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Kenny_C.002
03-05-2004, 11:31 PM
Hehe. It's "You make the card": Version Pokemon.

Here you can beat the system and MAKE your own cards. Of course, be prepared for some dicussion and rating of cards you post (which is a good thing)!

Half a Dollar
03-06-2004, 02:17 AM
Nick's Electrode


90 HP
Weakness: Fight
Resistence: Steel

[L] Charge You make attack 1 [L] to Nick's Electrode.

[L] [L] Lightning Roll: 40

[L] [L] [L] Electricity of Chaos: ?

If the opponent's Pokemon is not a [F] Pokemon, it does 70 damage. If it is, do 50 damge and the opponent is paralyzed.

AbXtreme
03-06-2004, 10:53 AM
Here's one on the Pokemon Xtreme Series

Dragonite
Hp: 120
Colourless
Lv: 62
Weakness: None
Resistance -30: Grass
Immune - New Effect: Ground
Retreat: 3

Special - Levitate - Dragonite is Immune to Ground attacks.

CC - Agility - 30 Flip a Coin, If Heads Prevent all Attacks on your Opponent's Next Turn Including Damage.

CLWF - Dragonbreath 70

More on the Way

Alakazam
03-06-2004, 11:22 AM
Here's the next generation Alakazam:


Alakazam 90HP [P]
Stage 2 Pokémon - Evolves from Kadabra

Pokemon Power: Necromancy If Alakazam is your active pokémon, once during your turn (before your attack), flip a coin. If heads, discard a card from your hand and put a basic pokémon from your discard pile onto the bench.

[PPC] Telepathy 30
You must discard [P] energy or this attack does nothing. Look at your opponent's hand, choose a card there, and discard it.

[PPPP] Psyburn 60

Weakness: [P]
Resistance: none
Retreat Cost: [CC]

Kenny_C.002
03-06-2004, 03:39 PM
Zammy is one step ahead of me gosh. :P

Anyway, this was mine:

Dark Alakazam 70HP [P]
Evolves from Dark Kadabra

PCC - Psychic Cloud 50

PPCC - Extrasensory
Discard any number of cards, then for every card discarded this way, discard a card from the top of your opponent's deck

Retreat: CCC
Weakness: P
Resistance: None

Dark Kadabra 60HP [P]
Evolves from Abra

PP - Psyshock 30
Flip a coin. If heads, the defending pokemon is paralyzed.

PPP - Dark Ritual
All players search their discard pile for a basic pokemon and put it into their bench if able. Put 3 damage counters on each pokemon placed into the bench this way.

Retreat: CCC
Weakness: P
REsist: None

Abra 30HP [P]
Basic Pokemon

P - Psyshock 10
Flip a coin. If heads, the defening pokemon is paralyzed.

PC - Crystal Lattice 20
If the defending pokemon has damage counters on it, this damage does nothing and prevent all damage dealt to Abra next turn (other effects still happen).

Retreat: None
Weakness: P
Resist: None

Cody
03-06-2004, 05:00 PM
Hey, take a look.

Staryu Basic Pokemon 50

PokePower: Call In
During your turn, you may put any pokemon with a pokepower in your bench.

Rebound (P)
Normal: Discard a card from your hand or sacrifice 10 HP to send the opponents next move back at him. (don't apply weakness and resistance)

Glow (P)(P)
Psychic: Using this move allows you to use 2 cards from your hand next turn.

Squirt 10+ (W)
Water: Flip a coin. If heads, you may flip another coin. Keep flipping until you get tails. This attack will do 10 extra damage for every head.

Retreat: (C)
Weak: Electric
Resi.: None

Alakazam
03-06-2004, 10:22 PM
Cody...how much energy does Staryu's attack require? Pretty sweet Abra evo-chain, Kenny. :smile:

Kenny_C.002
03-07-2004, 02:35 AM
I think his edit says that he'll finish it later or something like that.

Anyway, he'll probably think of the costs a little later on or something.

Oh and my new YmtC:

Thirst
Support Trainer
The defending pokemon is now paralyzed.

Never underestimate the power of instant paralyzation (aka the kill card).

