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Neo Emolga
04-20-2011, 01:52 PM
http://i4.photobucket.com/albums/y109/Ultradyne/WAR%20X%20Graphics/WARRPLogo.png

The main goal of this discussion is for people to come up with possible ideas for the setting, storyline, and other aspects of the WAR X RP. Note that while it will be ultimately the WAR X RP Judge’s choice to decide what gets used for the RP and what doesn’t, this thread can help the Judge get an idea of what potential RPers would be interested in, and could help give them ideas to help get started or use these ideas as a means to connect two aspects of the RP together.

Some of the things you might want to consider when coming up with your ideas are:

Background

Fictional Genre. Could the storyline be more on the side of fantasy, horror, realistic fiction, or something else? What books, movies, and games could be used as sources of inspiration, and what genre would they fall into?
Setting and time period. Does the RP take place in the normal Pokémon World, or does it all happen elsewhere? Also, what kind of events and situations shaped the world to be what it is today?
Fictional Aspects. What would be some of key things that make this world fictional and different from real life? Are there different races, cultures, beliefs, and different societies? Will RPers be RPing as humans, Pokémon, or completely different races altogether? What kinds of characters can they be and what kinds of roles can they take on within the RP's context?

Storyline Aspects

What kind of conflict is at hand, and what kinds of challenges, struggles, and obstacles will the teams and the RPers have to overcome? How do these challenges tie with the setting and what kinds of power and influence will the RPers have to make changes to the situation?
How are the characters of the RPers being pressured to take action? What is the conflict doing that puts the team they follow at risk, and threaten to challenge them on a personal level? What could be the consequences of not doing something about it?
How can the teams be encouraged to challenge each other? Would they fight each other over limited and valuable resources, survival, deities, or is there something else that drives them to conflict? What do they have to gain by overcoming their adversaries, and what do they risk losing if they don't?
How responsive and how flexible is the storyline open to changes? How much are RPers open to build and alter the world around them, as well as affect major outcomes of the storyline? What kinds of power do they command or can obtain, and what kinds of possibilities they can achieve with it?

When coming up with your ideas, be as open-minded as you can, and listen to what others are saying and see if you can build upon their ideas, alter them and supplement them with something else, or suggest alternatives. Very often, it's possible to implement multiple aspects of ideas and find ways to tie them together. Also, no idea is too big or too small, no thought is too outrageous or too insignificant. This is your chance to come up with just about anything you can think and dream up, so hold nothing back. Even if your ideas aren't used for the WAR X RP, there's always a possibility they could be implemented in a different RP in the future.

If you need a framework of what part WAR RPs have been like, below is a listing of all the past WAR RP threads. Note that WAR RP I and II took place on a different forum that can no longer be accessed.

Past WAR RPs:

WAR III RP (http://www.pokemonelite2000.com/forum/showthread.php?t=2775)
WAR IV RP (http://www.pokemonelite2000.com/forum/showthread.php?t=8474)
WAR V RP (http://www.pokemonelite2000.com/forum/showthread.php?t=17432)
WAR VI RP (http://www.pokemonelite2000.com/forum/showthread.php?t=42872)
WAR VII RP (http://www.pokemonelite2000.com/forum/showthread.php?t=81199)
WAR VIII RP (http://www.pokemonelite2000.com/forum/showthread.php?t=97892)
WAR IX RP (http://www.pokemonelite2000.com/forum/showthread.php?t=106833)

Charmander009
04-20-2011, 04:40 PM
I haven't sign up for a team, yet--sometime I'll get to it (I might even try to make my own team ^^')--but I was thinking it'd be cool to go through a medieval theme! And from that we could incorporate some themes from the Black and White games--to celebrate thier release this season. There could be a struggle to gain control over the legendaries Reshiram and Zekrom, with each team striving to use them to accomplish thier goals.

I want to develope that idea more, but I reaaaaaaaaaaaaally gotta jet here soon, but that's my two-cents worth so far ^^

Lusankya
04-20-2011, 08:05 PM
Well, I think a medieval/fantasy theme would be best, as WAR doesn't seem to have done that often (if at all). It would also be a chance to get away from the heavy emphasis on projects, which I think have too often made the RP dependent on rapid-fire posting and team size, as well as make it pointless for the whole "keep building up without conflict" part as there would be little building up. Towards that end as well, established factions are preferable, imo.

I'll post up a draft storyline later for this kind of RP, if people seem interested.

k_pop
04-20-2011, 08:48 PM
I'm glad others brought it up before me. I also agree with the medieval theme. Aside from the difficulty with projects, not everyone knows a lot about really advanced tech and weapons. But just about anyone can understand a sword or crossbow. Also with Pokemon, you become more reliant on that power instead of firepower. I think it would make for more imagination going into things.

I'm interested in what you might come up with, Lus. I have no idea what to suggest yet. XD

Neo Emolga
04-20-2011, 09:02 PM
Medieval/fantasy sounds good, but I would also allow people to role play as different civilized races as well (most fantasy novels usually have a whole variety of them). We don't need a ton of them, but having something like 10-12 of them would give the RP a lot of dynamics and added depth, not to mention give RPers different alternatives to RPing as humans.

EmBreon
04-20-2011, 09:02 PM
...but I was thinking it'd be cool to go through a medieval theme!

Well, I think a medieval/fantasy theme would be best, as WAR doesn't seem to have done that often (if at all).

I'm glad others brought it up before me. I also agree with the medieval theme.

Omg, yes YES PLEASE. A medieval theme would be awesome. My absolute favorite.

I also agree 100% with everything Lus said.

The project thing ruins the point of RPing, in my opinion. Not fun at all. Should focus more on story and character development....

Lusankya
04-20-2011, 09:11 PM
Medieval/fantasy sounds good, but I would also allow people to role play as different civilized races as well (most fantasy novels usually have a whole variety of them). We don't need a ton of them, but having something like 10-12 of them would give the RP a lot of dynamics and added depth, not to mention give RPers different alternatives to RPing as humans.

12 races is not a ton? xD...

Neo Emolga
04-20-2011, 09:50 PM
12 races is not a ton? xD...

I was kind of using World of Warcraft as a reference. We could go with something like 6-8 if you think that's too much.

Lusankya
04-20-2011, 09:58 PM
I was kind of using World of Warcraft as a reference. We could go with something like 6-8 if you think that's too much.

Are people interested in RPing as different races? In the end they all seem to be more or less different flavors of human anyways. And incorporating that with Pokemon may prove troublesome. I dunno, I guess the question comes down to whether a lot of people want to RP as an elf or orc or something.

Kenny_C.002
04-20-2011, 11:11 PM
Are people interested in RPing as different races? In the end they all seem to be more or less different flavors of human anyways. And incorporating that with Pokemon may prove troublesome. I dunno, I guess the question comes down to whether a lot of people want to RP as an elf or orc or something.
Most probably want elf or something. I think it's not necessarily a medival theme we're looking for, but rather a more fantasy setting. A setting similar to like Tolkien's world would be highly preferable. I could certainly see pokemon existing in a world where fire breathing dragons exist.

I would presume the generic fantasy races like elf, orc, dwarf, kithkin/hobbit, etc. would be most used.

Neo Emolga
04-20-2011, 11:12 PM
Are people interested in RPing as different races? In the end they all seem to be more or less different flavors of human anyways. And incorporating that with Pokemon may prove troublesome. I dunno, I guess the question comes down to whether a lot of people want to RP as an elf or orc or something.

Well, having different races allows for different cultures and societies based on the race to be created. One race may be physically stronger than the others, another more swift and agile, another may be more intelligent, and so on. One may tend to live in the deserts, another in deep forests, while another race may prefer wet marshlands and bayous. I just feel variety would add more possibility. I mean, imagine what D&D would be like if everyone had to be humans and only got to fight humans. It would feel like its losing that fantasy element to it.

Incorporating it with Pokemon wouldn't be hard at all. Orcs would probably more likely to use Fire, Rock, and Dragon types while those Elves would probably be more at home using Grass, Flying, and Water types. I think it would definitely still work, but I think it may be the standard Pokeball that needs to go, and replace it with some other magic-based means of catching and summoning Pokemon, such as magical glass orbs, crystals, or something like that.

Lusankya
04-20-2011, 11:36 PM
Well, having different races allows for different cultures and societies based on the race to be created. One race may be physically stronger than the others, another more swift and agile, another may be more intelligent, and so on. One may tend to live in the deserts, another in deep forests, while another race may prefer wet marshlands and bayous. I just feel variety would add more possibility. I mean, imagine what D&D would be like if everyone had to be humans and only got to fight humans. It would feel like its losing that fantasy element to it.

Incorporating it with Pokemon wouldn't be hard at all. Orcs would probably more likely to use Fire, Rock, and Dragon types while those Elves would probably be more at home using Grass, Flying, and Water types. I think it would definitely still work, but I think it may be the standard Pokeball that needs to go, and replace it with some other magic-based means of catching and summoning Pokemon, such as magical glass orbs, crystals, or something like that.

Or possibly just eliminate them altogether, which would bring a heavy emphasis on Pokemon that's not there when you can put them in balls, since you have to have them follow you around everywhere, like in that one RP with the mages and robots and the samurai. I'm also thinking of a at least a brand of mages that makes a bond with their Pokemon and acts as a catalyst for their power. So a mage with an electric Pokemon would use electric magic, etc, only more powerful than a Pokemon's attacks.

SLC
04-20-2011, 11:38 PM
Slightly off-topic, but would it be a good idea to start the RP one or two days before the WAR start (unjudged) so that means the RP can be picking up the pace by the time the judging week begins?

Neo Emolga
04-20-2011, 11:53 PM
Or possibly just eliminate them altogether, which would bring a heavy emphasis on Pokemon that's not there when you can put them in balls, since you have to have them follow you around everywhere, like in that one RP with the mages and robots and the samurai. I'm also thinking of a at least a brand of mages that makes a bond with their Pokemon and acts as a catalyst for their power. So a mage with an electric Pokemon would use electric magic, etc, only more powerful than a Pokemon's attacks.

Well, another option instead of humans/races and Pokeball substitutes is we wipe out the humanoids completely and BE the Pokemon instead, using medieval weapons to supplement attacks.

As for those mages, it sounds like a cool idea, but I think everyone would be playing as them. Warriors/rogues/archers and so on wouldn't have much on them.

Slightly off-topic, but would it be a good idea to start the RP one or two days before the WAR start (unjudged) so that means the RP can be picking up the pace by the time the judging week begins?

Yeah, that can be done. We've done that before in the past.

Lusankya
04-21-2011, 12:08 AM
Well, another option instead of humans/races and Pokeball substitutes is we wipe out the humanoids completely and BE the Pokemon instead, using medieval weapons to supplement attacks.

As for those mages, it sounds like a cool idea, but I think everyone would be playing as them. Warriors/rogues/archers and so on wouldn't have much on them.



Yeah, that can be done. We've done that before in the past.

Well, we could have the other classes have access to more Pokemon than mages do, and implement the storage system for them. Say the Poke-mages can only bond with one Pokemon and can't put them in balls since it would mess up their bond.

Charmander009
04-21-2011, 01:44 AM
Wow, I hadn't thought about using different races in an RP before :o It's an intriguing idea, but I think I'm with Lus--it'd be a little... weird... But yeah, I like the idea of using classes instead of races. There could be a class of Mages/Wizards, a class of Warriors/Knights, so on, so forth. We could fit specific Pokemon types to each class, depending on literal Typage or Stats like Attack, Sp. Attack, ect. We could also keep the human option if we do it that way, I think, or it would also work as a Pokemon-only RP.

k_pop
04-21-2011, 01:44 AM
I've got a question, if there were gonna be different races, should it be up to the team to choose a specific race for their team, or would it just be open to whoever wants what?

And I personally am fine with RPing as a Pokemon. While you're generally restricted to that particular Pokemon's abilities, there's more room for growth in that single character instead of trying to build up multiple Pokemon in a team.
Or the less-is-more trainer thing could be cool. Having only one or two Pokemon that follow you instead of being confined would mean you actually have to include them, not carry them around the whole RP. ^^'

Lusankya
04-21-2011, 02:35 AM
I've got a question, if there were gonna be different races, should it be up to the team to choose a specific race for their team, or would it just be open to whoever wants what?

And I personally am fine with RPing as a Pokemon. While you're generally restricted to that particular Pokemon's abilities, there's more room for growth in that single character instead of trying to build up multiple Pokemon in a team.
Or the less-is-more trainer thing could be cool. Having only one or two Pokemon that follow you instead of being confined would mean you actually have to include them, not carry them around the whole RP. ^^'

Open, unless one of the teams wants to be racist :P

And yeah, I like the idea of having one or two Pokemon more than carrying them around. And I'm sure most people are fine RPing as Pokemon anyways, I don't think it makes a huge difference either way.

Dr Scott
04-21-2011, 02:39 AM
- In a medieval setting, roleplaying as a Pokemon would be silly for the simple reason that their abilities outshine the weapons they would be using by quite a lot.

- If we're going to do separate races I'd keep it very low with distinctive pluses and minuses but not TOO different from humanoids (think: Dragon Age's elfs, qunari, and dwarves). The biggest problem with multiple races is that humans are always made to be weaker.

- If we do multiple classes, I'd much rather see a majority as opposed to just the basics. At the least have sub-classes (like a warrior sub-class could use something like the Samurai system from last WAR RP). Also, if you're putting in mages make sure to balance them out, because they're very easy to make overpowered. However, I'd keep us out of the 'pick certain specialties like ranged weapons 'r melee weapons' that we've done in the past. That's just me though.

- Pertaining to the above, how are we going to make each team unique? I feel that this is a key in making a WAR RP more diverse.

- I like the idea of having one to two Pokemon companions like last year's WAR. Having too many just makes them 'a dime a dozen.'

- The biggest problem with a medieval setting in the RP is that Pokemon would be incredibly strong. How does a person with a bow set about beating a friggin' giant fire lizard that can just burn your bow and you with a single jet of fire? To combat this, making them largely NPC's (in that only special people can have / control Pokemon companions and the rest are wild) or just making them downright rare in the world would be the best / most realistically balanced bet.

- Create SOMETHING to keep it unique. We've done pretty much everything you could think of in Team RPs, so no matter how much people might say they like the RP it is likely that it will not do as well as a more unique RP. That's one great thing about George's weapon XP system that he developed (though many of you stubborn fogies looked down on it because you're old and senile :P), it MADE SOMETHING FRESH so everything wasn't 'been there, done that.' Honestly, I'd much rather see the whole RP as something unique, but that would mean creating something more niche which probably less people would be able to get into.

Personally, I think it is necessary to move away from project lists, especially in a WAR RP. Character development and RP strength SHOULD be the focus on who gets points, NOT how fast you can post and how many powerful projects you can make. This is increasingly important because of the fact that the teams WILL be imbalanced. Finding a way to keep them even is one of the biggest concerns, because if people are finding that one side is dominating they will leave.

Honestly, I'd love to see going back to the basics of Pokemon -- a trainer's journey. I'm not saying that it would have to stay that way, but making players start from the ... beginning (as 'just a trainer') allows for the most development. It also makes Pokemon more useful then just mascots. The Pokemon manga is incredibly interesting and would make a great starting point. Hell, perhaps something semi-canon ...

bleepbloop
04-21-2011, 02:53 AM
hey i was thinking of doing this for a urpg storyline but it seems like it would be better to do it as a rp, how about something like a One Piece Pmd cross over? the idea would be a team rp where we play as Pokemon so we wouldn't need the devils fruit stuffs as the pokemon powers kind of eliminate the need for them, but each team would be a gang of pirates or part of the Marines trying to stop them from rampaging about. For each pirate crew, there would need to be the captain, a first mate and of course a ship to be captain of. It would pertain to the name of the rp as well seeing as it's a war between the marines and pitates :D it's just an idea, but if people like it, i'll put up a more complete story line behind the whole thing ^^

Lusankya
04-21-2011, 03:14 AM
- In a medieval setting, roleplaying as a Pokemon would be silly for the simple reason that their abilities outshine the weapons they would be using by quite a lot.

- If we're going to do separate races I'd keep it very low with distinctive pluses and minuses but not TOO different from humanoids (think: Dragon Age's elfs, qunari, and dwarves). The biggest problem with multiple races is that humans are always made to be weaker.

- If we do multiple classes, I'd much rather see a majority as opposed to just the basics. At the least have sub-classes (like a warrior sub-class could use something like the Samurai system from last WAR RP). Also, if you're putting in mages make sure to balance them out, because they're very easy to make overpowered. However, I'd keep us out of the 'pick certain specialties like ranged weapons 'r melee weapons' that we've done in the past. That's just me though.

- Pertaining to the above, how are we going to make each team unique? I feel that this is a key in making a WAR RP more diverse.

- I like the idea of having one to two Pokemon companions like last year's WAR. Having too many just makes them 'a dime a dozen.'

- The biggest problem with a medieval setting in the RP is that Pokemon would be incredibly strong. How does a person with a bow set about beating a friggin' giant fire lizard that can just burn your bow and you with a single jet of fire? To combat this, making them largely NPC's (in that only special people can have / control Pokemon companions and the rest are wild) or just making them downright rare in the world would be the best / most realistically balanced bet.

- Create SOMETHING to keep it unique. We've done pretty much everything you could think of in Team RPs, so no matter how much people might say they like the RP it is likely that it will not do as well as a more unique RP. That's one great thing about George's weapon XP system that he developed (though many of you stubborn fogies looked down on it because you're old and senile :P), it MADE SOMETHING FRESH so everything wasn't 'been there, done that.' Honestly, I'd much rather see the whole RP as something unique, but that would mean creating something more niche which probably less people would be able to get into.

Personally, I think it is necessary to move away from project lists, especially in a WAR RP. Character development and RP strength SHOULD be the focus on who gets points, NOT how fast you can post and how many powerful projects you can make. This is increasingly important because of the fact that the teams WILL be imbalanced. Finding a way to keep them even is one of the biggest concerns, because if people are finding that one side is dominating they will leave.

Honestly, I'd love to see going back to the basics of Pokemon -- a trainer's journey. I'm not saying that it would have to stay that way, but making players start from the ... beginning (as 'just a trainer') allows for the most development. It also makes Pokemon more useful then just mascots. The Pokemon manga is incredibly interesting and would make a great starting point. Hell, perhaps something semi-canon ...

I dunno about you, but I kinda exhausted the fun-ness of a trainer's journey within the first few months or so after I first started Pokemon RPs :/ And honestly, that doesn't really work for a team RP, which I believe is about fighting each other for world domination?

And yeah, having rare Pokemon that exist alongside normal animals would probably work well.

As for classes, I'm thinking we shouldn't really have strict class lines, except for magic/no magic. IRL there's nothing that expressly stops an archer from using a sword and shield, even if they might not be as good at swordfighting as a swordfighter. As for the magic problem, we could solve that by making mages widely feared/hated.

Now that I think about it a setting similar to Dragon Age might be exactly what we need xD Humans have traditionally had the advantage of sheer numbers and technological creativity (we could give them cannons and stuff) so I don't think having lots of races is a big issue. At the same time I wouldn't mind if humans were the only race.

Just to bring up some more ideas, here is my old RP Necrotopia (http://pokemonelite2000.com/forum/showthread.php?t=99301), which is set in Limbo and involves lots of dead afterlife stuff. I don't recall many RPs like it, so if anyone finds the general idea interesting we could do something with that.

@Bleepbloop: Eh... not very interested in crossovers.

Dr Scott
04-21-2011, 03:22 AM
I dunno about you, but I kinda exhausted the fun-ness of a trainer's journey within the first few months or so after I first started Pokemon RPs :/ And honestly, that doesn't really work for a team RP, which I believe is about fighting each other for world domination?

I don't think I've ever done a straight-up Trainer RPG, so I guess we're different. Anyways, I was getting at something that STARTS OUT as that, not what runs through the whole way.

As for the bolded ... if you think like that we're doomed already. Honestly, ever single Team RP / War RP's goal is about this. Setting a goal besides domination would be great. Especially because it's more likely we'll have imbalanced teams.

I'd lean to no magic. It's just too hard to logically balance out. And if you're not going to make strict classes -- why make them at all :P.

k_pop
04-21-2011, 03:49 AM
- In a medieval setting, roleplaying as a Pokemon would be silly for the simple reason that their abilities outshine the weapons they would be using by quite a lot.

- Pertaining to the above, how are we going to make each team unique? I feel that this is a key in making a WAR RP more diverse.

This is increasingly important because of the fact that the teams WILL be imbalanced. Finding a way to keep them even is one of the biggest concerns, because if people are finding that one side is dominating they will leave.

Honestly, I'd love to see going back to the basics of Pokemon -- a trainer's journey. I'm not saying that it would have to stay that way, but making players start from the ... beginning (as 'just a trainer') allows for the most development. It also makes Pokemon more useful then just mascots. The Pokemon manga is incredibly interesting and would make a great starting point. Hell, perhaps something semi-canon ...

I dunno, it seemed to be alright with Neo's ToJ RP. Thought it was pretty fun, actually. ^^'

And I thought it was up to the team leaders to set up goals and characteristics. ??

Really, if a team is smaller than the others and wants to take on the RP, I say more power to 'em. As long as they know going into it that they'll be on the slack end and can create a strategy as a rogue or mercenary group, or something, they may be able to do really well.
However, if they go in thinking there will be more people from the team to back them up...and they never show (still sooo sorry, DoH...) then I think that would drive people to quit. ^^'

I really dunno how I feel about a journey RP. Wouldn't there have to be a Team Rocket (figuratively or literally) side to it?

EmBreon
04-21-2011, 03:57 AM
Extending off the Dragon Age-like setting idea: What if we made Pokemon the enemy? Similar to how the darkspawn were presented.

The teams could be different groups or races who may have resentments or racism towards each other, but still all ultimately aim for the common goal of defeating the darkspawn (Pokemon) who want to take over the world and etc. etc.

There could still be team rivalries, but they would just be more petty and about dignity and leadership rather than for the other's actual demise or world domination. :P

Just like, again, in Dragon Age with the werewolves and elves or Alistair and Loghain.


This way there wouldn't be complete domination by the most active team which results in the other teams not wanting to participate anymore because they don't have as many members to keep up.


