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CM
04-19-2012, 02:05 AM
~Plot~

Every world and every culture has their own deities. It’s rare to find a whole world that believes in the same set of deities, but those places exist. One of the worlds is called Gaia. Not every region believes in the exact same deities, but they do believe in the same idea. The gods of this planet are called the Sacred Beasts. Now each region may have it’s own set of Beasts, but they all believe in the same story that tell of these mighty creatures. Long ago they set Gaia in balance with the species living there and the nature around them. After that they retreated to their own realm, somewhere between the physical world and the spiritual. But they never lost their connecting to the physical world.

In times of great need or change, the Sacred Beasts would choose human to partner with so they can once again exist in the physical world. Those chosen by a Sacred Beast become Guardians. Each Guardian is branded with a mark that signifies their bond with a Sacred Beast. Having this bond doesn’t give the Guardian any special skills other than being able to summon the Beast they are Guardian to and being able to sense other Beasts and Guardians. They also form a telepathic link with the Beast they are bonded to.

Only a few times were Guardians needed to bring the Sacred Beasts back to Gaia, but it had been centuries since then. Most of the young generation believe that the tales are just legends and that the Beasts have abandoned Gaia if they ever existed. Those who study the hunter or magical arts just know that the Beasts are still among them, just in a deep slumber in their own realm. However, things are no longer in balance as they once were.

One of the Beasts, a blood red dragon named Drakon, has become tired of how things are. He believes that things are not as they should be. He and his brethren should not be ignored. The humans are not fit to be the dominate species on Gaia and should only serve, or so he and a few of the others believe. It’s time to reform the world once again, but this time so that it’s the Sacred Beasts who rule. Only set back is that they need Guardians to enter the physical realm, but that should be too much of a problem. Surely they’ll be able to simply use their chosen humans to get what they desire.

Not all the beasts believe the say Drakon does. Omen, a two-headed dog, was one of the few tried to keep Drakon in their realm. But since the dragon was one of the strongest of them, they could not simply contain him since he was at full strength. Their only option was to select Guardians of their own in hopes to weaken Drakon and his followers. But that would mean adding more problems for those living on Gaia. For the humans were having their own conflicts.

In the physical world, things are changing. New technologies are being made, and there isn’t much need for the old magics. Mages are now being hunted and kept in a secure location to be monitored. Even those with only a little magic could be taken in. There are those who don’t want things to change, and oppose the new technologies. This could be leading to a war, and with tensions high the old and the new clash more than ever. Will the return of the Sacred Beasts and the Guardians help bring peace to the world once again? Or will it cause more conflict that the world is not yet ready for? And how will the Guardians react to being thrown in the middle of all of this? This is their story, and their actions well tell the tale…

~Rules~
All PE2K rules
No god-moding
Please respect all players and their choices
Let's keep this around PG13. Violence, mild blood and gore, mild language, and romance are allowed, but anything that would be considered M rated must not be posted. Take that to the PMs if you must
No character limit, but not every character can have a Sacred Beast
I have no set ideas for the Beasts except for a few, so feel free to make your own
Your character doesn't have to be a Guardian at the beginning of the RP. He or she can become one at any time. If you plan of our character becoming a Guardian at some point in the RP, go ahead and sign him or her up as one but in the Other section say that he or she is not yet a Guardian and will become one sometime in the RP itself.
Other rules may be added later or are in the SU
~Sign Up Sheet~

Name:
Gender:
Age:
Race: (human, elf, dwarf, shifter, whatever you can think of)
Class: (warrior, rogue, or mage)
Specializations: (up to three max, four if your character is a Guardian. Anything that your character took time to excel in in their class. See the next post for details)
Appearance: (at least a paragraph or a picture)
Personality: (at least a paragraph)
History: (at least a brief history, especially if your character is a Guardian)
Sacred Beast: (name, what kind of creature he/she is, appearance of the Beast, and abilities)
Other: (anything that didn't fit elsewhere in the SU, like maybe race abilities or perks)

CM
04-19-2012, 02:05 AM
Here's a list of specializations for each class, as well as some default abilities in each class and specialization that do not need to be mentioned. This list is still in development and is open for suggestions.

Warrior:
Warriors excel in strength. They can duel-wield one-handed weapons, wield a sword and shield, or choose a two-handed weapon to excel in. Rarely do they deal with magic, but there are those who do have a connection to the spirit and magical world. Usually their strategy in battle would be to overpower their opponent, or perhaps outlast them in a test of endurance. Rarely to they run away from a fight and usually always look for a new opponent to claim victory against. They are enforcers and loyal to those of higher rank to them or those who have hired them for their services. But if you betray their loyalty, then you better have friends in high positions or in the shadows to protect you from their wrath.
Specializations-
Spirit Warrior- Although spirit warriors employ magical abilities, they are not mages; instead, they flirt with inhabitants of the spirit world who agree to augment mortal abilities in exchange for a glimpse of the physical world.
Paladin- Paladins stand directly in front of their enemies, relying on heavy armor in order to survive incoming attacks. Whether with massive shields or crushing two-handed weapons, Paladins are able to keep claws and swords from their weaker fellows.
Berserker- They would sacrifice finesse for a dark rage that increased their strength and resilience. Now berserkers can be found amongst all races. They are renowned as terrifying adversaries. Anger is only part of being a berserker. Anyone can fly into a rage, but only a berserker can channel that anger into brutal hits that cleave through armor, flesh, and bone.
Reaver- Reavers terrorize their enemies, feast upon the souls of their slain opponents to heal their own flesh, and can unleash a blood frenzy that makes them more powerful as they come nearer to their own deaths.
Champion- The champion is a veteran warrior and a confident leader in battle. Possessing skill at arms impressive enough to inspire allies, the champion can also intimidate and demoralize foes. These are the heroes you find commanding an army, or plunging headlong into danger, somehow making it look easy.

Rogue:
Rogues specialize in stealth, persuasion, and observation. They usually use these skills for thievery, but also they can be hired for reconnaissance. They also excel in trap making and disarming, learning at a young age how to set and disarm simple traps from their mentors. Unlike warriors and some mages, rogues tend to be on the move most of the time. Since most live a life of crime, they need to be on the move so they don't get caught. Rogues are also known for cheating in cards when they stop at taverns when they're not sneaking in the shadows and pickpocketing those that cross their path. Their combat strategy is usually hit and run, or to use long distance to their advantage. With their knowledge in poisons, it isn't uncommon for them to coax their weapon of choice in a type of poison or venom. Almost anything can happen with a rogue in battle with them being able to quickly change strategy in a moment's notice and with how light and fast they can be on their feet.
Specializations-
Ranger- Rangers have an affinity for open country and wilderness, but as independent scouts and militia, they are opportunists, not stewards of nature. They exploit every advantage of their environment, and can lure wild beasts to attack their foes.
Hunter- Hunters battle their foes at a distance, commanding their pets to attack while they nock their arrows and fire their guns. Though their missile weapons are extremely effective, hunters aren't at a disadvantage when their foes close in, but often attempt to evade or restrain enemies so that they can continue fighting from a safe distance. If forced in close combat, they rely on swift and effective attacks to end things quickly.
Assassin- The assassin finds any notion of fairness a quaint ideal that has no place in combat. Poisons are their weapon of choice, as are crippling strikes that inflict persistent wounds on their foes. As killers, assassins are a marvel of stealth and efficiency. While every assassin is different, some favoring up close and personal kills and others striking at range, they are all deadly predators and skilled at exploiting their foe’s weaknesses.
Bard- Acting as assassins, spies, saboteurs and following other secretive pursuits in the constant, and sometimes petty, struggles between nobles. Having taken the minstrel's art to new levels, bards are skilled performers and master manipulators; bards can inspire their allies or dishearten their foes through song and tale.
Duelist- Duelists are deadly combatants who prefer to fight in light armour and strike with light, but precise attacks. Experienced duelists have preternatural reflexes that allow them to evade their opponents' clumsy blows, as well as strike with remarkable precision.
Shadow- There is no order or organization of shadows--they are self-taught elite rogues, masters of concealment and ambush. They strike from darkness, employing personal decoys and hallucinogenic poisons to distract enemies before sliding a dagger between their ribs.

Mage:
Mages have a strong connection with the spiritual and magical worlds. They can bend magic to their will with a simple thought. With training, some mages can even have control over life and death. They are feared for this "gift" of theirs, but are mostly just misunderstood. Some magics have been forbidden, like practice in the magic that uses blood as a main source for their spells. In battle mages can either be offensive or defensive. They can enhance an allies strengths and defenses or cripple enemies with area affect spells. For offense they can use the raw power of the elements around them, or perhaps even control an enemy to attack his own allies for the mage. They are even more unpredictable than a rogue, but when it comes to physical strength most tend to be the weakest out of the three classes unless they train with a weapon other than a staff. No matter how skilled a mage is, it is still possible for them to loose control of their power and perhaps even become a puppet for the creatures that are created from darkness and nightmares.
Specializations-
Arcane Warrior- They channeled magical power through their weapons and bodies, becoming terrors on the battlefield. Most consider these skills lost forever, but they may still linger in forgotten corners of the world. Arcane warriors may learn to use their magic score to satisfy the strength requirement to equip higher-level weapons and armor. Arcane warriors also tend to favor bladed weapons over the usual staff mages use.
Blood Magic- Every mage can feel the dark lure of blood magic. Originally learned from demons, these dark rites tap into the power of blood, converting life into mana and giving the mage command over the minds of others. Such power comes with a price, though; a blood mage must sacrifice his/her own health, or the health of allies, to fuel these abilities. It isn't ucnommon for a blood mage to also be called a "maleficarum".
Spirit Healing- Many are benevolent entities consisting of life energy, which can be called upon to mend flesh and heal disease. Spirit healers focus on channeling the energies granted by these spirits, making them indispensable members of a party of adventurers.
Primal Magic- Primal spells allow mages to harness the elements to deal damage to enemies and protect themselves.
Force Magic- Force mages are a fearsome sight on the battlefield, bending the laws of nature to crush, toss, and debilitate their foes. Able to manipulate energies and even gravity itself, a Force mage is a great ally and a terrible foe.
Druid- Druids are versatile combatants, in that they can fulfill both healing and damaging roles in a party. It’s critical that druids tailor the form they choose to the situation, as each form bears a specific purpose. Mastery of their bodies allows them to shapeshift for some protection, making them durable opponents and staunch allies

P.S.: You can look up Dragon Age Specializations (http://dragonage.wikia.com/wiki/Specializations) to see where I got most of these from. Also some of the classes from World of Warcraft (http://us.battle.net/wow/en/game/class/) is where I got ideas for the specials.

P.S.S.: Here (http://dragonage.wikia.com/wiki/Spells_%28Origins%29) and here (http://dragonage.wikia.com/wiki/Spells_%28Dragon_Age_II%29) are some spells that mages can learn, but the spells aren't limited to this. Feel free to come up with your own or use spells from other fandoms that you like.

CM
04-19-2012, 02:06 AM
~accepted~
Kamikaze - Aldur An'rayi, Ailith, Darios (http://www.pokemonelite2000.com/forum/showpost.php?p=3377631&postcount=9). Nezir (http://www.pokemonelite2000.com/forum/showpost.php?p=3399486&postcount=149)
CM - Menora Silvanus, Mellony Silvanus, Celestine, Taro (http://www.pokemonelite2000.com/forum/showpost.php?p=3377400&postcount=4), Agana (http://www.pokemonelite2000.com/forum/showpost.php?p=3395056&postcount=139), Kai (http://www.pokemonelite2000.com/forum/showpost.php?p=3397353&postcount=146)
Winter - Rayna, Anya (http://www.pokemonelite2000.com/forum/showpost.php?p=3378197&postcount=11), Ariel Hyde, Aileena Crowfeather (http://www.pokemonelite2000.com/forum/showpost.php?p=3379622&postcount=45)
The Sensei - Samuel Newton (http://www.pokemonelite2000.com/forum/showpost.php?p=3378598&postcount=26), Anatenajah 'Najah' Rebersome (http://www.pokemonelite2000.com/forum/showpost.php?p=3378694&postcount=34)
Brainiac - Corbin Smythe (http://www.pokemonelite2000.com/forum/showpost.php?p=3378267&postcount=12), Suhail Brokemorrow (http://www.pokemonelite2000.com/forum/showpost.php?p=3397127&postcount=140)
Eternal Moonlight - Amber Greenwood (http://www.pokemonelite2000.com/forum/showpost.php?p=3378320&postcount=14)
Saraibre Ryu - Gestal Sang (http://www.pokemonelite2000.com/forum/showpost.php?p=3377588&postcount=7)
Sight of the Stars - Astyn Odoru (http://www.pokemonelite2000.com/forum/showpost.php?p=3397277&postcount=142)
DarkAmethyst - Michael Knight, Mikayla Knight (http://www.pokemonelite2000.com/forum/showpost.php?p=3393531&postcount=134)

~reserved~
Mireldis

~pending~

~denied~
timothyg016
the regi kid

* = reserved via VM, PM, or IM

CM
04-19-2012, 04:28 AM
Name: Menora Silvanus
Gender: female
Age: 21
Race: human
Class: rogue
Specializations: Hunter, Duelist, Assassin, Guardian
Appearance: Menora stands about 5'7" with lightly tanned skin, long wavy black hair, and striking orange eyes. She keeps her bangs covering her right eye, which is a shade paler than her left due to an old injury, and also cover the eye-patch she wears over her right eye. She has a scar on the right side of her face, starting at her brow and going down to her cheek. It isn't exactly centered around her eye, it being more to the left when you look at her, but her eye-patch covers most of it other than the bottom near her cheek. It isn't that she's completely blind in that eye. After a lot of healing magic, she does have most of her vision back. It's just slightly blurred around the edges in her right eye. Only when she's working or going to meetings or events does she wear the patch. She also has a long scar on the left side of her neck, her left shoulder, and her left bicep.
For her attire, whether it be working or casual, usually consists of earth tone and natural colors like greens and browns. Her usual work outfit is a dark forest green leather tunic, dark brown slacks, thigh high black boots and fingerless gloves, and dark green leg guards over her boots with blue detailing. She also has armor for her forearms and for her bicep and shoulder on her left arm, but those aren't usually on unless she's on a job. Her more causal outfit is a collared royal green silk sleeveless top, black slacks, and brown sandals. With both outfits she sometimes wears a black cowboy hat, but that is always an optional accessory, as well as a dark brown hooded cape. For jewelry Menora wears a black leather choker and a double-headed gear wolf pendant (http://www.craftycelts.com/pendants/images/Double-Headed-Wolf-Pendant.jpg) on a matching chain that is usually hidden under her tunic, leather bands around both of her biceps, and a wolf head tattoo (http://th01.deviantart.net/fs70/PRE/f/2012/113/3/0/fenrir_by_shinku_shoku-d4x9s3y.png) on her right upper arm. As for her guardian mark (http://3.bp.blogspot.com/_9mBEI6OefiI/TOpY8gaeP3I/AAAAAAAAADg/7Uisd9q5scE/s640/ying_yang_avatar_by_lordvampireone-d2xu7wb.png), it is located on her right hip.
Personality: Menora is an independent woman, but she does know when to ask for help. She does not let her pride as a hunter get in the way of her goal. She can work either solo or in a group. When in a group she always looks out for her comrades over herself. One of her mottoes is "No comrade gets left behind" and she lives by this, as well as "Why dwell in the past when there's a future to look forward to". She is a loyal companion, and will not betray you unless you betray her. She treats everyone close to her as family, and she protects her family with her life. When not on the job she is fun-loving and doesn't like to take things too seriously. She is a devoted mother and older sister, and always tries to think ahead of the game both on and off the battlefield.
History: Menora is the eldest of two sisters, and growing up she had always looked after her younger sister Mellony. She learned a lot from her father, such as hunting, weaponsmithing, and trap making and disarming while her sister learned the healing arts from their mother. It was a pretty peaceful life, and she thought it couldn’t get any better after her father presented her with a wolf pup she then grew up with and formed a close bond with. But she learned that not everyone can have a wonderful life forever.
She started learning how to duel wield weapons, wanting to be able to defend herself in close corridors, and she was training with someone who was five years older than her. When she was fourteen, he had said he would give her a private session, and at the time she saw no problem with it. But once he had her alone, he abused and raped her. He threatened her sister’s safety, so she remained silent about what had happened. And that wasn’t going to be the first time he had done this. It continued almost on a regular basis for about a year. When she was fifteen Menora had become pregnant. When her parents found out, that’s when she told them. Her father tried to track the man down, but had lost the trail. With the support of her sister and parents, she had decided to go ahead and have the child. She had a baby girl who she named Alexa. She had no clue how to raise a child with her mother’s guidance she did all right.
Sadly Menora wasn’t out of the woods yet. Her father went away on a hunting trip a year later and never came back. That was really hard on the sixteen-year-old hunter, having been really close to him. But she remained strong for her sister and daughter. However, just a year later her mother also disappeared. Menora did the only thing she could do in order to provide for her family: she joined the underground. Her skills as a hunter worked well for rogue work, and it paid very well. She might not be proud of how she earned coin to pay for what her sister and daughter needed, but it was what she felt like she had to do.
When she was 20 she was asked to join an excavation crew on some old hunter ruins, which she accepted. It was an old temple that depicted some of the Sacred Beasts. As she and her team tried to translate the old ruins, they were attacked. It was the man who had fathered Menora's child. All but Menora were slaughtered, the main chamber of the ruin coated in blood. The two were locked in a battle to the death, but it was slowly tilting to the hunter's favor with her use of poisons. But then he did the unthinkable: he summoned a Sacred Beast. Scales that glowed like the fire it controlled, things were not looking good. It had nearly taken her arm off when it grabbed onto her left shoulder, leaving the three deep scars that now show against her skin on her neck, shoulder, and bicep. It was also in this battle that left her sight impaired and the scar on her face. But just when she was about to loose hope in getting out of this alive, the room was then coated in a thick mist and Omen appeared. He battled the dragon, causing he and his Guardian to flee seeing that the first Beast was overconfident in the beginning and overused his powers. Omen healed Menora's wounds as best as he could, making sure that she'd be able to reach a healer in time. During this healing he marked her as his Guardian. At first Menora wasn't sure why she was chosen, and hated it, but over time she came to terms with her fate and decided to use this power to protect her family and friends as well as trying to find a way out of this conflict going on in the world around her.
Sacred Beast: Omen (http://wow.zamimg.com/uploads/screenshots/normal/285516.jpg) is the two-headed hound that controls ice. He feels at home in cooler temperatures, but won't give up the chance to sunbath when the weather is right. Whenever he walks he tends to leave a light mist or fog behind. His two heads have two different personalities. The right has a cool temperament, often taking on a leader role. The left, on the other hand, has a hot temper despite their element and often likes to fight things out instead of talking it out like the right head. The two often clash, which can make it difficult for a Guardian to control him. He was one of the first Sacred Beasts to realize Drakon's treachery and confronted him, but he is my no means the leader of the Beasts. They are all on equal grown, which both personalities of Omen can agree on. All he wants is to bring justice to Drakon and restore the balance not only for the Sacred Beasts but also onto Gaia before she breaks out into war.
Other: As a hunter Menora has tamed many pets, but the one almost always seen by her side would be Nero, a large black dire wolf who is often seen wearing armor in combat. She can keep track of three of her pets at once when on the battlefield or doing a job, but has trouble keeping track of four or more. She has yet to tame what some would call "exotic" pets, those animals being hard to find and even harder to tame, but she has yet to give up her search to tame at least one. (Menora's pets will be introduced during the course of the RP.) Menora also has a talent for blacksmithing and cooking and has no problem making new weapons for comrades or paying customers as well as cooking for friends and family or for an event.

Name: Mellony Silvanus
Gender: female
Age: 17
Race: human
Class: mage
Specializations: Primal (fire and ice), Spirit Healing, Force Magic
Appearance: Mellony is 5'4" with long blonde hair, that's usually tied back in a braid, and sky blue eyes. Her clothing type is usually light, most of the time being made of cloth. The colors she tends to wear are pale blues, pinks, and yellows. Normally she wears a light blue knee length dress with a pale pink sash, pale blue fingerless gloves, and black boots. She also wears a pendant with a pink ruby in it that was passed on to her from her mother.
Personality: Mellony is most often known as the "mature one" when compared to her older sister. When her sister is out having fun, Mellony is there to watch over things to make sure things don't get out of hand. She is a very caring person and loves to help out others. Even though Mellony knows offensive magic, she prefers to play the healer role. She would rather stay in the back and cast healing spells and buffs on her allies than actually harm her enemies. But if her sister is in any danger, she will step out of that comfort zone and send in a few fire and ice spells after keeping her target in place with a gravitation glyph.
History: Growing up Mellony always looked after her older sister's well being. When Menora would come home with new scratches and bruises, she'd be there to patch her up so she can go out again. That never changed, even after their parents disappeared and when Menora had Alexa. Even though Alexa knows that Mellony is her aunt, she's like another mother figure. She helps her older sister raise her child.
When Menora joined the underground, it was only natural for Mellony to follow. She may be four years younger than her older sister, but even so she followed her to make sure she came back home. On her jobs she always went as a healer, but she never hesitated to act if needed. She may not have approved of who ended up being her older sister's partner on most of these jobs, but she will admit that the three of them did work well as a team. She learned her older sister's mottoes, and she to lives by them and often has to remind her older sister of them when times are tough. She recognizes just how much the two of them need each other, now more than ever with the war about to break out, the Sacred Beasts returning, and the never ending search for their parents.
Sacred Beast: none
Other: Mellony has been learning how to enchant weapons and equipment with runes that can add an elemental affect on it or increase it's wielder's own abilities.

Name: Celestine
Gender: female
Age: immortal, looks in her 20's
Race: human
Class: mage
Specializations: Primal (lightning and earth), Arcane Warrior, Blood Magic, (soon to be) Guardian
Appearance: Celestine is rather tall, standing at 5'9". She has straight, waist length midnight black hair and bright silver eyes. She is very fair skinned, being extremely pale. She has an hourglass figure, and is not afraid to show it off. Her usual attire is an ankle length, crimson, sleeveless silk dress with slits on both sides going up to her hips. This shows off the spider tattoo she has on her right thigh. With the dress she wears amethyst silk gloves, black leggings, and black boots with red heels.
Personality: Celestine does not tend to take things seriously. She lives in the moment, always looking for a good time. She love to gamble, drink, and do more adult activities. She's a complete flirt, with both men and women. She knows she's attractive, and is not afraid to use that to her advantage. However she feels really alive on the battlefield, with her adrenaline pumping and feeling the blood of her enemies drip off of her blade and fingers. She has no problem getting up close and personal on and off the battlefield. Celestine has been called both a masochist and a sadist, and she has no problem with that and actually embraces the titles with a smirk. She loves to have fun as well, and never backs down from a challenge. But she does know when it's time to take things more seriously and to tone down her outgoing personality and to put her own desires on the side- for a time anyway.
History: Celestine always lived life in the moment, enjoying it as much as possible. She discovered her ability to use magic at a young age, but she didn't stay under one mentor. She liked to travel to look for new excitements and things she hadn't seen before or done. In her training, she tended to favor the damaging spells, becoming an offensive mage. In her early 20's she discovered blood magic, and with that she had made a deal with a demon. It would give her power she could only dream of possessing as long as she continues to use the forbidden magic and spells. She chose to have immortality, and now she has lost track of how long it has been since she made that deal. One thing she discovered that depending on the strength of the blood magic spells she can actually lose control of herself and go into a frenzy similar to a reaver's. It's not uncommon for her to use blood magic often, but she is now somewhat cautious on the strength of the magic she uses. Especially in a public setting.
Sacred Beast: Celestine is not a Guardian yet, but during the course of the RP she will become Hydra (http://fc05.deviantart.net/fs25/i/2008/068/1/c/Advent_of_Zilla___King_Cobra_by_ZillaMaster91.jpg) 's Guardian. Hydra is a massive king cobra who is often seen with three heads, and unlike most multi-headed creatures all three heads seem to move as one or work flawlessly with one another instead of fighting. He can however cast an illusion on himself to make him appear with one, and like other Sacred Beasts he can change his size. Hydra is a master of poisons and venoms, as well as fear and darkness. He loves chaos and death, and will not hesitate to kill anything in his way. Even if an ally is in his way he will not stop his rampage. But even though he is a violent Beast, he is intelligent. Some would say he is almost like a businessman with how he can make deals in conversations, but his intimidating stature could contribute to that. When he marks Celestine, his brand (https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcQjT-eowhkHv73t2mnOF0ldLnJopni2--pGH6L2HwqH3PvUG8kK) will be located on the underside of her left wrist.
Other: Celestine is married, and her partner runs a couple of taverns. However they have a very open relationship, seeing that Celestine tends to travel a lot more than her partner. They also keep it a secret, seeing that society isn't exactly open to same sex couples outside of the underground. And being an arcane warrior, instead of a common staff that most mages use she prefers to use a scythe as her weapon to channel her magic in.

Name: Taro
Gender: male
Age: 26
Race: human
Class: warrior
Specializations: Berserker, Reaver, Guardian
Appearance: Taro stands at 6'3" and has messy dark brown hair and bright green eyes. His skin is lightly tanned and he is very muscular due to his warrior training. His clothing is usually dark colors, like black and dark browns. He normally wears a dark gray long sleep shirt under a dark brown leather vest, dark brown slacks, and black boots. On both hips he has a long sword strapped to his belt, as well as a war hammer across his back. Drakon's mark (http://fashx.com/wp-content/uploads/2012/03/celtic-dragon-tattoo.gif) is located on the right side of his chest.
Personality: Taro is a cold-hearted sadist. He lives for other people's pain and suffering. He wasn't always like this, but he does not remember a time when he was anything but. He demands he be in control over everyone and everything around him and he will take whatever he desires. He knows no compassion and will easily kill one of his own in order to get to his goals.
History: Not remembering much of his childhood other than warrior training, Taro lived for the training. Even though he is a warrior he prefers to duel wield long swords, and he had a younger training partner in this. He didn't care about the age difference, but he was attracted to her fierceness in battle. And as a rogue she was also cunning, another trait he liked. So without a second thought he came up with a plan to make her his. He did force himself upon her and was able to have control over her for a year until he got her pregnant. He was actually excited to see how the child would grow up, if it would have his strength and its mother's cunning. But he never got the chance, being chased out of his village.
Over the years he only got more lost in his lust, both sexual and battle lust. He trained in the berserker and reaver arts, feeling whole and alive during the training. He started to care less and less of those around him, easily sacrificing them for his own desires. It was these traits that actually drew Drakon to him, and the Sacred Beast made him an offer he could not refuse. He then attempted to use his new power to once again gain control of the woman who gave birth to his child, but that didn't quite go over so well. It lead him to retreat for the time being, needing to come up with a new plan in order to get what he lusts for.
Sacred Beast: Drakon (http://fc06.deviantart.net/images3/i/2004/12/3/0/RED_DRAGON.jpg) is a fearsome dragon who's element is fire. Able to create a firestorm on a clear day, he leaves a path of destruction in his wake. He believes that it's time to once again roam the physical realm of Gaia and remind the races that inhabit it that he and his brethren to exist and are in complete control of things. He reveals in pain and death, feeling empowered with the control he can have over the fragile life in the physical realm.
Other: n/a

all art used belongs to their respected owners

Kamikaze
04-19-2012, 08:48 PM
This looks really interesting, and I'd like to reserve a spot if I may.

I've got a question though: What period in time are we talking about? The plot tells of new technologies, but without a reference point it's hard to tell how new. Modern day, Post-Modern(I'm assuming not), Medieval times, or somewhere in between? It would be helpful to know a little more about the setting.

Regards,
~Kamikaze

CM
04-19-2012, 09:01 PM
I was just thinking about that, and I do apologize for not making that clear. It's set in a more medieval setting, however some of the clothing can be considered modern. I guess the way of life is medieval since a lot of things are still made by hand, like with old fashion blacksmithing. The new technologies are the beginnings to help make life easier, like I can see the first type machine and/or paper press being made and devices to help with metalworking. I can't really see this plot taking place in a modern setting, but some aspects of the modern age mixed in. I hope that makes sense.

And for your reservation, consider yourself reserved Kamikaze.

Saraibre Ryu
04-20-2012, 05:55 AM
I'll let you know when this is done Crystal.

Name: Gestal Seng
Gender: Female
Age: About 22,
Race: Dualmorph Wyvern
Class: Rogue
Specializations:
Bard
Usually her songs are enticing and entrancing, and of course, entertaining. She can also play a few instruments with expertise. Gestal, as a dragon, has the ability to pass certain magical properties into inanimate objects, often enchaning her arrows with basic effects in order to make them far more effective with the use of certan words or phrases. This usually only provides added effects [such as wearing someone down with cold or forcing someone to stagger with added force], and no additional damage to foes. This also includes empowering songs in various other tongues, giving allies within earshot various support such as stronger magic, additional stamina and so on, based on the song thanks to her being a dragon, and a bard.
Ranger
Gestal has an eagle eye for a dragon's eye, capable of felling a foe in no more than three shots of an arrow, or even less. She would rather incapacitate than kill due to her moales that all life has meaning, however can make exceptions for those that are truly wicked. Due to her bard status, she tries to avoid using her bow, or any fighting at all, however she is never without it, well hidden udner her cloak. Unlike other Rangers, she uses her natural skills with nature to avoid being followed or tracked.
Shadow
Gestal more uses this skill when in her dragon form when in a much more angry mood. She often douses her claws in poison and silently flies about the night sky, attacking those who are unfortunate enough to provoke her wrath.

Appearance: http://i158.photobucket.com/albums/t100/Saraibre/GestalDragon.png
Human Appearance:
Gestal usually wears a steely blue cloak with a large hood to hide her greyshoulder length hair and silvery blue eyes. She stands at 5'7 and is incredibly thin. She often wears a darker cape over her cloak that carries a harp and her bow and quiver. A small satchel is also hidden under the cape, on a belt around her waist. Her skin is incredibly pale to reflect her white scaly hide. Leather boots that act more like tough, all-terrain socks are belted around her feet.
Personality: Gestal is usualy reserved and calm, not speaking to anyone outside meeting few people in inns and exchanging stories with other bards. She mostly keeps to herself due to the fact she keeps her dragon identity to herself, and the fact her music and singing has special abilities and magic to it. She will not turn down someone who needs help unless she is trying to avoid something, which can be often depending on if anyone suspects her. Being a dragon, she is nervous round particular blades and axes, but around magic, she feels more welcome around. Gestal doesn't take to other strangers easy, but won't act arrogantly towards others. She has an air of grace and regality to her, despite how she looks most of the time. She feels exposed without any instrument however, and may act out against those who take her prized treasures away.
History: Gestal was born a wyvern and raised as one for a short time of her life. Being of a rare variety due to being a popuar victim choice of a dragon slaying brigade many years ago, her small family often travelled within a very small group bewtween nests of other relative. This is where Gestal learned how to fly, gaining quick mastery of acrobatics, climbing and eventually learning how to turn herself into various other forms. One of these forms was a silver harpy eagle, one of her more favored forms with regards to hiding from those who seeked to take her hide, horns and wings from her. Gestal is a special Spectral Dualmorph Wyvern, with silvery hides capable of imitating other forms for the dragons to turn in to. Many believe that killing the dragons and eting their heats alog with wearing their hide and or wings gave them he same abilities. Very few have been able to successfully recreate these abilities, but the dragons knew that too many of their kind had been lost.

During one night, a raid ofspecialized slayers came upon the small group. Gestal managed to escape with an injured parent, while one had been killed, allowing the two to escape. However, their freedom did not last long, as the remaining parent, her father, died only a day later. Gestal had no choice but to remain in a harpy eagle form until she collapsed from exhaustion outside a small village within a mountain canyon far from the beaten trail. When Gestal awoke, inside a small wooden cabin with an elderly woman, food laid out and her wounds dressed, safe within the walls of the cabin. Gestal knew not who this woman was, or where the slayers had gone, only that she seemed to have a haven within the small confines of the building. The woman spoke to her in a familiar tongue, and Gestal wondered how a humancould speak to her in a language she knew. For the years onward, Gestal learned how to speak in human tongues, and finally adopted a human form to keep herself from harms way while out and about. After discovering the vilage was not known for it's musical origins in folklore and poetry, Gestal picked up on a liking to music, often supporting the village with songs that she knew from her dragon origins, translating them for the small place to enjoy. Soon enough the humans their learned and accepted her dragon identity, even aiding her more in getting used to transitions, such as comparing human skills to those a dragon would use. After a decade, she decided to leave the village she knew in order to travel, and learn more of the outside world.

