View Full Version : Fantasy RPG Class Test

11-21-2010, 03:50 AM
Hi everyone! Just thought you might be interested in this test. There are 38 possible classes to fall into! Enjoy!!

Here's what I got:

The Ninja Master

11% Strength, 11% Bloodlust, 47% Intelligence, 16% Spirit, 26% Vitality and 68% Agility!

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By combining their stealth and evasion with powerful elemental magic, Ninja Masters are some of the most fierce warriors. Although they may not be the most physically powerful warriors, their cunningness and spellcasting abilities more than make up for any deficiencies. In fact, Ninja Masters can use their ninja techniques to enhance their power strength, thus making them even more powerful and formidable. It is often difficult to determine whether or not a Ninja Master will walk the path of good or evil, but it is certainly not true that they are invariably evil.

Congratulations on reaching this high class!

11-21-2010, 04:06 AM
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Masters of predicting the future, Grand Diviners are deadly opponents. Using their foresight, Grand Diviners can easily and effortless outmaneuver a foe and launch a flurry of countercounts before the opponent can even react. Furthermore, by knowing exactly what will happen next, Grand Diviners can plan out their moves and attacks more carefully thus allowing them to better convserve their energy and allocate it to where it's most needed. Although Grand Diviners specialize in water based magic, they are proficient in the other basic elements. However, their mastery over water far exceeds that of any of the other spellcaster classes allowing them to manipulate the water more skillfully and effortlessly. For example, Grand Diviners can more easily transform water to ice and steam, and they can even manipulate the water within the blood of an individual to control them like a puppet. Their most power spell, Absolute Zero, completely freezes any opponent in a giant, unmeltable sphere of ice.

(meh, water)