Dragon Tamer Connor
03-07-2004, 04:05 AM
Trainer
Amplify
Discard 1 Trainer card from your hand in order to search your deck for up to 3 Trainer cards with the same name as the Trainer you discarded and add them to your hand. Shuffle your deck afterwards.

Jet
03-07-2004, 04:11 AM
=P

Jet’s Deoxys

Type: Basic Psychic Pokémon

Lvl: 48 HP: 60

Poké-Body: Instant Resistance

Effect: As long as Jet’s Deoxys is your Active Pokémon, Jet’s Deoxys has a Resistance of -30 that is the same type (color) as the Defending Pokémon (If your opponent changed his/her Active Pokémon, Jet’s Deoxys’ Resistance is the same type (color) as the New Defending Pokémon).

C: DNA Alteration

Effect: Change Jet’s Deoxys’ type (color) into a type of your choice (This effect lasts as until Jet’s Deoxys is no longer in play.).

PC: Energy Twine: 20

Effect: Count the # of damage done by this attack. If the Defending Pokémon is knocked out by this attack, the new Defending Pokémon is now Paralyzed. If the Defending Pokémon isn’t knocked out, and the Defending Pokémon’s Weakness or Resistance is the same type as Jet’s Deoxys, don’t apply Weakness and Resistance for this attack instead.

Retreat Cost: 2
Weakness: P
Resistance: -



NEW TYPE:

Neo Deoxys
Type: Basic Dark/Psychic Pokémon (Counts as a Dark and Psychic Pokémon <Team Aqua/Magma style>)
Lvl: 70 HP: 100
(Whenever a Neo Pokémon gets knocked out, the player who knocked out the Neo Pokémon draws 2 cards in addition to drawing a prize, and removes all damage counters from 1 of his/her Pokémon.)

Neo-Ability: Gravity Vacuum
Effect: Whenever a players draws a card, that player must discard an energy card attached to one of his/her Pokémon, then takes any card from his/her discard pile and places it on the bottom of his/her deck. If Neo Deoxys gets knocked out, discard all energy cards in play.

DC: Core Stream: 10+
Effect: Flip a coin. If heads, this attack does 10 damage + 30 more damage, and discard an energy card attached to Neo Deoxys. If tails, and if there are any energy cards attached to the Defending Pokémon, chose 1 of them and discard it. Don't apply Resistance.

CCCC: Energy Riptide: 10+
Effect: Choose an energy type (color). This attack does 10 damage + 10 more damage for each energy card that is the same type as you chose in your discard pile. Then, take all energy cards that is the same type as you chose in your discard pile and shuffle those cards back to your deck.

Retreat Cost: 3
Weakness: -
Resistance: F - 30

boltAge
03-07-2004, 09:19 AM
boltAge's Machamp

Fighting Type
Lvl: 75

HP: 100

Pokebody: Multi Arms
For every attack that requires less than 2 Energy and causes damage to Machamp, flip a coin. If heads, that attack does nothing.

[FF]Demonic Fists 40
Flip a coin. If heads, boltAge's Machamp's Demonic Fists does 50 damage the next turn. If tails, boltAge's Machamp's Demonic Fists does 30 damage the next turn.

[FFFCS]Steel Headbutt 100
If the defending Pokemon is an EX Pokemon, this attack does 120 damage instead of 100. If the defending Pokemon is a Basic Pokemon, this attack does 80 instead of 100.

Retreat Cost: CCC
Resistance: D
Weakness: P

--

BoltAge's Articuno

Water Type(Water and Ice shares the same energy, anyway)
Lvl: 50

HP: 80

Pokebody: Ice Wind
When this Pokemon becomes your Active Pokemon, flip a coin. If heads, the Defending Pokemon receives is either Paralyzed or receives 10 damage (your choice)

[C]Peck 10

[W][W][C][C]Ice Storm 70
Flip two coins, if both are heads, this attack does 80 damage. If both are tails, this attack does 50 damage.

Retreat Cost: CC
Resistance: F
Weakness: None

--

AbXtreme
03-07-2004, 09:26 AM
This is a Uber Card Xtreme Rare on my Set

Xtreme Mew
Normal
Hp: 120
Lv: 95
Basic
Weakness: Ground
Resistance: None
Retreat: 3
Xtreme Knock-Out Rule: Your Opponent Wins if Xtreme Mew is Knocked-Out
Ability A: 2 Timer - You can use 2 Energy Cards to Attach on Xtreme Mew and one of your Benched Pokemon
Ability B: Grim Reminder - If your Opponent has any Benched Pokemon, Choose one while Xtreme Mew is your Active Pokemon, That Chosen Pokemon's HP Is Decresed to 10HP.

