Strikes first.

Description: The user's fist takes on a dim glow, a shine, like a shiny bullet. Before the foe can blink, the user dashes up close and punches them with a steely fist.

Bullet Seed
Type: Grass
Classification: Physical
Power: 10
Accuracy: 100%
Effects: Strikes 2-5 times.

Description: The user forms a small ball of energy at the mouth, hands, etc. and pummels the foe with a barrage of seed-like shapes of this energy two to five times.

Mitsuzo-kun
08-08-2009, 04:00 PM
C

Calm Mind
Type: Psychic
Classification: Status
Power: -
Accuracy: -
Effects: Raises the user's Special Attack and Special Defense stats (+1).

Description: The user focuses, and clears their mind of all irrelevant thoughts to focus on the battle at hand. Through the calming of this technique, it raises their Special Attack and Special Defense stats (+1).

Camouflage
Type: Normal
Classification: Status
Power: -
Accuracy: -
Effects: Changes the user's type to match the terrain.

Description: The user draws in energy from their surroundings, and uses it to blend it, or, rather, change their type to suit their surroundings.

Captivate
Type: Normal
Classification: Status
Power: -
Accuracy: -
Effects: Lowers the foe's Special Attack stat (-2) if of the opposite gender.

Description: The user batts their eyelids in a bid to become alluring to the foe. If it works, the foe's Special Attack stat will drop from being so mesmerised by their captivation with the user.

Charge
Type: Electric
Classification: Status
Power: -
Accuracy: -
Effects: Doubles the amount of damage dealt by the next Electric-type attack used by the user. Also temporarily raises the user's Special Defense stat (+1).

Description: The user builds up a reserve of static charge in their body, ready for their next electrical assualt. The next Electric-type damaging move they use will deal double damage, and the build up of static charge raises their Special Defense stat (+1).

Charge Beam
Type: Electric
Classification: Specal
Power: 50
Accuracy: 90%
Effects: 70% chance of raising the user's Special Attack (+1).

Description: The user begins to give off numerous sparks from around their body before bringing them all together and firing them at the foe in a beam. There is a 70% chance that the user will absorb some of this charge by accident and raise their Special Attack stat (+1).

Charm
Type: Normal
Classification: Status
Power: -
Accuracy: -
Effects: Lowers the foes Attack stat (-2).

Description: The user batts their eyelids and looks adorable in a bid to become alluring to the foe. The foe's Attack stat will drop from finding the user irressistably cute.

Chatter
Type: Flying
Classification: Special
Power: 70
Accuracy: 100%
Effects: Has a 1%, 11%, or 31% chance to Confuse the foe (random).

Description: The user repeats many random words and noises that it's heard from both people and Pokemon. This confuses the foe and deals damage. There is a 1%, 11%, or 31% chance to Confuse the foe (random).

Clamp
Type: Water
Classification: Physical
Power: 35
Accuracy: 75%
Effects: Restricts the foe's movement.

Description: The user clamps their shell shut tight on the foe to cause damage. Their movement is also restricted until the clamp is released or the user is forced to let go.

Close Combat
Type: Fighting
Classification: Physical
Power: 120
Accuracy: 100%
Effects: Lowers the users Defense and Special Defense stats (-1).

Description: The user gets up as close as possible to the foe, and pummels them with a barrage of kicks, scratches, punches, pecks, etc., with whatever they can use to deal massive damage. Because the user gets so close and is relentless in their attacking, the user's Defense and Special Defense stats are lowered (-1).

Comet Punch
Type: Normal
Classification: Physical
Power: 18
Accuracy: 85%
Effects: Strikes 2-5 times.

Description: The user repeatedly jabs the foe two to five times with a volley of punches that are as fast as comets.

Confuse Ray
Type: Ghost
Classification: Status
Power: -
Accuracy: 100%
Effects: Confuses the foe.

Description: The user forms swirling purple energy around their body, and launches them in rays and waves that affect the foe's brain. The foe will become Confused if hit.

Confusion
Type: Psychic
Classification: Special
Power: 50
Accuracy: 100%
Effects: Has a 10% chance to Confuse the foe.

Description: The user's eyes (or spoons) glow with an eerie blue aura, before the foe's attack or the foe itself is enveloped in the same aura. The user can control, to a certain extent, the foe's attack or the foe's body and deal damage. The stronger the attack or foe that it controls, the more energy used.

Constrict
Type: Normal
Classification: Physical
Power: 10
Accuracy: 100%
Effects: Has a 10% chance of lowering the foe's Speed stat.

Description: The user wraps a vine, tentacle, etc. around the foe and squeezes to cause minor damage. It also has a 10% chance of lowering the foe's Speed stat.

Conversion
Type: Normal
Classification: Status
Power: -
Accuracy: -
Effects: Changes the user's type to the type of one of their moves.

Description: The user focuses on the type of one of its move. It draws energy from that move to morph its appearance and genetic make-up to become that type.

Conversion 2
Type: Normal
Classification: Status
Power: -
Accuracy: -
Effects: Changes the user's type to resist the type of the last move it was damaged by.

Description: The user absorbs a tiny amount of energy from the last attack it was hit with, and uses it to change its genetic make-up so that it becomes resistant to it.

Copycat
Type: Normal
Classification: Status
Power: -
Accuracy: -
Effects: Copies the last move used by the foe.

Description: The user watches attentively as the foe uses their move, and mimics them exactly, performing the attack exactly the way the foe did.

Cosmic Power
Type: Psychic
Classification: Status
Power: -
Accuracy: -
Effects: Raises the user's Defense and Special Defense (+1).

Description: The user looks up to the sky and draws energy from the stars and the moon. This mystical energy helps protect the user from harm, raising its Defense and Special Defense stats (+1).

Cotton Spore
Type: Grass
Classification: Status
Power: -
Accuracy: 85%
Effects: Lowers the foe's Speed stat (-2).

