PDA

View Full Version : Open Battle: Dino vs Paperfairy -- Dino wins by DQ.


paperfairy
03-10-2011, 05:10 AM
(1) Single Battle, 2 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: No OHKOs. - Three Chills.
(5) Arena: Marsh
A wide plain with shallow layer of mud. Aquatic plants are spread throughout the plain. (Weather: Fog)
(6) Ref Style: Open

http://veekun.com/dex/media/black-white/440.png
Happiny (♀)
Ability: Natural Cure

Dino
03-10-2011, 12:56 PM
Alright

(I find it necessary to point out that over spring break I will not have any internet. So that would cause me to go way over the DQ. So if you want, we could restart this later, or you can just excuse me for the week. I made that post without thinking much.)

Let's go Cain!
http://www.pokemonelite2000.com/sprites/bw/209.png
Snubbull (Male)
Ability: Intimidate

Alright, start of with Attract, then let's Work Up!

Attaract~Work up

paperfairy
03-10-2011, 01:25 PM
Post in the Absences thread and you'll be pardoned for your disappearance.

Thunder Wave, then Headbutt. If you don't attack the first turn, use Thunder Wave instead.

Thunder Wave~Thunder Wave/Headbutt

Lord Fedora
03-10-2011, 07:18 PM
The mud sucks at Paperfairy's boots, fighting to hold him in place as he treks through the murky marshes. A pink egg-shaped Pokemon in shorts sits on his head, rubbing the stone nestled comfortably in her shorts while her ponytail bobs with the motion of her trainer. Neither particularly cares for this place. Unfortunately, the marsh is between them and the next city, and so the push onwards. As they circle around a gigantic yellow flower-common in this particular marsh-they come across another trainer Paperfairy knows as Dino, who is working with a pink bipedal bulldog. Their eyes meet. Not a word needs to be said. In the world of Pokemon, that alone is enough to challenge someone. Happiny jumps from Paperfairy's head, and they begin their fight.

Battle Start

http://veekun.com/dex/media/black-white/440.png
Happiny (♀)
Ability: Natural Cure
Moves: Thunder Wave~Headbutt/Thunder Wave

http://www.pokemonelite2000.com/sprites/bw/209.png
[Cain] Snubbull (Male)
Ability: Intimidate
Attract~Work Up

As luck would have it, Happiny landed on a small log rather than the mud, and so is able to act more quickly. Energy moves around her body, vaguely resembling blue lightning, and gathers around her egg stone, snapping and crackling merrily in anticipation. With a downright evil grin that doesn't belong on such a face, she places her stubby hands on the stone, and then throws them outwards. The energy is launched through the air like a net, and ensnares its prey, catching around Cain. It sinks into his skin, targeting his nervous and muscular systems with the intent to mix the former up and cause crippling spasms in the other. As soon as it takes full affect on the panicking Cain, his knee jerks, and he falls, planting his face in the mud.

Body shivering uncontrollably, he forces his arms to push up, scowling under a mud covered face at Happiny, who laughs mockingly at him. Then he remembers Dino's orders. He can't look mad, he has to be flirtatious. Shuddering slightly from the tingling sensations in his back, he straightens up, cocks a casual smirk, and winks, generating a magical pink heart towards the baby Pokemon... or at least he tries to. He gets as far as the smirk, but every attempt at winking is met with failure, his eyelid stopping halfway down. Thus, it just looks like his eye is twitching, which makes Happiny laugh even harder, rather than swoon.

Suddenly, though, she adopts a serious expression, and Cain gulps. This will not end well for him. She jumps off of her log, using the momentum to keep her feet from sinking into the muck, and dashes forward, her head-and therefore her body-nearly horizontal and on a direct collision course for him. Unable to move anywhere near quickly enough to get out of the way, Happiny buries herself directly into Cain's stomach, knocking him off of his feet and back down, making his back match his front in terms of muck. The blow actually took more out of him than he expected, and he simply closes his eyes and breathes deeply, trying to get his wind back. Dino's orders are forgotten.

Round End

http://veekun.com/dex/media/black-white/440.png
Happiny (♀)
Health: 100
Energy: 78
Status: No status effects and having a blast.

http://www.pokemonelite2000.com/sprites/bw/209.png
[Cain] Snubbull (Male)
Health: 94
Energy: 94
Status: Paralyzed, and not having much fun.