And perhaps if Pokemon are the enemy, we could give some the potential to be turned the RPers side (with good effort and several posts maybe), just like how it can rarely happen in a real war. Whether through brainwashing, love, friendship, or whatever else... Maybe this could even out the fact that Pokemon companions might be overpowered in a medieval fantasy setting. By making them earnable rather than given?

And hey, if they could defeat armored dragons with bows and spears, they should be able to defeat fat rubbery red ones. Especially if it was a group effort. Just might require a few NPC casualties. :P

bleepbloop
04-21-2011, 04:09 AM
hey i was thinking of doing this for a urpg storyline but it seems like it would be better to do it as a rp, how about something like a One Piece Pmd cross over? the idea would be a team rp where we play as Pokemon so we wouldn't need the devils fruit stuffs as the pokemon powers kind of eliminate the need for them, but each team would be a gang of pirates or part of the Marines trying to stop them from rampaging about. For each pirate crew, there would need to be the captain, a first mate and of course a ship to be captain of. It would pertain to the name of the rp as well seeing as it's a war between the marines and pitates :D it's just an idea, but if people like it, i'll put up a more complete story line behind the whole thing ^^
uhh not to be impatiant or anything, but did we all skip over my idea, or was it just not that intriguing enough?

Neo Emolga
04-21-2011, 04:12 AM
- In a medieval setting, roleplaying as a Pokemon would be silly for the simple reason that their abilities outshine the weapons they would be using by quite a lot.

Hmm, maybe. As shown in the anime and movies, sometimes Pokémon can run out of juice (or PP in game terms). I wouldn’t say a tough Machamp couldn’t find a good way to use an axe, a sneaky and guile Pikachu couldn’t be good with a sharp dagger by his side, and so on. Besides that, Pokémon Mystery Dungeon does have you throwing thorns, spikes, and stones at other Pokémon. Giving them a little weapon-smithing skill wouldn’t seem too out of place.

- If we're going to do separate races I'd keep it very low with distinctive pluses and minuses but not TOO different from humanoids (think: Dragon Age's elfs, qunari, and dwarves). The biggest problem with multiple races is that humans are always made to be weaker.

Solution: Let humans have something outside of the box that puts them on level. Think of fighting games like Mortal Kombat and Street Fighter, where humans often bust out with a few superhero-like powers. Okay, so we know Guile doing a Sonic Boom attack would never be possible if he were a real, living person, but let’s say in our RP, humans can do something like that.

- If we do multiple classes, I'd much rather see a majority as opposed to just the basics. At the least have sub-classes (like a warrior sub-class could use something like the Samurai system from last WAR RP). Also, if you're putting in mages make sure to balance them out, because they're very easy to make overpowered. However, I'd keep us out of the 'pick certain specialties like ranged weapons 'r melee weapons' that we've done in the past. That's just me though.

A typical MMORPG will have it where warriors usually have more weapon and armor options, rogues/thieves have better special abilities and just a medium amount of armor, mages/casters have strong spells but very little armor, and so on. Problem is, in this RP, warriors get the short end of the stick, armor and weapons, like you said, aren’t much against Pokémon. That full plate armor isn’t going to do much when a Charizard’s Flamethrower attack comes around.

Since Pokémon have a lot of power and humans simply only have commanding authority, I think humans in this RP need a booster to catch them up with the Pokémon, and make them a force that’s just as powerful. Otherwise, why would a Pokémon ever listen to a powerless hunk of meat like a human anyway? Humans would need a way to slap disobedient Pokémon into line and make them tame and obedient, as well as fight for them when called upon. It’s really the only way it would justify Pokémon ever listening to a human, because they know the human has some kind of power that the Pokémon respects.

Like I mentioned above, RP characters should have abilities, moves, and attacks that match what a character in a fighting game like Street Fighter or Mortal Kombat would have, because then they’d be matched with their Pokémon in terms of fighting power. Say, for example, if Guile came face to face with an angry Charizard, well, Guile’s moves and Sonic Boom attack would give essentially put him on level.

- Pertaining to the above, how are we going to make each team unique? I feel that this is a key in making a WAR RP more diverse.

You mean how would they be inserted into the storyline? Teams already have their own individual goals, it’s more up to the team to decide what they’re going to do in terms of the RP and what the team is like in the RP’s context.

- I like the idea of having one to two Pokemon companions like last year's WAR. Having too many just makes them 'a dime a dozen.'

Three seems to be a magic number. The only problem with having only one Pokémon and having so much depend on them is the type chart match ups. If you picked a grass type and everyone else and their mother picked a fire, ice, flying, or bug type, well poop. You’d probably find yourself relying even less on your Pokémon then.

The biggest problem with a medieval setting in the RP is that Pokemon would be incredibly strong. How does a person with a bow set about beating a friggin' giant fire lizard that can just burn your bow and you with a single jet of fire? To combat this, making them largely NPC's (in that only special people can have / control Pokemon companions and the rest are wild) or just making them downright rare in the world would be the best / most realistically balanced bet.

Again, I think putting RP characters on level with fighting game characters is the way to go. Something humans could have where if it came down to a human fighting directly against a Pokémon with no weapons on hand, they could do it. It might also help if the humans had to make their “fighting powers” type-based as well, such as a fighter with ice bolt and freezing attacks. That way, you can apply them to the type chart and go off of that as a basis.

- Create SOMETHING to keep it unique. We've done pretty much everything you could think of in Team RPs, so no matter how much people might say they like the RP it is likely that it will not do as well as a more unique RP. That's one great thing about George's weapon XP system that he developed (though many of you stubborn fogies looked down on it because you're old and senile :P), it MADE SOMETHING FRESH so everything wasn't 'been there, done that.' Honestly, I'd much rather see the whole RP as something unique, but that would mean creating something more niche which probably less people would be able to get into.

George’s idea was unique and I commend him for trying something new, but dealing with numbers and EXP was icky. It kind of pushed people to keep fighting and fighting to earn EXP and such rather than to take the time to progress the storyline and introduce plot mechanics. The guy who comes up with cool plot twists as well as intriguing conflicts and storyline scenarios wouldn’t have gotten too much added to his EXP bar, though things like that is the stuff of a good RPer.

Personally, I think it is necessary to move away from project lists, especially in a WAR RP. Character development and RP strength SHOULD be the focus on who gets points, NOT how fast you can post and how many powerful projects you can make. This is increasingly important because of the fact that the teams WILL be imbalanced. Finding a way to keep them even is one of the biggest concerns, because if people are finding that one side is dominating they will leave.

Ha ha, you never liked project lists. XD

Some people do feel they help a team shape the storyline and give them goals to complete, but I think in this sense, teams should really only have one main “master plan” at a time, and at most, a “side objective” in addition to help them with their master plan. But yeah, I can see where you don’t like the “spam to build boat of doom” thing, especially if they have a dozen of them already and are now over-compensating. RPers should be allowed to build things and make plans to help accomplish their goals, but they shouldn’t be post-based projects, and shouldn’t devour the majority of their attention.

Honestly, I'd love to see going back to the basics of Pokemon -- a trainer's journey. I'm not saying that it would have to stay that way, but making players start from the ... beginning (as 'just a trainer') allows for the most development. It also makes Pokemon more useful then just mascots. The Pokemon manga is incredibly interesting and would make a great starting point. Hell, perhaps something semi-canon ...

Problem is the amount of interaction between RPers and opposing teams would be dramatically reduced, which is… eh, not a good thing. People who lone wolf their journey would have a much easier time than to try and leap frog with another RPer in terms of posting if they travel together. Not to mention having to start from scratch, catching Patrats and Lillipups, grinding them to take on eight gyms, and building a team before the RP’s events and the goals of the team can really spring to life would take a bit too long. Plus, the people that post the most would have the upper hand by far. If I’m pulling Neos, I could have the Elite Four on their knees while the poor guy that doesn’t have as much time to RP is still trying to take on Cilan, Chili, and Cress. It’s better to start if off where everyone’s settled into the team they have, and they arguably can’t get too much stronger.

Dr Scott
04-21-2011, 04:36 AM
If we're doing Street Fighter characters -- I call Hadouken here and now. As well as all associated jokes.

That aside, I like Emma's idea immensely. We REALLY need something besides 'conquer the world and be the best team' because every time we do that same ol' RP it dies sooner and sooner.

The trainer idea was just a personal want of mine, not necessarily something I'd like to see in a WAR :P. If I was going to make a WAR RP I'd split them into two equal ish groups by team and set them on an island with a storyline. Then, every week (or few days) each team would send so many characters to go off and battle in a gladiator-like arena where they would take control of one of their Pokemon and battle it out (with the best roleplaying team to win). Losing team would have to vote off a member, who then moves into a second phase of the RP. Granted, I just think it'd be amusing as HFIL to see PE2K people in a reality show setting -- seeing betrayals, alliances, etc. Seeing rust stab Neo in the back and voting him off the island so he had a better chance at winning would be the stuff of legends XD. (Yes, I realize the inherent flaw in taking away the gimmicks from the teams. But it'd still be amusing as hell).

And, just because I'm stubborn ... George's EXP was more of a fun add-on for those who like meta-gaming, not something to be followed to a T. Besides, it allows for more storyline development than a project list, because it encourages battles (which is what the RP was about after all. And battles means CHARACTER INTERACTION) whereas project lists merely require posts, BS or not. Still dunno why people were so against it.

Shen
04-21-2011, 05:22 AM
And, just because I'm stubborn ... George's EXP was more of a fun add-on for those who like meta-gaming, not something to be followed to a T. Besides, it allows for more storyline development than a project list, because it encourages battles (which is what the RP was about after all. And battles means CHARACTER INTERACTION) whereas project lists merely require posts, BS or not. Still dunno why people were so against it.

The point being, George seemed to encourage a lot of character interaction, yes...in the forms of talking with others and a lot of fighting, even in unfair situations. If anyone tried to just develop the storyline, rather than develop the character interaction and stuff like that, the idea was debunked, ignored entirely, or just given a very low amount of EXP to discourage such a thing again. It focused too much on one part of the RPing thing, and totally left off others that are needed to keep it interesting, for it to be a viable and loved system of RPing. It's original, I'll give it that. Practical and effective, not nearly as much.

That aside, I like Emma's idea immensely. We REALLY need something besides 'conquer the world and be the best team' because every time we do that same ol' RP it dies sooner and sooner.

I was gonna be against it at first, merely because the humans vs Pokémon thing seemed against the whole idea of Pokémon being a good thing (I have yet to see what resembles a good-aligned Darkspawn, which she likened the Pokémon to in that scenario). But it honestly can be handled well, and getting Pokémon to switch sides, as like with real life, makes it a whole lot more believable, viable, and fun, really.

Also, I'm all for the all-Pokémon RP idea, but that's just me ^^.

Dr Scott
04-21-2011, 07:14 AM
The point being, George seemed to encourage a lot of character interaction, yes...in the forms of talking with others and a lot of fighting, even in unfair situations. If anyone tried to just develop the storyline, rather than develop the character interaction and stuff like that, the idea was debunked, ignored entirely, or just given a very low amount of EXP to discourage such a thing again. It focused too much on one part of the RPing thing, and totally left off others that are needed to keep it interesting, for it to be a viable and loved system of RPing. It's original, I'll give it that. Practical and effective, not nearly as much.

"Sometimes I like to sit in my tree and ..."

"Unfair situations" is a silly term in a free form RP. What would you consider unfair? There's so many things to take into account ...

No one really got far enough to 'develop the storyline.' Seriously, when did people try to move the storyline forward? When was any idea debunked?

And why would you think the EXP was all important? It was only relevant to people who battled a lot or cared about it (it didn't matter enough in battle, really, no one was going MY ARMOR IS GOOD AGAINST SLASHING SO YOU DON'T HURT). Basically, it as a fun add-on for those who cared and a null point to those who didn't (unlike projects, where people are suffocated by them), and it was made such a bigger deal than what it was. It's not like Neo would have lost against NoobyMcNooby just because Nooby had a level 3 weapon and Neo had a level 1. SAME AS WHAT PROJECTS ARE SUPPOSED TO BE LIKE. 'not like you had to do projects to win a fight / move the storyline forward -- so how would this be any different? In this line of thinking, project lists aren't viable and loved. Neither are objects, which do not move the storyline and punish people who do by giving powers to those who simply go for a beeline to the objects / legendary Pokemon.

So, basically, the problem was that everybody had already followed the few people who complained about it and never gave the RP itself a chance. We barely made it past the first battle (aka what set the RP), so there was no chance for storyline development. But, if it would have been allowed to continue, there would have been story development, of course.

Sorry, sore spot, I have NEVER been so disappointed in the regular RPers here than I was then. It was deplorable. People here have to realize that new and unique is GOOD. And honestly Shen, you never joined the RP ...

Nothing against you 'r anything man but that was just a silly, silly paragraph.

---

Past that, her idea doesn't have to be EXACTLY like Dragon Age xD. Obviously we're free to take some liberties (like making some good). Besides, think Awakening. There's some ambiguousness there.

Neo Emolga
04-21-2011, 02:24 PM
Eh, Scott, people have a right to an opinion, even if they weren't a part of the RP themselves. To me, the fighting in WAR IX just seemed endless, though the RP definitely did have its qualities. Still, the fighting started from page 1 and even kept going all the way to page 14. That's too long. Now, understandably, George may not have been able to predict the fight would last as long as it did, but he definitely still encouraged it and tried to prolong it as much as possible.

The best RPs have a good balance of both storyline and conflict, weighing too much on one or the other tends to diminish it's quality. In this one, people were still fighting over the same initial storyline reasons on page 14 as they were on page 1. Trying to break away from it wasn't too easy either, the first time I tried, George called foul on me for attempting to make a retreat and for overlooking a few, tiny details and forcefully threw me back into the ring and told everyone to "just keep fighting." Like I've told other people, the RP felt like Super Smash Bros where bonking your opponents on the head is much more important than trying to figure out why and how it all got started in the first place. Though it had its qualities, I can't say it was my favorite RP ever.

I think you're right with several of your points though. I've seen project lists get spammy, and yes, making beelines for powerful relics/artifacts isn't a great idea either and I've witnessed RPs that fell on their head because of it. I've seen people quit the RP the moment everything was claimed, and others trying to call "dibs" on the one item they wanted the most, proving that was really the only thing they cared about. Also, I'm not a fan of legendary Pokemon roundups either. In fact, the best RPs I've been in are the ones where they either don't show up at all, or take on minor supporting roles in the service of the main characters. It's gotten to the point where if Arceus's name is mentioned in the RP's storyline, its a warning bell going off to indicate a storyline that's over-saturated with legendary Pokemon, where RPer characters have very little power compared to the NPC legendaries, and end up as the equivalent as a soldier's sidearm.

I think a better idea, especially in a fantasy realm like the one we're planning, is to have a magical presence that almost anyone can really tap into with training and testing, kind of like "The Force" in Star Wars. Something where it doesn't have to be physically searched for in the form of a relic, but has to be felt, realized, and understood before it can be used effectively. That way, there are no beelines to finding the RP's "holy grail." Training in it should be tough, but not to the point of gobbling all of an RPer's time, and it shouldn't be so super-appealing that everyone in the RP calls a "time out" to individually RP and master it before jumping back into the storyline. Also, said "Force" should have its advantages and disadvantages so some people can still get interested in it and would be willing to inherit both the good and the bad, but not so everyone and their mother jumps on it.

Dr Scott
04-21-2011, 04:22 PM
's fine to have an opinion, but that doesn't mean it wasn't wrong :P. Your situation could have been avoided, easily. And there was storyline development (ie George grabbing the robot head to try to find out what happened, Kim doing his take over the world thing before he left, etc.). It just wasn't as fast moving as what you chillum are used to.

I would be fine with everyone's opinions if they gave it a fair chance and THEN decided they didn't like it. But if you come into something saying "this sucks" publicly -- it's not going to go well. People just all got it into their minds that it didn't work before it was given a shot.

"Out of the box" is good, and should be encouraged even if it DOESN'T work for the simple fact that we're not doing the same thing over and over.
----

"Developing powers" is a great concept as long as it is followed. Having everyone just discover / gain powers (or gain it in the first posts) and then slowly working on them throughout the RP allows for development. And each person could use it their own ways, create their own attacks. I don't think I agree with the Force concept entirely (for the simple fact that you can't do THAT much with it), but something like a manga / anime 'chi' would work in a limited manner.

Charizard Michelle
04-21-2011, 04:39 PM
Haven't been following the whole discussion but if you want some sort of 'magic' or 'force' then I would suggest try looking within the world of Pokemon. There are already two 'magic' or 'chi' forces in the world of Pokemon with Psychic and Aura. Both things I haven't seen used or anything within an RP outside of when I try to use it and such. Both can be consider as 'developing powers' that an RPer can have if they want to be special. If anything it could be used as a plot point where the RP can focus on the two groups warring against each other.

Dr Scott
04-21-2011, 04:41 PM
Haven't been following the whole discussion but if you want some sort of 'magic' or 'force' then I would suggest try looking within the world of Pokemon. There are already two 'magic' or 'chi' forces in the world of Pokemon with Psychic and Aura. Both things I haven't seen used or anything within an RP outside of when I try to use it and such. Both can be consider as 'developing powers' that an RPer can have if they want to be special. If anything it could be used as a plot point where the RP can focus on the two groups warring against each other.

'cept we will have multiple teams :P.

The two powers would work perfectly, but the plot reason would have to be something more like the Emma Darkspawn idear.

NES2
04-21-2011, 05:29 PM
Eh, medievals been done, not to mention the whole various races thing.

If you are going to do medieval however, screw the fantasy and go for realism, including plague, metal armor, charging calvary, and bloodshed of all sorts. I'm just going to type out a sampler of what think the feel should be like. I'll be using real life locations, but whether the world itself is ours or not doesn't matter.

I'm not a big fan of various races as it becomes very easy for godmodding to occur with a fantasy setting. A more European medieval theme is in my opinion less likely to cause problems, not to mentions it's very RARELY explored because the second people think about it the RP automatically starts to drift towards fantasy.

I'll type out my idea of an ideal style in my next post.

Neo Emolga
04-21-2011, 07:42 PM
Eh, medievals been done, not to mention the whole various races thing.

Well, true. I don’t think purely European Medieval is that great, the vast majority of people during the middle ages were poor farmers, and the plague killed a lot of these people off. Fantasy uses the setting as a framework, but expands upon it by building fantastical and fictional elements to it, and makes what was a rather grim period in time a little more energetic. Besides, if you chop off the fantasy element, Pokémon seem very out of place considering the little creatures rely a ton on fantasy elements existing. When it comes to fantasy elements, let's not be too limiting and wind up finding ourselves with a bare bones RP that doesn't stay interesting for long.

Anyway...

I think I would be much more in favor of a Renaissance era RP where piracy, swashbuckling, and Pirates of the Caribbean kinds of themes are going on, like what bleepbloop suggested earlier (yes, I read it!). Now that is something I’ve never seen done in an RP before and is a theme that would be cool to try. I don’t know very much about One Piece though. I tried watching the first episode to see what it was like, and it looks good (it was pretty downright funny, I’ll be honest XD), but yeah, I would still go for that Renaissance look and feel. I know Mikey tried to get something based on One Piece done in WAR Season VIII, but I think the lingering presence of modern technology hurt it quite a bit. Making people have to use cutlasses, rapiers, blunderbusses, and of course their Pokémon would have made it much better.

But yeah, I say go for something like Pirates of the Caribbean with that same kind of setting and similar fantasy-like themes. You could make a mighty fine RP with something based on that.

Charizard Michelle
04-21-2011, 08:14 PM
'cept we will have multiple teams :P.

The two powers would work perfectly, but the plot reason would have to be something more like the Emma Darkspawn idear.

Well there could always be teams who are for one side or the other or indifferent. Then you have normal humans and such.

I am thinking Emma's Darkspawn ideal would help if I actually read the whole thread. haha

Well, true. I don’t think purely European Medieval is that great, the vast majority of people during the middle ages were poor farmers, and the plague killed a lot of these people off. Fantasy uses the setting as a framework, but expands upon it by building fantastical and fictional elements to it, and makes what was a rather grim period in time a little more energetic. Besides, if you chop off the fantasy element, Pokémon seem very out of place considering the little creatures rely a ton on fantasy elements existing. When it comes to fantasy elements, let's not be too limiting and wind up finding ourselves with a bare bones RP that doesn't stay interesting for long.

Anyway...

I think I would be much more in favor of a Renaissance era RP where piracy, swashbuckling, and Pirates of the Caribbean kinds of themes are going on, like what bleepbloop suggested earlier (yes, I read it!). Now that is something I’ve never seen done in an RP before and is a theme that would be cool to try. I don’t know very much about One Piece though. I tried watching the first episode to see what it was like, and it looks good (it was pretty downright funny, I’ll be honest XD), but yeah, I would still go for that Renaissance look and feel. I know Mikey tried to get something based on One Piece done in WAR Season VIII, but I think the lingering presence of modern technology hurt it quite a bit. Making people have to use cutlasses, rapiers, blunderbusses, and of course their Pokémon would have made it much better.

But yeah, I say go for something like Pirates of the Caribbean with that same kind of setting and similar fantasy-like themes. You could make a mighty fine RP with something based on that.
Wait! That was actually used for a WAR RP! I thought it was used for Parody WAR....No wonder I been avoiding this thread....

If this idea does happen then I could help out. Then again I never seen a Pirates of the Caribbean movie so meh. Though I do know a bit about One Piece. haha

Lusankya
04-21-2011, 08:59 PM
Well there could always be teams who are for one side or the other or indifferent. Then you have normal humans and such.

I am thinking Emma's Darkspawn ideal would help if I actually read the whole thread. haha


Wait! That was actually used for a WAR RP! I thought it was used for Parody WAR....No wonder I been avoiding this thread....

If this idea does happen then I could help out. Then again I never seen a Pirates of the Caribbean movie so meh. Though I do know a bit about One Piece. haha

That was a parody WAR.

Also, I can't say I liked George's XP system. In the end it seemed rather pointless and put too heavy an emphasis on RPer-to-RPer fighting.

Medieval's been done, but not for a Team RP, and I think it would be an interesting opportunity. And fantasy just opens up way more possibilities, especially once you consider that Pokemon are fantasy. Gritty and realistic don't work when the most powerful weapons you have are Pokemon. Why bother with knights and calvary when you have giant flaming turkeys?

I don't know about an Age of Discovery RP, heavy fantasy elements (especially when it comes to say, magical powers) just seems out of place in that sort of setting.