Description: The user shakes its body vigorously, and releases clumps of spores made from cotton that cling to the foe and reduce its Speed stat (-2).

Counter
Type: Fighting
Classification: Physical
Power: -
Accuracy: 100%
Effects: Takes damage, then deals it back double to the foe if the attack was physical.

Description: The user waits for the foe to attack first. If the foe's attack is physical, the user takes on a reddish-orange aura and takes the physical attack. It absorbs the impact and the damage, and then uses the aura to double the force of the attack and deal double damage back to the foe.

Covet
Type: Normal
Classification: Physical
Power: 40
Accuracy: 100%
Effects: -

Description: The user acts cute, plodding up to the foe with a pleading look on its face. While they are unsuspecting, the user tackles them hard.

Crabhammer
Type: Water
Classification: Physical
Power: 90
Accuracy: 85%
Effects: -

Description: The user focuses energy to their pincer and slams it into the foe to cause damage.

Cross Chop
Type: Fighting
Classification: Fighting
Power: 100
Accuracy: 80%
Effects: -

Description: The user crosses their forearms into an X shape and delivers a double chop to the foe to cause damage.

Cross Poison
Type: Poison
Classification: Physical
Power: 70
Accuracy: 100%
Effects: Has a 10% chance to Poison the foe.

Description: The user crosses over their claws, pincers, etc. and they begin to glow purple. The claws fill with toxins and the user slashes them downwards diagonally across the foe to cause damage. There is a 10% chance that the foe will be Poisoned.

Crunch
Type: Dark
Classification: Physical
Power: 80
Accuracy: 100%
Effects: Has a 10% chance to lower the foe's Defense stat (-1).

Description: The user clamps their jaw onto the foe and crunches them with viciously sharp fangs. There is a 10% chance that the foe's Defense stat will be lowered (-1).

Crush Claw
Type: Normal
Classification: Physical
Power: 75
Accuracy: 95%
Effects: Has a 50% chance to lower the foe's Defense stat (-1).

Description: The user focuses energy to their claw and it begins to glow. Then the user pounds the foe with it, crushing them again the ground. There is a 50% chance that the foe's Defense stat will fall (-1).

Crush Grip
Type: Normal
Classification: Physical
Power: Varies
Accuracy: 100%
Effects: -

Description: The user creates a wave of light from both of its hands and uses it to grip the foe and cause damage.

Curse
Type: Normal
Classification: Status
Power: -
Accuracy: -
Effects: Ghost types: The user sacrifices HP to deal damage to the foe every round. Other types: Raises the user's Attack and Defense stats (+1), lowers the user's Speed stat (-1).

Description: The user's dark thoughts become stronger and stronger when this attack is used. They use them as energy, praying to the Dark Lord to help them defeat the foe. Their request isn't granted without sacrifice, however. For Ghost types, the user must sacrifice their own HP to damage the foe every round. For other types, the user must sacrifice their Speed stat (-1) to gain strength in their Attack and Defense stats (+1).

Cut
Type: Normal
Classification: Physical
Power: 50
Accuracy: 90%
Effects: -

Description: The user slashes the foe with a scythe, claw, etc. to cause damage.

Mitsuzo-kun
08-08-2009, 04:03 PM
D

Dark Pulse
Type: Dark
Classification: Special
Power: 80
Accuracy: 100%
Effects: -

Description: The user pulls out dark thoughts from deep within themselves and channels them into a small ball of energy. The user then fires this as a wave of dark energy that damages the foe.

Dark Void
Type: Dark
Classification: Status
Power: -
Accuracy: 80%
Effects: Puts the foe to sleep.

Description: The user summons a void of swirling darkness that has strangely hypnotic powers. If the foe looks into this void they will fall asleep.

Defense Curl
Type: Normal
Classification: Status
Power: -
Accuracy: -
Effects: Raises the user's Defense stat (+1)

Description: The user curls up into a ball to help conceal its weak spots and raise its Defense stat (+1).

Defend Order
Type: Bug
Classification: Status
Power: -
Accuracy: -
Effects: Raises the user's Defense and Special Defense stats (+1).

Description: The user calls upon its workers (Combee) to come to its side and help protect it, raising its Defense and Special Defense stats (+1).

Defog
Type: Normal
Classification: Status
Power: -
Accuracy: -
Effects: Clears any fog/mist, Light Screen, Reflect, Safeguard, and lowers the foe's Evasion stat (-1).

Description: The user beats their wings vigorously to stir up a strong wind that clears fog and mist. It also blows away any protective screens like Reflect, Light Screen, and Safeguard. Without any of these, the foes Evasion stat drops (-1).

Destiny Bond
Type: Ghost
Classification: Status
Power: -
Accuracy: -
Effects: If the user faints, so does the foe.

Description: The user stares deep into the foe's eyes, and looks deeper and deeper until it can see into their soul. This connects their two souls together, and means that if the user faints then so does the foe. This bond weakens over time, however, and isn't permanent.

Detect
Type: Fighting
Classification: Status
Power: -
Accuracy: -
Effects: Allows the user to completely avoid the foe's attack and all effects of it.

Description: The user's eyes glow green with concentration, and for that action the user can completely read the foe's movements, allowing them to easily dodge any of their attacks.

Dig
Type: Ground
Classification: Physical
Power: 80
Accuracy: 100%
Effects: -

Description: The user burrows underground and tunnels its way towards where the opponent is before springing up out of the ground underneath them to cause damage.

Disable
Type: Normal
Classification: Status
Power: -
Accuracy: 80%
Effects: Prevents the foe from using its last used move for 4-7 actions.

Description: The user watches the foe attentively as it makes its move. The user then conjures up a strange power and aims for the foe's mind. The foe will find themselves unable to repeat this attack.

Discharge
Type: Electric
Classification: Special
Power: 80
Accuracy: 100%
Effects: Has a 30% chance of paralyzing the foe.

