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Dr Robotnik
05-22-2012, 02:11 AM
http://i4.photobucket.com/albums/y109/Ultradyne/BronWarRP.png

Over the past few months, Pokemon trainers in every region have been noticing more strange news reports with similar stories. A Pokemon trainer attacked by machines of some kind in a forest and having their Pokemon kidnapped, only to find them badly injured nearby. The police and individual trainers eventually began exploring these areas to learn just what was going on, the police suspecting their region's respective team of villains. Encountering a combination of robotic Pokemon and more complex machines, the groups found a swirling vortex of energy near where the stolen Pokemon appeared in each of the areas.

Across the multiverse, the evil Dr. Ivo Robotnik's latest plan to conquer the world had led him to create a device powered by the ultimate power sources of his world, the Chaos Emeralds. The device created a wormhole through which he could send his many mechanical servants to capture the native Pokemon and create mechanical copies bent to his will. But like all of Robotnik's plans, he was ill prepared for his nemesis, Sonic the Hedgehog and his friends, and the evil genius quickly found his machine overloading and the Chaos Emeralds scattered across the globe. Unlike his previous machines that snapped the world back to the way it had been regardless of what havoc he had unleashed, the overloading of the wormhole generator caused the two worlds to be smashed together; bits of the Pokemon world's cities and parts of the world of Sonic the Hedgehog were forced to combine-- including the home lab of the illustrious Professor Oak.

Never one to give up easily, Robotnik and his machines overpowered the trainers of Pallet Town and stole the data Professor Oak had gathered over the years of nearly every Pokemon in existence-- Including such super powerful deities as Palkia, Dialga, and the other Legendary Pokemon. With one Chaos Emerald in hand and a limitless supply of robotic minions, Robotnik set his sights on capturing and subjugating the most powerful Pokemon in the world and constructing his worldwide robotic empire. His first stop was the seat of Kanto's government, sweeping through and either killing of roboticizing the leaders of the area and converting the Kanto Government building in to a heavily defended fortress. This fortress was used to cripple the special government agency GUN and systematically managed to wipe out most of the world's governments this way after the incident, all the while seeking to capture and manipulate the legendary Pokemon but being unsuccessful in their location. Relying on the fact that the new governments were distracted by preventing a panic, Robotnik's sneak attacks and overwhelmingly more advanced equipment broke them quickly.

Those with the resources attempted to ban together, either to stop or aid Robotnik in his conquering of the world; those who supported him wanted immortality and to become stronger through his roboticizer machines, and many stood to attempt to oppose his mechanical armies. Others sought to take the Chaos Emeralds or Legendary Pokemon and use them for their own gain. Others still seek to reverse-engineer Robotnik's technology to return their worlds to the way they were before-- Somehow. It all hinges on one important figure; Dr. Ivo Robotnik, the most brilliant scientific genius in the world and the maker of all manner of impossible technology. Dr. Ivo Robotnik, who was pursuing the Legendary Pokemon for the purpose of controlling their amazing powers. Dr. Ivo Robotnik, who was swarming the planet with countless robotic armies. With his flying fortress the Death Egg firmly planted on the dead volcano of Sootopolis City in the Hoenn region spewing out hundreds of robotic soldiers, he stands poised to take over the entire planet if an opposition doesn't form quickly.

It's been three weeks since then. With the mixed remains of the two worlds forced together and in disarray, can either side gather the forces to combat Robotnik's mechanical army and prevent the evil scientist from conquering both worlds, or will the mad doctor's schemes finally pay off? Can anything be done to restore the world to its previous state? Can anyone stop the evil doctor?


Rules:
1) Technology level is the level of equipment and technology seen in the Pokemon games. From the Sonic world, modern-day weapons and technology are available. You can retrieve weapons from human-sized or smaller Badniks to use. You can only carry a maximum of two Badnik weapons in addition to whatever else you may have. Get bogged down with too much junk and you'll be swiss cheese; that's your only warning.
2)All canon Pokemon (sans Anime characters) and Sonic the Hedgehog characters are available, but they must have a good reason and you must be active with them. If you take a canon and don't use them for anything, your team WILL have points docked.
3)You do not >have< to be on a team to participate... but you have no chance of earning points if you are not on one.
4)Avoid godmodding. You're fighting an army of robots and a psycho who makes them. You're not going to be able to carry around much more than a few weapons if that. Just keep it fairly realistic... or as realistic as three foot hedgehogs and mice that shoot electricity can be. Don't control other people's characters, don't give yourself auto-hits, don't kill a character without permission from that RPer, so on. Applies to me too, but being the bad guy I get a bit of leeway with all of you breathing down my neck :I
5)There's no real post length, but post one-liners and you're not getting any points. I'm not even a judge and I know that.
6)Be active. If you have to disappear for a while because of school or whatnot, let us know before the fact. Points may be docked if you randomly vanish and you were, say, doing something plot-important and now you're gone.
7)Just because you can do something doesn't mean it'll work. As there are no 'making things' dockets in this RP, you won't be making any one-hit-kill-the-bad-guy weapons of mass destruction. Start doing it and have fun dealing with that army of robots. And don't think anything reverse-engineered is going to outperform the originals; you've neither the resources nor the know-how to make these technological terrors.
8)Judging will be done periodically by the judges. 30 points will be distributed throughout the RP, and 10 points will be awarded to the team that manages to defeat Robotnik (Or in the case of the team helping him, manages to help Robotnik win)
9)The password is Nubnub.
10) Above all, the purpose of this RP is to have a great time. Sure you'll get points to help your team, but that's not why you went through the effort of signing up. Win or lose, it's all for fun.
11) As further warning, your character will be roboticized if they are inactive without notice for a period of more than two weeks; whether you come through to make them redeem themselves is up to you when you return.
12) Traveling is possible through vehicles such as airplanes, trains, and land vehicles. Trains are limited in their range however, and planes are most likely grounded until flying is safe, unless you're all right with being pummeled by flying battleships.
13) People on Robotnik's side are either Badniks (Robotnik's grunt robots) or roboticized humans and anthropomorphic animals. If you're going to play a non-robot, you'd better have an amazing reason for why Robotnik would allow that. All of Robotnik's robots run the risk of being scrapped if they don't perform well or try to betray him, and he can easily dispose of them at the first sign of defiance. Tread carefully if you choose to side with him, and remember that as far as he is concerned your current body and development are completely disposable; he has backups of your programming... but he's not keeping those memories in stock. If you die as a Badnik, you can be rebuilt by Robotnik shortly after in one of his factories.
14) You're allowed to create things from the scrap you get out of those Badniks you'll be killing. Anything the size of the Tornado (A two-person biplane that can turn in to a two-person mini jet, that can turn in to a small combat mech) and smaller is up for creation. Try making any weapons of mass destruction and have fun watching them detonate in your base and right in front of you. Only warning.
15) Your Pokemon trainer can be from any region, mentioned or otherwise. If it's not on the world map, just assume it got removed in the world meld.
16) When you post in the RP, put the following information at the top of your post in bold: Character name, location, team. Format it however you like.
17) In case it was not clear in the SU: You CAN NOT play a Sonic character who uses Pokemon. Likewise, a Pokemon trainer CAN NOT have special powers (Pokemon trainers with light telepathy/telekiness being the exception). It's one or the other.

Dr Robotnik
05-22-2012, 02:25 AM
http://i4.photobucket.com/albums/y109/Ultradyne/WarXIMapThumb.png (http://i4.photobucket.com/albums/y109/Ultradyne/WarXIMap.png)
<Thanks for the map Neo!>

Robotnik-controlled regions:
-Orre
-Kanto
-Johto
-Hoenn
-the Death Egg

Free regions:
-Sinnoh
-Unova
-the Sevi Isles
-Central City
-Angel Island

Added locations:

-Central City: North of the Kanto-Johto area, it is a large city much like modern day New York. Being from Sonic the Hedgehog's world, some anthropomorphic creatures live here. The city has modern conveniences, but nothing of particular use to Pokemon trainers. Monorails connect the various areas of the city, which is actually quite large. Station Square is a part of this city. Some buildings have taken structural damage from the merge.

-Angel Island: A floating island located in the Sevi Island region that tends to float around a bit. There are no beings in particular that live here, but one of Robotnik's old bases lies here, as do some interesting ruins. There is a shrine to the Master Emerald and Chaos Emeralds, but naturally none of them are present. Though it isn't flying any more due to the loss of the Master Emerald, it does drift about in the ocean to some extent.

-The Death Egg: A flying fortress and spaceship built by Robotnik, lined with weaponry and filled with multiple factories. It is constantly releasing a stream of fresh robots to either defend it or join the growing robotic army. The stronghold is nigh impregnable from any direction due to the overwhelming numbers of defenses and the large army stationed there. The Death Egg is seated firmly atop Sootopolis' dead volcano, preventing anyone from leaving from the air while the number of robots make leaving underwater nigh impossible. No word has left Sootopolis City since the large metal sphere landed. The only reason it hasn't lifted off and been used to its full weaponized potential is merely because its impact with the Sootopolis volcano caused heavy damage to the propulsion systems, damage that is nearing total repair...

Chaos Emerald holders
Master Emerald- Dr. Robotnik
Green Emerald- Undiscovered
Blue Emerald- Undiscovered
Cyan Emerald- Undiscovered
Grey Emerald- Undiscovered
Red Emerald- Undiscovered
Yellow Emerald- Undiscovered
Purple Emerald- Dr. Robotnik

Approved Characters:
GUN:
Ace Nighthare (http://www.pokemonelite2000.com/forum/showpost.php?p=3387211&postcount=9) - Neo_Emolga
K'sariya Damuna (http://pokemonelite2000.com/forum/showpost.php?p=3391330&postcount=38) - Sight of the Stars
Astrailyx (http://pokemonelite2000.com/forum/showpost.php?p=3387148&postcount=5) - Saraibre Ryu
Shadow the Hedgehog (http://www.pokemonelite2000.com/forum/showpost.php?p=3387072&postcount=3) - Grassy_Aggron
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Revolution Uprising:
Socrates (http://www.pokemonelite2000.com/forum/showpost.php?p=3387151&postcount=6) - Narphoenix
Schrodinger Salvo (http://www.pokemonelite2000.com/forum/showpost.php?p=3387201&postcount=7) - Velocity
Alice Card - Velocity (Same as above)
Zek Chakram (http://www.pokemonelite2000.com/forum/showpost.php?p=3387458&postcount=12) - Latio-Nytro
Cadence (http://pokemonelite2000.com/forum/showpost.php?p=3390822&postcount=34) - Eternal Moonlight
Tails (http://www.pokemonelite2000.com/forum/showpost.php?p=3388176&postcount=14) - Max0596
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Not-So-Super Friends:
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Awesome!:
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.:
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Park Lords:
Shaveh Teink (http://www.pokemonelite2000.com/forum/showpost.php?p=3389584&postcount=21) -ChainReaction01
Ziporah Lane (http://www.pokemonelite2000.com/forum/showpost.php?p=3389937&postcount=23)- 2gamers
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Obscurity
Kraden Iodem (http://www.pokemonelite2000.com/forum/showpost.php?p=3389157&postcount=18) - Braniac
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The Eggman Empire:
Michelle Toya (http://www.pokemonelite2000.com/forum/showpost.php?p=3388668&postcount=16) - Winter
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<Note: Just because a team is listed doesn't mean that team needs a participant. The bracket is there in the event they want to join.>

SU form
Character name: Character's name, or whatever they're called.
Age: Give an age.
Gender: Male or female?
Species: What species? (Human, what kind of anthropomorphic animal if you are one, etc.)
Team: What team are you on?
Occupation: What your character does (Team Rocket grunt, professional Pokemon trainer, hero, etc.)
Appearance: Two paragraphs about what they look like. Ten sentences minimum. GOOD sentences.
Personality: How the character acts. Same requirement as above.
History: Two paragraphs about your character's background. As with the above, can be more if you like. Explain why they sided what they did and what's happened since the world merge.
Pokemon team: For Pokemon trainers. Team of ten Pokemon maximum.
Weapons: What weapons you have, if applicable.
Special powers: For Sonic characters. What special things can the character do?
Equipment: Anything special your character carries on them. Pokedexes, bulletproof vests, etc.
Other: Anything I may have forgotten.