Notes
Snubbull-Intimidate (Happiny's attack can't go any lower)
Speed check-tie. Rolled 1
Happiny-Thunder Wave (accuracy, rolled 6, 90 or lower for hit. Snubbull paralyzed. Energy cost: 10)
Snubbull-Attract (paralysis, rolled 50, 50 or lower for par. Fully paralyzed. Energy cost: 4)
Happiny-Headbutt (accuracy, rolled 68, 90 or lower for hit. Rolled 16 out of 16, 1 for critical. Dealt 6 damage. Rolled 28, 30 or lower to flinch. Dealt 6 damage. Energy cost: 12)
Snubbull-Work Up (flinches, 2 energy).
Area effects: Fog weather, 10% accuracy reduction.

paperfairy
03-11-2011, 04:17 AM
Use Imprison (Heal Bell, Substitute, Protect).
If Imprison fails for any reason during the first action, use Imprison again.
If you are damaged by a physical attack and you have already used Imprison, use Counter.
If you are not damaged by a physical attack and you have already used Imprison, use Toxic.
If he uses Substitute or Protect for the first action, use Reflect.
If he uses Substitute or Protect for the second action, use Light Screen.


Imprison/Counter/Reflect~/Light Screen/Counter/Imprison/Toxic

Dino
03-11-2011, 12:43 PM
Hmm...
Mud and some bad luck. But we still have the upper hand.
I know that pokemon can't learn imprison, so lets take the advantage!

Let's start with Heal Bell then hit her back with Thunder Wave. If Heal Bell fails, lets try Attract again.

Heal Bell ~ Thunder Wave/Attract

Lord Fedora
03-11-2011, 08:18 PM
Round 2

http://veekun.com/dex/media/black-white/440.png
Happiny (♀)
Health: 100
Energy: 78
Status: No status effects and having a blast.
Moves: Imprison/Counter/Reflect~Light Screen/Counter/Imprison/Toxic

http://www.pokemonelite2000.com/sprites/bw/209.png
[Cain] Snubbull (Male)
Health: 94
Energy: 94
Status: Paralyzed, and not having much fun.
Moves: Heal Bell ~ Thunder Wave/Attract

Happiny's evil grin suddenly turns to a frown. Her trainer had ordered Imprison but... she knows what the move did, but has no clue how to use it. It's nowhere in her wide assortment of attacks. Still, it may just be that she had never thought to try. She scrunches up her eyes and pulls her stubby hands to her chest. All she needs, she reasons, is to concentrate.
...
Nothing happens.

Cain, meanwhile, is having some issues of his own. His command is to use Heal Bell, but that requires motion which, sadly, is something of a problem. He focuses his energy into the center of his body, where it forms as a visible blue light. The next movement is to move his arms in a precise manner to expel the light from his body, shoving the source of the affliction out with it. Unfortunately, when he tries, a muscle spasm causes his body to twist as he tries. Instead of curing himself, he only ends up whacking himself in the face.

Shaking his head, Cain focuses on his next instruction while Happiny continues looking like she has constipation, another attempt at Attract. He shoves his eyelid down forcefully, not allowing the paralysis to get in the way, and silently cheers when he feels the heart energy flow from his eye. Sadly, at that particular moment his head suddenly twists, and the heart misses Happiny by a wide margin, vanishing over the horizon. Overall, it has been a hilariously useless round.

Round End

http://veekun.com/dex/media/black-white/440.png
Happiny (♀)
Health: 100
Energy: 56
Status: Getting a headache from her scrunched up face. No active effects

http://www.pokemonelite2000.com/sprites/bw/209.png
[Cain] Snubbull (Male)
Health: 94
Energy: 84
Status: Really not having much fun. Paralyzed.

Notes
Happiny-Imprison (move not known. Energy penalty: 11)
Snubbull-Heal Bell (rolled 6, 25 or lower for full Paralysis. Energy cost: 6)
Happiny-Imprison (move not known. Energy penalty: 11)
Snubbull-Attract (rolled 24, 25 or lower for full Paralysis. Energy cost: 4)
Area effects: Fog weather, 10% accuracy reduction.

3m0d0ll
03-15-2011, 10:35 PM
Dino, you should already be DQ'd, but since nobody informed you... you have 24 hours to post or you are Disqualified!

