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NTT
09-20-2010, 09:47 PM
So for those who don't know, Dream World is a new element of 5th generation games that give huge amounts of pokemon access to new abilities. Some of which are rather mediocre, others being downright terrifying. In this thread I'll try and compile a list of 1st-4th gen pokes that have come out of Dream World smiling. Feel free to suggest anything you think is noteworthy.

First Generation
Pokemon: Venusaur
Dream World Ability: Clorophyll
When sunny, this pokemon's speed doubles.

Venusaur has always been a great pokemon, running off a below average speed that it wishes could be that little bit higher. Now, thanks to chlorophyll and the new Drought user Ninetales, it's wishes are granted. While sub-seeding and SD sweeping are its current sets that most benefit from this new ability, it may be able find use off the newly revamped Growth, which raises both Att and SpAtt one stage. Thanks to it's respectable bulk, Venusaur is quite capable if switching in on a resisted hit and after after a turn of setup, the opponent will be left facing a poke with +1Att, +1SpAtt and +2 Speed. Pretty damn good if you ask me.

Pokemon:Blastoise
Dream World Ability: Rain Dish
When raining, this pokemon recovers 1/16th of it's maximum HP at the end of each turn.

Another starter that makes great use of the new perma-weather users. Blastoise's status as a bulky water jumps up when it can recover 12.5% of it's HP each turn between leftovers and Rain Dish. It's new move Boiling Water, which can burn and therefore halve an enemy's attack stat, doesn't go amiss either.

Pokemon:Pikachu
Dream World Ability: Lightning Rod
Electric attacks are drawn to this pokemon. If hit by an electric attack, this pokemon will receive +1 SpAtt and take no damage.

Game Freak have always found ways of gifting their signature rodent, and this gen is no exception with the newly revamped Lightning Rod. Between switching into an electric attack and the boost given by Light Ball, a timid Pikachu can hit almost 600 SpAtt. With an acceptable base 90 speed that the ability to switch moves, Pikachu is certainly nothing to sniff at.

Pokemon: Nidoking
Dream World Ability: Encourage
Any moves with a chance of having a secondary effect do 50% more damage, but lose their secondary effect.

The simultaneous power of both Choice Band and Specs with the freedom to switch moves on an already great mixed sweeper like Nidoking? Yes please. Encourage is a new ability where every move with a chance of having a secondary effect (moves with a guaranteed or no secondary effect remain unaffected) get a huge boost in power. This applies to virtually every decent option in Nidoking's already premier special movepool, swell as a large quantity of it's physical moves. It's just a shame Earthquake has to make do with boring old STAB.

Pokemon: Clefable
Dream World Ability: Unaware
This pokemon is unaffected by any of the opposing pokemon's stat boosts

It was going to take a lot of doing for Clefable to get any ability that rivals Magic Guard, which is easily one of the best abilities in the game. And while unaware does not possess the sheer range of utility MG offers, it certainly shines in situations that Magic Guard can offer no benefit. Thanks to it's decent bulk and single weakness, Unaware can allow Clefable to easily shut down any number of setup sweepers and stall them out.

Pokemon: Ninetales
Dream World Ability:Drought
Upon entering the battle, this pokemon summons permanent sun.

Finally! The fifth generation of Pokemon has at last yielded non-uber users of Drought and Drizzle. Expect to see an exponential rise in weather teams of all kinds. On a more individual level, Ninetales now gets additional boosts to it's STAB attacks and instant Solar Beams. Fun times.

Pokemon: Poliwrath
Dream World Ability: Swift Swim
When raining, this pokemon's speed doubles.

Another poke to make use of the new perma-weather users, Poliwrath has a very interesting niche that few others do; Belly Drum. Watch your opponent recoil in horror as you switch into a choiced fire move become a +6Att/+2Spd monster as they switch out.

Pokemon: Alakazam
Dream World Ability:Magic Guard
This pokemon is immune to all forms of secondary damage (status, entry hazards, recoil, etc).

With the defensive stats of a wet paper bag, Alakazam can hardly take a hit at the best of times and especially hates priority. As such Alakazam tends to switch out a lot. With this in mind, complete immunity to all residual damage can be a godsend, allowing Zam to remain oblivious to any status attacks or entry hazards it may switch into.

Pokemon: Tentacruel
Dream World Ability: Rain Dish
When raining, this pokemon recovers 1/16th of it's maximum HP at the end of each turn.