Grassy_Aggron
05-22-2012, 02:27 AM
Nub nub.

Character name: Shadow
Age: 50+
Gender: Male
Species: Hedgehog/Black Arms/Dragon
Team: Guardian Units of Nations
Occupation: GUN Agent, currently Commander
Appearance (Urg I Hate This Part): I wonder why he's so mad here? (http://images2.wikia.nocookie.net/__cb20110914020437/sonic/images/thumb/a/af/Shadow_sonic_generations_by_axelrose_kpo-d49npsc.png/331px-Shadow_sonic_generations_by_axelrose_kpo-d49npsc.png) At a solid one-hundred centimeters (3 ft 3 in) and around seventy seven pounds, Shadow isn't the tallest person around - and he isn't human, either. His main fur color is black, while his muzzle and inside his ears are peach. He has six quills on his head, with the middle ones pointing downward while the rest go upwards, as well as two quills on his back. He has red stripes on his quills (minus the back) and his arms and legs, the stripes go down to his index and middle finger as well as his feet (I consider him to have three toes on each paw, and thus it would be on the one considered the "middle toe", I guess). White fluff - very soft, ha ha - lies on his chest, and his eyes are ruby (AKA red).

His shoes are white rimmed by that color, with a bit of black on the end. They contain jet boosters. His gloves are white; around both his ankles and wrists he has Inhibitor Rings, which limit his power - without them he'd use all his strength in combat. Powerful, but not a very good idea usually.

He has an ammo belt where he carries his two rifles on and clips, as well as a radio to keep in contact with GUN.

Biodragon - Slightly bigger than the Biolizard (so he is around 60 ft, and about 90 tons), with the same black and red coloration. Eyes set on the top of his round head to look forward; head is on a long yet sturdy neck. Maintains the iconic "chest fluff" on his chest. Red horns, similar to a bull in the fact they go up and out before curving in while remaining parallel to the head, start from behind his eyes and end just short of his snout. In any case, he would much prefer to bite something than to ram it, and he has a full set of teeth to provide that.

Has a powerful pair of wings on his back; the leather is a dark grey, and the iconic red stripe is from the thumb claw to before the elbow. That same stripe is present on his his three fingered claws, starting from the middle and ending before the elbow or knee. His tail splits into two at the base, ending in vertical spikes - or "arrows" if you will (it's a classic staple of dragons); the tails are held stiffly enough to not drag on the ground. The "arrows", as well as the spikes - rather triangular - running down from his head (starting just before the horns, so one could sit rather comfortably between the horns because of this fact) to the base of his tails are also red.

Oh yes, and his Inhibitor Rings have enlarged to be on his wrists and ankles, serving the same purpose as they did before. Brilliant engineering.

Personality: Shadow is a very cold individual, but that doesn't mean he doesn't care. Rather, it means one has to work extra hard to earn the right to get an emotion other than indifference. Having lost those he loved fifty years ago, and having it fester, it has left him hollow and often bitter. It is also filled with regret and anger; regretting his existence and the fact he couldn't save Maria, and angry at those that took her away from him, ruining his life. Being very stubborn, Shadow doesn't give up, and pursues his targets with a disturbing amount of persistence, occasionally bordering on obsession. He will do whatever it takes to get his goal accomplished, whether it means playing by the rules or not.

Often lost in thought but never fully unfocused, Shadow is a quiet individual but has absolutely no problem with being blunt or saying what is on his mind. If he makes a threat, he has every intention of carrying out - he never bluffs. He has a sense of superiority, but he no longer allows it to cloud his judgement; he also no longer seeks revenge, although cross him and one will undoubtedly regret it. He is a very serious character, and takes everything in stride.

But that does not mean he doesn't care. Shadow is extremely smart, but very loyal, even having a code of honor in that if he pledges allegiance he will not break it (but bending is not out of the question). Should one earn his trust, he will be always be there to help. He often spends his time alone, but with those he has befriended he does enjoy their company - to an extent. Once they start getting annoying it is another story. Shadow can be overprotective as well, and will stop at nothing to help protect those he cares about (although he'll be danged if he ever admits it). His respect must be earned, but it is guaranteed to last unless the person does something to completely blow it. In addition, he enjoys a good challenge...And giving him one is the best way to earn said respect.

And for his friends, he can display traits of kindness...And even become a father figure to individuals. This kindness however, is rare. He is seen to be more polite towards women and children, especially women that are blonde with blue eyes as they bear a resemblance to Maria. Shadow has been shown to be deeply disturbed by the idea of being a weapon of mass destruction, even decreeing that if that were the case he would destroy himself for the safety of the world. It more or less reveals he secretly wants peace and to be able to rest.

Oh, and please don't tick Shadow off. It's very very very very bad if someone does.

History: Fifty or so years ago, the Space Colony ARK was created, and Gerald Robotnik - Ivo Robotnik's grandfather - decided to become a scientist on board the ARK, the government having been pestering him, when he discovered his granddaughter Maria Robotnik had the incurable NIDS (Neuro-Immuno Deficiency Syndrome). He searched for a cure while also helping to discover the secret of immortality, the project being dubbed "Project Shadow" due to it being deemed out of reach. ...He liked the name.

He started with lizards due to their regenerative abilities. The first creation grew and mutated, eventually needing a life support system. This prototype, dubbed the "Biolizard", was sealed away in the core of the ARK. However, there was another lizard that was more successful, although due to the Biolizard Gerald began to think about changing to a different species. At this point, the Black Comet (a comet home to an alien race that appears every fifty years) had approached, and Gerald made a deal with the Black Arms leader, Black Doom...As he was ageless and immortal, it allowed him to bypass creating immortality. He infused it into the lizard, which became far more akin to a dragon, earning the name of "Biodragon". However, it was too difficult to control, so it was put into stasis as Gerald decided on what to do. Gerald also started construction of the Eclipse Cannon, which could destroy a planet with the power of the Chaos Emeralds, as he did not trust Black Doom.

At the same time, an ancient machine (called a Gizoid) destroyed a good chunk of the ARK after it copied the super weapons on board. As the government was growing iffy on the research, it was handed over to buy time. Having been studying an ancient mural of a hedgehog defeating his grandson in the future, he decided to turn the Biodragon into a hedgehog; effectively, he created a new set of genes and sealed the Biodragon within them. "Project Shadow" was complete, and Shadow the Hedgehog was "born".

Shadow and Maria spent a month together, and became very close; they developed a brother-sister friendship, while Gerald himself was like a father. However, the government did not know, and wanted Gerald to shut down his research. Refusing, they sent GUN to raid the ARK, and discovered that Shadow had been completed. Shadow and Maria tried to flee, but Maria was shot. She sealed Shadow in a stasis tube and sent him to Earth, along with the promise for him to protect humanity before dying.

Her death drove Gerald insane, and he reprogrammed the Biolizard, the ARK, and Shadow himself to get revenge on humanity, before he was executed. Shadow was sealed away on Prison Island for fifty years, before Dr. Robotnik (AKA Eggman) broke him out. Together they grabbed all the Chaos Emeralds and activated the Eclipse Cannon on the now forgotten ARK, obliterating half the moon. However, thanks to Sonic's friend Amy, she made him remember the promise he made.

Shadow took on his prototype and defeated it while Sonic and Knuckles used the Master Emerald to stop the Chaos Emeralds. But the Biolizard had survived and fused itself to the ARK, sending it on a crash course towards the planet. Sonic and Shadow teamed up and defeated it, teleporting the ARK back into stable orbit, but it seemed Shadow fell to his death.

...Only to be rescued by Eggman's machines, and put into stasis. He developed amnesia, and began to work towards discovering his identity. Discovering machines in his likeness, it made him wonder if he was truly Shadow, or just another copy. After helping to defeat Metal Sonic, he was left to his own devices; eventually the Black Comet rolled around again, and the Black Arms invaded the planet. Black Doom told Shadow his purpose was to bring all the Chaos Emeralds to him, and if he did he would regain his memories.

...Well, Shadow was desperate at the time, so he did it. However, Black Doom ultimately betrays Shadow, transporting the Black Doom to the surface of the planet where it dug in its roots; he was going to use the humans and anthros as food. The others paralyzed by a gas, Shadow used the Chaos Emeralds to fight Black Doom, eventually killing him. He then teleported the Black Comet into space, where he used the Eclipse Cannon for its intended purpose - the Black Arms were no more, other than Shadow himself.

Shortly after, the GUN Commander - whom had been a child on the ARK and saw Shadow being created, blaming him for Maria's death - offered Shadow a job as a GUN Agent. Shadow, having finally decided to put his past behind him, agreed. He became high rank pretty much immediately. He helped where he could, keeping his promise to Maria and protecting humans and anthros. It did not take long for an energy disturbance to be picked up, and GUN investigated before taking her back. It didn't take long for Astrailyx, the cause, to meet Shadow, and much to his dismay she was knocked out immediately when they tried to shake hands. She recovered quickly, thankfully, although it didn't take a long time for a snow leopard - Reaver - to break into GUN.

Turns out he was just worried about her, and the whole situation was explained. He even deigned to tell them all he knew about her. Much to Shadow's immense shock, he discovered that the research that had made him possible had saved her life. This had two effects on him, however. He was, admittedly, happy that his research had done something good, but horrified that it was known and it, along with the dragon, had tried to be used for evil purposes. She still wanted to get her body back, and he was completely inclined to help her.