As Gestal travels, she learns of more dragon slayers starrting to reunite in groups in order to rebel the blood drago's followers. Gestal knows they all carry blades capable of doing so, as she grows wary and anxious around those weapons that have killed her kind.
Sacred Beast: N/A
Other: Gestal is a dragon at heart, and aside from being able to hide herself in a human form, and an avian form, she is also capable of using other offensive magic that is natural to her. One of them being piercing cries that can deafen the unlucky, or bring a tree or two down with it's sheer force. Another trait of hers is being able to produce shots of silvery blue flame that scatter and stick to those that become victim of her wrath. Specifically being a wyvern, this gives her incredible avian abilities as well as climbing in her dragon form.

CM
04-20-2012, 06:07 AM
I'll let you know when this is done Crystal.

Name: Gestal Seng
Gender: Female
Age: About 22,
Race: Dualmorph Wyvern
Class: Rogue: Bard
Specializations:
Stealth
Gestal has a knack for not being seen when she doesn't want to. She is also very light on her feet and dexteric, giving her the ability to move like the wind. She is also capable of climbing and scaling a variety of walls, cliffs and buildings with ease, and never onces makes a sound.
Persuasion
Gestal is capable of taling her way into opportunities and ot of trouble, but rarely for persnal gain of bad intent. Few people question her silver tongue, but those who know her [be it very VERY few people] know when she's being clever and quick witted.
Observation
With her dragon eyes, Gestal also has a very keen eye to critical detail. Be it pesonal quirks, odd reactions, how someone forms a sentence, Gestal can often tell if someone is lying or not, or a person's personaity based on how tey speak and act.
Appearance: (at least a paragraph or a picture)
Personality: Gestal is usualy reserved and calm, not speaking to anyone outside meeting few people in inns and exchanging stories with other bards. She mostly keeps to herself due to the fact she keeps her dragon identity to herself, and the fact her music and singing has special abilities and magic to it. She will not turn down someone who needs help unless she is trying to avoid something, which can be often depending on if anyone suspects her. Being a dragon, she is nervous round particular blades and axes, but around magic, she feels more welcome around. Gestal doesn't take to other strangers easy, but won't act arrogantly towards others. She has an air of grace and regality to her, despite how she looks most of the time. She feels exposed without any instrument however, and may act out against those who take her prized treasures away.
History: (at least a brief history, especially if your character is a Guardian)
Sacred Beast: N/A
Other: (anything that didn't fit elsewhere in the SU)

Looks good so far, Sabi. However I got to point something out. What you have in specializations right now are all default abilities for rogues and don't have to be mentioned. And under specializations is where you should have mentioned Gestal being a bard. I'll go back and edit my posts to hopefully explain those better since I think that was an error on my part, not yours. If you can edit that, that'd be great. And if you have any questions, feel free to ask.

Kamikaze
04-20-2012, 11:48 AM
Name: Aldur An'rayi
Gender: Male
Age: Looks 25, though he is much older than that(see History for details).
Race: Human
Class: Rogue
Specializations:
Ranger: Skilled with a bow, and living off the land. Maintains no real permanent home, but rather makes the world his home. (Not quite sure what you had in mind when adding ranger to the list, but I'm thinking Ranger in the Lord of the Rings sense, Aragorn/Strider and the Rangers of the North.)
Assassin: Whether to kill someone in silence or make a public scene out of it, he is capable of both and everything in between.
Guardian: A mark symbolizing Aniu, Telepathic link to Aniu, and the ability to sense other beasts and guardians.
Appearance: Aldur has emerald green eyes, brown shoulder-long hair that is usually tied in a ponytail, and stands just above 6'0" tall. He is in good physical condition, and though of a slender build, he is by no means weak. Most often seen in a black leather outfit, which is his work attire. On his back is a bow and a quiver, and on his right hip a sheathed, slightly curved blade(A katana more or less). Tucked away is also a number of knives and other assorted tools of his trade. While not at a job, he usually wears rather fine clothes that is either a dark forest green, or a deep blue color. Obviously not armed to the teeth while socializing with others, he only wears his blade and a few of the knives. Regardless of the outfit, he is always wearing a silver pendant, shaped like the face of a wolf, with deep blue sapphires as eyes.
NOTE: The mark isn't yet present, as he is not yet a guardian, will be explained in the beginning of the RP. The mark of Aniu is shaped just like the pendant he wears, although black in color, and is located in his left palm.
Personality: Aldur is fairly intelligent, extremely organized, and very professional. he prefers the forest, and nature in general, over cities and society, not because he feels out of place, or lack the social skills to interact with others, but because nature is much more pure, and he finds the serene aura that lingers in a forest untouched by man to be very calming. Though an assassin, he is not one who enjoys the taking of lives. He is not a common blade for hire, but rather belongs to a quasi-religious order that strive to maintain peace. If the death of a few people will prevent a larger conflict, then that is the price that must be paid for the greater good. Aside from his association with said order, he is not a very religious man, he does however believe in the old deities, Aniu in particular.
History:
The Order of Aniu
A quasi-religious order consisting of the worshipers of Aniu, the black wolf of balance. While most of the members are rogues, assassins and spies, there are mages, warriors, and even those who would call themselves priests and priestesses of Aniu that belong to the order. The order has taken it upon themselves to maintain balance and peace in the world, at any cost. If a handful of people need to die in order to prevent a full scale war, the Order will gladly hold the knife. This doesn't mean they are eager to kill, nor does it mean that they are a collective of bloodthirsty individuals, but they believe that a few lives is a small price to pay in order to save many. In other words, doing what they consider justified for the greater good.
Legend has it that that the founder of the Order was once the guardian of Aniu, and that the reason for the Orders origin was twofold. On one hand it was founded to remember Aniu and the deities of the old, but on the other hand in an attempt to strive for a world where She and her kin would not have to be summoned again. For while it is true that She and her kin is indeed connected to this world in a way that mortals cannot quite fathom, it would take a tremendous amount of chaos and disorder in order for Her presence to be needed, and thus, in spite of Her love for Gaia, She takes no pleasure in reentering the world.
Aldur An'rayi
Aldur comes from a long line of assassins, and both his parents were respected members of the Order before they passed away. Aldur grew up as an only child in a family where intrigues, secrets and conspiracies were an integral part of life, because make no mistake, rogues do not fully trust each other, given their knowledge of their own line of work. Because of this, Aldur didn't have many friends during his childhood, and those whom he called friends came from similar backgrounds as himself. Ailith, a girl who at a young age discovered an affinity for the arcane, and Darios, a boy who also had a talent for the supernatural, were the only two, besides his parents, whom he completely trusted, and they are still friends.
As they grew up, they all advanced in their fields of choice. Darios became a proficient Blood Mage, and opted for a career as the Order's lore-keeper, though he was a respectable opponent in a sword fight. Ailith delved into the elemental magics of air and fire, explored the realm of psychic abilities, and decided upon a life as a priestess of Aniu. Aldur, never having considered any alternatives, followed in the footsteps of his parents. Being very perceptive during his training, and having two very helpful parents who willingly shared their professional secrets with their son, Aldur soon excelled in the fields he specialized in, and it didn't take long before he caught the attention of the ruling council of the order. It was however not only his combat prowess or his talent for assassinations that they saw, they also noticed his unwavering loyalty to the philosophy of the order. He was not one that asked to kill, but he had no qualms in completing a contract once he was convinced that it was necessary.
At the age of 20, the greatest tragedy of his life occurred. A mage who had been experimenting on a spell to inflict disease had a little accident, and inadvertently misfired it. The result was that he got infected himself, and about a quarter of the Order's sanctuary that Aldur's family lived at followed suit, including both of his parents. Death was no stranger to Aldur, but he had never considered the possibility that his parents would die, and certainly not in this way. Since the disease was magical in nature, and the mage who was working on it died shortly after getting sick, the healers didn't quite know how to counter it. On their deathbeds, Aldur received his father's Bow, and his mother gave him her blade and a silver amulet in the shape of a wolf, to this day, those are his three most prized possessions.
For the next five years to come, Aldur put all his focus on his work, and he quickly rose in reputation and in rank within the order. Some time after Aldur's 25th birthday, Darios revealed to Ailith and Aldur a ritual. It was ancient Blood Magic, and while the spell was complex, he was confident he could perform it. The outcome was simple, all three would get their lifetime increased, though how much wasn't quite specified. Neither of the three have ever since revealed the sacrifice that was made that day in order for the spell to work, though it was obviously successful since this was over 80 years ago.
Aldur has dedicated most of his life to Aniu and the Order, and is currently a member of the ruling council, little did he know that this dedication would attract the attention of Aniu as time grew closer to the day when Guardians once more walked Gaia, and the Sacred Beasts once again would need to be summoned.
Sacred Beast: Aniu. She is a large midnight-black wolf. A being of balance, she is the matron deity of the order of Aniu. Though she had little to do with it's creation, she fully supports their philosophy. In the conflict at hand, Aniu opposes Drakon, and sympathize with Omen. In the end though, she is on the side of balance, and will go up against anyone who threatens it. Her power is the ability to influence the success of people's endeavors, or their luck if you will, more specifically(though not exclusively) the members of the Order. (Like Nocturnal in Skyrim if you've played the Thieves Guild storyline.)
Other: Left-handed, though he can use either hand in a sword-fight, he is not as good with his right hand.



Name: Ailith
Gender: Female
Age: Looks around 25, though he is much older than that(see History for details). She is two years younger than Aldur.
Race: Human
Class: Mage
Specializations:
Elemental: With the major focus on the schools of Fire and Air, she is also trained, though superficially, in the schools of Earth and Water.
Psychic: Telekinesis and telepathy, and the ability to battle others not only on a physical or spiritual/magical plane, but also on a mental plane, a battle of the minds if you will.
Druid: Some nature-based offensive magic, healing spells and remedies, and shape-shifting. The later especially is a somewhat rare ability among mages, most of them not wanting to try. Can theoretically shift into any shape, though that is dangerous. Her favorite shapes are those of a Silver-gray wolf, and a midnight black raven. She is very careful though, because while taking on a shape will give you a great insight into it's mindset, someone who stays in an alternate form for too long, or changes too often, will retain more and more of the alternate shapes psyche. Eventually, he or she will no longer be able, no longer wish, to shift back into their original form.
Appearance: She stands around 5 feet tall, with piercing blue eyes and long silver-gray hair, the same color as when she is a wolf. Her skin is light but not pale. She normally wears a white hooded robe with crimson red details and decorations. Her whole appearance gives off a very innocent, almost child-like appearance, especially due to being so small.
Personality: She is usually very calm, and rarely rushes into things without making careful considerations and preparations. She is slow to anger, though you would do best in staying out of her way once she is pushed one time too much. Being a priestess of Aniu, she is also the most religious of the three friends.
History: Some information found in the History for Aldur, above. Specifically on the Order of Aniu
Ailith was born and grew up in the same sanctuary as Aldur and Darios. Discovering a true talent for magic at the young age of 7, the Aniu-priest, and likewise a mage, of the sanctuary took her in as an apprentice. The priest wasn't very skilled in practical magic, but he had what seemed a bottomless well of knowledge when it came to theoretical magic, and while he couldn't actively use all kinds of magic, there was little he couldn't teach, and he had a very extensive library on the various schools of magic. So when Ailith wasn't spending time with her two friends, she was either reading or practicing her arcane abilities. She was especially skilled in the elemental schools of fire and air, and when she wasn't target practicing with fireballs she levitated things around with her psychic abilities. It was mostly out of curiosity that she one day picked up a tome on shape-shifting. And more so to test her boundaries than any real wish to advance in the skill, she decided to see if she could do it. She was at the time 16 years old at the time, and she had studied under the old priest for 9 years. He had become used to her practicing a lot, but he almost had a heart attack when he one afternoon found a silver-gray wolf in his library. She wasn't quite sure why she had chosen that form, but after she changed back into her human self, she was given a long lecture on shape-shifting, with all it's hazards. It was too late however, because even though she was told to never do it again, she knew there was no turning back. She couldn't quite explain it, but being in her wolf-form felt right, like it was meant to be that way. She was always very careful not to stay in that form for too long though, as she had no desire to live out her remaining days as one. This new-found ability to change her shape led her down the path of the arts of druidism.
The years passed by, and as the old priest grew older, Ailith helped him with some of his duties, and consequently began walking the same path herself. She was 18 when disaster struck, and the disease that swept through the sanctuary killed her teacher and mentor. That was when she accepted the title of priestess and also took his place in the ruling council, at her now deceased mentor's suggestion she later found out.
The year of her 23rd birthday, Darios informed Aldur and herself about a ritual that he had come across, one that could extend their lives. Since it was blood magic, the magic thus demanded a sacrifice in order to work. Ailith was the one who hesitated the most, but she finally decided to go through with it, though as the years went on, she began doubting her decision at times.
Sacred Beast: N/A
Other:It might be best to read Aldur's history first, as there may be some confusion regarding some of the details otherwise.



Name: Darios
Gender: Male
Age: Looks around 30, though he is much older than that(see History for details). He is three years older than Aldur.
Race: Human
Class: Mage
Specializations:
Blood Magic: Ancient, feared, and often forbidden altogether. Widely known as evil magic, as it originates from the demonic realm, it will always require a sacrifice of some kind. The more powerful the spell, the higher the cost.
Arcane Warrior: Skilled with a blade, and not afraid to use it. Instead of just casting spells spells from afar, a Battle Mage will jump right into the fry and fend off his attackers face to face. Spells include personal protection, some use of elemental energies in a limited radius, and the ability to magically enhance your weapon in a fight that can provide that extra edge that shifts the battle in your favor.
Appearance: Darios is 6'9", has dark eyes and light brown skin. His eyes shimmer in a crimson red when he is casting a spell. His head is usually shaved, though his hair color, when visible, is a dark brown. While at home, in the sanctuary, he wears a set of dark blue, or black, hooded robes, similar to those of any mage. When he travels however, he wears a light leather armor and carries two scimitars. This offers him protection both physically in case of a fight, as well as protection from the persecution of mages, as he looks more like a rogue or a mercenary. In this time of witch-hunts, the second is among the best counter-measures one can take to stay alive.
Personality: While generally not hostile or angry, he rarely looks happy. Many fear him, even people within the order, due to the rumors of his involvement with the forbidden arts. To those who know him, which is really only his childhood friends, he is very protective, generous and caring. He is very interested in history, and regularly travel to various parts of the region to investigate old ruins, or explore various libraries that hold old tomes on the past. He is the least religious of the three, believing in what the order stands for, but skeptical as to the existence of the Sacred Beasts, despite being the orders lore-keeper.
History: Some information found in the History for Aldur, above. Specifically on the Order of Aniu
Little is known about his earliest years, as he was taken in as an orphan by a family of the order. He himself can only remember bits and pieces of what happened before that, remembering little more than his own name, despite being 8 years old when he was found, walking around the streets of some remote village. Part of his passion for history stems from this lack of knowing.
As he grew up in the sanctuary, he had his mind set on learning the ways of a rogue, and therefore began his practice with bladed weapons. It didn't take long however, before he noticed that he had certain abilities that gave him the upper hand during practice, and at the age of 13, it had gotten so far that what had originally been small spontaneous and uncontrollable bursts of magic, was now possible to control, though only rudimentary, and with a whole lot of focus required. Deciding that he needed to learn more, he began looking for a teacher. He quickly dismissed the old priest, not only because he had just taken in another apprentice, his friend Ailith, but because of the fact that he was just that, a priest. Instead, Darios found a woman, who had apparently been keeping an eye on him for a few years, watching him struggle to gain control over his abilities. She was much less devout, and after helping Darios to master his combat abilities, she introduced him to the dark arts of blood magic. Unlike many who would not even consider it, Darios felt as though the last piece of a puzzle was placed, he knew that he had it in him, and that his life would forever be different as of then. His teacher showed no surprise as he confessed his feelings towards the magic, and he began suspecting that this had been the reason she took him on at all.
The disease that decimated the sanctuary's population went past Darios and affected him very little, though he showed great sympathy for his friends who had both suffered losses. It was this that triggered his wish to learn of the past, though he had thought about it for quite some time. He reasoned as such that knowing the mistakes of the past might prevent the same mistakes from being made in the future. His luck didn't last though, as his mentor died a few years later after attempting a spell that was too taxing. Determined to figure out what had happened, Darios studied the notes that his mentor had been keeping, and he began researching the spell that had taken the life of his teacher. What he found was breathtaking, it was one of the components of a ritual that would increase the lifespan of those who took part in it. What had killed his teacher was the fact that there had to be at least two participants. It was still the mage who cast the spell that would provide most of the magic, but it required at least one more participant aside from the one who performs the ritual. After making sure that he knew of all the components of the ritual, he sought out Aldur and Ailith, after which he explained the ritual, and the cost it would require. While they both hesitated a little, Ailith especially, they both decided to participate. While the spell was indeed taxing for Darios, he managed to pull it off, and though the price was high, he never regret going through with it.
After the death of his master, his focus shifted from practicing magic to studying history, and he was eventually offered the post as the order's lore-keeper. In his capacity as lore-keeper, he serves as a member of the ruling council, though more as an adviser rather than taking part in the actual deciding.
Sacred Beast: N/A
Other: It might be best to read Aldur's and Ailith's history first, as there may be some confusion regarding some of the details otherwise.
EDIT: SU finished.
EDIT2: Ok, now I should be done. Unless I forgot something yet again. >_>
EDIT3: Added SUs for Ailith and Darios.

CM
04-20-2012, 06:26 PM
Pretty much how I reasoned as well.

Here is my SU, though I'm not finished yet, particularly some history and info on the sacred beast is to be added. Also, if there's anything you think I need to change or add, don't hesitate to say so.

Name: Aldur An'rayi
Gender: Male
Age: Looks 25, though looks can be deceiving.
Race: Human
Class: Rogue
Specializations:
Ranger: Skilled with a bow, and living off the land. Maintains no real permanent home, but rather makes the world his home. (Not quite sure what you had in mind when adding ranger to the list, but I'm thinking Ranger in the Lord of the Rings sense, Aragorn/Strider and the Rangers of the North.)
Assassin: Whether to kill someone in silence or make a public scene out of it, he is capable of both and everything in between.
Pharmacology: Skilled with poisons, toxins, antidotes and cures. well-versed in most of the plant-life and what medicinal effects each plant has, both beneficial and deadly.
Guardian: A mark symbolizing Aniu, Telepathic link to Aniu, and the ability to sense other beasts and guardians.
Appearance: Aldur has emerald green eyes, brown shoulder-long hair that is usually tied in a ponytail, and stands just above 6'0" tall. He is in good physical condition, and though of a slender build, he is by no means weak. Most often seen in a black leather outfit, which is his work attire. On his back is a bow and a quiver, and on his right hip a sheathed, slightly curved blade(A katana more or less). Tucked away is also a number of knives and other assorted tools of his trade. While not at a job, he usually wears rather fine clothes that is either a dark forest green, or a deep blue color. Obviously not armed to the teeth while socializing with others, he only wears his blade and a few of the knives.
Personality: Aldur is fairly intelligent, extremely organized, and very professional. he prefers the forest, and nature in general, over cities and society, not because he feels out of place, or lack the social skills to interact with others, but because nature is much more pure, and he finds the serene aura that lingers in a forest untouched by man to be very calming. Though an assassin, he is not one who enjoys the taking of lives. He is not a common blade for hire, but rather belongs to a quasi-religious order that strive to maintain peace. If the death of a few people will prevent a larger conflict, then that is the price that must be paid for the greater good. Aside from his association with said order, he is not a very religious man, he does however believe in the old deities, Aniu in particular.
History: A high ranking member of the quasi-religious Order of Aniu. It is an order of mainly assassins and spies that pray to Aniu, the black wolf of balance. It is said that the founder of the Order was once the guardian of Aniu, and that the Order was founded both to remember Aniu and the deities of the old, but also to strive for a world where She and her kin would not have to be summoned again. While it is true that She is indeed connected to this world, it takes a tremendous amount of chaos and disorder in order for Her to be needed, and thus She takes no pleasure in having to re-enter Gaia.
Aldur comes from a long line of assassins of the Order, and both his parents, no longer alive, were members of the order.
Sacred Beast: Aniu. She is a large midnight-black wolf. A being of balance, she is the matron deity of the order of Aniu. Though she had little to do with it's creation, she fully supports their philosophy.
Other: Left-handed, though he can use either hand in a sword-fight, he is not as good with his right hand.

Also going to send you a PM with a few questions regarding my character.

Looks good so far, but I have to say you don't need to put pharmacology in specializations. That' one thing that all rogues learn, at least the basics of. Some rogues may have more knowledge of it that others.

EDIT:
Pretty much how I reasoned as well.

Here is my SU, though I'm not finished yet, particularly some history and info on the sacred beast is to be added. Also, if there's anything you think I need to change or add, don't hesitate to say so.

Name: Aldur An'rayi
Gender: Male
Age: Looks 25, though he is much older than that(see History for details).
Race: Human
Class: Rogue
Specializations:
Ranger: Skilled with a bow, and living off the land. Maintains no real permanent home, but rather makes the world his home. (Not quite sure what you had in mind when adding ranger to the list, but I'm thinking Ranger in the Lord of the Rings sense, Aragorn/Strider and the Rangers of the North.)
Assassin: Whether to kill someone in silence or make a public scene out of it, he is capable of both and everything in between.
Guardian: A mark symbolizing Aniu, Telepathic link to Aniu, and the ability to sense other beasts and guardians.
Appearance: Aldur has emerald green eyes, brown shoulder-long hair that is usually tied in a ponytail, and stands just above 6'0" tall. He is in good physical condition, and though of a slender build, he is by no means weak. Most often seen in a black leather outfit, which is his work attire. On his back is a bow and a quiver, and on his right hip a sheathed, slightly curved blade(A katana more or less). Tucked away is also a number of knives and other assorted tools of his trade. While not at a job, he usually wears rather fine clothes that is either a dark forest green, or a deep blue color. Obviously not armed to the teeth while socializing with others, he only wears his blade and a few of the knives. Regardless of the outfit, he is always wearing a silver pendant, shaped like the face of a wolf, with deep blue sapphires as eyes.
NOTE: The mark isn't yet present, as he is not yet a guardian, will be explained in the beginning of the RP. The mark of Aniu is shaped just like the pendant he wears, although black in color, and is located in his left palm.
Personality: Aldur is fairly intelligent, extremely organized, and very professional. he prefers the forest, and nature in general, over cities and society, not because he feels out of place, or lack the social skills to interact with others, but because nature is much more pure, and he finds the serene aura that lingers in a forest untouched by man to be very calming. Though an assassin, he is not one who enjoys the taking of lives. He is not a common blade for hire, but rather belongs to a quasi-religious order that strive to maintain peace. If the death of a few people will prevent a larger conflict, then that is the price that must be paid for the greater good. Aside from his association with said order, he is not a very religious man, he does however believe in the old deities, Aniu in particular.
History:
The Order of Aniu
A quasi-religious order consisting of the worshipers of Aniu, the black wolf of balance. While most of the members are rogues, assassins and spies, there are mages, warriors, and even those who would call themselves priests and priestesses of Aniu that belong to the order. The order has taken it upon themselves to maintain balance and peace in the world, at any cost. If a handful of people need to die in order to prevent a full scale war, the Order will gladly hold the knife. This doesn't mean they are eager to kill, nor does it mean that they are a collective of bloodthirsty individuals, but they believe that a few lives is a small price to pay in order to save many. In other words, doing what they consider justified for the greater good.
Legend has it that that the founder of the Order was once the guardian of Aniu, and that the reason for the Orders origin was twofold. On one hand it was founded to remember Aniu and the deities of the old, but on the other hand in an attempt to strive for a world where She and her kin would not have to be summoned again. For while it is true that She and her kin is indeed connected to this world in a way that mortals cannot quite fathom, it would take a tremendous amount of chaos and disorder in order for Her presence to be needed, and thus, in spite of Her love for Gaia, She takes no pleasure in reentering the world.
Aldur An'rayi
Aldur comes from a long line of assassins, and both his parents were respected members of the Order before they passed away. Aldur grew up as an only child in a family where intrigues, secrets and conspiracies were an integral part of life, because make no mistake, rogues do not fully trust each other, given their knowledge of their own line of work. Because of this, Aldur didn't have many friends during his childhood, and those whom he called friends came from similar backgrounds as himself. Ailith, a girl who at a young age discovered an affinity for the arcane, and Darios, a boy who also had a talent for the supernatural, were the only two, besides his parents, whom he completely trusted, and they are still friends.
As they grew up, they all advanced in their fields of choice. Darios became a proficient Blood Mage, and opted for a career as the Order's lore-keeper, though he was a respectable opponent in a sword fight. Ailith delved into the elemental magics of air and fire, explored the realm of psychic abilities, and decided upon a life as a priestess of Aniu. Aldur, never having considered any alternatives, followed in the footsteps of his parents. Being very perceptive during his training, and having two very helpful parents who willingly shared their professional secrets with their son, Aldur soon excelled in the fields he specialized in, and it didn't take long before he caught the attention of the ruling council of the order. It was however not only his combat prowess or his talent for assassinations that they saw, they also noticed his unwavering loyalty to the philosophy of the order. He was not one that asked to kill, but he had no qualms in completing a contract once he was convinced that it was necessary.
At the age of 20, the greatest tragedy of his life occurred. A mage who had been experimenting on a spell to inflict disease had a little accident, and inadvertently misfired it. The result was that he got infected himself, and about a quarter of the Order's sanctuary that Aldur's family lived at followed suit, including both of his parents. Death was no stranger to Aldur, but he had never considered the possibility that his parents would die, and certainly not in this way. Since the disease was magical in nature, and the mage who was working on it died shortly after getting sick, the healers didn't quite know how to counter it. On their deathbeds, Aldur received his father's Bow, and his mother gave him her blade and a silver amulet in the shape of a wolf, to this day, those are his three most prized possessions.
For the next five years to come, Aldur put all his focus on his work, and he quickly rose in reputation and in rank within the order. Some time after Aldur's 25th birthday, Darios revealed to Ailith and Aldur a ritual. It was ancient Blood Magic, and while the spell was complex, he was confident he could perform it. The outcome was simple, all three would get their lifetime increased, though how much wasn't quite specified. Neither of the three have ever since revealed the sacrifice that was made that day in order for the spell to work, though it was obviously successful since this was over 80 years ago.
Aldur has dedicated most of his life to Aniu and the Order, and is currently a member of the ruling council, little did he know that this dedication would attract the attention of Aniu as time grew closer to the day when Guardians once more walked Gaia, and the Sacred Beasts once again would need to be summoned.

Sacred Beast: Aniu. She is a large midnight-black wolf. A being of balance, she is the matron deity of the order of Aniu. Though she had little to do with it's creation, she fully supports their philosophy. In the conflict at hand, Aniu opposes Drakon, and sympathize with Omen. In the end though, she is on the side of balance, and will go up against anyone who threatens it. Her power is the ability to influence the success of people's endeavors, or their luck if you will, more specifically(though not exclusively) the members of the Order. (Like Nocturnal in Skyrim if you've played the Thieves Guild storyline.)
Other: Left-handed, though he can use either hand in a sword-fight, he is not as good with his right hand.

EDIT: SU finished.
EDIT2: Ok, now I should be done. Unless I forgot something yet again. >_>

Everything looks good. Accepted.

Winter
04-23-2012, 03:17 AM
Well, this is what I have so far, it's kinda patchwork, lol, but I'll let you know when they're done. Sabi, you might recognize them.


Name: Rayna
Gender: Female
Age: Unsure, looks 15 or so
Race: Yang (A being created from the positive and most considered "good" emotions of a no longer living person, typically who had not fully lived their life out, created alongside a Yin that they are connected with and rarely leave the side of, as the pair still act as two halves of a whole, as though they were still one. In Rayna and Anya's case, they were created from the lost life of a very sick young woman)
Class: Mage
Specializations:
Spirit Healing- First and foremost, Rayna is a healer--she has to be, otherwise Anya would be dead by now. However, she uses it just as much on others as she does on Anya.
Primal Magic- On top of healing, Rayna seems to have a knack for earth and ice magic that she uses offensively and defensively, mostly to protect Anya.
Guardian- Rayna and Anya were chosen as the guardians for and by Laila, the feathered cougar. Her mark appears as a silver feather on the right side of Rayna's neck.
Appearance: Though Rayna and Anya are often referred to as "the twins" by those who know them, those who don't know them would never see it. With raspberry red hair that is cut to just under her chin line and trusting, pale blue eyes that watch you from just about a dusting of golden freckles, she's the picture of innocence. Of course, the fact she also stands at 5'2", is incredibly thin, and rather pale also contribute to her appearance of fragility, which often makes people subconsciously feel the need to protect her, though she could take care of herself just fine, even without Anya. She wears a simple white sundress that goes to her knees and has an empire waist formed by a pastel olive green ribbon that forms a small, neat bow in front, over which she wears a large dresslike hoodie(like the one the girl here is wearing (http://s301.photobucket.com/albums/nn73/Mew__Rose/RP%20Charries%20and%20Other%20Anime%20Pics/?action=view&current=eria-1.jpg) for lack of a better description) that is the same pastel olive green as the ribbon on her dress and sandals tied to her feet by the same color and kind of ribbon. Around her right wrist is a silver bracelet whose chain resembles a wreath of wildflowers that curls around an orb of jade-colored stone the size of a half-dollar that stays on top of her wrist no matter how much it is shaken around. She is never seen without it, and many simply speculate it just doesn't come off.
Personality: Rayna is a bright, upbeat, and very friendly young woman. She's the kind of girl you see picking up stray kittens off the street and asking "Can we take it home? Pleeeeeeease?" every time she does it, even though she knows the answer will be no. She barely seems to know the meaning of the word "enemy", is as curious as a cat, and cares a great deal for her friends, especially Anya. A big fan of non-violent settlement, Rayna tries to get everyone around her to talk out their disagreements, and it usually works...with the threat of Anya tearing anyone who thinks of touching Rayna with the slightest though of malintent in their minds, who wouldn't agree to at least try. Rayna is easily loved by most people she meets, as cheerful and innocent can be, people tend to trust her, and she's not one to betray the trust you've put in her, so long as you don't mind the fact everything she knows, Anya knows. Easily Anya's polar opposite, most people don't get just how the two stay so close, "twins" and mind sharing or not. However what most people don't know is that she is capable of being serious, and she is capable of violence where Anya is concerned--if she gets hurt badly enough, Rayna can and will make you regret ever thinking of hurting her "sister" considering her vast knowledge of spells.
History: In spite the fact that the pair refer to themselves as twins and sisters, the Rayna and Anya have no idea if they are twins--let alone if they are even blood relations. In fact, they have no memory of life before waking up together in a field a little less than two years ago, completely blank slates. They quickly learned that they had certain skills which they could use to defend themselves--something they would need to use to keep themselves alive, though how they obtained these skills, they have no idea because of their memory issue. However, as they didn't feel the need to know, they simply relied on their instincts to tell them what they could and couldn't do and did not question why they could not remember. They invented names for themselves and figured that they had to be sisters, quite possibly twins, due to the relationship between them that allowed them to share minds and work without sharing words in battle. They continued living, trying to keep mostly to themselves when they realized that many people seemed to give them odd looks and whisper about them behind their backs, though between the two of them, their skills (Rayna's in healing and Anya's in battle) also provided them money through jobs as a healer and many other odd help jobs, as well as, rarely, a set of mercenaries. Eventually, a few months ago, they were drawn back to the place where hey first woke to find Laila waiting for them. The Sacred Beast chose them both as her "Guardian" and marked them, though they still aren't entirely sure why she referred to them as one rather than two.
Sacred Beast: Anya and Rayna were chosen as the Guardian(s) of Laila, a rather curious beast. Laila is a cougar who is covered in soft white feathers with a patch of black feathers around her muzzle (think of a swan's feathers and coloring on a cougar) rather than fur. She is a beast said to represent power and grace, representing what she does, Laila is a very wise and comforting presence. It is because the pair's split between the kind healer and defender and the wild, unrestrained power and how they use it as one in such a way that they balance each other out that she chose Anya and Rayna to help her oppose Drakon, as she is a firm believer in using power wisely and protecting the innocent, and she may actively use her power to manipulate earth to do so.
Other: Rayna and Anya act as two halves of a whole in battle, Rayna healing and protecting Anya without need for words between the two while Anya typically fights fairly recklessly and wherever she sees fit, however she will fall back and protect Rayna if she is in danger. Also--they share a mind and have a tendency to finish each other's sentences, particularly when excited...if they're really excited, they may change speaker multiple times during a sentence or idea...which can be really confusing for anyone who doesn't know them well.