See Blastoise. And already amazing bulky water further complemented by additional recovery.

Pokemon: Slowbro
Dream World Ability: Regeneration
One third of this pokemon's max HP is restored upon switching out.

Holy crap this is good. It basically allows Slowbro to switch into a poke to wall, throw out an attack as they bring in a counter, then heal instantly as it escapes. Own Tempo makes it a great Machamp counter and all, but this is arguably one of the best abilities you could bestow on a bulky water.

Pokemon: Gyarados
Dream World Ability: Overconfident
This pokemon gains +1Att each time it knocks an opponent out.

Another great new ability, it allows Gyara's power to escalate rapidly. If it gets in a Dragon Dance beforehand, you could be looking at game over right there.

Pokemon: Ditto
Dream World Ability: Eccentric
This pokemon uses Transform immediately upon switching in.

Ditto's new ability turns it into a potential utility counter in a similar vain as Porygon2. Switch in and absorb Heatran's Fire Blasts or Jolteon's Thunderbolts. Cripple physical attackers with Intimidate or avoid attacks as you take on any poke's typing. Extremely situational, but could see some use. Perhaps most importantly, it is you that gets to control what Ditto becomes rather than the opponent.

Pokemon: Vaporeon
Dream World Ability: Hydration
When raining, this pokemon is healed of any status affliction at the end of each turn.

If you thought Vaporeon was difficult to take down before, wait till you see this. With perma-rain now available, Vappy no longer needs to rely on Wish, as Rest becomes the eqivilant to using a Full Recover potion. This promises to make Vapireon extremely tough to overcome.

Pokemon: Zapdos
Dream World Ability: Lightning Rod
Electric attacks are drawn to this pokemon. If hit by an electric attack, this pokemon will receive +1 SpAtt and take no damage.

Zapdos has always been a solid offensive option, but lacking in ways to bolster it's SpAtt. Now it does! Couple that with it's ability to Baton Pass and you'll never look at Pressure again.

Pokemon: Dragonite
Dream World Ability: Multi Scale
The higher this pokemon's HP, the less damage it takes from attacks.

Dragonite has always prided itself on being the best bulky, support dragon. After all, it's the only has going for it over the others of it's type. Luckily Multi Scale is a great ability for this, causing attacks to do increasingly less damage depending on how high your HP is. Combined with roost, you can keep the damage you take at a minimal level.

Second Generation
Pokemon: Typhlosion
Dream World ability: Flash Fire
When hit by a fire move, this pokemon will receive a 50% boost to it's own fire attack and take no damage.

Flash Fire+Specs+STAB Eruption= serious pain to anything that does not resist it. This ability turns Typhlosion from being the most underwhelming fire starter to a potentially very powerful poke.*

Pokemon: Feraligatr
Dream World Ability: Encourage
Any moves with a chance of having a secondary effect do 50% more damage, but lose their secondary effect.

Another poke who makes great use of Encourage, Feraligatr certainly has the stats to make use of a +1Att straight off the bat in exchange for losing some rather negligible effects on it's primary STAB move, Waterfall. It also goes some way to solving the dilemma between Dragon Dance and Swords Dance, since after one DD you have the speed boost of the former and the attack boost of the latter.*

Pokemon: Politoed
Dream World Ability: Drizzle
Upon entering the battle, this pokemon summons permanent rain.

The Yang to Ninetale's Yin, Politoed rounds off the set of non-uber weather summoners. Expect to see a lot of rain teams now. On a more individual level, Poli isn't the greatest utiliser of rain but certainly doesn't kind the damage of it's STAB moves being bumped up.*

Pokemon: Espeon
Dream World Ability: Magic Mirror
Any non-damaging attack the opponent uses against the player is reflected back.

This is possibly my favourite of all the new abilities. It's essentially auto Magic Coat on steroids. The following things are bounced back at your opponent (Credit to Slipperjeans of Smogon for compiling the list);
-All moves that induce status as their only effect (including Yawn), except Teeter Dance
-All moves that do no damage but alter the target's stats (including Flatter and Swagger), except Defog and Memento
-Attract
-Block
-Gastro Acid
-Leech Seed
-Mean Look
-Spider Web
-Worry Seed
-Whirlwind/Roar
-All Entry Hazards

So yeah, it's amazing. This thing could essentially become an all-encompassing stall killer. Setting up spikes? You're setting up on yourself. Throwing out status? Enjoy your burn. From destroying stall to screwing over baton pass chains, you'd be better off listing things this set cannot do.*

Pokemon: Slowking
Dream World Ability: Regeneration
One third of this pokemon's max HP is restored upon switching out.

