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paperfairy
04-24-2011, 09:51 PM
ASB Staff is looking for GYM LEADERS!
We'll be choosing four Gym Leaders. Keep in mind that this is our criteria for selecting:

- Skill: If you have a lot of wins, you'll likely to be accepted. So win a lot.
- Creativity: Your Gym theme should be creative and unique.
- Activity: Duh.

Rules

Themes
Every Gym will have a theme. Themes can be anything from:

- Speed Gym (Leader only uses fast Pokémon).
- Egg Groups (Leader only uses Pokémon in a certain egg group).
- ??? (Get creative!)

Gym Rules
While the Leader can set the rules for the Gym as far as battle conditions, arena, et cetera are concerned, these rules must be the same for every single match.

Pokemon
Leaders are required to have 8 Pokemon registered with a Gym at all times. 2 of those eight do not need to follow the Gym Theme.

Rentals
Leaders are allowed to rent Pokémon from the ASB to fit the Gym Theme. However, the more rented Pokémon you own, the less you get paid. Rented Pokémon can only be used by a Leader when they are battling in their own Gym.

**You may not use a Rented Pokemon to:
- Battle in a tournament.
- Challenge another Gym Leader.
- Battle outside of the Gym Leader board.

Pay
Gym Leaders are paid as follows:

Win with 0 rentals: $30 | Lose with 0 rentals: $15
Win with 1 rentals: $26 | Lose with 1 rentals: $13
Win with 2 rentals: $22 | Lose with 2 rentals: $11
Win with 3 rentals: $18 | Lose with 3 rentals: $9
Win with 4 rentals: $14 | Lose with 4 rentals: $7
Win with 5 rentals: $10 | Lose with 5 rentals: $5
Win with all rentals: $6 | Lose with all rentals: $3

Application
Gym Title:
Description of Gym Theme:
6 Pokémon planned for Gym Theme:
--BATTLE RULES--
Single/Double/Triple?
How many Pokémon per side?
Are there Damage Caps or other Restrictions?
What is the Gym Arena?
What are, if any, the requirements to challenge your Gym?

In addition, please provide links to all battles you have participated in, past or present.

3m0d0ll
04-25-2011, 09:17 AM
Gym Title: Y U NO LIEK MY BODIEZ?!

Description of Gym Theme: Only Pokemon with the word "Body" in their Ability can be used by the Leader.

6 Pokémon planned for Gym Theme: Volcarona, Metang/Metagross, Jellicent, Chandelure, Vanilluxe, Walrein.

Single/Double/Triple? Single.

How many Pokémon per side? Two.

Are there Damage Caps or other Restrictions? 30 Health CAP, 3 chill per trainer CAP, no OHKO moves.

What is the Gym Arena? -Spiffy name here-
A plain arena that changes before every battle depending on the number the Ref rolls out of a 35-sided die. If 1-10, the arena is a mountain peak, plagued by constant snow and hail. The weather is misty with a 2% chance at the end of each Round for a four-action'd Hail storm starting. Electric-type attacks are 1/4 effective in this arena. If a 11-20 is rolled, the arena is a large pool with floating platforms for trainers and non-aquatic Pokemon to stand on. No weather-altering moves can be used sucessfully while battling in this arena. If 21-30, the arena is a dence forest, cluttered with fallen leaves and taunting bushes. Because of the thick trees around the entire arena, a Pokemon's Speed is reduced by 1 so they don't crash into trees. If a Pokemon's Speed is raised above -1, then there is a 15% chance each action that the Pokemon's move will fail due to them ramming a tree. And if a 31-35 is rolled, the arena is of the challenger's choosing. Note: The arena's aren't limited to one's used in the Gym. So you could make the arena be a desert and whatnot.

What are, if any, the requirements to challenge your Gym? Challenger must have won at least one battle, must not be in any other battles, and isn't allowed to use Basic/Baby Pokemon - only Stage 1+ and non-evolving.

In addition, please provide links to all battles you have participated in, past or present. I'm too pro to need this B)

Lord Fedora
04-28-2011, 06:24 AM
Gym Title: Wyvern Eternal
Description of Gym Theme: Dragons. Dragons everywhere.
6 Pokémon planned for Gym Theme: Axew (Haxorus on evolution), Deino (Hydreigon on evolution), Kingdra, Garchomp, Dragonite, Druddigon

--BATTLE RULES--
Single/Double/Triple?
3 Pokémon per side.
No Damage Caps, no Direct Healing moves, no OHKO Moves

Arena:
The battle takes place atop a massive mountain, settled just beneath raging storm clouds. The battlefield is a smooth surface, carved flat 40 meters out leading to a sheer drop from all angles. Every turn there is a 10% chance that lightning will strike, with 5% of hitting either Pokemon (cannot strike both, and the challenger is rolled first). This increases to 10% against flying types, and 25% against Steel types.

What are, if any, the requirements to challenge your Gym?
The challenger must have at least one Gym badge, and must have a Pokemon capable of using Fly.

Links to Battles: I helped to design the system, I know what the hell I'm doing.

Fushigidane
04-29-2011, 09:48 PM
Gym Title: Extreme Vowels
Description of Gym Theme: Leader must use Pokemon thats name and ability start with a vowel.
6 Pokémon planned for Gym Theme: Ivysaur, Alakazam, Amoongus, Arcanine, Illumise, Arbok
--BATTLE RULES--
Single/Double/Triple? Single
How many Pokémon per side? Three
Are there Damage Caps or other Restrictions? No Damage Caps, no OHKO Moves
ARENA
The side of a volcano. It has a rocky surface, and the ground is never straight. There is a 5% chance the volcano will blow up, and both Pokemon will get burned unless one is a fire type.
What are, if any, the requirements to challenge your Gym? None

Number 1, (http://pokemonelite2000.com/forum/showthread.php?t=111895) Number 2 (http://pokemonelite2000.com/forum/showthread.php?t=112810)

paperfairy
04-30-2011, 06:23 AM
Gym Title: Extreme Vowels
Description of Gym Theme: Leader must use Pokemon that's name or ability start with a vowel.
6 Pokémon planned for Gym Theme: Ivysaur, Woobat, Alakazam, Dragonite, Ferrothorn, Gyarados
--BATTLE RULES--
Single/Double/Triple? Single
How many Pokémon per side? Three
Are there Damage Caps or other Restrictions? No Damage Caps, no OHKO Moves
ARENA
Will do later, I have no brilliant ideas and I have to go.
What are, if any, the requirements to challenge your Gym? None
Hmmm..... There is a concern that your potential roster is waaaaay too big. What about Pokémon whose first letter AND ability begin with a vowel? Ivysaur with Overgrow, for example works, as does Alakazam with Inner Focus.

Fushigidane
04-30-2011, 11:38 AM
Hmmm..... There is a concern that your potential roster is waaaaay too big. What about Pokémon whose first letter AND ability begin with a vowel? Ivysaur with Overgrow, for example works, as does Alakazam with Inner Focus.
Okay, that's very true.

IceKyurem
04-30-2011, 11:58 AM
Gym Title: Young 'uns
Description of Gym Theme: Leader and challenger may only use NFE Basic Pokemon.

6 Pokémon planned for Gym Theme: Eevee, Mantyke, Snivy, Trapinch (owned), Electrike, Charmander (rent)

--BATTLE RULES--
Single/Double/Triple? Single
How many Pokémon per side? 3v3
Are there Damage Caps or other Restrictions? Damage cap 50, 3 chills per Pokemon, no direct healing moves, no OHKO moves, DQ after one week off not sending.
What is the Gym Arena? There are four quarters to the battle arena. In the top right, there is a pool with some floating platforms (like Crasher Wake's Gym in the Anime). In the top left, there is a plain grassy field. In the bottom right, there is a sandy arena and the bottom left has many rocks of all shapes and sizes.
What are, if any, the requirements to challenge your Gym? Own at least three NFE Basic Pokemon to use in the battle.

In addition, please provide links to all battles you have participated in, past or present. 1, (http://pokemonelite2000.com/forum/showthread.php?t=111782) 2 (http://pokemonelite2000.com/forum/showthread.php?t=112186).

Other things:
By 'Basic NFE', I mean a Pokemon that has an evolution but no pre-evolution.

Also, since the SU form only mentioned six Pokemon that fit the theme, what about the other two a Gym Leader needs to have registered?

paperfairy
04-30-2011, 05:23 PM
1) Bottom left of the arena is....?
2) Those other two Pokemon can be any two Pokemon that the leader owns that does not fit the theme. This is for trainers like Khajmer, whose Gym might be sweeped by an Ice team - he can use a Fire type, or a Fighting type, to give him a fighting chance.

IceKyurem
04-30-2011, 06:42 PM
1) Bottom left of the arena is....?
2) Those other two Pokemon can be any two Pokemon that the leader owns that does not fit the theme. This is for trainers like Khajmer, whose Gym might be sweeped by an Ice team - he can use a Fire type, or a Fighting type, to give him a fighting chance.1. I mentioned it.
There are four quarters to the battle arena. In the top right, there is a pool with some floating platforms (like Crasher Wake's Gym in the Anime). In the top left, there is a plain grassy field. In the bottom right, there is a sandy arena and the bottom left has many rocks of all shapes and sizes.
2. Oh, right.
3. Are the two extra Pokemon allowed to fit the Gym Theme? (For example, for Khajmer's gym, is he allowed two Dragon Types as the 'wildcard's?)

paperfairy
04-30-2011, 07:44 PM
1. I mentioned it.

2. Oh, right.
3. Are the two extra Pokemon allowed to fit the Gym Theme? (For example, for Khajmer's gym, is he allowed two Dragon Types as the 'wildcard's?)
Sorry about that. ^^"

As of right now, the only wild card rules are:
- Must be owned by Leader
- Cannot be rented

We are currently debating:
- Will Wildcards be an official part of the roster? (My vote would be yes)
- How many wild cards can be used per battle? (My vote is currently 1 per every 3 pokemon on the Leaders side)

But we'll keep you posted.

Velocity
06-03-2011, 01:01 AM
Gym Title: Velocity and Mass

Description of Gym Theme: The biggest matched with the fastest. Blinding speed compliments awesome strength in a dazzling, cover-your-partner's-behind type of way. The Gym Leader is only permitted to use this combination of speed, be it in the form of a Pokemon who is big and fast, or a pair that matches the criteria. PHYSICS FREAKING HARMONY, WHOO

6 Pokémon planned for Gym Theme: Alakazam, Salamence, Charizard, Cryogonal, Slaking, Scolipede (Straight rentals. But eventually I will have them all.)

--BATTLE RULES--
Single/Double/Triple? Double.

How many Pokémon per side? Six.

Are there Damage Caps or other Restrictions? No OHKOS, and 3 chills per Pokemon.

What is the Gym Arena? Aperture Labs

In Aperture Labs, there's a forgotten Testchamber called Chamber 101: Chamber LOL. Chamber 101 has a small entry hallway (Six feet by twelve feet) that opens up into a 50' x 70' arena made up almost entirely of white panels. The wall to the right as you walk in is made of dark-brown bricks. Jutting out from this wall is a platform made of the same stuff, and a turret watches the battle from above. For each action, a 40-sided die is rolled. For 1-10, the turret catches sight of the Pokemon who is being rolled for (challenger first, and the turret cannot attack or make a Pokemon flinch twice in a round) and it fires on the Pokemon in a move treated as Steel Type, which has a power of 18. It is STAB, is physical, and strikes 2-5 times. If the roll is 11-20, the turret will say something to the effect of "I see you" and make the Pokemon flinch. If the roll is 21-40, the turret hums to itself and does nothing. There's also a radio that will play 'Exile Vilify' throughout the battle. It's as dangerous as the turret when it hums (that is to say, it's completely harmless).


What are, if any, the requirements to challenge your Gym? Your starting pair can be any two Pokemon you want, however, one Pokemon must have a speed > 100, and the other must weigh > 220 lbs. Your other four Pokemon can be any darned Pokemon you like.

In addition, please provide links to all battles you have participated in, past or present. I (http://www.pokemonelite2000.com/forum/showthread.php?t=114286) love (http://www.pokemonelite2000.com/forum/showthread.php?t=113122) winning (http://www.pokemonelite2000.com/forum/showthread.php?t=112226) by (http://www.pokemonelite2000.com/forum/showthread.php?t=111860) default (http://www.pokemonelite2000.com/forum/showthread.php?t=111775)!

Dino
06-03-2011, 02:07 AM
Gym Title:
A /bit/ poisonous.
-
Description of Gym Theme:
Pokemon that can learn Poison-type moves via level up that are not of the Poison-type.
-
6 Pokémon planned for Gym Theme:
http://imgboot.com/images/aragornbird/103.gif http://imgboot.com/images/aragornbird/213.gif http://imgboot.com/images/aragornbird/604.gif http://imgboot.com/images/aragornbird/472.gif http://imgboot.com/images/aragornbird/224.gif http://imgboot.com/images/aragornbird/229.gif
(I have Electrocross, Octillery, and Shuckle/ The others I plan to get.)
-x-

--BATTLE RULES--
Single/Double/Triple?
Single
-
How many Pokémon per side?
4
-
Are there Damage Caps or other Restrictions?
30 Damage Cap, No OHKO moves
-
What is the Gym Arena?
The gym is a large room with its floor covered in white tiles that are about 2 square feet. The walls are covered with tiles but they change colors often and randomly. The gym leader is the purple team and the challenger is the green team. Every time a pokemon steps on a tile, it glows it's teams color until it leaves the space when it turn back to white. But if a pokemon from the opposite team steps on that tile, it can cause something to happen to that pokemon.
Math: At the end of every round a number is rolled for the pokemon on both sides.
Rounds 1-7: 20% Chance of stepping on a "lighted" tile.
Rounds 8-12: 35% Chance of stepping on a "lighted" tile.
Rounds 13+ : 50% Chance of stepping on a "lighted" tile.