I also want a lore more heavily based on Pokemon. Past Team RPs, Pokemon have kinda been more of an afterthought in a universe that would pretty much be the same without them.

Anyways, like I said, I'm typing on a draft. Perhaps once we have something more concrete we can find more to work with. I'm no Neo though, but I'd like to give it a shot.

Neo Emolga
04-21-2011, 09:16 PM
Wait! That was actually used for a WAR RP! I thought it was used for Parody WAR....No wonder I been avoiding this thread....

If this idea does happen then I could help out. Then again I never seen a Pirates of the Caribbean movie so meh. Though I do know a bit about One Piece. haha

I've only seen the first Pirates of the Caribbean movie, but it was pretty decent. But yeah, I was just using that as an example. What I mean by the fantasy elements is fighting sea monsters, facing undead pirates, mermaids, curses, that kind of thing. As for the location setting, focusing on the Orange Islands (http://archives.bulbagarden.net/media/upload/5/5a/Orange.jpg) and/or the Sevii Islands (http://bulbapedia.bulbagarden.net/wiki/Sevii_Islands) could definitely work. I wouldn't use the entire Pokemon World, that's too much space to work with and isn't necessary either.

Lusankya
04-21-2011, 09:42 PM
I've only seen the first Pirates of the Caribbean movie, but it was pretty decent. But yeah, I was just using that as an example. What I mean by the fantasy elements is fighting sea monsters, facing undead pirates, mermaids, curses, that kind of thing. As for the location setting, focusing on the Orange Islands (http://archives.bulbagarden.net/media/upload/5/5a/Orange.jpg) and/or the Sevii Islands (http://bulbapedia.bulbagarden.net/wiki/Sevii_Islands) could definitely work. I wouldn't use the entire Pokemon World, that's too much space to work with and isn't necessary either.

How do you fit Pokemon in that though? I mean, you could let out an Onyx on a ship and down it goes. Not to mention cannons are pretty useless when you can just summon a Wailord to flip your enemy's ship over like Moby Dick. Maybe the era would work, but I don't find the idea of a pirate RP to be that attractive. Too much traveling, too much water.

NES2
04-21-2011, 11:10 PM
Pirates? Yes, that's more like it.

How about instead of just that though, we make it an entire Colonization RP! With colonial era muskets, pesky natives, exploration, colonial feuds, etc.

My idea is this.

RP Name: The New Era
Our story begins in a land known as the Old World. The nations in this region have become crowded with people, and the need to expand has never been greater. For centuries small kingdoms have quarreled over the little land available in the Old World. However, with the emergence of larger and more powerful nations that are less easily conquered, and so they look now across the seas for new lands. Boarding ships to the unknown, brave adventurers with compass and sextant in hand set out to discover the unimaginable.

Little did they know what lay beyond the horizon was so overwhelming.

Months after the first boats had left, the ships that had set out for new lands returned to the Old World. They brought with the rumors of a virgin land untouched by humanity, miles of uncharted forest and land populated by savage peoples and amazing creatures, specimens of which were brought back to the Old World. These creatures possessed amazing powers that were unheard of, a control over the elements that both shocked and awed those that witnessed them. Rumors of gold and riches also enticed the people, making the urge to leave the Old World ever greater.

And so on this Eve of Colonization, a cataclysmic shift was about to occur. Thousands of people poured onto boats seeking a new life of adventure and discovery, hoping to start over in a New World. Though they knew little of what lay beyond the Old World, the spirit of discovery had swept over them. Some were escaping persecution. Others wished to study these new creatures, to unlock the secrets of their incredible power. Some sought the riches and resources of the Old World. They had all heard the calling, and they were destined to answer it. The slate was wiped clean the second they boarded the boat. They may have been thieves, peasants, or even Dukes in the Old World, but in this untamed land it meant nothing. In the New World, you hold the key to your fate.

Neo Emolga
04-22-2011, 12:05 AM
To me, I’ve never been too fond of the situation where Pokémon always have to fight a human’s battles for them. Case in point, Medieval is pointless without the fantasy element behind it, you might as well even go back into ancient prehistoric times, if Pokémon are the main focus, nothing else really matters with regards to whether people are wielding crossbows or caveman clubs, all of that is useless. And to me, I’d like to have my character getting a piece of the action too, not just barking orders at Pokémon like some dictator or slave driver. That said, unless we’re RPing as the Pokémon themselves, humans should be joining the fight, not just standing and watching their Pokémon fight every battle for them.

As for NES2’s idea, again, the Pokémon would make lunch out of those humans. If characters don’t start with Pokémon, they may just abandon getting them altogether, especially if capturing them is difficult. Also, how would the teams be interacting with each other?

Anyway, people may think I’m being crazy throwing this out there, but it actually fits with what a lot of people are looking for.

Going with a post-apocalyptic setting works, where what used to be modern-day cities are now burnt out shells of what used to be human society, the human and Pokémon population has been reduced dramatically, and resources and technology are low and the struggle to live and survive has become paramount. Firearms are hard to come by, and even then, many of them are old and damaged from whatever disaster destroyed much of the world, and they no longer work as well. Most shots would not be lethal.

Since people seem to want to greatly limit the number of Pokémon people have, this would work around that and make sense. In a post-apocalyptic world, a human simply wouldn’t have too many Pokémon, as each one is another mouth they have to feed, a difficult task considering it’s already tough to feed themselves. The guns people would carry with them are hard to come by also, and working ammunition is rare and would only be used when necessary. In fact, it shouldn’t come as a surprise when many survivors of the now wasteland landscape carry melee weapons as well to preserve the little they have for ammo. Meanwhile, there definitely wouldn’t be any tanks or airplanes (simply finding a still-working civilian car with enough gasoline would already be pretty lucky), and projects simply wouldn’t exist, no one would waste much-needed resources, manpower, and energy building junk. Instead, teams would be out trying to salvage what they can from the remnants of civilization, as well as trying to fight off the thieves and raiders of other teams that relying on stealing what others have found. If they’re going to use those resources, you can bet big time they’re going to be very selective and very careful with regards to what they create.

Technology would also be very rare and hard to come by, but it would be there for those going through the effort to find it. However, forget about having supercomputers, military satellites, and robotic drones. Forget about having tanks, airplanes, and helicopters. Armies of the post-apocalyptic world now use civilian cars that have makeshift metallic armor panels and plates on them, and use civilian hunting rifles, sawn-off shotguns, and pistols rather than heavy, beefy machine guns and assault rifles. You’re not going to see very much in the ways of military grade equipment. The number of NPCs would also be limited. Teams aren’t going to have million-man armies, they’ll be lucky if they can get a raiding party of thirty people together for an attack on a town, and maybe only half of them would be carrying guns, and maybe only a fifth of them would be actually carrying Pokémon.

Most Pokémon may not be 100% fighting fit either. They’re struggling to find food, and trying to avoid becoming another Pokémon’s or human’s next meal. Because of that, Pokémon may be very drawn toward a human that looks like they’d be willing to take care of them and give them food. Other Pokémon may be starving, and don’t see a human as a companion, they see them as a meal instead. I would tend to think weaker, unevolved Pokémon would be the ones that would be trying to find trustworthy humans, while fully evolved Pokémon are the ones that would rather eat a human than make friends with one.

I won’t deny I like these kinds of settings, they really bring out character personalities, put pressure on the characters. and try to highlight the sense of urgency, survival, and the struggle for hope. Resources, weapons, and things like Pokémon are scarce, and aren’t things to be flung around and wasted so easily and recklessly. Knowing how difficult it is to raise Pokémon and take care of them, the death and loss of a Pokémon would be tragic.

But yeah, I wouldn’t have suggested this if I didn’t think it would work. But I think this could.

Dr Scott
04-22-2011, 12:07 AM
I feel like we've done -- all of this before.

Medieval was done, Lus, just not when you were around. I think Team RP II did something medieval. Granted, it wasn't done very successfully ...

I agree with Lus's points on the pirates thing. A Charizard would utterly demolish a ship, etc.

As for colonizing ... you'd need to keep on the goal, or people will be lost.

Personally, I think we need something with a constantly evolving storyline to keep people interested and with things to do. Perhaps inputting 'chapters' that change the whole landscape of the RP from time to time, so we don't have people lost for things to do or getting bored with the current landscape. Remember, we're NOT catering to the same 5 people that always RP together, we're catering to the forum as a whole.

It seems like things would be much easier if we could just take out Pokemon.

EDIT: Neo, you always go to the post-Apocolyptic setting xD ... I know a few people that would be turned off on the premise alone, as it's been done to death.

Lusankya
04-22-2011, 12:18 AM
I feel like we've done -- all of this before.

Medieval was done, Lus, just not when you were around. I think Team RP II did something medieval. Granted, it wasn't done very successfully ...

I agree with Lus's points on the pirates thing. A Charizard would utterly demolish a ship, etc.

As for colonizing ... you'd need to keep on the goal, or people will be lost.

Personally, I think we need something with a constantly evolving storyline to keep people interested and with things to do. Perhaps inputting 'chapters' that change the whole landscape of the RP from time to time, so we don't have people lost for things to do or getting bored with the current landscape.

It seems like things would be much easier if we could just take out Pokemon.

Ok, so once, a really long time ago. XD Doesn't mean it's not worth another shot now. Dare I say most people who will participate in this RP don't remember than one or remember it well?

Also, I finished up my backstory draft. It's really just a skeleton at this point.

Silence. A deafening quietness. Blackness. A blinding darkness. The universe was formless and empty, and darkness hovered over the deep. And yet, even here, there was life. The Primeval Ones, the Nether Gods, were the first to rise from the primordial void.

It was an interminable period before the first spark of intelligence could light the darkness. Maezria was the first of the Nether Gods to develop mind. A long time passed in which the universe continued, seemingly still without awareness.

I think, therefore, I am. This was the first thought. And as the light of contemplation shone for the first time through the void, he chose to believe in his own existence. This was the first decision.

The second was to awaken Maezria’s compatriots. One by one they too developed the spark of sentience, and forged for themselves an identity in the formless vacuum. But it did not remain so for long. Having decided to believe in their own truth, the Nether Gods set out to expand that truth. Exercising their power, they reached into the dark and began shaping it. The formless universe was given aspect, and the laws that would govern it until the end were set in place.

Soon the void was filled with worlds, and on the worlds there was life. The gods experimented with countless planets and seeded them innumerable times. Most failed, and yet a few succeeded. Among these was one world created by the youngest of the Nether Gods, Arceus. His world was filled with his creations, that crawled and slithered and flew and swam across all its parts, from highest peak to deepest cave. And he called these creatures Pokemon, his children.

Arceus’s success did not go unnoticed. The other Nether Gods flocked to his world, to witness the symphony of life that played across its surface. Soon they began to experiment on the world itself. Although wary, Arceus allowed their presence.

In time Arceus’s world was filled with the creations of many of the gods. And these creations often came into conflict with each other. The first wars took place on the surface of this new world, and time and time again the Pokemon stood triumphant. The other gods became resentful of his success, and tried to imitate him on their own worlds. Yet invariably, these imitations failed, and they returned to Arceus’s jewel.

Then, an unexpected event. A new race emerged on the world, one that was the creation of none of the gods. This race, profoundly intelligent yet naďve, gazed wide-eyed into their new world. Soon they came into conflict with the Pokemon. Yet Arceus saved them from extinction, for they were the first to have risen out of the universe itself like the Nether Gods, and gave them the spark of the divine that allowed them to see the universe as it could be, making them his own.

This act outraged the other gods, and resentment soon turned into seething anger at Arceus’s daring to give others that power which had belonged solely to them. The gods attacked Arceus, waging war upon him and his creations to punish him for his transgressions.

Yet in what was the blink of an eye to the gods, the new creatures, called humans, spread out all across their world, building a mighty empire based on their own creations yet living in harmony with the Pokemon. In the instance between their enlightenment and the first attack on their enlightener, they had created an entire civilization and developed their own power. Arceus, recognizing that he could not defeat the other gods alone, recognized the incredible quickness of the humans. He selected a single being from the teeming masses of the human race to be his avatar, who could channel the entirety of his power.

Armed with the power of a god and the speed of thought of a man, the avatar attacked and slew the Nether Gods in a great battle that caused the stars to tremble, and sealed their corpses in the deepest recesses of the earth. But the world was left a barren place from the war, life clinging only desperately. So he set out to bring the world back to life, walking across its surface and calling back the spheres of ecology that made the world so great. And for this he became known as the Lifemaker. The world was born anew, and for a time, it was good.

It was not long before humanity’s civil societies fell victim to vanity and corruption. With each generation that passed, the memory of what the Lifemaker had done faded. And so he was betrayed by his most trusted friends, slain in the great halls of the city he had built, and his essence scattered across the entire world. This was the start of a great war between man and Pokemon, whose memory of the ancient past never faltered. But humanity had changed since the dawn of the world, when they had been on the edge of extinction. Armed with the scattered remnants of the Lifemaker’s power, they seemed poised to defeat Arceus’s creations.

It was then, in an act of desperation, the legendaries unleashed the Forever Storm. With the balance of nature already permanently damaged, it was a simple task to tip the world over to eternal turmoil. Hurricane-like conditions swiftly spread across all the world, and humanity soon fell back into the primitive darkness from which they came.

Eons passed, and with each generation man died a little more. It was not until he was once again at the edge of extinction that the legendaries took pity on him. A few of the legendaries, wielding the power of the Lifemaker that had once belonged to their creator and which they had wrested from the humans, descended back to the world, and calmed the storm.

It was in this way that humanity began rebuilding their societies once more. Across the world, new civilizations sprang up, each guarded from the Storm by a single legendary.

Points of interest:

Setting is fantasy, but rather malleable at this point. Technological level is also rather malleable. We have a potential backstory for magic powers if we want them. I'm imagining a situation where each team controls a single nation, so teams start the RP running, without having to spend time building up their armies, gathering followers, etc, although we could just as easily have teams start as small organizations existing within a political structure, or have a post-apocalyptic scenario as Neo suggested with a little modification. The legendary guardians are points of contention, to fight and protect, and killing a guardian is a heavy blow to any particular team. Also, the corpses of the Nether Gods could also be something to fight over.

There's probably some spelling and grammar errors in there somewhere too. What does anybody think about it?

Neo Emolga
04-22-2011, 12:22 AM
Personally, I think we need something with a constantly evolving storyline to keep people interested and with things to do. Perhaps inputting 'chapters' that change the whole landscape of the RP from time to time, so we don't have people lost for things to do or getting bored with the current landscape. Remember, we're NOT catering to the same 5 people that always RP together, we're catering to the forum as a whole.

We could do that. Some people might have trouble trying to catch up with what chapter the storyline is up to, but it is something that could be done. However, if each new chapter summarized what happened in the prior chapters, I think it would work, and we wouldn’t need Cliffs Notes for everything.

It seems like things would be much easier if we could just take out Pokemon.

True, I dare say we could do that. It would feel funny not having them, but I’ve seen plenty of non-Pokémon RPs turn out successful.

So, if we chopped out Pokémon completely, what kind of RP would you go for?

EDIT: Neo, you always go to the post-Apocolyptic setting xD ... I know a few people that would be turned off on the premise alone, as it's been done to death.

Yeah, I know. Just throwing it out there as a possibility, since it does fit a lot of the parameters people are looking for. I definitely know there would be a handful of naysayers when it came to doing that again.

Dr Scott
04-22-2011, 12:30 AM
@ Lus : Background works fine, but what are the goals? I think we're past "each team has their own goals," because people find it hard to mold their story themselves and easily get bored with what can seem like pointless posting.

@ Neo : We could do every setting far easier because we wouldn't have to balance for Pokemon. Pirate setting? Much easier to do. Medieval? While I don't agree that we should make it 'realistic,' but it would cement humans as the most powerful creatures on the world and be MUCH easier to do.

My second choice for a WAR RP, when it comes to backgrounds, (my first is silly and was posted somewhere in this thread) would be Japanese / Chinese with everything from Samurai to Ninja to Warrior Monks to, hell, chi masters ... (Could throw in some Jade Empire -- amazing game).

If we were more active I'd say have two RPs ...

Edit: Since only three of us are talking, I think it'd be easier to do it in AIM.

Neo Emolga
04-22-2011, 12:40 AM
@ Lus : Background works fine, but what are the goals? I think we're past "each team has their own goals," because people find it hard to mold their story themselves and easily get bored with what can seem like pointless posting.

Lus’s premise, my only thing about it is Arceus again. So many RPs make him the star of the show. The presence of gods also, not really too crazy about that.

@ Neo : We could do every setting far easier because we wouldn't have to balance for Pokemon. Pirate setting? Much easier to do. Medieval? While I don't agree that we should make it 'realistic,' but it would cement humans as the most powerful creatures on the world and be MUCH easier to do.

Hey, I’d be cool with pirates minus the Pokémon. Medieval would also work, but to me, pirates and swashbuckling is a bit more rare and unique. Not to mention yeah, we’ve done Medieval RPs in the past.

You’re right though, if you pull out the Pokémon, it just does feel like more possibilities open up once the disaster-unleashing creatures are gone. Some people might think its sacrilege to take Pokémon out of the WAR RP, but I think maybe its about time we give it a shot.

My second choice for a WAR RP, when it comes to backgrounds, (my first is silly and was posted somewhere in this thread) would be Japanese / Chinese with everything from Samurai to Ninja to Warrior Monks to, hell, chi masters ... (Could throw in some Jade Empire -- amazing game).

Normally I’d say yes, but we kind of did something similar to that last year. But if most people really like that idea, I’d be okay with slapping on some ninja garb. :P

k_pop
04-22-2011, 12:57 AM
Just so you know other people are still reading this...

Um, while the pirate idea does sound interesting, I'm gonna say just what Neo expected and say it would feel kinda weird to not have Pokemon in it. ^^' Or, OMG! You wanna take Pokemon out of the PokemonElite2000 WAR RP? =O

XD

And yeah, we had Samurai last year, but there were also robots and wizards. There weren't a whole lot of limitations and it seemed to go kinda wonky. :confused:

Lusankya
04-22-2011, 01:01 AM
Lus’s premise, my only thing about it is Arceus again. So many RPs make him the star of the show. The presence of gods also, not really too crazy about that.

Well Arceus is pretty much out of the picture, having given his power to the Lifemaker. The gods are also dead. XD There's not going to be much divine intervention, which was kinda the whole point of killing them all.

@ Lus : Background works fine, but what are the goals? I think we're past "each team has their own goals," because people find it hard to mold their story themselves and easily get bored with what can seem like pointless posting.

@ Neo : We could do every setting far easier because we wouldn't have to balance for Pokemon. Pirate setting? Much easier to do. Medieval? While I don't agree that we should make it 'realistic,' but it would cement humans as the most powerful creatures on the world and be MUCH easier to do.

My second choice for a WAR RP, when it comes to backgrounds, (my first is silly and was posted somewhere in this thread) would be Japanese / Chinese with everything from Samurai to Ninja to Warrior Monks to, hell, chi masters ... (Could throw in some Jade Empire -- amazing game).

If we were more active I'd say have two RPs ...

Edit: Since only three of us are talking, I think it'd be easier to do it in AIM.

I dunno what would be reasonable goals, I was hoping to get some input in from team leaders for that.

Neo Emolga
04-22-2011, 01:10 AM
Just so you know other people are still reading this...

Um, while the pirate idea does sound interesting, I'm gonna say just what Neo expected and say it would feel kinda weird to not have Pokemon in it. ^^' Or, OMG! You wanna take Pokemon out of the PokemonElite2000 WAR RP? =O

XD

And yeah, we had Samurai last year, but there were also robots and wizards. There weren't a whole lot of limitations and it seemed to go kinda wonky. :confused:

Thing is, the presence of Pokemon make it hard to tap into genres we haven't done before. The little buggers are too powerful in most cases.

But yeah, I agree, we did samurais last year, something new would be good, and I think the pirates idea can do that.

Well Arceus is pretty much out of the picture, having given his power to the Lifemaker. The gods are also dead. XD There's not going to be much divine intervention, which was kinda the whole point of killing them all.

I dunno what would be reasonable goals, I was hoping to get some input in from team leaders for that.

Well, the RP is still heavily saturated by Pokemon legendaries, so humanity, especially after being thrown into ruination, really play second fiddle to them. Most people aren't too crazy about having to be the betch of Lugia, Ho-oh, Rayquaza, and so on.

Lusankya
04-22-2011, 01:16 AM
Thing is, the presence of Pokemon make it hard to tap into genres we haven't done before. The little buggers are too powerful in most cases.

But yeah, I agree, we did samurais last year, something new would be good, and I think the pirates idea can do that.



Well, the RP is still heavily saturated by Pokemon legendaries, so humanity, especially after being thrown into ruination, really play second fiddle to them. Most people aren't too crazy about having to be the betch of Lugia, Ho-oh, Rayquaza, and so on.

Which could easily be a potential goal. An independent humanity, free from having to be guarded by Pokemon. At the same time, I was imagining that most of the legendaries would be dead at the start of the RP, with only the few that are claimed by the teams being alive. That would also eliminate the whole "going to catch the legendaries" thing that slows down the RP since there'd be none available to catch. It also keeps them as a easily identifiable goal of inter-team conflict.

Shen
04-22-2011, 01:17 AM
I feel like we've done -- all of this before.

EVERYTHING has pretty much already been done before, Scott, so that argument about doing something new isn't really gonna work as well anymore. We're pretty much scraping the bottom of the barrel with unique ideas. What would make more sense is to try a used idea and add a unique factor to it to make it fresh and inviting to people. Personally, I don't have any ideas or suggestions yet x3

It seems like things would be much easier if we could just take out Pokemon.

Sorry, Scott, Neo, but honestly, this wouldn't feel like the PE2K War without Pokémon, as Kris said. I know they limit what genres we can do, but that's the challenge we face. If we do something without Pokémon, it's just a WAR that's hosted on PE2K. It isn't the PokemonElite2000 Forums WAR.

