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Master Zorua
05-05-2011, 02:40 AM
Justice Academy

Player's Guide 3rd Edition PDF Download (http://www.4shared.com/document/ERLEG9yr/Mutants_and_Masterminds_3th_Ed.html)

M&M Character Sheet (http://grfiles.game-host.org/3e_files/MnM3_charsheet_color.pdf)


Plot:
Evolution, advances in science and space exploration have opened up a vast new reality for humankind. People live longer lives, diseases once thought to be incurable now have treatments and vaccines, and space travel has opened up new worlds for humanity to explore, settle and make cultural exchanges with.

However, with all these advances come those who seek to abuse the gifts given to them by nature, science or the Gods. These villains have brought about wars and conflict between races and worlds. While some, less dangerous super criminals work alone for their own personal gain, the more powerful ones work as a team, and this team was known as The Iron Fist. A suitable name, for any world they ruled over, they ruled with an iron fist, enslaving the inhabitants and forcing them to do their bidding.

It wasn't until a group of super-powered citizens from multiple worlds came together and formed the Justice Alliance that the war of the Supers began. The war lasted for forty years, but in the end, the Justice Alliance succeeded. Most of the Iron Fist were killed in the war, while the rest were put away in various Triple-Max slammers on life sentences.

However, there is always danger so long as the temptation for power manages to overtake the hearts of those who possess that power. In order to train future generations in how to use their powers or abilities responsibly and replenish their ranks, the Justice Alliance created the Justice Academy on the planet of Freya. It is there that the heroes of old seek to train and educate the heroes of the future.

How to Design your Hero:
After downloading the PDF (It's perfectly safe, I downloaded it and scanned it with AVAST antivirus to make certain it's safe), go to page 23 of the PDF to get started on forming your character the way you want your character to come out. Students will start out at Power Level 10 (After all, your characters are students, so your powers are 'under development). This means that when developing your character, you will have 150 Power Points to spend in creating your student character. If you are playing a teacher, you will be at Power Level 12 with 180 Power Points. Page 55 describes Abilities. Page 61 describes Skills. Page 91 goes into Powers (the heart of your character)

The Roles:
You can play as two characters: A student, or one of the teachers. As a teacher, you are pretty much up there in age, and your skills aren't what they used to be (Unless you're a God like Thor). Students know they have powers but are unsure of how to properly use them. Or maybe they don't have powers at all, but are very nifty with creating gadgets, or are really good in martial arts or the like and want to get into the Super Hero gig. While Students will become more powerful over time, Teachers will not.

Not your Average Roleplay:
This roleplay isn't a one-shot thing. This RP is intended to be ongoing and will be played throughout like a series. At the end of each series, everyone will be graded on how they did with their character and will be rewarded Power Points to add to their characters. Since there really is no benefit to going up in Power Level, I will not put a cap on how many Power Points you can earn. The initial Power Level is just to give you your starting Power Points for character creation. However, since teachers are at (or past) their prime, they will not gain power points. Ever. This is mostly about the students and their adventures.

Teachers and Students:
As explained before, but just to delve a bit deeper into this, the role of the teachers are to teach, to observe the students, and to jump into the fray ONLY if things get too out of hand. Also, since the teachers are older and more experienced, they start out with 180 Power Points to go into their character creation. However, since they are also 'past their prime' and not really the focus of the roleplays, they will not gain any additional Power Points after each RP conclusion.

Students can come from any planet that supports life (Or may even be an advanced AI life form like Vision), and either have limited knowledge and use of their powers or are skilled, but need to be trained further. All students start off at Power Level 10 and have 150 Power Points to create their character with. Since they are the focus of the RP, every normal completion of a RP will net you Power Points. Players who's student characters go above and beyond will net extra Power Points at the end of that RP.

Signing Up:
Once the initial RP starts, no more profiles will be accepted. When a new RP for this series opens, Players will carry their characters over into the next RP of the series. People wanting to join in will have a one week window to create their student characters (No new teachers will be allowed after the first RP unless someone drops their teacher character), but will start off just as everyone else started off, at PL 10 with 150 PP to spend on character creation.