If they do step on a tile roll out of 100 to find.
1-30: The pokemon suffers from the effects of fog for the next round.
31-70: The pokemon receives poison damage for this round only. (-3 HP)
71-85: The pokemon is given an electric shock. (Electric, 40 BP, Special)
86-95: Flash is used at the beginning of the next round. (effects both pokemon)
95-100: The pokemon is healed by 10% Health.

What are, if any, the requirements to challenge your Gym?
None
-x-

Battles
I don't (http://www.pokemonelite2000.com/forum/showthread.php?t=111780) battle much. (http://www.pokemonelite2000.com/forum/showthread.php?t=113858)
... (http://www.pokemonelite2000.com/forum/showthread.php?t=114395)

(/Cough/ Just a side note. If you wanted little pixel images to represent the badges you would win, I would volunteer to make them.)

3m0d0ll
06-03-2011, 11:00 AM
The Gym Leader must only use Pokémon whose Speed is 100 or above, and Pokémon whose weight is 220 lbs or above. Whenever possible the Gym Leader must have a heavy Pokémon combined with a fast one.
Should be under "Theme" where your, er, RANT is...

Your starting pair can be any two Pokemon you want, however, they MUST fit the Gym Leader's requirements.
Meaning that the first pair of Pokemon the challenger send out must have a base Speed of 100 or greater and/or must weight at least 220 lbs.?

Alakazam, Sceptile, Charizard, Lapras, Snorlax, Magnezone (Hydregion and Weavile will also fit, once I have them. For now, wildcards. But eventually I will have them all.)
You only need to state your six default Pokemon (in this case, it's Alakazam, Sceptile, Charizard, Lapras, Snorlax, and Magnezone). The others (Hydregion and Weavile) can be switched in later by posting here (http://www.pokemonelite2000.com/forum/showthread.php?t=114127).

Wild cards are Pokemon that are usable whether or not they fit your theme. So if your theme was "Fire-types only", then you could use Venusaur to prevent yourself from being swept by Water-types. Etc, etc.

-

Tossing this in, just 'cuz~
Bold indicates that the Pokemon is in both groups.

Pokemon with base speed ≥ 100:
Charizard, Fearow, Raichu, Ninetales, Tentacruel, Dodrio, Voltorb, Typhlosion, Miltank, Linoone, Slaking, Flygon, Salamence, Staraptor, Volcarona, Simisage, Simisear, Simipour, Garchomp, Emolga, Kadabra, Rapidash, Scyther, Electabuzz, Manectric, Lopunny, Mismagius, Zoroark, Cryogonal, Mienshao, Liepard, Infernape, Galvantula, Durant, Gengar, Tauros, Jumpluff, Espeon, Froslass, Archeops, Purugly, Scolipede, Serperior, Swoobat, Persian, Starmie, Sneasel, Floatzel, Ambipom, Cinccino, Zebstrika, Whimsicott, Dugtrio, Alakazam, Sceptile, Swellow, Weavile, Jolteon, Aerodactyl, Crobat, Electrode, Accelgor, and Ninjask.

Pokemon with weight ≥ 220 lbs.:
Venusaur, Tropius, Meganium, Boldore, Rampardos, Salamence, Graveler, Munchlax, Haxorus, Dusknoir, Garbodor, Claydol, Spiritomb, Ferrothorn, Shelgon, Rhyhorn, Scizor, Dewgong, Exeggutor, Rhydon, Donphan, Lairon, Forretress, Ursaring, Tangrowth, Machamp, Wailmer, Slaking, Cloyster, Jellicent, Abomasnow, Electivire, Druddigon, Lickilicky, Cryogonal, Magnezone, Bronzong, Crustle, Scolipede, Tyranitar, Metang, Onix, Dragonite, Lapras, Mantine, Camerupt, Gyarados, Hariyama, Glalie, Gigalith, Beartic, Rhyperior, Mamoswine, Golem, Hippowdon, Torterra, Golurk, Probopass, Aggron, Wailord, Steelix, Snorlax, and Metagross.

This shows that your possible roster would be WAY too big. How about you have to use all four of the bolded Pokemon, and one other Pokemon from each group to make your six? It's either this, come up with a new theme, or pitch a compromise at me.

31-70: The pokemon receives poison damage for this round only.
What do you mean by this?

95-100: The pokemon is healed by 10 HP.
*10% Health.

(/Cough/ Just a side note. If you wanted little pixel images to represent the badges you would win, I would volunteer to make them.)
I don't see why not... Make them and we'll see. :)

Now, my main concern is the size of your possible Roster... How about your theme is "Pokemon that can learn Poison-type moves via level up that are not of the Poison-type." So, in this instance, Houndour/Houndoom would work because it's not a Poison-type, and it learns Smog (Poison-type move) by leveling up. Sound good? Or it could be "Poison-types that can learn a Poison-type move when leveling up." but I fear that a theme like that could cripple you too easily. If you have another compromise proposal, I'm all ears. :P

Dino
06-03-2011, 01:14 PM
31-70: The pokemon receives poison damage for this round only.
What do you mean by this?

I'm not good with words. Try this: The pokemon receives damage at the end of this round as if it were poisoned.

I'm trying to state that on the round the pokemon "stepped" on a tile, they will receive damage as if they were poisoned. (but only for that round)
Still not very clearly stated...

95-100: The pokemon is healed by 10 HP.
*10% Health

I fixed this.

Now, my main concern is the size of your possible Roster... How about your theme is "Pokemon that can learn Poison-type moves via level up that are not of the Poison-type." So, in this instance, Houndour/Houndoom would work because it's not a Poison-type, and it learns Smog (Poison-type move) by leveling up. Sound good? Or it could be "Poison-types that can learn a Poison-type move when leveling up." but I fear that a theme like that could cripple you too easily. If you have another compromise proposal, I'm all ears. :P

I couldn't think of anything better soo...
Rosarade shall be swapped with Exeggutor
Muk will be swapped with Shuckle

(/Cough/ Just a side note. If you wanted little pixel images to represent the badges you would win, I would volunteer to make them.)
I don't see why not... Make them and we'll see. :)
I will wait till the gym leaders are finalized, then make em' up.

3m0d0ll
06-03-2011, 09:32 PM
I'm not good with words. Try this: The pokemon receives damage at the end of this round as if it were poisoned.

I'm trying to state that on the round the pokemon "stepped" on a tile, they will receive damage as if they were poisoned. (but only for that round)
Still not very clearly stated...
No, I understood what you meant, but you have to be more specific. Like, Poisoned as in Toxipoisoned--and if so, what level of Toxipoisoning--or Poison from something like Poison Powder or the effects of Sludge Bomb?

I think it'll be easier if you just state the percentage of Health that is reduced when this tile is stepped on. :P

I couldn't think of anything better soo...
Rosarade shall be swapped with Exeggutor
Muk will be swapped with Shuckle
Sounds good.

I will wait till the gym leaders are finalized, then make em' up.
Mmkay. I'll PM/VM you when we have 8 Leaders decided, or just keep an eye on this thread.

Velocity
06-03-2011, 10:35 PM
Well. Hm.
Should be under "Theme" where your, er, RANT is...

Rant? -cough-
At any rate, didn't realize. I'll make a fix.

Meaning that the first pair of Pokemon the challenger send out must have a base Speed of 100 or greater and/or must weight at least 220 lbs.?
One of the challenger's Pokemon must be 100 speed or greater; the other must be 220 lbs or above.

You only need to state your six default Pokemon (in this case, it's Alakazam, Sceptile, Charizard, Lapras, Snorlax, and Magnezone). The others (Hydregion and Weavile) can be switched in later by posting here (http://www.pokemonelite2000.com/forum/showthread.php?t=114127).

Wild cards are Pokemon that are usable whether or not they fit your theme. So if your theme was "Fire-types only", then you could use Venusaur to prevent yourself from being swept by Water-types. Etc, etc.

Whoops.
-

Tossing this in, just 'cuz~
Bold indicates that the Pokemon is in both groups.

Pokemon with base speed ≥ 100:
Charizard, Fearow, Raichu, Ninetales, Tentacruel, Dodrio, Voltorb, Typhlosion, Miltank, Linoone, Slaking, Flygon, Salamence, Staraptor, Volcarona, Simisage, Simisear, Simipour, Garchomp, Emolga, Kadabra, Rapidash, Scyther, Electabuzz, Manectric, Lopunny, Mismagius, Zoroark, Cryogonal, Mienshao, Liepard, Infernape, Galvantula, Durant, Gengar, Tauros, Jumpluff, Espeon, Froslass, Archeops, Purugly, Scolipede, Serperior, Swoobat, Persian, Starmie, Sneasel, Floatzel, Ambipom, Cinccino, Zebstrika, Whimsicott, Dugtrio, Alakazam, Sceptile, Swellow, Weavile, Jolteon, Aerodactyl, Crobat, Electrode, Accelgor, and Ninjask.

Pokemon with weight ≥ 220 lbs.:
Venusaur, Tropius, Meganium, Boldore, Rampardos, Salamence, Graveler, Munchlax, Haxorus, Dusknoir, Garbodor, Claydol, Spiritomb, Ferrothorn, Shelgon, Rhyhorn, Scizor, Dewgong, Exeggutor, Rhydon, Donphan, Lairon, Forretress, Ursaring, Tangrowth, Machamp, Wailmer, Slaking, Cloyster, Jellicent, Abomasnow, Electivire, Druddigon, Lickilicky, Cryogonal, Magnezone, Bronzong, Crustle, Scolipede, Tyranitar, Metang, Onix, Dragonite, Lapras, Mantine, Camerupt, Gyarados, Hariyama, Glalie, Gigalith, Beartic, Rhyperior, Mamoswine, Golem, Hippowdon, Torterra, Golurk, Probopass, Aggron, Wailord, Steelix, Snorlax, and Metagross.

This shows that your possible roster would be WAY too big. How about you have to use all four of the bolded Pokemon, and one other Pokemon from each group to make your six? It's either this, come up with a new theme, or pitch a compromise at me.

Hm. I suppose that that's possible. I'll make the needed changes.

Dino
06-03-2011, 11:24 PM
No, I understood what you meant, but you have to be more specific. Like, Poisoned as in Toxipoisoned--and if so, what level of Toxipoisoning--or Poison from something like Poison Powder or the effects of Sludge Bomb?

I think it'll be easier if you just state the percentage of Health that is reduced when this tile is stepped on. :P


Sounds good.


Mmkay. I'll PM/VM you when we have 8 Leaders decided, or just keep an eye on this thread.

I made the necessary changes.
~I'll await your pm. Good Luck.

3m0d0ll
06-28-2011, 07:31 PM
Gym Title: Y U NO LIEK MY BODIEZ?!

Description of Gym Theme: Only Pokemon with the word "Body" in their Ability can be used by the Leader.

6 Pokémon planned for Gym Theme: Volcarona, Metang/Metagross, Jellicent, Chandelure, Vanilluxe, Walrein.

Single/Double/Triple? Single.

How many Pokémon per side? Two.

Are there Damage Caps or other Restrictions? 30 Health CAP, 3 chill per trainer CAP, no OHKO moves.

What is the Gym Arena? -Spiffy name here-
A plain arena that changes before every battle depending on the number the Ref rolls out of a 35-sided die. If 1-10, the arena is a mountain peak, plagued by constant snow and hail. The weather is misty with a 2% chance at the end of each Round for a four-action'd Hail storm starting. Electric-type attacks are 1/4 effective in this arena. If a 11-20 is rolled, the arena is a large pool with floating platforms for trainers and non-aquatic Pokemon to stand on. No weather-altering moves can be used sucessfully while battling in this arena. If 21-30, the arena is a dence forest, cluttered with fallen leaves and taunting bushes. Because of the thick trees around the entire arena, a Pokemon's Speed is reduced by 1 so they don't crash into trees. If a Pokemon's Speed is raised above -1, then there is a 15% chance each action that the Pokemon's move will fail due to them ramming a tree. And if a 31-35 is rolled, the arena is of the challenger's choosing. Note: The arena's aren't limited to one's used in the Gym. So you could make the arena be a desert and whatnot.

What are, if any, the requirements to challenge your Gym? Challenger must have won at least one battle, must not be in any other battles, and isn't allowed to use Basic/Baby Pokemon - only Stage 1+ and non-evolving.

In addition, please provide links to all battles you have participated in, past or present. I'm too pro to need this B)



Gym Title: Wyvern Eternal
Description of Gym Theme: Dragons. Dragons everywhere.
6 Pokémon planned for Gym Theme: Axew (Haxorus on evolution), Deino (Hydreigon on evolution), Kingdra, Garchomp, Dragonite, Druddigon

--BATTLE RULES--
Single/Double/Triple?
3 Pokémon per side.
No Damage Caps, no Direct Healing moves, no OHKO Moves

Arena:
The battle takes place atop a massive mountain, settled just beneath raging storm clouds. The battlefield is a smooth surface, carved flat 40 meters out leading to a sheer drop from all angles. Every turn there is a 10% chance that lightning will strike, with 5% of hitting either Pokemon (cannot strike both, and the challenger is rolled first). This increases to 10% against flying types, and 25% against Steel types.