Name: Anya
Gender: Female
Age: Unsure, looks about 18 or so
Race: Yin (A being created from the negative and most considered "bad" emotions of a no longer living person, typically who had not fully lived their life out, created alongside a Yang that they are connected with and rarely leave the side of, as the pair still act as two halves of a whole, as though they were still one. In Rayna and Anya's case, they were created from the lost life of a very sick young woman)
Class: Warrior
Specializations:
Berserker-Anya in battle is a fright to see, as she depends on no one but Rayna, and even then, typically ignores most of what Rayna is doing unless she's in danger. If you get in her way, she's just as likely to cut you down as she is to yell at you for it, be you and ally or an enemy. At that point, about the only one she will listen to is Rayna.
Guardian- Rayna and Anya were chosen as the guardians for and by Laila, the feathered cougar. Her mark appears as a silver cat paw on Anya's left shoulder.
Appearance: As Rayna's polar opposite in almost every way, the only thing about their appearances that match are their pale blue eyes and pale skin. However, Anya is about a head taller than Rayna, with clear skin and ink black hair that falls in waves around her face, with grown out bangs that she brushes behind her ears. Long-limbed and thin like Rayna, Anya doesn't look nearly as strong as she really is, which tends to throw most people off--especially when anyone other than Rayna just in to defend her and Anya's first reaction is to tell them "Get out of my freaking way." before jumping back up and back into battle. She wears a simple black sleeveless top under a brown, hard leather breastplate (the only armor you'll ever fin her wearing) with a pair close fitting dark blue leggings. On her feet, she wears a pair of brown boots that go to her mid-calf.
Personality: Seemingly cold and unfriendly, while her sister draws people to her, Anya seems to repel them. She isn't the kind of person to sugar-coat anything, and she doesn't care what anyone but Rayna thinks about her. While it is hard to earn her friendship, it is often considered beneficial that you at least make an effort, because once she finds she likes you and considers you a friend, Anya will keep an eye on you and help you in a fight, as will Rayna. However, if you so much as barely hint at wanting to hurt Rayna, she will rip you to shreds and ask questions later. Her biggest, and arguably only, soft spot is for Rayna and it may be the only time you ever see Anya act kind if you end up on her list of people she doesn't like. Anya is also capable of being incredibly smart and observative. People wonder how in the world Anya and Rayna can get along when their personalities are so differently, but they do, and Anya loves Rayna like a little sister.
History: *see Raya's SU*
Sacred Beast: *see Rayna's SU*
Other: Rayna and Anya act as two halves of a whole in battle, Rayna healing and protecting Anya without need for words between the two while Anya typically fights fairly recklessly and wherever she sees fit, however she will fall back and protect Rayna if she is in danger. Also--they share a mind and have a tendency to finish each other's sentences, particularly when excited...if they're really excited, they may change speaker multiple times during a sentence or idea...which can be really confusing for anyone who doesn't know them well.

Brainiac
04-23-2012, 09:58 AM
This looks interesting. I haven't rp'ed in several years, but I'm excited for it.


~Sign Up Sheet~

Name: Corbin Smythe

Gender:Male

Age: 20

Race: Human

Appearance: This (http://29.media.tumblr.com/tumblr_m2wd1f74xC1qj9pgjo9_500.png) is his appearance at rest. Because of his Feruchemical skills, however, he has the ability to manipulate his appearance in many dramatic ways, such as age, color of skin, of eyes, or of hair, his size, and about anything else his imagination lets him come up with. He is most comfortable in a social setting looking like himself, with crazy hair perhaps.

His is usually six feet tall, 200 pounds, and solidly muscled, due to the strenuous training regimen he maintains in order to make his feruchemy as powerful as possible.

Class: Mage (Channeler)

Specializations:

Chanelling: As a channeler, Corbin is able to perform many tasks in a manner very similar to that of magic performed by a mage. The fundamental difference is that when channeling, Corbin uses absolutely none of his own power. He doesn’t summon creatures, doesn’t connect to an otherworld for strength or any other known means of magic. He doesn’t pull on the elements for power. He uses no power. His channeling ability allows him to re-direct energy that already exists completely independently of him. He can store a limited few kinds of this energy, but for the most part, he must IMMEDIATELY repurpose that energy to a task of his choosing. That is channeling.

Corbin has never met, nor even heard of, another channeler. As far as Corbin knows, he’s the only channeler alive. His abilities are pretty ambiguous as a result. He manipulates energy, in any form. They key to a channeler is the “law of equivalent exchange,” or, everything comes from somewhere, everything goes somewhere. Nothing is lost, nothing is gained. Channelers draw no power from themselves. They only have the ability to re-use energies that they take from somewhere else. Any kind of energy can be re-purposed, but only specialized training can allow it to be stored. In order to store power, a medium is required, and it must be made of a pure element, aka, pure gold, or a pure crystal, which can be things which are actually more than one element, such as amethyst or topaz or quartz. The stored power is only useful to the channeler who stored it, but in order to store/retrieve power, physical contact with the medium of storage must be maintained. Any single medium may only store a single, non-specific type of energy. Aside from the law of equivalent exchange, channelers must also follow the rule of sevens; up to only seven sources of energy may be redistributed at a time, and only seven objects may be the recipients of redistributed energy at a given time. It just isn’t possible to concentrate on more than seven things at once with a channeler’s ability. There is a range limit on a channeler’s ability to channel energy, which is sight. The channeler doesn’t necessarily have to be looking at something, but it has to be close enough to be able to see it and focus on it…

The study of Feruchemy, the most versatile form of channeling, is unique in its ability to re-distribute attributes that seem to be something other than energy. These attributes however are uniquely limited to coming from the channelers themselves, across time. Aka, they can sacrifice 10% of their strength for a few days in order to gain increased strength in a time of need, or go without eyesight, or with weakened vision, in order to have heightened vision and possibly see in the dark depending on how much vision they have stored. The power of Feruchemy is derived from the ability to control the input/output rates of Feruchemically stored attributes, or in other words, though two days were spent at 90% strength, you could drain it all in 2 hours at 340% strength, or even 2 minutes at 20,400%, which is saying spend two days at only 90% and you can spend 2 minutes at over 200 times your normal strength.

Chanelling is Corbin’s life. Although he was using tele-kinetic channeling for years before he even discovered the existence of feruchemy, he rapidly became a master of feruchemy. Some of his favorite, everyday uses of feruchemy are to change the color of his hair by storing away different combinations of the colors red, blue, and yellow to leave the color of his choice visible for the day. The stored color can then be redistributed for use in camouflage and stealth activities, such as turning his skin black, or any other color for that matter. He likes to store up his unpleasant body-odor and release it as a means of distraction during battle. In battle, he can store the weight of his body as he runs to make moving take less energy, then use the stored weight to put more power behind his blows. He loves the creative challenged it presents.

As a medium of storage for his force Feruchemical channeling, he wears a bracelet on his right wrist made from pure nickel. Not very valuable, this is part of why he chose nickel. It’s been there for so long, it’s now too small to be removed.

Force magic: Force mages are a fearsome sight on the battlefield, bending the laws of nature to crush, toss, and debilitate their foes. Able to manipulate energies and even gravity itself, a Force mage is a great ally and a terrible foe.

This is the first magic Corbin learned to channel. For a while he wasn’t even aware that he was also a normal mage because of it. He would slow things down and speed things up by stealing all the kinetic energy from something and putting it all somewhere else. It wasn’t until he started proper training in magic that he realized he could perform these tasks following the normal rules of magic, without channeling, by using his Mana.

After a lot of time experimenting with his channeling abilities, Corbin discovered that he could actually repurpose matter as energy. While initially the ability to turn any small object into a grenade doesn’t sound exceptionally useful, he is also able to channel that energy towards tasks that are much more elegant and controlled.

Corbin usually stores his Force Magic energies in the pendant he wears around his neck.

Arcane Warrior: They channeled magical power through their weapons and bodies, becoming terrors on the battlefield. Most consider these skills lost forever, but they may still linger in forgotten corners of the world. Arcane warriors may learn to use their magic score to satisfy the strength requirement to equip higher-level weapons and armor. Arcane warriors also tend to favor bladed weapons over the usual staff mages use.

When striving to develop his Channeling abilities, specifically Feruchemy, he discovered the ancient ways of the Arcane Warrior. On top of Feruchemy itself, he has the ability to use his own stores of Mana to provide him with unnatural abilities, which Corbin found incredibly useful when trying to store Feruchemical energy because he could be at higher than 100% in a trait to store abilities with.

Guardian: One may wonder if Corbin being chosen as a guardian was luck. Perhaps, he was chosen because he didn’t need luck. Either way, he’s become a guardian, and feels a sense of duty and purpose in that calling. Along with Feng-huang, Corbin takes his role as guardian to mean he is to act in support of rebirth. He knows good and evil are necessary parts of a whole, and does not consider himself to be either. His role is to provide for the eradication of imbalance through rebirth. Rebirth comes from the ashes. Although the pair do not side with Drakon, they see his actions as necessary in order to bring about the climate required to foster the rebirth they feel this world so desperately needs. For now, he feels his duty is to watch and see what happens. The guardian mark (http://www.outlawcustomdesigns.com/product_images/x/364/ANI-FTL-01a__13376_zoom.jpg) on Corbin is a bird perched atop an arrow with points on both ends, symbolic of the dual nature of death and birth. It’s located above his right breast.

Personality: Corbin loves attention. He has this presence of fun, uncaring, live in the present attitude that almost everyone knows. What may be less apparent is that Corbin’s personal philosophy is “work hard, play harder.” He is usually playing, but when the time for work comes, he gives it all he’s got. He doesn’t see the world as black and white, doesn’t support ‘justice’ or avoid a fight. He usually just wants a good time, and as long as you don’t get in the way of that, he has no quarrel with you. If you do, he will have a good time making you wish you hadn’t interfered with his good time. He almost always seems happy, and at ease. He does have a hard, cold center, though, that he keeps hidden with a mask of sociability. He actually cares for very little.

History: As a child, he always felt he was unique, and when his parents discovered him using powers at age 5, he was apprenticed to the local mage. He was ecstatic! It quickly became apparent that everything good would happen to him as a mage. His parents were excited, and bought him nice clothes and new toys and were much more interested in his life than they had seemed before.

He took to magic like he was born for it. Then he discovered the he was a channeler. He was confused. He thought it meant he wasn’t a real Mage. He didn’t want to tell his parents because they had been so nice to him about becoming a mage’s apprentice that he was certain they would be upset and disappointed. Instead, he pretended to be a normal magic user, knowing that with every passing day his fraud might be discovered and his parent’s shame realized. At first he resented being different from the other mages. Then, when he was nine, they started learning some of the druidic disciplines.

Up to this point in his training, Corbin had been able to emulate most of the magic his master had tried to teach him using his ability to channel kinetic energy, using a bit of creativity. Then, they started on shape-shifting. It was shortly after the time he had discovered that he could actually save up kinetic energy in a rock and save it for later. After a week of agonizing how he could possibly perform shape-shifting magic without being a true mage, he discovered Feruchemy. He got to the point that he imagined his identity as a type of energy. He took that energy and tried to re-purpose it. The first feruchemical channel he performed was to have transferred length from the fingers in his left hand to the fingers on his right.

It seemed to him, in that instant, that this was what he was born to be.

He quickly realized that he could store this identity-energy just as he did kinetic energy, in a bit of pure metal. After a lot of experimentation, he discovered that he could channel his youth into his jewelry, and become much older. He started sneaking out at night, under cover of darkness, to go and spend time as an adult in the pubs. He didn’t want to get drunk, because he was worried that he wouldn’t be able to keep channeling his youth if he lost his concentration, and turn young again. That wouldn’t go over well.

So, at night, He learned about the world, a study that he felt paralleled his daily studies nicely. Soon however, he came to resent being treated as a child all the time. It didn’t matter that he was only ten. He had been spending months as a man of nearly thirty, every night. He felt like he was being controlled, looked down on, and manipulated.

He left. The only things he took with him are the two pendants he wears as his channeling storage mediums, the solid nickel bracelet on his right hand, which he put there by using his stored up youth to return to the age of five, place the bracelet on his wrist, then grow back to an adult, when his hand was far too large to allow the bracelet to be removed. The second was an ancient, silver dagger-and-sheath cross pendant that he wore around his neck all the time. The bracelet was for feruchemy. He couldn’t let that be removed under any circumstances. The pendant was his store of kinetic energy. He valued this less than his feruchemical storage, though much more than any other possession he owned.

He just disappeared. He didn’t really know his parents anymore, after having lived for five years as an apprentice mage. His master was kind to him, but he had no feelings for him. He had nothing to attach him to the town where he lived, and the entire world beckoning to him to come and explore.

For five years, he lived as a man of thirty. It was at this point in his life that he became interested in training up his natural body, as a means of enhancing his feruchemy. He reasoned that the greater his natural strength, the more he could store away when he didn’t need it so that when he did need, there was more to use. The greater his natural speed, the less stored speed he would expend. However, in order to train his natural body, he had to actually let himself be a boy of fifteen.

At first it was difficult, but he learned to cope, and his years as an adult had left him confident. He had a presence of authority and leadership that other youth naturally gravitated to. This is when he finally realized the value of work, because up until this point, he had always acted on impulse.

He spent the next five years working hard, and playing harder. He pushed his limits every day, and grew more powerful. He learned that, contrary to his prior belief, he actually had his own personal stores of Mana, and could use magic just like any other mage, though he was admittedly fairly weak without his abilities as a channeler. He learned to use his feruchemy to make his training even more effective, by making himself heavier when he exercised, making himself more tired as he ran, taking away some of his speed as he fought.

While he had been zealously pursuing self improvement, he had no real direction in his life. That all changed recently.

Feng-huang had found Corbin, had chosen Corbin to be the harbinger of the rebirth that Feng-huang knows will be required, ensuring the perpetuity of the future of Gaia.

Sacred Beast: Feng-huang, (http://images.wikia.com/finalfantasy/images/6/6d/Cc-phoenix.jpg) is attributed with representation of the southern compass point, the bringer of new life, and wielder of fire. He is the phoenix, announcer of the dawn, and the symbol of rebirth. Feng, as Corbin has come to call him, has his own agenda. Right now, that agenda doesn’t bring him in alignment with either side of the conflict erupting between the guardians.

Feng has power for over both fire, and plant life, as a source of both destruction and new life. However, the power over plants is simple, because in the wake of the fire, plants have little need for support in order to produce growth, because there is little competition.

Other: He has learned to use a Kwan Dao as his primary choice of weapon. He often will fight using this weapon before typically resorting to outright magic.


Edit: I think that should be enough... I kinda got carried away on the history... hopefully it isn't too long!

EDIT again: So, I switched a few things around. Hopefully this is more what you had in mind.

CM
04-23-2012, 06:03 PM
Well, this is what I have so far, it's kinda patchwork, lol, but I'll let you know when they're done. Sabi, you might recognize them.


Name: Rayna
Gender: Female
Age: Unsure, looks 15 or so
Race: Yang
Class: Mage
Specializations: (up to three max, four if your character is a Guardian. Anything that your character took time to excel in in their class. See the post after next for details)
Appearance: Though Rayna and Anya are often referred to as "the twins" by those who know them, those who don't know them would never see it. With raspberry red hair that is cut to just under her chin line and trusting, pale blue eyes that watch you from just about a dusting of golden freckles, she's the picture of innocence. Of course, the fact she also stands at 5'2", is incredibly thin, and rather pale also contribute to her appearance of fragility, which often makes people subconsciously feel the need to protect her, though she could take care of herself just fine, even without Anya. She wears a simple white sundress that goes to her knees and has an empire waist formed by a pastel olive green ribbon that forms a small, neat bow in front, over which she wears a large dresslike hoodie(like the one the girl here is wearing (http://s301.photobucket.com/albums/nn73/Mew__Rose/RP%20Charries%20and%20Other%20Anime%20Pics/?action=view&current=eria-1.jpg) for lack of a better description) that is the same pastel olive green as the ribbon on her dress and sandals tied to her feet by the same color and kind of ribbon. Around her right wrist is a silver bracelet whose chain resembles a wreath of wildflowers that curls around an orb of jade-colored stone the size of a half-dollar that stays on top of her wrist no matter how much it is shaken around. She is never seen without it, and many simply speculate it just doesn't come off.
Personality: Rayna is a bright, upbeat, and very friendly young woman. She's the kind of girl you see picking up stray kittens off the street and asking "Can we take it home? Pleeeeeeease?" every time she does it, even though she knows the answer will be no. She barely seems to know the meaning of the word "enemy", is as curious as a cat, and cares a great deal for her friends, especially Anya. A big fan of non-violent settlement, Rayna tries to get everyone around her to talk out their disagreements, and it usually works...with the threat of Anya tearing anyone who thinks of touching Rayna with the slightest though of malintent in their minds, who wouldn't agree to at least try. Rayna is easily loved by most people she meets, as cheerful and innocent can be, people tend to trust her, and she's not one to betray the trust you've put in her, so long as you don't mind the fact everything she knows, Anya knows. Easily Anya's polar opposite, most people don't get just how the two stay so close, "twins" and mind sharing or not. However what most people don't know is that she is capable of being serious, and she is capable of violence where Anya is concerned--if she gets hurt badly enough, Rayna can and will make you regret ever thinking of hurting her "sister" considering her vast knowledge of spells.
History: (at least a brief history, especially if your character is a Guardian)
Sacred Beast: (name, what kind of creature he/she is, appearance of the Beast, and abilities)
Other: (anything that didn't fit elsewhere in the SU)


Name: Anya
Gender: Female
Age: Unsure, looks about 18 or so
Race: Yin
Class: Warrior
Specializations:
Berserker-Anya in battle is a fright to see, as she depends on no one but Rayna, and even then, typically ignores most of what Rayna is doing unless she's in danger. If you get in her way, she's just as likely to cut you down as she is to yell at you for it, be you and ally or an enemy. At that point, about the only one she will listen to is Rayna.
Appearance:
Personality: Seemingly cold and unfriendly, while her sister draws people to her, Anya seems to repel them. She isn't the kind of person to sugar-coat anything, and she doesn't care what anyone but Rayna thinks about her. While it is hard to earn her friendship, it is often considered beneficial that you at least make an effort, because once she finds she likes you and considers you a friend, Anya will keep an eye on you and help you in a fight, as will Rayna. However, if you so much as barely hint at wanting to hurt Rayna, she will rip you to shreds and ask questions later. Her biggest, and arguably only, soft spot is for Rayna and it may be the only time you ever see Anya act kind if you end up on her list of people she doesn't like. Anya is also capable of being incredibly smart and observative. People wonder how in the world Anya and Rayna can get along when their personalities are so differently, but they do, and Anya loves Rayna like a little sister.
History: (at least a brief history, especially if your character is a Guardian)
Sacred Beast: (name, what kind of creature he/she is, appearance of the Beast, and abilities)
Other: (anything that didn't fit elsewhere in the SU)


Everything looks good so far. I already replied to your VM about what I'd like to see added, but other than that I can't wait to see this finished.
Well, I'd like to reserve a spot in this, and also request permission to do a somewhat altered mage class for this character. I've got the details of the class here, and will hold off on the rest of the SU until I find out whether or not this is even usable.

This looks interesting. I haven't rp'ed in several years, but I'm excited for it.


Name: Corbin Smythe
Gender: Male
Age: 20
Race: Human
Class: Channeler (mage)
Specializations: Feruchemy, Tele-kinesis, and Nuclear Energy. Guardian.
Appearance: (at least a paragraph or a picture)
Personality: (at least a paragraph)
History: (at least a brief history, especially if your character is a Guardian)
Sacred Beast: (name, what kind of creature he/she is, appearance of the Beast, and abilities)
Other: (anything that didn't fit elsewhere in the SU)



Channeler (Mage):
As far as Corbin knows, he’s the only living channeler remaining. His abilities are pretty ambiguous as a result. He manipulates energy, in any form. They key to a channeler is the “law of equivalent exchange,” or, everything comes from somewhere, everything goes somewhere. Nothing is lost, nothing is gained. Channelers have no power in and of themselves. They only have the ability to re-use energies that they take from somewhere else. Any kind of energy can be re-purposed, but only specialized training can allow it to be stored. In order to store power, a medium is required, and it must be made of a pure element, aka, pure gold, or a pure crystal, which can be things which are actually more than one element, such as amethyst or topaz or quartz. The stored power is only useful to the channeler who stored it, but in order to store/retrieve power, physical contact with the medium of storage must be maintained. Any single medium may only store a single, non-specific specialization of energy. Aside from the law of equivalent exchange, channelers must also follow the rule of sevens; up to only seven sources of energy may be redistributed at a time, and only seven objects may be the recipients of redistributed energy at a given time. It just isn’t possible to concentrate on more than seven things at once with a channeler’s ability. There is a range limit on a channeler’s ability to channel energy, which is sight. The channeler doesn’t necessarily have to be looking at something, but it has to be close enough to be able to see it and focus on it…


Specializations-

Feruchemy: The study of Feruchemy is unique in its ability to re-distribute attributes that seem to be something other than energy. These attributes however are uniquely limited to coming from the channelers themselves, across time. Aka, they can sacrifice 10% of their strength for a few days in order to gain increased strength in a time of need, or go without eyesight, or with weakened vision, in order to have heightened vision and possibly see in the dark depending on how much vision they have stored. The power of Feruchemy is derived from the ability to control the input/output rates of Feruchemically stored attributes, or in other words, though two days were spent at 90% strength, you could drain it all in 2 hours at 340% strength, or even 2 minutes at 20,400%, which is saying spend two days at only 90% and you can spend 2 minutes at over 200 times your normal strength. Feruchemy is extremely limited without specialization.

Tele-kinesis: This is the manipulation of Kinetic energy. Although this energy can be manipulated without specialization, as any can aside from the Feruchemical attributes, a specialist in Tele-kinesis gains the ability to store kinetic energy for use at a later time. This allows much heavier objects to be moved, and much faster speeds to be obtained because you do not need to immediately re-apply motion, and can move things when nothing else around you is moving. Because kinetic energy is so easy to come by, any channeler with a medium of storage in their possession for longer than one day has essentially unrestricted telekinetic ability.

Nuclear Energy: E=mc^2. Physics says that mass is really just another form of energy that can be released when approaching light speeds. A channeler doesn’t have to go to light speeds to produce these effects. No, this doesn’t mean that every object in a channelers field of influence becomes a nuke waiting to happen. Although a channeler can convert matter into energy, the effects tend to be far less violent than a nuke, usually about the force of a grenade, or less even, if the channeler is not paying full attention. This power cannot be used on an object bigger than one cubic foot, and the explosion extends to about twenty times the size of the object detonated. Aka,
A cubic foot- of matter would make an explosion big enough to fill a room, but a coin may likely only have enough mass to cause an explosion the size of a basketball.



It's good to see you again. I remember RPing with you not long after I joined the site, and I really had enjoyed it. I look forward to RPing with you again.

As for your SU, it's really interesting. I like it, and I have no problem with the channeler. However, I can see that under specializations. I don't really see it as a class in itself, but just a mage sub-class/specialization. And the feruchemy can be mentioned in the channeler description, not needed to me mentioned separately. And for the telekinesis and nuclear energy I can see that being in Force magic. I know I didn't do a great job in describing that specialization, but I can see those being in that specialization.

Other than that, I can't wait to see this finished. Reserved, my friend.

~

On a side note, why is everyone putting their SUs in spoilers? If it's because that's what I did, well you don't have to follow that. I only put mine in a spoiler because they are incomplete. Once they're finished I plan on taking the spoiler thing out. I just had to say something about it because I found it a little funny.

Eternal Moonlight
04-23-2012, 08:40 PM
Should be done now ^^


Name: Amber Greenwood

Gender: Female

Age: 20

Race: Human

Class: Mage

Specializations:

Druid: Living in the forest on top of her readings have made this the most powerful of Amber’s specializations. Her offensive and healing powers are considerable, although not nearly as potent as they could be. Her shape shifting power took a while to master, and despite the light nature of the alterations they left on her appearance, have yielded some sort of hellish dog. Basically it’s a Houndoom with larger fangs, electric eyes that glow in the night and darker red markings. In this form, she’s rapid, hard hitting and sturdy to psychical blows but hasn’t proven tolerant to magical based attacks. At the moment, she’s trying to add an otter to her arsenal, with fair results. It’s hopeless in battle though.*

Primal Magic: Burn baby burn, fire is Amber’s main elemental power. She might have opted for an earth or more likely a lightening focus, but her books had a lot more on flame than anything else. With ease, the young woman can set any flammable objet ablaze, and can shoot fireballs as an offensive move. Maintaining larger blazes is rather taxing on her though.*

Appearance: This picture describes Amber (http://i729.photobucket.com/albums/ww295/Nuit_de_la_lune/Anime%20Girl/Magic_Land_105573_637x900theAnimeGallerycom.jpg) well. The only real changes are the suitcase, whose job take by a large brown satchel. Her boots also lack the blue-ish pigment and are instead a dull red.

Personality: If Amber’s personality had a colour, it would be red, hands down. She’s passionate, energetic and as a result, often rushes into situations without thinking them through, sometimes leading her into tricky situations. Even then, however, Amber usually sees a difficult position as a challenge, one that she’ll gladly accept. “Leap before you look” would summarize her approach perfectly. In that sense, the young woman isn’t much of a thinker, although she’s far from stupid. In fact, she’s got a vast knowledge of plants and fungi from her childhood readings, and has forgotten very little. She is also a fast reader and has decent math skills, although they are rarely useful in her setting.

Amber is also loud, confidant and can pass off as obnoxious at times. However, living in the wild has taught her to never get too cocky as a good situation can easily turn bad. Despite this, she is rarely a logical being usually letting emotions guide her, which has been both helpful and a hindrance. Although the young woman has few friends, she would defend them at all costs, even at her own expense. Actually, personally, she doesn’t really react to insults or threats thrown her way, but doesn't even give sparing the aggressor a second when these are aimed at her comrades. It isn’t pretty.

It is worth noting that she takes very badly to feeling vulnerable, however, and that she has moderate claustrophobia.

Rules, good luck getting her to follow laws she considers a nuisance or stupid. Amber sees no shame in breaking rules if it would aide her in any way. Yet, she still has a moral code, especially where killing is concerned. Unless it’s for food, out of self defence or the person/animal was really nasty, the mage would rather not take a life. Her tactics are more to incapacitate, intimidate, or injure, and those, she isn’t afraid to do.

As previously stated, Amber is a rather emotive being. It isn’t hard to make her laugh or rage, although she rarely cries. When she’s down, a frown is usually worn and her eyes seem to be missing their usual spark. Her average however is usually a cheerful carefree.

History: As a rule, Amber doesn’t talk about her childhood. Ever. Based on her appearance and attitude, one would easily assume her the daughter of bards or friendly non-conformists, but that is far from accurate. In fact, the opposite would probably ring true. Born into the Black clan as Giselle, her early life was that of pure nobility. It was fancy and rich, but also very restrictive. At a young age, she was taught the significance of grace, dignity and etiquette. There were stringent rules for just about anything, a mistake turned into a costly affair. In the world of the elite, class and image was of prime importance, something that was well drilled into the girl’s head.

Although it was uncommon in the case of a female, Giselle was also taught to calculate simple equations, along with the ability to read. Of course, it didn’t take long for her to be tasked with downing impressive novels, many of which proved quite confusing. None the less, she obediently did as told, like with everything else.

Of her younger years, no incidences really stick out. The girl was easy to control and learned at a decent pace, so conflict was rare. Like most nobles of the area, Giselle was raised by a nanny rather than her parents, which left them with a distanced relationship. When they did interact, however, a psychologist wouldn’t take long to conclude there was much fear in the girl’s heart. Life was one that was lived on pins and needles, Giselle learned that young.

At the age of ten, she was allowed access to the whole mansion library, an imposing room with countless shelves, each filled with books. Like a child, it didn’t take the fair-haired girl too long to find those few “improper” reads that had managed to sneak into the general collection. These took the form of Mage’s books, the mystery and liberty these brought to Giselle kept her entertained for endless hours. She never told anyone though; it was her own little pleasure…

The persona she has come to embody actually stems from a botched trip during her early thirteenth year. Her parents had planned for their sole daughter to meet the man she had been arranged to marry. Like the (mostly) obedient teenager she was, there was no resistance on her part.

However, in the middle of the journey, Giselle and her escorts encountered a broken bridge, which had been damaged in a recent flood. Presented with little other options, they decided to take the back roads…

What an adventure it was! The noble was afraid of the wilds the narrow trails lead through, even more so after a gang of rogues attacked, which ended up splitting the group up, Giselle with the smaller half. Now, the escorts had little time to monitor her activities, trying to locate the others and getting out become top priority. This allowed her ample amounts of unrestricted free time, and there were no set rules to follow. Slowly, the character nobility had forced onto her began to weaken as Giselle discovered independence.

She found herself taking back, ignoring the few conventions that still remained and actually enjoying her acts of rebelliousness. She was just being, allowed the oppressed emotional side of her being come through. It felt good, even though it didn’t always yield favourable results. The change was gradual, so her escorts never really took much notice, and thus, rarely discouraged the new behaviour.

It actually took almost a year to make it to her “future husband’s” mansion, but by now, Giselle had little interest in marrying him. He aroused the same passion as would a brick wall, and despite knowing her feelings had nothing to do with a noble’s marriage, was determined to escape a loveless fate. Being through villages, Giselle had seen how peasant couples acted. Some were abusive, but others a thing of beauty. Nothing forced about them, nothing fake, it wasn’t an act.

The trip home was much shorter, thanks to a fixed bridge. Once home, the fourteen year old confronted her parents, which yielded her confinement in a closet, only being able to take one bathroom trip a day. Although it marked with claustrophobia, Giselle was able to pull one good thing from it. On the final night trapped, Amber was born from her favourite colour. She was going to run, go back to the forests. She would take the money stored in her room, her favorite books, buy some clothes and leave. Amber never gave it a second thought…

During the next six years, Amber mastered the techniques in the texts and by meeting other Mages, was able to learn some other skills. Her success in magic eventually lead her to being a Mage herself, and a pretty good one from all the time spent practicing. Apart from foraging, the teenager did little else.

She did occasionally venture into towns along her travels, so her social skills never really faded. Her use of formal English soon died, however, as she dropped her noble roots. When Amber would see missing posters depicting Giselle, she merely chuckled to herself, looking at the now obsolete image. Her eyes had permanently changed colours during a transformation, as had her hair, although that difference was minor. She’d lost a lot of weight and managed to grow a little higher. She no longer acted like Giselle, she no longer thought like Giselle, she simply was no longer Giselle.

Living in the same woods for long periods of time, Amber managed to befriend two distinct animals, a Blue Jay (she) named Lapis and a female lynx called Jade. The latter was rescued as a kitten, and it follows the teenager everywhere, acting most unnaturally like a guard dog.

Her clothing and lifestyle leave many believing the Mage is a ranger or rogue, so she easily slips by undetected.

Sacred Beast: n/a

CM
04-23-2012, 08:55 PM
Still not done, but I figured it was worth posting what I had so far ^^


Name: Amber Greenwood

Gender: Female

Age: 20

Race: Human

Class: Mage

Specializations:
Druid:


Appearance: This picture describes Amber (http://i729.photobucket.com/albums/ww295/Nuit_de_la_lune/Anime%20Girl/Magic_Land_105573_637x900theAnimeGallerycom.jpg) well. (will probably ad some text later)

Personality: If Amber’s personality had a colour, it would be red, hands down. She’s passionate, energetic and as a result, often rushes into situations without thinking them through, sometimes leading her into tricky situations. Even then, however, Amber usually sees a difficult position as a challenge, one that she’ll gladly accept. “Leap before you look” would summarize her approach perfectly. In that sense, the young woman isn’t much of a thinker, although she’s far from stupid. In fact, she’s got a vast knowledge of plants and fungi from her childhood readings, and has forgotten very little. She is also a fast reader and has decent math skills, although they are rarely useful in her setting.