Description: The user builds up static charge inside their bodies, and then discharges it in a widespread electrical attack that has a 30% chance to paralyze the foe.

Dive
Type: Water
Classification: Physical
Power: 80
Accuracy: 100%
Effects: -

Description: The user dives underwater to tackle the foe from underneath. Can only be used in water.

Dizzy Punch
Type: Normal
Classification: Physical
Power: 70
Accuracy: 100%
Effects: Has a 20% chance of confusing the foe.

Description: The user throws a punch at the foe, carefully analysing their body in an attempt to hit a certain nervepoint. There is a 20% chance that the user will hit this certain nerve and make the foe dizzy, Confusing them.

Doom Desire
Type: Steel
Classification: Special
Power: 120
Accuracy: 85%
Effects: Damages the foe two actions after use.

Description: The user looks up toward the sky and takes on a silvery glow. They release a beam of metallic-coloured light into the sky that shines like the new moon. Two actions afterwards, the beam comes back down from the sky and hits the foe to cause damage.

Double Hit
Type: Normal
Classification: Physical
Power: 35
Accuracy: 90%
Effects: Hits twice in one action.

Description: The user swings a pincer, tail, claw, fist etc. at the foe to knock them off balance and cause damage. While they are still stunned from the first blow, the user then delivers a surprise second.

Double Kick
Type: Fighting
Classification: Physical
Power: 30
Accuracy: 100%
Effects: Hits twice in one action.

Description: The user smashes a strong kick into the foe, and then strikes them with another while they're winded from the first.

Double Team
Type: Normal
Classification: Status
Power: -
Accuracy: -
Effects: Creates illusory copies of the user.

Description: The user divides up its energy and makes its atoms vibrate so fast that they split into illusory copies of itself. Because of this, this technique uses a lot of energy, and more energy the more clones created.

Double-Edge
Type: Normal
Classification: Physical
Power: 120
Accuracy: 100%
Effects: The user takes recoil damage (1/3).

Description: The user slams into the foe in a vicious tackle so hard that the user takes recoil damage from the attack.

Doubleslap
Type: Normal
Classification: Physical
Power: 15
Accuracy: 85%
Effects: Hits 2-5 times.

Description: The user aims for the face, and repeatedly slaps the foe with a palm, tail, etc. two to five times.

Draco Meteor
Type: Dragon
Classification: Special
Power: 140
Accuracy: 90%
Effects: The user's Special Attack is lowered (-2).

Description: The user lets out an almighty roar at the sky, and calls upon the powers of the dragon heavens for help. Giant meteors come raining down from the sky, causing huge amounts of damage to both the foe and the terrain. As a thankyou for completing the user's request, the user sacrifices some of their Special Attack and it is lowered (-2).

Dragon Claw
Type: Dragon
Classification: Physical
Power: 80
Accuracy: 100%
Effects: -

Description: The user's claw glows a bright green with dragon-typed energy before slashing the foe with it.

Dragon Dance
Type: Dragon
Classification: Status
Power: -
Accuracy: -
Effects: Raises the user's Attack and Speed stats (+1).

Description: The user begins to dance in a ritualistic manner, praying to the dragon gods to grant it more power. This prayer is answered, and the user's muscles grow slightly bigger, raising its Attack and Speed stats (+1).

Dragon Pulse
Type: Dragon
Classification: Special
Power: 90
Accuracy: 100%
Effects: -

Description: The user forms a ball of green, dragon-like energy that is launched at the foe to cause damage.

Dragon Rage
Type: Dragon
Classification: Special
Power: -
Accuracy: 100%
Effects: Always deal 5% damage.

Description: The user takes its built-up fury and rage and uses them to help it build up momentum whilst spinning. It spins so fast that it creates a small tornado of dragon energy that always deals 5% damage.

Dragon Rush
Type: Dragon
Classification: Physical
Power: 100
Accuracy: 75%
Effects: -

Description: The user is enveloped in a greenish blue dragon aura from head to toe before tackling the foe.

Dragonbreath
Type: Dragon
Classification: Special
Power: 60
Accuracy: 100%
Effects: Has a 30% chance to Paralyze the foe.

Description: The user opens its mouth wide and forces out a fountain of green dragon flames that have a 30% chance of paralyzing the foe.

Drain Punch
Type: Fighting
Classification: Physical
Power: 60
Accuracy: 100%
Effects: Drains half of the damage dealt in HP.

Description: The user punches the foe with a green-glowing fist that drains health upon contact. The user gains half of the damage dealt back in HP.

Dream Eater
Type: Normal
Classification: Special
Power: 100
Accuracy: 100%
Effects: Drains half of the damage dealt in HP. Only works on a sleeping foe.

Description: The user peers inside the sleeping foe's mind, and picks out their dream with a hand made from psychic energy. The hand forcefully yanks the dream from the foe, and pulls it back to the user's stomach where it is eaten.

Drill peck
Type: Flying
Classification: Physical
Power: 80
Accuracy: 100%
Effects: -

Description: The user cranes its neck and sticks out its beak, spinning whilst it jabs the foe with its break like a drill.

Dynamicpunch
Type: Fighting
Classification: Physical
Power: 100
Accuracy: 50%
Effects: Confuses the foe.

Description: The user punches the foe with such force that, no matter where they're hit, their brainwaves are scatted and they become Confused. Because of the strength of this attack, it isn't very accurate.

Mitsuzo-kun
08-08-2009, 04:08 PM
E

Earth Power
Type: Ground
Classification: Special
Power: 90
Accuracy: 100%
Effects: 10% chance of lowering foe's Special Defense one stage

Description: The user stomps on the ground, forcing energy into the ground. The energy is channeled towards the target, and as it nears them, it causes the ground beneath the target to erupt with the channeled energy.