When the world's collided, it knocked her out while his own abilities were hampered - namely, he can no longer sense the Chaos Emeralds as he used to be able - and now he has to undue the mess that Sonic helped create, with the Blue Blur nowhere in sight. But now, he has to lead GUN as the Commander has gone missing, and the fate of two worlds rest in his hands...



Weapons:
Pistols - Two of them, semi-automatic. He likes to duel wield them, because he's awesome like that. He keeps them strapped to his sides, along with ammo clips.

Can also make weapons out of Chaos Energy, but they consume a lot of energy to maintain and would be considered more "special" than "physical" if we went with Pokemon terms. ...Like, a physical move that does special damage. ...Yeah, let's go with that.

Special powers:

Ageless - Shadow does not age. Short description is short.

Immortality - Being the result of a project to discover immortality, he has it. But it IS flawed. For example, his wounds, while they heal a little faster than others, do not heal instantly. Bleeding to death, vaporization, beheading - given he doesn't get to his stasis pod quickly enough - those types of death will still be a huge issue. He doesn't need to eat, sleep, or drink, although using up a lot of energy doing those activities will help speed up recovery. (Please note, I've already talked to Metal about this and...Well, don't worry. It's not going to be a problem. Just trust me on this one - you'll see why shortly.)

Chaos Abilities - Able to tap into latent Chaos Energy within his body, he can form a variety of attacks. However, his abilities increase tenfold once he gets his hands on a Chaos Emerald. Black Doom was skilled in using Chaos Energy - it was in his blood. Thus, Shadow, created from his blood, is also effective in using it. Without a Chaos Emerald, however, it drains his stamina severely and some are even hampered by it.

Please note - Negative Chaos Energy is red and more destructive. Positive Chaos Energy is blue and more defensive or healing.


Chaos Control - Can teleport to areas and warp time. Without a Chaos Emerald, severely limited to short jumps that would be better off with him skating, and the time warp only works for a minute. Did I mention it is severely draining? All in all, it's near worthless without a Chaos Emerald. Simply too draining to be used effectively in combat or travel.
Chaos Claw - Forms Negative Chaos Energy around his hands, into claws. Deals good damage up close, and forms a protective barrier on his hands. However, useless at long range. Perhaps one of his favorite techniques to use.
Chaos Spear - Summons spears of Negative Chaos Energy to deal damage to the opponent. Multiple ones can be launched - obviously he can use more with a Chaos Emerald, so he sticks to one or two without it. Can pierce armor.
Chaos Weapon/Shield - Forms a weapon of his choice composed of Negative Chaos Energy (or, for a shield, Positive Chaos Energy). Again, this is draining, and the shield even moreso depending on how big he makes it and how powerful the attack is. Weapon has the same problem; also, throwing said weapon it will likely disappear as the energy evaporates. No guns because they'd evaporate XD Usable only in normal form.
Chaos Blast - Gathering a huge amount of Negative Chaos Energy, Shadow unleashes a blast originating from himself. It's in a circular radius, and highly, highly destructive. Easier to do when angry, and drains a huge amount of energy even with a Chaos Emerald. Without it, will probably drain most of his energy.
Chaos Regeneration - Using Positive Chaos Energy, Shadow heals a wound. Small wounds are easy, but deeper wounds consume more energy. To restore lost limbs would require a Chaos Emerald and a few minutes to perform...And it must not have healed already. Meaning, tough luck because you've already probably bled to death XD
Chaos Mist - Exhales a breathe that is a mixture of Positive and Negative Chaos Energy. Going by Pokemon terms, the nature of the energy could Paralyze you. Positive Energy - the "cooler" energy could Freeze. Negative Energy - Often more "angry", could Burn. And inhaling this stuff just can't be good for you, so Poison. More effective at closer range, otherwise it spreads out and does less damage. Chaos Emerald just makes it stronger and last longer. Usable only in Biodragon Form.


Mach 2 Speed - Using the jet thrusts on his shoes, he can skate and accelerate to Mach 2 Speed. However, his turning isn't that great and he has slow acceleration; additionally punching or using any abilities at these speeds result in him getting knocked back, so he has to slow down. If he loses his shoes, his speed is severely hampered - beneath Mach 1.

Superior Strength (NOT SUPER STRENGTH. There is indeed a difference) - Can flip giant slaps of concrete with one arm (with some struggling), so probably around 1000 pounds. He CANNOT carry 1000 pounds, however. His limit of carrying is probably around 700 pounds or so with both arms, but he can't move very fast or jump very high; depends on how much he is carrying.

Super Transformation - With all Seven Chaos Emeralds he can transform into his super form. His fur turns gold, he can fly, and his abilities become much stronger. Can only sustain it for a short time, though. Takes a lot to damage him - nearly impossible.

Power Up - If Shadow takes his Inhibitor Rings up, he gains a massive boost in strength and natural speed. However, he burns energy up at a terrible pace, being unable to fight after two of my posts. Yes, that's right. UNABLE TO FIGHT. He knocks himself out, he burns that much energy. Don't even think about taking them off in his Biodragon Form. ...Seriously. I don't even know what'll happen.

Biodragon Form - Turning into this form grants Shadow a boost in power and makes his defense stronger, but at the cost of making him a larger target and slower as well as expending more energy. However, its power pales in comparison to Shadow without his Inhibitor Rings, as well as Shadow's speed giving him an advantage. In this case, he just has more power. His wings give him flight, and he gains an additional ability - Chaos Mist - because, well, he IS a dragon and it wouldn't be fair if he didn't breathe something :P He's just a lot stronger.

However, he can only stay in this form for FIVE of my posts. After that, he gets stuck in it. Not a bad thing, right? WRONG. He's a big, slow target that uses energy like no tomorrow. In a war. ...Yeah. Did I mention he can't speak in this form, so communication will be very difficult? "Blink once if you agree, twice if you don't." Shadow also risks giving in to the instincts, which sealed the form in the first place. He has more control now due to experience, but...

Equipment:

Hover Shoes - Allow him to travel at Mach 2 speed by skating or, in extreme cases, simply "flying". Over the ground. Awesome. In any case, they are over fifty years of age as well, and it shows with the paint starting to wear off. Gerald knew how to design things, however, so they still work well. They also allow him to hover over water...But again, he can't really fly with them or hover a few feet in the air. Slow a descent? Yes. But fly? Nope.

Ammo Belt - ...He carries ammo on it. Seriously. Also has a radio for head quarters on it. So, yeah. Simple. Also, guns - see above under weapons.

Motorcycle (http://farm5.static.flickr.com/4060/4411184858_df7c3fe640_z.jpg?zz=1) - 500 rounds for each gun (white things). Gift from GUN for joining; slower than him obviously. He loves it; I can't blame him because it is sexy XD

Other: He's pretty good in hand-to-hand combat, but he's not a martial artist or something. He just likes to punch, punch, kick and that stuff. He's decent at dodging too ^^

bronislav84
05-22-2012, 08:22 AM
Character name: Streak the Hybrid to friends and allies, Streak the Freak to his enemies
Age: Physically late teens, was created roughly 10 years ago, but has only aged about five years due to spending time in a stasis tube by choice
Gender: Male
Species: Hedgehog/Two-Tailed Fox/Echidna/Cyberclaw Hybrid
Team: Guardian Units of Nations
Occupation: Small time hero in Central City
Appearance: http://img.photobucket.com/albums/v489/bronislav84/Sonic%20Stuff/Streak.png and http://img.photobucket.com/albums/v489/bronislav84/Sonic%20Stuff/Streak2.jpg
Reference pics. First one is by TotodileHop24 AKA Rachel (http://www.pokemonelite2000.com/forum/member.php?u=225) and the other one is a commission by Carlos. Goes by Gokulio online. Was a while ago so I'm not sure I spelled it right. Anyway, my concept, their art. :goofy:

If one were to compare the heads of Streak and Sonic, they would find them very alike, with the exception of the hues of crimson and amber that are featured on Streak's fur. This hedgehog is quite a mix of most of the characters many are familiar with: he bears Tail's yellow coloration in quills that are very similar to Sonic's, and in his bangs vary little from Knuckles, as well as Sonic's general body shape. A pointed nose with a Shadow-esque shape is a defining feature of his countenance. Red coats his stomach, accented by the yellow on his back. The azure, lower half of his body are hidden by the sturdy pair of blue jeans that he wears. Another garment he wears are the gloves on his hands, torn at the top from the two, deadly-sharp, roughly 3-inch claws that can extend and retract at his will with a snikt! The sneakers on his feet sport an interesting shade of ruby and a murky hue of emerald on a base of alabaster.

Two sun-colored tails that allow him to take flight poke through the back of his jeans, capped with white fluff on the ends that billow in the wind.
Personality: Although he is physically an adult, Streak is very naive still and doesn't immediately recognize a threat. He is a kid inside and shows it at every available opportunity. Very socially awkward and afraid of talking to strangers. He tends to be honest to a fault, sometimes hurting people's feelings. This allows him to be able to convince others to believe in themselves by reminding them of truths about them. Sometimes being honest is a good thing. The eternal optimist, Streak is almost always positive. Well, that is, when things are going smoothly. Once things start going downhill, though, he has very pessimistic tendencies. Once he's your friend, he's loyal for life. He will stand by his friends and colleagues.
History: Roughly ten years ago off the outskirts of Central City Sonic, Tails, Knuckles and Shadow had one of their epic bouts of good versus evil with Dr. Ivo Robotnik. It was so bad that he actually hurt each of them enough to spill some of their blood, which coincidentally landed in one spot. Sure it was all over too, but one spot in particular had some of each of the heroes blood spilled in it. A couple hours later Eggy flew away and the good guys had to get medical attention so they didn't pursue. Soon after the Cyberclaw scout ship crashed in the same area and blew up in a fiery explosion of death. Blood and body parts of it's mangled occupants ended up all over. After the crash from the explosion, the ship's interstellar drive melted down and bathed a 100 mile radius in it's radiation. The blood of the different beings mutated and created a being that had most of their abilities and looks, although not as strong as the originals.

The mutant wandered around for a couple months not knowing who it was or even how to talk. Spotted by local authorities the being was able to evade them by going into the sewers. There he found a way even further down to what seemed to be an abandoned laboratory of some sort. A stasis tube was on the wall. Severely hurt by shots from his pursuers, he inferred that the tube was his only means of survival.

A good while later E-123 Omega went with Blaze the Cat on a mission to find “Eggman technology” and happened upon this abandoned lab with it's sole occupant. Omega was about to destroy the stasis chamber and the machines powering it, but Blaze stopped him saying that this wasn't something Eggman would make. They released the creature from stasis, discovering that it couldn't talk and had very limited understanding of even the most basic vocabulary. The two spent a couple of months teaching the creature, who they decided to name Streak because he looked a lot like streaks of colors from friends, how to speak, read, write, and count. Just the basics. He didn't seem to be nearly as smart as Tails, but with the basics firmly in hand Streak expanded his horizons and began to pursue knowledge on his own. Blaze decided to pursue other things, while Omega stayed behind to do periodic maintenance on the lab where Streak lived and slept nights in stasis. By day Streak performed random small acts of heroism, and by night he artificially slowed down his aging by resting and recuperating in his tube.

