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View Full Version : Eishiba's stats


eishiba
03-07-2011, 07:48 PM
Money:337$
Status: Player

http://veekun.com/dex/media/pokemon/main-sprites/black-white/9.png
Blastoise[King Koopa]M
Torrent
no sig.

http://veekun.com/dex/media/pokemon/main-sprites/black-white/208.png
Steelix[TheGiantEarthWorm](M)
sheer force
no sig move

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Ursaring[Berenstien](M)
Quick Feet
no sig move

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Chikorita[Miss Diplodocus](F)
Ability:Overgrow
sig move:none

http://veekun.com/dex/media/pokemon/main-sprites/black-white/467.png
Magmortar[Flamer](F)
Flame Body
sig move: none

http://veekun.com/dex/media/pokemon/main-sprites/black-white/464.png
Rhyperior[Hornee](M)
Rock Head
sig move : none

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SlowBro[DuH!!!](M)
Ability:Oblivious
no sig move

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Drapion(F)
Nickname:Cuddles
Ability:Sniper

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Pinsir[M]
Nickname:Castrator
Ability:Mold Breaker

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Blaziken(male)
Nickname: The Chunky Chicken!
Ability: Blaze

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Kingler(female)
Nickname: Sebastian
Ability: Hyper Cutter

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Ditto(x)
Nickname: Kirby
Ability: Imposter

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Bronzong (male)
Nickname: Ding Ding
Ability: Levitate

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Primeape (male) (shiny!!!!!)
Nickname: Happie
Ability: Intimidate
Tutored move:swords dance

Signature Move: Overhead Throw
Description: During this move, Mankey will move towards the opponent. At this point, its head is at the 12 o clock position. It leaps int the air and begins to do a front flip. When it gets half way through the flip, its head at the 6 o clock position, it uses its arm to grab the opponent by the head or shoulders, or whatever happens to be on top of the Pokemon. It continues in its front flip, now taking the opponent with it. The opponent swings as Mankey is flipping foreward. Once it comes all the way around and back into the 12 o clock position, it throws the opponent to the ground. For any Mortal Kombat fans, its the same throw that Kung Lao performs.
Type: Fighting Type
Base Power: 80BP
Accuracy:90%
Classification: Physical
Energy Modifier:18%
Effects: None.
Usage Gap: If it hits, it can only be used after two turns. During this time, the speed stat is reduced one stage. After the two turns has past, the move can be used again and the speed stat is restored. If it misses, due to landing on the ground upside down, damage is sustained by 1/8 of what the total damage would have been.