But again, that's just my opinion.

k_pop
04-22-2011, 01:24 AM
Oh well, I think I've been more opinionated than normal for some reason. ^^' Mayhaps I'll watch what happens from here on in. Will most likely be taking part in whatever the chosen judge decides on anyway. :silly:

Hey, if people really are against a RP without Pokemon, could always do a race around the world. XD

Lusankya
04-22-2011, 01:42 AM
Oh well, I think I've been more opinionated than normal for some reason. ^^' Mayhaps I'll watch what happens from here on in. Will most likely be taking part in whatever the chosen judge decides on anyway. :silly:

Hey, if people really are against a RP without Pokemon, could always do a race around the world. XD

For someone who's being more opinionated than normal you aren't awfully opinionated XP

Sorry, Scott, Neo, but honestly, this wouldn't feel like the PE2K War without Pokémon, as Kris said. I know they limit what genres we can do, but that's the challenge we face. If we do something without Pokémon, it's just a WAR that's hosted on PE2K. It isn't the PokemonElite2000 Forums WAR.


/agree

Dr Scott
04-22-2011, 01:50 AM
Everything HASN'T been done, people just restrict themselves with the same ol' concepts, which obviously ... restricts them. If this was the Simpsons then I'd agree, but it's not. :P. Though I'd agree that to appeal to you picky chaps we're going to have to do the 'same ol' with a new twist.'

If we HAVE to have Pokemon, ground them in realism. Keep the looks, drop the powers. A Sandshrew can dig, but can't cause earthquakes. A Houndoom is just a scary dog. A Pidgey is a bird. People catch Magikarp for food and tell their kids to watch out for Sharpedo.

NES2
04-22-2011, 02:00 AM
You keep on saying Pokemon would end up being excluded in a colonial setting, but in reality they would be the centerpiece of the RP. Pokemon are useful for surviving and fighting wars in the New World for their powers, and the faction who can control the Pokemon controls the New World. Also, I'm pretty sure most people could befriend the basic evolutions of Pokemon and evolve them from there, getting around the whole battle and capture situation. This would mean only 1 or 2 Pokemon companions would be feasible, but this works too because it makes the Pokemon-human relationship more special whereas with 6 Pokemon you would maybe have 1 important ones and 5 that are never used.

It also allows for a pirate setting in the first place, since piracy really emerged as a part of colonial culture. Also, it would allow for a unique war dynamic, since colonists won't have the armies of the Old World to fight their battles for them, making every citizen important during Team Conflicts.

Lusankya
04-22-2011, 02:05 AM
You keep on saying Pokemon would end up being excluded in a colonial setting, but in reality they would be the centerpiece of the RP. Pokemon are useful for surviving and fighting wars in the New World for their powers, and the faction who can control the Pokemon controls the New World. Also, I'm pretty sure most people could befriend the basic evolutions of Pokemon and evolve them from there, getting around the whole battle and capture situation. This would mean only 1 or 2 Pokemon companions would be feasible, but this works too because it makes the Pokemon-human relationship more special whereas with 6 Pokemon you would maybe have 1 important ones and 5 that are never used.

It also allows for a pirate setting in the first place, since piracy really emerged as a part of colonial culture. Also, it would allow for a unique war dynamic, since colonists won't have the armies of the Old World to fight their battles for them, making every citizen important during Team Conflicts.

More like it makes humans irrelevant. Again, why would Pokemon listen to a bunch of colonists armed with muskets that can barely hit something 5 feet away? It's not like colonists can chain up Pokemon and force them into little tiny balls at will. In any low-tech setting it's not possible to have any reasonable friendly relationship between people and Pokemon without magic powers. The presence of Pokemon really just makes the whole colonial aspect irrelevant when it comes to fighting, and I doubt most people here are that keen to get into the political and socioeconomic aspects, so a non-fantasy colonial Pokemon RP would really not be much different from any other low-tech Pokemon RP.

NES2
04-22-2011, 02:10 AM
The reason small Pokemon would pair with colonists is simple: Protection.

I did say there were natives in this land, and they have a near 100% diet of Pokemon. Unlike the natives, the colonists do not want to eat them and both races benefit from the colonists presence as they drive out the natives wherever they go, not to mention feed the Pokemon and protect them from other predators.. So naturally, the Pokemon have entered into a symbiotic relationship with humans in the quest for survival.

Remember, Pokemon are smarter than your average cow.

Lusankya
04-22-2011, 02:20 AM
The reason small Pokemon would pair with colonists is simple: Protection.

I did say there were natives in this land, and they have a near 100% diet of Pokemon. Unlike the natives, the colonists do not want to eat them and both races benefit from the colonists presence as they drive out the natives wherever they go, not to mention feed the Pokemon and protect them from other predators.. So naturally, the Pokemon have entered into a symbiotic relationship with humans in the quest for survival.

Remember, Pokemon are smarter than your average cow.

... so how do natives kill and eat Pokemon?

Shen
04-22-2011, 04:52 AM
If we HAVE to have Pokemon, ground them in realism. Keep the looks, drop the powers. A Sandshrew can dig, but can't cause earthquakes. A Houndoom is just a scary dog. A Pidgey is a bird. People catch Magikarp for food and tell their kids to watch out for Sharpedo.

So make Pokémon...not Pokémon. There'd be little use to most of the Pokémon. No such thing as Electric-Types (save the electric eel things), no Fire-Types, no Dark-Types, no Psychic-Types, etc. Pokémon like Drowzee, Reuniclus, Gengar, Spiritomb...they can't even exist without the abilities and powers they have as a Pokémon. You're basically saying that most of the Pokémon that affect the world because of their powers essentially become...useless, good only for eating and pooping :P

I admit, a bit more realism would definitely help, but why not just...tone down the strength of the abilities? This would really make sense with some ideas that have been offered, especially since most of the ideas offered happened to have timelines in the past, rather than the present or future.
Hyper Beam, for instance, could be a move that was evolved (heh, Darwin and Pokémon joke rolled into one) a couple centuries later, near the present in the Pokémon world. So, in essence, this could remove any moves with, say, 100+ Base Power (meaning tossing a Golem onto a ship, say with a catapult, to use Earthquake and split the ship in two wouldn't be possible).

This removes part of the gripe about relying on Pokémon, without entirely removing them from the RP or ruining the very concept. It also removes the desire to have more than a couple companions at most with someone as they're not as useful all together as in the modern Pokémon world. They'd still be damn useful to have along, though.

Lusankya
04-22-2011, 01:42 PM
Rather than remove moves, we could just tone down the power of the moves. Also, ignore the BS from the Pokedex about how Pokemon are insanely, ridiculously powerful (i.e. Machop can throw 100 people, uses Gravelers for weight-lifting).

Alternatively, I have suggestions for two other plot types (some credit due to Scott):

1. Make it game-style. Think Portal. Everyone wakes up in a strange facility without knowing where they are or how they got there, and have to work as a team with their Team to finish objectives on levels, competing against the other teams for victory. I'm imagining this taking place in an enormous facility that can simulate almost any environment, from Orange Islands in the 1700s to post-apocalyptic wasteland.

Comments: Primarily a Player vs Environment RP, but you still have to compete against the other teams, and it's in everyone's ultimate interest to get out of the game. This would be a radical departure from past Team RPs and would require a lot of self-control and creativity from the RPers and likely a lot of work from the RP master. In addition, the theme of the Teams would be greatly reduced in influence. Would require a lot more teamwork and interaction between team members than usual.

2. Make Pokemon the bad guys. Whether they be intelligent empire-building human slavers, or just wild animals that are a threat, or even something that helps humans but in a way that they don't like (i.e. parent saying "It's for your own good!", and the child rebelling).

Comments: This gets rid of the problem of Pokemon being overpowered in Player vs Player fights. Also would make the RP more PvE. My background draft would work decently for this as humans are relying on Pokemon that once wiped them out to survive. May not attract newbie RPers.

So, any opinions?

Neo Emolga
04-22-2011, 10:23 PM
Rather than remove moves, we could just tone down the power of the moves. Also, ignore the BS from the Pokedex about how Pokemon are insanely, ridiculously powerful (i.e. Machop can throw 100 people, uses Gravelers for weight-lifting).

This is something I definitely think we need to do. Yeah, I agree, there is a lot of BS in the Pokedex. Hyper Beams and the like shouldn’t have the power of tactical nukes, either. In the case of a wooden ship getting hit with a Hyper Beam, it really should only do as much damage as if they were hit by a cannon ball.

1. Make it game-style. Think Portal. Everyone wakes up in a strange facility without knowing where they are or how they got there, and have to work as a team with their Team to finish objectives on levels, competing against the other teams for victory. I'm imagining this taking place in an enormous facility that can simulate almost any environment, from Orange Islands in the 1700s to post-apocalyptic wasteland.

Comments: Primarily a Player vs Environment RP, but you still have to compete against the other teams, and it's in everyone's ultimate interest to get out of the game. This would be a radical departure from past Team RPs and would require a lot of self-control and creativity from the RPers and likely a lot of work from the RP master. In addition, the theme of the Teams would be greatly reduced in influence. Would require a lot more teamwork and interaction between team members than usual.

I’m guessing it would be kind of like a virtual world? It would be kind of funny to see it done like TimeSplitters, where each new stage (or chapter in this case) is a totally different period in time with its own objectives, and each chapter/time period has its own collective objectives toward some bigger goal. For instance, in Chapter 1, teams are Special Forces units of militaries in a modern day setting, then in Chapter 2, teams become gangsters and mobsters in a Chicago 1930s like setting, and then in Chapter 3, they’re suddenly turned into galactic empires far into the space age future. The only issue is storyline, and anyone who falls behind is going to have a dickens of a time trying to catch up.

I do admit, it probably would need some serious tweaking around. I would have to say I favor the pirate idea more than this though, but I’m just throwing it out there.

2. Make Pokemon the bad guys. Whether they be intelligent empire-building human slavers, or just wild animals that are a threat, or even something that helps humans but in a way that they don't like (i.e. parent saying "It's for your own good!", and the child rebelling).

Comments: This gets rid of the problem of Pokemon being overpowered in Player vs Player fights. Also would make the RP more PvE. My background draft would work decently for this as humans are relying on Pokemon that once wiped them out to survive. May not attract newbie RPers.

Eh… can’t say I support this at all. From what I’ve noticed, RPers almost never have themselves badly losing (if at all) in PvE situations. RPer characters would be meat grinders of Pokémon, not to mention RPs are way more fun when RPers are plotting and planning against each other.

NES2
04-22-2011, 10:26 PM
Maybe we could just use an already existing setting in the Pokemon World instead of stressing over the billions of different worlds we could use. This IS a Pokemon forum after all, so the regions that already exist could work. Here's a plot idea revolving around a concept I haven't seen yet. Hopefully you will consider it.

The Unova Pokemon Transfer System started out as a way to benefit the citizens of Unova by allowing Pokemon to be imported from miles away. Unova was a region isolated by distance from the rest of the world, and most Pokemon were foreign to Unova before it. Years of research and hard work by Professor Andrew Park and his team finally resulted in the creation of such a machine however, changing Unova's fate forever. While it's usage allowed trainers to finally receive Pokemon previously unobtainable in Unova, it also allowed for a devastating side effect.

The PokeTransfer allowed the first invasive species to be introduced to Unova soil.

The problem was caused by humanity. Some released decided they did not care for the new Pokemon and released them unwittingly into the wild. Others escaped from cruel trainers who had attempted to sell the Pokemon on the black market. Whatever the case, over time these species of foreign Pokemon found their way into the wild, and began to survive in Unova on there own.

One year after the first Pokemon were transfered Unova faces an ecological crisis. The Pokemon from Kanto, Johto, Sinnoh, and elsewhere that were introduced into the wild have reproduced rapidly and grown in population. While they have adapted and come to control the eastern half of the region, the native Pokemon of Unova have been devastated by the introduction of new species. Competition for food and territory has resulted in the increasing plight of native Unova Pokemon, who have not been able to adapt to the new species as rapidly as their competitors. Many species such as the Pidove and Seawaddle have become endangered in the wild as a result of Fearow that hunted on them, and many more are at risk. As a result, the PokeTransfer machine was shut down by the Unova EPA, and no more Pokemon were allowed to be imported to the region without government consent.

But the damage was done, and there was little the EPA could do to reverse it. With little choice left, the EPA had two options: Allow Unova's native Pokemon to die or to begin the extermination of nonnative species. Both options meant disaster, but the EPA chose the second.

The decision proved a disastrous one.

The people became divided over what course to take, and the idea of Pokemon murder became so controversial that it resulted in Unova's collapse. Numerous factions all had their own opinion on how the matter should be resolved, and as a result the region was split. Eventually small skirmishes started between the factions who tried to enact their policies, and eventually the entire region was engulfed in a civil war. Though Unova's government still existed, it was powerless to stop the fighting in the region.

Returning to the present, Unova is now ravaged by widespread chaos and anarchy. Unova's enviromental crisis continues to worsen, and Unova's native Pokemon are helpless to stop the ever growing masses of invasive Pokemon. Unova need stability, and many have rallied behind one of the factions in hopes that they can bring order back to Unova. Once again the conflict of ideals and truth has split Unova, and only time can tell whether it shall end...

Dr Scott
04-22-2011, 11:15 PM
Weakened Pogeys would be the next best step.

I think we need more than just Team v. Team v. Team, because that's (once again) been done to death and there's only so much you can do with it. Honestly, I think only a small majority of the people truly love those kinds of RPs (where that's ALL it is) and so only 4 people end up with all the posts / storyline / whatever. Everyone else just gets lost and give up, or decide there's nothing they can do and give up. It's all well and good for the four, but this is WAR, and as such should be catered to a vast majority's tastes. That way everyone has an equal shot to make points.

PvE, PvEnvironment, PvEvP, whatever it takes to get more people involved.

Neo Emolga
04-22-2011, 11:25 PM
@ NES2

Your idea is good and original, but I don't think that kind of situation would escalate to the point where teams and people are killing each other over it. That would be like PETA causing arson and assassination, I don't think it would become that extreme.

Weakened Pogeys would be the next best step.

I think we need more than just Team v. Team v. Team, because that's (once again) been done to death and there's only so much you can do with it. Honestly, I think only a small majority of the people truly love those kinds of RPs (where that's ALL it is) and so only 4 people end up with all the posts / storyline / whatever. Everyone else just gets lost and give up, or decide there's nothing they can do and give up. It's all well and good for the four, but this is WAR, and as such should be catered to a vast majority's tastes. That way everyone has an equal shot to make points.

PvE, PvEnvironment, PvEvP, whatever it takes to get more people involved.

It really needs to be a combination of both Team vs Team AND Team vs Environment elements. That way, its flexible, has many issues and objectives for RPers to target, and not everyone is doing the same thing but it all comes together in one big picture. Some RPers will shift their concerns to what the other teams are doing, others will try to target some other storyline conflict element, and so on. I find the best way to make the most amount of people happy is to give people many different things to do, and give them many different options to select from. Variety is the spice of life, and there should be multiple central conflicts that all add up to one big picture. Meanwhile, having lots of side-objectives with their own unique challenges, benefits, and experiences is definitely a good source of creating interest in the RP.

Lusankya
04-22-2011, 11:52 PM
@ NES2

Your idea is good and original, but I don't think that kind of situation would escalate to the point where teams and people are killing each other over it. That would be like PETA causing arson and assassination, I don't think it would become that extreme.

Neo, I have bad news for you. (http://www.consumerfreedom.com/article_detail.cfm/a/154-take-a-bite-out-of-peta)

NES2
04-23-2011, 12:34 AM
Neo, I have bad news for you. (http://www.consumerfreedom.com/article_detail.cfm/a/154-take-a-bite-out-of-peta)

Does this mean I win? :dance:

But seriously, I thought the jump from environmental controversy to civil war was a bit awkward too. Is there possibly a way we could use this though? It would be a nice plot feature and give the teams something to fight over, since there is no real easy way to solve that type of problem.

Lusankya
04-23-2011, 12:47 AM
Well, first off exterminating the species that are dying off anyways doesn't make any sense. A second, there's no way they would go to civil war over it. Honestly, if you're going to have a civil war over something it better be a matter of life and death.

NES2
04-23-2011, 12:56 AM
They are exterminating nonnative species, not all species. Sorry, that was a mistake. Seriously, why would they want to shoot the last sea turtle? :lol:

Your right, it wouldn't explode into an issue that serious alone. But perhaps coupled with another controversy, perhaps an even more serious one?

Neo Emolga
04-23-2011, 04:46 AM
Neo, I have bad news for you. (http://www.consumerfreedom.com/article_detail.cfm/a/154-take-a-bite-out-of-peta)

Wow, okay, so they really did stoop that low. Freaking terrorists.

Anyway, in all seriousness, Lusankya is right, you wouldn't have a civil war of such magnitude over something like that.

I'm going to try a different tactic, one that bases itself around a power that RPers can use, but has a backfiring aspect to it. I'll see if there's some kind of draft storyline I can create out of it.

Dr Scott
04-24-2011, 02:56 AM
Neo, you don't want to run WAR and be a RP Judge too :P. Best for us to give ideas and let someone else make the RP.

Neo Emolga
04-24-2011, 03:35 AM
Neo, you don't want to run WAR and be a RP Judge too :P. Best for us to give ideas and let someone else make the RP.

Eh, I guess you're right, I'm kind of digging myself into that and getting a bit too ahead of myself. Even though I'd like to, I don't think I can handle both, and shouldn't be trying to.

I know we all kind of agreed not to make it modern day or any more into the future than that, it still seems like we've got a ways to go before really forging the idea that most people will feel comfortable with. Some things I feel most people would agree on are:

- Don't use the entire Pokemon planet as the setting. It's just... too much room, stick to one or two regions, AT MOST three. If you're making a whole new planet, stick to only making it a few continents.

- Don't make it purely an artifact hunt. If you're going to have mystical relics, make it so they're plentiful to find, and anyone can get their hands on them. And allow them to only bestow minor abilities, or bestow something that's part gift, part curse (they gain the ability to do something they couldn't do as a human, but lose the ability to do something normal humans can do, for example).

- Don't allow for projects, and force people to stay in the time period. Also, try to balance use of human weapons and Pokemon. While Pokemon have some pretty powerful attacks, that wouldn't stop skilled weapon masters from hitting them in weak-spots. Sure, a Charizard could fry an archer and his bow and arrows, but said archer could still hit that Charizard in the eyes.

Dr Scott
04-24-2011, 03:47 AM
I think the Pokemon with weaker powers idea was a good one, too.

KOR
04-25-2011, 07:44 AM
I've been writing something fairly massive in terms of an idea, sorta taking ideas from the different posts in here and suggestions to hopefully come up with something that can be at least a foundation or starting point. Its fairly flexible in terms of what to work with if people like what they see.

WAR RP

In the land of Aethor, Pokemon have been treated quite differently than those we once knew. Since word was recorded, the humans of Aethor had been at conflict with hostile Pokemon. They were stuck with only tools they could make with their hands. This barely fended off the monstrous Pokemon that assailed the humans. It is unknown exactly how long the humans fought the Pokemon, but a thousand years ago, a story has been told again and again of two brothers venturing off far into the south into what is now known as the Kanari Forest, a gigantic forest filled with a massive amount of Pokemon of all types surrounded by the Kanari Sands. What happened is unknown, but when they came back the humans were startled. One man seemed to wield the powers of Pokemon. He breathed fire, brought down lightning from the skies and commanded the sea. He was declared a Champion and known as the very first Pokeborn, one that has defeated a Pokemon and taken in its very soul and of consequence the very abilities that had destroyed humanity. This way humans could finally gain the power to defeat the monsters that held them down for generations. The other human was riding on the very backs of the Pokemon that had slaughtered humans. The human commanded the Pokemon as if they were the regular domestic animals humans had used for many years. He could ride on their backs, order them to use their abilities at his call and restrain them. The connection appeared so strong as if they were of one mind. This human however was feared to be taken control by the Pokemon. He was known as the Outcast and Poketamed. The derogatory term that Pokemon tamed the human and gained the connection with the Pokemon. Other humans thought this were a more peaceful way of solving the conflict between Pokemon and humans and they could live without any more bloodshed, thus sparking the conflict. The other brother, who had not seen his brother since he came back, was also outraged. The two brothers feuded, and fought. Their powers were matched as the Pokeborn’s variety of powers was able to counter the sheer amount of Pokemon the Poketamed commanded. In order to stay the extinction of humanity, the Pokeborn and Poketamed decided to take those that wanted to follow them and go start their own civilizations. The Poketamed went south closer to the Pokemon he had befriended along with the smaller portion of humans that were tired of the violence against Pokemon. The Pokeborn took the larger portion of humans that were tired of being oppressed by Pokemon North, where the Pokeborn could show them how to defeat the Pokemon and become Pokeborn.

The Poketamed and Pokeborn both led prosperous kingdoms. The Pokeborn dubbed their kingdom the Aethorian Imperium, and the Poketamed named their kingdom the Kanari Republic. During the lives of the original Poketamed and Pokeborn there was peace as both kingdoms grew and the founders taught others the techniques they had learned years ago. However, once they died it was not long before War broke out. As the kingdoms expanded more and more towards each other, conflict increased. What was once small skirmishes became full on battles. Pokeborn would get stronger as they felled the Pokemon of the Poketamed, but for every Pokeborn slain was another soul that would release the souls of Pokemon once captive back into the Kanari Forest to be tamed. However, it seemed that the longer the conflict went on, the weaker both side’s powers got until they finally flattened out. The titanic battles that destroyed the earth faded. Both sides were indeed formidable, but no one was even close to strong enough as the original Pokeborn and Poketamed or the first generation. Both kingdoms arrived at a stalemate as most battles ended in draws as did the very first one. There were those fed up with the multi-generation conflict and fled to the west into the swamplands known as Deneria. People from both sides joined together to form the small kingdom known as Free Deneria. Although more a statement, than a kingdom, the Pokeborn and Poketamed lived in peace. They taught each other the methods that had once divided them, although sacrificing some of their original power to learn the other side’s ways. They remained free of conflict, simply trying to live out their lives, while the other two kingdoms warred against each other in order to finally finish the conflict that was started a thousand years ago.

However, now Aethor has reached a critical point. In the south east, there have been more and more rumors of Pokemon unable to be tamed nor, have their souls drawn into the Pokeborn coming out of the Talvoth, the massive mountain looming over the Kanari Republic and Aethorian Imperium. Not only that but in the north west, Aethorian explorers discovered a series of rocky islands where the same Pokemon were found. Although only few returned and Kanari scouts in the south east were also killed, both kingdoms simply dismiss the tales of strange Pokemon attacking as scare tactics to divert forces and exploit weaknesses of the other kingdom. Free Deneria, separated from the islands and Talvoth, struggle to prove that this mysterious Pokemon threat could destroy all three kingdoms if they aren’t careful.