Earthquake
Type: Ground
Classification: Physical
Power: 100
Accuracy: 100%
Effects: No effect

Description: The user slams part of their body into the ground, causing the ground beneath them to shake violently, throwing foes off balance and causing harm.

Egg Bomb
Type: Normal
Classification: Physical
Power: 100
Accuracy: 75%
Effects: No effect

Description: The user throws a hard egg at the opponent. This egg causes damage on contact, then flies back to the use by a strange force.

Ember
Type: Fire
Classification: Special
Power: 40
Accuracy: 100%
Effects: 10% chance of causing a burn

Description: The user conjures up a small amount of flames deep inside its body, and then spews those flames from its mouth, onto the target.

Encore
Type: Normal
Classification: Status
Power: N/A
Accuracy: 100%
Effects: Forces the foe to use the move it used last for 2 to 6 more turns.

Description: The user shows enthusiasm for the target, by applauding or some other method. The user then motions for the target to repeat. The target does so, but is so flattered they repeat the move without a specific target.

Endeavor
Type: Normal
Classification: Physical
Power: N/A
Accuracy: 100%
Effects: Cut's the target's HP down to equal the user's HP.

Description: Appearing to be a mere Tackle attack, the user slams into the foe. The user's cells, upon contact, react with the target's cells to cause a chain reaction to cause an amount of deterioration in the target's cells equal to the deterioration in the user's cells.

Endure
Type: Normal
Classification: Status
Power: N/A
Accuracy: N/A
Effects: Leaves the user with 1 HP after any attack

Description: The user becomes determined to hang on after the foe's next attack. The user is so determined that it tricks itself into having 1 HP after the foe's damaging attack.

Energy Ball
Type: Grass
Classification: Special
Power: 80
Accuracy: 100%
Effects: 10% chance to lower the foe's Special Defense one stage

Description: The user feels the power of nature around them, and condenses it into a small glowing green ball that looks almost gel-like in front of them. The user then fires this ball at the target.

Eruption
Type: Fire
Classification: Special
Power: 150
Accuracy: 100%
Effects: N/A

Description: The user furiously spews flaming rocks from its mouth. These rocks, comprised of the user's cells, do damage dependant on the user's HP. Lower HP means weaker cells and a weaker attack; higher HP means stronger cells and a stronger attack.

Explosion
Type: Normal
Classification: Physical
Power: 250
Accuracy: 100%
Effects: Treats the targe's defense as if it was halved while calculating damage.

Description: The user's body begins to go into "shut down mode" and glows an odd color. At some point, the user's body reacts with the air, and causes a massive explosion of energy that KO's the user, and shoots out to hit enemies.

Extrasensory
Type: Psychic
Classification: Special
Power: 80
Accuracy: 100%
Effects: 10% chance of causing a flinch

Description: The user stares at the target, imagining its body being contorted in odd ways. Suddenly, the target cries out in pain as if it was being contorted as the user imagined it.

Extremespeed
Type: Normal
Classification: Physical
Power: 80
Accuracy: Normal
Effects: Strikes first.

Description: The user charges towards the opponent as fast as it can, in an attempt to make the first strike. While attacking the user is surrounded by a white light that seems to emit from the user as it dashes towards the target.

Mitsuzo-kun
08-08-2009, 04:27 PM
F

Facade
Type: Normal
Classification: Physical
Power: 70
Accuracy: 100%
Effects: This move's power doubles if the user is Poisoned, Paralyzed, or Burned.

Description: The user flies at the foe in a full-throttle tackle. The power of this tackle doubles if the user is paralyzed, burned, or a poisoned and reveals just the pain they are in beneath their facade.

Faint Attack
Type: Dark
Classification: Physical
Power: 60
Accuracy: -
Effects: Cannot miss.

Description: The user creates a distraction by any means possible that diverts the foe's attention, and strikes them hard from behind whilst they are unaware of their presence.

Fake Out
Type: Normal
Classification: Physical
Power: 40
Accuracy: 100%
Effects: Strikes first.

Description: The user hastily runs up to the foe and slaps them across the face, stunning them briefly.

Fake Tears
Type: Dark
Classification: Status
Power: -
Accuracy: 100%
Effects: Lowers the foe's Special Defense stat (-2).

Description: The user begins tearing up, and bursts into uncontrollable sobbing. The foe is taken aback by this, and instantly believing the user's innocence, lowering their guard and their Special Defense stat (-2).

False Swipe
Type: Normal
Classification: Physical
Power: 40
Accuracy: 100%
Effects: Cannot lower the foe's HP to less than 1%.

Description: The user reluctantly slashes the foe with reigned-in strength. Because the user is holding back, the foe cannot be brought down to lower than 1% HP.

Feather Dance
Type: Flying
Classification: Status
Power: -
Accuracy: 100%
Effects: Lower's the foe's Attack stat (-2).

Description: The user strongly beats their wings to release a thick blanket of feathers that smother the foe. The feathers will get in the way of attacking moves and cushion physical blows, thus reducing the foe's Attack stat (-2).

Feint
Type: Normal
Classification: Physical
Power: 50
Accuracy: 100%
Effects: Hits through the foe's Protect or Detect, and renders it useless for the rest of that action.

Description: The user goes to attack the foe as they throw up their defense. The user pulls away as if to give up their assault for that action, making the foe lower their guard (and their shield). The user then quickly charges in for a quick strike that leaves the foe stunned and unable to defend themselves.

Fire Blast
Type: Fire
Classification: Special
Power: 120
Accuracy: 85%
Effects: Has a 10% chance to Burn the foe.

Description: The user opens its mouth wide and spews out a fountain of flames at the foe that takes the shape of the japanese kanji symbol ?.

Fire Fang
Type: Fire
Classification: Physical
Power: 65
Accuracy: 95%
Effects: Has a 10% chance to Burn the foe.