Amber is also loud, confidant and can pass off as obnoxious at times. However, living in the wild has taught her to never get too cocky as a good situation can easily turn bad. Despite this, she is rarely a logical being usually letting emotions guide her, which has been both helpful and a hindrance. Although the young woman has few friends, she would defend them at all costs, even at her own expense. Actually, personally, she doesn’t really react to insults or threats thrown her way, but don’t even think of aiming them toward her comrades. It isn’t pretty.

It is worth noting that she takes very badly to feeling vulnerable, however, and that she has moderate claustrophobia.

Rules, good luck getting her to follow laws she considers a nuisance or stupid. Amber sees no shame in breaking rules if it would bring aide her in any way. Yet, she still has a moral code, especially where killing is concerned. Unless it’s for food, out of self defence or the person/animal was really nasty, the mage would rather not take a life. Her tactics are more to incapacitate, intimidate, or injure, and those, she isn’t afraid to do.

As previously stated, Amber is a rather emotive being. It isn’t hard to make her laugh or rage, although she rarely cries. When she’s down, a frown is usually worn and her eyes seem to be missing their usual spark. Her average however is usually a cheerful carefree.

History: (at least a brief history, especially if your character is a Guardian)

Sacred Beast: (name, what kind of creature he/she is, appearance of the Beast, and abilities)

Looks really good so far, my friend. Can't wait to see this finished. With all these SUs coming in now, I need to get it in gear and finish my own X3

Winter
04-23-2012, 09:27 PM
I had the same idea as you when I added the spoiler tags on mine, lol.

*busts out laughing* Woooooow, that's awesome, Eternal. (Close to no one here is going to understand what I'm laughing about.) What were the odds of someone jumping in with a char named Amber?

Eternal Moonlight
04-23-2012, 09:55 PM
*busts out laughing* Woooooow, that's awesome, Eternal. (Close to no one here is going to understand what I'm laughing about.) What were the odds of someone jumping in with a char named Amber?

Oh, oh, I take it you know an Amber? I'll try not to botch it up too much X3

@CM: Thanks! I changed the wording of a few sentences, grammar more then anything although the last sentence of second paragraph (personality) was reworked. Just bad wording altered the intended meaning ^^'

Winter
04-23-2012, 09:59 PM
XD Anya and Rayna were created from a girl named Amber in their original background, which I may or may not have to alter to fit here. Haven't tried yet.

Eternal Moonlight
04-23-2012, 10:41 PM
XD Anya and Rayna were created from a girl named Amber in their original background, which I may or may not have to alter to fit here. Haven't tried yet.

Oh! If you want, I could always change her name if you want to use Amber. ^^

Winter
04-23-2012, 10:56 PM
Nope, you're fine. Amber was lost when they were created, and I doubt a nearly constantly bedridden and coughing young woman would have much to offer here anyway.

Brainiac
04-24-2012, 07:26 AM
Just replying to say that my Sign up is up. I edited my other one, (and took away the spoiler tags so it would take up a ton of space) and I hope it's up to par.

I do apologize if the history is really long. It didn't seem too bad when I wrote it...

CM
04-24-2012, 07:15 PM
Just replying to say that my Sign up is up. I edited my other one, (and took away the spoiler tags so it would take up a ton of space) and I hope it's up to par.

I do apologize if the history is really long. It didn't seem too bad when I wrote it...

Length is not a problem. Now I have not read it in detail yet, but I have looked it over and I noticed something. I did make suggestions earlier about your post, and I'll quote it here in a moment. I'm sure once I read it all the way through I'll find it acceptable, but until the changes that are made that I suggested, I cannot accept it. Now here is what I had last posted regarding your SU.
As for your SU, it's really interesting. I like it, and I have no problem with the channeler. However, I can see that under specializations. I don't really see it as a class in itself, but just a mage sub-class/specialization. And the feruchemy can be mentioned in the channeler description, not needed to me mentioned separately. And for the telekinesis and nuclear energy I can see that being in Force magic. I know I didn't do a great job in describing that specialization, but I can see those being in that specialization.

EDIT: I'm noticing something that seems to has cause some confusion. I do apologize for this, but as I had mentioned this is my first RP in a very long time, and I ended up starting it up when I became really busy with getting ready for a mini vacation. In regards with the class specializations, those are exactly that. Class specializations. They are something a character can learn regardless of race. I have forgotten to take into account what a certain race may gain in being what they are, like a special ability only that race can have. If that's the case with your character, please mention it either in history or other. If you do want to make a specialization that I have not mentioned, please take into count that anyone else in that class has the ability to learn it as well. Over the course of the RP I'll allow characters to learn more than the specializations that you signed them up with. If you have any questions about this or anything else about the RP, feel free to ask.

The Sensei
04-25-2012, 12:54 AM
Reserve please this look very interesting.

CM
04-25-2012, 01:21 AM
Reserve please this look very interesting.

Sure thing. You're now reserved.

Winter
04-25-2012, 03:09 AM
Well, Rayna and Anya are finished... Now to get to the other two... XD

The Sensei
04-25-2012, 03:09 AM
Name: Samuel Newton

Gender: Male

Age: 25

Race: Human

Class: Rogue

Specializations: Shadow, Assassin, Duelist, Guardian Mark, it is located on his right palm. (http://www.google.com/imgres?q=symbols&start=210&um=1&hl=en&client=opera&rls=en&channel=suggest&biw=1600&bih=778&addh=36&tbm=isch&tbnid=WVXE5NdA6GWjlM:&imgrefurl=http://www.ancientspiral.com/logo.htm&docid=xWvgpszRx0ovVM&imgurl=http://www.ancientspiral.com/spilogo.gif&w=354&h=357&ei=EVCXT4r0B-Tq2QWu7u3nDQ&zoom=1&iact=hc&vpx=1178&vpy=257&dur=209&hovh=225&hovw=224&tx=119&ty=105&sig=115817746250063115748&page=6&tbnh=147&tbnw=146&ndsp=42&ved=1t:429,r:22,s:210,i:149)

Appearance: He stands at six feet tall and have a red headband around his head. He then have a mark on his left eye from a previous fight. He have a fur coat over his clothes that have a hood over it and everything he have is lightweight. He then have some boots on for shoes. (http://www.deviantart.com/#/d4xjbpr)

Personality: Samuel is very cool-headed barely anything upsets him. He will also never give up also trying to find some way to find a solution. Because of this he wants to be better than everyone else and will go through great extends to do so. He has spent much of his time training his mind and body to perfection and he nearly there. He have an IQ higher than any other average human and learns to takes his time with things as he is never in a rush. He is very patience and has learned to control his past temper. Samuel tends to be by himself and a way from other people unless it is required. Throughout a given day you might hear him say only a sentence towards you as he usually tends to talk to Excalibur through Telekinesis. He has great fighting skills and knows over 20 fighting styles.

History: Samuel Newton was an orphan growing up; he went from foster home to foster home. Then at the age of eight he could not take it anymore. He grabbed anything he could find at his home, knifes, gun, food, money and ran away from home. He soon started going on the streets robbing people yet he used skill even at his young age. Soon at the age of 10, he found his bird partner, a Hawk named, Rai. Samuel soon continues his stealing all the while practicing with daggers. At the age of 12, he met a man named Don Newton who took him in as his apprentice when Samuel tried to pickpocket him. Don taught him everything he knew and soon Samuel was going on regular missions in Don’s Rogue school. At the age of 16, Samuel was given a mission to infiltrate an enemy’s base with the help of other apprentices of Don. Samuel failed and all of his comrades that went with him were killed. He hurried back to Don’s school where he found everyone was dead and Don was slowly dying. He rushed to his master’s side.

There Don revealed the origin of Sacred Beast and he had one of his own and summoned the beast and told him that Samuel would be his new guardian. That Beast was Excalibur. Don revealed the position where he kept his two favorite daggers, Sun and Moon. Samuel went there and grabbed the two and also Don’s Rogue Suit which he still wears today. Samuel vowed to take revenge on the people that killed his master. Samuel tracked the men down and killed them easily using Excalibur for help. Samuel then went and made his home at Don’s. He found Don’s secret library and read a lot of books increasing his thirst for knowledge he time he started another one. Samuel soon found the secret of Shadows and blended in with the darkness but always remembering not to be a part of the darkness. Samuel has taken odd jobs which have taken him all around the world and he has learned over 10 different languages. Excalibur have quickly became his best friend and he talks to him often every day.

Sacred Beast: Name: Excalibur, Male
Creature: Excalibur (http://www.eternalseven.com/images/2009/20090306-Demon.jpg)
Abilities: Excalibur has two long swords that can grow and shrink to his will. He stands at 9 feet tall and is very wise. He is very quick on his feet and can control things with his mind. Over his body are sharp spikes that and grow to his will that he use in charging against enemies. He is almost like Samuel where he will get the job done with no questions asked. He is also very loyal to Samuel and to everyone that Samuel is loyal too. He will do almost anything to save his master from harm. Excalibur stands for power, wisdom, knowledge, and quickness. He can also help his master with a spell that allows him to erase people's memories if Samuel has been caught or something.
Outline of Powers:
• Can enlarge or shrink swords
• Can grow spikes from his body
• Can Erase People's Memories
• Have IQ of over 10,000
• Extraordinary Strength
• Can Communicate Telekinesis
• Super-Fast
• Power of Using Illusions

Other: Samuel is very fast and very smart. He carries two daggers (close to a foot and a half) and a semi-automatic pistol.

CM
04-25-2012, 06:38 PM
Well, Rayna and Anya are finished... Now to get to the other two... XD

Just looked them over, and I only have one thing to say: Accepted.
Name: Samuel Newton

Gender: Male

Age: 25

Race: Human

Class: Rogue

Specializations: Shadow, Assassin, Duelist, Guardian Mark (http://www.google.com/imgres?q=symbols&start=210&um=1&hl=en&client=opera&rls=en&channel=suggest&biw=1600&bih=778&addh=36&tbm=isch&tbnid=WVXE5NdA6GWjlM:&imgrefurl=http://www.ancientspiral.com/logo.htm&docid=xWvgpszRx0ovVM&imgurl=http://www.ancientspiral.com/spilogo.gif&w=354&h=357&ei=EVCXT4r0B-Tq2QWu7u3nDQ&zoom=1&iact=hc&vpx=1178&vpy=257&dur=209&hovh=225&hovw=224&tx=119&ty=105&sig=115817746250063115748&page=6&tbnh=147&tbnw=146&ndsp=42&ved=1t:429,r:22,s:210,i:149)

Appearance: He stands at six feet tall and have a red headband around his head. He then have a mark on his left eye from a previous fight. He have a fur coat over his clothes that have a hood over it and everything he have is lightweight. He then have some boots on for shoes. (http://www.deviantart.com/#/d4xjbpr)

Personality: Samuel is very cool-headed barely anything upsets him. He will also never give up also trying to find some way to find a solution. Because of this he wants to be better than everyone else and will go through great extends to do so. He has spent much of his time training his mind and body to perfection and he nearly there. He have an IQ higher than any other average human and learns to takes his time with things as he is never in a rush. He is very patience and has learned to control his past temper. Samuel tends to be by himself and a way from other people unless it is required. Throughout a given day you might hear him say only a sentence towards you as he usually tends to talk to Excalibur through Telekinesis. He has great fighting skills and knows over 20 fighting styles.

History: Samuel Newton was an orphan growing up; he went from foster home to foster home. Then at the age of eight he could not take it anymore. He grabbed anything he could find at his home, knifes, gun, food, money and ran away from home. He soon started going on the streets robbing people yet he used skill even at his young age. Soon at the age of 10, he found his bird partner, a Hawk named, Rai. Samuel soon continues his stealing all the while practicing with daggers. At the age of 12, he met a man named Don Newton who took him in as his apprentice when Samuel tried to pickpocket him. Don taught him everything he knew and soon Samuel was going on regular missions in Don’s Rogue school. At the age of 16, Samuel was given a mission to infiltrate an enemy’s base with the help of other apprentices of Don. Samuel failed and all of his comrades that went with him were killed. He hurried back to Don’s school where he found everyone was dead and Don was slowly dying. He rushed to his master’s side.

There Don revealed the origin of Sacred Beast and he had one of his own and summoned the beast and told him that Samuel would be his new guardian. That Beast was Excalibur. Don revealed the position where he kept his two favorite daggers, Sun and Moon. Samuel went there and grabbed the two and also Don’s Rogue Suit which he still wears today. Samuel vowed to take revenge on the people that killed his master. Samuel tracked the men down and killed them easily using Excalibur for help. Samuel then went and made his home at Don’s. He found Don’s secret library and read a lot of books increasing his thirst for knowledge he time he started another one. Samuel soon found the secret of Shadows and blended in with the darkness but always remembering not to be a part of the darkness. Samuel has taken odd jobs which have taken him all around the world and he has learned over 10 different languages. Excalibur have quickly became his best friend and he talks to him often every day.

Sacred Beast: Name: Excalibur, Male
Creature: Excalibur (http://www.eternalseven.com/images/2009/20090306-Demon.jpg)
Abilities: Excalibur has two long swords that can grow and shrink to his will. He stands at 9 feet tall and is very wise. He is very quick on his feet and can control things with his mind. Over his body are sharp spikes that and grow to his will that he use in charging against enemies. He is almost like Samuel where he will get the job done with no questions asked. He is also very loyal to Samuel and to everyone that Samuel is loyal too. He will do almost anything to save his master from harm. Excalibur stands for power, wisdom, knowledge, and quickness. He can also help his master with a spell that allows him to erase people's memories if Samuel has been caught or something.
Outline of Powers:
• Can enlarge or shrink swords
• Can grow spikes from his body
• Can Erase People's Memories
• Have IQ of over 10,000
• Extraordinary Strength
• Can Communicate Telekinesis
• Super-Fast
• Power of Using Illusions

Other: Samuel is very fast and very smart. He carries two 6 inch daggers and a semi-automatic pistol.

I just say I am very interested in this character. I only worry that with as many powers Excalibur has that there might be a chance of godmodding. And I have yet to decide if gunpowder has been invented yet, seeing that this is a more medieval setting. I'm leaning toward that perhaps some firearms have been invented, but that's still in development. Otherwise, I see nothing wrong. I'll let you know once I make up my mind about the firearms. Accpeted.

~

In other news, I need y'all's help. I am terrible at naming towns and cities. My idea is to use names from Dragon Age, Final Fantasy, and Skyrim, but I wold like y'all's opinion on that or if you have any suggestions you'd like to make.

Winter
04-25-2012, 07:32 PM
Yay! Acceptance! Anyway, I say you rip names--I suck at naming places as well.

Saraibre Ryu
04-25-2012, 07:46 PM
I can make names out of a random set of letters. I say we do it that way.

CM
04-25-2012, 08:03 PM
If you can do that, then be my guest Sabi. I'm not sure how many places our characters would visit, but we do need a few names for towns and maybe a capital city.

The Sensei
04-25-2012, 10:00 PM
Don't worry, I will make sure I don't break the rules and if I am please tell me so everything can be fair. I am planning on creating another character so stay tuned for that. :biggrin:

CM
04-25-2012, 10:11 PM
Just as long as your Sacred Beast is not all powerful and cannot be defeated, I'm sure everything will be fine. Also, if you don't mind, can you tell me which side your character would be on? Like if he's with Omen in restoring balance to the world or with Drakon who wants to take over it.

Now this is also something I'd like to ask everyone. I don't need this mentioned in your SUs, but I am curious. Are your characters going to be for equality for all or will they want to rid the world of magic and move forward with new technologies?

Winter
04-25-2012, 10:24 PM
Lol, fun question time! Rayna and Anya would be for equality because Rayna is a user of magic and she uses it for good. Hyde would be pro-equality as well, since he's seen how magic can affect people both badly and how it can help people. Aileena meanwhile...considering she freaks out if a known mage or alchemist gets anywhere near her, she's definitely against magic, no matter the alternative.

The Sensei
04-25-2012, 10:39 PM
@CM my character is for restoring the balance. Yet Najah is not he does not mind which way it goes as long as he survives. Who is Najah you might asked? This guy right here.

Name: Anatenajah a.k.a Najah Rebersome b.k.a The Shadow

Gender: Male

Age: 31

Race: Human

Class: Warrior

Specializations: Sprit Warrior, Reaver, Champion, Guardian

Appearance: This is him and his Beast ( http://today.deviantart.com/dds/#/d4swh2r). He stands at a towering 6 foot 5, and his face is horribly disfigured. So he has a mask to cover it up.

Personality: Najah is often headstrong and will never back down from a challenge. He often prefers to work alone thinking other people would get in his way. Even though he will never back down from a challenge he still prefers to be quiet and to himself. Whenever he goes against an enemy no matter how small or big he shows them respect and his full power. Najah always want to be at the top and is really to destroy any one that stands in his way. Whether he has to use a sword or other people he will always get the job done.

History: Najah was born in a small village to two happy parents. Unfortunately his face was disfigured. His family had to run a way for fear of being killed since the villagers would have thought he was a demon. Najah’s family then started living as nomads. All the while Najah was training with his father in the ways of the sword and fighting. He soon made a mask for himself that he still wears to cover his face. One day Najah’s parents went into a city to buy some food, yet they never returned. Najah then went on the road and was stopped by bandits. He killed all of them at the age of 12, yet it caused a lot of cuts and bruises that he refuses to show anyone. He then grabbed his own materials and formed a cloak and gloves.

Najah then continued on his journey when he was stopped by a Sacred Beast who was following him ever since he was born and the beast felt as if Najah would make a good guardian. Najah accepted and the beast, Futer, taught him how to use some magic to use with his long sword with. Najah then decided to take revenge on the people that chased his family from his old village, the one where he was born. He went to the village and started a massacre during the night using the help of Futer. While he was killing all of them he found his two parents in a room asleep. Najah put two and two together and came to the conclusion that they left him to fend for himself and came back to the village to live a new life. He then woke them up and showed his face to them and they were frozen with fear. Najah then killed them in the most gruesome way possible.

Najah had let one of the villagers escape purposefully as he wanted his fame to be known. He soon went to the underground and only took expensive jobs from people that he could trust. Because of this he has earned fame around the countryside as The Shadow killing anything that is possible.

Sacred Beast: Name: Futer, Kind of Creature: Made out of an advanced rock and almost look robotic. Appearance: In the picture, he looks like a robot yet he is not. He does not have a face but can still see. Abilities: He has great control over electricity, super strength, somewhat of a control over Earth. Mark ( http://browse.deviantart.com/?qh=&section=&q=symbols#/dmkuh5 ) It is also located on his right bicep.

Other: (In the picture it looks as if gears are inside of Najah those are not it is just part of the picture) He have a huge black cloak with a hood that covers his face but he also wears a mask. He has a 4 foot long sword that is very wide and sharp.

Also I take no credit for the people that created these amazing drawings. I will never be able to draw this good lol. Also perhaps you can blend the maps with Dragon Age 2 and Skyrim but is up to you.

Also the question (kind of reminds me of Dragon Age 2 (Best Game) anyway Najah would be for magic since he uses it, while Samuel will be for magic as long as it is used in a good way but if it is for bad he would want to stop it. Najah does not mind if it is good or bad.

Socratic Sarcasm
04-25-2012, 10:39 PM
Would you be willing to reserve a Spirit Healer? I'm getting some VERY interesting ideas.

5TailedDemonLizard
04-26-2012, 01:06 AM
Could you reserve me a spot? This looks like a lot of fun!

CM
04-26-2012, 01:20 AM
@CM my character is for restoring the balance. Yet Najah is not he does not mind which way it goes as long as he survives. Who is Najah you might asked? This guy right here.

Name: Anatenajah a.k.a Najah Rebersome b.k.a The Shadow

Gender: Male

Age: 31

Race: Human

Class: Warrior

Specializations: Sprit Warrior, Reaver, Champion, Guardian

Appearance: This is him and his Beast ( http://today.deviantart.com/dds/#/d4swh2r). He stands at a towering 6 foot 5, and his face is horribly disfigured. So he has a mask to cover it up.

Personality: Najah is often headstrong and will never back down from a challenge. He often prefers to work alone thinking other people would get in his way. Even though he will never back down from a challenge he still prefers to be quiet and to himself. Whenever he goes against an enemy no matter how small or big he shows them respect and his full power. Najah always want to be at the top and is really to destroy any one that stands in his way. Whether he has to use a sword or other people he will always get the job done.

History: Najah was born in a small village to two happy parents. Unfortunately his face was disfigured. His family had to run a way for fear of being killed since the villagers would have thought he was a demon. Najah’s family then started living as nomads. All the while Najah was training with his father in the ways of the sword and fighting. He soon made a mask for himself that he still wears to cover his face. One day Najah’s parents went into a city to buy some food, yet they never returned. Najah then went on the road and was stopped by bandits. He killed all of them at the age of 12, yet it caused a lot of cuts and bruises that he refuses to show anyone. He then grabbed his own materials and formed a cloak and gloves.

Najah then continued on his journey when he was stopped by a Sacred Beast who was following him ever since he was born and the beast felt as if Najah would make a good guardian. Najah accepted and the beast, Futer, taught him how to use some magic to use with his long sword with. Najah then decided to take revenge on the people that chased his family from his old village, the one where he was born. He went to the village and started a massacre during the night using the help of Futer. While he was killing all of them he found his two parents in a room asleep. Najah put two and two together and came to the conclusion that they left him to fend for himself and came back to the village to live a new life. He then woke them up and showed his face to them and they were frozen with fear. Najah then killed them in the most gruesome way possible.

Najah had let one of the villagers escape purposefully as he wanted his fame to be known. He soon went to the underground and only took expensive jobs from people that he could trust. Because of this he has earned fame around the countryside as The Shadow killing anything that is possible.

Sacred Beast: Name: Futer, Kind of Creature: Made out of an advanced rock and almost look robotic. Appearance: In the picture, he looks like a robot yet he is not. He does not have a face but can still see. Abilities: He has great control over electricity, super strength, somewhat of a control over Earth. Mark ( http://browse.deviantart.com/?qh=&section=&q=symbols#/dmkuh5 ) (name, what kind of creature he/she is, appearance of the Beast, and abilities)

Other: (In the picture it looks as if gears are inside of Najah those are not it is just part of the picture) He have a huge black cloak with a hood that covers his face but he also wears a mask. He has a 4 foot long sword that is very wide and sharp.

Also I take no credit for the people that created these amazing drawings. I will never be able to draw this good lol. Also perhaps you can blend the maps with Dragon Age 2 and Skyrim but is up to you.

Also the question (kind of reminds me of Dragon Age 2 (Best Game) anyway Najah would be for magic since he uses it, while Samuel will be for magic as long as it is used in a good way but if it is for bad he would want to stop it. Najah does not mind if it is good or bad.

I actually got most of my ideas from Dragon Age, particularly DAII with the whole mage thing. It just seemed to fit what I was doing and for a conflict going on in the physical realm without the interference of the Sacred Beasts.

Regarding your SU, I'll say it's accepted. I just need to ask that to both (I failed to realize this sooner) that you say where your character's marks are located on their body.
Would you be willing to reserve a Spirit Healer? I'm getting some VERY interesting ideas.

Not a problem. Reserved.
Could you reserve me a spot? This looks like a lot of fun!

And you are also reserved.

The Sensei
04-26-2012, 01:28 AM
So I am guessing that the RP would start some time next week?

CM
04-26-2012, 01:35 AM
So I am guessing that the RP would start some time next week?

I cannot promise that. You see, I started this thinking that I would not become busy anytime soon. Well I get the go ahead to go on a vacation with my dad, which is less than two weeks away. I do not know if I'll be able to take my laptop, and if I do I won't know if I'll be able to sign on. And I also need to finish my own SUs and wait for other players to complete theirs. I hope to start it sometime next week, but again I cannot promise that.

The Sensei
04-26-2012, 01:38 AM
Okay I understand, I also have a lot of free time so if you need some help or ideas feel free to ask me.

CM
04-26-2012, 01:40 AM
Okay I understand, I also have a lot of free time so if you need some help or ideas feel free to ask me.

If you have any ideas for the RP, feel free to share them. I don't have a definite path for this RP to take since I also want to include the ideas of the other players. I just set the foundation.

Brainiac
04-28-2012, 11:40 PM
Just updated my SU. Should be better now.

Kamikaze
04-30-2012, 12:57 AM
Added SUs for two characters to my original SU post(to make it easier to link to the profiles later.)

Also, I'm back at my own computer this week, so a reply to the last PM I sent you would be appreciated, if you have the time.

CM
04-30-2012, 02:10 AM
I'm sorry I have yet to reply to your SUs yet, but I was busy this weekend. I promise I'll look over all of them and reply tomorrow. And I'm sure some of you are wondering when we'll get this RP on the road, and I want to try to get it up sometime in the middle or end of the week, before I go out of town. When I'm away I don't know if I'll be able to sign on that often, but I should be able to at least sign on once or twice. I'll keep y'all updated when I learn more.

Winter
04-30-2012, 04:27 AM
Here's my two others. Post size restrictions wouldn't let me keep them with Anya and Rayna.

Name: Ariel Hyde (He asks everyone who stays around him long enough to call him Hyde, as he has always hated his first name)
Gender: Male
Age: He's...kind of lost track, but he's older than he appears, which is...not old? His appearance makes it nearly impossible to tell.
Race: Human...?
Class: Mage
Specializations:
Druid- It seems that part of the experimentation he endured under his mad master gave tapped into Hyde's magical abilities, allowing him to heal minor injuries and use a few small attack spells, most of this tapped into power apparently went into giving him the ability to shapeshift into a somewhat long-limbed, colorless lion with seafoam colored eyes. It is this form he typically adopts when entering battle, otherwise, he uses his "deformed human" body to his full advantage--something that is rather rare.
Appearance: Though Hyde is human, he's a bit...well...off. He bears the appearance of a living Jack Skellington, with an extremely thin body and elongated limbs that stretches human limits. Coming to stand at roughly seven feet tall, maybe shorter, he finds himself forced to look down at nearly everyone he meets, or crouch to their level to see them, and he rarely goes into buildings because he finds them cramped, and people flee and scream at the sight of him anyway. He has arms nearly as long as his legs with massive hands attached and long, thin fingers. He has an angular face framed by a wild lion's mane of literally colorless hair and gentle seafoam green eyes that can appear warm and stressed at the same time, while his skin is almost as colorless as his hair. He is often seen wearing a kind of patchwork long sleeve shirt that is mostly black and held together with surprisingly neat stitches and blue pants that it appears he made to fit himself, though it took him forever to find anyone willing to sell him the material. he keeps his hands and feet bare.
Personality: Shunned by most of society, Hyde is a very quiet, almost shy seeming man with a bitter side to him when you get him to talk. His monstrous appearance has not had any affect on his personality otherwise, he has a huge heart and is capable of being a very gentle, lazy person when he's not around populated areas. He treats anyone willing to get close enough to him with respect and the manner of a gentleman, but not many are willing to get close enough to him for good reasons, so he's mostly wary of others. He loves the outdoors, and has used his free years roaming Gaia and learning about the plant life, making him incredibly knowledgeable where plants are concerned, and it's given him the opportunity learn to control his hands very well, allowing hands that could wrap around a grown human's head fairly easily to tend to things like flowers with a gentle touch. While he tries to stay out of conflicts, he is not a complete pacifist and will hurt those who harm the innocent willingly. He cares about the few people willing to stay around him, and will return their willingness to ignore his appearance by protecting them as well as he can, as well as trying to do just about anything they ask.
History: Hyde was one of three children in his home village who all worked under an alchemist who also dabbled in magic, and became close to the other two children, whom he had known long before they began working as assistants to the alchemist--a man who was quite respected in their village. The two were a girl who constantly enjoyed teasing the boys she dealt with daily to prove she was tough as any boy whose name was Aileena Crowfeather, and another boy who had insane observational skills and a memory to match, whose name was Gareth Nightshade. Considering their age, the trio worked well with him and each other, getting along like a family...until two years after they began working with him. Hyde was sent out to go buy supplies by the alchemist, oblivious to the fact that when he returned, his life would be changed forever. He entered the house on returning to find Aileena pinned to the floor, try to drag herself away from the man they had worked with for the past two years. When she realized he was there, she told him to run and that he had already gotten Gareth as well--screamed it actually, but he found himself unable to run and ended up sharing his fate with his friends. The alchemist had gone completely mad, and proceeded to use the children he had worked with as test subjects for whatever he saw fit, taking them away to another house, where he kept them caged up and remained relatively unbothered. This ended in Hyde's once brown hair and fair skin losing their color and stretching the boy's limbs to inhuman lengths and tapped into his own abilities in magic, Aileena was given a single large crow's wing and then he used her to test resistance spells and whatever else he could come up with, leaving behind a webwork of scars over her body, while Gareth was used as a guinea pig for almost everything else, leaving the boy with blue-tinted skin, perfect night vision, and dozen someodd side-effects from this or that. They don't know how long they were trapped and had to endure this torment, but eventually the alchemist did die, and freed them just before he did--without ridding them of the proof of his experiments and assuring that they would not be accepted by normal society. The trio promptly made the decision to burn the house down after raiding it for what they could use, and shortly after, went their own ways.

Hyde spent his free years roaming Gaia and learning about plants, as he had always taken a bit of a fancy to them, and it allowed him to learn to control his new elongated limbs rather well. He avoided most populated areas, but managed to find someone willing to hold still long enough for him to pay for the material to make his pants--money he worked in a freak show to get, but he likes talking about his time there less than he does talking about living as the alchemist's captive. He worked for a traveling circus for awhile as well, which was a slightly better experience, but not by much, and more recently he's taken to wandering again.
Sacred Beast: N/A
Other: If you have a hard time picturing his deformities (arms and hands in particular) he was inspired by Hunt (http://peterburd.files.wordpress.com/2010/03/letterbee24-2.jpg) from Tegami Bachi, hopefully that helps give you a better idea. Also--that pic a nearly impossible to find.

Name: Aileena Crowfeather
Gender: Female
Age: She lost track a long time ago, but she's the same age as Hyde in spite the fact she appears to be in her early twenties.
Race: Human...?
Class: Warrior
Specializations:
Berserker-Often, Aileena fights fueled by rage at the humans who shun her, and stops for close to nothing until her enemies are dead.
Guardian-Aileena was chosen as the Guardian of Harland, and bears his mark (http://browse.deviantart.com/?qh=&section=&q=tribal+wind+gust#/d2xv9h0) on the right side of her chest.
Appearance: Honestly, Aileena looks the most human of the experimented upon apprentices, her appearance only marred by a single large, night-black crow wing protruding from her back on her right side. Other than that, she looks like a girl who is trying to look more like a boy, minus her lower back length hair, which is wild as can be and the color of rust, as well as her long eyelashes, framing pale green eyes. Her clothing consists of a slightly large black shirt under a large red leather trenchcoat that has been patched in a few places by a hand that displays very careful needlework, both of which have been slit open carefully to allow for her wing to move freely, along with a pair of baggy black pants, the bottoms of which are shoved into a pair of black mid-calf length boots so that that they pile up a bit and kind of mushroom over the tops of her boots. A single, fairly simple broadsword can be found strapped to her side, and provided you can get her to shed her coat (Ha! Fat chance of that!), you may catch sight of scars of all manners curled around her arms, as well as more recent scratches and bruises. She has more along her legs and torso, but her arms are those you're most likely to see. It is quite possible you may find her with all manners of birds around her or on her.
Personality: Aileena is, above all, wary of people. She refuses to shake hands, and tries to avoid touching people in general. If they try to ask her too much, she is more likely to flee than answer them, and she has a special fear of mages and alchemists, not hesitating to freak out if one comes too close to her. Provided she doesn't flee from you and ends up in a conversation, Aileena is a very bitter and sharp-tongued woman who seems to despise the world and the people in it, and has about enough room in her heart to hold birds and the other two who endured the same torment as she did, but not much beyond that, which results in her being rather sarcastic and/or downright insulting. Her anger can often get the best of her which her kindness lies buried at the bottom of the heart she barely still has. She trusts no one but the other two apprentices she was tortured with, and no one else. Part of her seems to wish that she could either erase the past or at least be considered normal again, but she knows neither will happen, her wings and scars will not disappear, and people will still hurt her both verbally and physically for being a "freak."
History: *shares Hyde's until the end of paragraph one* After the trio split, Aileena found herself a bit lost. She found that quite a fair bit of time had passed since she and the others had lived normal lives and all she wanted was to go back to normalcy in spite the fact that no one would accept her and her deformed body. Unlike Hyde, she could not find a place to be even remotely accepted and continually searched for a town where she would be welcomed rather than being taunted and insulted for something she had no control over. It made her hate of the alchemist grow as well as her fear of alchemists and mages. She quickly turned away from humanity and sought out a life of simplicity among the birds she now found she could talk with, as it seemed trouble seemed to follow her into towns. That was how Harland found her and made her his Guardian, and has since encouraged her out a little, planting dreams of a world where the humans that had treated her so badly would serve those like him, and being his Guardian, she would be respected rather than shunned. She's since taken up this as her dream, and wishes to meet her two old friends in her traveling and mischief-making (mostly Harland's doing), as she wishes to have them join her cause.
Sacred Beast: Harland, a simple raccoon who considers himself the "King of all Trouble," and for a good reason--he seems to enjoy using his ability to manipulate wind to cause any trouble he can. If her history has not made it clear yet, he has sided with Drakon, simply because it would allow him to make more trouble.
Other: Barton Hollow (http://www.youtube.com/watch?v=PmBnpapppN4) by The Civil Wars describes her really well, and somewhere along the way, Aileena gained the ability to talk to birds.

