View Full Version : Defeating Wondereye/Wondertomb

08-15-2010, 02:16 AM
OK, since there are hackers out there who use Pokésav to make Ghost/Dark type Pokémon with Wonder Guard, I am making a guide as to how to beat them.

1. What are they?
2. Moves
3. Abilities
4. Movesets/Strategies
5. Other

08-15-2010, 02:17 AM
1. What is a Wondereye/Wondertomb?

Simply put, a Wondereye is a Sableye with Wonder Guard. Wondertomb is a Spiritomb with Wonder Guard. Wonder Guard is an ability only held by Shedinja which only lets Super Effective attacks hit. Since Sableye/Spiritomb have no weaknesses, Wonder Guard is sometimes Pokésav'd onto it to make it invincible. Despite this, they can still be defeated.

08-15-2010, 02:17 AM
2. Suggested Moves to use on it
Toxic (http://bulbapedia.bulbagarden.net/wiki/Toxic), PoisonPowder (http://bulbapedia.bulbagarden.net/wiki/Poisonpowder), Etc (http://bulbapedia.bulbagarden.net/wiki/Category:Status_moves)
Poison will affect a Wondereye/Wondertomb. However, some hackers may predict this and give it Safeguard.

Curse (http://bulbapedia.bulbagarden.net/wiki/Curse)
When used by a Ghost-Type, Curse will bear a similar, but stronger effect to Poison, at the cost of 50% of the user's health.

Hail (http://bulbapedia.bulbagarden.net/wiki/Hail)/Sandstorm (http://bulbapedia.bulbagarden.net/wiki/Sandstorm_(move))
All Non-Ice types are affected by Hail/Sandstorm. All non-Rock, Ground or Steel types are affected by Sandstorm. Wonder Guarded Pokémon are no exception.

Odour Sleuth (http://bulbapedia.bulbagarden.net/wiki/Odor_Sleuth_(move))/Foresight (http://bulbapedia.bulbagarden.net/wiki/Foresight_(move))
Allows Fighting/Normal Type moves to hit Ghost. Due to the Ghost-type masking a Dark-type weakness, it's super effective.

Miracle Eye (http://bulbapedia.bulbagarden.net/wiki/Miracle_Eye_(move))
Allows Psychic to his Dark. I'm not sure if it will allow them to bypass Wonder Guard, though. If anyone can confirm this, you have my thanks.

Fire Fang (http://bulbapedia.bulbagarden.net/wiki/Fire_Fang)
Bypasses Wonder Guard, for some unknown reason.

Gastro Acid (http://bulbapedia.bulbagarden.net/wiki/Gastro_Acid_(move))
Cancels an ability. A Wondertomb/Wondereye with it's Wonder Guard disabled is just an ordinary Spiritomb/Sableye.

Worry Seed (http://bulbapedia.bulbagarden.net/wiki/Worry_Seed)
Replaces the target's ability with Insomnia

Doom Desire (http://bulbapedia.bulbagarden.net/wiki/Doom_Desire)/Future Sight (http://bulbapedia.bulbagarden.net/wiki/Future_Sight_(move))
Neither's type comes into affect when used, and thus damages on any Pokémon as a regular attack.

Destiny Bond (http://bulbapedia.bulbagarden.net/wiki/Destiny_Bond)
Automatically defeats them if you faint. 'Nuff said.

Got any more? Post them!

08-15-2010, 02:18 AM
3. Abilities to use

Trace (http://bulbapedia.bulbagarden.net/wiki/Trace)
Ghost nor Dark is super effective against Normal type. A Porygon with Trace can copy Wonder Guard and use it itself.

Mold Breaker (http://bulbapedia.bulbagarden.net/wiki/Mold_Breaker)
Mold Breaker lets moves become useable regardless of your Opponet's abilities. It will therefore let you attack dispite your Opponet's Wonder Guard.

Sand Stream (http://bulbapedia.bulbagarden.net/wiki/Sand_Stream_(ability))/Snow Warning (http://bulbapedia.bulbagarden.net/wiki/Snow_Warning_(ability))
Creates a weather effect that can and will damage them.

Got more? Post them!

08-15-2010, 02:18 AM
Reserved yet again.

08-15-2010, 02:18 AM
Last Reserve.