Powers:
Pokeborn: If you are a Pokeborn you have access to three different Pokemon “souls”. If you have the soul of a Pidgeot, you are given the ability of flight and quick attacks. Hybrid Pokemon such as Charizard or Bisharp will only give one soul “type”. For example if a Pokeborn has the soul of a Charizard he can either pick Flying or Fire. Each Pokemon type will be described with what it can do, but creativity and thinking outside of the box is encouraged as long as it isn’t overpowered. New souls may be obtained but this is a rare occurrence. As only the strongest Pokeborn in the Aethorin Imperium have more than 3 souls. This requires good RPing (not 0/10 posts for new soul). Most Pokeborn are overwhelmed by the wills of more than three souls inside of them at one time. Accquiring a new soul requires diligent mental training and a deep knowledge of one’s own abilities. Not only that but a Pokeborn must travel past the Kanari Republic into the dark forests and best one of the powerful feral Pokemon. Pokeborn’s abilities are not quite as adept as the skills of a Pokemon, but combining their own weaponry and armor with that of their skills

Poketamed: A bit more straight forward than Pokeborn. Essentially it is a telepathic connection with three different Pokemon. Poketamed can ride on Pokemon easily as well as issue commands without saying a word. This does diminish the Pokemon’s abilities though, however working together with the human opens up new possibilities and combinations with all three Pokemon working together. Just like obtaining a new soul, forming a new telepathic connection with a Pokemon is a strain on the mind and just like the Pokeborn, requires similar mental training and an already deep connection with their current three Pokemon. Then they must travel back into the forests and establish the mental connection with the fiercesome Pokemon.
Hybrid: There are two different types of Hybrids. Either a Pokeborn that learned the abilities of a Poketamed, or a Poketamed who learned the abilities of the Pokeborn. The former will only have 2 souls, but a single Pokemon companion. Then the latter will have only two Pokemon but one soul. Although they are able to use the powers of both Pokeborn and the Poketamed, their newfound powers aren’t nearly as adept as their current ones. While only having two Pokemon instead of three, their basic abilities as a Pokeborn make up for them. They can gain either new souls or companions, but through the same process as stated before.

Kingdoms:
Aethorian Imperium: Kingdom of the Pokeborn, they are the most industrial kingdom in Aethor. Although the Aethorian Imperium only has two major cities, these resemble capital cities of medieval times. Aethorian’s utilize all manners of medieval weaponry and armor. They also have access to many of the typical siege weapons and techniques found during the time period. The regular foot soldiers of the Imperium wear regular plate armor and wield swords and shields. The Pokeborn are no exception as they choose to wear anything from heavy leather armor to the heaviest amount of plate depending on their souls. The Imperium also has several outlying farming villages around its planes. Roads between the small villages and large cities are abundant and travel is easy.

Kanari Republic: The Kingdom of the Poketamed is more rural than the Imperium, but they are not without their own cities. They are smaller and only some buildings are made of stone, while the rest are made of finely crafted wood. Most soldiers in Kanari wear mail or leather as opposed to the heavy plate of the Imperium. The Kanari also have much less plate armor at their disposal than the Imperium. Their advantage lies in the fact they are much more in tune with being outside of their cities to gather food and supplies. They also have several villages, but they are more robust than the simple farming villages of the Imperium.

Free Deneria: Free Deneria isn’t necessarily rural as it is swampy. There are few cities, and the ones that are cities resemble rundown buildings more than anything. In the swampy environment there’s no way for there to be any solid structure. It does have the advantage of being obscure and hidden unless one is native to the swamplands. Most food is obtained by hunting the wildlife, as there’s almost no place to farm. Scattered across the swamplands are groups of huts of those that left their kingdoms to live peaceful lives. From time to time, gatherings are held in the towns near them for food and supplies. Deneria doesn’t have an army, but most are capable with the powers given to them. Most of the people in Free Deneria act as diplomats towards the other Kingdoms.

There's everything. It's not really "finished" or polished in any sort of way I just started writing away. I already have ideas for powers of the Pokeborn depending on which type they pick, nothing written down though.

NES2
04-25-2011, 12:30 PM
KOR, while this is a pretty great and original RP I would more than likely join if it was anywhere else on this forum, I have to remind you that the WAR TEAM need to be able to participate too. If there isn't a way they can be fit into the plot, then this RP can't work. Right now it doesn't seem the WAR TEAMs can really have a large part in the plot with this set up.

Nice try though. I recommend you run this RP as your own separate RP instead. If you do, I'll be the first PE2K member to sign up.

Neo Emolga
04-25-2011, 04:26 PM
I kind of have to agree with NES2 on that idea, KOR. It’s well thought out, but the WAR Teams have no place in the storyline, since the kingdoms and factions are already predefined. It would force the teams to have to join one of the already existing factions/kingdoms, which means they don’t have any place of command. Not to mention, there’s no room or place for the teams to come alive as their own entities. Like NES2 said, it would make a great standard RP, though.

Neo Emolga
04-25-2011, 05:15 PM
Double post, I know, but I didn't want to cram everything into one mega-sized post, and have it end up on the bottom of the last page. XP

Anyway, I came up with this after coming up with a few ideas.

The idea I had in mind is geared more around the parameters in Post #71, and uses ideas that reflect a lot of the themes you’d see in something like Pirates of the Caribbean (I only watched the first one and the trailers of the sequels to get some more ideas). There are also several conflicts at hand, and they’re all connected in one way or another, giving multiple things for teams and RPers to focus their attention on.

Overview of “Pirates of the Orange Islands” :P

In this RP, teams would either be bands of pirates, or would be like mercenaries and bounty hunters around the Orange Islands/Sevii Islands (the rest of the Pokémon world is essentially off-limits). Evil teams could attempt to steal, plunder NPC ships and towns, and rule with fear, while good teams would make their living off of hunting down criminals and basically taking on the contracts of good and honest intentions. WAR Teams would also have their own ships, acquired by however they’d like, whether they were stolen, purchased, built themselves, or whatever.

I would say teams should only have three active galleon ships at once. If a team loses a ship through whatever disaster befalls it, they can make/steal/buy another one, but they can only have a max of three ships at a time. This way, it's not such a big deal if they lose one and they won't get too attached to them.

Technology and weaponry would be very renaissance/colonial era, which yes, includes guns like muskets and blunderbusses, but as most of us know, they’re no more threatening than bows and arrows. Meanwhile, there would also be cutlasses, rapiers, cannons, and the like, plenty of weaponry to put Pokémon and humans on even ground. Also, unlike the games, medicines aren’t so advanced and there aren’t any Pokémon Centers to instant-heal Pokémon, so an injured Pokémon would need slower-working herbal medicines, and may be out of commission for a while.

Meanwhile, you have these storyline plots and conflicts working together:

CONFLICT #1 – THE ORANGE ISLANDS TRADE FEDERATION

Kind of like the Trade Federation in Star Wars, the Trade Federation in this RP is a large trade cartel, threatening to shut out independent merchants who aren’t a part of their union. They control a large portion of the region’s wealth, and have the ease of charging higher prices and can offer lower-quality goods to the public, as competition is low. Meanwhile, they are greedy, and rumors exist that any competitor that attempts to intrude on their business is quickly and surprisingly snuffed out by economic means, or by what many believe to be accidental death (which seems to be a bit too convenient in favor of the Federation to be coincidence). Because of their actions, many towns have been made poor. Their continued existence will mean the poor will keep getting poorer, and the rich will keep getting richer.

The Trade Federation also hires bodyguards and escorts to protect them and their naval convoys, especially large and/or valuable shipments. However, their major disadvantage is that the Federation is cheap and does not pay them very well, hitting their morale and their enthusiasm to uphold the Federation’s interests. In most cases, the Federation is very arrogant and hot-headed, thinking they’re above the threat of piracy.

How teams can interact with this

There’s plenty of grounds for a chaotic good team to pull Robin Hood-like antics against them, but chaotic evil teams can also strike at the Orange Islands Trade Federation to claim the goods and bounty for themselves. Lawful good teams will probably be out more to try and negotiate with them, or try to incite fair-competition on their own accord without the need of bloodshed, while lawful evil teams would probably be more out to ally themselves with the Trade Federation themselves and help them with their extortionist activities and claim a piece of the pie for themselves if they can.

CONFLICT #2 – THE UNDERWATER EMPIRE

Dysanica was once an ancient and mighty city-state that ruled in the Orange Islands and commanded sheer amounts of treasure, relics, and wealth. However, the acquisition of a prized artifact, the “Sapphire Heart” also known as the “Soul of the Sea,” changed everything. Legend spoke that whoever commanded the Sapphire Heart would gain the protection and friendship of the oceans, and they would rule a new empire. When Dysanica’s ruler, Queen Syra, used the Sapphire Heart, all of Dysanica and its people were submerged into the sea, and it caused many to believe the lost empire was destroyed because the Sapphire Heart was a trap, and Dysanica suffered for its greed and arrogance. However, the Sapphire Heart did not lie. Instead, Dysanica had become a hidden kingdom under the sea, its people having become mermen and mermaids, and its Queen being granted incredible power. The mermaids and mermen, collectively called the “Merfolk,” had the ability to temporarily turn into humans upon arriving on land, having only a small tattoo-like symbol on their back to designate they weren’t actually real humans. When they wanted to return to the sea, all they needed to do was jump into the water again, and would return to their real form. Nonetheless, it was extremely rare for Merfolk to be spotted in their true form, and even so, no one really knew where they came from.

After many years of hiding and existing only as myth, the outskirts of Dysanica had been discovered, and several of its treasures had been stolen by pirates and their water Pokémon. However, Queen Syra, realizing the kingdom of Dysanica was now discovered and would soon have some unwelcome visitors, came up with an idea to expand her already seemingly invincible empire of the seas. She used the power of the Sapphire Heart to magically enchant Dysanica’s treasures, jewelry, and so on, so that any human that touched them would be branded with the Dysanica Symbol on their back, and would become one of Dysanica’s Merfolk even without them realizing it until they submerged themselves into water.

After a lot of their treasures were baited and were allowed to be stolen, the “Merfolk Curse” spread as these treasures were exchanged from pirates to merchants and smugglers, and from them to their customers, usually rich and wealthy nobles. People didn’t realize the true nature of the curse until it had already affected quite a large amount of people. Now, these new Merfolk are subject to the will of Dysanica and Queen Syra. With the power of the Sapphire Heart in her hands, Queen Syra could unleash the irresistible siren’s call that has the power to summon all of Dysanica’s Merfolk to appear before her, and carry out her will.

How teams can interact with this

Teams can actually choose whether to RP a character that’s human, or one that’s a Merfolk because their character unknowingly came in contact with one of Dysanica’s cursed treasures. Having a Merfolk character has its perks and its disadvantages, however. As its perks, the character can turn into a mermaid or merman once they dive into water, allowing them to breathe underwater, travel from island to island without the need of a ship, and can also become superior fighters underwater as well. They can also become human again once they crawl onto dry land. The disadvantage is the Trade Federation (explained below) absolutely hates what Dysanica has done to their jewelry business, and doesn’t trust Merfolk at all. Other NPCs may also be wary of dealing with Merfolk, not sure if who they’re dealing with was just an unfortunate victim of the curse, or is one of Dysanica’s direct emissaries trying to do some other kind of underhanded deed to draw more people under Queen Syra’s dominion.

It’s up to Teams to decide what is to become of Dysanica and Queen Syra. Teams can choose to help hunt down the enchanted treasures to destroy them to prevent the curse from spreading, or they can simply become indifferent to it, though the curse isn't limited to just jewelry, and has been found to be on common gold and silver coins, causing not only a massive decrease in sales of jewelry, but also causing people to question their money and the coins of others, affecting business transactions in a badly negative way. Teams can also choose to confront Queen Syra and the Emissaries of Dysanica to attempt to stop them, but doing so is extremely difficult and is a double-edged sword. To even reach Dysanica, teams need to find some means to breathe underwater, and in this case, becoming one of Dysanica’s Merfolk is definitely not a good option due to the fact Syra can allure any of her own Merfolk into following her command. Meanwhile, they would need a good means to fight an army of Merfolk and the loyal water Pokémon, who would be very skilled at fighting underwater. In this case, Merfolk characters aren’t going to be very instrumental in carrying out this objective if the team wants to take it on.

Trade Federation VS Queen Syra and Dysanica

Queen Syra and Dysanica just simply want to affect as many people with the Dysanica Symbol as possible, and don’t discriminate between the rich or the poor, the powerful or the meek, or the good or the bad. However, the Trade Federation wants Dysanica destroyed and the curse broken, if possible. Sales of their jewelry business have dropped savagely, and merchants are very wary about handling new hauls of treasure, knowing many of their kind and their customers have been affected by what appeared to be innocent-looking valuables. However, the Trade Federation doesn’t have enough might on their own to fight Dysanica itself, and would need the help of a Team to accomplish this objective. Of course, however, the Trade Federation doesn’t trust Merfolk in the slightest, and will screen each mercenary and bounty hunter they employ to ensure they don’t have the Dysanica Symbol.

CONFLICT #3 – THE DEATHWATER PIRATES

The Deathwater Pirates are one of the most feared bands of pirates, but very few of those who have faced them have lived to tell the tale, and many times, the madness that has been put upon them because of the encounter has often lead to them being discredited.

As the legend goes, the Deathwater Pirates were a seafaring gang that sought the treasure of immortality and eternal life from a relic called Poseidon’s Cylix. While they managed to find the treasure and perform the ritual of drinking its water, they discovered the hard way that it was a trap, and the Cylix didn’t work the way they thought it would. While blessed (cursed actually) with eternal life, they still aged normally, even to the point of still living on as decaying, undead horrors that slowly grew to be driven by vampire-like urges. In time, they desired death in everything else around them, as they could not experience it themselves, and could only taste its sweet, tranquil release for a short moment when someone or something else passed on before them. Every time they felt death around them, it gave them dark feelings of bliss. Meanwhile, even their ships, their weapons, and their undead Pokémon were gifted with unholy powers. There are many tales of ships and crews disappearing and never being heard from again, and there are those that blame the Deathwater Pirates for this.

How teams can interact with this

It’s possible Teams can run into the Deathwater Pirates as an NPC encounter. The truth behind the Deathwater Pirates is they greatly regret drinking from the Poseidon’s Cylix, and simply want to pass onto the next life, even though they can’t on their own. Teams can try to find a way to break the curse, but it should be difficult. While the Deathwater Pirates would crave nothing more than to kill the characters of RPers, if the RPer characters show genuine interest in helping them remove their curse and show they may have knowledge as to how it can be done, they could make a temporary ally out of the Deathwater Pirates, which would be a formidable alliance. However, until they have proof and can show their plans are possible, the Deathwater Pirates will only attack and kill them on sight.

Good teams may be out to genuinely help the Deathwater Pirates, trying to piece together the puzzle and the myths of the Poseidon’s Cylix to help break the curse. Evil teams may try to lie to the pirates and present false but believable evidence, luring them on a wild goose chase just to use and exploit the cursed pirates for their own evil intentions.

Trade Federation VS Queen Syra and Dysanica VS Deathwater Pirates

The Trade Federation wants nothing to do with the Deathwater Pirates. The few members of the Federation that believe they exist avoid them at all costs, while the rest of the Federation believes its nothing more than a myth. Because the two would never work cooperate or tolerate the presence of one another, it’s impossible for a team to ally themselves with both the Trade Federation and the Deathwater Pirates, meaning they have to make an enemy of at least one or the other.

As for Queen Syra and Dysanica, the Deathwater Pirates are of no use to the empire of Merfolk, as they can’t be branded with the Dysanica Symbol. Dysanica does, however, know the secret behind the Poseidon’s Cylix, and are far more interested in obtaining that. With it, Queen Syra could use the Sapphire Heart to unravel the dark mysteries of the Cylix and disarm the curse, which would allow her to use it to give her and her followers eternal life without the disastrous effect that befell the Deathwater Pirates.

-----------------------

Yes, that’s my idea. I knew I said I didn’t want to get too plugged into running the WAR RP, but when I came up with that, I couldn’t help but toss it out there. I wouldn’t mind if it other people tossed in other Pirates of the Caribbean like themes in there, I just figured this would be a great way to get started.

KOR
04-25-2011, 06:48 PM
I didn't really write anything about the Teams because I didnt know which teams would be in the RP or anything about them so I didn't really have any sort of direction. My idea was that Teams would be working within kingdoms as different factions within kingdoms almost like political parties. While they are obviously working for their own kingdom, they would also have their own goals in terms of the other Pokemon threat, other Teams within a Kingdom (assuming there's more than 3 teams).

As far as the pirate RP, Im guessing Teams would each have an island or their own base that they would work out of, and they would interact with each other and the NPC factions and just see how it plays out?

Neo Emolga
04-25-2011, 08:29 PM
As far as the pirate RP, Im guessing Teams would each have an island or their own base that they would work out of, and they would interact with each other and the NPC factions and just see how it plays out?

That's a possibility, there are plenty of islands to choose from.

What I really think we need are more teams... >.>

KOR
04-25-2011, 11:22 PM
That's a possibility, there are plenty of islands to choose from.

What I really think we need are more teams... >.>
Yeah there's only two teams with any members, but hopefully as we get closer to WAR more people will join. Forum-wide announcement to garner some more attention perhaps?

Dr Scott
04-26-2011, 12:25 AM
Too much time to do anything but a basic outline :P.

- If I had to wait 2 months for the RP to start I'd get bored with the idea.
- The RP Judge should make ALL of the plot. And, I think the RP judge should be picked and then make the plot. I'd like, if anyone, to see Lussy try it out. New blood = good.
- A big part of the WAR RPs are the teams. Teams should be finalized before we worry about this :P.

Edit: Past that, I'd hate to be forced to share a boat with people, even if they were on my team. And one would think you'd be severely limited if you just stayed in the ocean. It works for a gimmicky RP, but I'm not so sure about a pure RP plot.

Neo Emolga
04-26-2011, 12:56 AM
Too much time to do anything but a basic outline :P.

- If I had to wait 2 months for the RP to start I'd get bored with the idea.
- The RP Judge should make ALL of the plot. And, I think the RP judge should be picked and then make the plot. I'd like, if anyone, to see Lussy try it out. New blood = good.
- A big part of the WAR RPs are the teams. Teams should be finalized before we worry about this :P.

Edit: Past that, I'd hate to be forced to share a boat with people, even if they were on my team. And one would think you'd be severely limited if you just stayed in the ocean. It works for a gimmicky RP, but I'm not so sure about a pure RP plot.

This is all really to give the RP Judge some ideas, and to see what people are interested in and what kind of RP they'd like to see. In truth, the RP Judge is not obligated to look at this thread at all, but it would be wise to.

And yeah, we badly need more WAR Teams. Plenty of people who usually take part in the WAR haven't joined one yet, but I have the feeling its because they're not too keen on the current teams, but don't really feel like making their own.

As for the RP, well, we could always include on other non-ocean based region into the mix. Plenty of conflicts could easily take part on the islands as well.

Lusankya
04-26-2011, 01:30 AM
It seems a little... too much of a rip from PotC, if you ask me :P To be honest I'm not a big fan of the pirate theme. Can't explain why exactly, it just seems insufficiently epic. That's a matter of personal opinion, I guess.

Each RPer would probably have their own ship. Having an entire team on one ship would get tiring very quickly. The other issue with the pirate theme, imo, is the fact that so much of the RP takes place while moving from place to place. In pirate movies so much of the interaction takes place out at sea, and so does actual piracy. Now considering that usually, moving consists of all of one post, I'm not seeing how piratey interactions will work. Most stuff will still happen on land would be my guess. I guess that's not that big of a problem anyways.

Also, >>join my team (http://pokemonelite2000.com/forum/showthread.php?p=3286428#post3286428)<< /shameless plug

Dr Scott
04-26-2011, 01:53 AM
It's also very early to be making teams :P. You started pretty early.

And a lot of the big names are either not here / as active or just don't want to make teams. Personally, I'm looking for a gimmicky team I like before I join anything. Also, back in the day, most of the big names participated. We need to pull in those outstanding members that for whatever reason are skipping over the WAR.

NES2
04-26-2011, 12:22 PM
You call that shameless!

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---------------->JOIN CATACLYSM NOW! GET FREE VIRTUAL CAKE! (http://www.pokemonelite2000.com/forum/showthread.php?t=113557)<------------

Neo Emolga
04-26-2011, 03:35 PM
Guys, guys, the effective marketing ploys are cute, but let’s try to get back on topic. :P

Rather than launching ideas into the air and then having them get shot down like clay pigeons, I was thinking of setting up responses in the form of what you would love to see in the WAR RP, what you wouldn’t mind seeing in the WAR RP (aspects you feel neutral about and think could go either way depending on how they’re used), and what you really, really don’t want to see in the WAR RP. That way, instead of ideas getting shot down in their entirety, whoever is going to judge this has a better grasp of what people do want and what they don’t want.

You don’t need to follow this particular format, but I think it helps a bit.

WHAT I’D LIKE TO SEE

The opportunity to RP something other than human (but maybe still have the option anyway as a fallback, just in case nothing jumps out at me). Having other races/whatever allows people to be creative and resourceful in interesting ways, and they give variety and extra dynamics to an RP. But please, at least explain how they came to be, even if it’s just a short paragraph. Also, try to keep them balanced as best as possible.
Anything set in a post-apocalyptic setting, a WWI/WWII/Vietnam era setting, or something around there. Some technology would be present, but not an abundance of cheap and overly dominating technology.
Powers that are cool and useful but aren’t excessive. Something anyone can get would be best, but what I think would be better is making people choose among a variety of special abilities, and once they selected, they would have to discard the others. That way, you don’t have people trying to obtain everything. Having it set up like classes in an MMORPG would be fine with me.
Settings and locations that break the mold. Other planes of existence, castles in the sky, underwater cities, fantastical realms, that kind of stuff. Even in a slightly modern time period, they would be cool to see in an RP anyway, even if most of the time they’re associated with fantasy.
Weapons/powers that can be linked or supplemented with Pokémon. What last year’s WAR RP did was pretty cool, I would use that as a good example. I don’t want to see the critters totally replaced, but I don’t want them to be the only attack option either. A mix of both would be really ideal.
Multiple conflicts at once, not just one that everyone has to focus on specifically. It gives RPers multiple things to focus on, and it allows for RPers to follow a different conflict in case one of them doesn't really catch on too well. The thing with the Trade Federation Vs Dysanica Vs the Deathwater Pirates in that last idea I put down is the kind of thing I'm talking about.