Years passed and on a routine mission Streak came upon a girl who was observing him saving a cat up a tree. She asked if she could be his friend and if he had a home. A strange request from a stranger, so he had to be cautious. Fearing for his little piece of home being discovered he told her he was homeless and lived in an alley. Eventually he told her the truth of course, that he didn't know where he came from and lived in an underground chamber below the sewers. He moved his stasis tube to her parents house and Omega came along. Renee started her job and Streak worked with Omega doing good things for the city.

When the world merge happened and GUN fortified its base at Central City, Renee signed up to lend her unique brand of help to the cause. Renee's parents flew their entire house to a remote location, promising to return when things settled down and the worlds started to de-merge. Streak on the other hand didn't want to join at first and was forcibly captured and interrogated as a possible threat even with trying to explain he was there to do good. They eventually released him under watch after extremely long questioning. It was either join or live in a cage for the rest of his life. He reluctantly agreed and set up his stasis chamber in the GUN base while Renee worked for them as well.
Weapons: Green Destiny. It's a sword made of a Steelanium, a mix or Steel and Titanium. It would be very hard to destroy. It is from Chu Nan in Sonic Earth. It's a place like Japan, basically.
Special powers:
From Sonic: Top speed capped at Mach 1.5, agility/acrobatics, Homing Attack (High speed, focused accuracy attack where he charges at the target), Spin Dash (Used while moving, then curling into a fetal position while rolling along the ground. When used while running at a very high speed and rate of torque, the user is able to damage/destroy barriers and enemies. This move is also used in mid-air as a jump).
From Knuckles: Strength enough to pick up and throw 700 pounds, Claw digging ability.
From Tails: Although only half as smart as Tails or Robotnik, he still has a genius level IQ of 150. Slow flight by spinning the tails, which is just enough to get around and not much else.
Bone Claws: These are a pair on the back of each hand and can extend/retract. They are three inches long and make a snikt! sound when extended. When retracted they meld back into the bone of the hand. Allows for scaling walls (Can support his weight) and digging. The claws are not easily broken, but eventually grow back after a while if it does happen. Also a good melee attack, but that's a given.
Equipment: Backpack. Small computer that can fit in a pocket, custom designed and built by Renee. Wrist communicator used to talk to GUN HQ, Renee, or just about anybody. The communicator is basically a phone and also functions as a watch. Big bottle of disinfectant soap.
Other: Yes, NUBNUB.

Streak has a theme song! I particularly like the first minute.
http://www.youtube.com/watch?v=FYRqaMxL9xQ

~*~*~

Character name: Renee
Age: 10 physically, but her hologram form looks like late teens
Gender: Female
Species: Human, maybe. No, she's really a Cyberclaw using a hologram imaging belt to look human
Team: Guardian Units of Nations
Occupation: Streak's partner in all endeavors and a technology enthusiast. Works in a computer repair shop to earn money.
Appearance: This is a very old image from years ago. I am not the author, I only claim ownership of the concept. The original author made this from my specifications. I forget who the author is, but I keep it on my Photobucket and DO NOT claim to be the author, which is all that matters.
http://img.photobucket.com/albums/v489/bronislav84/dana.png
As a modification, remove the Pokeball and Nike mark from the sneakers in this pic.

She has really long hair that hangs lower than her behind by roughly a whole foot. The hair is brown. She wears a pink low cut tank top, and a short blue jacket over it. The jacket has a zipper which allows it to be closed when cold, but if it's particularly cold then she needs to wear a different jacket. To round the outfit, she wears short jean shorts and women's basketball sneakers (Just to make sure, I mean the high kind that go higher than the ankle) with a black/white color scheme. Because they come from her race, Renee has the same claws as Streak. The hologram imaging belt can't hide them when she extends them.

The hologram imaging belt can't work in extreme heat or cold. When the device is turned off or gets disrupted, her true form becomes visible. She looks about the same though. Without the hologram imaging belt, she has green skin and long pointed ears like a fantasy Elf or Spock from Star Trek but a bit longer than that.
Personality: Renee is a very secretive person. She doesn't like telling people about herself, but is otherwise very friendly and is usually always in a good mood. She likes computers more than people and is usually either staring at a screen reading a Wiki entry or reading a printed book. She is usually in a good mood. On the other hand, when she's not engrossed in sucking up information she is social to others. She enjoys learning things and meeting new people. To enemies she looks at them with a frown while analyzing everything they do, sizing them up. She then informs others of her findings. Renee dislikes fighting and prefers to avoid it if possible. She generally relies on others to do the fighting for her while helping them in other ways.
History: Cyberclaw come from the planet Amalthea in a nearby galaxy, far away from the one that contains the solar system where Sonic's Earth is. The planet is almost completely covered in all things metal and is highly industrialized. There is zero pollution because it uses completely clean forms of power. Whatever pollution there was has long been cleaned up. Because all life forms on the planet require oxygen like on Poke-Earth trees are carefully monitored so they can still survive on the planet and provide enough oxygen to sustain life. There are reservations for the animal life forms of the planet, too. From space the planet looks like its completely covered in metal except the oceans, although it really isn't.

The dominant form of life were green skinned humanoids with long, sideways ears and a pair of claws made from bone on the back of their hands that can extend and retract, although they need to be cleaned sometimes. Cyberclaw can live for a very long time, reach puberty very early around 8 years old, and are not considered an adult until 200 years old. The oldest known members of the species have been alive for ten thousand years, but the average lifespan is about two thousand years old.

Long ago there was a period of time where the people couldn't keep up with new technology developments and kept having to reteach their children new input methods and programming techniques too soon. To the point of where it was obsolete every six months. The people just couldn't keep up and something had to be done. One brilliant scientist came up with a way to modify the genetic material of the population by using a unique form of mostly harmless radiation tuned to only Cyberclaw. The ray modified the genetic structure of the people to be able to wirelessly interface and communicate with any machine that wasn't purely mechanical. Remote controls and typing became a thing of the past. All people had to do was think and their thoughts were translated into binary to be interpreted by the computer they wished to interact with. Those younger than 200 years of age developed a weaker form of this technique which required physical contact, but the basic premise was the same.

Ten years ago a scout ship observing the planet was cloaked out of sight and masking it's energy in orbit when it was fired upon by a defensive satellite that did detect it's energy signature. Since cloaking disabled it's shields and systems were at minimal to power the cloak, the missiles struck hard and brought the ship crashing into the planet below. It fell with a huge explosion, the radiation from it's interstellar drive exploding bathed a radius of 100 miles. There were only two survivors: A single male and a single female who had been taking samples, both of crew rank. They were stranded, and sending a signal back home would take a couple hundred years even with boosting the output of the planet's primitive technology with their abilities. Although their shuttle had advanced technology left, the power source on it didn't last long and all of it was rendered useless except whatever could run on the native power. They decided to make a life together and settle in a big city while they waited for rescue. They also towed the shuttle to their garage and stripped a lot of it's technology to make an underground mini base. They had a girl together and named her Renee.

Renee grew up thinking she was human and mingled with the locals. When she was six she noticed her body was aging differently from the kids around her and she finished the material for school with some help from her parents, who enrolled her in high school. She completed that soon after, also ahead of schedule. One day after work she came home to find the house empty but her parents said they were home. Going down to the basement she discovered well, not a human basement. Her parents had also turned off their imaging belts. After explaining everything and pressing a button on her belt which they told her never to touch, it all became clear.

As if that wasn't enough, one day she met a young creature who displayed similar hands as her true form but also looked like the four heroes she saw on television. He had saved a cat up a tree and had performed other good acts in the neighborhood. Unfortunately he was homeless and apparently lived in a nearby alley, scrounging for food. The family invited Streak to live with them out of the goodness of their hearts. While Renee started her dream job of working at a computer repair shop, Streak continued to perform random acts of heroism in the city.

When the world merge happened and GUN fortified its base at Central City, Renee signed up to lend her unique brand of help to the cause. Renee's parents flew their entire house to a remote location, promising to return when things settled down and the worlds started to de-merge. Streak on the other hand didn't want to join at first and was forcibly captured and interrogated as a possible threat even with trying to explain he was there to do good. They eventually released him under watch after extremely long questioning. It was either join or live in a cage for the rest of his life.
Weapons: Dual M9 handguns.
Special powers:
Youngling Tecnhopathy: By touch, allows for talking to any technology and interfacing with it. Allows for rewriting it's code, breaking through firewalls, and basically making the machine do whatever Renee wants. Requires physical contact and some time to execute. A post to start and post to finish, and can be interrupted in the meantime. Does not work on purely mechanical things, like clocks or guns. Can be used to optimize and boost the specs of existing technology beyond it's normal parameters. To hack into a supercomputer with extremely high processing power requires extra time and she prefers to not do it unless she already has clearance for it. To hack into something with extremely high processing power she has to put it's CPU through her own brain and become one with it for a bit, basically.
Bone Claws: These are a pair on the back of each hand and can extend/retract. They are three inches long and make a snikt! sound when extended. When retracted they meld back into the bone of the hand. Allows for scaling walls (Can support her weight) and digging. The claws are not easily broken, but eventually grow back after a while if it does happen. Also a good melee attack, but that's a given.
Wingless Flight: Top speed of Mach 1. Renee is very good at flying and can even carry Streak on her back.
Equipment: Custom designed collapsible mini laptop with wireless network capability that has been extremely optimized from it's original capabilities. The laptop can “break apart” into a 10 inch touchscreen tablet and keyboard dock. The tablet/laptop has a hologram imaging device that can project a 3D image in front of it of whatever is on the screen at the time. Although she isn't a Trainer, the tablet has also been programmed to act as a Pokedex in this world, providing information on the native life. Wrist communicator used to talk to GUN HQ, Streak, or just about anybody. The communicator is basically a phone and also functions as a watch. Big bottle of disinfectant soap. Backpack with scrap parts, an ample supply of ammo, and various other things she might need. The backpack is like a utility belt and it's contents can't really be realistically described.
Other: Nubnub. NUBNUB!

Saraibre Ryu
05-22-2012, 09:37 AM
Character name: Astrailyx
Age: Unknown
Gender: Female
Species: Dragon [Energy Being]
Team: G.U.N.
Occupation: Intelligence Scout and Support Tactician
Appearance:
http://i158.photobucket.com/albums/t100/Saraibre/Astrailyx-1.png
*The above image is mine, steal and you die*
Astrailyx is a 3'5, with her ears, thin and light dragon with a tail that doubles her body length and a four foot wingspan. Her lavender and pink tinted body and soft violet wings give her a peaceful pastel look that reflects her personality. Her cyan eyes are luminous and reflect the energy she is made out of, along with her bright blue markings along her body. Silver ring anklets with teal cloth are really the only clothing she wears, giving some strength to her weak legs. Astrailyx has next to know walking ability, and can only stand for short amounts of time and walk very short distances, relying on flight as her main mode of transportation. Despite this, Astrailyx has fair upper arm strength, and her talons have a firm grip to them, and her tail has prehensile properties to it, giving her the ability to carry someone of similar size to her in flight without much hinderance. Her ears can pick up sounds, and thanks to her level of intelligence, she can triangulate and pin point sound sources. Her underbelly is a pale blue colour, reflecting the sky's hue.