See Slowbro. Another bulky water that would make incredible use of regaining a full third of your HP just by switching.*

Pokemon: Heracross
Dream World Ability: Overconfident
This pokemon gains +1Att each time it knocks an opponent out.

Heracross is another poke that makes incredible use of Overconfident. A Choice Scarf elevates it past a simple revenge killer into a continually boosting sweeper, gaining the power of a guts sweeper after a single KO

Pokemon: Raikou
Dream World Ability: Volt Absorb
This pokemon restores 25% of it's HP when hit by an electric attack.

Raikou has always been best deployed as a sub-CM sweeper, and new opportunities to switch in never go amiss. VA also negates the damage caused making substitutes, giving it more flexibility regarding when it can set up and with it's choice of item.*

Pokemon: Suicune
Dream World Ability: Water Absorb
This pokemon restores 25% of it's HP when hit by a water attack.

Not quite on the same scale as the pokes gifted with Regeneration or Hydration, free healing for suicide certainly won't go amiss. Especially since the number of water-heavy rain teams are due to rise exponentially, giving it plenty of opportunities.*

Pokemon: Lugia
Dream World Ability: Multi Scale
The higher this pokemon's HP, the less damage it takes from attacks.

Since it's introduction in the second generation of Pokemon, lugia has been the defining wall that others aspire to be. With gargantuan defences, instant recovery, dual screens and different status options, Lugia is already a premier defensive poke capable of checking even the most powerful pokes. Now it has Multi Scale, it has somehow gotten even better, with initial assaults doing truly minuscule damage. And if it risks dropping below 59%? In comes recover and the cycle starts all over again.*

Pokemon: Ho-oh
Dream World Ability: Regeneration
One third of this pokemon's max HP is restored upon switching out.

Never again will Ho-oh carry the stigma of being crippled by Stealth Rock. After switching in and out, Ho-oh loses a net value of 17% of it's HP; that's less than a poke with a 2x weak to it. This makes a substantial difference to Ho-oh's survivability, allowing it to make better use of it's impressive special bulk.


Third Generation
Pokemon: Blaziken
Dream World Ability: Speed Boost
This pokemon receives +1 Speed at the end of each turn.

Blaziken has always been a premier attacker on both sides of the spectrum, with a great movepool of both setup and attacking moves. The only thing that's kept it in Infernape's shadow is its sub-par speed. Well not anymore! Now Blaziken can reach speeds reserved only for the metagame's fastest threats without having to compromise it's movepool for agility. Coupled with new toys like the improved High Jump Kick (Base 130 power) and Cheer Up (+1 Att and SpAtt), Blaziken looks set to become a very popular offensive pokemon. Let's not even get started on Baton Pass

Pokemon: Sableye
Dream World Ability: Mischievous Heart
Non-attacking moves receive +1 priority.

Sableye finally has a way of identifying himself after two generations of being outclassed in virtually every role by one poke or another. Mischievous Heart looks past his crappy stat line and allows Sableye to use a variety of debilitating moves on virtually everything. Whether it's inducing status with Toxic or WoW, limiting the opponent's options with Taunt or Torment, or being plain annoying by tricking all manner of items, Sableye can do it well without giving the opponent to defend themselves.

Pokemon: Salamence
Dream World Ability: Overconfidence
This pokemon gains +1Att each time it knocks an opponent out.

If ever there was a pokemon that didn't need Overconfident, Salamence would be high on most people's list. He already generates enough power to get himself placed into ubers. So what does Nintendo think he needs? More boosts. Combined with the excellent coverage it's Dragon STABs get, Salamence only needs one good switch to potentially demolish entire teams.

Pokemon: Regice
Dream World Ability: Ice Body
When hailing, this pokemon recovers 1/16th of it's maximum HP at the end of each turn.

Regice has always been a staple or hail teams, having the most special bulk of all pokemon that are immune from Hail's continual assault. Now he can go one step further and actually benefit from the hail that plagues the opponent.