WHAT I WOULDN’T MIND SEEING

A medieval, renaissance, or similar-era RP. I still like the pirates theme and I wouldn’t mind some chivalry either, even though it wouldn’t be my top choice. But I would definitely work with it and be open to that kind of thing.
Samurai/ninja RPs and settings. We kind of had that last year, but I definitely wouldn’t start a riot if we had it again. Samurais and ninjas are still cool, along with the weapons they use. Just as long as it’s not samurai/ninja school. None of that Naruto stuff.
Mystery Dungeon RPs. Essentially anything where RPers create Pokémon characters in a world where no humans exist and Pokémon have built their own societies and civilizations (doesn’t necessarily need to follow the theme of humans being summoned from other world to become Pokémon on this one). My only reason for not putting this in the “What I’d Like to See” field is because the theme has been used quite a bit, but I think I could handle it again if the storyline is cool and well-thought out.

WHAT I REALLY DON’T WANT TO SEE

Extreme overuse of legendary Pokémon. I know many of them are cool, but let’s face it, every time they’ve been in an RP, they’ve robbed the spotlight and they have the tendency of never letting go. If the RP has them, ensure they’re only playing a minor supporting role, as in not being even introduced in the main storyline, and are only in it because an RPer went after them specifically.
Space-era RPs. We have certainly done enough of those and I’d probably yawn at the sight of another one.
Stuff earlier than the medieval era. PLEASE NO. I don’t want to be in an RP with warring tribal natives throwing spears at each other. I think I would die a little inside if I saw the RP was reduced to that.
School/academy RPs. Those who want a school/academy RP deserve extra homework from their real life school. I’ll be honest, I have no idea where the appeal in these kinds of RPs comes from.
Project lists. I’ve given them plenty of chances to prove they’re fun and useful in an RP, and they failed each and every time. Please, no more of that junk.
No artifact hunts. I’ve tried them in the past, they don’t do an RP any favors when people abandon the RP after all of them have been claimed, or care only about these trinkets and nothing about the actual storyline development.
Excessively powerful NPCs. Having the opportunity to take them down in an epic and challenging fight is always welcome, but NPCs that command extreme powers and are meant to be invincible/untouchable in the RP’s context is a major suckfest.
RP settings with either too much space or too little space. I really don’t recommend using the ENTIRE Pokémon world as the setting, if we’re going with that, or a world that’s just as enormous. There’s far too many regions now, and having RPers scattered so far away from each other diminishes RPer interaction. As for the opposite, having a bunch of RPers crammed in a small area only causes claustrophobia, and also ensures RPers just can’t break away from each other to have a little individual break time.

KOR
04-26-2011, 07:50 PM
What I'd like to see


Medieval era, I've never been in a WAR RP that's done a medieval era, so it sounds new
PvPvE There needs to be good interaction between teams but some sort of environment factor or other conflict so it doesn't get bland and just turn into teams trying to one up each other.
A medium/small sized world - It reduces boring travel posts and makes for quick interaction between RPers and Teams
Emphasis on special powers or Pokemon over weapons - No matter what era it is, there should be some sort of type of otherworldly power that keeps conflicts from being who has the bigger gun or larger army.


What I wouldn't mind seeing


A modern or post-apocalyptic era. Probably the next least done things in WAR. I don't mind these as long it doesn't turn into a project war.


What I don't want to see

Everything Neo said...Yup

bleepbloop
04-26-2011, 08:48 PM
Guys, guys, the effective marketing ploys are cute, but let’s try to get back on topic. :P

Rather than launching ideas into the air and then having them get shot down like clay pigeons, I was thinking of setting up responses in the form of what you would love to see in the WAR RP, what you wouldn’t mind seeing in the WAR RP (aspects you feel neutral about and think could go either way depending on how they’re used), and what you really, really don’t want to see in the WAR RP. That way, instead of ideas getting shot down in their entirety, whoever is going to judge this has a better grasp of what people do want and what they don’t want.

You don’t need to follow this particular format, but I think it helps a bit.

WHAT I’D LIKE TO SEE

The opportunity to RP something other than human (but maybe still have the option anyway as a fallback, just in case nothing jumps out at me). Having other races/whatever allows people to be creative and resourceful in interesting ways, and they give variety and extra dynamics to an RP. But please, at least explain how they came to be, even if it’s just a short paragraph. Also, try to keep them balanced as best as possible.
Anything set in a post-apocalyptic setting, a WWI/WWII/Vietnam era setting, or something around there. Some technology would be present, but not an abundance of cheap and overly dominating technology.
Powers that are cool and useful but aren’t excessive. Something anyone can get would be best, but what I think would be better is making people choose among a variety of special abilities, and once they selected, they would have to discard the others. That way, you don’t have people trying to obtain everything. Having it set up like classes in an MMORPG would be fine with me.
Settings and locations that break the mold. Other planes of existence, castles in the sky, underwater cities, fantastical realms, that kind of stuff. Even in a slightly modern time period, they would be cool to see in an RP anyway, even if most of the time they’re associated with fantasy.
Weapons/powers that can be linked or supplemented with Pokémon. What last year’s WAR RP did was pretty cool, I would use that as a good example. I don’t want to see the critters totally replaced, but I don’t want them to be the only attack option either. A mix of both would be really ideal.
Multiple conflicts at once, not just one that everyone has to focus on specifically. It gives RPers multiple things to focus on, and it allows for RPers to follow a different conflict in case one of them doesn't really catch on too well. The thing with the Trade Federation Vs Dysanica Vs the Deathwater Pirates in that last idea I put down is the kind of thing I'm talking about.

WHAT I WOULDN’T MIND SEEING

A medieval, renaissance, or similar-era RP. I still like the pirates theme and I wouldn’t mind some chivalry either, even though it wouldn’t be my top choice. But I would definitely work with it and be open to that kind of thing.
Samurai/ninja RPs and settings. We kind of had that last year, but I definitely wouldn’t start a riot if we had it again. Samurais and ninjas are still cool, along with the weapons they use. Just as long as it’s not samurai/ninja school. None of that Naruto stuff.
Mystery Dungeon RPs. Essentially anything where RPers create Pokémon characters in a world where no humans exist and Pokémon have built their own societies and civilizations (doesn’t necessarily need to follow the theme of humans being summoned from other world to become Pokémon on this one). My only reason for not putting this in the “What I’d Like to See” field is because the theme has been used quite a bit, but I think I could handle it again if the storyline is cool and well-thought out.

WHAT I REALLY DON’T WANT TO SEE

Extreme overuse of legendary Pokémon. I know many of them are cool, but let’s face it, every time they’ve been in an RP, they’ve robbed the spotlight and they have the tendency of never letting go. If the RP has them, ensure they’re only playing a minor supporting role, as in not being even introduced in the main storyline, and are only in it because an RPer went after them specifically.
Space-era RPs. We have certainly done enough of those and I’d probably yawn at the sight of another one.
Stuff earlier than the medieval era. PLEASE NO. I don’t want to be in an RP with warring tribal natives throwing spears at each other. I think I would die a little inside if I saw the RP was reduced to that.
School/academy RPs. Those who want a school/academy RP deserve extra homework from their real life school. I’ll be honest, I have no idea where the appeal in these kinds of RPs comes from.
Project lists. I’ve given them plenty of chances to prove they’re fun and useful in an RP, and they failed each and every time. Please, no more of that junk.
No artifact hunts. I’ve tried them in the past, they don’t do an RP any favors when people abandon the RP after all of them have been claimed, or care only about these trinkets and nothing about the actual storyline development.
Excessively powerful NPCs. Having the opportunity to take them down in an epic and challenging fight is always welcome, but NPCs that command extreme powers and are meant to be invincible/untouchable in the RP’s context is a major suckfest.
RP settings with either too much space or too little space. I really don’t recommend using the ENTIRE Pokémon world as the setting, if we’re going with that, or a world that’s just as enormous. There’s far too many regions now, and having RPers scattered so far away from each other diminishes RPer interaction. As for the opposite, having a bunch of RPers crammed in a small area only causes claustrophobia, and also ensures RPers just can’t break away from each other to have a little individual break time.
from what you said neo i really really really think you would love one piece, read the manga, its tentimes better than the anime XD but that's besides the point i haven't been keeping up witht the conversation but i really think a pirate theme, a more serious theme, would be exactly what we need. a medevil japan with samurai and ninja like you said earlyer would be fun too.....

Lusankya
04-26-2011, 11:01 PM
from what you said neo i really really really think you would love one piece, read the manga, its tentimes better than the anime XD but that's besides the point i haven't been keeping up witht the conversation but i really think a pirate theme, a more serious theme, would be exactly what we need. a medevil japan with samurai and ninja like you said earlyer would be fun too.....

Did you honestly imply that pirates are a serious theme? xD

Dr Scott
04-26-2011, 11:31 PM
NOW yer thinkin' Rocky (if you don't get it -- you're not old enough).

Would Like to See

- An evolving storyline : Really, one generic plot that leaves RPers to have to create conflict and continue the story always seems to kill the RP for most of us who don't know what to do. Making the storyline change every so often so there IS different things to do would be nice.

- Weaker Pokemon : Because they're so bloody hard to realistically balance with any RP that's not in ships / mechs. Also keeping them 1 - 2 per character is nice, because it makes them more important and people might have to think about their choice :P.

- SOME kind of human powerz, preferably something they start with at the beginning and have to slowly build them up through the RP : Because it makes us feel special and is instant character development.

Don't Care

- What the scenario is.

Don't Want to See

- A Pokemon only RP : If I wanted to RP as an animal, I'd join that Warrior Cats RP (http://forums.warriorcats.com/eve). Let me at the least choose to be a Pogey or a Hooman.

- Project Lists / Search / Legends: See Neo's points.

Neo Emolga
04-27-2011, 01:05 AM
from what you said neo i really really really think you would love one piece, read the manga, its tentimes better than the anime XD but that's besides the point i haven't been keeping up witht the conversation but i really think a pirate theme, a more serious theme, would be exactly what we need. a medevil japan with samurai and ninja like you said earlyer would be fun too.....

Well, I saw the first episode of the anime to get an idea of what it was about, and I have to admit, it was pretty good, though it was definitely more on the comical side than on the serious side.

I'll be honest, I've never read a manga. At least not a serious one anyway.

Would Like to See

- An evolving storyline : Really, one generic plot that leaves RPers to have to create conflict and continue the story always seems to kill the RP for most of us who don't know what to do. Making the storyline change every so often so there IS different things to do would be nice.

This I think can also really boost an RP, but I think the Judge also needs to take special care to have good timing when it comes to making a storyline change with consideration to holding back to let RPers finish up a conflict. Otherwise, RPers may feel the good, savory parts of the RP are getting interrupted with ill-timed changes in the storyline that make what they're doing at the moment no longer applicable (such as a conflict being automatically resolved for the sake of the next chapter's events right when RPers were busy addressing it).

To pull this off, I think the Judge would need to control important NPCs in a kind of third-person format, and have them initiate major events and plot twists. However, most of these changes should be responses to RPer actions, and because of things the RPers have done. That way, people feel like they're affecting the storyline and making significant impacts, rather than feel like the NPCs are the main characters and the RPers are just hopping along for the ride.

- Weaker Pokemon : Because they're so bloody hard to realistically balance with any RP that's not in ships / mechs. Also keeping them 1 - 2 per character is nice, because it makes them more important and people might have to think about their choice :P.

Yeah, I totally forgot about this. The unrealistic PokeDex junk definitely needs to go out the window, and shouldn't be taken literally.

- SOME kind of human powerz, preferably something they start with at the beginning and have to slowly build them up through the RP : Because it makes us feel special and is instant character development.

Yep, I can agree with that, just as long as it's not directly post-based to encourage spamming.

Don't Want to See

- A Pokemon only RP : If I wanted to RP as an animal, I'd join that Warrior Cats RP (http://forums.warriorcats.com/eve). Let me at the least choose to be a Pogey or a Hooman.

I've seen some good Mystery Dungeon-style RPs, but I kind of agree, putting them in a WAR RP context is hard. If the storyline is good, I wouldn't mind it, but yeah, the Judge would have to work pretty hard to pull that off.

Lusankya
04-27-2011, 01:10 AM
So, what kind of scale do people want the RP to have? World-scale, with teams controlling entire nations/regions? Region-scale, with teams operating within the cities and towns? City-scale? Smaller? Bigger?

Neo Emolga
04-27-2011, 01:18 AM
So, what kind of scale do people want the RP to have? World-scale, with teams controlling entire nations/regions? Region-scale, with teams operating within the cities and towns? City-scale? Smaller? Bigger?

A lot depends on the storyline, but I honestly feel that teams controlling entire nations is pretty excessive. Region-scale or something around that kind of geographic range would probably be the best, though I think having a bit bigger than that (3 regions max) would be okay.

Teams should be comparable in size and influence to the evil teams in Pokemon games, such as Plasma, Galactic, Rocket, and so on. To the point where normal civilian NPCs would have probably heard of them and at least know a little bit regarding what they're about and what they're trying to do.

Lusankya
04-27-2011, 02:13 AM
A lot depends on the storyline, but I honestly feel that teams controlling entire nations is pretty excessive. Region-scale or something around that kind of geographic range would probably be the best, though I think having a bit bigger than that (3 regions max) would be okay.

Teams should be comparable in size and influence to the evil teams in Pokemon games, such as Plasma, Galactic, Rocket, and so on. To the point where normal civilian NPCs would have probably heard of them and at least know a little bit regarding what they're about and what they're trying to do.

Well, team scale isn't necessarily a function of geographic scale, so we could easily have a more elusive team in a planetary-scale RP.

Dr Scott
04-27-2011, 03:09 AM
I have always figured that the smaller the better -- hell, you could have an RP be based all in one city (cities can be pretty big). This way, RPers aren't off in their own continents never to meet another RPer simply RPing by themselves. Interaction should be encouraged.

KOR
04-27-2011, 06:39 AM
I had a map for my concept RP that had teams generally pretty close but still distant enough to give the world some depth and for whatever downtime a RPer would need. I think medium sized regions with roughly 2-3 cities and a sizable amount of land would work for team. I think one city is a bit too small and the RP doesn't really feel epic in terms of a massive conflict

bleepbloop
04-27-2011, 07:01 AM
I had a map for my concept RP that had teams generally pretty close but still distant enough to give the world some depth and for whatever downtime a RPer would need. I think medium sized regions with roughly 2-3 cities and a sizable amount of land would work for team. I think one city is a bit too small and the RP doesn't really feel epic in terms of a massive conflict
true.... though if youre going to expand on a few cities, youd have to go with an entire region or not at all. just one city may not cut it, and only a few just seems odd. i think the right size would have to be an entire reigion, it's not that hard to do and it's fairly easy to keep up with, i mean look at neos dark science stuffs... it's an entier region and its doing pretty well.... besids, if we're going to do a comand and conqure type thing like usual, this case the bigger the better.... having ten teams cramped in one city all vying for power or controll of the place just seems so small compared with all the previous wars.... i really think a rp on a regional scale would be the best.

Kenny_C.002
04-27-2011, 01:04 PM
Remember. Simplify, simplify, simplify. The RP should never be complicated and stuff usually sorts itself out as the RP actually starts running.

Neo Emolga
04-27-2011, 01:31 PM
I had a map for my concept RP that had teams generally pretty close but still distant enough to give the world some depth and for whatever downtime a RPer would need. I think medium sized regions with roughly 2-3 cities and a sizable amount of land would work for team. I think one city is a bit too small and the RP doesn't really feel epic in terms of a massive conflict

Yeah, I agree with this. One city is too small of a context, and not everyone is big on being stuck in the same, unchanging urban setting at all times with loads of other RPers fighting over small issues. It's better if people can interact when the time is right or take a breather with some downtime to work out their new plans and new strategies rather than constantly run into enemy encounters that constantly drag them into skirmishes no matter where they turn. With a single city, teams would have trouble trying to protect their bases of operations, and if they lose those, what are they supposed to do? Setting up a new one is impossible if every enemy is only three feet away watching everything they're doing.

Regional seems to work best from what I've seen. All of my best RPs (Quista, PHT Outbreak, Dark Science) have all be region-focused, and each side has their comfort zones and their conflict zones. Meanwhile, conflicts that can affect an entire region can still be pretty intense and serious, which can lead to epic battles. At the same time, it's no SO big to the point where teams can be choosey about what regions they want to conquer like they're picking from a menu, and then never interact, or only interact in the form of massive, ridiculously-scaled battles.

Dr Scott
04-27-2011, 05:16 PM
Think 'large city,' like New York or Chicago. Plenty of stuff can go on there :P.

Neo Emolga
04-27-2011, 07:05 PM
Think 'large city,' like New York or Chicago. Plenty of stuff can go on there :P.

Remember me? (http://www.pokemonelite2000.com/forum/showthread.php?t=42872) ._.

I really didn't want to bring that RP up again (and I'm not trying to spite you with it), but it just seems like a lot of your desires point toward exactly what that RP did. It was worth a shot and it tried some new ideas for better or for worse, but it just didn't take off. I know I'm not alone when I say it was my least favorite WAR RP, mainly for the fact that the context, the rules, and the restrictions were suffocating, and the freedom to let teams be the teams they wanted to be was taken away. Still, I just don't see how we could use the same kind of context without running into the same problems. Teams as street gangs isn't pretty, especially to the good-alignment teams that don't fit into that kind of organization and to the evil teams that aspire to be something more than a bunch of thugs and street punks. The evil team may not want to be that loathed city gang, and the good team may not want to be the city's vigilante protectors. The good team may want to base itself in a secluded forested location, or the evil team may rather take up refuge in the mountains where they can keep their schemes secret. If they're all stuck in the same city with four or five other teams, it's a mess and they'll never leave each other alone, not to mention they'll be pretty limited in terms of building the team they want it to be.

Anyway, I'm curious, if we had a setup like WAR Season VI's again, or if we were hosting WAR Season VI all over again, what would you do differently?

EmBreon
04-27-2011, 08:43 PM
I do also believe a single city is too small, even if it's a large city... I know I'd be annoyed after about 3 posts knowing that this setting was all I had to work with for the whole RP.

I'd love to see a medieval/fantasy theme, even if it's "been done before". I haven't done it before and so it would be new to me. :P I'm sure loads of other people haven't done it before either. You dudes should keep in mind that a lot of the RP vets aren't around or won't be participating, and that the WAR population will be different...like it seems to be every year. So maybe don't instantly throw used ideas out the window for the five people who have seen it all.

I also still like my idea of making Pokemon the "enemy" of sorts, while still having them be obtainable. (Not sure if anyone read it. xD) But, I'm sure I am just fond of it because it's my idea and it is what I am personally interested in.

Which brings me to the the conclusion that it's probably going to be impossible to please everyone. If Lus is going to be the RP judge, I think we should just let him make his own RP because it seems like this thread is just a bunch of debating back and forth about what people think would be better. :P

Neo Emolga
04-27-2011, 09:16 PM
I'd love to see a medieval/fantasy theme, even if it's "been done before". I haven't done it before and so it would be new to me. :P I'm sure loads of other people haven't done it before either. You dudes should keep in mind that a lot of the RP vets aren't around or won't be participating, and that the WAR population will be different...like it seems to be every year. So maybe don't instantly throw used ideas out the window for the five people who have seen it all.

Yeah, I can agree with that. It's been a long time since I've seen a medieval fantasy setting in action, and we have the capability of making it work nicely. Wouldn't be my first choice simply based on personal preference, but it can be done well and I wouldn't have a problem with it if it is and showed creativity.

I also still like my idea of making Pokemon the "enemy" of sorts, while still having them be obtainable. (Not sure if anyone read it. xD) But, I'm sure I am just fond of it because it's my idea and it is what I am personally interested in.

I think it would be better if certain Pokemon would be the enemies while others could be befriended (if we're going with this). It just seems a little brutal and heartless to go slicing Pichus in half with a claymore and shooting a Jigglypuff's eyes out with a crossbow. Maybe make it so that fully evolved wild Pokemon are the enemies, while their young are still docile and can be captured and tamed.

Which brings me to the the conclusion that it's probably going to be impossible to please everyone. If Lus is going to be the RP judge, I think we should just let him make his own RP because it seems like this thread is just a bunch of debating back and forth about what people think would be better. :P

Well, I'm not even sure if Lus wants to be the judge. If he applies, I could definitely say there's a strong chance I'd give him the green light considering he's an awesome RPer, but someone else may come along who has a bigger and stronger idea, and I think they deserve a fair chance at applying for the position as well. We can't really say anything until judge sign ups are done and we know who's applying.

I mean yeah, I could just lock this thread up and pack it away, but I think it's been pretty helpful so far, even if there's no one idea everyone unanimously agrees on, and even if there's still some debate regarding a few of the more intricate details (conflict resolution isn't such a bad thing). It still would help the judge try to find middle ground, rather than conjure up an RP that consists of everything we don't want to see or have gotten tired of (another space RP with more legends, relic collecting, fifty planets to visit, and project lists out the wazoo I think is something we've made clear we don't want).

Dr Scott
04-27-2011, 09:26 PM
This thread is pretty pointless at this point, but it's still fun to talk about.

And Neo, the main reason my RP failed was because I wasn't there. It just happened to hit on my Finals, and I was pretty swamped. The RP was designed to be a Judge-led RP with everything from evolving storylines to changing villains. There simply wasn't anything anyone could do because ... I wasn't there to continue the plot forwards.

Though I would have removed the 'school' aspect, which was my attempt at 'making an RP that appeals to everyone, not just the people who love killing each other.'

ANY setting an location can work if it has the right RPers / storyline.

Neo Emolga
04-27-2011, 09:40 PM
This thread is pretty pointless at this point, but it's still fun to talk about.

Yeah, I know, but I haven't been able to find much else to pass the time around here. And I know its a long way until June 19th, but still, it lets people speak their mind about the RP, which is helpful to everyone that wants to hear them out.

And Neo, the main reason my RP failed was because I wasn't there. It just happened to hit on my Finals, and I was pretty swamped. The RP was designed to be a Judge-led RP with everything from evolving storylines to changing villains. There simply wasn't anything anyone could do because ... I wasn't there to continue the plot forwards.