PCC: Disable Spectators 30 - Choose one of your Opponent's Benched Pokemon. That Pokemon Can't be Stwiched Neither Played on the Field till 3 Turns.

PPPPP: Psychic Explosion - 120 - Discard all Energy Cards Attached to Xtreme Mew

Half a Dollar
03-07-2004, 03:22 PM
Deoxys (FR one)

70 HP

Weakness: [D]
Resist:[F]
R-cost:



[P] Psy-charge 10
Get on [P] energy from your hand or deck and attach it to Deoxys.

[P]

Tentacle Slam 40
The Defending Pokemon is now Paralyzed.

[P] [P] [P] [P] [P] Psycho Boost 160
Discard all energies attackehd to Deoxys.

Kenny_C.002
03-07-2004, 03:41 PM
Nick, the tentacle slam move is too broken. I think you should reconsider.

Abxtreme: o.O Never thought of that b4. But I don't know about the incredibly high HP count on mew tho (considering all mews either have 30HP or 50HP). Also, I think one should still TRY to keep the number of powers/moves to a total of 3 (to avoid clumping the card itself, which looks nasty).

Boltage: I don't know what Machamp does (as in It took me like 3 reads to get it). Articuno's pretty cool, but I think if you reduce the second move to 50 (both heads 70, both tails 40 or 30), it would be perfect.

Jet: The usual.

Connor: Pretty good. I'm worried about power factors tho. I think Zammy has more knowledge on that. Ask him.

Dragon Tamer Connor
03-07-2004, 05:01 PM
Milotic 100 HP [W]
Evolves from Feebas
Poke-Power: Pure Water
When you play Milotic from your hand, you may return all non-[W] energy attached to Milotic to your hand in order to attach a number of [W] energy equal to or less than the number of energy returned in thr first place to Milotic.

[WWC] Hydro Blast 30+
Flip a coin for each [W] energy attached to Miotic. This attack does 30 damage plus 20 more damage for each each heads.
Weakness-[L] Resistance-N/A Retreat Cost-CC

---------------------------------------------------------------------------

Feebas 30 HP [W]
Poke-Body: Ugliness
Whenever Feebas is attacked, flip a coin. If heads, that attack does nothing. This body can't be used if Feebas is affected by a special condition.

[W] Splash 10
Weakness-[L] Resistance-N/A Retreat Cost-none

Half a Dollar
03-08-2004, 01:30 AM
Hmmm....


Deoxys (Lg one)
90 HP
Weakness:[D]
Resist-[F]
Cost-




Iron Defense
Damage that is over 100 done to this Pokemon is reduced to 10.

[P] [P] [F] Brute Punch-30

[P] [F] [F] [F] [F] Arm slash-thrust 90

You cannot use this attack next turn.

Cody
03-10-2004, 12:58 PM
Can you make up a card for a made-up pokemon? If so...

Aquagy Basic Pokemon 50 Hp (W)

Poke-Body: Overflow: Once during your turn, you may flip a coin. If heads, Aquagy's retreat cost is reduced by one. If Aquagy's retreat cost is 0, then Aquagy's next move does 10+

Echolocate 10 (C)
Flip a coin. If heads, flip a coin on the opponent's turn. If heads, that attack will do nothing.

Spatter 20+ (W)
This attack will do 10+ for every energy attached to Aquagy. Discard energy after the attack.

WEK: Grass
RES: None
RET: CCC

AbXtreme
03-10-2004, 06:31 PM
Gullwing's Wingull!
Hp: 60
Type: Water
Weakness: Grass
Resistance: None
Retreat: CC

Poke-Body: Current Prevention - Gullwing's Wingull is Not Effected by any single Electric Attack { Even Damage }
Poke-Power: Atlantis Bench - For Each Turn, When Gullwing's Wingull is in Play, If there any Water Pokemon On your Bench put a Water Energy Card from your Deck and attach it to that Pokemon. Shuffle your Deck Afterwards

LL: Absorbing Water: If your Opponent Attacks with a Water Pokemon. Raise Wingull's HP From the Attack and make the new HP { Ex. If you Attack Wingull with Crabhammer which would take 50 Damage. Raise it's Attack with your Now HP. So 60 + 50 = 110 your New HP Limit }

WW: Bursting Surf: 40

Cody
03-10-2004, 10:00 PM
Ok, I still don't know if I can do made-up ones, so here's another.