What are, if any, the requirements to challenge your Gym?
The challenger must have at least one Gym badge, and must have a Pokemon capable of using Fly.

Links to Battles: I helped to design the system, I know what the hell I'm doing.

Gym Title: Extreme Vowels
Description of Gym Theme: Leader must use Pokemon thats name and ability start with a vowel.
6 Pokémon planned for Gym Theme: Ivysaur, Alakazam, Amoongus, Arcanine, Illumise, Arbok
--BATTLE RULES--
Single/Double/Triple? Single
How many Pokémon per side? Three
Are there Damage Caps or other Restrictions? No Damage Caps, no OHKO Moves
ARENA
The side of a volcano. It has a rocky surface, and the ground is never straight. There is a 5% chance the volcano will blow up, and both Pokemon will get burned unless one is a fire type.
What are, if any, the requirements to challenge your Gym? None

Number 1, (http://pokemonelite2000.com/forum/showthread.php?t=111895) Number 2 (http://pokemonelite2000.com/forum/showthread.php?t=112810)

Gym Title: Velocity and Mass

Description of Gym Theme: The biggest matched with the fastest. Blinding speed compliments awesome strength in a dazzling, cover-your-partner's-behind type of way. The Gym Leader is only permitted to use this combination of speed, be it in the form of a Pokemon who is big and fast, or a pair that matches the criteria. PHYSICS FREAKING HARMONY, WHOO

6 Pokémon planned for Gym Theme: Alakazam, Salamence, Charizard, Cryogonal, Slaking, Scolipede (Straight rentals. But eventually I will have them all.)

--BATTLE RULES--
Single/Double/Triple? Double.

How many Pokémon per side? Six.

Are there Damage Caps or other Restrictions? No OHKOS, and 3 chills per Pokemon.

What is the Gym Arena? Aperture Labs

In Aperture Labs, there's a forgotten Testchamber called Chamber 101: Chamber LOL. Chamber 101 has a small entry hallway (Six feet by twelve feet) that opens up into a 50' x 70' arena made up almost entirely of white panels. The wall to the right as you walk in is made of dark-brown bricks. Jutting out from this wall is a platform made of the same stuff, and a turret watches the battle from above. For each action, a 40-sided die is rolled. For 1-10, the turret catches sight of the Pokemon who is being rolled for (challenger first, and the turret cannot attack or make a Pokemon flinch twice in a round) and it fires on the Pokemon in a move treated as Steel Type, which has a power of 18. It is STAB, is physical, and strikes 2-5 times. If the roll is 11-20, the turret will say something to the effect of "I see you" and make the Pokemon flinch. If the roll is 21-40, the turret hums to itself and does nothing. There's also a radio that will play 'Exile Vilify' throughout the battle. It's as dangerous as the turret when it hums (that is to say, it's completely harmless).


What are, if any, the requirements to challenge your Gym? Your starting pair can be any two Pokemon you want, however, one Pokemon must have a speed > 100, and the other must weigh > 220 lbs. Your other four Pokemon can be any darned Pokemon you like.

In addition, please provide links to all battles you have participated in, past or present. I (http://www.pokemonelite2000.com/forum/showthread.php?t=114286) love (http://www.pokemonelite2000.com/forum/showthread.php?t=113122) winning (http://www.pokemonelite2000.com/forum/showthread.php?t=112226) by (http://www.pokemonelite2000.com/forum/showthread.php?t=111860) default (http://www.pokemonelite2000.com/forum/showthread.php?t=111775)!

Gym Title:
A /bit/ poisonous.
-
Description of Gym Theme:
Pokemon that can learn Poison-type moves via level up that are not of the Poison-type.
-
6 Pokémon planned for Gym Theme:
http://imgboot.com/images/aragornbird/103.gif http://imgboot.com/images/aragornbird/213.gif http://imgboot.com/images/aragornbird/604.gif http://imgboot.com/images/aragornbird/472.gif http://imgboot.com/images/aragornbird/224.gif http://imgboot.com/images/aragornbird/229.gif
(I have Electrocross, Octillery, and Shuckle/ The others I plan to get.)
-x-

--BATTLE RULES--
Single/Double/Triple?
Single
-
How many Pokémon per side?
4
-
Are there Damage Caps or other Restrictions?
30 Damage Cap, No OHKO moves
-
What is the Gym Arena?
The gym is a large room with its floor covered in white tiles that are about 2 square feet. The walls are covered with tiles but they change colors often and randomly. The gym leader is the purple team and the challenger is the green team. Every time a pokemon steps on a tile, it glows it's teams color until it leaves the space when it turn back to white. But if a pokemon from the opposite team steps on that tile, it can cause something to happen to that pokemon.
Math: At the end of every round a number is rolled for the pokemon on both sides.
Rounds 1-7: 20% Chance of stepping on a "lighted" tile.
Rounds 8-12: 35% Chance of stepping on a "lighted" tile.
Rounds 13+ : 50% Chance of stepping on a "lighted" tile.

If they do step on a tile roll out of 100 to find.
1-30: The pokemon suffers from the effects of fog for the next round.
31-70: The pokemon receives poison damage for this round only. (-3 HP)
71-85: The pokemon is given an electric shock. (Electric, 40 BP, Special)
86-95: Flash is used at the beginning of the next round. (effects both pokemon)
95-100: The pokemon is healed by 10% Health.

What are, if any, the requirements to challenge your Gym?
None
-x-

Battles
I don't (http://www.pokemonelite2000.com/forum/showthread.php?t=111780) battle much. (http://www.pokemonelite2000.com/forum/showthread.php?t=113858)
... (http://www.pokemonelite2000.com/forum/showthread.php?t=114395)

(/Cough/ Just a side note. If you wanted little pixel images to represent the badges you would win, I would volunteer to make them.)

After talk amongst the staff, we have determined that all of these Applicants have been Accepted to be an ASB Gym Leader. They will be PM'd instructions on what to do and how to set up their thread, etc.

Foxamivalth
08-28-2011, 02:10 AM
Gym Title: The Immortal Long Life<3

Description of Gym Theme: Leader uses Pokemon that has 130 base HP stats or higher but has one or more stats equal to or lower than 50.

6 Pokémon planned for Gym Theme:
Blissey (HP255/ATK10/DEF10/S.ATK75/S.DEF135/SPD55), Wobbuffet (190/33/58/33/58/33), Wailord (170/90/45/90/45/60), Snorlax (160/110/65/65/110/30), Drifblim (150/80/44/90/54/80), Hariyama (144/120/60/40/60/50).

--BATTLE RULES--
Single/Double/Triple? Single.
How many Pokémon per side? Two.
Are there Damage Caps or other Restrictions? No Damage Caps. No OHKO moves (including Destiny Bond, etc.), 2 Chills per Pokemon, no switching Pokemon until it is fainted (including U-Turn, Baton Pass, etc.).

What is the Gym Arena? An arena built on giant Tree of Life.
A giant tree of life with height of 1000 m, and the trunk has diameter of 24 m. The tree has only four giant branches which are facing North, East, South, and West. It looks like a hand with four fingers, and has many green leaves covering the edge of the fingers. The middle of the trunk where the 4 giant branches grow, is built an arena. A round arena with diameter of 40 m with vines and leaves around. There are plants surrounding the arena, and dim light on the arena floor. The leaves from the four giant branches glow colourful during the night, making the arena really beautiful and sparkling at the night.

What are, if any, the requirements to challenge your Gym? Everyone is welcome.

In addition, please provide links to all battles you have participated in, past or present. Organised here. (http://pokemonelite2000.com/forum/showpost.php?p=3316177&postcount=2)

paperfairy
08-28-2011, 03:54 AM
Gym Title: The Immortal Long Life<3

Description of Gym Theme: Leader uses Pokemon that has 130 base HP stats or higher but has one or more stats equal to or lower than 50.

6 Pokémon planned for Gym Theme:
Blissey (HP255/ATK10/DEF10/S.ATK75/S.DEF135/SPD55), Wobbuffet (190/33/58/33/58/33), Wailord (170/90/45/90/45/60), Snorlax (160/110/65/65/110/30), Drifblim (150/80/44/90/54/80), Hariyama (144/120/60/40/60/50).

--BATTLE RULES--
Single/Double/Triple? Single.
How many Pokémon per side? Two.
Are there Damage Caps or other Restrictions? No Damage Caps. No OHKO moves (including Destiny Bond, etc.), 2 Chills per Pokemon, no switching Pokemon until it is fainted (including U-Turn, Baton Pass, etc.).

What is the Gym Arena? An arena built on giant Tree of Life.
A giant tree of life with height of 1000 m, and the trunk has diameter of 24 m. The tree has only four giant branches which are facing North, East, South, and West. It looks like a hand with four fingers, and has many green leaves covering the edge of the fingers. The middle of the trunk where the 4 giant branches grow, is built an arena. A round arena with diameter of 40 m with vines and leaves around. There are plants surrounding the arena, and dim light on the arena floor. The leaves from the four giant branches glow colourful during the night, making the arena really beautiful and sparkling at the night.

What are, if any, the requirements to challenge your Gym? Everyone is welcome.

In addition, please provide links to all battles you have participated in, past or present. Organised here. (http://pokemonelite2000.com/forum/showpost.php?p=3316177&postcount=2)
I don't like it... because ASB doesn't use those stats.

3m0d0ll
08-28-2011, 04:58 AM
^ That, but reworded to, "I don't like it... because the ASB doesn't use that stat."

Also, bad move on your part for banning Destiny Bond when Wobbuffet is included in your line-up. XD

Though it's an interesting theme, I'll give you that! Maybe change 'HP' to some other stat that is actually incorporated? :P

Lord Fedora
08-28-2011, 05:10 AM
Agreed with 3m0. I suggest changing it to one of the Defense stats, and switching the stats to the ASB scale.

Foxamivalth
08-28-2011, 05:13 AM
I realized that all Pokemon on ASB have the same HP since paperfairy posted "I don't like that". XD

I'll edit it soon. If not, I'll come up with my first theme I thought "Hurt to Touch".

EDIT: I won't even use Destiny Bond, and never use it in my game, ever.

3m0d0ll
08-28-2011, 05:38 AM
... Your choice, no matter how silly it is. c;

Also, don't edit - repost it.

Foxamivalth
08-28-2011, 06:08 AM
I'll go with this one first.

Gym Title: Unbreakable Defense

Description of Gym Theme: Leader uses Pokemon that have one or more defensive stats (DEF or/and S.DEF) equal to 10 or more, but have one or more offensive stats (ATK or/and S.ATK) equal to 5 or lower.

6 Pokémon planned for Gym Theme:
Steelix (ATK 6/DEF 11/S.ATK 4/S.DEF 6)
Blissey (ATK 1/DEF 11/S.ATK 5/S.DEF 15)
Wobbuffet (ATK 3/DEF 10/S.ATK 3/S.DEF 10)
Aggron (ATK 8/DEF 10/S.ATK 4/S.DEF 5)
Snorlax (ATK 8/DEF 9/S.ATK 5/S.DEF 11)
Rhyperior (ATK 10/DEF 10/S.ATK 4/S.DEF 7).

--BATTLE RULES--
Single/Double/Triple? Single.
How many Pokémon per side? Two.
Are there Damage Caps or other Restrictions? No Damage Caps. No OHKO moves (including Destiny Bond, etc.), no switching out until the Pokemon is fainted (including U-Turn, Baton Pass, etc.), 2 Chills per Pokemon.

What is the Gym Arena? An arena built on giant Tree of Life.
A giant tree of life with height of 1000 m, and the trunk has diameter of 24 m. The tree has only four giant branches which are facing North, East, South, and West. It looks like a hand with four fingers, and has many green leaves covering the edge of the fingers. The middle of the trunk where the 4 giant branches grow, is built an arena. A round arena with diameter of 40 m with vines and leaves around. There are plants surrounding the arena, and dim light on the arena floor. The leaves from the four giant branches glow colourful during the night, making the arena really beautiful and sparkling at the night.

What are, if any, the requirements to challenge your Gym? Everyone is welcome.

In addition, please provide links to all battles you have participated in, past or present. Organised here. (http://pokemonelite2000.com/forum/showpost.php?p=3316177&postcount=2)

Saraibre Ryu
08-29-2011, 02:37 AM
Gym Title: Muscle Men and Femme Fatales
Description of Gym Theme: Gender specific only Pokémon
6 Pokémon planned for Gym Theme:
Male Team of White Knight:
Nidoking, Braviary, Gallade, Tauros, Sawk, Hitmontop

Female Team of Saraibre Ryu:
Kangaskhan, Mandibuzz, Lilligant, Froslass, Vespiquen, Nidoqueen

--BATTLE RULES--

Single/Double/Triple?
Multi-Battle

How many Pokémon per side?
Two Pokémon per Trainer, 4 Pokémon per team.

Are there Damage Caps or other Restrictions?
Opposing team must have at least one male and one female Pokémon out on the field at all possible times.
No use of Attract
Damage Cap: 45

What is the Gym Arena?
A huge stadium with a field at the bottom: It has rows of seats rising up and facing the battlefield. The field itself is half blue and half pink with the standard Pokémon stadium markings. For each round, people in the stadium cheer for one of the genders, raising one of that gender's stats for that round. Stats boosts are not permanent and only apply for the round. The stat boost is them removed before the next round starts.