Description: The user's mouth becomes ablaze with flames, and clamps its jaw down onto the foe. There is a 10% chance that the foe will be Burned.

Fire Punch
Type: Fire
Classification: Physical
Power: 75
Accuracy: 100%
Effects: Has a 10% chance to Burn the foe.

Description: The user channels built-up frustration and anger into their fist, causing it to ignite with fire. The user then punches the foe with their fist ablaze, and has a 10% chance of burning the foe.

Fire Spin
Type: Fire
Classification: Special
Power: 15
Accuracy: 70%
Effects: Restricts the foe's movements, and may damage them over time.

Description: The user spews a stream of fire that coils around the foe, damaging them and limiting their movements. The user can decide how large the radius of the vortex will be, and whether the include themselves in it.

Fissure
Type: Ground
Classification: Physical
Power: -
Accuracy: 30%
Effects: If it hits, the foe is OHKO'd.

Description: The user slams the ground and creates a shockwave so powerful that it creates a fissure in the ground. If it hits the target, the foe will fall in and instantly faint.

Flail
Type: Normal
Classification: Physical
Power: Varies
Accuracy: 100%
Effects: The lower the user's current HP, the higher the base power.

Description: The user takes all of their built-up fatigue and channels it throughout their body to give them strength to throw one last attempt of a tackle at the foe.

Flame Wheel
Type: Fire
Classification: Physical
Power: 60
Accuracy: 100%
Effects: Rids the user of the Frozen status. Has a 10% chance to Burn the foe.

Description: The user channels heat from deep within their body throughout their entire body, and is engulfed in flames. The user then tackles the foe as a ball of fire.

Flamethrower
Type: Fire
Classification: Special
Power: 95
Accuracy: 100%
Effects: Has a 10% chance to Burn the foe.

Description: The user channels heat from deep within their body and breathes it out as a stream of blazing flames. There is a 10% chance that the foe will be Burned.

Flare Blitz
Type: Fire
Classification: Physical
Power: 120
Accuracy: 100%
Effects: The user takes recoil damage (1/3).

Description: The user's body erupts into erratic flames, and tackles the foe so strong that the user takes recoil damage from the collision and the spontaneous eruption.

Flash
Type: Normal
Classification: Status
Power: -
Accuracy: 100%
Effects: Lowers the foe's Accuracy (-1).

Description: The user releases a blinding flash of light via an electrical charge or another luminous area of their body to lower the foe's Accuracy (-1).

Flash Cannon
Type: Steel
Classification: Special
Power: 90
Accuracy: 100%
Effects: Has a 10% chance to lower the foe's Special Defense (-1).

Description: The user charges a beam of light in their mouth, cannon, etc. and fires it at the foe. There is a 10% chance that the foe's Special Defense stat will fall (-1).

Flatter
Type: Dark
Classification: Status
Power: -
Accuracy: 100%
Effects: Raises the foe's Special Attack stat (+1) and Confuses the foe.

Description: The user begins to spew out all sorts of untrue compliments about the foe, making their ego grow to the size of the moon. This will raise their Special Attack stat (+1) but also Confuse them as they aren't sure how to react to such compliments.

Fly
Type: Flying
Classification: Physical
Power: 90
Accuracy: 95%
Effects: -

Description: The user flies up high into the sky, high away from the foe. Then the user flies downward and divebombs the foe.

Focus Blast
Type: Fighting
Classification: Special
Power: 120
Accuracy: 70%
Effects: Has a 10% chance to lower the foe's Special Defense stat (-1).

Description: The user summons a ball of white-blue energy between their palms and launches it at the foe to cause damage. There is a 10% chance that the foe's Special Defense stat will drop (-1).

Focus Punch
Type: Fighting
Classification: Physical
Power: 150
Accuracy: 100%
Effects: This move will fail if the user is hit by a damaging attack before it is executed.

Description: The user watches the foe like a hawk, and begins to charge energy into their fist, making it glow white-blue. At the end of the action, the user will deliver the punch to the foe at a weak spot. If, however, the user is hit by a damaging attack before then, the user will lose their focus and lose the built up energy for the punch in their fist.

Follow Me
Type: Normal
Classification: Status
Power: -
Accuracy: -%
Effects: Makes it so that the foes can only attack the user, not its ally.

Description: The user dances around, singing and skipping, doing whatever it takes to grab the foes attention. Any attacks they use will now target the user, and allow the user's ally to go unnoticed.

Force Palm
Type: Fighting
Classification: Physical
Power: 60
Accuracy: 100%
Effects: Has a 30% chance of paralyzing the foe.

Description: The user stretches out their palm and thrusts it into the foe. Upon making contact, the user releases a tiny amount of their own energy which has a 30% chance to paralyze the foe.

Foresight
Type: Normal
Classification: Status
Power: -
Accuracy: -%
Effects: Allows the user to see hidden objects, Pokemon, etc., and allows them to hit Ghost types with Normal and Fighting typed moves. It also brings the foe's Evasion stat back down to neutral (+0).

Description: The user focuses a lot of energy to their eyes, allowing them to see hidden objects and foes, and to see important nerve points in Ghost types that can be damaged by Normal and Fighting type attacks. The user can now also track the foe's movements better, thus lowering their Evasion stat back to +0.

Frenzy Plant
Type: Grass
Classification: Special
Power: 150
Accuracy: 90%
Effects: Uses 1.5x the normal energy requirement.

Description: The user takes on a green aura, and natural energy flows through their entire body. They stomp their feet on the ground with great force, and this energy flows through them into the ground, causing giant roots to emerge from the ground and attack the foe.

Frustration
Type: Normal
Classification: Physical
Power: 100
Accuracy: 100%
Effects: -

Description: The user takes their frustration at the battle and channels it throughout their body in rage. They then tackle the foe, with the frustration fuelling the attack.

Fury Attack
Type: Normal
Classification: Special
Power: 15
Accuracy: 85%
Effects: Hits 2-5 times.