Though I would have removed the 'school' aspect, which was my attempt at 'making an RP that appeals to everyone, not just the people who love killing each other.'

Well, I would say try that kind of Judge-led RP scenario with a normal RP first, and see how that goes. It could work and put a lot of interesting new dynamics on the RP's layout and unfolding plot, but in other cases, some RPers may not like the idea that it's really the Judge who's in charge of the storyline, not their characters. But I can agree, we probably should give an RP like that a try, but first test it as a normal RP so we can see what the reaction would be like.

ANY setting an location can work if it has the right RPers / storyline.

That's probably true, but given that we're dealing with a lot of people, we need a setting that's versatile and flexible, and I just feel a region would be more applicable to that. Plus, working with different terrains and locations, such as forests, mountains, seas, deserts, and the like is possible with a region setting, but with a city, it's just limited to streets and inside of buildings.

Dr Scott
04-27-2011, 09:54 PM
If I were doing it now, and I were to do anything close to a 'classic' WAR RP, I'd do a "Normal storyline until MOST people seem like they don't know what to do." Because if 5% are off setting their own little storylines but the rest of the people feel alienated / useless / bored, then the RP is failing.

NES2
04-27-2011, 10:35 PM
I think the pirates idea is ok, especially with the Federation. Again though, considering Pokemon provide the fantasy element I would prefer a more realistic RP.

I think if you don't involve some colonial theme to the RP it isn't really a "pirate" RP, since the age of the British and Spanish Empires was really when piracy took off. I'm going to meld a few previous ideas of together, as well as the pirate element that I feel is a must at this point.

How about this. In my earlier colonial plot (http://www.pokemonelite2000.com/forum/showpost.php?p=3283872&postcount=40) I said that foreign powers from a non-Pokemon world were trying to colonize. The basic plot still hinges on the first few paragraphs, but I'm going to change it around. Let's change this around by setting our RP in Unova.

The era is again, the colonial era. People of the Kanto/Johto regions populated by their respective Pokemon a.k.a. Old World citizens have decided they have reached the point where their nations can no longer grow within these regions, and look to expansion overseas as the road to power. These two region are divided into small nations a.k.a. our teams that have recently realized they are now evenly matched in the Old World and that their borders are set for good, and that power would now be determined by trade route and economic strength.

Ready to expand and grow, each nation sends out an exploration team to discover sea trade routes to the Orient, a.k.a. Orre since the land route, known as the Spice Roads are controlled by the Desert Sun. In this process violent storms blow a few ships off course, and they find themselves in new regions previously thought to not exist.

As a result, Sinnoh, Hoenn, the Orange Islands, the Sevii Islands, and Unova a.k.a. our new world is now open for colonization. Nations scramble to put settlers on these new continents, hoping to find glory and riches in the new world. Our RP will take place primarily in these regions, though parts of the RP may take place in the Old World. Each Team will have a section of the Old World that is ''theirs", and just as conquistadors felt in the New World, any thing that you can see can be claimed. Whether you have the power to back that claim up against rivals and natives determines its strength. A Team can also be based in the New World as a native tribe, depending on how masochistic they are.

Classes (They are VERY broad, so these should cover just about anyone):

Settler: Whether you were a filthy peasant or a noble in the Old World, you boarded a ship to the New World to start life in the new regions. Though life is hard and you hear another team has made settlements nearby, you are ready to defend your colony to the death. Goals include establishing a farm, searching for El Dorado, lumber jacking, and making sure those other Teams don't settle or trap Patrat on your claims.

Privateer/pirates: Not really caring for the whole settling thing? Privateer is the class for you. Your home is the wide open seas, and you live a life of plunder and rum binging. Privateers are hired by factions as a means of attacking other factions without provoking full-dress war, while pirates are free of all factions and rob whatever trade ship crosses their vision. Some privateers and pirates even rob one another. Whether good or evil, if you like oceans, alcohol, and poop decks, this is your class.

Natives: Of course, not everyone comes from the Old World. Some of the New World inhabitants have been their the whole time, and they don't take too kindly to people who believe a claim to land can be made simply because it's mud got on the settler's boot. Though some native tribes are friendly and cooperate with the settlers in the hope that they can get a competitive advantage over their rivals through their generosity, many tribes have a deep seated hatred of the settlers and want them out of the New World.

CONFLICTS:

Settlers Vs. Natives (PvP): See Jamestown, Virginia. Settlers provide many problems for the natives of new regions. Not only do they claim the ancestral lands of natives, but they also bring deadly diseases such as smallpox which are already deadly to settlers but even more devastating when a native tribe catches it. When a tribe isn't wiped out by disease, it is wiped out by the changes in the ecosystem around it. The introduction of Old World pokemon to the New World by settlers has resulted in ecosystem collapse in most New World regions, destroying entire species of Pokemon that were the staples of the native diet. Sickly and starving, the natives in revenge for the settlers misdeeds often raid villages and set them on fire, angering the settlers further. As a result, friction has formed between the groups.

Settlers vs. settlers (PvP): See French-Indian War. In the rush to get people into the New World in an attempt to gain ridiculous amounts of land, claims from different nations/teams often overlapped. Whether it was good hunting land, farming land, or even barren land, more than one nation would often claim it. As a result, feuds between the nations of the Old World over the New World would often result in wars between the colonists. With musket in hand and Pokemon at side, the colonists are ready to defend their land to the death.

Settlers vs. Privateers(PvP): Most settlements of the New World thrive on the overseas shipments of exports to the Old World in exchange for products manufactured in the Old World. This delicate balance is threatened however by the raiding of trade ships by privateers and pirates, who raid ships that are the economic lifeline of the colonies. Many ports have forts protecting them from plunder by pirates and privateers, and the nations of the Old World have built large fleets in an attempt to combat the pirates. In a classic battle between order and chaos, a clear victor will be determined on the seas.

Settlers vs. Nature(PvE): When the settlers aren't killing Indians or each other, they are being killed off by the elements. Civilization has not yet fully taken a hold in the New World, and disease, starvation, heat exhaustion and winter are all problems the settlers must handle themselves. Pokemon are also hostile, with only a brave few able to tame those of the New World. But the settlers won't give up easily, and Nature is determined to test them.

Lusankya
04-27-2011, 11:58 PM
Uh, why does it have to be colonial to be piratey? Piracy has been around for as long as there has been people moving stuff on boats. The goal shouldn't be to create a historical RP transplanted into Pokemon, but an entirely new storyline that isn't just straight ripped out of somewhere else with new names for things.

Also, colonization is boring, imo. Who wants to spend time posting about how their latest corn crop failed abysmally and now their tiny little colony of 150 people is going to all die? The things that would make a colonization RP fun are not unique to a colonization RP, and the elements unique to a colonization RP are not fun.

bleepbloop
04-28-2011, 12:40 AM
ok then, how about we go into japanese mythology? we could do ancient times or modern, doesn't make much difference to me... there could be stuff like oni spirits and kami guardians or what ever... that way we could have a whole samurai v ninja type thing, or to make things interesting, we could have it be the humans vs the spirits..... idk im just trying to put in my two cents... but i think a theme like that would be fun if people don't like the pirate thing.... it might take me a while, but i'll come up with a story and setting for it

Lusankya
04-28-2011, 12:50 AM
Yeah, I can agree with that. It's been a long time since I've seen a medieval fantasy setting in action, and we have the capability of making it work nicely. Wouldn't be my first choice simply based on personal preference, but it can be done well and I wouldn't have a problem with it if it is and showed creativity.



I think it would be better if certain Pokemon would be the enemies while others could be befriended (if we're going with this). It just seems a little brutal and heartless to go slicing Pichus in half with a claymore and shooting a Jigglypuff's eyes out with a crossbow. Maybe make it so that fully evolved wild Pokemon are the enemies, while their young are still docile and can be captured and tamed.



Well, I'm not even sure if Lus wants to be the judge. If he applies, I could definitely say there's a strong chance I'd give him the green light considering he's an awesome RPer, but someone else may come along who has a bigger and stronger idea, and I think they deserve a fair chance at applying for the position as well. We can't really say anything until judge sign ups are done and we know who's applying.

I mean yeah, I could just lock this thread up and pack it away, but I think it's been pretty helpful so far, even if there's no one idea everyone unanimously agrees on, and even if there's still some debate regarding a few of the more intricate details (conflict resolution isn't such a bad thing). It still would help the judge try to find middle ground, rather than conjure up an RP that consists of everything we don't want to see or have gotten tired of (another space RP with more legends, relic collecting, fifty planets to visit, and project lists out the wazoo I think is something we've made clear we don't want).


*raises hand*


Also, I love space RPs <3 If everyone else didn't hate them I would totally go for one.

ok then, how about we go into japanese mythology? we could do ancient times or modern, doesn't make much difference to me... there could be stuff like oni spirits and kami guardians or what ever... that way we could have a whole samurai v ninja type thing, or to make things interesting, we could have it be the humans vs the spirits..... idk im just trying to put in my two cents... but i think a theme like that would be fun if people don't like the pirate thing.... it might take me a while, but i'll come up with a story and setting for it


Don't know much about japanese mythology. Which may be a problem if most RPers are ignorant of the theme.

Neo Emolga
04-28-2011, 02:17 PM
*raises hand*

Also, I love space RPs <3 If everyone else didn't hate them I would totally go for one.

Well, if you become the judge, it would be entirely up to you. I'm not saying a space-based RP wouldn't work, nor do I hate them, but its been done many times over while other possible options have yet to be explored. However, if you're pretty confident the plans you have would work great, then give it a shot. Again, this thread was mainly intended to be a tool. There's no obligation for the Judge to follow it.

Dr Scott
04-28-2011, 06:38 PM
I wouldn't mind seeing a space RP, but I'd probably want to use Gundams, and I know how you feel about them :P.

Neo Emolga
05-06-2011, 04:19 AM
Okay, this isn't that directly related with the storyline, but I figure this is probably the best place to start talking about this stuff.

I think it would probably be a good idea to get the RP up and going a little bit before the WAR actually starts, say a week or two (which would mean it would either start the 5th or the 12th of June). That way, the RP Judge is basing their scoring on RP posts that will be developing the storyline, not the beginning intro exposition fluff. With this in mind, I was thinking of initiating signups for the WAR RP Judge early, while leaving the rest of the sign ups to come later. This would also give the WAR RP Judge more time to work on the storyline, but, there's a small catch to all this.

As part of the WAR RP Judge application, I want each person to post a summary/outline of the plot they intend on making for the RP. Yes, originally I was going to make it so that the WAR RP Judge would make the RP storyline solely on their own while using this discussion thread as a guide. However, discussion on it has hit a dead end and I have a feeling that to continue as normal would just mean letting the RP Judge do whatever they'd like, regardless of what was voiced by the people.

After say a week and a few people have applied, I then would have people vote on the application they think is the best and has the best storyline idea. That way, it's something that mostly people feel they would enjoy and like to participate in, rather than taking part in an RP that's solely only what the creator feels like RPing. This system worked really well for the Forum Rank Images contest, and I think this could greatly benefit from the same kind of system.

How does everyone else feel about it though?

bleepbloop
05-06-2011, 06:18 AM
im down with it ^^ so what i'm getting at is basicaly, whoever has the best idea for the storyline gets the judge post for the rp section, we start it a week early, which would mean, i would think, that we start the su's for the rp two weeks early?

Neo Emolga
05-06-2011, 03:17 PM
im down with it ^^ so what i'm getting at is basicaly, whoever has the best idea for the storyline gets the judge post for the rp section, we start it a week early, which would mean, i would think, that we start the su's for the rp two weeks early?

Well, officially, let's start the RP a week early and go by this plan:

WAR RP Judge applications May 15th - May 21
Here, people would basically submit their applications with the RP idea summary included, which should make it clear what time period, areas, ideas, and conflicts the RP is going to focus on and revolve around. Or, you could include the whole complete storyline in its entirety. Either one works. Anyone who is considering applying for the WAR RP Judge position would probably do well to start thinking about their RP idea and start writing it up now before voting and sign ups begin. May 15th is really not far away at all.

WAR RP Judge voting - May 22th - May 29th
Like the Rank Images contest, this would be turned into a poll where anyone could see who voted for who, and no one would be able to vote for themselves. When the week time limit is up, whoever has the most votes wins and becomes the official WAR RP Judge. Once a winner is decided, then their RP is the one that becomes official. The WAR RP Judge then would have a week to fully write up their idea from May 29th to June 5th if they haven't done so already, and/or make a few slight adjustments and changes to their RP (no major revisions, however, or else it undermines the reasons why people voted for them).

WAR RP Sign ups Start - June 5th and ongoing
Signups would start a week before the actual WAR RP does. A week is plenty of time, two weeks seems a bit much.

RP Starts - June 12th
'Nuff said.

k_pop
05-06-2011, 10:34 PM
Sounds good to me. I'm fine with voting for someone. I just hope that everyone who gives it a shot will be sure about having the time to run things. ^^

Dr Scott
05-06-2011, 10:48 PM
The RP Judge still has to be as mature as the other Judges, though. In other words, someone that could become the Judge if not for a vote. Past that, it doesn't matter, anything else is personal opinion that really wouldn't matter.

Though I'm hoping popularity contests don't make an appearance (ie the largest team voting for someone in their team, thus locking the vote). And people pick the right thing.

Lusankya
05-07-2011, 02:20 AM
Though I'm hoping popularity contests don't make an appearance (ie the largest team voting for someone in their team, thus locking the vote). And people pick the right thing.

^ my only issue with the idea of a vote. Unlike the Forum Image contest, WAR is a competition with sides, after all.

Neo Emolga
05-07-2011, 03:08 AM
The RP Judge still has to be as mature as the other Judges, though. In other words, someone that could become the Judge if not for a vote. Past that, it doesn't matter, anything else is personal opinion that really wouldn't matter.

Though I'm hoping popularity contests don't make an appearance (ie the largest team voting for someone in their team, thus locking the vote). And people pick the right thing.

I honestly think most people are mindful and fair about this. Sure, maybe one or two may show some favoritism toward a particular person, but overall, I know most of us are mature enough to be beyond that kind of thing.

Gokudera-Kun
05-07-2011, 03:25 AM
Just dropping in my two cents, but what if we had a council of judges? Like, a representative from each team who chooses not to participate in the RP, but sits back and evaluates the RP. This way, we let diplomacy or overall opinion decide who gets the point, instead of one person's opinion?

Either that, or we can just make this person a 3rd-party, maybe somebody who isn't participating in the WAR, but knows enough about Role-playing to make educated decisions?

Neo Emolga
05-07-2011, 03:30 AM
Just dropping in my two cents, but what if we had a council of judges? Like, a representative from each team who chooses not to participate in the RP, but sits back and evaluates the RP. This way, we let diplomacy or overall opinion decide who gets the point, instead of one person's opinion?

Either that, or we can just make this person a 3rd-party, maybe somebody who isn't participating in the WAR, but knows enough about Role-playing to make educated decisions?

Well, we have six teams in the WAR so far, having six Judges would be chaos in my opinion. I honestly think it would be better to have people vote on the storyline rather than having six people trying to figure out the storyline together.

As for making the Judge outside of the WAR, well, that's a problem in itself considering they're not going to want to do the Judging work for free, whereas WAR Judges actually get points for their work.

Lusankya
05-08-2011, 12:32 AM
Just dropping in my two cents, but what if we had a council of judges? Like, a representative from each team who chooses not to participate in the RP, but sits back and evaluates the RP. This way, we let diplomacy or overall opinion decide who gets the point, instead of one person's opinion?

Either that, or we can just make this person a 3rd-party, maybe somebody who isn't participating in the WAR, but knows enough about Role-playing to make educated decisions?

The way WAR's always done judging has never been a real issue that I can remember, there's no real need to change it up now. Personally I feel the same way about the choosing of the judge, but eh, Neo runs the WAR.

Neo Emolga
05-11-2011, 03:25 AM
The way WAR's always done judging has never been a real issue that I can remember, there's no real need to change it up now. Personally I feel the same way about the choosing of the judge, but eh, Neo runs the WAR.

Guys, if you don't like the method I'm suggesting, that's fine, speak up about it and I'll understand. It just feels like everything is kind of indecisive as far as what to do for this whole RP.

Honestly, I'm also trying to kill time between now and when the WAR actually starts. It still feels like a long ways off, and I'll be honest, PE2K has gotten boring lately. Having everyone come up with RP ideas and compete them against each other actually sounded like something that would be fun and interesting to try, that's why I suggested it. But yeah, if you guys would rather see the traditional method used, I'm okay with that too.

Dr Scott
05-11-2011, 05:43 AM
's your War, and I have nothing against trying different methods to find the one that is the most successful. Hell, it's what I would do / have done. That said, I've never been a huge fan of voting for anything important (Bush example ftw).

But really, there's nothing to be too indecisive about. Get a War Judge and let them create. There's never really been anything else to it.

If you're looking for things to do, creating unique and interesting WAR events (like Mafia 'r a Reality Show type deal ((which I think would be fun as hell))) would be ideal :P. Besides, this place only gets boring if you spend too much time here XD.

Lusankya
05-11-2011, 01:05 PM
Guys, if you don't like the method I'm suggesting, that's fine, speak up about it and I'll understand. It just feels like everything is kind of indecisive as far as what to do for this whole RP.

Honestly, I'm also trying to kill time between now and when the WAR actually starts. It still feels like a long ways off, and I'll be honest, PE2K has gotten boring lately. Having everyone come up with RP ideas and compete them against each other actually sounded like something that would be fun and interesting to try, that's why I suggested it. But yeah, if you guys would rather see the traditional method used, I'm okay with that too.

I don't mind much if people are willing to participate :P I'm going to write out my proposal anyways, so the hassle is all on your end. If you don't mind dealing with that's fine by me.

bleepbloop
05-13-2011, 05:11 AM
's your War, and I have nothing against trying different methods to find the one that is the most successful. Hell, it's what I would do / have done. That said, I've never been a huge fan of voting for anything important (Bush example ftw).

But really, there's nothing to be too indecisive about. Get a War Judge and let them create. There's never really been anything else to it.

If you're looking for things to do, creating unique and interesting WAR events (like Mafia 'r a Reality Show type deal ((which I think would be fun as hell))) would be ideal :P. Besides, this place only gets boring if you spend too much time here XD.
that's too true lol..... but anyways i've already agreed to neos way of doings but i just never created a rp before so yeh....

Lusankya
05-19-2011, 01:57 AM
So, is there any possibility at all that the deadline for submissions could be extended? >.>

Lusankya
05-20-2011, 08:58 PM
On the chance that I won't get a chance to post this tomorrow, here's what I have so far. I've never done a WAR RP before, obviously, so advice would be much appreciated.

Title: Undecided
Setting: Post-post-apocalypse fantasy/medieval setting, with some magitek thrown in. It takes place in the Pokemon world thousands of years in the future, but Ash Ketchum wouldn't recognize it.
Main Conflicts: Not too sure of this yet. The overarching storyline, I think would be the defeat of the Second Wave, unstarted in my proposal here. There should also be various inter-city-state conflicts as they fight for dominance, and the threat of invasion of the entire region from the north is always present. There's also the mages vs normals conflict, some potential when it comes to the ancient technology beneath Saffron, the power in Mongiru Barro, or Fort Aer. Could use some help with this.
Where the Teams come in: I was thinking either in control or as a major part of one of the city-states, although I'm not opposed to the idea of inter-city organizations either. I already staked my team's claim, due to the fact that working in sentient ships into a fantasy RP takes a little explanation.
Inspired By: My prototype that I wrote earlier in this thread, Dragon Age (a lot), Mass Effect/HP Lovecraft, a little Dot Hack, various other things that I can't remember right now...


Warning: Long intro ahead

History

The Fall


The Nether Gods were the first. Rising from the swirls of the creation itself, they emerged into a formless universe with inestimable curiosity and immeasurable power. They began to form the Nether to their will, and the darkness erupted with the light of the first galaxies. Stars and planets wheeled overhead, and for a time, it was good.

But the gods were not satisfied with their loneliness, so they began to create life to fill the void. Of the creators, one proved more successful than all others, and it was this world that flourished amidst the sea of failed experiments. Life swam and crawled and ran and flew from highest peak to deepest cave, and for a time, it was good.

Then, to the god’s surprise, the tumultuous symphony of this world gave birth to a new race of beings, forged by the universe itself out of its very fabric. Though these humans were weak individually and mindlessly primitive in comparison, the gods, for the first time, knew fear—for humanity was boundless, as they were, and the only leash upon their potential was time. And their experience of it was orders of magnitude faster than the gods, the rise and fall of entire civilizations being but the blink of an eye.

In panic, for humanity seemed to be growing at an overwhelming pace, the Nether Gods prepared to destroy mankind. Alone, the creator of the world that had birthed them vowed to protect them, yet he could not do it alone. So he chose one man from the teeming multitude to take his power. Using the strength of a Nether God, this chosen one waged war against the heavens, slaying the other gods before they could react. Yet the world was turned barren by the battle, and the chosen one set out bringing life back into it. For this he became known as the Lifemaker, ruling a domain of the world reborn stronger than ever, and for a time, it was good.

The War

Man’s heart had always been open to sin, and it was through this opening that the dreams of the dead gods took root. Though wise and pure, the Lifemaker could not create a utopia for the imperfect, and was assaulted from all sides for his failure. Soon he was slain by his most trusted friends in his most vulnerable state. His power was spread across the globe, open for any and all to grab. Civil war erupted, parent against child, brother against brother, between those who remained loyal to the Lifemaker’s memory, and those who had slain him. No corner of the world was left untouched, no man, woman, or child did not feel the cold hand of war, as the armies of the loyal and the self-proclaimed “redeemers” scorched their way across continents. Even nature, its balance torn apart by the void formerly occupied by its guiding hand, took sides.

At the war’s start, the redeemers, slayers of their own guardian, had overwhelming power. Marching across land, sea, and air, they lay siege to the White City, capital of the Lifemaker’s empire, and threatened to tear down the stones in which his legacy was described. But as before, in times of crisis a hero emerged, and through his leadership the armies of the Lifemaker rallied, driving the redeemers back into the heartland of their resistance, the great underground city of Mongiru Barro.