Before each round is reffed, and after all actions have been made, two dice are rolled; one 100 sided, one 7 sided.
Die #1- If die is 1-50, females get one stat boost. If die is 51-100, males get one stat boost.
Die #2- If die is-

1: +1 ATK
2: +1 DEF
3: +1 SPATK
4: +1 SPDEF
5: +1 SPD
6: +1 ACC
7: +1 EVA

What are, if any, the requirements to challenge your Gym?

None



List of Sabi's better battles:

I know it's a DQ but it had an awesome round by me in there. (http://www.pokemonelite2000.com/forum/showthread.php?t=114179)
Double Battle (http://www.pokemonelite2000.com/forum/showthread.php?t=113832)

Some of White Knight's battles:

Battle 1 (http://www.pokemonelite2000.com/forum/showthread.php?t=115215)
Battle 2 (http://www.pokemonelite2000.com/forum/showthread.php?t=115222)

3m0d0ll
08-29-2011, 03:00 AM
You guys know that I love this idea sososo much, so I'm rooting for this one! :D

Stats boosts are not permanent--

This is the only thing that got me. So moves like Swords Dance aren't usable? If so, then you should add that to your restrictions. :P

Saraibre Ryu
08-29-2011, 03:06 AM
You guys know that I love this idea sososo much, so I'm rooting for this one! :D



This is the only thing that got me. So moves like Swords Dance aren't usable? If so, then you should add that to your restrictions. :P

Oh no the rolled stat's boosts aren't permanent. XD
You can use Swords dance and such, just the ones rolled after all actions are commanded and before the rounds start. Those ones aren't permanent, they are removed before the next round starts. That's what we mean.

Dino
08-29-2011, 03:06 AM
I happen to saw you guys planing this idea. I think it is great. :'D

One thing that comes to mind.
~Say someone doesn't want to battle with a partner.
Could they face you gym by themselves and control 2 pokemon at a time, or do you require them to have a partner?


This is the only thing that got me. So moves like Swords Dance aren't usable? If so, then you should add that to your restrictions. :P

That statement is under the Arena.
So I am pretty sure, they mean the stat boost that the pokemon get from the arena.

EDIT: WHAT?
DINO CAN'T BE DINO'D.
That would be illogical.

Saraibre Ryu
08-29-2011, 03:13 AM
I happen to saw you guys planing this idea. I think it is great. :'D

One thing that comes to mind.
~Say someone doesn't want to battle with a partner.
Could they face you gym by themselves and control 2 pokemon at a time, or do you require them to have a partner?

EDIT: WHAT?
DINO CAN'T BE DINO'D.
That would be illogical.

Ohyes, you just got Dino'd Dino. I am illogical.

Anyway, I wrote up something for the multi battle rules, just waiting on paperfairy to let me know about it. You may of seen it, I'm not sure.

That's a good question though and since I wrote up the rules for the multi battle, I don't see why one person couldn't battle two people at the same time, using two Pokemon.

3m0d0ll
08-29-2011, 03:18 AM
Anyway, I wrote up something for the multi battle rules, just waiting on paperfairy to let me know about it. You may of seen it, I'm not sure.

That's a good question though and since I wrote up the rules for the multi battle, I don't see why one person couldn't battle two people at the same time, using two Pokemon.
I don't believe I have; message it to me?

I don't like the idea of it being a 2v1 player battle because then the challenger knows what their teammate (themselves) is thinking and how to coordinate the attacks, while Sabi and Knight have to either guess, or discuss it with each other. :/

EDIT1: Also, Sabi, would you mind searching the Battle and Archives threads and add all the battles Knight has been in/is in to your post? P:

Saraibre Ryu
08-29-2011, 03:23 AM
I don't believe I have; message it to me?

I don't like the idea of it being a 2v1 player battle because then the challenger knows what their teammate (themselves) is thinking and how to coordinate the attacks, while Sabi and Knight have to either guess, or discuss it with each other. :/

EDIT1: Also, Sabi, would you mind searching the Battle and Archives threads and add all the battles Knight has been in/is in to your post? P:

Disadvantage of that is it's only one mind versus two. One person may see something the other may not, being by yourself you may miss something, etc. Again I gotta wait for the Multi-Battle rules and a Double Battle Rules [since Multis run like Doubles with some changes] to be accapted. XD

I'll PM it to you and go find some of his battles in the archives and edit the post.

Dino
08-29-2011, 03:30 AM
I'm interested. Would you send them to me too~

Hrrrmmm...
That is true Jenn.
Also what Sabi said as well.
But, I would be correct in thinking that at least the gym leaders will most likely be coordinating anyway, right Sabi? Then the single player wouldn't have an advantage.

(Plus I think people might go for the muti option anyway cause it would be more fun.)

Saraibre Ryu
08-29-2011, 03:31 AM
I'm interested. Would you send them to me too~

Hrrrmmm...
That is true Jenn.
Also what Sabi said as well.
But, I would be correct in thinking that at least the gym leaders will most likely be coordinating anyway, right Sabi? Then the single player wouldn't have an advantage.

(Plus I think people might go for the muti option anyway cause it would be more fun.)

Yes gym leaders would be coordinating. XD

I'll send them to you too Dino. The Double Battle and Multi Battle parts will be in two messages since I broke the text limit.

Lord Fedora
08-29-2011, 04:15 AM
Sabi, Knight, you're both a-okay by me. I actually like the idea of a Liza and Tate-esque two-on-one scenario, it makes things more interesting.

Also, when did Dino become slang for ninja?

3m0d0ll
08-29-2011, 04:22 AM
Also, when did Dino become slang for ninja?
Started here (http://www.pokemonelite2000.com/forum/showthread.php?p=3302025&highlight=fired#post3302025), then moved to here (http://www.pokemonelite2000.com/forum/showthread.php?t=113224&page=2). :3 Also, this (http://www.pokemonelite2000.com/forum/converse.php?u=14325&u2=52380&page=5) is a portion of it.

Saraibre Ryu
08-29-2011, 04:34 AM
Sabi, Knight, you're both a-okay by me. I actually like the idea of a Liza and Tate-esque two-on-one scenario, it makes things more interesting.

Also, when did Dino become slang for ninja?

Awesome. I'll edit that into the Multi Battle Rules I wrote up. Would you~ like a copy of them too? XD

Knight would be hear but word his the power at his place is out. He should be arriving sometime...later.


Started here (http://www.pokemonelite2000.com/forum/showthread.php?p=3302025&highlight=fired#post3302025), then moved to here (http://www.pokemonelite2000.com/forum/showthread.php?t=113224&page=2). :3 Also, this (http://www.pokemonelite2000.com/forum/converse.php?u=14325&u2=52380&page=5) is a portion of it.

Mine was freakin' awesome...that's why I have two 'Zards. LOL

Foxamivalth
08-29-2011, 04:56 AM
How bout this one? XD
I'll start picking my mons after its approved ()

Gym Title: Unbreakable Defense

Description of Gym Theme: Leader uses Pokemon that have one or more defensive stats (DEF or/and S.DEF) equal to 10 or more, but have one or more offensive stats (ATK or/and S.ATK) equal to 5 or lower.

6 Pokémon planned for Gym Theme:
Steelix (ATK 6/DEF 11/S.ATK 4/S.DEF 6)
Blissey (ATK 1/DEF 11/S.ATK 5/S.DEF 15)
Wobbuffet (ATK 3/DEF 10/S.ATK 3/S.DEF 10)
Aggron (ATK 8/DEF 10/S.ATK 4/S.DEF 5)
Snorlax (ATK 8/DEF 9/S.ATK 5/S.DEF 11)
Rhyperior (ATK 10/DEF 10/S.ATK 4/S.DEF 7).

--BATTLE RULES--
Single/Double/Triple? Single.
How many Pokémon per side? Two.
Are there Damage Caps or other Restrictions? No Damage Caps. No OHKO moves (including Destiny Bond, etc.), no switching out until the Pokemon is fainted (including U-Turn, Baton Pass, etc.), 2 Chills per Pokemon.

What is the Gym Arena? An arena built on giant Tree of Life.
A giant tree of life with height of 1000 m, and the trunk has diameter of 24 m. The tree has only four giant branches which are facing North, East, South, and West. It looks like a hand with four fingers, and has many green leaves covering the edge of the fingers. The middle of the trunk where the 4 giant branches grow, is built an arena. A round arena with diameter of 40 m with vines and leaves around. There are plants surrounding the arena, and dim light on the arena floor. The leaves from the four giant branches glow colourful during the night, making the arena really beautiful and sparkling at the night.

What are, if any, the requirements to challenge your Gym? Everyone is welcome.

In addition, please provide links to all battles you have participated in, past or present. Organised here. (http://pokemonelite2000.com/forum/showpost.php?p=3316177&postcount=2)

3m0d0ll
08-29-2011, 05:03 AM
Fox, that isn't how the Applications work. We only comment on your post if we have a comment or question about it and we don't approve instantly, we talk about it for a while in the Staff board. I, personally, have no issues with your Gym except that bracket 5 seems too middle ground for me... :/ I'd bump it down to 4 (though if there aren't 6 Pokemon that fit those requirements, 5 will have to do. xD), then you have my vote.

Like I said, you're not going to be approved instantly, so I suggest saving your money until you hear back from us so you have money to buy and evolve your Mons with.

Foxamivalth
08-29-2011, 05:22 AM
Ooo. I see.

EDIT:
But the discount will end soon. :x
I'm aiming at discount.

Lord Fedora
08-29-2011, 08:23 AM
The discount was announced weeks ago Fox, you had plenty of time to apply if you were aiming around this timeframe.

White Knight
08-30-2011, 02:49 PM
I'm back for the day and happy with what i see. :D

So wait, are we approved or are we still waiting for someone?

paperfairy
08-30-2011, 02:52 PM
We're talking in the back room.

Trainer17
08-30-2011, 04:48 PM
Gym Title: The Signature Elemental Master (Will make a better name later).

Description of Gym Theme: The Gym Leader has all 17 Pokemon types in his arsenal. Opponent picks at least 3 types and the battle shall commence from there. Best 2 out of 3 battles take the win, and challenger gets the Badge.

Ex.
paperfairy chooses Fire, Water and Electric.

I will send Pokemon registered under those types, and he will do exactly the same, from his stats. It doesn't matter if they're pure typed or multi-typed.

Ex.
paperfairy sends Houndoom, Ludicolo and Stunfisk
I will send x, x and x.

17 Pokémon planned for Gym Theme:

Chandelure - Ghost
Vanilluxe - Ice
Volcarona - Bug
Swoobat - Psychic
Samurott (currently Dewott) - Water
Rhyperior (currently Rhyhorn) - Rock
Sawk - Fighting
Golurk (currently Golett) - Ground
Eelektross (currently Eelektrik) - Electric
Whimsicott (currently Cottonee) - Grass
Metagross (currently Beldum) - Steel
Krookodile (currently Sandile) - Dark
Togekiss (currently Togepi) - Flying
Darmanitan (currently Darumaka) - Fire
Zangoose & Seviper - Normal & Poison
Hydreigon - Dragon (Rent)

Single/Double/Triple?: Single

How many Pokémon per side?: 3v3 and above (Depends on how many types the Opponent picks)

Are there Damage Caps or other Restrictions?: No held items, No chills, No direct recovery moves, No OHKO moves

What is the Gym Arena?:http://fc01.deviantart.net/fs27/f/2008/117/1/f/Flying_Arena_by_JohnDifool.jpg

The Sky Citadel Battle Square - Armaggedon

What are, if any, the requirements to challenge your Gym?:

- Challenger must have had an overall 5 battles (Doesn't matter if it's W/L/D, but no DQ).
- Pokemon they choose to battle in this Gym comes equipped with Signature Moves.

Special Note!:

- If the Opponent picks Poison (Type), expect a double Pokemon battle.
- Zangoose and Seviper will be battling together.
- It's still counted as one type battle overall, not two.

Ex.
If paperfairy chooses Poison & Normal, Electric and Dragon, they're counted as 3 Type battles.

Battles:

Clicky (http://www.pokemonelite2000.com/forum/showpost.php?p=3312426&postcount=4)

=====

I think that's about the Draft I have for now. Open for questions, and shiz.

-Tsuna

3m0d0ll
08-31-2011, 12:26 AM
What are, if any, the requirements to challenge your Gym?:

- Challenger must have had an overall 5 battles (Doesn't matter if it's W/L/D, but no DQ).
- Pokemon they choose to battle in this Gym comes equipped with Signature Moves.

What do you mean 'no DQ'? Like, if I've lost or won by DQ, then I can't challenge you..? Er, that pretty much includes every member. xD I suggest you get rid of the DQ bit altogether.

So the Pokemon I send out has to have a Sig move? :/

Also, if someone picks 'Poison', you should make it mandatory that they pick 'Normal' as well, then another type so it's a 3v3 rather than 4v4. So yeah~ c:

Lord Fedora
08-31-2011, 02:00 AM
What do you mean 'no DQ'? Like, if I've lost or won by DQ, then I can't challenge you..? Er, that pretty much includes every member. xD I suggest you get rid of the DQ bit altogether.

I'm reading that as "battles ending in DQ don't count towards the five."

Trainer17
08-31-2011, 06:58 AM
What do you mean 'no DQ'? Like, if I've lost or won by DQ, then I can't challenge you..? Er, that pretty much includes every member. xD I suggest you get rid of the DQ bit altogether.