Personality: Astrailyx can be summed up as the definition of compasion and understanding. Even though this may come from her ability to gain knowledge from people and persons that she touches, it takes another mind to understand what to do with said knowledge and for them to decide what to learn from it. One to think, Astrailyx can understand even the most isolated of people, in some cases, even understand those who are out to get her. The level of compasion she has goes beyond having a near inability to hate anyone, even those that seek to destroy her as their only purpose in life. In such cases with Robotnik, Astrailyx shows an incredible amount of dislike, as Robotnik is the only person that she can't fully understand. The dragon takes time to get to know people and makes sure that everyone can get along to a degree and cooperate, especially in this time of war. She tries to remain a person of optimism and hope, however with her intelligence, sometimes can think realistically. Astrailyx does not show anger at all, to see her so much as snap or raise her voice to someone is so rare, it startles anyone within earshot who knows her even in the slightest. Even for Astrailyx to act with adamancy is unusual, and if she is ever adamant about something, it is when she is confident in such an absolute way, one couldn't help but let her do what she wishes to do.

At heart, Astrailyx is a pacifist and doesn't like fighting of any kind, often acting as a peace keeper or as support for defending others. However, this doesn't mean she has no fighting skill. Astrailyx can be very skilled with using her abilities and with her level of intelligence, it makes up for her lack of physical strength. Defending others is her number one priority though, and will put herself in harms way to protect another. As far as her abilities go, Astrailyx borderline hates her knowledge sapping ability, mostly because of the fact it violates the privacy of others and that she does not learn like normal beings. She only uses this ability of necessary, and tries her best to not use it on other people, having little control over it. Either way, she does her best to keep the peace within GUN, helping everyone she can.

History: Astrailyx was originally a deity of judgement in another plane of existence, and went by another name; Ayura. Her plane fell to a terrible event, where an entity known as ‘the SCAR’ tore the existence of it apart, leaving everything in a void. However, one other being from her world managed to somehow escape it with remnants of crystals with her soul attached to it. This being, a jackal by the name of Ankha-Ra, managed to escape the rifts, however, not without losing his right arm in the process. He had help from a mysterious being, only known as SC. He gave his assistance in what he knew to help bring back the deity and give her a second chance at life. There was only one issue; she needed to have her body recreated in order to be stable in this new universe.

After much trial and error, Ankha-Ra managed to find energy of which was capable of sustaining the soul, being called Iylix energy. However, the jackal had no knowledge of creating a body with energy. SC soon provided Ankha-Ra with scientific research he needed from another experimentation of something known as the Ultimate Lifeform. Ankha-Ra did not question it and went to work. SC soon then returned with another being from a nearby world; a young snow leopard by the name of ‘Reaver’. SC explained that this was for interactive purposes so that the experiment would be a success. Again, there were no questions.

As many years passed, though it seemed like only months due to the ship carrying them distorting time by moving near the speed of light, the ADC project had begun, and the Alpha Draconis, known to Reaver and Ankha-Ra as Astrailyx. Reaver was tasked with being Astrailyx’s ‘guardian’ and eventually took on the role very seriously. Astrailyx quickly grew and learned things extremely quickly, obtaining odd abilities during the time. SC noticed these abilities had to do with energy manipulation, and wanted to try an experiment. One that would horribly fail.

Astrailyx was put through tests involving various amounts of Chaos Energy, and because of her unique energy, the two weren’t compatible. Instead a horrible reaction occurred where other anti-energies and anti-matters were created as she was forced to endure the exposure. By the end of it, Astrailyx lost her physical body and was forced into a containment chamber until she became stable again. The other energies were trapped, and by SC’s order, used to create other beings similar to Astrailyx. Astrailyx resumed energy stability, and when she did, SC ordered a purge of her memories and identity, and to start over again. Much to the dismay of Reaver and Ankha-Ra, it was done, however not without the jackal saving something of Astrailyx’s soul.

Astrailyx, having forgotten everything, resumed learning things she had before, and gaining a personality again. However, she was doing so more rapidly, and obtaining who she was before. SC noticed this and ordered another purge, however the other two weren’t going to let it happen again. SC attempted to stop them, knowing they had figured his plans for turning Astrailyx into a living knowledge gathering entity, however, did not stop them as much as he could have. Making an escape, Reaver took Astrailyx out to a jettison bay. Astrailyx was then thrown out into the depths of space, along with Reaver who flash froze himself with his own powers to prevent himself from dying amidst the harshness of space. Astrailyx took on a crystalline cocoon and drifted. Ankha-Ra had aimed for them to go back to the world Reaver had come from, and eventually both of them did. However, separated, and not remembering much of anything, Astrailyx still remained very much trapped within her crystal shield.
*
When she had hit planet side, Astrailyx was found by GUN, due to investigations of an odd energy disturbance. Being taken in by GUN, she soon met Shadow, though the meeting was very much a shock to everyone when she nearly shut down by mere contact with him due to his ability to manipulate and control Chaos Energy. Despite this, Astrailyx stuck around GUN to find more about what happened to herself, not remembering things properly, and assisted GUN with their own work and investigations. It wasn’t long though before Reaver had found her again after pushing and breaking his way through GUN Headquarters just to make it to her, adamant about her safety. After finding out the scenario, Reaver calmed down and explained everything he remembered from the incidents on the odd spacecraft. The snow leopard also informed them of what he knew of Astrailyx, being an energy being that was brought back to life thanks to a key component in the research of the Ultimate Lifeform, oddly enough being Shadow himself. Astrailyx felt that she needed to further work with GUN after that, knowing her abilities would be useful to them, and to hopefully find a way to return her original body back to her.

Not long after Astrailyx’s arrival did Blaze the cat show up, looking into the odd energy interferences that were occurring with the Sol Emeralds. Astrailyx believed this was her fault, being composed of an energy completely
unique to her, as well as originally born from another universe entirely. Though Blaze wasn’t sure what to think of her at first, she agreed to allow her to help repair the energy instability. As time went on, Astrailyx and Blaze managed to do this, but as Robotnik was up to no good again, the cat offered to stay a bit longer to assist with stopping the mad doctor, in return for Astrailyx helping her bring peace with the Sol Emeralds back in her dimension.

As soon as the universes collided, the mass of chaos energy was so great that it affected Astrailyx immediately, forcing her to be replaced in a containment chamber until she was stable enough again to resume having a physical mass. After coming out of a critical state, Astrailyx became aware of the situation. Even though still weak, Astrailyx was absolutely adamant she assist in stopping Robotnik, refusing to let another universe fall into obliteration after remembering small parts of what had happened in her past life.

Weapons: N/A
Special powers:
Living Conduit: Astrailyx is a being of energy with no organic material at all thanks to a chaos energy experiment gone wrong. She is composed of an extremely efficient, self generating and incredibly stable energy known as Iylix energy. Astrailyx can manipulate this unique energy she is composed of, and other external energy sources to her will by rearranging her own energy signature to match the one she is controlling. [Note she cannot manipulate Pokemon attacks that come directly from the Pokemon, such as a Charizard's Flamethrower coming directly from the Charizard.] This also grants her an immunity to roboticization, and because of her unique energy signature, causes a feedback loop in the machine that will cause it to short circuit. *This detail has been discussed and was even created by the GM himself.*

Posessive Enhancement: Astrailyx can contribute to another person by possessing their body, allowing them to use her energy and giving them a power boost. Depending on the person's special abilities depends on how long she can remain within their body for before she has to remove herself.

Fade: By decompressing her form into a much thinner energy, Astrailyx can pass through solid matter, or seemingly teleport short distances.
Barrier: Astrailyx can create energy shields from her own energy, reinforcing it's stability in order to protect herself and others from a variety of things.
Pulse: Though not often used, Astrailyx can project an energy pulse from herself to use as an offensive measure. This ability takes on Chaos Energy properties if used in a Fusion form.
Energy Fusion: Astrailyx can combine energy frequencies within herself for a short time, mostly only if said energy would harm her. She only does this if exposed to intolerable amounts of Chaos Energy to prevent her life from being jeopardized. Afterwards, she is almost always going to become unconcious for a varying amount of time, based on how long she was fused to the Chaos Energy for.
**Alpha Draconis: A horrible result of the original exposure to Chaos Energy. This is a form used when Astrailyx is exposed to an extreme amount of negative Chaos Energy, reverse engineering her energy into a chaotic, unstable mess that causes spontaneous reactions, mostly meaning exlposions. Astrailyx has no control over this form, as her entire mind and body is encased in a hard crystal core within the monster that is Alpha Draconis.

Knowledge Sap: Because of how she was recreated, Astrailyx has the ability to gain knowledge of a person or object she touches at a nearly instantaneous rate, with more masses of information causing her to become worn out or even unconcious depending on the amount. This includes absorbing knowledge from computers, as well as sometimes viewing other living person's memories. She has a small bit of control over this ability, and even though she can retain this information at all times, she can only access bits of it at a time, having to sift through all her knowledge like pages in a foot thick encyclopedia, unless said information is memorized.

Equipment: N/A
Other: Anything I may have forgotten.

Socratic Sarcasm
05-22-2012, 11:32 AM
Guess I'm the first human. Reserve.

Character name: Socrates (he refuses to give any name other than this; it's probably not his real name)

Age: 25

Gender: Male

Species: Human

Team: Revolution Uprising

Occupation: Private Investigator

Appearance:

Socrates sports a thin, slightly muscular, frame, reaching an impressive 6'1". He has pitch black hair basically shaved off, with stubble covering his square face. His skin is a deep black, as are his irises. He almost always presents himself with a small, teasing smile. His eyes are always flitting back and forth, seeing things that others do not. His gaze almost always seems out of focus; to quote him,"I'm too busy thinking to join this illusion you call reality."

As to clothes, Socrates sports a trench coat, though it is almost always buttoned up so that it does not hang. This coat has many pockets and hidey holes to store items and Pokeballs and other fun, very lethal, goodies. He covers his head with a fedora. Under no circumstances should anyone touch this fedora. Socrates will exchange his ever present grin with a carefully neutral expression that indicates he's currently beating that anyone within an inch of his/her life. He wears a pair of blue jeans with a pocket sewn into the bottom of left ankle for a knife.