Figuring it all out:
Wanna know the gist of how to make your character without searching through the whole PDF? Here's the basics
Stats: 2 points per 1 stat
Saving throws: 10+ base stat (Toughness and Fortitude: Stamina, Dodge: Agility, Parry: Fighting, Will: Awareness)
Combat: Defense: 10 + Parry (Melee), 10 + Dodge (Ranged)
Attack Bonus = Power Level
Ranged: AB + Dex, Melee: AB + Strength
Powers: These you have to look up in the PDF as each power has different point costs that can change depending on the attributes or flaws you use with them.
Skills: 1 point per 2 ranks
Advantages: 1 point each
Equipment/Vehicles: Have to look this one up in the PDF as well. Different tools and rides cost different points, especially when you add the goodies in.

Rules:
1.> No Godmoding. You will never presume that your attacks will land or that you will dodge an attack. That's for my D20 to decide.
2.> Romance is permitted (and even encouraged), but keep it to PG-13 levels
3.> Keep active, because if you don't, the RP is gonna leave you behind. If you have a reason you can't be on for an extended period of time, let someone know on the DS thread and we'll bunny your character along (or turn your character into a plot device like kidnapping or the like). You should be able to post at least three times a week.
4.> 2 characters per player (1 teacher, 1 student)
5.> Have fun, and don't feel like you have to study the whole PDF. I'll be doing the majority of the number crunching =P
6.> More rules will be added as needed.
7.> You do not talk about the Fight Club.

SU Profile:

Name:
Alias:
Gender:
Race:
Age: (16-20 student, 60+ teacher)
Theme Song:
Role: (Teacher or Student)
Appearance (Normal): (Picture or 1+ paragraph)
Appearance (Hero): (Picture or 1+ paragraph)
Personality: (1+ Paragraph)
Planet of Origin: (Use your imagination or just say Earth)
History:

Stats:
Strength
Stamina
Agility
Dexterity
Fighting
Intelligence
Awareness
Presence

Saving Throws:
Toughness
Fortitude
Dodge
Parry
Will

Combat:
Defense (Melee & Ranged)
Initiative
Attack Bonus:
Ranged
Melee

Powers:
Name/Rank/Action/Range/Duration

Skills: (Just list the skills you put points into)

Advantages:

Weaknesses:

Equipment/Vehicles: (If Any)


Accepted:
Robert "Night Arrow" Ladius, Master Mattias (Master Zorua)



On Hold:



Denied:

Master Zorua
05-05-2011, 02:43 AM
Name: Robert Ladius
Alias: Night Arrow
Gender: Male
Race: Kitsune
Age: 17
Theme Song: Dr. Wiley Stage 1(The Red Wings Remix) (http://www.youtube.com/watch?v=7_DezEspsn8)
Role: Student
Appearance (Normal):
http://1.bp.blogspot.com/_oUd0eKSUIR8/R8A6jxu7ilI/AAAAAAAABVQ/NnOOXO5mtBY/s320/180px-Yoko_Kurama.jpg
Appearance (Hero):
http://www.solgoo.com/products_pictures/Fatestay-c-Archer01-s.jpg
Personality: Robert is generally a carefree person. He likes to play harmless pranks to keep people on their toes, but all in all, he is a friendly guy to others. He is easy to befriend, but it is much harder to earn his trust. As a kitsune, pranks and deception are as natural as breathing, and knowing how to deceive others also means that others can be just as deceiving. He will only form tight bonds with those he truly trusts. He enjoys humor, but he also enjoys taking time out of the day for meditation and simply enjoying nature. He talks to the animals and listens to them, and often feels that animals are the only honest creatures in all of creation.

Planet of Origin: The Netherworld

History: Robert was born to a runaway princess kitsune from the Netherworld and a young human man who accidentally summoned her when he was still learning his powers. The family lived on Earth for quite some time until the overpopulation forced people to start being sent out to live on Planet Freya, namely those with any sort of powers. For the most part, non-powered humans held a general distrust of those they considered mutants, which was anyone with a supernatural or superhuman power of any kind.