So the Pokemon I send out has to have a Sig move? :/

Also, if someone picks 'Poison', you should make it mandatory that they pick 'Normal' as well, then another type so it's a 3v3 rather than 4v4. So yeah~ c:

Honestly, I was pretty much thinking the same, and I ended up LOL'ing throughout the night. Right, so I'll remove that part.

About Signature Moves, well, I'm kinda into them too much, and that's also a part of focus in my Gym, but instead of being a stuck-up in the ass, I'd just rather reduce it a bit. At least 1 of the Opponent's Pokemon comes with a Sig move? Hahahha, trying to promote Sig Moves here! Though if that doesn't work, I'd make a Optional thingy? I'll wait for Khajie or others for their input on this xD

Oh, and about Zangoose and Seviper. I like the way you implemented it, just to be clear though, in that 3v3, Seviper and Zangoose will appear as doubles (2v2), then the last Single Pokemon comes out.

Anything else? :D

-Tsuna

3m0d0ll
08-31-2011, 07:31 AM
Honestly, I was pretty much thinking the same, and I ended up LOL'ing throughout the night. Right, so I'll remove that part.

About Signature Moves, well, I'm kinda into them too much, and that's also a part of focus in my Gym, but instead of being a stuck-up in the ass, I'd just rather reduce it a bit. At least 1 of the Opponent's Pokemon comes with a Sig move? Hahahha, trying to promote Sig Moves here! Though if that doesn't work, I'd make a Optional thingy? I'll wait for Khajie or others for their input on this xD

Oh, and about Zangoose and Seviper. I like the way you implemented it, just to be clear though, in that 3v3, Seviper and Zangoose will appear as doubles (2v2), then the last Single Pokemon comes out.

Anything else? :D

-Tsuna
If the DQ thing is as Nate says, than that's fine, but reword it to something like, "DQ's (win or loose or whatever you want, Sam) do not count towards the five battles," or something like that.

Meh, personally I'm not a big fan of Sig. moves, though I've typed up and considered applying a few of 'em. I'm mainly being selfish about this, since I'd like to battle your Gym eventually and I don't want to have to fabricate Sig. moves. n____n||

So you mean if the challenger picks the Poison and Normal-types, then the battle becomes a 3v3/4v4 Double?

Trainer17
08-31-2011, 07:50 AM
If the DQ thing is as Nate says, than that's fine, but reword it to something like, "DQ's (win or loose or whatever you want, Sam) do not count towards the five battles," or something like that.

Meh, personally I'm not a big fan of Sig. moves, though I've typed up and considered applying a few of 'em. I'm mainly being selfish about this, since I'd like to battle your Gym eventually and I don't want to have to fabricate Sig. moves. n____n||

So you mean if the challenger picks the Poison and Normal-types, then the battle becomes a 3v3/4v4 Double?

It is what Nate says. But I'll re-word it then for convenience of understanding sake. W00t.

If you'd like my badge, you better start loving Sig moves now, missy! ahahhahah. In all seriousness though, it's all part of the Gym, and something which also plays a major role in the Sevi-Goose battle.

About Zangoose and Seviper. The deal is that they always battle together. Doubles. But at the end of the battle, they're considered as One Type.

Ex
You choose Poison, Normal is added along. (One Type)
You choose Water (Two Type)
You choose Electric (Three Type)

The order of the Types can be either decided by the Leader or the Challenger (I'm falling for Leader here). So the battle would progress like this.

Suppose the opponent/leader picks Poison/Normal, during the first few rounds, there'd be a Doubles battle for Zangoose & Seviper against the opponent's Poison/Normal. If the Leader wins, then this battle goes to the me, and we go over to the next type. Suppose that's Electric. Then for the next few rounds, that battle happens and so forth.

Ex
I sends Zangoose & Seviper
Saraibre Ryu sends Kangaskhan & Muk

Battle starts...and if Sabi wins, the battle goes to her.

Sabi 1 : Leader 0

Next battle (in the same thread)

I send Eelektross
Saraibre sends Raichu

Battle starts..and if I win, the battle goes to me.

Sabi 1 : Leader 1

and so, the last battle determines the winner.

The reason why I'm so picky about Zangoose & Seviper about working together (always doubles), is because of their Signature Move; which I will be introducing soon. Look forward to it ;)

-Tsuna

Saraibre Ryu
08-31-2011, 08:18 AM
It is what Nate says. But I'll re-word it then for convenience of understanding sake. W00t.

If you'd like my badge, you better start loving Sig moves now, missy! ahahhahah. In all seriousness though, it's all part of the Gym, and something which also plays a major role in the Sevi-Goose battle.

About Zangoose and Seviper. The deal is that they always battle together. Doubles. But at the end of the battle, they're considered as One Type.

Ex
You choose Poison, Normal is added along. (One Type)
You choose Water (Two Type)
You choose Electric (Three Type)

The order of the Types can be either decided by the Leader or the Challenger (I'm falling for Leader here). So the battle would progress like this.

Suppose the opponent/leader picks Poison/Normal, during the first few rounds, there'd be a Doubles battle for Zangoose & Seviper against the opponent's Poison/Normal. If the Leader wins, then this battle goes to the me, and we go over to the next type. Suppose that's Electric. Then for the next few rounds, that battle happens and so forth.

Ex
I sends Zangoose & Seviper
Saraibre Ryu sends Kangaskhan & Ariados

Battle starts...and if Sabi wins, the battle goes to her.

Sabi 1 : Leader 0

Next battle (in the same thread)

I send Eelektross
Saraibre sends Raichu

Battle starts..and if I win, the battle goes to me.

Sabi 1 : Leader 1

and so, the last battle determines the winner.

The reason why I'm so picky about Zangoose & Seviper about working together (always doubles), is because of their Signature Move; which I will be introducing soon. Look forward to it ;)

-Tsuna

I think I see myself being used as an involuntary example herez...

I wanna battle this gym. Oh and yes I had to make a correction in there. I dun like Muk. pX

Also I do believe I forgot the No OHKO rule in my and White Knights Gym...

paperfairy
09-04-2011, 12:42 PM
Tsuna, your Gym is approved. Congratulations, and go ahead and make your thread.

Trainer17
09-04-2011, 01:52 PM
Tsuna, your Gym is approved. Congratulations, and go ahead and make your thread.

Did I hear...approved? OH HELL YEAH :D

Since I'm a neat freak and all, I'll get it up in a day or two, with the suggestions and help I've gotten from Jenn. Look forward to it, along with...well, you'll know when you see them. Cheers! :cool:

-Tsuna

3m0d0ll
09-04-2011, 09:59 PM
Did I hear...approved? OH HELL YEAH :D

Since I'm a neat freak and all, I'll get it up in a day or two, with the suggestions and help I've gotten from Jenn. Look forward to it, along with...well, you'll know when you see them. Cheers! :cool:

-Tsuna
I sent you the PM with what you need to do. They're pretty simple, but if you have any questions, feel free to ask me. :D

Trainer17
09-05-2011, 06:00 AM
I sent you the PM with what you need to do. They're pretty simple, but if you have any questions, feel free to ask me. :D

Yessiree. :D Yay one word.

-Tsuna

paperfairy
09-10-2011, 05:01 PM
Gym Title: Regression Gym

Description of Gym Theme: All Pokémon battle with their stats reduced to their original forms.

6 Pokémon planned for Gym Theme: I realize that my roster is ridiculously large. To compensate for that, I will only be using the six Pokémon listed here, with no wild cards, and I will declare my side before the challenger does.

http://sprites.pokecheck.org/i/094.gifhttp://sprites.pokecheck.org/i/131.gifhttp://sprites.pokecheck.org/i/474.gifhttp://sprites.pokecheck.org/i/214.gifhttp://sprites.pokecheck.org/i/461.gifhttp://sprites.pokecheck.org/i/330.gif

Single/Double/Triple? Single.

How many Pokémon per side? Three. Before every battle, the leader will declare the 3 Pokémon he will use, followed by the challenger. The combined EXP levels of either declaration cannot exceed 16.

Are there Damage Caps or other Restrictions? No items.

What is the Gym Arena?
http://www.serebii.net/platinum/elite/elite5.png
The battle arena is a direct replica of Cynthia's room from the Sinnoh Pokémon League.

While inside the arena, the following effects are in place, and cannot be turned off:

1) All attempts to use Signature Moves will fail and result in an appropriate energy deduction.
2) All Pokémon will be judged during battle as if they had never evolved. For example:


SALAMENCE
ATK: 9
DEF: 7
SPATK: 8
SPDEF: 7
SPEED: 100
EXP: 9
WEIGHT: 1026


upon entering battle, would become


SALAMENCE
ATK: 5
DEF: 5
SPATK: 3
SPDEF: 4
SPEED: 50
EXP: 3
WEIGHT: 421


3) Despite having their stats reduced, Pokémon still retain their ability and movepool from their actual form.
4) All stat boosts received outside of battle (vitamins) wear off.

What are, if any, the requirements to challenge your Gym? None.

In addition, please provide links to all battles you have participated in, past or present. lol.

eishiba
09-13-2011, 07:23 AM
Gym Title:Ye Ol' Country Farmers Gym
Description of Gym Theme: Have you ever gone to a farm and wondered what kind of crazy stuff they have? Ever felt the creeps over what strange people like to do in the middle of the woods? What kind of spooks come with deranged country folks? Here at Ye Ol' Country Farmers Gym, you will find out! Only Pokemon used in the country or on a farm are used by the leader here.
6 Pokémon planned for Gym Theme: Miltank, Blaziken, Primeape, Stoutland, Ampharos, Grumpig(Subject to change)

--BATTLE RULES--
Single/Double/Triple? Single
How many Pokémon per side?3
Are there Damage Caps or other Restrictions?no ohko moves like sheer cold and fissure(you have to earn your ohko), 3 chills per trainer
What is the Gym Arena?The arena takes place out back behind the barn. We don't want to injure any animals! The arena starts off on the plains on a hill. Once both competitors send out their first two pokemon, the arena changes to one of 17 different arenas. The ref must role a number 1-17 to determine which arena it is. At the end of every round, the ref must announce what the arena for the next round, so as to let the competitors prepare. Each arena becomes a different location which powers up certain types of pokemon. If the arena is the same type as a pokemon in battle(example, Pikachu in the electric arena) then all of Pikachus moves, electric or not, are given an extra +2 in each stat! When the arena changes from one to the other, (example, electric to water) the stats go back to normal. (Unless you have boosted your own stats.) Each arena is different and has its own hazards.

Normal-In a street, people are walking by and cars are passing by. It is possible to get hit by a car. Damage roll of 1-5.

Fire- Deep inside a volcano with the temperture blazing hot. The blazing heat is sizzling and there is a 30% chance of falling asleep(temporary fainting from the heat). Fire types won't mind the heat however.

Water- In a river with extrelemy cold, rushing, white water. There are a few rock formations to stand on for those not of water type or having any swimming ability. (Yes you can knock your opponent into the water.) Water crashes against the rocks, soaking everything around. The water is so cold that there is a 30% chance of becoming frozen!

Grass- In the open plains with grass about 4-5 feet in hieght. Great for hiding in.
Bug-Inside a bee hive, swarming with angry bees! The bees will attack at the end of a round. Damage roll of 1-3

Ghost- In the Boo House from the Mario games! In this creepy old musty house, there is not a single sound as the Pokemon battle in an enclosed room full of spiders and bats. During battle, during each action, there is a 30% chance of a Boo scaring the opponent before they attack. Being scared results in flinching for that action. Ghost types will not be affected by this.

Psychic-For this, we are in the middle of the battle between Luke Skywalker and Darth Vader on the Star Destroyer. There is a 40% chance of Darth Vader using the Force on you. Not only does he throw you against a wall (Damage roll 1-5) there is a 30% chance of confusion!

Dark-In a room of total darkness. Any move with accuracy over 50% is reduced to 50%. Only dark types are unaffected.

Steel-Watch out! Megatron is on the loose! Battling in a city on top of a 50 story building, there is a 40% chance that Megatron will attack! When he attacks, he will crush the building, causing it to reduce a few stories, this causes each pokemon to fall. Unless you are a flying type or have levitate,...its going to hurt! Damage roll 1-4.

Rock-At the bottom of the Grand Canyon. As dry and hot as it is here, there is more to worry about. Rocks are falling from the sky! There is a 30% chance of being crushed by a rock. 1-8 for damage roll.

Fighting-In a fighting arena, surrounded by a crowd involving Nintendo characters like Mario and Kirby. Every move made must be super effective or a critcal, any other outcome and items such as coke cans, popcorn, Mario's fireball, etc are thrown at the pokemon. Damage roll 1-3.

Ice- At the Northpole! Its freezing ba!!s and Santa is flying overhead and his reindeer have just eaten their fill. Watch out for deer droppings falling from the sky! A roll of 1-5 is determined. A roll of 1 is hit by droppings and accuracy is reduced by 20%. (obviously stays even after the arena changes.)

Dragon-Here the two are on the docks of Angel Grove city. You must watch out as the Green Ranger and his Dragonzord is doing battle with one of Rita Repulsa's monsters! Dragonzord was always extremely slow so watch out as his missles fire as he couldn't hit anything stationary! 40% chance of being hit. Contact with a missle results in being paralyzed until the end of the following round.

Flying-High in the sky in the clouds. The clouds will hold any pokemon. Using a move such as Earthquake or any move involving pounding the ground will result in falling through the clouds. It is possibly to Vital Throw, Seismic toss or Pound your opponent through the clouds(or any other method). This results in the cloud dissipating. A rush of powerful wind rushes from the gap, sending the pokemon into the air and crashing onto another cloud. (Crashing onto a cloud from a gust of wind does not cause this effect again.) Damage roll of 1-7.