Rival Silver
03-15-2011, 11:07 PM
I felt it nessesary to... OBJECTION! (http://www.pokemonelite2000.com/forum/showpost.php?p=3259184&postcount=2)

3m0d0ll
03-15-2011, 11:30 PM
AH! Thank you! I knew something was odd. I was just looking through the Absences thread, too >_>

Dino
03-20-2011, 09:35 PM
Okay...
This is a bit sad.

Use thunder wave!
If it fails use it again.
If it is successful use Heal Bell.

Thunder Wave ~ Thunder Wave/Heal Bell

paperfairy
03-21-2011, 12:25 AM
Substitute @ 25 ~ Headbutt

KantoBreeder
04-18-2011, 08:12 PM
Round Three

Paperfairy
http://veekun.com/dex/media/black-white/440.png
Happiny (F)
HP: 100%
Energy: 80%
Condition: Getting a headache from her scrunched up face
Moves: Substitute (25%) ~ Headbutt

Dino
http://veekun.com/dex/media/black-white/209.png
[Cain] Snubbull (M)
HP: 94%
Energy: 84%
Condition: Really not having fun; Paralyzed
Moves: Thunder Wave ~ Thunder Wave/Heal Bell

Happiny, who was glad to be given a move she could use, started immediately to build her substitute. She sculpted the mud into a shape that looked vaguely like herself and bound it up with a few of the nearby plants. Next, she placed her stubby, pink arms where the heart of the doll would be and began the process of pouring out her own life into the doll. An unpleasant cold feeling crawled up her arms and made them stiffen slightly but she kept them their so that her efforts would not be wasted. Finally, just as the cold felling started to close in on her frantic heart, she withdrew her hands and allowed her guardian to stand. Together they peered into the mist, waiting for their foe to strike.

They didn’t have to wait for very long as Cain had not been sitting idle while she prepared her defence. The little pink dog had stored static electricity in his body and, when ready, gathered it in his arms. The energy, which seemed to be made of crackling, blue lightning, gave off a glow, which would have warned Happiny about what was going to happen if she hadn’t been so preoccupied. Cain released the energy and it shot towards Happiny, Cain chuckled in glee as it approached his enemy but his joyfulness was turned sour when he saw Happiny’s substitute leap in front of its creator. His revenge had been foiled this time – it would be even sweeter when it worked.

Happiny, however, had other ideas. She charged headfirst into the mist where the thunder wave had come from. Cain, who was hoping to get out of the vicinity quick, found that his leg had got itself stuck in the mud while he prepared his attack. He pulled on his leg viciously; Happiny was getting closer now and her forehead was beginning to glow white. She bore down on Cain, who by now had stopped struggling and was bracing himself for the impact. The skulls of the two Pokémon collided with a crack. Happiny stood over Cain, who had fallen due to the force of the attack, wearing the smug look of a victor who was about to finish their fallen foe.

Cain decided to wipe that look off of her face. Once again, the crackling energy filled his arms. “This time it’s point blank,” he told himself. “There’s no way she can get out of this.” Happiny stiffened with terror and tried to move backwards at the same time without much success. Stiffness began to gnaw at Cain’s limbs but he ignored it – he was going to do this, he had to. However, just as he launched the electrical energy, Happiny’s substitute managed to push the pink baby out of the way to allow her to get away free. Happiny stumbled and fell away to Cain’s right, landing safely in the mud. Cain trembled with rage; the substitute had cheated him out of his revenge for the second time. Whatever happened now, he was determined to get his own back on the baby nurse. He felt normal strength return to his limbs; the paralysis was over, now the hunt would begin.

Paperfairy
http://veekun.com/dex/media/black-white/440.png
Happiny (F)
HP: 75%
Energy: 62%
Condition: Beginning to enjoy this.

Substitute
HP: 25%

Dino
http://veekun.com/dex/media/black-white/209.png
[Cain] Snubbull (M)
HP: 86%
Energy: 76%
Condition: Getting a little bit angry now but glad the paralysis is over.


Notes
Substitute- (Happiny -8 Energy; Substitute +25 HP)
Thunder Wave- (Paralysis 25/100, 10 or less for full paralysis; Accuracy 35/100, 90 or less hits; Snubbull -4 Energy; Happiny: no effect)
Headbutt- (Accuracy 71/100, 90 or under to hit; Happiny -10 Energy; Snubbull -8 HP; Flinch 6/10, 3 or under for effect)
Thunder Wave- (Paralysis 55/100, 10 or less for full paralysis; Accuracy 26/100, 90 or less hits; Snubbull -4 Energy; Happiny: no effect)

Arena Notes
Fog is in effect, -10% accuracy

paperfairy
04-19-2011, 03:29 AM
Use Gravity, then use Toxic. If Cain uses Protect, Detect during the 2nd action, or Substitute during the first action, use Drain Punch instead! If Cain uses Protect or Detect during the 2nd action, use Work Up instead!