Fourth Generation
Pokemon Name: Staraptor
Dream World Ability: Reckless
The power of recoil moves are doubled.

Base 120 Attack +Base 120 Power Brave Bird + 50% STAB Bonus + 100% Reckless Bonus = Pain. Just as a quick indicator, and adamant 252Att Staraptor has a (albeit very small) chance of 2HKOing Hippowdon,one of the best walls in the game, without an item. And this is without items, with a Life Orb, Choice Band or the new Flying Jewel (One use only, increases the strength of a flying move with the equivilent of a Choice Band boost) it becomes an easy 2HKO. And when not even a Hippowdon can switch in safely, there's some serious power behind it. Just try not to think of the recoil ;D

Pokemon: Gliscor
Dream World Ability: Poison Heal
When poisoned, this pokemon receives 12.5% of its max HP at the end of each turn.

Gliscor, another great defensive pokemon, gets another amazing ability. Upon equipping Toxic Orb, Gliscor becomes immune to status while simultaneously getting double the HP recovery of leftovers without even being hampered by sandstorm like Breloom. No offensive slouch either, the now-beneficial poison status allows gliscor to set up without fear of burns.

Visit Serebii's 5th Gen PokÚdex (http://serebii.net/pokedex-bw/) for a full list of which pokes gets which get which new abilities.

So yeah, discuss (:

Elite_Battle_Master
09-24-2010, 05:08 AM
Makes it really interesting to me as to how the legendary pokes will get their new abilities (see Zapdos' Lightningrod).

Do we just catch legendaries in the Dream World or what? lol

Broderick
09-24-2010, 05:10 AM
Oh my god... I almost shat myself when I saw f*cking DROUGHT NINETAILS.

Elite_Battle_Master
09-24-2010, 05:12 AM
How about Drizzle Politoed? :biggrin:

Already am creating my Drizzle-themed team...

(unfortunately, I can only train 2 of them right now as the other four need their abilities from either the Dream World or they are caught natively on BW).

Yay for waiting! :rolleyes:

Etymology
09-24-2010, 06:52 AM
Ditto has new found potential in Eccentric.

I salute, you Game Freak. You've made two of my favourite Pokemon 10x better.

>~Politoed<~Ditto~>

Cenedar
09-24-2010, 02:09 PM
Guys, we need to focus on what's important.

Alakazam with MAGIC GUARD.

That **** TERRIFIES me.

No damage from status, entry hazards, weather, or even hold items.

Master Zorua
09-24-2010, 08:20 PM
Finally! Ninetales gets some loving with an awesome ability!

Mr420
09-28-2010, 05:09 PM
Ditto has new found potential in Eccentric.

I salute, you Game Freak. You've made two of my favourite Pokemon 10x better.

>~Politoed<~Ditto~>

with that said, GameFreak looks as if they are trying to help break the walls built by smogon tiering... I applaud GameFreak for this (Thanx 100 fold). Here's to a diversified playing field.

NTT
09-28-2010, 07:16 PM
with that said, GameFreak looks as if they are trying to help break the walls built by smogon tiering... I applaud GameFreak for this (Thanx 100 fold). Here's to a diversified playing field.
I disagree. I don't really think Nintendo care if subsets of any game's fanbase adapt multiplayer aspects into a more competitive context. They even incorporate smogon-style banlists into their own vgc competitions (With the "Soul Dew Clause" being strangely reminiscent of the Lati@s suspect tests Smogon performed last year, wouldn't you think?). I doubt Nintendo pay any real attention to the competitive endeavours of Internet forums, but they certainly don't go out of their way to sabotage them.

(I'll probably have both gen 3 and 4 up by tomorrow.)

pkmnrulz
09-28-2010, 07:47 PM
nintendo doesn't really care about smogon tiers, but do you think slowkings ability is cheap.

NTT
09-28-2010, 08:16 PM
nintendo doesn't really care about smogon tiers, but do you think slowkings ability is cheap.
Not really. This generation is full of "broken" pokemon and "broken" abilities, healing upon switching out is relatively mild in comparison to the likes of Magic Mirror and Overconfident.

pkmnrulz
09-28-2010, 08:27 PM
yea but still its one of the bulkiest pokemon in the UU. wait what will go 1st upon switching in stealthrock/ spikes or its ability. there are though to many over powered abilities.