5TailedDemonLizard
05-01-2012, 10:06 PM
Actually, if you could, can you remove me from the reserved list? I have a lot on my plate right now and would rather join an RP where I will be able to stay active.

Sorry!

CM
05-02-2012, 12:14 AM
I'm so sorry this took so long. One thing after another has been going on. RL can be a pain in the tail. Anyway...

@Kamikaze: Ailith is accepted but Darios is pending. There is no battle magic specialization. That's what an arcane warrior specializes in, so it comes with that specialization. So you have to remove battle magic and add another specialization. For Ailith I was tempted to also say pending since shapeshifting is also something druids learn, but I can accept it being it's own specialization as well since druids also study healing magics and natural remedies. That's just a suggestion I would make.

@Brainiac: Your SU is accepted.

@Winter_Cherry: Ariel and Aileena are accepted.

Hopefully I'll get this thing up and running soon. Again, I'll keep y'all posted.

Kamikaze
05-02-2012, 01:01 AM
I'm so sorry this took so long. One thing after another has been going on. RL can be a pain in the tail. Anyway...

@Kamikaze: Ailith is accepted but Darios is pending. There is no battle magic specialization. That's what an arcane warrior specializes in, so it comes with that specialization. So you have to remove battle magic and add another specialization. For Ailith I was tempted to also say pending since shapeshifting is also something druids learn, but I can accept it being it's own specialization as well since druids also study healing magics and natural remedies. That's just a suggestion I would make.

@Brainiac: Your SU is accepted.

@Winter_Cherry: Ariel and Aileena are accepted.

Hopefully I'll get this thing up and running soon. Again, I'll keep y'all posted.

Silly me didn't even think about druids when I wrote Ailith's SU. *sigh* That was actually a very good idea, I might just have to change that part.

I have to disagree with you on Darios though, in the post where you describe the classes and specializations, it is clearly two distinct sub-classes, though I just read my SU again, and I should probably be a little more descriptive and/or specific regarding the specs for Darios, and possibly Ailith as well. I have nothing against changing it if you think that the two should be merged, but since I saw them as two in your post, I wrote them as two as well. =P

I cut out most of the other text, so as to not take up a lot of unnecessary space.
Arcane Warrior- They channeled magical power through their weapons and bodies, becoming terrors on the battlefield. Most consider these skills lost forever, but they may still linger in forgotten corners of the world. Arcane warriors may learn to use their magic score to satisfy the strength requirement to equip higher-level weapons and armor. Arcane warriors also tend to favor bladed weapons over the usual staff mages use.
Battle Magic- Some mages specialize in spells that permit them to engage in combat from afar. Battlemages, by contrast, prefer to wade into the fray alongside their blade-wielding companions, close enough to read the fear in their opponents' eyes. Their spells primarily concern personal preservation as well as control of the elements in their immediate surroundings.
Remind me to not write SUs in the middle of the night next time around. I missed a lot of stuff when writing the first one, because I did it when I should've been asleep, and apparently I managed to do the same again, though not as bad this time...Well, I'm going to read through the SUs again, and fix a few things it seems like, tomorrow.(Almost 2am here, so it's time for bed. =P)

And as I said in the PM(I think I did at least) RL is more important, even though it isn't always more fun.

Winter
05-02-2012, 01:33 AM
...Dang, I thought I was the only one who used the name Ailith. XD *glances to angel eating pocky in the corner*

Anyway, yay for acceptance! Agreed, RL is a pain sometimes. *is ready to slam her head into a wall about now*

CM
05-02-2012, 03:04 AM
@Kamikaze: I meant to delete the battle magic. And I thought I had. That was something I made up before looking more into the arcane warrior specialization. And I also had shapeshifting as it's own specialization before I looked deeper into the druid one as well. I need to go fix that.

Kamikaze
05-02-2012, 09:20 AM
...Dang, I thought I was the only one who used the name Ailith. XD *glances to angel eating pocky in the corner*

Anyway, yay for acceptance! Agreed, RL is a pain sometimes. *is ready to slam her head into a wall about now*
Well, I used it the first time for a character in last years War RP(Number 10, no?) Though it was just a side-character that I was planning to SU for real. I'm not entirely sure, but I think I got that name from a random name generator at the time, however I just googled the name and was surprised by the fact that the name actually had a meaning(noble battle), which would have fitted almost perfectly for what I had in store last year, how about that for a coincidence?

@Kamikaze: I meant to delete the battle magic. And I thought I had. That was something I made up before looking more into the arcane warrior specialization. And I also had shapeshifting as it's own specialization before I looked deeper into the druid one as well. I need to go fix that.
Very well, then I will go make some changes and updates to my SUs, I'll tell you when I'm done.

The Sensei
05-02-2012, 04:39 PM
Quick question, how do we summon our sacred beast, do we like touch the symbol on our hand and be like, "Excalibur come forth". Can you further explain this?

Winter
05-02-2012, 10:25 PM
Dude, you can edit your post. There's a button for you to do so at the bottom of each of your posts to do that.

The Sensei
05-02-2012, 10:45 PM
I am sorry, this is my friend and I need to help him in some areas. So he is a little new, so go easy on him. :happy:

Winter
05-02-2012, 11:19 PM
Lol, I'm just trying to let him know--we have to let newbies know stuff all the time.

CM
05-03-2012, 02:04 AM
@timothyg016: I'm sorry, but I cannot accept your SU. There is just too many errors, and what you have now there will be godmodding. No one can steal someone's Sacred Beast, and there's no way for one to take someone into their realm. They can only enter the physical realm on their own if they feel the presence of their future Guardian and to place their mark on them. Otherwise they have to have their Guardian summon them. So I hate to say this, but denied.

@The Sensei: What I was thinking was like how the character's in Final Fantasy XIII summon their Eidolons. To summon their Sacred Beast, the Guardian places his or her hand over their mark. The mark glows and a crystal forms in their palm. They then can either toss it or crush it in their hand, but once the crystal shatters a summoning circle appears and the Sacred Beast jumps through that since it's a portal that connects their realm to the physical world.

~

In other news, I have an update on my RL activities. I will be able to take my laptop with me, so when I have time I should be able to attempt to sign on. However I am not sure how often that will be or if I even will be able to get wifi. And I will try my hardest to get the RP up and running this Friday. If I have to I would like to be able to give someone some of my ideas for quests some of the characters might be able to do while I'm gone so you all don't have to wait five days for me to return to continue the RP. Or to maybe ask someone to at least keep my characters with the group so that they don't get left behind if they are in a group.

Also, seeing as I am including all of you in the development of the land our characters will inhabit, I'd like to ask if kamikaze can please post the map he's being working on and get everyone's opinion on things like roads and were some towns and ruins should be, as well as names for towns and the like. Your opinions mean a lot to me and will help develop this idea farther than I can take it on my own.

timothyg016
05-03-2012, 12:15 PM
@timothyg016: I'm sorry, but I cannot accept your SU. There is just too many errors, and what you have now there will be godmodding. No one can steal someone's Sacred Beast, and there's no way for one to take someone into their realm. They can only enter the physical realm on their own if they feel the presence of their future Guardian and to place their mark on them. Otherwise they have to have their Guardian summon them. So I hate to say this, but denied.

@The Sensei: What I was thinking was like how the character's in Final Fantasy XIII summon their Eidolons. To summon their Sacred Beast, the Guardian places his or her hand over their mark. The mark glows and a crystal forms in their palm. They then can either toss it or crush it in their hand, but once the crystal shatters a summoning circle appears and the Sacred Beast jumps through that since it's a portal that connects their realm to the physical world.

~

In other news, I have an update on my RL activities. I will be able to take my laptop with me, so when I have time I should be able to attempt to sign on. However I am not sure how often that will be or if I even will be able to get wifi. And I will try my hardest to get the RP up and running this Friday. If I have to I would like to be able to give someone some of my ideas for quests some of the characters might be able to do while I'm gone so you all don't have to wait five days for me to return to continue the RP. Or to maybe ask someone to at least keep my characters with the group so that they don't get left behind if they are in a group.

Also, seeing as I am including all of you in the development of the land our characters will inhabit, I'd like to ask if kamikaze can please post the map he's being working on and get everyone's opinion on things like roads and were some towns and ruins should be, as well as names for towns and the like. Your opinions mean a lot to me and will help develop this idea farther than I can take it on my own.

can i do mines over?

CM
05-03-2012, 04:21 PM
can i do mines over?

Yes, you can do yours over.

Eternal Moonlight
05-03-2012, 08:07 PM
Finally finished my SU ^^

Saraibre Ryu
05-03-2012, 11:33 PM
Name: Mizuo Kamikaze
Gender: Male
Age: 19
Race: half-human
Class: Mage
Specializations: Uses magic. He has a spellbook but rarely uses it.
Appearance: [url=http://www.google.com/imgres?q=anime+dark+swordsman&hl=en&sa=X&gbv=2&biw=1680&bih=949&tbm=isch&tbnid=nTU05rjKrym_MM:&imgrefurl=http://www.goodreads.com/topic/show/140440-bleach-characters&docid=_Ew7sPLbFNUg8M&imgurl=http:He is 6 foot 1[/url]
Personality: He is quiet, smart, and thinks 7 steps ahead of the current situation.
History: His father is a Demon and his mother was a human which makes him a Half-Demon. He was trained in Demon and Blood magic and mastered it. He was trained by Lee, one of the best swordsman in the land and Musashi, the best Japanese swordsman in his time. He was also traveled the world and trained in Kung Fu. After he completed his training, he lived as a Mercenary. He completed odd jobs like slaying Sacred Beasts and other terrors.
Other: He has no sacred beast. He has enough power to kill Sacred Beasts.
* Because of his race, his speed and agility is abnormal. His speed and agility can match the speed of sound. This technique that he developed is called Overdrive. It allows the user to accelerate to the speed of sound.
* Because of his race, he strength and endurance is abnormal. He can pick up things that weigh 2 tons.
* Because of his race, he has 2 types of magical energy. His human energy and his demon energy. He cannot access his demon energy as of yet. So his magical energy is limited. His demon energy is almost limitless.

Would this be accepted?

You will probably need more detail, but also, Crystal has listed which specilizations there are for each class. Try looking at the SU's that have been accepted to see what you're missing. ^^

This isn't my RP, so I'll let Crystal do her thing as the RPM. One thing I can tell you though is a half human that can run at mach speeds and has that level of strength? That would need some explaining. Again, this isn't my RP, but just something to consider. ^^

timothyg016
05-04-2012, 01:13 AM
ok ill re edit again

timothyg016
05-04-2012, 12:45 PM
Name: Mizuo Kamikaze
Gender: Male
Age: 20
Race: half-demon
Class: Mage
Specializations: He has a spellbook but rarely uses it.
Appearance: [url=http://www.google.com/imgres?q=anime+dark+swordsman&hl=en&sa=X&gbv=2&biw=1680&bih=949&tbm=isch&tbnid=nTU05rjKrym_MM:&imgrefurl=http://www.goodreads.com/topic/show/140440-bleach-characters&docid=_Ew7sPLbFNUg8M&imgurl=http:He is 6 foot 1 [/url]
Personality: He is quiet, smart, and thinks 7 steps ahead of the current situation. He is calm and easy-going but serious when it comes to fighting. He is sometimes a pacifist, so he sometimes tends to avoid confl
History: His father was a Demon and his mother was a human which makes him a Half-Demon. Because of the Forbidden Love rule in his village between demon and human, his dad escaped to the Underworld with his son and his mom was burned alive for the accusation of being a witch so he never got to see his mother. He was later trained in Demon and Blood magic and mastered it at the age of 14. He stayed in the underworld for 15 years training in the Underworld. One night, his father gave him a sword. He told him to guard it with his life and also told him that with the sword, he can travel from Earth to the Underworld. With that, he disappeared. Mizuo went to Earth for more training. He was trained by Lee, one of the best swordsman in the land and Musashi, the best Japanese swordsman in his time for 2 years. He was also traveled the world and trained in Kung Fu for 2 more years. After he completed his training, he lived as a Mercenary for a couple of months. He completed odd jobs like slaying monsters and other terrors.

Because of his nature as a demon, no Sacred Beast approached him therefore he had no knowledge of them. He just thought that there were monsters living among humans. He went on with this hypothesis until he met Drakon, one of the most scariest creature he had ever seen. Mizuo took his stance, ready to fight. But this was different. Drakon introduced himself! To Mizuo, this was a shock for him. Drakon introduced himself and told him about the Sacred Beasts. They also made a pact that if they ever see each other again, it will be on the battlefield.

He then traveled to a far away temple, where he was taken in by a monk named Hi-Ten. Hi-Ten tried to teach Mizuo about peace and tranquility, but this went against all what Mizuo did in the Underworld. He stayed there for about a month then a tragedy occured. He was coming back from a fishing trip only to see all of the monks dead and Hi-Ten was on his last breaths. He went out of control unleashing an giant wave of demon energy that destroyed the temple. He caught a glimpse of the killer but he disappeared. Only the low breaths of Hi-Ten calling his name calmed him down. Before Hi-Ten died, he put a seal on Mizuo. He is unable to access his demon energy until he has enough power to control it. He also gave him a scroll. This scroll was a Forbidden Magic that was thought to be lost. It was called the Lost Art. Mizuo added the Lost Art to his spellbook and vowed to only use his spellbook when there's a need to.


Other: He has no Sacred Beast. He has enough power to kill Sacred Beasts.
* Because of his race, his speed and agility is abnormal. His speed and agility can match the speed of sound. This technique that he developed is called Overdrive. It allows the user to accelerate to the speed of sound.
* Because of his race, he strength, endurance, and stamina is abnormal. He can pick up things that weigh 2 tons.
* Because of his race, he has 2 types of magical energy. His human energy and his demon energy. He cannot access his demon energy as of yet. So his magical energy is limited. His demon energy is almost limitless.

Kamikaze
05-04-2012, 10:16 PM
In other news, I have an update on my RL activities. I will be able to take my laptop with me, so when I have time I should be able to attempt to sign on. However I am not sure how often that will be or if I even will be able to get wifi. And I will try my hardest to get the RP up and running this Friday. If I have to I would like to be able to give someone some of my ideas for quests some of the characters might be able to do while I'm gone so you all don't have to wait five days for me to return to continue the RP. Or to maybe ask someone to at least keep my characters with the group so that they don't get left behind if they are in a group.

Also, seeing as I am including all of you in the development of the land our characters will inhabit, I'd like to ask if kamikaze can please post the map he's being working on and get everyone's opinion on things like roads and were some towns and ruins should be, as well as names for towns and the like. Your opinions mean a lot to me and will help develop this idea farther than I can take it on my own.

Sorry for my lack of activity lately, I've not really had the energy to be at the computer the past days. Anyways, I updated Ailith and Darios SUs, if you have time to take a look, and here comes the map.

http://i955.photobucket.com/albums/ae39/Kamikaze1313/Pokemon/Maps/SSB-MapDraft.png
General explanation: Dark green is forest, light green is grasslands etc., yellow is desert, blue is water and gray is mountains. For grasslands and mountains: lighter color means higher elevation. Forests have higher density of trees when it gets darker.
This is just the basic map, without roads, landmarks, cities and the like. I'm still working on symbols for those things, but here is the map for you guys to get some ideas.

EDIT!(Since nobody has posted after me...)
Well, I wasn't quite happy with the map, and so I decided to get my hands on a few really nice photoshop brushes and retry the whole project, here's the outcome. Please note, the locations of the cities, roads, ruins, etc. are just suggestions, to show how the map would look like when done. If the locations seem to be good, they could be used, but I can edit any part of it. Comments, ideas and/or constructive critique is much welcome. Also, I need to add a compass as well, I just haven't found the right one yet. =P
http://i955.photobucket.com/albums/ae39/Kamikaze1313/Pokemon/Maps/SSB-MedievalMap.png

CM
05-07-2012, 03:00 AM
I am so sorry guys. Things got a little crazy. I went over to a friend's house, thinking I'd have time over there to work on things for the RP, but ended up really busy. And then this weekend I got busy again with a little more cleaning and yard work. Tomorrow I'll be packing for my trip. I leave around noon (US Central time) on Tuesday. I will do my hardest to look things over tomorrow morning before I pack, and then after that I'll try to type up something for a starting post. But I must ask y'all to be patient a little longer. I definitely did not want to make y'all wait this long, and for those who want to back out now because I am making you wait too long to start I completely understand. Like I said, I'll try my hardest to catch up on the posts tomorrow either before or after a pack for my trip. As for if I'll be able to get online while on the trip, I won't be able to tell y'all that until I get there. Again my apologizes and I hope you all understand that this waiting doesn't only frustrate you but me as well.

Winter
05-07-2012, 03:44 AM
I'm still in. It's all good--stuff happens IRL. However, you're back, and I'm waiting for the RP to start whenever you're ready. Gives me more time to pester the crap outta Chibi to get SUs in.

Brainiac
05-07-2012, 06:51 AM
EDIT!(Since nobody has posted after me...)
Well, I wasn't quite happy with the map, and so I decided to get my hands on a few really nice photoshop brushes and retry the whole project, here's the outcome. Please note, the locations of the cities, roads, ruins, etc. are just suggestions, to show how the map would look like when done. If the locations seem to be good, they could be used, but I can edit any part of it. Comments, ideas and/or constructive critique is much welcome. Also, I need to add a compass as well, I just haven't found the right one yet. =P


I think this looks awesome... fyi.

The Sensei
05-07-2012, 11:28 AM
@Kamikaze the map looks real good and everything, you have some real talent.

@CM: Don't worry the RP is too good to leave and like Winter Cherry said this extra time allows me to tell my friend to fix his SU right. Besides I can not wait till this RP starts

timothyg016
05-08-2012, 01:11 AM
I dont't want to back out. This is my first time doing something like this and i'm excited. The map looks awesome. I've redone my SU by the way. It's on page 5 somewhere up top or in the middle.

Eternal Moonlight
05-08-2012, 08:13 AM
@CM: Don't rush yourself though, life happens and I that's completely understandable. No worries :3


I think this looks awesome... fyi.

This I agree with!

CM
05-21-2012, 06:39 PM
I greatly apologize for the longer delay. On my vacation I hardly had any time to get on the computer since we did a lot, and with the time I could have used online I was just too tired to even get it out of my bag and set up my wireless internet. I have been back home for over a week now, but as soon as I got back I was thrown into work. I now have some free time, but sadly I have yet to start writing a starter post. I will catch up on the SUs, finish my last one, and start the RP as soon as I possibly can. Again I am so sorry that I have made y'all wait even longer than I said I was going to have y'all wait. All I ask is a little more time and hope that this RP has been worth the wait.

EDIT:

@Kamikaze: I looked over Darios's profile, and he is now accepted.

@Eternal Moonlight: Everything looks good. Accepted. I look forward to RPing with you once again.

@timothyg016: I'm still seeing issues. The specialization section isn't correct (see the second post for details) and Sacred Beasts can't really be killed since they tend to balance each other out. They can be fatally wounded, but instead of dying they restart their life cycle. In other words, they go back to being an infant. As for that actually happening, only other Sacred Beasts can do that. Well, I shouldn't say that. A mortal can, but it is very rare and difficult to do so. I'm sorry to say that once again your SU is denied as is, but I don't want to see you go. If you wish to try once again and need help, please PM me and I'll do what I can to help you out.

EDIT2:

I'm pretty sure Kamikaze won't mind me posting this (and I'm sorry if you would have rather posted it) but thanks to him we have city names. All credit for the following belongs to him, and I greatly thank you for doing this for the rp

http://i955.photobucket.com/albums/ae39/Kamikaze1313/Pokemon/Maps/SSB-MedievalMap-Names.png

Skyspire - The capital city. The largest city of the region, so named after the Skyspire Citadel that is located in the center of the city. The Skyspire Citadel is a architectural wonder of white marble, with slender spires that seem to reach for the sky. It is the seat of power for the royal/imperial family(not sure if you have thought of the land as an empire or a monarchy). Within the citadel there are marvelous gardens, a courtyard that could hold a small village, and the great Skyspire Library.
The banner associated with the city is a snow-white spire on a royal purple background.

Stonewatch Keep and Northwatch Keep - Originally these were outposts that housed a small garrison, meant to be able to warn the capital in the case of an attack. Now that the region is all under the same ruler, their strategic value has lessened, but they have both grown into larger settlements, with plenty of merchants and craftsmen setting up shop in these growing communities.
(They use the royal banner of Skyspire.)

Lakeshire and Riverrun - Mainly fishing settlements, they also serve as ferry stations for those who wish to travel across the river rather than taking the road to the north.
(They use the royal banner of Skyspire.)

Easthaven - A fairly secluded city, many retired merchants who have done well in their affairs settle down here. It is home to many great philosophers, and houses one of the two public libraries of any scholarly standard in the region, the other being the one in Skyspire. It also houses a dock, though nothing that can rival the much busier docks that can be found in Southport.
The banner associated with the city is a golden rising sun on a dark blue background.

Oakwood - As the name implies, the forest northeast of the settlement is a large oak forest. Main source of income and trade is said wood, either as a raw material or processed into various wooden products.
(They use the banner of Easthaven.)

Southport - The major port of the region, also the seat of all merchants of any serious reputation. Almost all ships that leaves and enter the region docks in Southport, and almost all merchant caravans that travel by road originate from this city. Often referred to as the Merchant's Peninsula, because even outside the city gates there are warehouses and supply-stations for the caravans.
The banner associated with the city is a white swan on an ocean blue background.

Midland Fortress - Houses a significant museum with relics of the past. Most from the various desert ruins, but there are relics from across the region gathered and kept safe in this otherwise forgotten city. Other than the museum, there is a decent quarry in the mountains to the northwest, and a sawmill near the forest to the southwest.
The banner associated with the city is a silver mountain on a forest green background.

West and North Sandstead - Supply-stations for those traveling into the desert, which is mostly historians, archaeologists and treasure hunters, all looking for the ruins scattered across and beneath the shifting sands of the Sandstead Desert. Originally they were minor outposts, but as merchants and tradesmen saw the opportunity that presented itself, both settlements grew, the western one more so than the one to the north.
(They use the banner of Midland Fortress.)

Westwood - The most secluded city, and the furthest from the capital, this stronghold is home to the most skilled archers the region has to offer. A lot of the inhabitants are hunters, and therefore skilled trackers. It is said that a Westwood Archer can find anyone, anywhere, and more often than not this has been true.
The banner associated with the city is a silver stag on a dark green background.

Goldstone Castle - The horselords of Goldstone supply the greatest horses that money can buy, and keep the even better ones themself, their cavalry is rivaled by none. An ironclad knight from Goldstone is an awe-inspiring sight to behold, and few would willingly face one in battle.
The castle is named after the color of it's walls, as the stone which is the building material is more golden than it is gray.
The banner associated with the city is a golden horse on a black background.

Dragonstone Castle - A castle designed with only strategic advantages in mind, it is the embodiment of unconquerable. The black stone that the castle is built of has yet to give in to any assault, and combined with the Dragonstone infantry, which is the most ferocious military force there is, it is not likely to change anytime soon.
The banner associated with the city is a midnight-black dragon on a silver background.

Southbay - A small fishing settlement that also houses a ferry for those who wish to visit the large island to the southeast.
(They use the banner of Dragonstone Castle.)

Now I just need to figure out two more things before I begin, and I would like suggestions. Now we know that some mages are being held captive because of their magic when the government would rather move forward with the new technologies and forget the old ways of magic, but where do you all think they should be housed? And also we need a "headquarters" for the Underground. And what I mean by that is where thieves, assassins, and other lawbreakers get their contracts for jobs as well as their rewards for successful completion of their contracts. Suggestions will be much appreciated and helpful, as well as some ideas you all would like to see later on in the RP. The plot is open for ideas to make things more enjoyable for all, and we can get off the beaten path to explore our characters more and take a break from the main plot as needed.

Winter
05-22-2012, 10:19 PM
*pokepoke* Please note CM's second edit!

That being said, I would suggest one of the mountain areas or Midland Fortress for both locations. Obviously not in the same place, they seem to be good ideas for both purposes.

CM
05-22-2012, 10:25 PM
Location wise on the map, Midland Fortress does seem like a good place. It's close to the capital, so it's a good place for the mages to be held. Plus the museum and the relics will make it seem less like a prison for them until the government figures out a way to get rid of their magic.

As for the Underground headquarters I'm not too sure. If Midland was the location of the captured mages, then there would be a ton of guards. Not too good for business in the eyes of the Underground. At the moment I'm thinking if not in the sewers of Skyspire (kinda like in Riften in Skyrim if you've played it) then the Underground could do most of it's business in Stonewatch or maybe even Easthaven since it's out of the way and only those in the Underground would know where the contracts are made.

Kamikaze
05-23-2012, 12:09 AM
The most logical places for a mage prison would be midland for it's remote but not too distant location, or dragonstone for it's already strong military presence. I would think midland the better choice though.

As for the underground, the capital will see it's fair share of crimes, though any city where the royal/imperial(have you decided if it should be an empire or a monarchy?) seat of power is located will have a larger quantity of guards. Southbay would probably be a better location for a HQ than the capital, for it's economical potential(being the major import/export city), or easthaven for it's safe distance from the capital. Goldstone and dragonstone are a little too military, which would make most criminals consider their own mortality, westwood might be a little too remote to make for a good base of operations. Midland is obviously not good if the prison is there, as an elite guard might not be the optimal clientele for a thief. And the other towns etc are too small to hold a proper HQ, though local branches could be found in all or most cities.

Just my two cents on the matter. And apologies for any spelling mistakes, I'm typing this from my phone.

CM
05-23-2012, 12:22 AM
I think Midland will be were the mages' prison will be. I can see that the monarchy (since this is more of a medieval setting it makes more sense in my opinion) would have it seem like it's not really a prison with Midland's museum.

Now with the Underground. Contracts can be made anywhere, but there is a central were the highest paid jobs are posted and teams temporarily form amongst the lawbreakers. With what Kamikaze said, I think that Easthaven will be were the HQ for the Underground will be located.

I'm going to type something up now, but I'm not too sure if I'll start this tonight. I told Winter that I would start no later than Friday, but can start anytime before that. If any of you want to quickly throw an idea at me at what you would like to see in the opening post, now's the time to do it. I can very well start this tonight if y'all would like that. Just toss me some ideas or suggestions if you have them, otherwise the earliest I can start is tonight or tomorrow afternoon and the latest I'll start is this Friday.

The Sensei
05-23-2012, 01:42 AM
Just a head's up, I am still looking forward to this so I am not going anywhere, also I agree with Winter on the location for the mages and then Southbay for the underground, as for the opening post make it AMAZING :crackup: Can't wait till everything starts.

EDIT: Also, both of my characters, I would like someone a mage perhaps that would not mind something. I want my two characters to meet up with each other through the underground and is offered the mission of saving one of the mages who have the death penalty so who ever would like to volunteer just say so. Don't worry, you will only be in jail for only three posts and I will be planning on breaking you out. If anything comes up I will alert you so you don't just be stuck in there.

Winter
05-23-2012, 02:21 AM
Hmm, if no one volunteers, I guess Rayna could be your victim, though you'd have to work with Anya as well.

CM
05-23-2012, 04:03 AM
And the RP has started! (http://www.pokemonelite2000.com/forum/showthread.php?p=3387281#post3387281) I am sorry but it's not that amazing. Just a scene setter to be honest. Just stating some events that are taking place, but nothing major plot-wise. At least not yet. We need to get some characters to meet and probably in one location before the first major event happens. But that's just my ideas. Anyone can start off the main plot, or bring out suggestions. If it needs to involve Drakon then feel free to bring your idea to me and we'll work something out. I do not bite people. As for that, let's get character introductions into the RP over with and let the games begin!

Also, LOOK AT THE RULES IN THE RP THREAD! I mean it. One has been added that applies only to the RP itself. And it's important to the idea being the bond between a Sacred Beast and its Guardian. And another important thing, let's all have fun, yeah?

The Sensei
05-23-2012, 04:26 AM
I am so excited I am going to post today right now.

CM
05-23-2012, 04:30 AM
I'm glad you're excited. I do apologize it's not as amazing as you hoped, but I do promise you that we will have great moments after the scene is sent and characters are introduced in the RP. I have a few battles and challenges planned out already, so we just have to get to those points in the RP.

The Sensei
05-23-2012, 05:10 AM
Well I already have my post done, but I'll wait for you to start out with your character's post and I'll be right behind you me and Winter have some things planned out as well so hopefully it would not cause major conflict with the other things.

CM
05-23-2012, 05:15 AM
You can go ahead and post. Right now it's just introducing characters mainly. At the moment the only "major" thing going on is the preparations for the upcoming Games. Anything can happen at the moment with the other characters, whether it be minor or major. Who knows, maybe your post will give me some ideas on how our characters can meet. But if you'd rather wait that's fine as well. There is no rush in getting posts out. I don't want people to get too far behind at any point, so I would like this to be a bit relaxed in the posting speed.

The Sensei
05-23-2012, 05:25 AM
Ok I'll wait until tomorrow but I'll pm you my post so you can proofread it and everything.

CM
05-23-2012, 05:28 AM
That is perfectly fine with me. And if you have any ideas in the future you have for the RP, feel free to approach me with them and we can see if we can add them to either the main plot or a side plot.

EDIT:

If anyone is curious about where my characters are going to be (since I didn't give their locations in my first post), Menora, Mellony, and Celestine will be in Easthaven while Taro will be in either Skyspire or Dragonstone. Not too sure yet but I'll have decided by the time I post again tomorrow after some of you guys post.

Kamikaze
05-24-2012, 09:11 PM
Well, I finally posted in the RP. I began writing my post before the forum shut down(I write my posts on evernote before I post them, so as not to lose any of the text. =P), two days later I actually post it.

Happy RPing to everyone, and let's all have a lot of fun with this.

On a side note, bonus points for anyone who knows/notice the references that I am going to include in my posts, both the initial quotes and parts in the actual texts as well. =D

Also, Some of you may notice the little paragraph in bold text at the top of my post, I figure that it's easier for everyone to list where you are, which character's you are playing, and if any other RPers are affected/in the vicinity of your own characters. This makes it easier to interact with others as everyone can keep tabs on where the other players are.

CM
05-24-2012, 09:14 PM
I was going to make a note of that, but I completely forgot to when posting the RP. Thank you for doing that and posting about it, Kamikaze. It will make things a little easier if the characters, location, and other players involved are posted at the beginning of your posts.

Mireldis
06-05-2012, 02:41 AM
This looks interesting.
Can I have a reserved spot, please?

CM
06-05-2012, 03:12 AM
This looks interesting.
Can I have a reserved spot, please?