Gravity ~ Toxic/Drain Punch/Work Up

Dino
04-21-2011, 02:33 AM
Lets see what we can do...

Payback ~ Protect

KantoBreeder
04-22-2011, 09:38 PM
Round Four

Paperfairy
http://veekun.com/dex/media/black-white/440.png
Happiny (F)
HP: 75%
Energy: 38%
Condition: Beginning to enjoy this
Moves: Gravity ~ Toxic/Drain Punch/Work Up

Substitute
HP: 25%

Dino
http://veekun.com/dex/media/black-white/209.png
[Cain] Snubbull (M)
HP: 86%
Energy: 76%
Condition: Getting a little angry now but glad that the paralysis is over
Moves: Payback ~ Protect

After the disappointment of last round, Cain was determined to cause Happiny to feel some pain in the near future but first he had to get rid of the substitute which protected her. Since Happiny had got her leg caught in the mud, Cain was able to get a hit on her guardian before she did anything to him. A ball of black energy formed between his stubby arms – it grew until he could barely keep a hold on it. Then he fired it. It blasted through the fog and hit its target in the chest/face, which caused it to tumble over backwards. It slowly climbed back to its feet, now missing an arm.

Happiny was not bothered by this, however, as she was too busy preparing her next move. After having freed herself from the mud she took on a strange white aura. Suddenly everything became a lot heavier and a lot slower. The battlers and their trainers began to sink slightly into the mud due to the greater force of gravity. What was Paperfairy planning?

For the next action, Cain had been ordered to protect himself from whatever Happiny did to attack him. Concentrating hard, he gathered energy and used to build a barrier, which covered him like a dome. He was now covered from all angles. He confidently looked out at his adversary knowing that nothing she did could touch him now.

However, Happiny didn’t seem interested in attacking him at all. Once she had seen the shield go up she knew that any attempt to attack Cain would be useless and so she went with a different order, to raise her own stats. She began to run around as fast as she could – not very fast when you consider her short legs, the mud and the increased gravity. As she ran, or perhaps toddled would be a better word, a red aura began to envelop her. Her heart began to pump more blood to her muscles and brain; this would heighten all forms of attack power she had at her disposal, although they still didn’t amount to very much. Cain let down his shield, glad that he had avoided being poisoned but a little annoyed that his opponent was now stronger than before. Nevertheless, he was determined that the hunt was only just beginning.

Paperfairy
http://veekun.com/dex/media/black-white/440.png
Happiny (F)
HP: 75%
Energy: 27%
Condition: Still confident that she can win; +1 Attack, +1 Special Attack

Substitute
HP: 17

Dino
http://veekun.com/dex/media/black-white/209.png
[Cain] Snubbull (M)
HP: 86%
Energy: 59%
Condition: Ready to bring down his foe


Notes
Rolled 2/2, Snubbull goes first
Payback- (Rolled 14/100, 90 or less hits; Snubbull -9 Energy; Substitute -8 HP)
Gravity- (Happiny -7 Energy; Accuracy increased by 60%)
Protect- (Snubbull -8 Energy)
Work Up- (Happiny -4 Energy, +1 Attack, +1 Special Attack


Arena Notes
Fog is in effect: -10% Accuracy
Gravity is in effect: + 0.67 Accuracy

3m0d0ll
04-24-2011, 05:13 PM
Dino, you have 24 hours to post your moves or you face disqualification!

Dino
04-24-2011, 07:51 PM
Okay...
Use reflect, unless she tries to afflict you with a status condition, then use protect.

For the second use Work Up, unless she tries to afflict you with a status condition, then use detect.

Reflect/Protect~Work Up/Detect

EDIT: KantoBreeder. I though something was weird. Happiny had 56 Energy, but in your first ref on this battle it was raised to 80.

paperfairy
04-24-2011, 08:06 PM
Toxic ~ Attract

Can't order positive priority as a conditional, bub.

KantoBreeder
04-24-2011, 08:30 PM
What? How did I?
Okay, the latest round has been fixed with the proper energy values. Please repost your moves. Sorry for any inconvenience caused.