The Wave

Blessed peace returned as the world was given a chance to rebuild while the forces lead by the great hero lay siege to the rebel capital over a period of decades. Soon the defenses collapsed, and the hero marched into the city. Yet at the apex of their victory, he was given his greatest defeat. As he fought into the depths of the rebel capital, the enemies that he battled changed—the deeper he went, the less human they became. When he and his soldiers finally reached the palace of the rebel leader, they found a monstrosity, a creature that had lost all its humanity, its veins filled with that magical substance that is the ultimate form of power incarnate: Ichor, blood of the gods.

The hero was defeated, but not slain. Soon, the dreams took him as well, and he became the Slayer. The world was again opened to the horrors of war, but this time against an enemy that, although having its origins as part of the world, had now been turned utterly alien. The Black Wave poured forth from the gates of Mongiru Barro to swell and multiply, leaving no life in its wake. Once again, however, new heroes rose up, and the Wave was defeated, divided and conquered, driven back into the depths of Mongiru Barro, its origins exposed, its secrets given up, and its existence vanquished.

Yet the world was irrevocably scarred. The empires of the past era had faded, their technology and magic lost, and the people of the world had been left to rebuild from scratch. These people would forge new nations on the ruins of the old, to command and conquer.

Magic

All magic in the world has its ultimate origins in the Nether Gods. However, there are two main “branches” of magic in the world today, classified by the split that occurred during the Fall of Heaven: Life magic, which derives from the power of the Lifemaker, and Death magic, which comes from the deceased lords of the Nether, also known as the Dead Gods.

To some extent, every human is born with some innate degree of Life magic flowing in their veins. This power once belonged to the Lifemaker, but at the time of his death it was released into the world and found homes in every human being. Most people do not possess Life magic in sufficient quantities for it to have a noticeable impact on their lives, but those that do are considered mages, and wield varying degrees of power over the element that they control.

Death magic, contrary to its name, has nothing directly to do with necromancy or ghosts. Although it can indeed be used for such, so can Life magic. In terms of classification, Death magic is merely every form of magic that isn’t Life magic, i.e. innate to human beings. Thus, the powers that Pokemon wield are considered a type of Death magic. The primary way humans can wield Death magic is through Ichor. A rare, glowing, blue-green crystal-like substance found deep in caverns, Ichor can be tapped by any living creature or even inanimate objects as a source of magical power, but they must be physically joined with the user through a process called “infusion” that blurs the line between crystal and user. Although Ichor crystals never technically run out of power, they can only provide a small certain amount of magic at a time, like a thin pipe connected to a vast ocean. When refined into special liquid, Ichor becomes even more potent, but at the cost of volatility; liquid Ichor has a tendency to explode when disturbed too much.

Humans, however, were not meant to use magic, and as such, all mages take upon the risk of corruption. To be a mage means not only to wield incredible powers, but to be plagued by the whispering songs of the Dead Gods. The strength of these songs is directly related to the strength of a human’s magical power; the stronger their magic, the stronger the Call. The dreams of mages are eternally plagued by this song, and in mages that have started to be corrupted they even penetrate the waking hours. No mage gets to live to a ripe old age: either they go insane, turning into inhuman monsters that kill everything in their path, or they die before they go insane. It is for this reason mages are feared throughout the world, and in most places the use of magic is either strictly controlled or banned entirely, with violations usually punished by execution.

Life magic already poses a considerable threat, but for a human to use Death magic is to virtually assure their immediate corruption, for Ichor is nothing less than the blood of the Dead Gods. While it is possible for exceptionally strong-willed people to resist being corrupted for years after infusing oneself with Ichor, they either die or are corrupted soon after. Pokemon and even magical artifacts infused with Ichor also gain its benefits as well as its corruption. Yet Ichor infusion is tempting to many mages who need a quick jolt of power, perhaps to defeat persecutors, and there is a thriving black market for the substance. In dark corners of the world, experiments with Ichor run amuck, the legacy of mages looking for a way to increase their power.

The greatest fountains of magical power, however, are the Dead Gods. These gargantuan corpses, miles in length, are so dense with magical energy that even non-mages can sense the power in the air when nearby. So far, only one has been discovered, but others are surely around, buried deep within the earth. Being near a Dead God for long periods of time is highly unrecommended, and it was the corruption of the miners of Mongiru Barro over generations that unleashed the Black Wave upon the world. Nevertheless, miners continue to sneak into the tunnels of Mongiru Barro through the natural Crystal Caverns to their north to mine Ichor, believing that as long as they do not spend too much time near the Dead God, they will be unaffected.

Lusankya
05-20-2011, 08:59 PM
Aria

Although it is said that in ancient times the layout of the world was different, the Fall of Heaven massively reshaped its geography, and only bits of pieces of the original landmasses survive. Aria is a continent in the northern hemisphere of the globe, near the equator. To the north lies the region Corriban, separated from Aria by a vast mountain range at the northern side of the Estrun desert. To the southeast is Qunnui, and to the east and west are the vast Atlan and Parun oceans, respectively, and whether there is any land beyond them is unknown. However, the sea that ought to be southwest of Aria has been consumed by the Ending World.

Due to the location of Morrigu Barro at its heart, Aria was the hardest-hit by the Black Wave. While the other regions possess functioning, region-scale governments, Aria’s people have divided themselves into a series of city-states. In past centuries these cities were constantly at war with each. It was only a few decades ago that, with the threat of invasion from Corriban, that the Arian city-states banded together to present to the world a united face. Magnasanti, both the largest city in the region and its strongest military power, houses the Arian Council, an embassy of the larger cities in Aria. Nonetheless, old grudges remain, and the city-states are constantly vying for power through political and economic means.

http://i56.tinypic.com/2hoimva.png

Magnasanti, the Machine City

Before the Black Wave, Magnasanti was the provincial capital of Aria, and its ruler reported directly to the Lifemaker at Lamentor Vail. Its people remember its past glory, and generally regard the other cities as lesser. Magnans, as the people of Magnasanti are called, are extremely industrious and traditional, and there is little in the way of new art or entertainment here as all citizens toil day and night for the glory of their king. The city’s nickname derives from this character, Magnasanti is like a single giant machine, with all its citizens working in industrial harmony.

However, the people also have a deep respect for history, and the few surviving buildings from before the Black Wave are preserved as historical artifacts. This respect for history has often driven Magnasanti into conflict with Saffron, which contains many relics from the ancient past.

Magnasanti is ruled by a king under a harsh police state. Even minor crimes are punishable by death here. Pokemon must be kept under the watch of their owner or a city guardsman at all times, and magic is expressly forbidden unless supervised. Magnasanti also boasts the largest population and army in all of Aria, all of whom are fiercely loyal to their king.

Saffron, the City of Ancients

The oldest city in Aria, possibly the oldest in all the world, Saffron’s oldest ruins are rumored to date back to before the Lifemaker. These ruins, however, are not easy to find; Saffron has been destroyed and rebuilt so many times, with each new version of the city being built on top of the wreckage of the last, that what remains of the original Saffron is buried miles beneath the surface. Cracks and tunnels in the ground let adventurous explorers descend into the darkness, and some come back with tales of magnificent ruins of glass and steel, of light emanating from glass orbs without sun or fire, and things that still prowl the dark. Most dismiss these tales as rubbish, but at night, if the city is exceptionally quiet, one can almost hear what might be the rumblings of ancient machines coming online…

For much of post-Wave history Saffron has been ruled by Magnasanti; it was not until the Magnan-Paran War that it finally overthrew Magnasanti rule. However, Saffron still retained the title of Lord, the position that ruled the city under Magnan rule and continues to do so today. Saffron’s primary revenue source come from the tourists that arrive from all across Aria to see the ancient ruins.

Itum, the City of Progress

A city based on free enterprise and the march of science, Itum has been a powerhouse of technological progress since the Wave. With recent innovations like the variable Pokemon-drawn cart that can change its shape to attach to different species of Pokemon, or the Efron Lamp, an oil-burning lamp that boasts a 200% increase in efficiency over the standard oil lamp, Itum is seen by people all across Aria as the shining, futuristic capital of progress.

Living in Itum, however, is not without its drawbacks. The loose reigns the government has on the city make all but the most violent crimes (and violations of patent laws) go unpunished. A lack of ethical consideration among innovators makes it easy for a rogue Pokemon to go berserk from mistreatment and flatten several houses. Worst of all, the failed experiments of alchemists are simply poured into the river, poisoning the Itum poor that get their water from it. In addition, the use of magic is completely banned from Itum; any mages caught are killed on the spot by the city guard.

Itum is ruled by a triumvirate. Although who gets to enter the triad is based on elections, usually the three most wealthy people in the city are elected, due only in part to Itumites’ worshipping of wealth and the wealthy. Itum is a city where, it is said, anyone can become great if they have an idea and the drive to work for it.

Parasanti, Soul of the Earth

Often described as Magnasanti’s opposite twin, Parasanti was founded in the days of the Lifemaker under the idea of a peace and equality. Parasanti has been protected from attack by the impenetrable Endla Forest. Parans live in communion with nature, often speaking of becoming “one with the forest”, and there are more Pokemon working together with humans here than anywhere else in the world. This character is even present in the architecture of the city, whose buildings are often made to look like enormous trees.

To assume Parans are uncivilized folk, however, would be an egregious mistake. A city of the arts, Parasanti is a capital of all forms of expression, with artists and musicians and entertainers praised as being paragons of its society. Technologically, Parasanti is no less advanced than any other Arian city (Itum asides), boasting an impressive waste disposal and aqueduct system. It is not long before many visitors are captured by the splendor of the city and decide to stay.

Parasanti is ruled by a democratically-elected governing body. Party politics are omnipresent in Parasanti, and there are so many always-changing political parties that few citizens can remember them all. As a result, Parasanti’s government is criticized as inefficient, ineffective, and slow, a stark contrast to Magnasanti’s elegant ruler. Nonetheless, Parans really do believe in equality for all, and for them, an inefficient government is a small price to pay for every voice to be heard.

Mancia, the City of Chains

For centuries Mancia was a small fishing town, named after the island it was founded on. That all changed with the discovery of Ichor in the hills around the city. Almost overnight the population of Mancia exploded with prospectors, and soon Mancia was rolling in money from exporting the precious substance to all of Aria. During the World War, Mancia fell under control of the redeemers, who imported slaves from around the world to work the mines. When loyalist forces approached, the slaves rebelled and fought alongside them, and were rewarded with freedom.

Nevertheless, Mancia’s society is irrevocably stained by that slavery. Today, the city is divided between Upland, where the rich aristocracy, inheritors from the great merchants from before the Wave, and Lowland, descendants of the slaves, living in the same clay brick hovels their forefathers did. Although they are not formally slaves, most Lowland residents still have little choice but to toil for the aristocracy for little pay. Very few remain in the Ichor mines due to what happened in the Wave, but there is plenty of other work to be found. And no matter where one is in Mancia, there is always a view of the enormous bronze statues of despairing slaves, wrapped in giant chains, that dot the island, relics of the height of redeemer rule.

Protected by the waters around it, Mancia’s army is very weak, due in large part to the mistrust the aristocracy has for the everyday workers. The king of Mancia is mostly a symbolic title, as the aristocrats generally do whatever they like and make the king do whatever they like.

Venefinia, the Mage’s Dream

Venefinia is the one place in Aria where one can proclaim oneself to be a mage and not have bystanders recoil in fear. Founded by refugees from Magnan persecutors, Venefinia is a city overflowing with magic and mages. An enormous amount of good-intentioned magical experimentation takes place here, with the result being that Venefinia has enough humans that don’t look quite human anymore to the point where it’s a common sight. Although the smallest of the great Arian city-states, Venefinia is regarded with respect, if not outright fear, by all. To their credit, Venefinians have yet to show any real danger to the other city-states, preferring to exist in isolation. To the north, Magnicar Castle defends the only land-based route to the city, while natural cliffs make any invasion from the sea a laughable idea.

Despite the freedom that mages have here, or perhaps because of it, Venefinia has an enormous government presence in the Mind Police. The Magister Circle, the ruling body of Venefinia, knows better than anyone the risk of corruption that mages face daily, and as much as they would like, they cannot ignore it. There is no place anywhere in the city that is not under the watch of the Mind Police, and all citizens automatically assume that every word and action is known to them. As a result, the crime rate in Venefinia is virtually zero, as is the amount of privacy. The slightest hint of corruption in any mage, and it’s off to the Ministry of Truth for re-training in resistance, or, in the rare cases where a mage is too far gone to be saved, execution.

Fort Aer, the Infinite Harbor

Straddling the nebulous edge between the Ending World and Aria, Fort Aer is the last living remnant of the Lifemaker’s empire, an enormous city floating in the sky. Its inhabitants are the Architects, a machine race whose progenitors were the great information engines of the worldwide data network before the Fall of Heaven. Alone, they remember. Fort Aer is a memory of the empire at its height, and possesses a powerful combination of technology and magic dubbed “hextech” unlike any other that exists in the world.

The Architects themselves are gargantuan machines, mostly immobile, mere brains housed in huge structures built into the floating city that have only a few manipulators with which the control the outside world. However, Fort Aer is populated with humans—volunteers from throughout the world that give up their old lives for a chance to live in the heavens. It is these humans that take care of the day-to-day maintenance of Fort Aer and the Architects. Nevertheless, the Architects are a dying race, as a few-but-vital processes can no longer be replaced or repaired in the post-Wave world.

Fort Aer is the home base of the Armada, a vast fleet of flying, sentient ships that once was the Lifemaker’s aerial arm; hence its nickname, “The Infinite Harbor.” Unlike the Architects, however, Armada vessels are not true hextech machines. During the World War, the Armada was devastated by traitors within, resulting in the deaths of over 80% of the people crewing the ships. In order to continue fighting the war, the captains of the Armada bound their souls to their ships with magic, effectively making themselves “ghost ships.” When spirit meshed with metal, Armada vessels could control themselves, dispensing with the need for large crews. Nevertheless, the Armada suffers from the same problems of the Architects, and the vast majority of the fleet now never leaves Fort Aer. The ships that do are but shells of their former selves; still incredibly powerful, but with many of their facilities no longer functional.

Mongiru Barro, the Gate of Oblivion

Mongiru Barro had originally been an Ichor mine, carved into the underground stone as workers labored day and night in the enormous caverns that extended downwards for miles. They knew the truth about the mines, but thought nothing of it.

Those caves were the veins in a gargantuan corpse. The miners knew the Nether God was dead, but they foolishly thought it was harmless. But a god is a force, something that changes reality with the mere fact of its existence, the fact that it every existed. The dreams of the Dead God invaded their minds, and consumed them…

Now Mongiru Barro is empty, devoid of all life. The gate into the underground city was sealed by a magic-induced landslide. Outside the gate, the Fort Magus was built to prevent anyone from entering the city again. Yet the Dead God’s power had not been contained, and Magus itself was corrupted, becoming animate. The upper half of the tower took on the form of the upper body of a man as magic infused the stone, and Magus, the Tower of Rage now stands as a testimony to the danger of a Dead God. Ironically, Magus now defends Mongiru Barro better than any simple fortress could have, hurling fire and lightning at anything that moves for miles around it. Nevertheless, it is the eternal fear of everyone in the world that another entrance into Mongiru Barro might exist, and that fools might enter and begin a new Wave.

Lamentur Vail, the Wailing Capital

Once known as the White City, Lamentur Vail was the capital of the Lifemaker’s empire, home to his palace and the center of the entire world. Suspended in the heart of the Ending World—that vast, empty void with neither floor nor ceiling that formed from the battle between the Lifemaker and the last Nether God, formerly a place of endless sun and now a realm of eternal darkness and dotted with enormous islands that float motionless in the void—the White City was the pinnacle of human civilization. Now it is the Wailing Capital, and the Lifemaker’s palace is now the Necropolis, and the city is a place where the dead walk, unable to rot or rest. Their screams permeate the air, leading the few who have been brought here by the Armada (usually to capture the numerous Ghost-type Pokemon that live here) to give it its name, the Wailing Capital.

Deep within the Necropolis, one voice screams louder than all others.

“What sin have we committed for this?
In this nightmare that can never end…”

Dr Scott
05-24-2011, 09:46 PM
Is there a thread for submissions I"m missing?

bleepbloop
05-25-2011, 05:34 AM
not that i know of.... neo never said anything about posting submissions in a separate thread

Lusankya
05-25-2011, 07:04 PM
Neo hasn't been on since May 10th. I'm thinking we may need another solution.

Giratina
05-25-2011, 11:57 PM
Just read all the pages of this thread. Ai yai yai. @_@

Anyway, I'm not sure on that idea, Lus. While it may be a good idea to do some further planning and submitting, we can't really go too far, lest Neo Emo (kidding XD) come back and be all "...lolwut". Though personally, I do like the idea of a large collaborative effort to determine the roleplay details, or at least a game master who is very open for suggestions from the public with his or her ideas. (I don't know if this is the norm, as this is my second real WAR -- the first one being our infamous Robots vs. Samurai vs. Wizards incident. Which, I must say, I actually kind of liked, but the plot did eventually go off the rails and I was kinda confused into fleeing the scene. ._.) We can't go on without him, really... but of course, that doesn't mean we can't do anything further.

Not sure if that made any sense but oh well.

Lusankya
05-26-2011, 01:47 AM
Actually, Neo's already said he's not gonna be able to take care of the first few weeks of the WAR, and me and Emma volunteered to be his back-ups with his approval. So yeah, so unless Neo shows up, I'm going to keep rolling with the RP schedule he posted here.

So anyways, my submission wins by default I think, so if anyone has any comments about what they'd like to see added or removed from the RP I'd love to hear them.

Shen
05-26-2011, 03:09 AM
Honestly, I was waiting for someone to open a submission period rather than putting stuff in this thread so I could give my idea. Don't just claim you win by default, Lus, give a little more time if you please.

I won't be able to put something down tonight, due to recent, rather...shaking developments in my life (not pleasant, but please don't ask, you won't get an answer), but I can try and offer a suggestion of my own in a few days if you let me.

Lusankya
05-26-2011, 03:43 AM
Honestly, I was waiting for someone to open a submission period rather than putting stuff in this thread so I could give my idea. Don't just claim you win by default, Lus, give a little more time if you please.

I won't be able to put something down tonight, due to recent, rather...shaking developments in my life (not pleasant, but please don't ask, you won't get an answer), but I can try and offer a suggestion of my own in a few days if you let me.

Well, officially, let's start the RP a week early and go by this plan:

WAR RP Judge applications May 15th - May 21
Here, people would basically submit their applications with the RP idea summary included, which should make it clear what time period, areas, ideas, and conflicts the RP is going to focus on and revolve around. Or, you could include the whole complete storyline in its entirety. Either one works. Anyone who is considering applying for the WAR RP Judge position would probably do well to start thinking about their RP idea and start writing it up now before voting and sign ups begin. May 15th is really not far away at all.

WAR RP Judge voting - May 22th - May 29th
Like the Rank Images contest, this would be turned into a poll where anyone could see who voted for who, and no one would be able to vote for themselves. When the week time limit is up, whoever has the most votes wins and becomes the official WAR RP Judge. Once a winner is decided, then their RP is the one that becomes official. The WAR RP Judge then would have a week to fully write up their idea from May 29th to June 5th if they haven't done so already, and/or make a few slight adjustments and changes to their RP (no major revisions, however, or else it undermines the reasons why people voted for them).

WAR RP Sign ups Start - June 5th and ongoing
Signups would start a week before the actual WAR RP does. A week is plenty of time, two weeks seems a bit much.

RP Starts - June 12th
'Nuff said.

^There's your submission period, bro. I want to keep to the June 5th sign-up start date if possible, although it may have to get pushed back, I suppose. So let's say the new submission deadline is May 29th, and voting ends on June 2nd. That leaves a few days for the RP judge to revise his submission. I will also make a thread for submissions.

Also, no offense or anything, but are you sure you're going to be active enough to run the RP? =/ I only ask because you seem to drop out halfway through every WAR RP I've been in with you. If you think you'll be fine, then that's fine by me, I just want to make sure.

k_pop
05-26-2011, 03:53 AM
I'm sorry for saying, but felt like it'd bug me if I didn't. I'm confused, Lus! Dx
I dunno, maybe you can sort it out, but I was getting so lost reading your RP idea. I don't think I have a real problem with it except that there's so much to it already. Pokemon are mentioned, but hardly. So, did they not play a big part? The past for the storyline goes over such a long period of time and the way it built up, it sounded like you were starting things in a post-apocalyptic. But, then the cities seemed so well put together already with distinct cultures and governments.

Guess maybe I got bogged down. Is there anyway to sort out my tired brain? ^^'

Lusankya
05-26-2011, 03:58 AM
I'm sorry for saying, but felt like it'd bug me if I didn't. I'm confused, Lus! Dx
I dunno, maybe you can sort it out, but I was getting so lost reading your RP idea. I don't think I have a real problem with it except that there's so much to it already. Pokemon are mentioned, but hardly. So, did they not play a big part? The past for the storyline goes over such a long period of time and the way it built up, it sounded like you were starting things in a post-apocalyptic. But, then the cities seemed so well put together already with distinct cultures and governments.

Guess maybe I got bogged down. Is there anyway to sort out my tired brain? ^^'

I dunno, read it when you're less tired? XD The setting is post-apocalyptic, but it's been a long time after the Wave and so human civilization has been rebuilding nicely. I suppose I should make that clearer. But I tried hard to create a detailed world to RP in, since I thought that would be the best way to go about things. As for the role of Pokemon, there was quite a bit of resistance in this thread to the idea of making Pokemon and Legendaries play a huge role in the RP, so I tried to leave that out. But I would imagine that the relationship between humans and Pokemon hasn't changed. I do suppose I should add a bit about Pokemon.

Also, submission thread is up. If you have issues with the dates, please tell me.

k_pop
05-26-2011, 04:13 AM
Ok then. Clearing up the rebuilding of civilization would be good. *nods* Also, I thought the resistance was only towards Legends, not all Pokemon. =/

Lusankya
05-26-2011, 11:48 AM
Ok then. Clearing up the rebuilding of civilization would be good. *nods* Also, I thought the resistance was only towards Legends, not all Pokemon. =/

Well people were saying "Pokemon OP" and stuff. In general Pokemon would just be fighting alongside humans/being wild as they always are, so I didn't think that was worth too much mentioning. I think I will elaborate on the role of Pokemon though.