Electric-In a power plant surrounded by electrical wires falling. 30% chance of contact with a wire and causes paraylsis. Electric, Rock and Ground types won't be affected.

Ground-DEEP under ground! So far under that we are in hell! Its not so hot here, however there are tons of tremors being caused by Satan himself! Flying types and levetators can't stay airboune and are forced to land. Tremors don't cause damage but have a 20% chance of a pokemon becoming confused from the bobbing motion from the tremors.

Poison-In a sewer. Both pokemon will battle in sewage water about 2 feet high. Who knows whats in it! Steel and Poison types wont care, any other type must roll 1-10. 1 will call for the pokemon to become posioned.

What are, if any, the requirements to challenge your Gym?Come prepared.

In addition, please provide links to all battles you have participated in, past or present.

http://www.pokemonelite2000.com/forum/showthread.php?t=114738

http://www.pokemonelite2000.com/forum/showthread.php?t=113665

http://www.pokemonelite2000.com/forum/showthread.php?t=111848

http://www.pokemonelite2000.com/forum/showthread.php?t=115059

Not sure how many wins I have but I know I have only two losses!

paperfairy
09-13-2011, 03:42 PM
1) Why does the arena not match the theme? Or rather, why the hell does it change?
2) You said that Pikachu's attacks get +2 when the arena is Electric... do you mean the BP, ACC, et cetera, or Pikachu's SPATK and ATK... I need you to elaborate.

eishiba
09-13-2011, 05:00 PM
I was meaning +2 in each stat. ATK SPATK DEF SPDEF SPD. As far as the arena, there is no logical explanation. Only that it is unexpected, much like how horror movies portray the country as being dangerous and scary. Cabin Fever, Friday 13th, movies like these have very unbelievable characteristics taking place out in the country. Ever walked through a barn and seen the wild things farmers keep in their barns? In elementary school, we toured a farm and the two most memorable parts was that the farmer kept a baseball bat in every room of his barn and outside and that the slaughter house kept the sharpened tools hanging from the ceiling. Needless to say they only let us poke our heads in but not actually walk in. lol. Anyways, it was just a try. I can always change the arena. I guess I'm thinking from the games of how the arena never matched the gym type.

Lord Fedora
09-14-2011, 12:30 AM
I was meaning +2 in each stat. ATK SPATK DEF SPDEF SPD. As far as the arena, there is no logical explanation. Only that it is unexpected, much like how horror movies portray the country as being dangerous and scary. Cabin Fever, Friday 13th, movies like these have very unbelievable characteristics taking place out in the country. Ever walked through a barn and seen the wild things farmers keep in their barns? In elementary school, we toured a farm and the two most memorable parts was that the farmer kept a baseball bat in every room of his barn and outside and that the slaughter house kept the sharpened tools hanging from the ceiling. Needless to say they only let us poke our heads in but not actually walk in. lol. Anyways, it was just a try. I can always change the arena. I guess I'm thinking from the games of how the arena never matched the gym type.

Er... the gyms usually did match the gym theme, or else the theme of the city. Anyway, "The Hills Have Eyes" doesn't really translate to "random arena transition." And why are all these weird transitions happening behind a barn anyway?

Dino
09-14-2011, 01:51 AM
Eishiba~

It's a good idea.
But it seems to stray from the idea some.
The arena doesn't seem to fit well with your idea (as said already).
Also some of your pokemon don't seem to fit either.
Primape - What does a monkey have to do with a farm?
Blaziken - I understand it's previous evolutions were chicken like, but it really isn't a farm animal anymore, and doesn't contribute to anything on a farm anyway.
Ampharos - Same as above. It's evolutions could contribute wool and be farm animals. But now, it doesn't prove to much use of a farm.
These all would be pokemon that would befriended the farmer and become his friends, and not really fit into a farm theme.

I don't know if I'm over thinking the pokemon some, but I just think that it needs some tweaking, either of the theme or of everything other an that.

Those are my very cluttered and confusing thoughts on the matter. xD

paperfairy
09-14-2011, 02:54 AM
I would drop the arena aspect - I think the Pokémon are fine, personally. Get a new arena, then we'll talk, k?

eishiba
09-14-2011, 04:56 AM
Er... the gyms usually did match the gym theme, or else the theme of the city. Anyway, "The Hills Have Eyes" doesn't really translate to "random arena transition." And why are all these weird transitions happening behind a barn anyway?

Alright so I can change the arena. It was just a weird idea.


Eishiba~

It's a good idea.
But it seems to stray from the idea some.
The arena doesn't seem to fit well with your idea (as said already).
Also some of your pokemon don't seem to fit either.
Primape - What does a monkey have to do with a farm?
Blaziken - I understand it's previous evolutions were chicken like, but it really isn't a farm animal anymore, and doesn't contribute to anything on a farm anyway.
Ampharos - Same as above. It's evolutions could contribute wool and be farm animals. But now, it doesn't prove to much use of a farm.
These all would be pokemon that would befriended the farmer and become his friends, and not really fit into a farm theme.

I don't know if I'm over thinking the pokemon some, but I just think that it needs some tweaking, either of the theme or of everything other an that.


Those are my very cluttered and confusing thoughts on the matter. xD

Ampharos i can understand how you see it but Blaziken clearly has physical chicken characteristics and Primeape is a also part pig since he is classified as a "Pig Monkey".



Sorry Paperfairy, I didn't see you post. It was on the next page. Ill do that though.

eishiba
09-15-2011, 06:13 AM
I thought this might be a little less controversial.


Gym Title:The Mortal Kombat Gym

Description of Gym Theme: Here we specialize in fighting type strength! Brute force is all that is needed to win a battle! A straight up fist fight is the best way to go!

6 Pokémon planned for Gym Theme: Conkeldurr, Blaziken, Lucario, Primeape, Machamp, Mienshao (Open to ideas)

--BATTLE RULES--
Single/Double/Triple? Single
How many Pokémon per side?4
Are there Damage Caps or other Restrictions?40 damage caps, no ohko moves like sheer cold and fissure, 1 chill per pokemon, no items.
What is the Gym Arena?
http://image.gamespotcdn.net/gamespot/images/2008/197/949625_20080716_embed003a.jpg

In a boxing arena surrounded by characters from the Nintendo world. The crowd has paid good money to come see this fight. We can't disappoint them. Upon using a move that is super effective or a critcal hit, the crowd begins to cheer. This encourages the Pokemon being cheered for and causes the next action to give a +2 ATK and SPATK. So long as the moves continue to be super effective or critical, the following action will recieve the boost. If a move ends in a miss or anything else not resulting in a super effective or critical, then the boost goes back to normal(excluding any boosts made by the user). Also, the crowd becomes angry and begins to throw things at the combatant. Things can range from coke cans, beer bottles, Mario's fireball or what ever the ref so chooses. A damage roll of 1-5 will need to be determined.

What are, if any, the requirements to challenge your Gym? Challenger must come with atleast one Fighting Type Pokemon. Duel types are fine.

In addition, please provide links to all battles you have participated in, past or present.

http://www.pokemonelite2000.com/forum/showthread.php?t=114738

http://www.pokemonelite2000.com/forum/showthread.php?t=113665

http://www.pokemonelite2000.com/forum/showthread.php?t=111848

http://www.pokemonelite2000.com/forum/showthread.php?t=115059

Not sure how many wins I have but I know I have only two losses!

Dino
09-16-2011, 07:07 PM
It is true that this idea is less controversial but, it is not very creative.

"- Creativity: Your Gym theme should be creative and unique."
Your old gym was much more creative, and I like that idea better.
Though I have no problem with your new gym I think it would cool to stay with the creative idea.

You have a good chance of being swept clean in this gym too.

Aside from less creativity, I see no problem with your gym.
So, it really relies on what the other say~

eishiba
09-17-2011, 05:22 AM
It is true that this idea is less controversial but, it is not very creative.

"- Creativity: Your Gym theme should be creative and unique."
Your old gym was much more creative, and I like that idea better.
Though I have no problem with your new gym I think it would cool to stay with the creative idea.

You have a good chance of being swept clean in this gym too.

Aside from less creativity, I see no problem with your gym.
So, it really relies on what the other say~

Oh I don't mind going back to the old gym. I can make a different arena for it if everyone likes that idea better. Like I said before, I just thought of this one to be less controversial.

paperfairy
09-17-2011, 06:07 AM
Farm gym with an arena that makes sense, k?

3m0d0ll
09-18-2011, 12:38 AM
Well, with the farm Gym, it'd be a matter of opinion for what Pokemon is acceptable, where with every other Gym Pokemon that can be used is clear-cut. Like my Gym or Nate's, the usable Pokemon are obvious, but wit your Gym it's if the Approver person sees a connection. Personally, I don't see a connection between Primeape and a Farm, but you do.

I also dislike the Fighting-theme Gym because it's bland - lacks creativity (as Dino said). And before anyone says anything, this is also my issue with Nate's Gym, but since he's a very skilled battler and always has something up his sleeve, battles there will be interesting no matter what.

So, in short, I dislike both, but if I had to choose I'd pick the latter one.

Dino
09-18-2011, 01:02 AM
If you would like, I'll make a list of farm pokemon, everyone can add their input.
or
We could give him the Rough-Terrain as a potential roster (thought that is quite large.)

3m0d0ll
09-18-2011, 01:52 AM
If you would like, I'll make a list of farm pokemon, everyone can add their input.
or
We could give him the Rough-Terrain as a potential roster (thought that is quite large.)
If eishiba wants this to be his theme, he'll have to come up with a list that we agree upon.

Also, rather than having Pokemon that are used on a farm, how about 'Pokemon that you'll often see on a farm'? It's just adding Pokemon like Murkrow and Ratata to your list, but. c:

paperfairy
09-18-2011, 05:16 PM
Back room guys. eishiba, we'll get back to you.

Dino
09-19-2011, 09:35 PM
I would like to modify my gym area some. Changes are in bold.

The gym is a large room with its floor covered in black tiles that are about 2 square feet. The walls and ceiling are covered with tiles the same size as the floor's, but are grey, and they let off a dull light like a computer screen. The gym leader is the purple team and the challenger is the green team. Every time a pokemon steps on a tile, it glows it's teams color until it leaves the space when it turn back to black. But if a pokemon from the opposite team steps on that tile, it can cause something to happen to that pokemon. The room also is not stabilized. By some odd magnetization the cube-room floats freely inside of the building it is contained. So that means, if a pokemon slammed against the left side, or if to much weight is put on the left side, the whole room will start to tip to the left; the room could potentially roll all the way over. In this same way the room could roll or even flip however it wanted, if a trainer so happened to want their pokemon to flip the room.

Command: Sometime along the lines of this. It has to make sense though. A Jumpluff won't be flipping the room using it's weight.
A pokemon must be 50 lbs. heavier than it's opponent in order to flip the stadium. This can be overridden in any way if some creativity, that is logicical (like a certain attack), is used.
Aggron, jump up into the air, then land hard to try and flip the arena upside down to mess up his aim, then attack with earthquake.
Room Flip ~ Earthquake

Math: At the end of every round a number is rolled for the pokemon on both sides.
Rounds 1-7: 20% Chance of stepping on a "lighted" tile.
Rounds 8-12: 35% Chance of stepping on a "lighted" tile.
Rounds 13+ : 50% Chance of stepping on a "lighted" tile.

If they do step on a tile roll out of 100 to find.
1-30: The pokemon suffers from the effects of fog for the next round.
31-70: The pokemon receives poison damage for this round only. (-3 HP)
71-85: The pokemon is given an electric shock. (Electric, 40 BP, Special | Acts like a Thundershock from a pokemon with 3 SpAtk except with no Criticals, no Paralysis, and it always hits.)
86-95: Flash is used at the beginning of the next round. (effects both pokemon)
95-100: The pokemon is healed by 10% Health.

3m0d0ll
09-20-2011, 12:05 AM
Want to add a rough weight requirement for the Room Flip, Dino?

Dino
09-20-2011, 01:40 AM
Want to add a rough weight requirement for the Room Flip, Dino?

Added.

paperfairy
09-20-2011, 11:52 AM
What's the point of the room flip? You realize doing that would just cause both battlers to fall, yes? Also, what are the stats of the arena giving the electric bolt?

Dino
09-20-2011, 12:36 PM
What's the point of the room flip? You realize doing that would just cause both battlers to fall, yes? Also, what are the stats of the arena giving the electric bolt?

Aggron vs. Pikachu

Aggron slams into the left wall, which cause the box to roll left. Because he knows what coming, he can safely find a way to stay standing (by sliding down the wall). But because Pikachu didn't expect it, it would fall, possibly messing up it's attack, depending on how the ref takes it or...

Tentacruel vs. Torchic

Tentacruel use Surf, then flip the room upside down to have the water hit torchic again, and cause the field to be filled with water.
Surf + Room Flip


So it is really just something that can be really creative if thought through that I though of.

As for your second question, I'm not quite sure what your wanting.
"71-85: The pokemon is given an electric shock. (Electric, 40 BP, Special)"
That is already in the gym description~

paperfairy
09-20-2011, 12:43 PM
1) Okay. I like it. =]

2) Could you just give me a sample calculation then? I know what you're trying to do, but you won't understand the problem until you try doing it yourself. ;P Let's say my unboosted Pelliper gets hit with this shock.