Dino
04-24-2011, 08:37 PM
I messed up on those attacks.
Strike the protect and detect cause that can't be done.

It should be then.
Reflect~Work Up


No inconvenience, I just looking through the old posts and happen to catch that.

paperfairy
04-24-2011, 09:47 PM
Editing and/or changing your attacks isn't allowed - what should occur here is that both Protect and Detect are used, but fail, and energy is deducted as a penalty. It's up to the ref if they want to do this or not, although if Dino is allowed to redo moves, then I'm formally requesting that ability...

EDIT: Meh. Either way:

Toxic ~ Attract

KantoBreeder
04-27-2011, 08:03 PM
Round Five

Paperfairy
http://veekun.com/dex/media/black-white/440.png
Happiny (F)
HP: 75%
Energy: 27%
Condition: Still confident that she can win; +1 Attack, +1 Special Attack
Moves: Toxic ~Attract

Substitute
HP: 17%

Dino
http://veekun.com/dex/media/black-white/209.png
[Cain] Snubbull (M)
HP: 86%
Energy: 59%
Condition: Ready to bring down his foe
Moves: Reflect ~ Work Up

The increased gravity had got Happiny stuck for a little while so Cain immediately set about creating a defensive wall for himself. He opened his toothy mouth to reveal a ball of shimmering energy that had started to grow within; it grew gradually but quick enough to be ready long before Happiny was free of the mud. The Snubbull tilted his head back and a beam of the shiny energy rocketed skywards before cascading down around the pink dog. Cain watched his opponent through the reflective dome until he realised that during the time he had taken to make his shield he had been caught in the mud as well.

By no means had Happiny wasted her time struggling against the mud. While she freed herself she created a venomous substance in her stomach brought it up to her mouth so that she could spit it at her adversary as soon as she could aim properly. Although the concoction was bitter ad stung her mouth, she managed to hold it until her leg was finally able to move – she turned to face Cain’s shield, which sparkled through the fog, and launched the gooey toxins straight at where Cain should have been. The poison hit Cain in the back and seeped through his skin into the bloodstream; he screamed and tried to wipe it off of him because of the irritation it caused him but he only managed to spread the itch to his hands. The strong poisons coursed through his body – for now they were reasonably weak but they would get stronger as time went on until the pain became unbearable.

Since her opponent was stuck in the mud for a while, Happiny decided to go straight on with her own action. Her body began to glow a sickly pink and emanate small, yet deadly, love hearts – deadly because they had the power to scramble their target’s mind so that he believed that he was in love with the user. For the moment, the hearts merely circled their creator, who was still glowing but didn’t produce any more of the pink terrors, while she waited for the opportune moment. The time to strike came when the target had just released himself from the muddy ground; Happiny opened her arms and hearts flew across the marsh, homing in on Cain. They passed through the reflective dome without hindrance and began to orbit the little pink dog, who watched them cautiously. Then the tornado of pink collapsed in on him and his mind became addled and confused. Looking back at his foe, he began to realise that he loved her really; he had never wanted to hurt her no matter what he thought.

However, it didn’t take him long to remember the poison that now coursed through his veins and whose fault it was – then he got angry. He began to run around on the sticky mud, very similarly to what his foe had done in the last round. A red aura soon developed around him and blood began to flow more quickly to his muscles and brain so that his attack powers would be increased. Unfortunately, increasing blood flow also meant increasing the damage the poison could do and soon Cain was writhing in agony as the toxins attacked his immune system. On the other hand, the increased gravity had now worn off the two battlers could move more freely and there was less chance of getting stuck in the ground. Although the battle seemed to be coming to a close, it was sure to be an exciting one.

Paperfairy
http://veekun.com/dex/media/black-white/440.png
Happiny (F)
HP: 75%
Energy: 17%
Condition: Getting tired, not so sure that she’ll win; Attack +1, Special Attack +1

Substitute
17%

Dino
http://veekun.com/dex/media/black-white/209.png
[Cain] Snubbull (M)
HP: 84%
Energy: 49%
Condition: Torn between love and hate; +1 Attack, +1 Special Attack; Toxi-poisoned, Infatuated


Notes
Happiny moves first on a 1, Dino moves first on a two. Rolled 2
Reflect- (Snubbull -6 Energy; damage taken from physical attacks halved for five actions)
Toxic- (Happiny -6 Energy; Snubbull toxi-poisoned)
Rolled 1
Attract- (Happiny -4 Energy; Snubbull infatuated)
Work Up- (Rolled 55/100, 50 or less for infatuation; Snubbull -4 Energy, +1 Attack, +1 Special Attack)
Toxic- (Snubbul -2 HP)

Arena Notes
Fog is in effect: -10% Accuracy

paperfairy
04-28-2011, 01:41 AM
Where is my 17 HP Substitute? Still in play, I assume?