As though this were not enough, Socrates always carries a backpack, strapped to his back. While he is smarter than to store valuables in this backpack, he keeps enough non-perishable food for a week (for one person) in there, along with medical supplies for he and his 10 mons. He keeps backup writing utensils and notebooks in his pack (non-backups are too valuable and are to be kept in his coat only.)

Personality:

Socrates is genuinely cheerful and happy most of the time. He never hesitates to smile, to be charismatic, to be truly charming. This, for some reason, leads to the misconception that he is clueless, naďve, and a target. However, Socrates is PI, and a good one. As this job generally entails digging up secrets someone does not want found, this means he is in perpetual danger. No one can remain in perpetual danger for six years without some measure of competence, and Socrates is no exception. He has resolved a large number of his issues using his .44 revolver, which he had been learning to shoot since the age of 15 ("My mother, the coolest mom in the world, would take me to the shooting range all the time"), and, when that didn't work, with his Pokémon, whom he collectively calls "my small army". He has them trained extremely well, the last member on his team being fully evolved by 12 years before the present, and not stopping their traning until they became both extremely combat capable and intelligent enough to help him out on their own.

One of Socrates' biggest assets is the fact that he knows people. His cheerful demeanor masks a mind that can see through façades, lies, half-truths, the whole hog (not to offend any pig Sonic characters). His ability to manipulate and blend in socially have solved him the majority of his cases, and he keeps his contacts from previous cases filed neatly away in his brain. He is quite willing to call favors from the people he helped. His competence and willingness to refer to previous clients have basically added up to a (formerly) vast network of information and catspaws. As such, Socrates can solve most of his cases (and eliminate a large amount of his enemies) with phone calls, and the occasional messenger (generally his Starmie).

But Socrates is not all competence and happiness. Socrates firmly believes that morality should not get in the way of doing what is right, and can thus go to extremes when it comes to maintaining order. He does not form close friendships with any human beings (or anthros, for that matter), and his only friends (his Pokémon) he would destroy instantly if it meant saving lives. He is quite willing to make sacrifices for the greater good, and will heartlessly kill anyone standing in the way of that goal. His loyalty lies only to those he believes can accomplish these goals (which is the reason he is loyal to the RU).

History:

Like every other 10 year old in his native Hoenn, Socrates started his journey at the age of 10 (with a Togepi, in his case). Unlike every other 10 year old in his native Hoenn, Socrates had no intention of challenging the Pokemon league, finding both the theory and practice to be "idiotic". However, he did enjoy traveling, and ergo, traveled. By the time he was 13, Socrates had Pokemon from all over the world, and had them all trained to the point of which Cynthia would have a tough time not dying outright to him. He returned home, bored, wondering what to do with his life.

He wasn't going to be bored for long.

When Socrates returned home, he came home to the lovely news that his father was slightly shot dead. When the police investigated, they found that one of their own had acted in "self-defense". Nubnub. Socrates, needless to say, was slightly annoyed. He decided to make it a personal quest to bring down the police officer that shot his father dead. Socrates began to investigate: and started down a path that would take him for a wild ride. For starters, that death wasn't random: the cop was a positive sociopath. Unfortunately, the cop was a cunning sociopath, placing his cronies (such as the judge who ruled self-defense) in places where they could be extremely useful. Socrates spent two years gathering evidence of not only the cop's corruption, but also protection racketeering (the reason his dad was dead in the first place). He eventually brought the evidence to court, where it was all thrown out because the evidence was obtained illegally. However, in a completely unrelated incident not two days later, the cop was found dead because the "carrots" in his salad tragically turned out to be hemlock.

Socrates did not miss the discrepancy. He began to investigate the benefactor who had oh-so-sweetly disposed of his biggest enemy. He managed to get reports of similar discreet happenings all over both Hoenn and Johto, all having to do with some sort of terrorists. Socrates eventually began to manipulate his way into getting all sorts of sources of information. The large amount of information that he gathered over the span of two years, all seemingly innocuous individually, led him to several conclusions:

1) There was a secret government office between Johto and Hoenn that dealt with terrorists
2) They technically did not exist
3) They knew quite a bit about him

Socrates was trying to untangle himself once he got too deep, but at that point, the office had already found him. Instead of killing him, they were impressed, and invited him to join them. He set himself up as a (genuine) PI, and became the information collector for the organization. When the organization was disbanded (directly after the merge) he moved and kept in contact with the various members of the organization. When the organization's members decided to recreate the organization as the RU, he was the first to jump on board. He did the organization's recon, as he always did. And then he came home one day, and his mother did not show up at her usual time. Socrates could not find until he went the area of Robotnik's latest raid on Unova, and found her cold and dead...

Weapons: A revolver. An ankle knife.

Pokemon: (he refuses to reveal their names or genders immediately, but they'll be revealed over he course of the RP)

Gengar
Haxorus
Togekiss
Jolteon
Foretress
Rhyperior
Starmie
Volcarona
Breloom
Weavile

Equipment:

Kevlar. Lots and lots and lots of Kevlar. That sweet looking fedora? Lined with Kevlar. That awesome looking trench coat? Same.

Pocket Knife: Of the Swiss army variety.

Other: His trench coat has lots of pockets.

Velocity
05-22-2012, 06:19 PM
Character name: Schrodinger Salvo.

Age: 33.

Gender: Tom.

Species: Anthropomorphic cat.

Team: Revolution Uprising.

Occupation: Classy businesscat - formerly an arms dealer.

Appearance: Schrodinger is a lithe, slim tomcat, who stands at just over three feet tall. He almost always wears a little smile, not especially cold but not warm, either. His eyes are a very rich golden color, which contrasts sharply with his black fur. His entire body is black, save for a patch of long, fluffy white fur at his throat. If you manage to catch him without his trademark suit and tie, or any torso garment at all, you'll see that he always wears a tie - the white patch resembles a tie exactly. However, most of the time he wears a three-piece suit that pretty much looks like this (http://upload.wikimedia.org/wikipedia/commons/d/d4/Gentleman_in_bowler.JPG). The only real differences - pertaining to the suit itself, not that awesome bowler hat - lie in the coloration of the handkerchief and tie: the tie is cherry-red, and the kerchief is gray. He wears black Oxford shoes for footwear. His fur is very short and sleek; he prides himself on keeping it well-groomed.

Personality: Schrodinger is kind of a dangerous dude. His mental state is a volatile mix of borderline sociopathy, an 'it's just business' mentality, a proud arrogance that edges on narcissism, and a near-schizophrenic paranoia. He is someone that you want to keep on your good side - partly because his friends get weapons with less hassle, partly because he will ruthlessly - and often personally - eliminate threats. He is careful not to make enemies most of the time, however - in the cutthroat world of arms dealing, you have to try to minimize danger as much as you can, especially when you deal to both sides. Schrodinger does just that - he'll sell to anyone who can pay his fees, scruples be blown. He likes to keep a fat pocketbook, and is not afraid to lie or cheat or steal if the gains outweigh the risks. But he doesn't take blind risks - he uses his frightening intelligence to calculate the odds and acts accordingly. He would never dream of rushing in headfirst. He's a true chessmaster at heart, and would never make a move without analyzing all the factors.

However, Schrodinger does have a lighter side. Whenever his ruthless remorselessness isn't showing, he's really quite the dapper cat. He is not opposed to hosting media events or giving to charities, especially if it attracts publicity. He is extremely well-mannered, and he tends to speak softly unless he's extra PO'd, which is nearly never, as his levelheaded calm rivals that of a Treecko's. He loves fine wine and suits and reading, as well as cards and, yes, chess. Deep inside, Schrodinger's precise, well-disciplined mind teeters on the edge of a yawning abyss of self-doubt and the frustrations of a class-A perfectionist. These struggles almost never surface, but his perfectionism often rears its head, causing Schrodinger to act impatient and testy.

History: Schrodinger was born the eldest of five children to his industrious family in Central City. His mother was a psychologist, his father part of a long line of Salvo-family arms dealers. Being the firstborn, he was the heir apparent to the Salvo empire and was raised as such, taught a knowledge of weapons and the politics of business since he was very small. He turned out to have quite a talent for both, as well as knowing how to handle people in general. His father died when he was a mere 17, leaving him to take over the family business. Not only did he prove proficient, he took the business to new heights. He also began to play a dangerous game: before, his father had only sold weapons to the 'good guys'. Schrodinger began to sell to anyone who could pay for his weapons, which were high-quality enough for even Eggman to take an interest in. He was soon the top seller of weapons just about everywhere, and stayed at the top until the crap hit the fan and the worlds merged.

A strange group that spanned both worlds, calling itself Revolution Uprising, almost immediately tried to kill Schrodinger, a known source of the bad guys' gear. However, after a few false starts and some bullet holes, Schrodinger managed to make it clear that he was horrified with how far Dr. Robotnik had managed to get and how close he was to actually - God forbid - succeeding in one of his ventures, which Schrodinger had always assumed that he would never do. Now Schrodinger functions as the main weapon supplier for the RU. He also works in the field, trying to fend off Eggman - not necessarily out of the goodness of his heart. He kind of has a vested interest in the freedom of the world, after all, and if one person's in charge that's bad for business.

Weapons: A silenced semi-automatic pistol he conceals in his suit. He also keeps a small knife concealed in his left sleeve, which he releases with a flick of his wrist.

Special powers: He's a psychic. He has minor telekinetic abilities, which he is always striving to improve - he has enough dexterity to write without touching a pen, but can't lift anything much over five pounds. However, his telepathic and empathetic abilities are immensely keen. He can hear thoughts, as well as project his own. Sometimes he only makes his thoughts heard using this power. However, he is capable of controlling most people to a limited extent. He might not be able to make somebody shoot their best friend, but he can certainly weaken just about anyone's will, opening them up to verbal suggestions. He has legitimately driven others to madness, though this takes a lot of time and effort on his part.

Equipment: He always has a pen and a pad of paper on him, in case he needs to remember something. He gets extremely anxious otherwise.

Other: Any resemblances to Mordecai Heller from the webcomic Lackadaisy are purely unintentional. Also he's a lefty.

-

Character name: Alice Card.

Age: 16.

Gender: Lady.

Species: She be a human.

Team: Revolution Uprising.

Occupation: Pokemon Trainer.

Appearance: Alice Card is a very tall girl, standing at 5' 9". She has a wide, rangy frame, with long limbs that have been leaned and tanned by years of constant outdoor ambling. She has large hazel eyes and round cheeks dappled with freckles, which make her look deceptively innocent and childish. Long, dark brown hair flows down from her head and ending just before armpit length. Most of the time you see her, she'll be wearing the kind of warm, lively, wild smile that is just as likely to invite you to a lovely Christmas party as to start sticking forks in wall sockets. There's just a hint of fracture behind her happiness, but she does her best not to let it show in full.