Shrubot Basic Pokemon 50 Hp (G)

Poke Body: Double Thick: Once during your turn, you may flip a coin. If heads, Shrubot's Retreat Cost is reduced by one. If Shrubot's Retreat Cost is 0, then the opponents next move will do 10-

Camoflauge 10 (C)
Flip a coin. If heads, choose a Trainer Card and play it. Your turn is not over if a Trainer is played.

Root Plant 20 (G)
Shrubot can now not be switched out. Every turn, flip a coin. If heads, Shrubot regains 10 Hp.

WEK: Fire
RES: None
RET: CCC

Jet
03-11-2004, 08:44 AM
Jet: The usual.


Whadya mean? o_0...

Anyway:

Ralts (Basic Psychic Pokémon)
50 HP

P: Psyshock: 10
Flip a coin. If heads, the Defending Pokémon is now paralyzed.

PP: Psychic Shield
Flip a coin. If heads, prevent all effects of attacks, Poké-powers, and trainer cards, including damage, done to Ralts during your opponent's next turn.

Retreat Cost: *
Weakness: P
Resistance: -


Light Kirlia (Stage 1 Psychic Pokémon)
80 HP

Poké-Body: Graceful Dance
Whenever the Defending Pokémon attacks Light Kirlia, flip a coin (before applying any other effects). If heads, that attack does nothing. If tails, after the attack, you may switch Light Kirlia with one of your benched Pokémon.

PP: Distortion Wave: 20
Flip a coin. If heads, the Defending Pokémon is now confused. If tails, during your opponent's next turn, reduce all damage done to Light Kirlia by 10 (after applying weakness and resistance).

PPC: Psy-Flare: 40+
Does 40 damage + 10 more damage for each card in your opponent's hand. Before applying the damage, he/she may discard any number of cards from his/her hand.

Retreat Cost: *
Weakness: P
Resistance: -


Light Gardevior (Stage 2 Psychic Pokémon)
100 HP

Poké-Power: Negative Impact:
Whenever the Defending Pokémon attacks Light Gardevoir, you may flip a coin. If heads, that attack does nothing, and if that attack has an effect of damaging or putting damage counters on Light Gardevoir, remove the same number of damage counters from Light Gardevoir. If tails, after the attack, discard 1 energy card attached to the Defending Pokémon. This power stops working while Light Gardevior is in a special condition (still discard the energy card even if after the attack, Light Gardevoir is now in a special condition).

PP: Psy Blast: 40
Put 2 damage counters on Light Gardevoir.

PPPC: Mirage Aura
Remove 1 damage counter from Light Gardevoir. Put damage counters on the Defending Pokémon so its remaining HP left will be 30. Flip a coin. If heads, the Defending Pokémon is now confused. If tails, the Defending Pokémon can't retreat, and if an effect of an attack, Poké-Power or trainer card changes the Defending Pokémon, that effect does nothing. Either way, the Defending Pokémon must attack on your opponent's next turn. If it doesn't attack, put 2 damage counters on the Defending Pokémon. You can't use this attack on your next turn.

Retreat Cost: **
Weakness: P
Resistance: -

AbXtreme
03-18-2004, 06:11 PM
Team Magma's Moltres
Hp: 90
Type: This Counts as a Fire and Dark Type
Weakness: None
Resistance: None
Retreat Cost: CCC

Poke-Power: Lavitate - Moltres Can't be hit by any Ground Attacks.

FC: Magma Wing - 30

FFF: Volcano Blast - 60

FFFF: CrossFlame - 90

And that Makes 100!

AbXtreme
03-27-2004, 02:54 PM
My New Pokemon.