Description: The user repeatedly jabs the foe with a beak, horn, etc. two to five times in one action.

Fury Cutter
Type: Bug
Classification: Physical
Power: 10
Accuracy: 95%
Effects: Doubles in power with every consecutive hit. Base power stops doubling at 160.

Description: The user slashes the foe weakly to start with, but builds up momentum with every swing of their scythe, claw, etc. Therefore, each time the foe gets hit by this move, it grows in power.

Fury Swipes
Type: Normal
Classification: Physical
Power: 18
Accuracy: 80%
Effects: Hits 2-5 times.

Description: The user repeatedly rakes the foe with sharp claws two to five times in an action.

Future Sight
Type: Psychic
Classification: Special
Power: 80
Accuracy: 90%
Effects: Strikes the foe two actions after use.

Description: The user's eyes glow a deep blue while it is looking into the future. It sees the foe's fate and smiles to itself. Two actions after the user peers into the future, a sphere of psychic energy materialises and strikes the foe.

Mitsuzo-kun
08-08-2009, 04:32 PM
G

Gastro Acid
Type: Poison
Classification: Status
Power: N/A
Accuracy: 100%
Effects: Cancels out the target's ability

Description: The user throws up on the opponent. The acidic contents of its stomach interact with the target to cancel out its ability.

Giga Drain
Type: Grass
Classification: Special
Power: 60
Accuracy: 100%
Effects: Recovers half of the damage done.

Description: The user and the target become enveloped by a strong green glow. A beam of green light stretches out between the two, and begins to suck energy from the target to the user.

Giga Impact
Type: Normal
Classification: Physical
Power: 150
Accuracy: 90%
Effects: Uses 1.5x the normal energy requirement.

Description: The user charges at the foe, with a yellow-orange glow surrounding them. Putting all of their energy into this glow, they slam into the target, and the glow dissipates. The user uses 1.5x the normal energy requirement for this attack.

Glare
Type: Normal
Classification: Status
Power: N/A
Accuracy: 75%
Effects: Paralyzes the foe

Description: The user stares at the foe, their eyes flashing different colors. The foe sees this, and their muscles begin to lock up in fear, causing paralysis.

Grass Knot
Type: Grass
Classification: Special
Power: Varies
Accuracy: 100%
Effects: N/A

Description: The user swings a rope of grass at the opponent's lower half, causing them to trip and fall over. Heavier foes take more damage, while lighter foes take less.

Grasswhistle
Type: Grass
Classification: Status
Power: N/A
Accuracy: 55%
Effects: Puts the target to sleep

Description: The user plucks a blade of grass from somewhere. The user blows into this blade of grass, making a beautiful noise that lulls the target to sleep.

Gravity
Type: Psychic
Classification: Status
Power: N/A
Accuracy: N/A
Effects: Grounds all foes. Decreases Evasion of all Pokemon in battle by two stages. Stops moves such as Bounce, Fly, Splash, Jump Kick, and Hi Jump Kick

Description: The user reaches up with it arms, then suddenly slams them down. A strange force pulls increases gravity around the battlefield.

Growl
Type: Normal
Classification: Status
Power: N/A
Accuracy: 100%
Effects: Lowers the target's Attack one stage

Description: The user growls cutely at the target, causing them to become less wary, and lowering their attack.

Growth
Type: Normal
Classification: Status
Power: N/A
Accuracy: N/A
Effects: Raises Special Attack one stage

Description: The user's body grows larger, increasing their Special Attack.

Grudge
Type: Ghost
Classification: Status
Power: N/A
Accuracy: N/A
Effects: If the user faints before it attacks again, the attack that KO'ed the user has its PP fully depleted.

Description: The user places a curse on their body that will cause PP depletion if they are knocked out. Using another attack nullifies this curse.

Guard Swap
Type: Psychic
Classification: Status
Power: N/A
Accuracy: N/A
Effects: Swaps Defense and Special Defense boosts with the target.

Description: A white colored beam connects the user and the foe, and then blue energy flows along this beam in both directions.

Guillotine
Type: Normal
Classification: Physical
Power: N/A
Accuracy: 30%
Effects: Knocks out the target

Description: The foe grabs the target in its pincers, and squeezes hard until the foe is KOed.

Gunk Shot
Type: Poison
Classification: Physical
Power: 120
Accuracy: 70%
Effects: 30% chance of poisoning the target

Description: The use launches acids from its mouth that burn at the foe, and may cause poisoning.

Gust
Type: Flying
Classification: Special
Power: 40
Accuracy: 100%
Effects: Does double damage to a foe in sky

Description: The user flaps its wings, creating bursts of wind that damage the target.

Gyro Ball
Type: Steel
Classification: Physical
Power: Varies [25 x (Target's Current Speed / User's Current Speed)]
Accuracy: 100%
Effects: N/A

Description: The user begins to spin wildly. Depending on how fast the foe is moving and how slowly the user was moving before executing the attack, the user spins at different rates. A greater difference causes a faster spin; a smaller difference causing a slower spin.

Mitsuzo-kun
08-08-2009, 04:34 PM
H

Hail
Type: Ice
Classification: Status
Power: -
Accuracy: -%
Effects: Summons hail for five turns. Damages all but Ice Type Pokémon.

Description: The Pokémon shoots a ball of ice energy into the sky, which breaks apart and swirls into a storm of hail. Said hail slams down on the field, damaging all but Ice Type Pokémon.

Hammer Arm
Type: Fighting
Classification: Physical
Power: 100
Accuracy: 90%
Effects: Lowers the user’s Spe 1 stage.

Description: The Pokémon’s arm glows white as energy gathers. The white fist is then pounded heavily against another Pokémon. It is a costly attack, though, and decreases the speed of the Pokémon who used it.