NTT
09-28-2010, 09:06 PM
yea but still its one of the bulkiest pokemon in the UU. wait what will go 1st upon switching in stealthrock/ spikes or its ability. there are though to many over powered abilities.
I'm not saying it doesnt aid it's bulk, I'm saying that this new ability isn't broken or cheap.
Regeneration heals when the poke switches out, not switches in, like Natural Cure. It's no harder to kill once it is in play, it just has increased longevity in the grander scheme of things.

pkmnrulz
10-02-2010, 10:45 PM
these abilities are cheap. Also i heard salamences dream world ability is encourage which is pretty cheap considering it most likely will ko a pokemon.

Judgmental Arceus
10-02-2010, 11:57 PM
these abilities are cheap. Also i heard salamences dream world ability is encourage which is pretty cheap considering it most likely will ko a pokemon.

Better Encourage than Overconfidence. Give Salamence Overconfidence and after KOing an opponent expect Salamence to be God of OU, perhaps even make him uber if that were to happen

/theorymoning

Neo Emolga
10-03-2010, 10:23 AM
I am so getting a Drought Ninetales.

I'm not entirely sure how this whole Dream World thing works, but I guess I'll figure it out in time. Already it seems pretty wild.

NTT
10-04-2010, 02:26 PM
Apologies for the lateness of getting the latter two generations up, I've had a busy week of work. But yeah, I've made a start on them now. Feel free to drop and recommendations and I'll get them written up.

pkmnrulz
10-04-2010, 10:56 PM
i seen a heavy rain team being used.(politoads dream world ability is drizzle). do you think there will be teams revolved around other weathers than sandstorm and hail with the addition of drought ninetails and drizzle politoad.

Saraibre Ryu
10-04-2010, 11:35 PM
Dude
Solar Power Charizard
Reckless Staraptor
Poison Heal Gliscor

I am SO there.

NTT
10-05-2010, 09:46 AM
i seen a heavy rain team being used.(politoads dream world ability is drizzle). do you think there will be teams revolved around other weathers than sandstorm and hail with the addition of drought ninetails and drizzle politoad.

I can see hail being demoted to the rarest kind of weather, but I'm not sure that either rain or sun will overtake sandstorm. Not only are there still more SS summoners than any other weather (not including kyogre/groudon), but this generation saw the introduction of Sand Throw and Sand Power, two abilities that act like SS eqivilants of Chloryphyll and Solar Power (Minus the recoil) respectively. Plus none of the new Pokemon that got Swift Swim/Choloryphyll (Nothing new got Solar Power) are all that threatening. Sand Storm teams just gained two new incredible Pokemon- Doryuuzu and Randorosu. Doryuuzu is the steel/ground mole, who gets both new Sand-based abilities. With the same attack stat as Salamence and a respectable base 88 speed, he can either hit like an absolute truck with Sand Power or outspeed pretty much everything without a Choice Scarf with Sand Throw. Randorosu is the Ground/Flying "genie", who also posseses a great stat line of base 125 attack and 110 speed with which he can abuse Sand Power. Oh, and the both get Swords Dance.

So yeah, I can see Sun and Rain teams starting off very popular, as people try out all manner of OU weather teams that were previously unfeasible without the ability to summon perma-rain/sun. But in the end I can SS taking back over as the prominent weather team. But that's just me (:

Dude
Solar Power Charizard
Reckless Staraptor
Poison Heal Gliscor

I am SO there.

Solar Power Charizard will be awesome for the few turns it's around to hit stuff. If they get SR up, you only get a maximum of four turns before Solar Power kills it ;D

pkmnrulz
10-06-2010, 12:02 AM
with blazikens spd boost abilty will it probaly take the place of swords dancing spd boost ninjask?, or will people have uses for ninjask that blaziken doesn't.

Saraibre Ryu
10-06-2010, 12:48 AM
Solar Power Charizard will be awesome for the few turns it's around to hit stuff. If they get SR up, you only get a maximum of four turns before Solar Power kills it ;D

I'm all about the double battles, you get a Healing Beam Support in there and SR won't be too much of a problem. Or you bring it in with a Wish swap. Either way, totally stoked. >D

pkmnrulz
10-06-2010, 01:56 AM
these dream world abilities are so cheap. theres so many good pokemon with even better abilities especially in the Uu tier. i might actually make a Uu team, but do you think these abilities will move some uu pokemon to bl or ou.