Sure thing. Considered yourself reserved.

the regi kid
06-06-2012, 06:20 AM
gender:male
age:16
name:jase
race:human
class:warrior
i forgot this part im usina a 3ds so dont complain!:beserker the spirit thing and champion
personality:to kind not to help someone.to tough to be taken down easily.a little reckless
history:when he was little his father was brutally murdered in a huge war.his mother died protecting him.now he wants revenge but is not comsumed with rage.legend says his grandfather was a guardian

CM
06-06-2012, 08:30 PM
gender:male
age:16
name:jase
race:human
class:warrior
i forgot this part im usina a 3ds so dont complain!:beserker the spirit thing and champion
personality:to kind not to help someone.to tough to be taken down easily.a little reckless
history:when he was little his father was brutally murdered in a huge war.his mother died protecting him.now he wants revenge but is not comsumed with rage.legend says his grandfather was a guardian

I just cannot accept this. There are just so many things that are unfinished. I'm sorry but I'm going to have to say denied.

Sight of the Stars
06-09-2012, 08:47 PM
Oh my gosh, I can't even tell you how terribly interesting this RP looks! <3

A couple of questions (slap me if they were answered in the first posts, because in that case, I deserve it);

a) Are there any limits to the species of the Sacred Beasts? For example, could they be other mythical creatures instead of just dragons?

b) How does one go about becoming a Guardian? Does it just happen, with the Beast suddenly making a presence in their mind?

c) You mentioned that the Guardians have a mark that show their bond with their Beast. Is this mark the same or may we choose its appearance?

Winter
06-09-2012, 11:23 PM
Sight of the Stars, I'd advise you look over some of the SUs already accepted, you can basically find all your answers there. As far as I can tell, the beasts can be anything--for instance, I have Laila, who takes the appearance covered in swan feathers rather than fur, but I also have Harland, who looks like a raccoon, and CM has a large, white, two-headed dog whose name evades me at the moment. As for how one becomes a Guardian, that one's probably better left to CM, but looking at histories should help answer that, and everyone else has been able to choose thekr marks, some have even linked to pics, but describing works, too.

CM
06-10-2012, 03:55 AM
Oh my gosh, I can't even tell you how terribly interesting this RP looks! <3

A couple of questions (slap me if they were answered in the first posts, because in that case, I deserve it);

a) Are there any limits to the species of the Sacred Beasts? For example, could they be other mythical creatures instead of just dragons?

b) How does one go about becoming a Guardian? Does it just happen, with the Beast suddenly making a presence in their mind?

c) You mentioned that the Guardians have a mark that show their bond with their Beast. Is this mark the same or may we choose its appearance?

I have no problem answering these questions of yours, my friend. As Winter said, most of the answers can be seen in previous SUs, but I'll go ahead and answer them to make it easier on you.

a) I never said Sacred Beasts had to be dragons. The only dragon Sacred Beast that is mentioned is Drakon, one of the main antagonists in the RP that I play. Sacred Beasts can be any creature, whether it be real, fictional, or something you make up completely.

b) There are many ways to become a Guardian. The Sacred Beast could just simply appear and chose the person, or the person can request to take the Trail and Impress one (or the Beast initiates the Trail). Or maybe a Guardian who has reached their end passes their Sacred Beast to a successor. I really never defined how one becomes a Guardian because I wanted to see the players' ideas. I want the players to be interactive with the plot, so it is open for ideas from those who are taking part.

c) No, the marks are not the same. The player has the choice to decide what the mark looks like, whether it be tied in with their Beast or completely different. But I need a picture or a description of what it looks like and the location as to where it is on the Guardian's body.

Sight of the Stars
06-11-2012, 12:27 AM
Ah, my apologies. I saw the two-headed dog, but wasn't sure if that was just your thing, as some RP creators occasionally give themselves special privileges. I also tend to ask anyway just to be sure that rules haven't changed. ^^; I was thinking of looking over the other SU's, but 7 pages are a bit daunting. Actually, it's really daunting. XD I glanced over the first ones, but very briefly. I like asking the creator of the RP instead, just so I don't have any insecurities or doubts.

I'll probably be creating a sign up when I get around to it.

Kamikaze
06-11-2012, 11:03 AM
Nice to see you again, and welcome to the RP if you decide to participate.

Here's all the currently accepted SUs, and it might be a good idea to add them to the first post, for easy access to the profiles later on. Though most are actually on the first page, the rest are scattered across five pages. =P
Kamikaze - Aldur An'rayi, Ailith, Darios (http://www.pokemonelite2000.com/forum/showpost.php?p=3377631&postcount=9)
CM - Menora Silvanus, Mellony Silvanus, Celestine, Taro (http://www.pokemonelite2000.com/forum/showpost.php?p=3377400&postcount=4)
Winter_Cherry - Rayna, Anya (http://www.pokemonelite2000.com/forum/showpost.php?p=3378197&postcount=11), Ariel Hyde, Aileena Crowfeather (http://www.pokemonelite2000.com/forum/showpost.php?p=3379622&postcount=45)
The Sensei - Samuel Newton (http://www.pokemonelite2000.com/forum/showpost.php?p=3378598&postcount=26), Anatenajah 'Najah' Rebersome (http://www.pokemonelite2000.com/forum/showpost.php?p=3378694&postcount=34)
Brainiac - Corbin Smythe (http://www.pokemonelite2000.com/forum/showpost.php?p=3378267&postcount=12)
Eternal Moonlight - Amber Greenwood (http://www.pokemonelite2000.com/forum/showpost.php?p=3378320&postcount=14)
Saraibre Ryu - Gestal Sang (http://www.pokemonelite2000.com/forum/showpost.php?p=3377588&postcount=7)

CM
06-12-2012, 04:37 AM
@Sight of the Stars: No worries. I like to think that I'm not one of those RP creators that give myself privileges that I would not offer other players. I've had that happen to me (other people getting special privileges that I didn't get) and it just makes the experience terrible. I like everything to be far, so anything I can do in my own RP the people who sign up for it can do the same. Except in this case no one else can have Omen or Drakon since they're like Legendary Pokemon. There's only one of each (unless stated otherwise in RPs X3). It would be nice to see an SU from you. Right now nothing is really happening other than some characters meeting up and NPCs preparing for the upcoming Games in the capital. If something changes I'll be sure to fill you in if you do sign up. Otherwise if you have any other questions feel free to ask me. You should know I don't bite.

@Kamikaze: I used to link to profiles, but at some point I just didn't care. Maybe because I had made it that way by asking everyone in a RP or two to post character SUs separately. So if a player had two characters, they would have to post each one separately so I could link to the individual character. However since you already got the links together I'll go ahead and add them to the RP player post (aka the accepted list) on the first page.

On another note I'll post soon. Things are going slower than I'd like, but as I said before I don't want people to mass post to leave others behind. I'm not sure exactly when I can post since I do have a doctor's appointment tomorrow but I will try to get a post out tomorrow night at the latest. Until then I'm glad to see everyone who signed up stayed and posted (except two people but I do understand why one hasn't posted yet) and look forward to see where we all take this RP.

Winter
06-12-2012, 04:43 AM
The Sensei hasn't been on in a few days, so that doesn't really help speed things up. *shrug* Also, anyone feel free to bother Aileena. I need an excuse to post for her.

CM
06-12-2012, 04:47 AM
The Sensei hasn't been on in a few days, so that doesn't really help speed things up. *shrug* Also, anyone feel free to bother Aileena. I need an excuse to post for her.

I could possibly post something for her. I know in my next one I'm replying to something in Kamikaze's post. But I forget what "side" Aileena is on in terms of the Sacred Beast war as well as the magic/tech war. Can ya feel me in (again maybe) on that my friend?

Winter
06-12-2012, 04:51 AM
Lol. XD Aileena is against mages (she's actually terrified of them), and on Drakon's side thanks to Harland. However, I thought that was what referencing SUs was for? Oh well, hope that helps you.

CM
06-12-2012, 04:57 AM
Lol. XD Aileena is against mages (she's actually terrified of them), and on Drakon's side thanks to Harland. However, I thought that was what referencing SUs was for? Oh well, hope that helps you.

Well I'm having a lazy moment since I'm trying to catch up in posts that I've missed in other RPs I'm in since they just started. And I didn't feel like scanning over the SUs either thanks to this laziness moment. And it's almost 11PM on my end so again, CM is being lazy cause she feels like it. And I sometimes forget things like that when I'm sure you mentioned it before. But anyway, I'll post something so you can post with Aileena again. I'll think of something for ya buddy.

Winter
06-12-2012, 05:15 AM
Lol, it's 12 here, but I'm pretty much nocturnal and at the moment I'm playing with new toys (ever heard of MMD? I got curious and tried it...now I'm addicted.) so it's not likely that I'm going to pass out soon. Anyway, thanks, buddy.

CM
06-12-2012, 05:25 AM
Sadly I can't stay up all night tonight because I have an appointment tomorrow about my ankle. Which probably won't turn out the way I want it to since I've been unable to get the brace I need and the one I was using is pretty much unusable now with all the bottom padding pretty much gone now (had the thing for over five years now so it's time for a new one) so I need to get some sleep. Otherwise I would be nocturnal as well. And as much as I would like to type up posts for this and other RPs, I just cannot think of any at the moment so I need my sleep to get the creative juices flowing again.

Winter
06-12-2012, 05:39 AM
That's no fun at all, hopefully things get better for you, though. Lol, I need to type up my intro post for Dreamwalkers, honestly, but again--MMD is distracting...

The Sensei
06-13-2012, 12:07 AM
Slow your roll, Lol I have not been on so I don't post too fast but I'll put it up tonight or maybe in the morning most likely tonight.

CM
06-13-2012, 12:12 AM
No need to worry. The posting speed is a little slower than I would personally like, but I don't want it much faster either. So many times have I had to drop out of my own RP because a full page of posts were posted when I was out doing errands or something. Whenever you can post is fine. I don't think you've missed too much, but then again I'd have to look back at when your last post was as well. So anyway whenever you can post is fine, Sensei. We'll try not to leave you in the dust.

Winter
06-13-2012, 01:35 AM
Lol, I was just wondering if you'd disappeared on us or what. XD Anyway, no need to feel rushed. We can't really leave you in the dust at this point--there aren't that many of us here and my posts tie into yours, so that would be two of us down straight off.

CM
06-13-2012, 01:39 AM
Yeah, I think that the ones who aren't posting now are the only ones at a risk of being left behind, which I will be sending out PMs soon. And I can't post that much now unless I bring in Taro since right now my posts now tie into Kamikaze's and Winter's. So maybe we can speed things up a little bit but still keep a relaxed post speed. No need to make a full page of posts in one day, right?

Winter
06-13-2012, 01:44 AM
Lol, I guarantee that if we did a page full a day, they'd be pretty close to one-liners or we would take a quality dip, and that would be no fun at all.

CM
06-13-2012, 01:46 AM
lol Sounds like our newb days, Winter X3

Winter
06-13-2012, 02:19 AM
And we aren't newbs anymore, now are we? XD

CM
06-13-2012, 02:29 AM
No we are not. And I think I had made us sound older than we are with how I worded my last post X3

So anyway, I think now would be a good idea to ask everyone some of their ideas for the RP that they are willing to share with us. Like some plot ideas y'all might have or something involving something you would like to see happen to your character(s). That way I can start thinking of some things for further along in the RP, like maybe some challenges the PCs can face.

Winter
06-13-2012, 02:40 AM
Hehe, people have always thought of me as being older than I really am--when I was younger, it was due to my height, now it seems to be how I act and my appearance in general. I've had someone here say they thought I was in college earlier this year.

Well, Aileena meeting Taro is a must, simply because I think it would be funny. Other than that, may I request that something blows up?

CM
06-13-2012, 02:44 AM
Yes, those two must meet for comic relief X3 And yes, you can request something blows up. I'm sure I can do something with that.

Also, I know I failed to mention this before, but all of y'all can and are encouraged to bring in NPCs to further the story. You don't have to just stick with the characters you signed up with. Feel free to bring NPCs in and out of the story. I don't have nor want to be the only one to bring in NPCs. So if you have ideas with NPCs, go right ahead and run with it. Anything to keep this RP going.

Winter
06-13-2012, 02:51 AM
Yay! I'm cool with that.

Oh, oh! I can bring in Gareth from time to time to bother Hyde/spy on Aileena! XD And hmm, there's the possible excuse to bring in Meri and Keiko (believe it or not, they are technically one character, Keiko exists as a split personality/another concious in Meri's head who rarely, RARELY ever gets control of their body.).

CM
06-13-2012, 02:55 AM
You can bring in other characters if you'd like. For those that will just pop in and out from time from time, they will not need a SU. For example my characters Agana and Alexa. They have already been mentioned, and I do have some ideas for them to enter the RP for a bit, but since they aren't going to have a major part to play in the plot they don't have a SU up. They are only minor characters compared to the ones I have SUs for. I hope that makes sense.

The Sensei
06-13-2012, 04:22 AM
Since we are just throwing in ideas I guess I could join anyway i want something to blow up like Winter. Perhaps in our story or maybe just something else in general.

@CM is it okay if I change my characters specialities in the SU I mentioned that Samuel have a small gun well it is a small cannon and looks like this (http://www.cannonsuperstore.com/Handheld/cannon%20001.jpg) just a little smaller and it could be folded so it could hide inside of his pocket/bag/etc but I was thinking what if he loses it in the story can he perhaps take up a bow or something.

@Winter Have your character actually told mine her name because I don't remember and how are we going to free Laila.

@CM (again XD) also if you said we can throw in NPC's I was thinking do they currently have a resistance because I was thinking they could come in during the tournament and blow up some memorial in the capital and we can apprehend him/her or help him/her further. So these were some of my thoughts.

CM
06-13-2012, 04:31 AM
@CM is it okay if I change my characters specialities in the SU I mentioned that Samuel have a small gun well it is a small cannon and looks like this (http://www.cannonsuperstore.com/Handheld/cannon%20001.jpg) just a little smaller and it could be folded so it could hide inside of his pocket/bag/etc but I was thinking what if he loses it in the story can he perhaps take up a bow or something.

Hmm... you mean like a hand cannon? I think there is something like that in real life, but I cannot recall it exactly. As for it being able to fold small enough to be hidden I think that would be too advance of technology for the timeline of the RP.
@CM (again XD) also if you said we can throw in NPC's I was thinking do they currently have a resistance because I was thinking they could come in during the tournament and blow up some memorial in the capital and we can apprehend him/her or help him/her further. So these were some of my thoughts.

What exactly do you mean by a resistance? I'm just slightly confused and would like to be sure of what you mean before I answer this.

Winter
06-13-2012, 04:35 AM
...Sensei, your memory is horrible, lol. Anya introduced herself last post, and also mentioned Rayna by name as well, who is the one they're supposed to be rescuing--not Laila, their Sacred Beast. I thought you had this all planned out and just needed someone to play the part? *sigh* Anyway, if we go by Anya logic, they'd be breaking down the front door and fighting whoever they came across, but since I'm not sure that would work, guess I'll start brainstorming.

And darn it, CM, thanks to me mentioning the Wakfu OCs thing in that last VM, I also suggest a really random/funny tavern scene.

CM
06-13-2012, 04:38 AM
XP I'm sorry Winter. Don't worry, I'm sure we'll have a tavern scene. Which involves drinking and gambling... and maybe flying tables and men... Depends on if my NPC Bellona is present or not. Otherwise Celestine is going to flirt with everyone in the tavern whether her wife is present or not X3

The Sensei
06-13-2012, 04:40 AM
Alright the device (hand cannon) is about 8 inches to a foot long so I was thinking it could fold in half and then be only 4 inches long or 6 inches long, the weapon itself is a lot weaker than a regular size cannon and basically stun the person but if it is close enough it can penetrate the person's body. But it also takes a while the prepare with the balls and gunpowder.

Also with the resistance, people that do not agree that Mages are bad so they come and attack during the tournament. They can also be for something else but I was thinking that could make things a little more interesting and then like in Dragon Age 2 they have to unite to defeat Drakon.

Winter
06-13-2012, 04:43 AM
Lol, I could give the crazies a little mention as well... XD Shizuka would be making Eva deal for blackjack and taking everyone's money, Yuuma would probably be stuffing her face and maybe playing blackjack with Shizuka, Winter would most likely be just sitting there with Aevum and semi-chatting (Aevum rarely, if ever, speaks) and Val would be beating the drunks off of Rozelle, who in turn would be beating the crap out of anyone who tried to hurt Val, lol.

CM
06-13-2012, 04:48 AM
@The Sensei: Since you put it that way, I'll allow the hand cannon (or whatever you want to call it). As for the resistance, you are kinda on the same wavelength that I'm on. I was thinking of the events in the Dragon Age games and thinking that the two sides will eventually have to team up in order to defend Gaia from Drakon, but as to if which side wins in either war (Sacred Beasts War or the Magic/Tech War) is all up to how the RP is played out. I know how I would like it to end, but since I want the players to also decide on an ending I'm not setting anything in stone.

@Winter: Sounds like the Crazies and the Merry Band of Misfits would get along X3 Bellona would be drinking heavily (but she's a dwarf so she can hold her liquor), Kai would be confused since she hasn't been in civilization long (she's like Merrill from Dragon Age 2), Naomi would be trying to keep everything under control if she were there, idk what my boys would be doing X3, and Agana and Celestine would both be flirting with everyone that walks by as well as with each other.

The Sensei
06-13-2012, 04:54 AM
@Winter Alright, I just wasn't looking well whatever plan you want to do it doesn't matter to me. :oops: About to be 1:00 where I am.

@CM Well okay we can have the resistance so I don't know how we should introduce them and it could be cool if the leader of the resistance and the leader of the kingdom both have a Sacred Beast

Winter
06-13-2012, 04:55 AM
Totally out of the Dragon Age loop here, but that's okay, since the Crazies are ripped from Wakfu. :)

http://winter-oneechan.deviantart.com/gallery/35272889#/d4ujlc8 -That's a group pic with Eva, Winter, Shizuka, and Rozelle. -Drawn by me!

CM
06-13-2012, 05:02 AM
@Sensei: I really haven't thought of who exactly the ruler of Gaia is or the leader of this resistance, but I have an idea for one. Just not sure if I really want to use her or not. I know that she does not have a Sacred Beast though, and I'd have to change things around with my idea for her if I do make her the leader of the resistance.

@Winter: Kai's like this chick. (http://dragonage.wikia.com/wiki/Merrill) I absolutely love Merrill's character, but she wasn't the main inspiration for Kai's character. Actually the main inspection for her came from a video game character with the same name. And I must say that pic is really good. I'd have drawn the Misfits by now but sadly I cannot draw humans so no group pic of them.

The Sensei
06-13-2012, 05:05 AM
*Admires photo and add to favorites*

That is pretty good and you have talent I wish I could draw and not get my character's appearance from devianart and google.:silenced: lol

Winter
06-13-2012, 05:18 AM
I love her facial tattoos/markings. :) Sounds like she'll be interesting.

Thanks, though if it makes you feel better, I can't draw Aevum or Yuuma because Xelors (Aevum's class) are so detail-oriented it's ridiculous and Osamodas (what Yuuma is) are just as ridiculous...though I have drawn Val twice (once here, the other is not in color (http://winter-oneechan.deviantart.com/gallery/35272889#/d4z5kif)), in spite the fact Cras aren't a walk in the park either. I had to constantly reference the game art for the classes to do them.

Thanks, Sensei. I actually draw out a lot of my own characters, like I've got Aileena on my dA and old pics of Anya and Rayna somewhere--on my photobucket, I believe. I have updated art for them, but it's not colored, nor is it up online.

CM
06-13-2012, 05:21 AM
I love RPing as Kai. She's definitely an interesting character. She also has facial tattoos similar to Merrill's but not exact. I'll have to try to find a pic since I'm not in the mood to restart my DA:O game just to make a new character to get a ref shot of her X3 Same with Bellona. All my characters are fun to play, actually. Sadly though I don't use them as much as I'd like. Hopefully this RP will help me connect with those characters a bit better, even if in this case they are secondary characters.

The Sensei
06-13-2012, 05:27 AM
@CM I know what you mean, one time my cousin came over and wanted to play DA:O so I set it up and when he left I went to go and play it, turns out he erased all of the data when he overwrote my save file so I was pretty pissed.

CM
06-13-2012, 05:30 AM
@Sensei: Okay, I'm gonna go off topic here since I'm in a DA mood at the moment, but may I ask what origin your chose for your Warden? :3 I'm just curious and tend to always ask that as well as ask who the person romanced as well if any X3

Winter
06-13-2012, 05:37 AM
Lol, maybe there's an online simulator for DA characters? It seems like there's one out there for almost everything else. That's why the crazies ended up in fanfiction doing all sorts of crazy stuff...there's a fic for them I started writing that I have yet to finish that started the whole craze about them...and just about everyone in the tavern with them getting ridiculously drunk and doing all sorts of insane yet hilarious things. hopefully this RP will help you and your chars, though. :)

Wow, that sucks, but I know exactly how you feel... My sister has a habit of erasing all my game files wen I let her play something. Almost at the end of Spectrobes, and what does she do? Erases all my data to make her own file. Guess what? I never finished Spectrobes. Then there was the time she cleared ALL the save data off our GameCube's memory card...that killed my save on LoZ: Wind Waker, and the furthest anyone ever got on Pac Man World 2. I now refuse to touch either of those games as well.

The Sensei
06-13-2012, 05:42 AM
Well I was a Dwarf Warrior so I decided to do a Dwarf Noble character and I didn't romance because my Dwarf likes being lonely lol.

@Winter I know how you feel when that happens someone erases your data and then you don't feel like playing it anymore thankfully I had passed Dragon Age but I still didn't play it but I did play Dragon Age 2.

CM
06-13-2012, 05:49 AM
@Winter: I'm not sure if there is a simulator for DA. I highly doubt it thought. But since I got nothing to do tomorrow I may just do a quick character creation and take some pics with my phone to have references for my NPC chars. And I'm so sorry to hear that. I don't have siblings so idk what that's like. When my friends start new games they create new files for themselves so we never accidentally erase the other's files.

@Sensei: Am I the only one who has their main Warden as a Human Noble? I just find it funny that my main Warden is human when my two friends who live down here play as elves and now I know someone with a dwarven Warden X3 But I did love the playthrough of the Dwarf Commoner. I had a few good laughs.

Winter
06-13-2012, 05:59 AM
It's worth a look, or you could just do that if you wanted... I got the double-whammy, siblings here and in CA. My sister here is the one that deletes everything--I get along a lot better with my brother and sister in CA, and even they can be annoying sometimes.

They had all taken so much time to get to where I had been, I didn't feel like going through all that again. I tried, and just couldn't get back into it.

DarkAmethyst
06-13-2012, 06:58 PM
Jumping in really late here, but here's what I have so far for my two characters. I'm stuck on the history since I'm such a lazy and braindead person, but hopefully I'll be finished soon. Let me know if there is anything that isn't acceptable or that I should change from what I've finished so far, though. ^^;


Name: Michael Knight

Gender: Male

Age: 17

Race: Human

Class: Mage

Specializations: Arcane Warrior: Michael prefers to channel his magic into Xalbador, the sword he always carries with him. When he does this, a white, fiery aura will appear around the sword. Likewise, the flames with which he attacks when channeling his magic through Xalbador are white, whereas when he uses regular fire magic, it is normal fire.
Spirit Healing
Primal (fire)

Appearance: Michael has messy, golden blonde hair that falls down to the nape of his neck, and bright blue eyes. He stand at about 6’0 with a slender build, although he certainly doesn’t lack strength. His skin has a very light tan; on the thin line between pale and ‘normally’ colored, and is smooth and blemish free. His attire consists of a black, form-fitting sleeveless shirt, over which he wears a grayish-white hooded cloak which drapes down over his chest and shoulders, and a pair of black pants. His hands are clad in dark finger gloves which stretch up to about the middle of his upper arm, with a gold border at their top, and on his feet he wears black boots. He keeps a sword strapped to his back, which he uses to channel his magical power in combat. The sword has a golden handle with the Star of David symbol at the end of its handle within a small circle, and white wings just under the handle where the blade begins. A similar symbol is also seen on his cloak, where it joins together in the front. A golden line stretches down the middle of the blade of the sword, where the Greek word ‘σωτήρ’, (Xalbador; meaning Savior) the name of the sword, is embroidered.

Because I feel that I've failed in describing him, here (http://oi50.tinypic.com/21bw5sp.jpg) is a recent drawing of Michael and Xalbador (though he's in a different outfit), and here (http://oi47.tinypic.com/fl97yp.jpg) is a horribly failed and rushed sketch of his outfit. I realize I didn't draw his hands, but hopefully we all know what finger gloves look like without the deformed blobs I would have ended up drawing. X3


Personality: Despite what his dark attire might suggest, Michael is a very friendly and energetic person. He enjoys the company of other people, being the type that can easily make friends, and can’t stand being alone. His upbeat personality tends to become annoying to any stoic members of the group, since there is rarely ever a time when Michael is unhappy. Because of his high energy level, he sometimes talks a lot, and cannot seem to stay still for very long. However, despite his optimism and energy, Michael is also easily annoyed and very stubborn. Even though he is a sweet person, it doesn’t take much at all to set Michael off, although it’s extremely easy to calm him back down. A lot of people describe him as childlike, which he is, but Michael certainly knows when and how to be serious. He will never back down from a challenge or a battle - especially if someone he cares about is involved. Being extremely loyal to his friends and family, Michael will do anything to protect someone he cares about.

History: Michael and Mikayla were born into a powerful noble family who mostly consisted of mages and knights. Even at a young age, both of them were skilled in the art of magic, first able to perform simple spells at the ages of seven and eight. As they grew older, it became obvious that their skills were beginning to differ. They began developing skills in different elemental magic types; Mikayla's being ice and lightning while Michael's was fire.

Unfortunately in his younger years, Michael had more difficulty in learning magic than his sister, and thus lived a life filled with criticism and condescension. Due to his being the male heir to the Knight family, it was considered disgraceful that he would be out-skilled by his younger sister. However, around the age of ten, Michael began to show skill in swordsmanship, and began to train as a swordsman instead. Upon a fierce day of training, Michael accidentally unleashed a blast of white flames after becoming angered during training, severely burning his instructor and melting his sword as a result. It was through this incident that Michael's Arcane Warrior abilities were discovered.

After intense training in both magic and swordsmanship for four years, Michael was entrusted with the holy sword Xalbador, a family heirloom passed down from generation to generation of the Knight rulers. He has since trained himself to master his abilities with his sword, and uses it to channel his magical ability. Over his years of training, Michael also learned how to use his fire without Xalbador, along with the art of Spirit Healing.

Mikayla was a little different from her brother. Even as a child, she showed exceptional skill with magic, managing to learn her first primal ability, ice, at the young age of ten. Only a short year later did she discover her ability to create and manipulate lightning as well. While Michael showed skills in swordsmanship as well, Mikayla's were strictly magic abilities. She always felt bad for Michael, who was condemned for not being as skillful at his young age. However, with the two of them training together, they both quickly blossomed into exceptional mages.

Sacred Beast: N/A

Other: N/A


Name: Mikayla Knight

Gender: Female

Age: 16

Race: Human

Class: Mage

Specializations: Primal (ice, lightning), Force Magic, Druid

Appearance: Mikayla greatly resembles her brother Michael, almost to the point of the two of them looking like twins. Her hair is the same golden blonde, falling down just below her shoulder blades, and is usually kept tied up into a ponytail with a black ribbon. Her bangs reach almost to her nose and sway to the left, occasionally covering her left eye. The only difference in her facial features compared to Michael's is her eye color, hers being more of an emerald green rather than a bright blue. She stands at around 5'6 with a small build, and her skin is a bit lighter than her brother's, leaning more toward the pale side. Her apparel seems to match her brother's as well; she wears a black dress with short sleeves that reaches down to her ankles. A spilt runs up to her thigh on the left side. Beneath this she wears long, black stockings that stop mid-thigh and matching leather boots which come up to her knees.

Personality: In most cases, Mikayla seems to be the opposite of her brother. She is friendly and enjoys being around people, but at the same time she is also more quiet and reserved. She has a darker personality to her, having an extremely short fuse and violent tendencies. Despite this, Mikayla does exceptionally well with controlling her temper. Regardless of this, she is actually a very sweet and fun-loving person as well - it's just not a very wise idea to make her angry. She has a bit of a 'sarcastic bite' to her, sometimes making a comment to someone or something without realizing, but for the most part this is kept under control as well. Overall, Mikayla is a sweet and caring girl, so long as her mood is kept in check.

History: (at least a brief history, especially if your character is a Guardian)

Sacred Beast: N/A

Other: N/A


I fail for not signing up earlier. orz

Kamikaze
06-13-2012, 07:41 PM
Damn, almost two full pages of this topic since last I checked...Well, a lot of interesting ideas so far, and we've already had flying men in taverns, or one at least, these things tend to happen when Ailith feels cornered. =P

Also, going to post a SU for a Drakon aligned character soon, I'm thinking a drow for that. Been thinking of doing a character like that for quite something time, and now that I've begun reading R. A. Salvatore's (Awesome author by the way) books about Drizzt Do'Urden, I know I just have to.

I'm going to post later tonight or tomorrow CM, and I might just let Darios run into Eternal Moonlight's Amber and your NPCs if you two don't have anything against that.

As for ideas, I have a few things I have planned, and some I wouldn't at all mind company for. For anyone who wants in I'm planning to mount a rescue operation for some of the mages later on, anyone who wants in are very much welcome, though it is something that will probably happen after the games.

Well, gonna leave for a bit, but I should have a post up later today or tomorrow. =D

CM
06-13-2012, 07:52 PM
@DarkAmethyst: Everything looks good so far. For now I'll put you on the reserved list. Just let me know when you're finished with the history.

@Kamikaze: If you do put up a new character, then I look forward to it. As for Darios meeting up with my NPCs, that's perfectly fine. I'm sure Eternal Moonlight won't mind it either. That way we RP together. I added those NPCs to get her back in the RP and they have already been mentioned by my PCs. And for your rescue idea, I'm sure my character Menora wouldn't mind helping out. You could always use a good rogue in that kind of situation.

Winter
06-13-2012, 08:44 PM
I'm sure Rayna wouldn't mind dragging Anya and whoever else is around into rescuing more mages once she and Hyde are free, since Anya is already trying to mount a rescue for her.

CM
06-13-2012, 10:51 PM
Even though y'all probably don't really need to know this, but I did change up Celestine's character a bit. She will at some point become a Guardian in the RP. For information of her Sacred Beast, Hydra, feel free to take a look at her SU on the first page.