When they arrived, they family set up a coffee shop in Burmecia City, ten blocks away from the Justice Academy. Once Robert began discovering his powers, his parents decided to enroll him in the academy to learn how to fully control his powers and use them to help others. During his younger years at the school, Robert seemed to excel in acrobatics and finesse, and developed a knack for creating little gadgets. He was a natural with a bow and began tinkering with the arrows to create arrowheads with a vast variety of effects, from little paper balloon heads to release a cloud of finely ground pepper to a tazer tipped arrow, Robert was beginning to shape his superhero identity. With his affinity for archery and his natural talents and powers for stealth, Robert took up the superhero name Night Arrow. He is currently a Sophomore in the academy, and his pranks over the several years have ingrained the his name in the minds of the teachers and the principle. He currently holds the record for most detentions ever while still being an A student.

Stats:
Strength 1
Stamina 1
Agility 10
Dexterity 10
Fighting 0
Intelligence 4
Awareness 4
Presence 4


Saving Throws:
Toughness 11
Fortitude 11
Dodge 20
Parry 10
Will 14


Combat:
Defense 20 (melee) 30 (ranged)
Initiative 10
Attack Bonus:
Ranged 20
Melee 11


Powers:
Name/Rank/Action/Range/Duration
Comprehend/2/Speak to and understand canines & foxes/Personal/Permanent
Immortality/1/Ressurect after 2 game weeks pass/Personal/Permanent
Illusion/1/Can create a visual illusion/Perception/Sustained
Invisibility/1/Can become invisible to all senses (8pt-rank)/Personal/Sustained
Immunity (Aging)/1/Immune to physical or magic-induced aging/Personal/Permanent
Senses (Acute Hearing & Smelling)/1/Heightened sense of Hearing and Smell/Personal/Permanent
Ultra Hearing/1/Able to hear very high or low frequency sounds/Personal/Permanent
Regeneration/1/Able to heal 1 damage point every 1 minute (10 rounds)/Personal/Permanent


Skills:
Acrobatics 10
Athletics 10
Deception 2
Expertise (Lockpicking) 2
Expertise (Trick Arrows) 10
Perception 2
Ranged Combat 10
Sleight of Hand 2
Vehicles 2


Advantages:
Animal Empathy

Weaknesses:
Can easily be deafened and stunned by very loud noises at close range.

Equipment/Vehicles:
Bow w/ Trick Arrows
Motorcycle (Navigation system, caltrops, remote control, cloaking)

****************

Name: Mattias Randall
Alias: Master Mattias
Gender: Male
Age: 70
Theme Song: The Sun Rises (http://www.youtube.com/watch?v=ya3yxTbkh5s)
Role: Teacher
Appearance (Normal & Hero):
http://images1.wikia.nocookie.net/__cb20100129163447/luminousarc/images/thumb/9/9d/Roland_Master.jpg/367px-Roland_Master.jpg

Personality: Mattias is calm at all times, even in the face of death. As the founder of the Academy and of the Justice Alliance, he commands a great deal of respect from students and faculty alike. While he has stepped out of the superhero spotlight, he will step in if his arcane powers are needed. As a man who helped save many worlds, he has many connections to influential political leaders, suppliers and big corporations, so he is a very influential man. However, he never brags about his accomplishments, he never asks for the spotlight. If anything, he is very humble at times. He can be stern and strict if needed, but he has learned to turn a blind eye every now and then, knowing that some students need to learn the lessons the hard way.

Planet of Origin: Earth

History: Unlike most super heroes, Mattias was not born with any sort of power. He was born to a Wiccan couple on the planet Earth before The Iron Fist came into existence. He had a fascination with the ancient Egyptian culture and after high school, he went on a trip to Egypt to explore the pyramids and temples. And it was this trip that changed his entire life. After being separated from the tourist group when he decided to follow a wounded black jackal, the young teen found himself being led into the Step Temple. Mattias caught up to the wounded jackal and used an old stone knife to cut up a piece of his shirt and dress the jackal's wound. But as he had finished, the jackal vanished into a mist of black smoke and reformed into the Egyptian God, Anubis. Anubis saw the boy's heart and character, and had foreseen the war to come. The God gifted Mattias with an arcane tome and granted him the power to read, speak, write and understand the ancient language of the Gods.

When he came back home to the US, Mattias began reading through the tome, practicing the various spells in the basement of his parent's house, or sometimes going out at night to the park to practice spells that could be dangerous if done inside a building. Then, in his early 20's, The Iron Fist formed and began conquering various planets and enslaving civilizations. Those courageous enough to stand against them were often defeated and forced into hiding or killed. It was Mattias who united them and formed a strategic counterattack, reclaiming one planet at a time, crushing the Iron Fist one member at a time and gaining the backing of each rescued planets' military forces.