Dino
09-20-2011, 12:54 PM
1) Okay. I like it. =]

2) Could you just give me a sample calculation then? I know what you're trying to do, but you won't understand the problem until you try doing it yourself. ;P Let's say my unboosted Pelliper gets hit with this shock.

1. Yay~ So... What now? Approval from majority?

2. cough/ there is no opponent to deliver the electric shock. How that get through the first time? xD So... to fix that?
A. Have the shock come from the opponents pokemon's power.
B. Choose a strict pokemon from which the shock come from.
C. Set a certain amount of Health that is deducted and make it electric type, so pokemon that are weak to it get a certain health, and pokemon that are strong against it get a certain health or no health in the case of ground.

paperfairy
09-20-2011, 01:03 PM
1) Yep.

2) D) Make up stats for the Gym, and use *that* as the opponent. Option C is also acceptable - it's what Nate does for his Gym.

Dino
09-20-2011, 01:16 PM
1) Yep.

2) D) Make up stats for the Gym, and use *that* as the opponent. Option C is also acceptable - it's what Nate does for his Gym.

2. Acts like a Thundershock from a pokemon with 3 SpAtk except with no Criticals, no Paralysis, and it always hits.

paperfairy
09-20-2011, 01:23 PM
Please edit *that* into your Gym now, but leave the other proposal until somebody else sees it.

Dino
09-20-2011, 01:28 PM
Please edit *that* into your Gym now, but leave the other proposal until somebody else sees it.

Okay, done.

Thanks. :D

Foxamivalth
09-21-2011, 02:57 AM
Okay, even if it is useless to post this as paperfairy said, I'd like to post anyway. Who knows the Mods and Officials like this and need more GYM or maybe Elite Four?
And, I also withdraw my last gym application which I think is rejected, and replace it with this.
________________________________________________

Gym Title: Nasty Tasty

Description of Gym Theme: Leader uses rubbish-shape Pokemon or related to illness bringer.

6 Pokémon planned for Gym Theme:
Muk, Garbodor, Swalot, Weezing, Scolipede, and Skuntank. Plus 1 or 2 Wild Card(s).

--BATTLE RULES--
Single/Double/Triple? Single.
How many Pokémon per side? Three.
Are there Damage Caps or other Restrictions? No Damage Caps. No OHKO moves (including Destiny Bond, etc.), healing HP is negated (including items, moves, and abilities), 2 Chills per Pokemon.

What is the Gym Arena? A Garbage Disposal.
A terrain full of sticky rubbishes and sludge on the ground, some rubbish hills, sludge and mud, and also a lot of flies.
Ingrain causes a non-Poison-type user to lose health by the same amount, instead of gaining health every turn.
Dig causes a non-Poison-type user to be poisoned immediately and take recoil damage from the Dig, equals to 0.2 of the damage dealt.
Earth Power, Magnitude, and Earthquake causes the rubbishes on the ground to shake and thrown everywhere. Lowering the Speed of all non pure Poison-type Pokemon (Ekans, Arbok, Nido, Koffing, Weezing, Grimer, Muk, Gulpin, Swalot, Seviper, Trubbish, and Garbodor) by one stage (SPD -1) during that round.
Lava Plume and Eruption burns some of the rubbishes, lowering the defensive power of all pure Poison-type Pokemon (Ekans, Arbok, Nido, Koffing, Weezing, Grimer, Muk, Gulpin, Swalot, Seviper, Trubbish, and Garbodor) by one stage (DEF -1, Sp.DEF -1) during that round.

Each of the beginning of a new round, the referee rolls 1-100.
1-25: Every battlers on the field is hit by Smog at the start of the round. The move has the same poisoning chance like Smog. Dealing 10 HP damage to Pokemon that has 2x or 4x effectiveness, 6 HP damage to Pokemon that has 1x effectiveness, 3 HP damage to Pokemon that has 0.25x or 0.5x effectiveness. Do not affect Steel and pure Poison-type Pokemon (Ekans, Arbok, Nido, Koffing, Weezing, Grimer, Muk, Gulpin, Swalot, Seviper, Trubbish, and Garbodor).
26-50: The stinky smell from the rubbishes spreads everywhere, making the non-Poison type Pokemon lose concentration. Reduce their Accuracy by one stage (ACC -1) during that round..
51-75: The sticky rubbishes on the ground lower the speed of the battlers by one stage (SPD -1). Do NOT affect pure Poison-type Pokemon (Ekans, Arbok, Nido, Koffing, Weezing, Grimer, Muk, Gulpin, Swalot, Seviper, Trubbish, and Garbodor) and Airborne or levitating Pokemon.
76-90: More rubbishes are coming. Rubbish Pokemon and pure Poison-type Pokemon (Ekans, Arbok, Nido, Koffing, Weezing, Grimer, Muk, Gulpin, Swalot, Seviper, Trubbish, and Garbodor) feels so happy that raises the BP of Poison-type moves by 10 and the chance of poisoning by 10% (excluding Toxic Spikes, Poison Powder, Poison Gas, and Toxic) during that round.
91-100: Some rubbishes are thrown away. Makes the rubbish and pure Poison-type Pokemon (Ekans, Arbok, Nido, Koffing, Weezing, Grimer, Muk, Gulpin, Swalot, Seviper, Trubbish, and Garbodor) sad, lowering the BP of Poison-type moves by 20 and the chance of poisoning by 10% (excluding Toxic Spikes, Poison Powder, Poison Gas, and Toxic) during that round.

What are, if any, the requirements to challenge your Gym? Don't you care about your heatlh?

In addition, please provide links to all battles you have participated in, past or present. Organised here. (http://pokemonelite2000.com/forum/showpost.php?p=3348495&postcount=4)

eishiba
09-23-2011, 06:40 PM
Gym Title:Ye Ol' Country Farmers Gym
Description of Gym Theme: Have you ever gone to a farm and wondered what kind of crazy stuff they have? Ever felt the creeps over what strange people like to do in the middle of the woods? What kind of spooks come with deranged country folks? Here at Ye Ol' Country Farmers Gym, you will find out! Only Pokemon used in the country or on a farm are used by the leader here.
6 Pokémon planned for Gym Theme: Miltank, Blaziken, Primeape, Stoutland, Ampharos, Grumpig(Subject to change)

--BATTLE RULES--
Single/Double/Triple? Single
How many Pokémon per side?3
Are there Damage Caps or other Restrictions?no ohko moves like sheer cold and fissure(you have to earn your ohko), 3 chills per trainer
What is the Gym Arena?The arena takes place out back behind the barn in a corn field. Some spots are higher with corn, some are much much lower. The tallest set of corn is 7 feet high. One could hide in the corn or anything else that might benefit.


What are, if any, the requirements to challenge your Gym?Come prepared.

In addition, please provide links to all battles you have participated in, past or present.

http://www.pokemonelite2000.com/foru...d.php?t=114738

http://www.pokemonelite2000.com/foru...d.php?t=113665

http://www.pokemonelite2000.com/foru...d.php?t=111848

http://www.pokemonelite2000.com/foru...d.php?t=115059

Not sure how many wins I have but I know I have only two losses!

paperfairy
10-01-2011, 01:58 PM
We've discussed this in the back room...

Fox, right now, you're not a great battler, but your Gym idea is REALLY, REALLY good.
eishiba, you're a strong player, but we all agree your idea is weak in comparison to Fox.

So, we're going to allow Fox's Gym to be made, and eishiba's will be denied. If Gym slots open up, eishiba will be first for consideration.

For now, Gym Applications are closed.

Mawile-Danmaku
10-19-2011, 08:35 PM
Gym Title: Classic 20

Description of Gym Theme: The Pokémon used by the gym leader must not have any evolutionary relatives inside their generation.
6 Pokémon planned for Gym Theme: Skarmory, Sableye, Pinsir, Torkoal, Emolga, Scyther.
Single/Double/Triple? Single.

How many Pokémon per side? Two.

Are there Damage Caps or other Restrictions? Damage cap 50%

What is the Gym Arena? Kanto Power Plant
20 X 20 foot space with many levers and buttons. There is a 10% chance that a random button will be pressed and the area will go dark, making moves have 40% reduced accuracy, unless those moves never miss.

What are, if any, the requirements to challenge your Gym? Challneging Pokémon must not have any evolutionary relatives inside their generation.

In addition, please provide links to all battles you have participated in, past or present.
http://www.pokemonelite2000.com/forum/showthread.php?t=114962
http://www.pokemonelite2000.com/forum/showthread.php?t=114627
http://www.pokemonelite2000.com/forum/showthread.php?t=114490

Saraibre Ryu
10-19-2011, 08:58 PM
For now, Gym Applications are closed.

Posted just above you Mawile ^^'

paperfairy
10-19-2011, 09:23 PM
...the thread is closed. how did you guys post in here?

Dino
10-19-2011, 10:59 PM
I opened it because I thought people were suppose to register their wildcards in here.

But, close it up again after they posted...

So my fault.

3m0d0ll
10-20-2011, 12:22 AM
*headdesk*

!!Cl0s3d. T___T

Saraibre Ryu
07-29-2012, 08:39 PM
Gym revamp time...

I would like to change my gym to this, since WK has left the current gym we had and I have not found a new partner to replace him:

Gym Title: DDR: Dance Duel Revolution
Description of Gym Theme:
Pokémon that know two or more moves that involve ‘dance’ in their name are used by the Gym Leader.

6 Pokémon planned for Gym Theme:
Charizard, Feraligatr, Chatot, Weavile, Lilligant, Volcarona, Haxorus, Tyranitar
*Tyranitar and Chatot fit the theme still, but will be the two Wild Cards. Italics are in need to be obtained.

--BATTLE RULES--
Single/Double/Triple?
Double
How many Pokémon per side?
4
Are there Damage Caps or other Restrictions?
No OHKO Moves

What is the Gym Arena?
Dance Pad:
A rhythmic pulse flows through your body. Lights flash with the bat on the floor and everyone is in the mood to dance. The entire arena is a colourful floor of music and neon with a stellar, night club style roof to complete the entire scene. The roof can come away to reveal the night sky if necessary, and the whole arena is a massive, one hundred, by eighty, by fifty foot tall room with speakers humming bass lines and spectators viewing from lounge booths and bar counters behind an indestructible wall of specially made glass.

Pokémon who use any move with the word ‘dance’ in it will have the effect of that move possibly doubled. It is a 40% chance the effects will be doubled. If this is the case, the energy cost is the original energy cost of the move, with an additional 50% of that energy cost added onto it.
If effect is doubled:
Original energy cost + [original energy cost/2]

The following happens if the effects would be doubled for the following moves while used in the gym:

Swords Dance: +4 ATK
Dragon Dance: +2 ATK, +2 SPD
Rain Dance: Double duration of Rain Dance
Quiver Dance: +2 SP ATK, +2 SP DEF, +2 SPD
Teeter Dance: Those CNF by this move are 25% more likely to hurt self
Petal Dance: Damage x 1.5
Featherdance: -4 ATK to Target
Fiery Dance: +2 SP ATK [If boost is applied]
Lunar Dance: 25% chance of having 5% HP remaining rather than fainting.

What are, if any, the requirements to challenge your Gym?
No Restrictions

List of battles:
Click here (http://www.pokemonelite2000.com/forum/showpost.php?p=3358570&postcount=4) for all of them.

Saraibre Ryu
07-29-2012, 08:49 PM
Gym revamp time...

I would like to change my gym to this, since WK has left the current gym we had and I have not found a new partner to replace him:

Gym Title: DDR: Dance Duel Revolution
Description of Gym Theme:
Pokémon that know two or more moves that involve ‘dance’ in their name are used by the Gym Leader.

6 Pokémon planned for Gym Theme:
Charizard, Feraligatr, Chatot, Weavile, Lilligant, Volcarona, Haxorus, Ludicolo
*Chatot and Weavile are the two Wild Cards

--BATTLE RULES--
Single/Double/Triple?
Double
How many Pokémon per side?
4
Are there Damage Caps or other Restrictions?
No OHKO Moves

What is the Gym Arena?
Dance Pad:
A rhythmic pulse flows through your body. Lights flash with the bat on the floor and everyone is in the mood to dance. The entire arena is a colourful floor of music and neon with a stellar, night club style roof to complete the entire scene. The roof can come away to reveal the night sky if necessary, and the whole arena is a massive, one hundred, by eighty, by fifty foot tall room with speakers humming bass lines and spectators viewing from lounge booths and bar counters behind an indestructible wall of specially made glass.

Pokémon who use any move with the word ‘dance’ in it will have the effect of that move possibly doubled. It is a 40% chance the effects will be doubled. If this is the case, the energy cost is the original energy cost of the move, with an additional 50% of that energy cost added onto it.
If effect is doubled:
Original energy cost + [original energy cost/2]

The following happens if the effects would be doubled for the following moves while used in the gym:

Swords Dance: +4 ATK
Dragon Dance: +2 ATK, +2 SPD
Rain Dance: Double duration of Rain Dance
Quiver Dance: +2 SP ATK, +2 SP DEF, +2 SPD
Teeter Dance: Those CNF by this move are 25% more likely to hurt self
Petal Dance: Damage x 1.5
Featherdance: -4 ATK to Target
Fiery Dance: +2 SP ATK [If boost is applied]
Lunar Dance: 25% chance of having 5% HP remaining rather than fainting.

What are, if any, the requirements to challenge your Gym?
No Restrictions

List of battles:
Click here (http://www.pokemonelite2000.com/forum/showpost.php?p=3358570&postcount=4) for all of them.