Most of the time, Alice wears brightly colored, weather-beaten T-shirts and ragged shorts or jeans. She dresses for utility and comfort, not style. Providing support for both her and her pants is her belt, which carries her Pokeballs in their small forms, for convenient access. She wears flip flops or sandals whenever she even bothers to wear shoes; she usually just runs around barefoot. She always carries a denim Trainer's satchel on a sash around her torso. One thing you will never see her without, other than her Pokemon, is the locket around her neck. It's a simple thing, with a silver chain and a golden, spherical pendant that opens up to reveal... Something. Alice has never let a single soul look into the locket.

Personality: If you want to sum Alice Card up in a word, the word you're going to want is probably loud. Alice is a rather wild individual. She likes to laugh and joke and make noise, and she isn't afraid to do so. She really isn't afraid of much at all, in fact. She's a bold, self-assured, almost arrogant person, who says what she wants when she wants to say it. She is very stubborn, not looking for fights - just adventure - but never backing down from them. Despite her good intentions, however, her blunt speech, sailor's cursing, and sharp, sarcastic wit often attract anger. But haters, she says, are gonna hate, and she refuses to care.

Behind her loud, rough, and foulmouthed exterior, however, Alice has a heart of gold. She is genuinely kind, loving, and self-sacrificing. She would do anything for a friend, even if it meant harm to herself and/or anyone else. She loves almost all people and Pokemon, and does her best to make the world a better place. She is able to trust and love with all her heart, and because of this she has a deep inner fear of loss and betrayal. This leads to her 'live it like your last' mentality. She does her best to never take anything for granted, and tries to be as adventurous and as giving as she can in the time that she has. But she also has darkness in her heart: she suffers from nagging inner doubt, and she struggles with anger and bitterness. She frequently takes on too much responsibility, which weighs heavily on her and causes her to be tired and overextended.

She loves banana milkshakes.

History: Alice was the youngest of three siblings - the two others being rough-and-rowdy boys. Even when she was tiny, Alice knew how to face up to them. She grew up as 'one of the boys', not one to fuss or complain or hold catty grudges. Rather, she was always fighting. Anyone who would fight her, she fought, and she became the scourge of Nuvema Academy. Her favorite victims, though, were the playground bullies. One day she found them all taking vicious digs at a small, shy boy. She would have absolutely none of it. She rushed right to the boy's aid and beat the bullies off with a stick and a flurry of choice curse words. After this, she and the boy - whose name was Thom Otone - became inseparable friends. Eventually, when they got older, they went off on a Pokemon journey and began to realize along the way that they loved each other. But it wasn't meant to be. Alice had recently obtained a Natu in a trade. While Thom and Alice were in Opelucid, two Team Plasma grunts saw the rare Pokemon and wanted it for their own. They made off with the little bird, but Alice and Thom gave chase. They managed to corner the grunts. What happened next is unclear, as Alice has never elaborated beyond the fact that there was a Volcarona. But what was definitely certain was the burnt boy who lay in the charred grasses, the boy who died the next day.

After that, something about Alice changed. She became more than a Pokemon Trainer. She became a vigilante, thwarting Team Plasma wherever she could. She pounded their names into dust, fought their grunts, and returned kidnapped Pokemon to their heartbroken Trainers. Her name became a thing of hate and fear to the pseudo-knightly organization. She was a legend, invincible - until she wasn't.

One assassination attempt later, Alice Card had a bullet in her leg and a lot of dead Pokemon. Her heart was almost broken, and she felt powerless before such a vast organization as Team Plasma. Not too long later, she received an invitation from a mysterious group called the 'Nuit Noir' - an anti-terrorist organization spanning Hoenn and Jotoh - that had noted her skills and courage in taking on Team Plasma. They invited Alice to join them, and Alice, seeking any opportunity to feel worthwhile again, happily accepted. She worked with them for several months, until the merge hit and the Noir split. Alice almost immediately began to help with the regrouping effort, saying that Eggman was 'just another terrorist' and should be fought as such. She helped to rebuild the team into the 'Revolution Uprising' group that it is today, and she now fights to bring about Eggman's downfall and save her world.

Pokemon team: - Darius, the male Serperior. His ability is Overgrow. His nature is Adamant. OT: Alice.
- Garda, the female Krookodile. Her ability is Moxy. Her nature is Jolly. OT: Alice.
- Jack, the male Simipour. His ability is Gluttony. His nature is Naive. OT: Alice.
- Liberty, the male Braviary. His ability is Big Pecks. His nature is Impish. OT: Thom.
- Bessie, the female Scolipede. Her ability is Poison Point. Her nature is Gentle. OT: Alice.
- Alto, the female Audino. Her ability is Healer. Her nature is Sassy. OT: Thom.
- Oracle, the male Xatu. His ability is Magic Bounce. His nature is Quirky. OT: Unknown.
- Gretchen, the female Hydreigon. Her ability is Levitate. Her nature is Calm. OT: Alice.

Weapons: A pocket-knife that she carries in her... pocket.

Equipment: Pokedex, the satchel, and her belt o' Pokeballs.

Other: Applejacks. c':

-

Reservations please? ALSO NUBNUB.

Dr Robotnik
05-22-2012, 07:44 PM
Added a rule. Pokemon trainers can't have special powers, Sonic characters can't have Pokemon. One or the other. Reason: Pokemon are special to the Pokemon world and is the Trainers' unique thing, vice verse with Sonic characters and their powers. Don't debate me on the issue because I'm not budging with it.

Edit: Trainers can have limited telepathy and telekinesis (Lifting Pokeballs off their hands for instance) but beyond that no special abilities.

Neo Emolga
05-22-2012, 08:27 PM
CHARACTER NAME: Ace Nighthare
AGE: 23 years
GENDER: Male
SPECIES: Anthropomorphic Rabbit
TEAM: Guardian Units of Nations
OCCUPATION: Scout Sniper Commando

APPEARANCE:
http://i4.photobucket.com/albums/y109/Ultradyne/AceNighthareRMX.png
First time I've ever drawn a Sonic-esque character, but I think this came out pretty well. :P

Standing 3'6", Ace is an anthropomorphic rabbit that has an athletic frame. From head to toe, he's covered with dark gray fur, except for the area around his mouth, which is white. Meanwhile, he has blue colored eyes. Meanwhile, his long rabbit ears reach about halfway down his back. In addition, he has extremely keen eyesight and very strong natural hearing ability. As he is armed with exceptional tracking skills, he knows what to find and how to find it.

For clothing, Ace wears a lightweight cotton shirt in a brown color shade, while his pants are a dark forest green. He also wears steel kneepads to absorb some of the shock that might be experienced after jumping down from great distances. Besides that, he wears a dark red bandana, as well as a black quiver on his back that carries his arrows. For the most part, Ace is an urban sniper. His natural gray fur allows him to blend in with the rest of the stone and concrete buildings. However, he is also effective at sniping in the forest, where he'll usually wear a light ghillie suit to hide himself. Naturally, he is good at hiding, as well as finding those that are trying to be hidden.

Unlike others, he isn't trained for speed as much as he is trained for acrobatics, gymnastics, and other aerial feats, to the point of being able to scale walls, fly through trees via branches, and other incredible maneuvers. He also sticks to being lightweight, which allows him to jump at least thirty feet into the air and then let his acrobatics take him the rest of the way up, almost being able to defy gravity as long as he has something to grab onto and jump off of. While he may not be able to run as fast as Sonic the Hedgehog, his specialty is being able to head upward and downward vertically with incredible speed and agility. Meanwhile, he is also difficult to hit with his evasive techniques.

While perceptive and agile, Ace isn't very charismatic, which suits him just fine being a sniper and more of a lone wolf. Being lightweight means he also lacks in terms of physical brawn, and his ability to endure pain isn't as high as he'd like. However, due to his need to stay lightweight, he doesn't wear much armor besides his kneepads, which aren't even meant to deflect gunshots. A lot of it relies on him making sure he doesn't get hurt in the first place.

PERSONALITY: Ace isn't particularly cheerful. He's prone to pessimism, usually as a result of feeling he just can't rely too much on others to do things the way he'd like them to be done. As a result, he makes an outright crappy leader, and most other members of the Guardian Units of Nations wouldn't trust Ace to train recruits with a ten foot pole. If there's anything Ace hates, it's training and teaching rookies. There's too many things he can do that rookies never could, and he just can't see things from their point of view and work around their inability to do such. He's the kind that would scale up a building in just a few seconds and expect others to be able to do the same. He also dislikes how long it takes to train someone new in the realm of warfare and survival. And he hates stupid questions with a passion. Rookies, unfortunately, are prone to asking many.

Impatient and hasty, Ace has only one real plan. Set a goal, and improvise along the way to get to it. He hates intricate diversions that rely on too many variables being consistent. He focuses way more on the "what to do" objectives and leaves the "how to do them" operations to be spur of the moment. He also has a bit of a problem with authority and following orders, and has no regard for red tape regulations whatsoever. Having to get "permission" or "security clearance" to do or use something that would help him with his mission is one of his biggest pet peeves. That kind of bureaucracy could make him angry enough to punch a baby bunny, and very often he doesn't care and goes ahead anyway if he can.

But even under that cold and hard exterior, he's not heartless. He'll rescue an ally fallen in combat, especially if it's clear they gave it their all and it was mere bad luck that incapacitated them. Though forceful about the way he wants to do things, he would never intentionally hurt the innocent, even though his philosophy believes every civilian man, woman, and child should be forced to have to undergo at least some kind of combat training, the same way they're educated to learn history, math, and so on in school. He, however, definitely wouldn't be the one to train them. He does wish, however, that civilians would at least take up arms and stand their ground with whatever minimum combat training they were given rather than flee in panic and hysteria.

As another weakness, Ace isn't good with computers. He isn't fond of anything that has a lot of programming (he's okay with vehicles and machines with a very minimal amount of programming, but that's pretty much his limit), and he detests a lot of science and astrophysicist lingo being thrown about between members of what he usually calls the "nerd herd" and their "geek speak." He's also not out to steal technology either, he'd rather just destroy it.

In terms of Robotnik, he pretty much hates him with every fiber of his soul. Unlike other members of GUN, he feels roboticized allies and innocent people turned into machines are a lost cause, and cannot be saved. He knows rumors of a method to undo the process exist, but he doesn't put much stock into them. And if it ever happened to him (though he'd far rather die fighting that be taken prisoner and potentially roboticized), he'd rather prefer it if they just put him out of his misery. He essentially sees these robots as Robotnik's mechanical horde of zombies, just armed with better armor and weaponry than the usual shambling undead.

Ace doesn't trust Pokémon very much, and often sizes them up just in case a fight could potentially break out. He respects their powers, but that also means he knows they can be dangerous if they were to ever turn. He does, however, plan on helping with the mission to undo the merge that happened between the two worlds. He isn't so keen about living among Pokémon, and especially their legendaries.