CM
06-17-2012, 11:46 PM
Double post, bad, I know *slaps hand* But here's a simple and brief NPC SU for y'all to look at.

~~~

Name: Agana Lilith
Gender: female
Age: stopped keeping track after a couple centuries
Race: vampire
Class: mage
Specializations: Arcane Warrior, Blood Magic, Druid
Appearance: *click (http://i168.photobucket.com/albums/u186/Crystal-Momoyia/people/gals/RedScorceress.jpg?t=1282774598)*
Personality: Agana is a friendly woman, and does not mind being a listening ear to those who come to her taverns. She often bartends in her own locations, and in that environments and outside of the tavern she is friendly and flirty. However she knows when to be professional unlike her partner. She may have a friendly smile on her face, she takes business very seriously. She is also a motherly figure to some, and looks out for her extended family. Even if she's not related to someone by blood, if the friendship and bond is strong enough the person becomes a member of her family.
History: Agana doesn't remember much of her human life. She was turned into a vampire in her late twenties, early thirties. She can't quite remember. She does however remember the bloodlust she had when she first turned. For a long time she used to live off of human's blood. Over time, however, she learned how to get the energy she needed through other means. Unlike most vampires she does actually sleep, and instead of blood she has adapted to surviving on energies and pure magic. With her extended life she has gained a lot of experience in the tavern and inn business, able to start her own chain of both and even combo buildings. Over her lifetime she has had many lovers, but because of her immortality she always outlived them. That is until a certain immortal woman came into her life.
Sacred Beast: none
Other: Agana is Celestine's wife. She also has had children over the years, which is extremely uncommon in the vampire race, but is unaware of their whereabouts or conditions since she left them with foster families feeling that she wouldn't be that great of a mother to them. And lastly she has a rather large X-shaped scar over her left breast, just over where her hear would be. When asked about it, Agana tends to just blow it off and make something up to cover what really happened that gave her the scars.

Brainiac
06-21-2012, 07:40 AM
First time every making two characters for the same RP; just saying...

Name: Suhail Brokemorrow

Gender: Male

Age: 25

Race: Human/Soulless

Class: Mage

Specializations: Arcane Magic, Force Magic, and Primal Magic (Wind)

Appearance: He looks like this (http://i476.photobucket.com/albums/rr123/Rider-chan134/Decorated%20images/WhiteHairGuy.jpg).

Personality: Suhail means handsome, brilliant, noble, glorious, easy-going, and peaceful. He had matched his naming almost perfectly. He does not like to engage in violence of any kind and would suffer in silence to avoid conflict. He is driven by a powerful sense of honor to his family and clan. He feels powerful empathy for children and those he views as good. He wishes for good to come of him someday.

History:

Raised as a member of a secret clan of magicians that stay mostly hidden from the world. They stay small and secret through intermarriage and seclusion. Soulless is a rare genetic condition that happens to the unlucky when they hit the age of 20. Anyone who becomes a soulless is immediately rendered incapable of having children and outcast into the world to live a life of servitude until they die.

Why even have kids at all then? Why not let the race die out entirely? Because within their society there are ancient prophecies dictating that the Soulless will one day be on the front lines of a battle for the freedom of Gaia.

Suhail manifested his magical abilities at a very early age, and he has continued to steadily grow in power through out his brief life. Unfortunately, Suhail’s abilities were everything he was not. He longed to practice Spirit Magic and soothe the pains of those around him, but he was unable to heal anyone so much as a scratch. He has an incredible affinity for Force Magic and Arcane Magic, and above average aptitude for Primal Magic involving wind as well. He was comfortable with the Force Magic; he first started displaying his magical ability in Force Magic, but he wishes he were not gifted in Arcane magic.

In his culture, it is a grave act of disrespect to squander one’s natural talents in magic, so in spite of his loathing for conflict, he learned Arcane Magic. He loathed it, but his honor required him to master the gift he had been given, and master he did. Primal Magic manifested late in his life; he was 15 when suddenly one night he woke up standing outside in the eye of a small tornado, having called it up while sleepwalking. It took him uncomfortably long to learn control over these abilities but finally, during his 19th year, he had learned everything that the clan had the resources to teach him in all three of his magical arts.

As he approached his 20th birthday, he prepared for the rituals that would officially move him from a youth to a man. At 20, all men take on a new name of their own choosing and arrange their betrothal to another young woman within the clan. If she is already 17 then they are married, and if not then it will happen on her 17th birthday, when she becomes a woman. Suhail was in love with Kore, the 18 year old daughter of the Clan Elder.

However, when he woke up that day, everything changed.

The morning of his 20th birthday Suhail awoke holding an enormous sword in his left hand, and a small black stone (http://www.marblesculptress.com/gallery/fullsize/BlackStone_1972.jpg) in his right hand. He had manifested Soulless.

Full of grief, his family prepared not a feast, but a funeral in Suhail’s honor. He left that day, and traveled to the nearest port city where he stood by the gates until a traveler asked him what he was doing. As honor directed, he gave the man his Soul Stone and informed him that he must obey him because he held the stone.

That was the beginning of his servitude. The first man, a farmer, was a good man, but he soon traded away Suhail’s Soul Stone for a sack of Grain. This master traded him for a fine horse. Suhail changed masters many, many times. He was a good worker, and always obeyed, as he must, yet he changed masters often. Initially, men and women delighted in the novelty of owning him. Picking up a rock was less costly than purchasing a slave or hiring a servant, so having Suhail always obeying orders was quite the innovation. He cooked, worked in lumberyards, became a sailor, helped on farms, and carried heavy loads.

Some masters were kind to him, some were not.

He speculated that maybe they could feel the irony, somehow; that he was capable of so much more than any of them would ever dare use him for. To have a slave was fine, but what if that slave talked like a leader and knew more than you did? It made them uncomfortable.

Suhail fought to fit the part, tried to appear less refined. What would his masters do if they understood that he was a natural born warrior, and a mage?

Best that they never discovered. Suhail reveled in being squandered. Each day he cooked or dug instead of fought and harmed was a gift. He had been ordered to kill before, but luckily that man, like all the others, had not been his master long.

Now, five years after leaving behind everything, he resides in Lakeshire, serving as his honor, and the Soul Stone, require.

Sacred Beast: n/a

Other: Soulless: As Soulless his soul has literally been torn from his body in two parts: The Soul Stone, and the Soul Blade.

Soul Stone: A soulless must obey implicitly any person who has possession of their soul Stone. There are only two things a Soulless cannot be ordered to do by their master: Kill themselves, which they are not capable of doing, and to give up their Soul Blade.

Soul Blade: This blade is literally a shard of the Souless's soul. It resides within the Soulless and must be summoned by an exercise of will on the part of the Soulless. A Soul Blade does not cut living material, but attacks the soul directly; A person killed by a Soul Blade will not have any visible markings aside from eyes that have been blackened completely. It cuts through inanimate objects like a warm knife through cheese. Magical barriers stop a Soul Blade like armor does a normal blade.

CM
06-21-2012, 09:10 PM
First time every making two characters for the same RP; just saying...

Name: Suhail Brokemorrow

Gender: Male

Age: 25

Race: Human/Soulless

Class: Mage

Specializations: Arcane Magic, Force Magic, and Primal Magic (Wind)

Appearance: He looks like this (http://i476.photobucket.com/albums/rr123/Rider-chan134/Decorated%20images/WhiteHairGuy.jpg).

Personality: Suhail means handsome, brilliant, noble, glorious, easy-going, and peaceful. He had matched his naming almost perfectly. He does not like to engage in violence of any kind and would suffer in silence to avoid conflict. He is driven by a powerful sense of honor to his family and clan. He feels powerful empathy for children and those he views as good. He wishes for good to come of him someday.

History:

Raised as a member of a secret clan of magicians that stay mostly hidden from the world. They stay small and secret through intermarriage and seclusion. Soulless is a rare genetic condition that happens to the unlucky when they hit the age of 20. Anyone who becomes a soulless is immediately rendered incapable of having children and outcast into the world to live a life of servitude until they die.

Why even have kids at all then? Why not let the race die out entirely? Because within their society there are ancient prophecies dictating that the Soulless will one day be on the front lines of a battle for the freedom of Gaia.

Suhail manifested his magical abilities at a very early age, and he has continued to steadily grow in power through out his brief life. Unfortunately, Suhail’s abilities were everything he was not. He longed to practice Spirit Magic and soothe the pains of those around him, but he was unable to heal anyone so much as a scratch. He has an incredible affinity for Force Magic and Arcane Magic, and above average aptitude for Primal Magic involving wind as well. He was comfortable with the Force Magic; he first started displaying his magical ability in Force Magic, but he wishes he were not gifted in Arcane magic.

In his culture, it is a grave act of disrespect to squander one’s natural talents in magic, so in spite of his loathing for conflict, he learned Arcane Magic. He loathed it, but his honor required him to master the gift he had been given, and master he did. Primal Magic manifested late in his life; he was 15 when suddenly one night he woke up standing outside in the eye of a small tornado, having called it up while sleepwalking. It took him uncomfortably long to learn control over these abilities but finally, during his 19th year, he had learned everything that the clan had the resources to teach him in all three of his magical arts.

As he approached his 20th birthday, he prepared for the rituals that would officially move him from a youth to a man. At 20, all men take on a new name of their own choosing and arrange their betrothal to another young woman within the clan. If she is already 17 then they are married, and if not then it will happen on her 17th birthday, when she becomes a woman. Suhail was in love with Kore, the 18 year old daughter of the Clan Elder.

However, when he woke up that day, everything changed.

The morning of his 20th birthday Suhail awoke holding an enormous sword in his left hand, and a small black stone (http://www.marblesculptress.com/gallery/fullsize/BlackStone_1972.jpg) in his right hand. He had manifested Soulless.

Full of grief, his family prepared not a feast, but a funeral in Suhail’s honor. He left that day, and traveled to the nearest port city where he stood by the gates until a traveler asked him what he was doing. As honor directed, he gave the man his Soul Stone and informed him that he must obey him because he held the stone.

That was the beginning of his servitude. The first man, a farmer, was a good man, but he soon traded away Suhail’s Soul Stone for a sack of Grain. This master traded him for a fine horse. Suhail changed masters many, many times. He was a good worker, and always obeyed, as he must, yet he changed masters often. Initially, men and women delighted in the novelty of owning him. Picking up a rock was less costly than purchasing a slave or hiring a servant, so having Suhail always obeying orders was quite the innovation. He cooked, worked in lumberyards, became a sailor, helped on farms, and carried heavy loads.

Some masters were kind to him, some were not.

He speculated that maybe they could feel the irony, somehow; that he was capable of so much more than any of them would ever dare use him for. To have a slave was fine, but what if that slave talked like a leader and knew more than you did? It made them uncomfortable.

Suhail fought to fit the part, tried to appear less refined. What would his masters do if they understood that he was a natural born warrior, and a mage?

Best that they never discovered. Suhail reveled in being squandered. Each day he cooked or dug instead of fought and harmed was a gift. He had been ordered to kill before, but luckily that man, like all the others, had not been his master long.

Now, five years after leaving behind everything, he resides in Lakeshire, serving as his honor, and the Soul Stone, require.

Sacred Beast: n/a

Other: Soulless: As Soulless his soul has literally been torn from his body in two parts: The Soul Stone, and the Soul Blade.

Soul Stone: A soulless must obey implicitly any person who has possession of their soul Stone. There are only two things a Soulless cannot be ordered to do by their master: Kill themselves, which they are not capable of doing, and to give up their Soul Blade.

Soul Blade: This blade is literally a shard of the Souless's soul. It resides within the Soulless and must be summoned by an exercise of will on the part of the Soulless. A Soul Blade does not cut living material, but attacks the soul directly; A person killed by a Soul Blade will not have any visible markings aside from eyes that have been blackened completely. It cuts through inanimate objects like a warm knife through cheese. Magical barriers stop a Soul Blade like armor does a normal blade.

Everything looks good. Can't wait to see him in the RP. Accepted.

Sight of the Stars
06-21-2012, 09:45 PM
OH DEAR LORD WHAT IS THIS?

A wild Starsight has actually managed to get her bio finished, even though it's a bit cruddy at some parts.


Name: Astyn Odoru
Gender: Female
Age: 19 years
Race: Equine Shifter
Class: Mage
Specializations:
Arcane Warrior
The magic pulses from her very being, rushing down her right arms and through her fingers gripping the tail of the arrow, thrumming through the sturdy wood and into the iron tip. Instead of a bladed weapon, Astyn has adopted an arcane affinity for the bow and arrow, and can channel her magic through her arrows and even through her bow, if needed. She has very little skill with a blade and staff.
Primal Magic
Astyn finds herself to have a connection with the three elements in which her skill excels; air, fire, and earth. She often uses these elements to aid her in her archery. She uses air most of all to make her arrows fly further or faster, and uses fire and earth for both destructive and constructive purposes.
Force Magic
This woman has a love for manipulation in general, but as far as magic goes, gravity is her favorite thing to alter in nature, as she finds it hilarious to see her enemies flail about as they can do nothing but drift from the ground they cherish so easily. She also enjoys increasing the gravity under those that have found some means to fly.
Guardian
Besides her mark and the creature (neither of which she believes is at all beneficial at the moment), if there are any other perks to being a Guardian, she is unaware of them, as she only became one a few days ago.

Appearance:
Bright blue eyes peer out from tanned skin spotted lightly with minor acne around her temple and nose. Her features, framed by long, black hair tipped with auburn, are somewhat gentle; they lack the roundness of a laid-back individual, but are void of the sharp form of a strict soul. Her countenance is usually jarred with a small, tight-lipped line that is her mouth. Her body is graced with average curves, but any form she has is hidden by the long, obsidian-colored cloak she wears all of the time. This only adds to her independent habits, and makes her a bit intimidating, especially with her height nearing around six feet. Her dark hair reaches down to her mid-back, though it is often kept up in a loose bun so that it does not get into her eyes. Her bangs were long ago swept aside and into the midst of her hair. The last time she cut it, she cut it to the length of her bangs. She wears black sandals with straps that go around her heel and over her foot several times for support. Despite this, her feet are rough and calloused from when she goes without them.

Astyn, under her cloak, usually wears simple garments such as a dark red, long-sleeved shirt and blue jean pants. The exception to 'simple', though, is the steel armor that she wears over these. It is not heavy armor, but plates here and there, such as a small chest plate that protects her heart and forearm and leg guards. The chest plate is connected by two straps of sturdy cord to the back plate, and these two cords drape over her shoulders. The back plate and the chest plate are also connected on both ends by straps that run across her sides, at about the bottom of the rib cage, so that they will not swing and hit her back when she runs. The inner sides, the sides against her skin, are made of supple leather covered in a silk-like material that used to be helpful to prevent chafing, but has long since been worn down to the point of almost tearing, and is not as effective as it used to be. This steel puts her weight from about 130 lbs to about 150 lbs, and makes it difficult for her to swim. The armor is held and strapped to her by more leather, and fastened with buckles. On her head she wears a gold-framed, sapphire headpiece (http://s.cdn.gaiaonline.com/images/thumbnails/f55719953743.png) to try and hide part of her large, terribly obvious Guardian Mark. The bottom of the mark goes to the bridge of her nose and the outermost edge of the wings curls over and around her eyes, the innermost crossing directly down the center through her eyes, showing also on her eyelids and protruding from under them. Astyn has many scars, though they are minor and blend in with her skin, but she has one on her back that is particularly brutal and somewhat fresh. Three pink, jagged, and horribly visible lines move down her spine. The maimed flesh protrudes slightly from her otherwise smooth skin.

As an archer, Astyn keeps a unique metal bow looped across her back. The string is of sinew and the tips of the bow (as well as the handle) are covered in rubber so that any charged arrows she uses cannot electrocute her easily. The bow is of simple shape--curved slightly with a dip at the center. An arrow pod is strapped to her back over her cloak, and it holds several steel arrows. As with the tips of her bow, the butts of her arrows are covered in dark rubber. She can craft different arrows for different purposes.

When in public, she wears a hood to hide her face in shadow so that the entirety of her Guardian mark cannot be seen. If a hood is not an option, she will mostly remain in her equine form.

Her alternate and only other shift form, that of a Morgan, is sooty palomino mare (http://fc09.deviantart.net/fs70/i/2010/117/f/c/Horse_Stock_53_by_Blissfully_Blind.jpg) that is about 16 hands tall. She may obtain others throughout the RP, but it will be nothing mythical/extinct.

Personality:
Astyn is the last person that you'd ever find friendly. Well, that is, unless you find overly cruel and rude appealing.

This individual has an extremely quick witt and an outrageously sharp tongue. She is judgemental and can fling insults at you faster than any pitcher. She isn't the kind to greet you politely; chances are she'll cast a disdainful glance over your features and ask you if you crawled out of a hole. She won't even tell you her name if she doesn't think you're worth it. Any acts of kindness she shows are more than likely out of pity, or mild amusement. She's not the best accquaintance to have, considering that she's overly cruel to those that she doesn't know very well. She also despises children, and would rather drown them and look at them.

If you can get on her good side, though, she's a lot less harsh and a bit more humble. Despite all of her vain comments and biting insults, she is loyal to those that she travels with and will protect them without thought, even if she'll just glare at you when you thank her for helping.

For all of her terrible-person vibes, she does care for some thing. She is mostly horrible to people because she fills her capacity for love with the earth around her and animals. She could easily be cuddling a fluffy white bunny and telling you how ugly you are without seeing the irony of the situation.

History:
Astyn was born and raised in the forest to the northeast of Oakwood, hiding out with her small family of three, including herself. Her mother and father always encouraged her to practice her magic when she could, but to avoid any guards as much as possible while doing it. They also made her aware of her shifting abilities, and she used them often. She developed an affinity for several things through the years; the bow and arrow, arcane magic, primal magic, and force magic. Air, fire, and earth are her specialties, and she learned to use the first two to help with her archery. She evaded captivity up until she was eighteen years old, when she was ambushed by guards sent from Midland Fortress to seek out her kind. She put up a mighty fight, but could not hold them off for long before they took her to the fortress. The whole time she was there, she was nothing but rebellious, as well as horribly grumpy and snappy toward anyone and anything. She mumbled constantly about how she would slit the throat of all of the guards one day and escape. Of course, she didn't even bother, and instead wallowed bitterly in her defeat.

Help came along one day in the form of a mysterious woman in the Underground, who aided in smuggling Astyn out. Too busy relishing in her freedom, she parted ways, never even bothering to begin and repay her. Only last week (almost as punishment, in Astyn's opinion), she began feeling like she was being watched, but whenever she sought out whatever creeper was following her, she could never locate them. Finally, one day, he came to her; the strangely-winged, bird creature known as Valefor. The first thing she did was put his "big, ugly beak" (quoting Astyn) on her forehead, leaving her Guardian mark (without the box) (http://fc09.deviantart.net/fs9/i/2006/025/d/5/Valefor_Aeon_of_Wind_by_Rio3104.jpg) directly center with and above her eyes. She had to get a headpiece to cover part of it, which didn't help her opinion of her Sacred Beast at the slightest.

Sacred Beast:
Her name is Valefor, and she is a strange, bird-like creature with large, unique wings. (http://finalfantasytr.com/images/ffX/valefor.jpg)
Valefor can use a healing spell and four elemental spells, which are of fire, lightning, ice, and water elements.
Her signature move, Sonic Wings, and her Overdrive, Energy Blast, as well as her summoning, can be seen here (http://www.youtube.com/watch?v=k9r3NRF1roI).
NOTE: Her Overdrive can only be used every eight or nine posts or so, and I'll probably only use it sparingly, as I'm throwing in that it can only be used when Valefor goes into a sort of rage mode. This rage mode prevents her from being able to control who she attacks, so those around her had best clear out until she calms down a bit.
She is an avid illusionist, as well, and casts illusions on herself when in the physical world so that she appears as a large raven to anyone she doesn't want to be identified by. This obviously causes problems for Astyn, because if this innocent "raven" ever decides to be a prankster and perch on her shoulder while talking to somebody, she may very well keel over from the weight of the massive beast and look like a complete idiot.

Other:
Sorry for being so overrated with the whole Valefor thing. My original creatures tend to be too overpowered because of the fact that they've always been the last of their species and have insane defense mechanisms, so I didn't want to bring them in here and feel even worse about it. XD

CM
06-22-2012, 12:11 AM
OH DEAR LORD WHAT IS THIS?

A wild Starsight has actually managed to get her bio finished, even though it's a bit cruddy at some parts.


Name: Astyn Odoru
Gender: Female
Age: 19 years
Race: Equine Shifter
Class: Mage
Specializations:
Arcane Warrior
The magic pulses from her very being, rushing down her right arms and through her fingers gripping the tail of the arrow, thrumming through the sturdy wood and into the iron tip. Instead of a bladed weapon, Astyn has adopted an arcane affinity for the bow and arrow, and can channel her magic through her arrows and even through her bow, if needed. She has very little skill with a blade and staff.
Primal Magic
Astyn finds herself to have a connection with the three elements in which her skill excels; air, fire, and earth. She often uses these elements to aid her in her archery. She uses air most of all to make her arrows fly further or faster, and uses fire and earth for both destructive and constructive purposes.
Force Magic
This woman has a love for manipulation in general, but as far as magic goes, gravity is her favorite thing to alter in nature, as she finds it hilarious to see her enemies flail about as they can do nothing but drift from the ground they cherish so easily. She also enjoys increasing the gravity under those that have found some means to fly.
Guardian
Besides her mark and the creature (neither of which she believes is at all beneficial at the moment), if there are any other perks to being a Guardian, she is unaware of them, as she only became one a few days ago.

Appearance:
Bright blue eyes peer out from tanned skin spotted lightly with minor acne around her temple and nose. Her features, framed by long, black hair tipped with auburn, are somewhat gentle; they lack the roundness of a laid-back individual, but are void of the sharp form of a strict soul. Her countenance is usually jarred with a small, tight-lipped line that is her mouth, and usually does not betray much emotion unless she is interacting with one of her Pokemon or someone she is fond of, and the latter is not likely. Her body is graced with average curves, but any form she has is hidden by the long, obsidian-colored cloak she wears all of the time. This only adds to her independent habits, and makes her a bit intimidating, especially with her height nearing around six feet. Her dark hair reaches down to her mid-back, though it is often kept up in a loose bun so that it does not get into her eyes. Her bangs were long ago swept aside and into the midst of her hair. The last time she cut it, she cut it to the length of her bangs. She wears black sandals with straps that go around her heel and over her foot several times for support. Despite this, her feet are rough and calloused from when she goes without them.

Astyn, under her cloak, usually wears simple garments such as a dark red, long-sleeved shirt and blue jean pants. The exception to 'simple', though, is the steel armor that she wears over these. It is not heavy armor, but plates here and there, such as a small chest plate that protects her heart and forearm and leg guards. The chest plate is connected by two straps of sturdy cord to the back plate, and these two cords drape over her shoulders. The back plate and the chest plate are also connected on both ends by straps that run across her sides, at about the bottom of the rib cage, so that they will not swing and hit her back when she runs. The inner sides, the sides against her skin, are made of supple leather covered in a silk-like material that used to be helpful to prevent chafing, but has long since been worn down to the point of almost tearing, and is not as effective as it used to be. This steel puts her weight from about 130 lbs to about 150 lbs, and makes it difficult for her to swim. The armor is held and strapped to her by more leather, and fastened with buckles. On her head she wears a gold-framed, sapphire headpiece (http://s.cdn.gaiaonline.com/images/thumbnails/f55719953743.png) to try and hide part of her large, terribly obvious Guardian Mark. The bottom of the mark goes to the bridge of her nose and the outermost edge of the wings curls over and around her eyes, the innermost crossing directly down the center through her eyes, showing also on her eyelids and protruding from under them. Astyn has many scars, though they are minor and blend in with her skin, but she has one on her back that is particularly brutal and somewhat fresh. Three pink, jagged, and horribly visible lines move down her spine. The maimed flesh protrudes slightly from her otherwise smooth skin.

As an archer, Astyn keeps a unique metal bow looped across her back. The string is of sinew and the tips of the bow (as well as the handle) are covered in rubber so that any charged arrows she uses cannot electrocute her easily. The bow is of simple shape--curved slightly with a dip at the center. An arrow pod is strapped to her back over her cloak, and it holds several steel arrows. As with the tips of her bow, the butts of her arrows are covered in dark rubber. She can craft different arrows for different purposes.

When in public, she wears a hood to hide her face in shadow so that the entirety of her Guardian mark cannot be seen. If a hood is not an option, she will mostly remain in her equine form.

Her alternate and only other shift form, that of a Morgan, is sooty palomino mare (http://fc09.deviantart.net/fs70/i/2010/117/f/c/Horse_Stock_53_by_Blissfully_Blind.jpg) that is about 16 hands tall. She may obtain others throughout the RP, but it will be nothing mythical/extinct.

Personality:
Astyn is the last person that you'd ever find friendly. Well, that is, unless you find overly cruel and rude appealing.

This individual has an extremely quick witt and an outrageously sharp tongue. She is judgemental and can fling insults at you faster than any pitcher. She isn't the kind to greet you politely; chances are she'll cast a disdainful glance over your features and ask you if you crawled out of a hole. She won't even tell you her name if she doesn't think you're worth it. Any acts of kindness she shows are more than likely out of pity, or mild amusement. She's not the best accquaintance to have, considering that she's overly cruel to those that she doesn't know very well. She also despises children, and would rather drown them and look at them.

If you can get on her good side, though, she's a lot less harsh and a bit more humble. Despite all of her vain comments and biting insults, she is loyal to those that she travels with and will protect them without thought, even if she'll just glare at you when you thank her for helping.

For all of her terrible-person vibes, she does care for some thing. She is mostly horrible to people because she fills her capacity for love with the earth around her and animals. She could easily be cuddling a fluffy white bunny and telling you how ugly you are without seeing the irony of the situation.

History:
Astyn was born and raised in the forest to the northeast of Oakwood, hiding out with her small family of three, including herself. Her mother and father always encouraged her to practice her magic when she could, but to avoid any guards as much as possible while doing it. They also made her aware of her shifting abilities, and she used them often. She developed an affinity for several things through the years; the bow and arrow, arcane magic, primal magic, and force magic. Air, fire, and earth are her specialties, and she learned to use the first two to help with her archery. She evaded captivity up until she was eighteen years old, when she was ambushed by guards sent from Midland Fortress to seek out her kind. She put up a mighty fight, but could not hold them off for long before they took her to the fortress. The whole time she was there, she was nothing but rebellious, as well as horribly grumpy and snappy toward anyone and anything. She mumbled constantly about how she would slit the throat of all of the guards one day and escape. Of course, she didn't even bother, and instead wallowed bitterly in her defeat.

Help came along one day in the form of a mysterious woman in the Underground, who aided in smuggling Astyn out. Too busy relishing in her freedom, she parted ways, never even bothering to begin and repay her. Only last week (almost as punishment, in Astyn's opinion), she began feeling like she was being watched, but whenever she sought out whatever creeper was following her, she could never locate them. Finally, one day, he came to her; the strangely-winged, bird creature known as Valefor. The first thing she did was put his "big, ugly beak" (quoting Astyn) on her forehead, leaving her Guardian mark (without the box) (http://fc09.deviantart.net/fs9/i/2006/025/d/5/Valefor_Aeon_of_Wind_by_Rio3104.jpg) directly center with and above her eyes. She had to get a headpiece to cover part of it, which didn't help her opinion of her Sacred Beast at the slightest.

Sacred Beast:
Her name is Valefor, and she is a strange, bird-like creature with large, unique wings. (http://finalfantasytr.com/images/ffX/valefor.jpg)
Valefor can use a healing spell and four elemental spells, which are of fire, lightning, ice, and water elements.
Her signature move, Sonic Wings, and her Overdrive, Energy Blast, as well as her summoning, can be seen here (http://www.youtube.com/watch?v=k9r3NRF1roI).
NOTE: Her Overdrive can only be used every eight or nine posts or so, and I'll probably only use it sparingly, as I'm throwing in that it can only be used when Valefor goes into a sort of rage mode. This rage mode prevents her from being able to control who she attacks, so those around her had best clear out until she calms down a bit.
She is an avid illusionist, as well, and casts illusions on herself when in the physical world so that she appears as a large raven to anyone she doesn't want to be identified by. This obviously causes problems for Astyn, because if this innocent "raven" ever decides to be a prankster and perch on her shoulder while talking to somebody, she may very well keel over from the weight of the massive beast and look like a complete idiot.

Other:
Sorry for being so overrated with the whole Valefor thing. My original creatures tend to be too overpowered because of the fact that they've always been the last of their species and have insane defense mechanisms, so I didn't want to bring them in here and feel even worse about it. XD

Other than the mention of Pokemon (since this isn't a Pokemon RP) in the appearance, everything looks good. I won't count that against ya since it's a quick fix. You are accepted my friend.

Sight of the Stars
06-22-2012, 12:13 AM
Oh woops. v___v /is a horrible proofreader when reusing appearances. I will fix that right away, thank you! <3

CM
06-22-2012, 12:15 AM
Oh woops. v___v /is a horrible proofreader when reusing appearances. I will fix that right away, thank you! <3

No problem. Let me know if you have any questions. Otherwise you are more than welcomed to bring your character to any of the groups forming :3

CM
06-22-2012, 03:00 AM
Another double post, but I got another NPC SU for y'all. This time introducing the newest NPC to be introduced- Kai! And I'm sorry the NPC SUs aren't as detailed as my PCs, but I just wanted to get the basic info out and more can be revealed as the RP goes on.

~~~

Name: Kai
Gender: female
Age: looks about 19, but is older than she looks
Race: elf
Class: rogue
Specializations: ranger, duelist, shadow
Appearance: *click for full body (http://i168.photobucket.com/albums/u186/Crystal-Momoyia/Kai.jpg?t=1340328145)* - *click for headshot (http://i168.photobucket.com/albums/u186/Crystal-Momoyia/Kai-headshot.jpg?t=1340328144)*
Personality: Kai is a free spirit, not being able to stay in one place too long. She usually sees things positively and has an innocence about her. She is a bit bipolar and thinks like life is a game. She is also a bit confused about human customs. She is often compared to a child or kitten for how she acts, thus earning her the nickname "Kitten" from her closest companions. Kai also tends to speak in third person.
History: Kai was born and grew up in a nomadic elf clan. She traveled all over Gaia, learning the old ways of her people. When she was 18 she took and passed her test into adult hood, thus getting the tattoos on her face that signaled this. Her childish personality didn't make things more difficult for her. Sure, her curiosity got the best of her at times, but she never got into serious trouble. At least before she got separated from her clan. She ended up wandering into a refugee camp away from camp and because of her innocent and scared appearance she was an easy target. However she was rescued by a dwarven warrior who was in the camp, and she took the elven girl to a nearby town. The warrior was to meet an old companion, and asked Kai if she wished to join their group. Of course Kai said yes, and she became the newest member in this group. Even if they don't all travel together, they know they have allies if they need them, and that was something Kai had missed from her clan. She never sought them out after becoming a member of this new family, and Kai never regretted it. It's possible she completely forgot since she does seem to not remember everything of her life with the clan other than her teachings. When the group split up for various tasks, Kai chose to remain by the dwarf's side, and the two have been together since.
Sacred Beast: none
Other: Kai's main weapons of choice would be a crossbow and a specially made ring blade (http://fc08.deviantart.net/fs43/f/2009/099/4/0/Bifrost_colored_by_WingsOfDespair.jpg).

Brainiac
06-22-2012, 10:52 PM
Well, just to keep the RP from being cluttered, and cuz I didn't want to double post, I've edited in Corbin to my last post, so in case people are waiting or not seeing that somethings new cuz I edited a post already there and all. Yup. That's it.

CM
06-24-2012, 08:01 AM
I thought I'd just post some pictures of the Captain that I introduced in my last post. I'm too tired right now to actually put up a brief SU for her, but at least these images should help out with y'all's mental image of her. And the images don't show it, but her hair is tied back in a french braid and reaches past her shoulders.

full body (http://i168.photobucket.com/albums/u186/Crystal-Momoyia/Naomi.jpg?t=1340520818) - headshot (http://i168.photobucket.com/albums/u186/Crystal-Momoyia/Naomi-headshot.jpg?t=1340520821) - facial tattoos (http://social.bioware.com/da_game_other/portraits/1269000/1268783/1268783.png) (that weren't mentioned in my post - just imagine them in a royal blue color and on both sides of her face)

Kamikaze
06-30-2012, 12:08 AM
Here is the long planned SU for my Drow character, which will be on Taro/Drakon's side when done, if accepted. And about the abilities of the Drow, they are all part of the race, and while none of the abilities is harmful per se, they can all be used offensively. For more information in the Drow, see this page (http://forgottenrealms.wikia.com/wiki/Drow) for example. For those who like to read fantasy and aren't afraid of doing a lot of reading, I can recommend R.A. Salvatore's books about Drizzt Do'Urden, a Drow who went against the norm of his people. I've only read the first three books so far, and I'm hooked.