Harden
Type: Normal
Classification: Status
Power: -
Accuracy: -%
Effects: Boosts Def 1 stage.

Description: The user stiffens its body muscles, giving off a pale glow in various mediums of green or blue. The entire body ceases to move as defense rises. Unfortunately, the muscles cannot be hardened past +6, and critical hits make the defense bonuses moot.

Haze
Type: Ice
Classification: Status
Power: -
Accuracy: -%
Effects: Eliminates all stat changes.

Description: The Pokémon, via one mode or another, releases a thick black cloud of smoke that spreads through the stadium, darkening the field briefly. This removes status ailments and resets stat deductions/increases to 0. Some Pokémon pour the column through gaping jaws; others flap wings or other appendages.

Head Smash
Type: Rock
Classification: Physical
Power: 150
Accuracy: 80%
Effects: Has ˝ recoil.

Description: The Pokémon begins glowing bluish-white, then charges at dangerously high speeds towards another Pokémon. This creates an impact so powerful that it jerks the attacking Pokémon about with recoil, causing damage on it, too. This is the sort of speed and impact that throws dust clouds into the air.

Headbutt
Type: Normal
Classification: Physical
Power: 70
Accuracy: 100%
Effects: 30% chance to flinch.

Description: This is a relatively straightforward head-on-other-Pokémon impact. The Headbutter moves at speeds impressive enough to make the Headbuttee blanch/flinch from surprise/shock/pain/whatever. Generally, the Pokémon must lower/raise its head and propel itself in a straight line, without altering its path.

Heal Bell
Type:
Classification: Status
Power: -
Accuracy: -%
Effects: Cures status on the user’s team.

Description: This healing move emits a pleasant light that cures status problems. Depending on the user, the Pokémon may glow (merely a body part, or even the whole Pokémon), or give off blue sound waves that act as healing agents. It is a sound-based move, and as such, the sound of a bell ringing accompanies it.

Heal Block
Type: Psychic
Classification: Status
Power: -
Accuracy: 100%
Effects: Prevents the foes from using healing moves for 5 turns.

Description: The user Pokémon emits a shining, dark-hued cloud that prevents healing moves from being used. It swarms the other Pokémon, only fading away after five turns.

Heal Order
Type: Bug
Classification: Status
Power: -
Accuracy: -%
Effects: Heals 50% max HP.

Description: As one of Vespiquen’s signature moves, Heal Order involves little bumble bees/Combees. The user Pokémon emits a green, noxious-looking cloud that attracts little buzzy minions to it. They proceed to heal the user’s HP by swarming around her.

Healing Wish
Type: Psychic
Classification: Status
Power: -
Accuracy: -%
Effects: Kos the user and heals the next Pokémon in.

Description: The user Pokémon dramatically commits suicide. The life force, in a shimmering blue light, rises from the Pokémon. Said Pokemon then faints away, sacrificing their own life force for the Pokémon that follows in its footsteps. Aforementioned glow seeps through the skin of the new Pokémon.

Heart Swap
Type: Psychic
Classification: Status
Power: -
Accuracy: -%
Effects: Swaps stat boosts and drops.

Description: There are not many indications of how this move works, but the effect manifests in a pinkish energy connection between the user Pokémon and the receiving Pokémon. This transfers stat changes between Pokémon. It happens to be singular to Manaphy.

Heat Wave
Type: Fire
Classification: Special
Power: 100
Accuracy: 90%
Effects: 10% chance to burn.

Description: Visibly heated air is blasted from the mouth of a Pokémon. The flowing hot air is similar to the visual distortions on heated pavement in appearance, save for the orange arcs that glow in the ripples. The blast itself is so hot, hard, and fast that it is basically solid.

Helping Hand
Type: Normal
Classification: Status
Power: -
Accuracy: -%
Effects: Increases power of ally’s moves 50%.

Description: This move lends energy to the ally in order to empower them and bolster their attack. This manifests in a swirly little ring thing that emerges from one Pokémon and surrounds the other.

Hi Jump Kick
Type: Fighting
Classification: Physical
Power: 100
Accuracy: 90%
Effects: If it misses, user loses HP equal to ˝ the damage that would have been dealt.

Description: The Pokémon leaps high into the air, then falls and releases a kick upon impact. Most Pokémon will use their feet, but any Pokémon with limbs that vaguely resemble a human’s will use their knees instead. A miss is rather nasty to the attacker’s leg, and will cause pain/damage.

Hidden Power
Type: Normal
Classification: Special
Power: 70
Accuracy: 100%
Effects: -

Description: The basic attack is an out-ward spiraling storm of scattered elements that revolve in a circle and strike things.

Horn Attack
Type: Normal
Classification: Physical
Power: 65
Accuracy: 100%
Effects: No additional effect.

Description: The Pokémon charges at the opponent, horn-first, and stabs somewhat powerfully. It is generally used to stab, but can also be used to slash. The horn also tends to be quite sharp, and be rather painful.

Horn Drill
Type: Normal
Classification: Physical
Power: -
Accuracy: 30%
Effects: Will OHKO the target.

Description: The Pokémon’s horn begins spinning at extreme speeds and the Pokémon begins charging forward. The horn’s spinning, however, makes aiming difficult; the attacker will often veer off to one side or another. If hit, the attacked Pokémon will faint immediately, both from force of impact and the horn’s rotations.

Howl
Type: Normal
Classification: Status
Power: -
Accuracy: -%
Effects: Boosts Atk 1 stage.

Description: The Pokémon lifts its head into the air and releases a vicious howl. This has no physical representation, but gives the user Pokémon much encouragement and raises its spirits. After Howling, it will be slightly more vicious upon resuming the offensive.

Hydro Cannon
Type: Water
Classification: Special
Power: 150
Accuracy: 90%
Effects: User cannot move next turn.