Charizard Michelle
10-06-2010, 02:27 AM
I can see hail being demoted to the rarest kind of weather, but I'm not sure that either rain or sun will overtake sandstorm. Not only are there still more SS summoners than any other weather (not including kyogre/groudon), but this generation saw the introduction of Sand Throw and Sand Power, two abilities that act like SS eqivilants of Chloryphyll and Solar Power (Minus the recoil) respectively. Plus none of the new Pokemon that got Swift Swim/Choloryphyll (Nothing new got Solar Power) are all that threatening. Sand Storm teams just gained two new incredible Pokemon- Doryuuzu and Randorosu. Doryuuzu is the steel/ground mole, who gets both new Sand-based abilities. With the same attack stat as Salamence and a respectable base 88 speed, he can either hit like an absolute truck with Sand Power or outspeed pretty much everything without a Choice Scarf with Sand Throw. Randorosu is the Ground/Flying "genie", who also posseses a great stat line of base 125 attack and 110 speed with which he can abuse Sand Power. Oh, and the both get Swords Dance.

So yeah, I can see Sun and Rain teams starting off very popular, as people try out all manner of OU weather teams that were previously unfeasible without the ability to summon perma-rain/sun. But in the end I can SS taking back over as the prominent weather team. But that's just me (:



Solar Power Charizard will be awesome for the few turns it's around to hit stuff. If they get SR up, you only get a maximum of four turns before Solar Power kills it ;D
Yeah. I can see that happening. SS may go down but it will just come back.

Also yeah on the Solar Power Charizard. It looks good on paper but it just relies too much on the sun and not worth it. He losses HP fast enough already so he won't be around that long.

pkmnrulz
10-06-2010, 02:37 AM
SS is the most dominant weather in the game and in the ou there are more rock,ground and stl pokemon. i don't think SS will decline because of drought tales and drizzle Toad.

NTT
10-06-2010, 07:29 AM
with blazikens spd boost abilty will it probaly take the place of swords dancing spd boost ninjask?, or will people have uses for ninjask that blaziken doesn't.

Ninjask's enormous base speed is still something a lot of people will want to make use of, but aside from that I would think so. In terms of passing the only real advantages ninjask has are an earthquake immunity and quad resist to Mach Punch, the former giving it opportunities to switch in while the latter is handy since passage hate priority. On the flip side Blaziken has loads more "bulk" than Jask and is not Stealth Rock weak thanks to it's Fighting Type. On the whole I think I'll be using Blaziken for passing, but ninjask is probably still going to see usage in that it can outspeed literally everything with taunt, making it better in the lead spot.

I'm all about the double battles, you get a Healing Beam Support in there and SR won't be too much of a problem. Or you bring it in with a Wish swap. Either way, totally stoked. >D

Fair enough (: SR isn't likely to be quite as big a problem this gen anyway, since it's no longer a TM and far fewer pokes learn it naturally.

these dream world abilities are so cheap. theres so many good pokemon with even better abilities especially in the Uu tier. i might actually make a Uu team, but do you think these abilities will move some uu pokemon to bl or ou.

Tiers as we know them are probably as good as gone now. The brief amount of testing Smogon have done has been done with a banlist of about 6 pokes (Kyogre, Groudon, the 5th gen game mascots and a couple of others) in comparison to this gen's 17 ubers, and apparently it's suprisingly balanced. We're far more likely to see everything get completely recategorised from the top down than we are to see pokes being added to or moved around in the current tiers. Plus Smogon have decided that to begin with, only the Dream World pokes Nintendo releases (They're being distributed in a similar way to events by my understanding) are going to be legal in their tournaments and Shoddy Ladders, so these big changes will get eased in gently.

SS is the most dominant weather in the game and in the ou there are more rock,ground and stl pokemon. i don't think SS will decline because of drought tales and drizzle Toad.

I think it will become less used but will still be the most used. Now anyone that considers using a weather team has twice as many viable options as the last gen now there are new auto-weather users. Some if them are going to pick sun or rain where they would previously have picked sand.

pkmnrulz
10-06-2010, 12:47 PM
it's crazy though how a lot of ubers are currently playing as a regular Ou pokemon.

Flame_Blader1
10-06-2010, 03:51 PM
Speed boost blaziken is gonna be beast. And the weather changers oh god.. can't wait for B/W to release in English =D