Name: Nezir
Gender: Male
Age: About 200 years, give or take. Looks no more than 30.
Race: Drow(Dark Elf)
Racial Traits: The drow race have a few abilities that comes natural to their kin, and requires no training as a mage to perform.
* Like most elves, they have an increased lifespan(longer than most other elves even), which could theoretically let them live up to and beyond a thousand years, though most meet an untimely end after a few decades or centuries however, either to the ever present conflicts among the drow, the dangerous creatures of the Underdark that could make the most hardened surface-dweller to cower in fear, or through assassination by their own family member, often a younger sibling looking to get a higher rank in the complex hierarchy of the dark elves.
*Like most of the creatures dwelling in the Underdark, the drow are capable of shifting their sight between normal vision(ability to see the light-spectrum that humans and other surface-dwellers take for granted) and infrared vision that allows them to see where there is absolutely no light(only exception is darkness created by other drow, see below). This works by "seeing the heat signature" of things, be it living creatures or natural heat sources such as fires or hot springs. This ability also makes any drow a very capable hunter even in the dark, because of the residual heat that animals leave behind on the ground.
* Another prominent feature is the ability to shroud a target object, living as well as inanimate, in a purple colored faerie fire. More experienced drow can cast the faerie fire at multiple targets at once. (Faerie Fire: Flames that give off light but does not give of heat, thus not actually burning the target object or it's surroundings.)
* Opposite of the faerie fire is the ability to create a globe of darkness, a small area so pitch-black that no light can enter it, or leave it, rendering anyone inside it entirely blind. This ability can, just like the faerie fire, be cast at a target object, though it is far more common to cast it at a location, leaving it in one place. Unlike the faerie fire, this can only be cast at one target at a time for most drow.
* Some of the more talented drow also have the ability to levitate for short periods of time, though this ability, unlike that of darkness and faerie fire, will diminish and vanish completely the longer a drow is on the surface, and exposed to the sun.
Class: Rogue
Specializations:
Ranger: Living in the wild, knowing everything there is to know about the surrounding environment, and how to put it to one's advantage. This is a specialization that becomes the natural choice for anyone who is an outcast and prefers the solitude of the wild to the crowded city-life.
Assassin: This comes naturally in a society where you are allowed to do absolutely anything, so long as you can get away with it. Combined with the innate abilities of the drow, there are few tasks they are better suited for.
Appearance: Standing 5'6", he is not very tall, though taller than many of his own kin. His hair is just like that of most of his kin, long and white contrasting with the ebony dark skin. His eyes, like that of most creatures that can view things in the infrared spectrum, are of a crimson red. On his back hangs a bow and quiver, and at his belt are two short blades, along with the three enchanted blades. He wears a sturdy, yet not movement restricting leather outfit that he only covers when he enters a village or a small town. Under these circumstances he carries a dark gray hooded robe over his entire outfit, with long sleeves and a hood that covers more than it shows.
Personality: Devious, cunning, merciless and self-centered. Those are the traits of the drow, and if you try it any other way, you will not be long lived within the society where nobody has even a shred of compassion. Thus, this is how Nezir was raised. His decades on the surface have lessened his murderous side however, and while he would no longer kill someone over a petty insult, he wouldn't really care if half a village was slaughtered within eye-sight of him either. His blind hatred for all surface-dwellers, the hatred that is so carefully taught at Melee Magthere - the School of Fighters, has dissipated and given way to a complete apathy for the life and death of those who mean nothing to him. He is no longer the embodiment of evil that once made his matron mother so proud when he was the secondboy of his house, one that have long since been wiped out of existence. Nezir of a house of no importance, that is what they called him before he fled the drow city of Menzoberranzan, those who still knew he was alive.
Like all drow, Nezir respects power. If you can outsmart him, or match him in swordplay, he just might consider you to be a respectable foe, however, he calls nobody friend. He forms alliances with those who can be of use to him, but true to his heritage, once he no longer profits from the relationship, he will end it one way or the other, indifferent if his ally survives the parting or not.
History:
Nezir was born in the drow city of Menzoberranzan. As he grew up in the matriarchal society of the drow, he was quickly put in place, his sisters eager to teach him his inferior place as a male child in the family. At the age of 17 he was put in training at the warrior school of Melee Magthere, after years of practice with the weapon master of his house. He graduated top of his class, though it had been a bitter struggle with one of the other students over the title. His chosen weapons were a set of two short blades, not much longer than daggers, and slightly curved. A choice frowned upon by many, but once his studies at the academy was complete, there was nobody doubting his prowess with the twin blades.
The matron mother of his house didn't hesitate to put her new-found asset to use, and across the dread city of the drow, silent whispers began sharing the rumors about the quick and clean defeats of several of the lesser houses at the hands of Nezir's house. Only a noble of the defending house could lay the accusations of a crime however, and since Nezir and his blades took great care not to leave any of the nobles alive, they could not be punished. Such is the way of the drow, if you get away clean, it never happened.
As the formerly low ranking house soared through the ranks of the city however, the silent approval and shared amusement of the onlookers turned to fear as they began realizing their own precarious position. Thus, one of the more powerful houses decided to try to prevent the disaster-to-be that was Nezir. The plan backfired however, because while Nezir's house was indeed shattered, he did survive. And his house had been high in the favor of Lolth, the spider queen deity of the drow. Thus, with the attacking house having fallen out of grace with the deity, they became an easy target, vanquished easier still than Nezir's had been.
Nezir, now a houseless rogue, was adopted into one of the higher ranking houses in the city, and was immediately put back to work as an assassin and a spy. At one particular assignment though, things did not go as planned. He had been sent as an emmisary of the house he now represented, and had as such spent a lot of time with the another house. There, he had gotten close to one of the priestesses, likewise the youngest daughter of their matron. Another society may have called it budding love, drow society called it weakness. Regardless, Nezir found that he had no desire to remain a tool, a bringer of death that killed indiscriminately and without any say in the matter, a century of mindless killing he had endured, and yet his own station had not changed much in those years. Standing now before the decision to either risk the wrath of his adoptive family, or kill the one drow he did not actually despise, he did something most uncharacteristic for his race, he warned the priestess and her family of the impending danger, then he fled the city.
Life in Menzoberranzan, especially as a houseless rogue, is dangerous no doubt, but compared to living alone in the tunnels, or maze, that is the Underdark, it was child's play. Yet, Nezir endured, and after a couple of years, he decided to go further still in his exile, he went for the surface.
The surface was unwelcoming indeed to a drow. The sun burned his eyes, weakened his entire body, even weakened the enchanted drow items he carried. First to go was his piwafwi, enchanted robes, were the first to go, literally vanishing into smoke under the suns harsh rays. Later still his adamantite blades, his most trusted companions, lost their eternal razor edge and finally crumbled under the relentless onslaught of the sun. Despite these hardships, it was paradise compared to the years in the wilds if the Underdark.
At one point, shortly after his blades had been rendered useless, his first encounter with his cousin race, the surface elves, brought him back to the tales at the Melee Magthere, and certain that he would now die, he almost welcomed the thought. The elf he had stumbled upon didn't kill him though, even if suspicion was written clearly in his face. Much like Nezir, this elf had chosen a solitary life, and though the dialects of their two languages were different, in essence it was the same, thus they could understand each other, to some degree. Over the course of the following months, they began to understand each other better, and Nezir even learned the common language of humans from this elf. Confident that he had learned what he needed to continue his life above the earth, Nezir took one of his teacher's blades, and stabbed it in the surface elves back, then slit his throat as well, for good measure. Taking what weapons and supplies he thought he could find use for, he left the rest and headed out into the world. While he did avoid civilization as much as he could, the only thing of any real value that he had salvaged from the now dead elf was a set of three throwing knives, magically enchanted to return to their original place in the sheathed that followed with them. These he would keep, but he would obviously need other supplies as well, and what he couldn't make himself, he shamelessly stole from small villages or poorly protected settlements. Elves were uncommon enough, dark elves even more so, and they were not welcome anywhere, courtesy of the rumor his race held, a rumor not too untrue, and certainly not unjust, Nezir concluded.
He now roams the world, living off the land and avoiding civilization whenever possible.
Sacred Beast: None yet, but this might change later on in the RP.
Other:(Note: A number of the terms, locations, etc. comes from R.A. Salvatore's novels about Drizzt Do'Urden, and The Forgotten Realms in general. No prior knowledge of these are needed, I will see to it that any information pre-dating the introduction of the character in the RP will be explained when/if it becomes relevant.)

CM
07-02-2012, 03:36 AM
I must apologize that I'm not getting posts out for this RP as fast as I used to. So many things going on both on and off the forum. It's hard for me to keep my concentration and focus on one thing for an certain amount of time. I'll try to get my next IC post out soon. Just please give me some time to reread the posts, get what I need out of them, and then think of how to reply to those posts.

Brainiac
07-03-2012, 06:50 PM
Just a heads up to everyone; I'm going out of town today, in about an hour. So, I won't be making a post in the RP until Saturday evening. Things have been moving a little slowly so I don't anticipate this being too much of an inconvenience for everyone, but I just wanted to let you know for sure in case things picked up a bit while I'm gone.

CM
07-09-2012, 03:28 AM
Alrighty then, seems like we got some great scenes going on. However, I need to ask that everyone please start to think about having your characters head towards Skyspire if they are not already there or in route to the capital. I have a major scene planned there (I have already talked to some of you about it) and I would like as many characters there, both PC and NPC. However, after that I'm not completely sure what direction to take this RP. It also all depends on where you, the players, would like to take the plot. There are a few possibilities that could happen in the outcome, but it all depends on how we play it out. I do not have a set in stone ending for this story we are writing.

Winter
07-09-2012, 03:44 AM
Alright, I'll try to post soon...ugh, tired of my characters being stuck in a cell!

CM
07-09-2012, 03:48 AM
Now you have Kai to help, and she's pretty handy with a lock pick. Or anything that can be used as one. So they shouldn't be in a cell for much longer, my friend. And I still want to keep the relaxed posting speed, especially with how many posts I have to tend to reply to. X3

Winter
07-09-2012, 04:30 AM
Lol, it's fine, just hoping it can be over with soon.

CM
07-09-2012, 11:36 PM
Jumping in really late here, but here's what I have so far for my two characters. I'm stuck on the history since I'm such a lazy and braindead person, but hopefully I'll be finished soon. Let me know if there is anything that isn't acceptable or that I should change from what I've finished so far, though. ^^;


Name: Michael Knight

Gender: Male

Age: 17

Race: Human

Class: Mage

Specializations: Arcane Warrior: Michael prefers to channel his magic into Xalbador, the sword he always carries with him. When he does this, a white, fiery aura will appear around the sword. Likewise, the flames with which he attacks when channeling his magic through Xalbador are white, whereas when he uses regular fire magic, it is normal fire.
Spirit Healing
Primal (fire)

Appearance: Michael has messy, golden blonde hair that falls down to the nape of his neck, and bright blue eyes. He stand at about 6’0 with a slender build, although he certainly doesn’t lack strength. His skin has a very light tan; on the thin line between pale and ‘normally’ colored, and is smooth and blemish free. His attire consists of a black, form-fitting sleeveless shirt, over which he wears a grayish-white hooded cloak which drapes down over his chest and shoulders, and a pair of black pants. His hands are clad in dark finger gloves which stretch up to about the middle of his upper arm, with a gold border at their top, and on his feet he wears black boots. He keeps a sword strapped to his back, which he uses to channel his magical power in combat. The sword has a golden handle with the Star of David symbol at the end of its handle within a small circle, and white wings just under the handle where the blade begins. A similar symbol is also seen on his cloak, where it joins together in the front. A golden line stretches down the middle of the blade of the sword, where the Greek word ‘σωτήρ’, (Xalbador; meaning Savior) the name of the sword, is embroidered.

Because I feel that I've failed in describing him, here (http://oi50.tinypic.com/21bw5sp.jpg) is a recent drawing of Michael and Xalbador (though he's in a different outfit), and here (http://oi47.tinypic.com/fl97yp.jpg) is a horribly failed and rushed sketch of his outfit. I realize I didn't draw his hands, but hopefully we all know what finger gloves look like without the deformed blobs I would have ended up drawing. X3


Personality: Despite what his dark attire might suggest, Michael is a very friendly and energetic person. He enjoys the company of other people, being the type that can easily make friends, and can’t stand being alone. His upbeat personality tends to become annoying to any stoic members of the group, since there is rarely ever a time when Michael is unhappy. Because of his high energy level, he sometimes talks a lot, and cannot seem to stay still for very long. However, despite his optimism and energy, Michael is also easily annoyed and very stubborn. Even though he is a sweet person, it doesn’t take much at all to set Michael off, although it’s extremely easy to calm him back down. A lot of people describe him as childlike, which he is, but Michael certainly knows when and how to be serious. He will never back down from a challenge or a battle - especially if someone he cares about is involved. Being extremely loyal to his friends and family, Michael will do anything to protect someone he cares about.

History: (at least a brief history, especially if your character is a Guardian)

Sacred Beast: N/A

Other: N/A


Name: Mikayla Knight

Gender: Female

Age: 16

Race: Human

Class: Mage

Specializations: Primal (ice, lightning), Force Magic, Druid

Appearance: Mikayla greatly resembles her brother Michael, almost to the point of the two of them looking like twins. Her hair is the same golden blonde, falling down just below her shoulder blades, and is usually kept tied up into a ponytail with a black ribbon. Her bangs reach almost to her nose and sway to the left, occasionally covering her left eye. The only difference in her facial features compared to Michael's is her eye color, hers being more of an emerald green rather than a bright blue. She stands at around 5'6 with a small build, and her skin is a bit lighter than her brother's, leaning more toward the pale side. Her apparel seems to match her brother's as well; she wears a black dress with short sleeves that reaches down to her ankles. A spilt runs up to her thigh on the left side. Beneath this she wears long, black stockings that stop mid-thigh and matching leather boots which come up to her knees.

Personality: In most cases, Mikayla seems to be the opposite of her brother. She is friendly and enjoys being around people, but at the same time she is also more quiet and reserved. She has a darker personality to her, having an extremely short fuse and violent tendencies. Despite this, Mikayla does exceptionally well with controlling her temper. Regardless of this, she is actually a very sweet and fun-loving person as well - it's just not a very wise idea to make her angry. She has a bit of a 'sarcastic bite' to her, sometimes making a comment to someone or something without realizing, but for the most part this is kept under control as well. Overall, Mikayla is a sweet and caring girl, so long as her mood is kept in check.

History: (at least a brief history, especially if your character is a Guardian)

Sacred Beast: N/A

Other: N/A


I fail for not signing up earlier. orz

Sorry it took me a while to reply to this, buddy. But we talked, and since your characters are not Guardians I will not hold it against you that there is no history. This is a one time pass since histories were make a requirement in this RP. So these SUs are Accepted. Let me know if you need help bringing in your characters. :3

DarkAmethyst
07-10-2012, 06:45 PM
I wasn't expecting to be accepted without the histories for my characters, but I can't say I'm not very grateful for it. Despite having already been accepted, I will still see if I can come up with something for them, since I feel bad for not being able to finish. xD

Thank you very much for accepting me though; I'll try and get a post up ASAP. :3

CM
07-10-2012, 06:49 PM
I wasn't expecting to be accepted without the histories for my characters, but I can't say I'm not very grateful for it. Despite having already been accepted, I will still see if I can come up with something for them, since I feel bad for not being able to finish. xD

Thank you very much for accepting me though; I'll try and get a post up ASAP. :3

No problem, my friend. I just didn't want you to be put even further behind. So feel free to join any of the groups. I'm sure the others won't mind if you have your characters join the tavern scene going on.

Kamikaze
07-11-2012, 01:46 AM
Just finished my SU for the Drow that is to be aligned with Taro. It's on the page before this in case you missed it before.

Also, CM, I'm gonna reply to your PM tomorrow, as it's 2:45 in the morning here, I'm still interested though, and I've just got a couple of questions before I finish my SU for that.

CM
07-11-2012, 02:38 AM
Name: Nezir
Gender: Male
Age: About 200 years, give or take. Looks no more than 30.
Race: Drow(Dark Elf)
Racial Traits: The drow race have a few abilities that comes natural to their kin, and requires no training as a mage to perform.
* Like most elves, they have an increased lifespan(longer than most other elves even), which could theoretically let them live up to and beyond a thousand years, though most meet an untimely end after a few decades or centuries however, either to the ever present conflicts among the drow, the dangerous creatures of the Underdark that could make the most hardened surface-dweller to cower in fear, or through assassination by their own family member, often a younger sibling looking to get a higher rank in the complex hierarchy of the dark elves.
*Like most of the creatures dwelling in the Underdark, the drow are capable of shifting their sight between normal vision(ability to see the light-spectrum that humans and other surface-dwellers take for granted) and infrared vision that allows them to see where there is absolutely no light(only exception is darkness created by other drow, see below). This works by "seeing the heat signature" of things, be it living creatures or natural heat sources such as fires or hot springs. This ability also makes any drow a very capable hunter even in the dark, because of the residual heat that animals leave behind on the ground.
* Another prominent feature is the ability to shroud a target object, living as well as inanimate, in a purple colored faerie fire. More experienced drow can cast the faerie fire at multiple targets at once. (Faerie Fire: Flames that give off light but does not give of heat, thus not actually burning the target object or it's surroundings.)
* Opposite of the faerie fire is the ability to create a globe of darkness, a small area so pitch-black that no light can enter it, or leave it, rendering anyone inside it entirely blind. This ability can, just like the faerie fire, be cast at a target object, though it is far more common to cast it at a location, leaving it in one place. Unlike the faerie fire, this can only be cast at one target at a time for most drow.
* Some of the more talented drow also have the ability to levitate for short periods of time, though this ability, unlike that of darkness and faerie fire, will diminish and vanish completely the longer a drow is on the surface, and exposed to the sun.
Class: Rogue
Specializations:
Ranger: Living in the wild, knowing everything there is to know about the surrounding environment, and how to put it to one's advantage. This is a specialization that becomes the natural choice for anyone who is an outcast and prefers the solitude of the wild to the crowded city-life.
Assassin: This comes naturally in a society where you are allowed to do absolutely anything, so long as you can get away with it. Combined with the innate abilities of the drow, there are few tasks they are better suited for.
Appearance: Standing 5'6", he is not very tall, though taller than many of his own kin. His hair is just like that of most of his kin, long and white contrasting with the ebony dark skin. His eyes, like that of most creatures that can view things in the infrared spectrum, are of a crimson red. On his back hangs a bow and quiver, and at his belt are two short blades, along with the three enchanted blades. He wears a sturdy, yet not movement restricting leather outfit that he only covers when he enters a village or a small town. Under these circumstances he carries a dark gray hooded robe over his entire outfit, with long sleeves and a hood that covers more than it shows.
Personality: Devious, cunning, merciless and self-centered. Those are the traits of the drow, and if you try it any other way, you will not be long lived within the society where nobody has even a shred of compassion. Thus, this is how Nezir was raised. His decades on the surface have lessened his murderous side however, and while he would no longer kill someone over a petty insult, he wouldn't really care if half a village was slaughtered within eye-sight of him either. His blind hatred for all surface-dwellers, the hatred that is so carefully taught at Melee Magthere - the School of Fighters, has dissipated and given way to a complete apathy for the life and death of those who mean nothing to him. He is no longer the embodiment of evil that once made his matron mother so proud when he was the secondboy of his house, one that have long since been wiped out of existence. Nezir of a house of no importance, that is what they called him before he fled the drow city of Menzoberranzan, those who still knew he was alive.
Like all drow, Nezir respects power. If you can outsmart him, or match him in swordplay, he just might consider you to be a respectable foe, however, he calls nobody friend. He forms alliances with those who can be of use to him, but true to his heritage, once he no longer profits from the relationship, he will end it one way or the other, indifferent if his ally survives the parting or not.
History:
Nezir was born in the drow city of Menzoberranzan. As he grew up in the matriarchal society of the drow, he was quickly put in place, his sisters eager to teach him his inferior place as a male child in the family. At the age of 17 he was put in training at the warrior school of Melee Magthere, after years of practice with the weapon master of his house. He graduated top of his class, though it had been a bitter struggle with one of the other students over the title. His chosen weapons were a set of two short blades, not much longer than daggers, and slightly curved. A choice frowned upon by many, but once his studies at the academy was complete, there was nobody doubting his prowess with the twin blades.
The matron mother of his house didn't hesitate to put her new-found asset to use, and across the dread city of the drow, silent whispers began sharing the rumors about the quick and clean defeats of several of the lesser houses at the hands of Nezir's house. Only a noble of the defending house could lay the accusations of a crime however, and since Nezir and his blades took great care not to leave any of the nobles alive, they could not be punished. Such is the way of the drow, if you get away clean, it never happened.
As the formerly low ranking house soared through the ranks of the city however, the silent approval and shared amusement of the onlookers turned to fear as they began realizing their own precarious position. Thus, one of the more powerful houses decided to try to prevent the disaster-to-be that was Nezir. The plan backfired however, because while Nezir's house was indeed shattered, he did survive. And his house had been high in the favor of Lolth, the spider queen deity of the drow. Thus, with the attacking house having fallen out of grace with the deity, they became an easy target, vanquished easier still than Nezir's had been.
Nezir, now a houseless rogue, was adopted into one of the higher ranking houses in the city, and was immediately put back to work as an assassin and a spy. At one particular assignment though, things did not go as planned. He had been sent as an emmisary of the house he now represented, and had as such spent a lot of time with the another house. There, he had gotten close to one of the priestesses, likewise the youngest daughter of their matron. Another society may have called it budding love, drow society called it weakness. Regardless, Nezir found that he had no desire to remain a tool, a bringer of death that killed indiscriminately and without any say in the matter, a century of mindless killing he had endured, and yet his own station had not changed much in those years. Standing now before the decision to either risk the wrath of his adoptive family, or kill the one drow he did not actually despise, he did something most uncharacteristic for his race, he warned the priestess and her family of the impending danger, then he fled the city.
Life in Menzoberranzan, especially as a houseless rogue, is dangerous no doubt, but compared to living alone in the tunnels, or maze, that is the Underdark, it was child's play. Yet, Nezir endured, and after a couple of years, he decided to go further still in his exile, he went for the surface.
The surface was unwelcoming indeed to a drow. The sun burned his eyes, weakened his entire body, even weakened the enchanted drow items he carried. First to go was his piwafwi, enchanted robes, were the first to go, literally vanishing into smoke under the suns harsh rays. Later still his adamantite blades, his most trusted companions, lost their eternal razor edge and finally crumbled under the relentless onslaught of the sun. Despite these hardships, it was paradise compared to the years in the wilds if the Underdark.
At one point, shortly after his blades had been rendered useless, his first encounter with his cousin race, the surface elves, brought him back to the tales at the Melee Magthere, and certain that he would now die, he almost welcomed the thought. The elf he had stumbled upon didn't kill him though, even if suspicion was written clearly in his face. Much like Nezir, this elf had chosen a solitary life, and though the dialects of their two languages were different, in essence it was the same, thus they could understand each other, to some degree. Over the course of the following months, they began to understand each other better, and Nezir even learned the common language of humans from this elf. Confident that he had learned what he needed to continue his life above the earth, Nezir took one of his teacher's blades, and stabbed it in the surface elves back, then slit his throat as well, for good measure. Taking what weapons and supplies he thought he could find use for, he left the rest and headed out into the world. While he did avoid civilization as much as he could, the only thing of any real value that he had salvaged from the now dead elf was a set of three throwing knives, magically enchanted to return to their original place in the sheathed that followed with them. These he would keep, but he would obviously need other supplies as well, and what he couldn't make himself, he shamelessly stole from small villages or poorly protected settlements. Elves were uncommon enough, dark elves even more so, and they were not welcome anywhere, courtesy of the rumor his race held, a rumor not too untrue, and certainly not unjust, Nezir concluded.
He now roams the world, living off the land and avoiding civilization whenever possible.
Sacred Beast: None yet, but this might change later on in the RP.
Other:(Note: A number of the terms, locations, etc. comes from R.A. Salvatore's novels about Drizzt Do'Urden, and The Forgotten Realms in general. No prior knowledge of these are needed, I will see to it that any information pre-dating the introduction of the character in the RP will be explained when/if it becomes relevant.)

I'm a little concerned with the racial abilities, but just as long as you don't over use them then I don't think there will be a problem. So unless something comes up that I don't agree with in the RP itself, this character is accepted.

Kaioo
07-21-2012, 02:21 PM
I would like to formally make a reservation if that's alright with you?

EDIT:

Name: Archeon Pendragon
Gender: Male
Age: 17
Race: Human
Class: Warrior(Knight)
Specializations: Champion,Templar,Paladin,Guardian
Appearance: http://s755.photobucket.com/albums/xx198/Dusk_Knight2/Knights/?action=view&current=DragonKnight2.jpg&currenttag=Dragon,http://ljplus.ru/img4/v/o/vombatkin/black-dragon-helm-4.jpg, Sword:http://images.wikia.com/narutofanon/images/4/4b/Blade_of_Lost_Gods.jpg
Stands at a height of Six feet and seven inches, his eyes a burning crimson in colour. He has a marking believed to be a scar on his lower jaw, almost impossible to see due to the positioning of it with his armour and such. The marking is believed to be some sort of scar(but it isn't), but there is nothing really significant about the marking's appearance, as it just looks like a crescent moon scar, as if a blade had slashed him. His body is muscular in appearance, though this is not overly noticeable when he is wearing his armour, and his skin is tanned golden brown.

Personality: He has a rather cold, hostile attitude to those that he does not trust, and an even colder one to those he does not know. He doesn't speak often, preferring his actions to speak for him. He trusts Michael and Mikayla greatly, and cares deeply for Mikayla, the only other person he trusts is his sister, Aricia. He is easily angered,and when angered he is merciless and brutal, the last time his anger having got the better of him he slaughtered the attackers, however, with enough effort he can refrain from snapping easily, though when it concerns Mikayla or Aricia it is impossible for him to prevent himself from angering if anything happens to either of them.

As such with his anger, he can be a bit of a liability as he has at times lost sight of friend or foe, slaying all in his path, which is why he has hidden his emotions, keeping them locked behind his cold, emotionless facade. Overall, he is a kind and caring person at heart, but kind and caring are not traits that a Knight, whose sole purpose in life is to protect their Liege, wants. He is a brilliant tactician, but rarely reveals this, preferring to let his swordsmanship do the talking, as he sees tactics as frivolous.

History: Archeon was born to a powerful noble family of Knights that have long served the Knight family. From infancy, he was trained to become a master of the sword, and protector of the members of the Knight family. Growing up, he looked after his sister, who mysteriously vanished when he was 8, and he blamed himself for her disappearance. At the age of 13, he was enlisted into the Teutonic Order of Ilundril, participating in combat against the Unholy, a force of Necromancers and "fallen" Knights- Knights who have been blinded by ambition and have lost their way. Many Knights of the Teutonic Order were slain by a mysterious Unholy Knight dubbed "The White Knight", ironically named since they were fighting on the side of the Unholy.

Archeon clashed with the White Knight, evenly matched to begin with, but this was only because he was not trying his best, and upon getting serious, he quickly defeated the White Knight, discovering the White Knight to be his sister, who seemed far different to the sister he had known five years previously.
It was discovered by Archeon that Aricia always resented the fact that her brother was always fawned over by their family, since he was a superior warrior to her, and a man, and thus a more perfect fit for a Knight than her, however she could not defeat him in combat, and thus acknowleged him as the superior person, to which Archeon retorted by expressing they were equals, they were two halves of a circle, they were stronger together. Aricia soon returned with Archeon back to the Teutonic Order, happy in that she had been accepted by the very man she had used to resent, who didn't see himself as her superior, but as her equal.

The Unholy collapsed upon the loss of the White Knight, unable to match the prowess of the Teutonic Order with its two Champions, the Black Dragon(Archeon) and the White Dragon(Aricia). When the battle was over, Archeon and Aricia were ordered to protect the heirs to the Knight Family, Michael and Mikayla, and they set off with the two siblings, to protect them in their journeys, and ensure that the Knight family did not lose its heirs.

Sacred Beast: Zien, http://www.creativeuncut.com/gallery-13/wkc-character-concept4.html, Defender of Light.
Other: ("Battle Theme" for Archeon (http://www.youtube.com/watch?v=oxPNtvATbj0). enjoy))

Name: Aricia Pendragon
Gender: Female
Age: 16
Race: Human
Class: Warrior(Knight)
Specializations: Reaver,Guardian,Spirit Warrior,Unholy Templar
Appearance: http://images1.wikia.nocookie.net/__cb20110420061047/bakugan/images/archive/0/00/20110423055656!Dragon_Knight_by_pamansazz.jpg, http://a407.idata.over-blog.com/2/56/00/13/Rosario-Vampire/VampireMoka2.jpg, Xion(Sword) (http://fc09.deviantart.net/images/i/2003/42/4/a/evil_sword.jpg),
She is six feet and two inches tall.

Personality: Aricia is a considerate and caring person, but can be easily angered, a trait that seems to be quite common in the Pendragon family. Though she is considerate and caring, she is also cruel and merciless when it comes to her enemies, this being due to her being having been twisted by her Sacred Beast, the Defender of the Dark, Zian. She will do all in her power to protect those close to her, and seems more trusting than Archeon. She looks up to Archeon, even though she used to resent him, as she aspires to surpass him.

She is far from being a brilliant tactician like her brother, in fact she is tactically inept, though she is intelligent. She regards her enemies as inferior to her, and dislikes Mikayla as she has realised that her brother has feelings for Mikayla, though this does not interfere with her protecting Mikayla, since it is her duty to do so.
History: Aricia grew up the same way as her brother, Archeon, with vigorous combat training. However, she was nowhere near as good as Archeon, but she was a skilled Swordsman in her own right. She always resented her brother who was treated far better than she was, since he was seen as superior by the rest of her family. When she was 8, she decided she had had enough, and ran away from the Pendragon household.

She was taken in by a group of seemingly kind people, who turned out to be Necromancers, who took advantage of a useful "subject" to bring forth the Sacred Beast they worshipped, Zian, to the realm. Zian, being the Defender of the Dark, was evil at heart, and corrupted Aricia, no longer was she virtuous and Holy, as was common amongst the Pendragon family, she was now an Unholy variant, she was tainted by evil.

Due to this, Aricia's personality changed to some extent, and she fought alongside the group of Necromancers against the Teutonic Order of Ilundril. Upon being defeated by her brother, who accepted her as his equal, she returned to her duty as a member of the Pendragon family, and became a Protector of the Knight heirs, and also joined the Teutonic Order.
Sacred Beast: Zian, Defender of the Dark. http://www.creativeuncut.com/gallery-13/wkc-black-knight.html
Other: N/A

I'll probably be adding more to this if I feel this isn't good enough, or if you need me to.

Kamikaze
07-22-2012, 11:16 PM
Sorry for my inactivity recently, been a little busy, and my internet connection haven't been very reliable. It seems to be back to normal now though.

Also, I'd like to give a heads up to everyone that I'm leaving on vacation this Friday(27th), and will be back around Friday next week.

@CM: While the speed of the RP haven't been very fast so far, should it pick up the pace while I'm gone, you are allowed to bunny my characters if needed, since all of my characters are interacting with at least some of your characters.

Winter
07-22-2012, 11:40 PM
Lol, sorry about not posting on my end as well...hoping to get on done today, while there's still no WAR stuff to do. XD

CM
07-30-2012, 06:48 PM
I do greatly apologize for not being really active lately, but I have become sick and still recovering from it. And since I have been worried about activity here I really haven't been focusing on getting better. So I must say that I am taking a small break from the forum in order to focus my energy on getting better instead of worrying about what's going on here. I cannot say for sure how much longer I will be gone, but I promise that as soon as I start feeling better I will get back this. I do hope you all understand.

Brainiac
07-30-2012, 08:50 PM
I do greatly apologize for not being really active lately, but I have become sick and still recovering from it. And since I have been worried about activity here I really haven't been focusing on getting better. So I must say that I am taking a small break from the forum in order to focus my energy on getting better instead of worrying about what's going on here. I cannot say for sure how much longer I will be gone, but I promise that as soon as I start feeling better I will get back this. I do hope you all understand.

Of course we understand. Being healthy is more important than playing some games. Make sure you take care of yourself first, and then come back and enjoy yourself with us. I, for one, am still as eager and excited as ever. I'll be waiting.

Winter
07-30-2012, 10:13 PM
Like we're gonna ditch a great RP just because you got sick and needed to take some time off? XD I certainly don't intend to leave--if I could wait for what seemed like every other RP to come back after WAR, I think I can wait for you to get better. :)

Saraibre Ryu
07-31-2012, 02:39 AM
This also gives me time to finally get my character in. SOMEONE WANNA GIVE ME A RECAP OF WHAT'S BEEN GOING ON?

I'd bug you about getting better but I have you on MSN for that. Mwuahahahaha...

Eternal Moonlight
08-01-2012, 07:32 AM
I'm in the same boat as everyone else! Hope you're feeling better soon :3

Actually, I've been sick myself, the past days, which is why I don't have anything up either. Will try to get to it soon though, since I'm a bit better right now.

CM
08-16-2012, 08:56 AM
Read this post (http://www.pokemonelite2000.com/forum/showpost.php?p=3409305&postcount=97) for an update :3