Baralgo { Ba - Ral - Go }
HP: 60
Type: Colourless
Weakness: None
Resistance: Psychic -30
Retreat: 2C
Status: Lazy Goat Pokemon, Length: 4ft, Weight: 62lbs.
Pokedex: This Pokemon is Very Similer to a Slowpoke. It's Long Tipped Horn Tracks Apporching Attacks from enemys making it to dodge easiliy.

CC: Horn Attack - 40: Flip a Coin, If tails this attack does no damage.

CCC: Fury Charge - 50

Beragalo { Be-Ra-Gal-O }
Stage 1 of Baralgo
Hp: 80
Type: Ground
Weakness: Grass
Resistance: Water -30
Retreat: 3C
Status: Beetle Horned Goat Pokemon, Length: 5ft' 10', Weight: 99lbs.
Pokedex: A Pokemon with a Horn Shaped like a Beetle. It can Crush any Rock with a single charge.

GC: Titan Horn - 20
GGC: Horn Explosion - 70 - Does 70 Damage to all Active Pokemon { Your's and Opponent's }

Horagon { Ho-Ra-Gon }
Stage 2 of Baralgo
Hp: 120
Type: Dark
Weakness: Grass
Resistance: None
Retreat: 4C
Status: Dark Horned Dragon, Lenght: 9ft' 5'', Weight: 370lbs.
Pokedex: Hidden by day. Awake by Night. This Pokemon's Horn can Destroy a Building in 5 Charges.

GG: Magnitude - 30 - Does 10 Damage to all of your Opponent's Benched Pokemon { Not Including Weakness and Resistance }

DDGG: Terta Quake - 80

Kenny_C.002
03-29-2004, 03:00 AM
Light Gardevior (Stage 2 Psychic Pokémon)
100 HP

Poké-Power: Negative Impact:
Whenever the Defending Pokémon attacks Light Gardevoir, you may flip a coin. If heads, that attack does nothing, and if that attack has an effect of damaging or putting damage counters on Light Gardevoir, remove the same number of damage counters from Light Gardevoir. If tails, after the attack, discard 1 energy card attached to the Defending Pokémon. This power stops working while Light Gardevior is in a special condition (still discard the energy card even if after the attack, Light Gardevoir is now in a special condition).

PP: Psy Blast: 40
Put 2 damage counters on Light Gardevoir.

PPPC: Mirage Aura
Remove 1 damage counter from Light Gardevoir. Put damage counters on the Defending Pokémon so its remaining HP left will be 30. Flip a coin. If heads, the Defending Pokémon is now confused. If tails, the Defending Pokémon can't retreat, and if an effect of an attack, Poké-Power or trainer card changes the Defending Pokémon, that effect does nothing. Either way, the Defending Pokémon must attack on your opponent's next turn. If it doesn't attack, put 2 damage counters on the Defending Pokémon. You can't use this attack on your next turn.

Retreat Cost: **
Weakness: P
Resistance: -

Notice the extreme legnth of this single card (aka the usual). aka you need to shorten the words or take stuff out to make it short enough. Remember the rule in all YMtCs: make it as simple and elegant as possible, but keep the flavour in (that is the perfect card, which is impossible).

Mine:

Premium Ball
Trainer
You may play Premium Ball only if you have more than one bench slot without a benched pokemon. Flip two coins. For every heads, search your deck for a baby pokemon and put them into your bench. If both are heads, search your deck for a basic or evolved pokemon from your deck and put it into your hand. Shuffle your deck afterwards.

laurensjm
01-24-2007, 02:29 AM
i got one.

Dark Misdreavus
Ghost

HP:80

weakness:(GH)

resistance:-50(PS)

retreat cost: 2 (GH)

pokedex:this pokemon likes to creep up behind you and pull your hair and screech deafenenly, so it is to be avoided.

Special:invisibility: increases resistance by 10.

(GH)(GH):Ghost Ray 50
flip a coin, if its heads confuse all oppenents pokemon

(GH)(GH)(GH):deadly kiss 60+
for each pokemon on you and your opponents field, increase
this attack by 5.

(GH)(GH)(GH):Shadow Ball: 70

gun6
01-24-2007, 02:46 AM
I'm sorry, but this thread is over two years old. Also, attacks are in multiples of 10, not 5. Your card is completely broken too, and there is no such thing as a "Ghost"-type.