Velocity
07-29-2012, 09:59 PM
Okay, so that is pretty much an awesome idea. However, I have a quip about Rain Dance. Any Pokemon that can learn TMs can use Rain Dance, so they would only have to know one additional dance move. As long as you don't count Rain Dance among the moves a Pokemon needs to know you'll get my approval.

Saraibre Ryu
08-07-2012, 05:29 AM
Yes I'm reposting this. ><

I've searched and scoured and have the following:

Most of them do have moves that are two other Dance moves outside of Rain Dance:

Charizard, Feraligatr and Haxorus: Swords Dance and Dragon Dance
Volcarona: Fiery Dance, Quiver Dance
Lilligant: Swords Dance, Teeter Dance, Quiver Dance, Petal Dance [Her amn Sig move has 'dance' in it for freakin' sake ><]

I can swap out Tyranitar for Ludicolo. Also Sceptile can't learn Rain Dance and it can learn TM's. Just so you know. pX

Looking up all this stuff on the Veekun pages was not fun. ><

paperfairy
08-07-2012, 12:20 PM
You could have just used veekun's cross reference search xP

Oh well. Now you know. Since I just got into DDR, I'm all for this.

Approved.

Velocity
08-07-2012, 12:29 PM
You could have just used veekun's cross reference search xP

Oh well. Now you know. Since I just got into DDR, I'm all for this.

Approved.

You play DDR? :O

Anyway, I approve as well.

Dino
08-07-2012, 12:36 PM
I also approve it.

Saraibre Ryu
08-07-2012, 05:10 PM
You could have just used veekun's cross reference search xP


...now you tell me.

Also that's all the approvals I need right? *forgot from before*

3m0d0ll
08-07-2012, 05:27 PM
Dunno if this is still an issue, but I think if you only let Level-up Dance moves count as one of the two dance moves needed, then you'll have my vote.

For the record, what's your entire possible Gym Roster? You can post/PM this to me whenever you have time.

Saraibre Ryu
08-07-2012, 05:57 PM
Dunno if this is still an issue, but I think if you only let Level-up Dance moves count as one of the two dance moves needed, then you'll have my vote.


There is an issue with this, because there are few Pokemon that learn more than two dance moves AND learn one naturally that isn't Rain Dance. There are a select few, some of which are on my current roster already that do match this however: Volcarona, Lilligant, Haxorus.

A vast majority of bird Pokemon learn Featherdance by level up, but again, no other dance move aside from Rain Dance. Same with level up Dragon Dancer's aside from the Haxorus group.

Aside from Farfetch'd for Swords Dancer's by level up, who also gets Featherdance, again, the second move would have to be Rain Dance. This also follows for natural Dragon Dancers [aside from Haxorus] and Quiver Dancer's [unless you're Volcarona and Lilligant] don't fare too better either.

There are few natural Petal Dancers that get an additional dance move that isn't Rain Dance, however that would turn my roster into an entire grass type gym and I was looking for variety to reflect the kinds of dancing variety. I have one out of the two possible natural Teeter Dance users out there, that being Lilligant because she learns almost every dance move out there and puts Bellossom to shame.

As for my entire possible Gym Roster, are you looking for something that fits what you're mentioning or what my theme is?

3m0d0ll
08-07-2012, 08:28 PM
As for my entire possible Gym Roster, are you looking for something that fits what you're mentioning or what my theme is?

Both.

paperfairy
08-08-2012, 01:43 AM
For the record, while I think Jenn's concerns are somewhat legitimate, I believe Sabi does have enough approvals to go ahead without us.

And yes, I play DDR. I can only handle 4 or 5 step songs, but its a start.

Saraibre Ryu
08-08-2012, 05:06 AM
Both.

Just so you can see before I post my thread...these are all the ones I could find through Veekun:

Theme by two dance moves or more, not including Rain Dance and one must be learned by level up:

Volcarona
Lilligant
Venasaur
Bellossom/Vileplume
Haxorus
Farfetch'd
Crawdaunt

Theme two dance moves or more, not including Rain Dance:

Charizard
Feraligatr
Haxorus
Volcarona
Lilligant
Venasaur
Bellosom/Vileplume
Farfetch'd
Crawdaunt
Ludicolo
Tropius

There really isn't a lot to go on for this theme. It's very narrow. Including Rain Dance, there would be far too many to list.

3m0d0ll
08-08-2012, 06:47 PM
Just so you can see before I post my thread...these are all the ones I could find through Veekun:

Theme by two dance moves or more, not including Rain Dance and one must be learned by level up:

Volcarona
Lilligant
Venasaur
Bellossom/Vileplume
Haxorus
Farfetch'd
Crawdaunt

Theme two dance moves or more, not including Rain Dance:

Charizard
Feraligatr
Haxorus
Volcarona
Lilligant
Venasaur
Bellosom/Vileplume
Farfetch'd
Crawdaunt
Ludicolo
Tropius

There really isn't a lot to go on for this theme. It's very narrow. Including Rain Dance, there would be far too many to list.

Either way, you have enough approvals to go ahead at this point. ^.^;

White Knight
08-09-2012, 01:55 PM
Are you guys still going to be hunting for Gyms? Just curious, I don't have a theme in mind.

3m0d0ll
08-09-2012, 03:31 PM
We're currently looking for one, maybe two, more leaders. c:

Socratic Sarcasm
08-14-2012, 05:16 PM
Gym Title: Picture Perfect... Hidden Horror

Description of Gym Theme: Pokemon with an ability that makes them benefit from major status problems (Guts, Quick Feet, Poison Heal, Flare Boost, Toxic Boost. Note: I know it was said to specify only a few abilities but two out of those five have a whole one fully evolved Mon, and another has all of two of them)

6 Pokémon planned for Gym Theme: Breloom (Poison Heal), Gliscor (Poison Heal), Heracross (Guts), Ursaring (Guts), Zangoose (Toxic Boost), Drifblim (Flare Boost)

Wildcards: Starmie, Volcarona

Single Battle: Leader sends out Pokemon first.

Pokémon per side: 3

Restrictions: No OHKO Moves

Arena:

Deep in Floaroma Meadow, there exists a beautiful, circular garden with the most bright colorful, and exquisite flowers any human has had the pleasure of seeing. Their perfume is absolutely lovely, and the art they make is the kind that can only be found in nature. However, as most people familiar with nature know, bright colors mean you want to AVOID the species in question, and these flowers are no exception. For though most of the time, these flowers are perfectly normal, the flowers in question emit a pollen that causes horrible things to happen to Pokemon, things that usually cause them to suffer in battle.

Arena effect: For each Pokemon to interact with the ground at the end of each round, whether by being grounded or taking an action that forces grounding, roll a 6-sided die. If the result is one, roll another six sided die. If the number is:

1: You lucked out. The pollen is of the rare flower that only mimics the flowers that cause problems.

2: The pollen from this flower causes blistering and inflammation. The Pokemon is burned (fire types are unaffected, as are Pokemon with the ability Water Veil).

3: Ah, poison. Nature's favorite way of screwing people over. This poison interacts with your tissues and weakens you over time. Pokemon is TXC (except for Poison Types and Pokemon with the Ability immunity. This TXC overrides regular poison).

4: What's this? You're numbing up? The Pokemon is paralyzed (Pokemon with Limber exempted).

5: This flower is really very rare; it only exists in very select places. It contains a high concentration of the chemical menthol, which makes the body feel cooler without actual temperature change. This Pokemon is frozen (Ice types and Magma Armor excluded)

6: Nighty-night! This Pokemon is sleep for the next round (yet not those with Insomnia or Vital Spirit).

If a Pokemon already has the condition, the flower has no effect. Same thing if they already have the maximum number of major status conditions.

Requirements: None

Record:

http://pokemonelite2000.com/forum/showthread.php?t=118331

http://pokemonelite2000.com/forum/showthread.php?t=117028

http://pokemonelite2000.com/forum/showthread.php?t=117077

In progress:

http://pokemonelite2000.com/forum/showthread.php?t=118633

http://pokemonelite2000.com/forum/showthread.php?t=118699

http://pokemonelite2000.com/forum/showthread.php?t=118685

Velocity
08-15-2012, 02:46 AM
Hmm. Hmm hmm hmm. While I like your premise, I'm afraid it's a bit vague, not to mention broad. If you had a definite list of abilities or said, for instance, abilities that cause major status problems, it would be much more concrete and less open to interpretation.

paperfairy
08-15-2012, 03:11 AM
Seems too simple.

"Roll D6, if D > 1, Pokemon has a status condition."

Doesn't mention what happens if a Pokemon already has a condition, and I'm not really seeing how the abilities relate with the field, aside from "they relate to statuses", which as Velo said, is a little vague.

3m0d0ll
08-15-2012, 04:12 AM
I agree with Velocity that it's way to broad. Sorry. :/ Maybe pick like two or three Abilities that have to do with statuses and pick all your 'Mons form there?

White Knight
08-15-2012, 05:14 AM
So I had an epiphany.

Gym Title: Team F.A.T- Ferocious Angry Tanks

Description of Gym Theme: Leader can only use Pokemon who have the ability Thick Fat or Heavy Metal.

6 Pokémon planned for Gym Theme: Mamoswine, Dewgong, Snorlax, Hariyama, Aggron, Grumpig (Wild Cards Lucario and Chandelure)
[B]--BATTLE RULES--

Single/Double/Triple? Single

How many Pokémon per side? 4

Are there Damage Caps or other Restrictions? Damage Cap 40%, No OHKO moves, No Destiny Bond.

What is the Gym Arena?
El Supermercado
The arena is really a large renovated gym that is connected to a supermarket, which was sponsored by the Pokemon League to host these battles. Everything has been removed, and it is now an open spacious area. The arena is the old indoor soccer field, which takes up most of the space. A rope fence has been tightly strung around it, and people who are shopping often come to see if there is a match going on. Food vendors line the whole place on all sides. However, recently a trend of Pokemon food vendors has sprung up in the area. The spectators have taken to throwing Pokemon food into the arena during battle, lending special effects to the Pokemon that eats it. The Gym Leader has taken no steps to stop it, so it is quickly rising as a tradition. As the match goes on, the crowd grows larger, and so does the chance of food reaching a Pokemon increase.

The chance that food will reach a Pokemon begins at 10% and increases by 5% each round. There are four different flavors of food sold in the arena, each of which has a different effect. However, the effects only last for one round.

Food #1- Salty; +2 ATK

Food #2- Sweet; +2 SPATK

Food #3- Bitter; +2 DEF

Food #4- Sour; +2 SPDEF

What are, if any, the requirements to challenge your Gym? None.

In addition, please provide links to all battles you have participated in, past or present.
1 (http://www.pokemonelite2000.com/forum/showthread.php?t=115447)2 (http://www.pokemonelite2000.com/forum/showthread.php?t=115215)3 (http://www.pokemonelite2000.com/forum/showthread.php?t=116123)4 (http://www.pokemonelite2000.com/forum/showthread.php?t=115222)5 (http://www.pokemonelite2000.com/forum/showthread.php?t=118331)6 (http://www.pokemonelite2000.com/forum/showthread.php?t=118401)7 ("http://www.pokemonelite2000.com/forum/showthread.php?t=118449)

Oh, and two things.


I chose 200kg because that's where Low Kick/Grass Knot hit at full power, plus it seemed like a good size of candidates. Speaking of that, this is the full list of possibilities, NFE's excluded. Scolipede, Tyranitar, Dragonite, Lapras, Mantine, Camerupt, Gyarados, Hariyama, Glalie ,Gigalith, Beartic, Rhyperior, Mamoswine, Golem, Hippowdon, Torterra, Golurk, Probopass, Aggron, Wailord, Steelix, Snorlax, and Metagross. I was told by people that it was too similar to Katie's gym, because I totally forgot it incorporated weight. *facepalm*

3m0d0ll
12-27-2012, 10:29 PM
WiK: Looks good to me. I'm worried about the lack of diversity in your potential Gym Roster; only the Bronzor and Aron family have Heavy Metal.

Socratic Sarcasm
12-28-2012, 12:56 AM
Edited Gym Idea

Velocity
01-04-2013, 12:36 AM
@ White Knight: That's the funniest thing I've seen all day. I like your arena, and the concept is cool. I agree with Jenn, but I see no reason to give this a non-pass. So, I give it a pass.

@ Socratic Sarcasm: Your potential roster is much narrower, Katie likes. It's not the narrowest ever, but given how expansive my potential roster is I can hardly complain. Your arena struck me as very overpowered at first, but then I read the entire effect list and I get it now. Another pass.

3m0d0ll
01-04-2013, 01:08 AM
I'd be more specific in regards to what constitutes to "making contact with the ground," SS.

And yeah, WiK, I didn't mean that your idea wasn't approved, but I was giving you the ability to add Pokemon to your Roster. :P If you're content, then Approved.

Socratic Sarcasm
01-04-2013, 02:17 AM
I meant that if you're in te air the entire round, you don't roll. If you touched the ground at any point, roll.

3m0d0ll
01-04-2013, 02:24 AM
I meant that if you're in te air the entire round, you don't roll. If you touched the ground at any point, roll.

Ah, okay. The way you phrased it made it seem like you had to be slammed into the ground or use a Ground-type move. Thanks for clarifying. :)

Socratic Sarcasm
01-04-2013, 02:29 AM
Approved?

3m0d0ll
01-04-2013, 02:57 AM
Approved?

We still have to vote, but, honestly, since you haven't won a battle (one loss and two mutual draws), my vote will be a no. :s