In the final battle of the gruesome war, Mattias faced against Tyrant, the leader of the Iron Fist, who specialized in energy manipulation. The battle between the two was the most fierce as spells and energy blasts collided. In the end, Mattias was able to kill Tyrant using a portal spell, which intercepted Tyrant's own energy blast and decapitated him with his own attack. While the Justice Alliance were victorious, they had also suffered great losses. Yet Mattias knew from his exploits that there were many gifted children in the universe, many of which could not control their powers and became a burden to their own people. Using his diplomatic connections, Mattias secured planet Freya as his own and created an academy where those with special talents could learn to control their powers and hone their skills in order to protect the peace of the universe.

Stats:
Strength
Stamina 5
Agility 5
Dexterity 5
Fighting 5
Intelligence 5
Awareness 5
Presence 5


Saving Throws:
Toughness 15
Fortitude 15
Dodge 15
Parry 15
Will 15


Combat:
Defense 15 (Melee) 15 (Ranged)
Initiative 5
Attack Bonus: 12
Ranged 17
Melee 17


Powers:
Name/Rank/Action/Range/Duration
Damage/5/Deals greater physical damage/Close/Instant
Language(Arcane)/4/Can read, write, speak and understand the Arcane Language/Personal/Permanent
Language(Spirit)/2/Can speak with and understand ghosts/Personal/Permanent
Flight/3/Can fly 250ft per minute/Personal/Permanent
Magic/5/Can cast powerful arcane spells/Ranged/Instant


Skills:
Close Combat 10
Expertise (Magic) 10
Insight 10
Investigation 10
Perception 10
Persuasion 10
Technology 10


Advantages:
Artificer
Prone Fighting
Assessment
Leadership
Ultimate Effort
Eidetic Memory
Fearless
Connected
Ritualist
Well Informed


Weaknesses:
Cannot cast spells if unable to speak

Equipment/Vehicles:
Car (with Navigation System, Remote Control, Hidden Compartment and Caltrops)
Arm Blade

infernorose888
06-07-2011, 10:16 PM
Name: Alan Rhane
Alias: Totem
Gender: Male
Race: Human
Age: 16
Theme Song: http://www.youtube.com/watch?v=ygNuRpwZqRU
Role: Student
Appearance (Normal): (Picture or 1+ paragraph)
Appearance (Hero): (Picture or 1+ paragraph)
Personality: (1+ Paragraph)
Planet of Origin: Earth
History:

Stats:
Strength
Stamina
Agility
Dexterity
Fighting
Intelligence
Awareness
Presence

Saving Throws:
Toughness
Fortitude
Dodge
Parry
Will

Combat:
Defense (Melee & Ranged)
Initiative
Attack Bonus:
Ranged
Melee

Powers:
Morph/General/Free/personal/sustained
Rank/
Action/
Range/
Duration/

Skills: (Just list the skills you put points into)

Advantages:

Weaknesses:

Equipment/Vehicles: (If Any)


Name: David Read
Alias: The Huntsman
Gender: Male
Race: Human
Age: 18
Theme Song: http://www.youtube.com/watch?v=9AN04imFDK8&feature=related
Role: Student
Appearance (Normal): (Picture or 1+ paragraph)
Appearance (Hero): (Picture or 1+ paragraph)
Personality: (1+ Paragraph)
Planet of Origin: Earth
History:

Stats:
Strength
Stamina
Agility
Dexterity
Fighting
Intelligence
Awareness
Presence

Saving Throws:
Toughness
Fortitude
Dodge
Parry
Will

Combat:
Defense (Melee & Ranged)
Initiative
Attack Bonus:
Ranged
Melee

Powers:
Name/Rank/Action/Range/Duration

Skills: (Just list the skills you put points into)

Advantages:

Weaknesses:

Equipment/Vehicles: (If Any)
Motorcycle
2 Colt Revolvers
Hunting Rifle
12-Gauge Shotgun (with regular and beanbag rounds)
Compound Bow
Trained Falcon


I'll get this done after Finals on Thurs. sorry