Description: The user gathers energy and releases it in a powerful blast of blue-glowing water. It spurts in a single heavy, long jet that deals heavy damage. Unfortunately, the energy cost of the move is so great that the Pokémon who used it must take a turn to recover.

Hydro Pump
Type: Water
Classification: Special
Power: 120
Accuracy: 80%
Effects: No additional effect.

Description: Powerful jets of water are shot from some orifice or other. They can be difficult to aim, as they are very high-pressured water columns and occasionally to go wherever they will.

Hyper Beam
Type: Normal
Classification: Special
Power: 150
Accuracy: 90%
Effects: Uses 1.5x the regular energy requirement.

Description: A thick, yellow-orange beam is propelled from the Pokémon’s mouth. It consumes a great deal of energy and the Pokémon uses 1.5x the regular energy requirement because it is such a powerful attack. Despite being a normal type, it possesses visual and physical properties of an electrically charged attack.

Hyper Fang
Type: Normal
Classification: Physical
Power: 80
Accuracy: 90%
Effects: 10% chance to flinch.

Description: The user Pokémon bares its teeth, then proceeds to use them to puncture the other Pokémon’s flesh with them. This move sometimes has enough force to induce a flinch in the opposing Pokémon.

Hyper Voice
Type: Normal
Classification: Special
Power: 90
Accuracy: 100%
Effects: No additional effect.

Description: Via the Pokémon’s mouth, a silver soundwave (or, in some cases, a single blue sphere) is blasted towards the opponent. The shockwave of sound reverberates through the stadium and is impossible to avoid. It takes on the actual sound of an echoing, painfully loud shout.

Hypnosis
Type: Psychic
Classification: Status
Power: -
Accuracy: 60%
Effects: Puts the foe to sleep.

Description: Hypnosis uses the power of suggestion to put another Pokémon to sleep. In some instances, the user’s eyes/face glows, sometimes shooting out beams of hypnotic light; others, they make hand signals; and still others, the user releases dully glimmering waves.

Mitsuzo-kun
08-09-2009, 01:21 AM
I

Ice Ball
Type: Ice
Classification: Physical
Power: 30
Accuracy: 90%
Effects: Power doubles each time it hits; lasts 5 turns. Power is doubled if Defense Curl was used the previous turn.

Description: The user curls up into a ball and rolls towards the opponent, generating ice around them. After the fifth hit on the opponent, the ice around the user shatters and the attack ends.

Ice Beam
Type: Ice
Classification: Special
Power: 95
Accuracy: 100%
Effects: 10% of freeze

Description: The user shoots a light blue beam of energy at the target. Upon contact, this energy becomes cold, and can cause freezing.

Ice Fang
Type: Ice
Classification: Physical
Power: 65
Accuracy: 95%
Effects: 10% chance of freeze, 10% chance of flinch

Description: The user bites at the target with icy cold fangs. After the attack finishes, the fangs warm up to normal temperature

Ice Punch
Type: Ice
Classification: Physical
Power: 75
Accuracy: 100%
Effects: 10% chance of freeze

Description: The user slams a fist surrounded by icy energy into the foe. This icy cold energy may cause freezing.

Ice Shard
Type: Ice
Classification: Physical
Power: 40
Accuracy: 100%
Effects: N/A

Description: The user quickly throws a small chunk of ice at the opponent, attempting to move before they do.

Icicle Spear
Type: Ice
Classification: Physical
Power: 10
Accuracy: 100%
Effects: Strikes 2-5 times

Description: The user launches sharp icicles at the target, striking numerous times.

Icy Wind
Type: Ice
Classification: Special
Power: 55
Accuracy: 95%
Effects: Lowers target's Speed 1 stage.

Description: The user blows a cold breath out of its mouth. As it hits the target, it freezes on them, impairing the target's movement and lowering their speed.

Ingrain
Type: Grass
Classification: Status
Power: N/A
Accuracy: N/A
Effects: Recovers some HP every turn.

Description: Roots sprout from the user, anchoring them into the ground. The user is now rooted in place and cannot move, but regains 5% health each round.

Iron Defense
Type: Steel
Classification: Status
Power: N/A
Accuracy: N/A
Effects: Raises the user's Defense by 2 stages.

Description: The user hardens its body to become extremely hard like steel.

Iron Head
Type: Steel
Classification: Physical
Power: 80
Accuracy: 100%
Effects: 30% chance of flinch

Description: The user's head glows white as it dashes towards the opponent, then it slams its glowing head into the opponent.

Iron Tail
Type: Steel
Classification: Physical
Power: 100
Accuracy: 75%
Effects: 10% chance to drop the target's defense

Description: The user's tail begins to glow white, and begins to harden up. The user swings its tail into the target fiercely, causing damage.

Mitsuzo-kun
08-09-2009, 01:22 AM
J

Judgement
Type: Normal
Classification: Special
Power: 100
Accuracy: 100%
Effects: N/A

Description: The user begins to glow bright white, then beams shoot out of their body to strike the foe.

Jump Kick
Type: Fighting
Classification: Physical
Power: 85
Accuracy: 95%
Effects: If the user misses, it takes 1/8 of the damage it would have dealt to the foe.

Description: The user leaps into the air, and falls down onto the foe with their foot outstretched.

Mitsuzo-kun
08-09-2009, 07:52 PM
K

Karate Chop
Type: Fighting
Classification: Physical
Power: 50
Accuracy: 100%
Effects: -

Description: As the user prepares to attack, their hand glows white. They then swing the side of their hand into the opponent.

Kinesis
Type: Psychic
Classification: Status
Power: N/A
Accuracy: 80%
Effects: Lowers target's accuracy 1 stage.

Description: The user bends a spoon back, creating a strange noise that causes the target's accuracy to drop.

Knock Off
Type: Dark
Classification: Physical
Power: 20
Accuracy: 100%
Effects: N/A

Description: The user weakly slaps the target, attempting to cause them to drop what they are holding.