Chill ~ Do nothing.

Dino
04-28-2011, 03:06 AM
Okay...

Heal Bell ~ Switch

http://imgboot.com/images/aragornbird/430.gif
[Coel] Honchkrow ♂
Ability: Super Luck

KantoBreeder
05-05-2011, 07:29 PM
Round Six

Paperfairy
http://veekun.com/dex/media/black-white/440.png
Happiny (F)
HP: 75%
Energy: 17%
Condition: Getting tired, not so sure that she’ll win; +1 Attack, +1 Special Attack
Moves: Chill ~Nothing

Substitute
HP: 17%


Dino
http://veekun.com/dex/media/black-white/209.png
[Cain] Snubbull (M)
HP: 84%
Energy: 49%
Condition: Torn between love and hate; +1 Attack, +1 Special Attack; Toxi-poisoned, infatuated
Moves: Heal Bell ~ Switch (Honchkrow)

Seeing that the end was in sight, Cain quickly started his next move. He closed his eyes and focused hard; as he did so, his body began to glow green. Also, a ball of similarly coloured energy formed in the dog’s hand. He began to swing this ball back and forth so that it began to ring like a bell – it also sent out waves of blue. The waves and the calming sound washed over Cain, causing his worries to be washed away – the poison that had been coursing through his veins was broken down into more benign substances while the infatuation which had threatened to stop him from attacking was lifted, allowing him to see clearly once more. He turned to face Happiny with a whole lot of fresh ideas.

Meanwhile, Happiny was resting to recover some of her lost energy. She sat down on the sticky mud and took some deep breaths; she had allowed herself to become a little discouraged before but now she knew that she just had to do her best. Her eyes were fixed on her opponent, he had gotten rid of the poison and infatuation which she had set up but she was determined that she would stop him, even if it was the last thing she did.

Unfortunately, Dino had other ideas. He pulled a poke ball from his pocket and pointed it at his Snubbull; red light hit the pokémon and engulfed it before being sucked back into the ball. Dino muttered some congratulations to his weary battler before bringing out a second ball and throwing it into the air. In a flash of bright light, a black bird appeared and fluttered down onto a convenient log, which stuck out of the mud. Coel, the Honchkrow, cawed loudly from his perch – this Happiny was no threat to him and he wasn’t going to let her think otherwise, it could barely stand after all.

Happiny did nothing. This led to an increasingly awkward standoff between the two pokémon, each glaring the other into submission; except that neither submitted. This went on for several seconds until both trainers decided that they’d had enough and that they should send out their next orders.

Paperfairy
http://veekun.com/dex/media/black-white/440.png
Happiny (F)
HP: 75%
Energy: 23%
Condition: Preparing to get back into the swing of things next round

Substitute
HP: 17%


Dino
http://archives.bulbagarden.net/media/upload/d/da/Spr_5b_430.png
[Coel] Honchkrow (M)
HP: 100%
Energy: 100%
Condition: Confident


Notes
Rolled 2/2, Snubbull goes first
Heal Bell- (Rolled 46/100, 75 or under to hit; Snubbull -7 Energy, healed)
Chill- (Happiny +6 Energy)
Snubbull switched for Honchkrow
Happiny does nothing


Arena Notes
Fog is in effect: -10% Accuracy

Team Notes
Paperfairy
2 Pokémon remaining
Dino
2 Pokémon remaining
Cain: 84% HP, 42% Energy

Dino
05-05-2011, 09:22 PM
Okay...

Were ready now. ;)


Start off with Taunt. Then wait till she attacks to use Payback, if taunt fails however use Double Team.
Taunt ~ Payback/Double Team

3m0d0ll
05-18-2011, 04:26 PM
Paperfairy is hereby disqualified for lack of posting move in the allotted time.

!!Cl0s3d

3m0d0ll
05-21-2011, 04:48 PM
Forgot this part~

Dino gets $10.

Lord Fedora receives $10 for Reffing two Rounds.

Kanto Breeder receives $20 for Reffing four Rounds.