HISTORY: Ace comes from a clan of rabbits known as the Nightkin, born to live in dark places and be active during night. Before the world merge, Ace and the rest of the Nightkin kept their distance, letting Sonic and the rest of the Freedom Fighters simply do their missions and stay out of the way. While there were several Nightkin that wanted to join them, it was ill-advised by the leader, Kanus, as he felt Robotnik would seek his vengeance against them. Truth was, it wouldn't have made a difference. Robotnik would have torn the Nightkin settlement to shreds either way, if he knew where they were located.

Ace was born to two Nightkin, his mother Kary and his father Rend. Upon his birth, one of the most notable traits their son displayed was his flexibility and his fondness for simply jumping, back-flipping, and climbing. As he grew older, his skills increased, and while he would have been an ideal candidate for Sonic's Freedom Fighters, he questioned their leadership and regarded Sonic himself as disgustingly arrogant, and honestly wished something would humble the blue hedgehog every once in a while and bring him back to reality. He still did not, however, want Robotnik to come out on top for obvious reasons. A simple humiliation to Sonic would have sufficed perfectly.

But in the meantime, Ace grew fond of using a bow. His first one was made of simple wood, but it worked well nonetheless. He also learned how to make his own arrows. There were a few times when Robotnik's Badniks attacked the colony, but often Ace, even at a young age, was able to attack the machines by shooting them in the eyes, which in turn disabled their CPU. In time, he grew better and better at shooting moving targets, even while he was back-flipping and spiraling through the air.

In time, he lived on his own, vastly increasing his hunting and gathering skills. He excelled in tracking and finding food, as well as other survival skills. He also grew accustomed to being attacked by Robotnik's machines and technology, and it in turn helped him increase his abilities. He, however, still avoided the Freedom Fighters. The idea of falling under Sonic's command and being ordered around just to support the ego-boosting of his boss didn't sit well with him in the slightest, even if they were still against Robotnik.

The world merge changed everything. Ending up in the world of Pokémon put Ace in a very foreign situation among creatures of vast power. Ace didn't trust Pokémon back then, and he doesn't trust them now, even as they're under the control of his allies and haven't done anything to harm him. Regardless, in the midst of the foreign situation, Ace grew determined to reverse the damage that had been done to both worlds. It wasn't long until Ace felt compelled to join the Guardian Units of Nations, even though he wasn't keen on working alongside Pokémon or working under authority. However, the situation told him that it was suicide not to find allegiance with a powerful group of allies. Humans were also hard to recognize as allies especially considering Robotnik, the only human he really knew about prior to the merge, had done so much damage beforehand. Ace has been slowly getting used to it, but still, he watches them very carefully. Still, his distrust of Pokémon and other humans isn't as strong as his hatred against Robotnik.

Most GUN commanding officers that have worked with Ace know he is skilled, but will not hesitate to go off and do his own thing if he feels his strategy and ideas are better. They have also tried to convince him to train other members of GUN, which hasn't worked out either.

Now, Ace has his sights set on undoing the damage Robotnik has done, and to finally put him down for good.

POKÉMON TEAM: N/A
WEAPONS:
Bladed-Avenger Tek Bow - Ace's main weapon of choice is the bow, made of a nightsteel and karanium alloy that would require something on the level of nuclear holocaust to destroy. He's extremely skilled with it, and his accuracy and ability to stuff an arrow in the weak spot of an enemy is rivaled by no one. Ace also uses several different kinds of arrows, including explosive ones, tranquilizer arrows in case he needs a biological target alive (rare case), arrows that contain tracking beacons, grappling hooks, and many other "utility" arrows. Most of them he makes himself, although he does have to rely on GUN to access the facilities and materials needed to make the more "weaponized" and utility arrows.

In its second form, the bow can also be quickly disassembled to become two long-bladed knives made of a steel alloy that are able to shred through most other metals. They are especially effective in close combat situations, and can also be helpful in the event Ace runs out of arrows. Ace does carry arrows by the hundreds, but in the event of a large scale invasion, definitely not out of Robotnik's reach, it may be possible.

SPECIAL POWERS: Incredible sight and listening ability, which in turn vastly increases his accuracy, which is barely even affected in the dark. He also possesses incredible acrobatic and gymnastic skill which helps him with evasive techniques and combat maneuvers.
EQUIPMENT: Besides his quiver of arrows, Ace keeps a communications radio on him, although he prefers making the call, not receiving it when often he's not ready for it. Since he is often a scout, he keeps it to report to base regarding his findings. He also carries a few explosive devices on him as well, but only if the mission calls for it. Otherwise, he'd rather not have the extra weight keeping him down. As a personal policy, Ace only carries what he really needs. He isn't the kind that would pick up tons of the enemy's weapons as trophies or to go Rambo later on.
OTHER: Ace mainly prefers his bow, but he can be decent with a rifle or semi-automatic firearm if his bow is out of arrows or using it wouldn't help as much as a gun would in the moment (almost never the case). He, however, isn't a fan of automatic firearms, as the recoil is what sets him off. He can be better than most with these types of weapons, but the shaking and loud noise (keep in mind his hearing is more sensitive) doesn't put him in his happy place. He can and will also use suppressors whenever possible.

And yes, if "Avengers" and "Hawkeye" came to mind while reading this, you're right, it was inspired by that dude. Great movie. :P

And yeah, Nubnub. Totally forgot about that.

haybalebarn
05-22-2012, 08:35 PM
Reserve please!

Character name: ... haven't thought of one yet
Age: 21
Gender: Male
Species: Human
Team: G.U.N.
Occupation: Scout/General Muscle
Appearance:
Personality:
History: Two paragraphs about your character's background. As with the above, can be more if you like. Explain why they sided what they did and what's happened since the world merge.
Pokemon team: For Pokemon trainers. Team of ten Pokemon maximum.
Weapons:
Special powers:
Other: nubnub?

most duded
05-25-2012, 12:46 AM
Character name: Scar

Age: 15

Gender: Male

Species:Human

Team:G.U.N.

Occupation:Pokemon trainer, G.U.N. Agent

Appearance: I am small for my age, standing 5 feet. I am slender and have long, light brown hair that really has no style to it. I have light blue eyes, the color of the sky. I am pale with a large mouth and long nose. I am always in jeans and a green T-shirt that has no design on it. I have a large scar across my eye. I am always wearing running shoes and have a backpack filled with supplys. I wear a bandage on my left hand that I refuse to take off or tell anyone what happened. I am always wearing a grin on my face, though no one bothers to ask why, because I ignore them. I have shiny teeth, so shiny, they could hurt the naked eye if it's stared at for to long.

I have smooth features. I don't have moles or pimples or acne or anything. I am not muscular, I am rather weak. I have dark brown eyebrows and they are easy to see from a distance away. I have bags under my eyes constantly, since I never sleep. I am almost never clean, always covered in dirt. I have short finger nails, to short to hurt anyone with them. I do not bother making my apearence apealing and never even bother to clean myself of even a little, unless it's out of control. I have a longish neck and a head that is normally sized.


Personality: I am very courious and will not close an eye until I have the awnser to a question. I am always spying on people thanks to my small size. I am also very mysterious, since I never tell anyone why or how I do something. I am very short tempered and don't take insults lightly. I am very serious when it comes to Pokemon battles, but am light hearted otherwise. I am always looking for an oppurtunity to make other people smile. I want everyone to be safe and am very selfless. I always trust before mistrusting and hate the Robotnik machines. I dislike supernatural abilities because it is not suposed to be. I believe everyone should be free of the evil Dr. Robotnik.

I believe that people shouldn't be defending cities, since he'll easily take them. I believe that everyone should be searching for the Chaos Emeralds and Legendary Pokemon so Robotnik can't get his hands on them. I am great at math and science and use them to try and find the places of the emeralds when they were launched across the world. I am a tireless searcher with the emeralds and legendaries as well as questions. I will not rest, even at risk of being robotosized, to stop Robotnik


History: I was born in hoen, but was scared to Sinoh when the Death Egg landed. My father was the champion of Hoen, but was robotisized shortly after I left to Central City. Once this happened, I hated Robotnic and met an agent of G.U.N., who recruited me into the anti-Robotnic group. In those three weeks, I trained until my Pokemon and I were more powerful than ever. Since the merge of the two worlds, I have trained with my Pokemon and, two weeks after all this happened, I left the G.U.N. HQ and started exploring Central City, trying to find the way to defeat Robotnik.

I have never found a way to destroy any of his plans, but have found out what he is after. I found out he was after Chaos Emerelds, and I started to search for them. All things I have done was because my father was robotisized. I have tried to find out how to unrobotisize people, but I have found nothing. I have seen Pokemon trainers robbed of their Pokemon, but to my trouble could not help. I have worked scrupiously to try and bring down Robotnik.



Pokemon team:
Sceptile
Blazikan
Politoed
Xatu
Electivire
Infernape
Nidoking
Donphan
Dusclops
Glailie

Equipment: Pokedex

nubnub?

Latio-Nytro
05-25-2012, 01:42 AM
Hehehehehe...Finally, I get to square off against Neo. I think.

Name: Zek(rom) Chakram. Or, at least, that's what he calls himself. No birth Certificate, no adopted name, no nothing. It's not even a Code Name. That is his sole substitute for a name.
Age: Apparently, there are only three people in the world-alive or dead-that know this. Poor Zek is NOT one of them. He thinks he's in his mid-twenties, but he's not entirely sure. No birthday is known, either, nor birth-month, nor birth-year. So, in short, he’s got no clue.
Gender: Did I already say he was a he several times? Yes, yes I did. He's Male.
Species: Considering the lack of fur, scales, or other such protrusions that hide his skin, as well as a total lack of tails, wings, or other additional limbs, he's human.
Team: I'm on Revolution Uprising. He is too...But he's prone to breaking alliances. He doesn't even trust an immovable and non-moving boulder to stay put.
Occupation: Apparently, a Black Market Racketeer, and a very successful one at that. From his last bout of amnesia, that's all he remembers.


Appearance: He's slightly above the average height, and weighs much lower than the average weight. He has black eyes, and even when he is emotional, they look like emotionless, soulless voids. He's got black hair to complement it, and a split black moustache too (he had a goatee to go with it, but he shaved it off). His lips are thin, his chin is long, his skin is pale, and he usually looks sick. He rarely is sick, actually. He has worked out, and although nobody that's been body-building a long time would have any problem out-muscling him, it's definitely enough to kick the s**t out of anyone-or anything-unprepared. The real kicker is Parkour-he doesn’t know martial arts, oh no, but he does know how to kill you with movements he can do in Parkour instead, making it a deadly weapon in its own right. He's had a few cases where he's made foes-Badniks, Pokémon, and humans alike-shoot each other because they didn't expect him to move in the ways he did, as another note-and as a third, he’s also gotten Badniks to shoot themselves. That being said, if he is forced to be immobile for any reason, his ability to fight just goes down the drain.

He generally wears a zippered hoodie and very thin black pants (he has trouble getting them on), underneath the hoodie sporting a Kevlar vest and his Pokémon belt. Usually, a Pokémon belt has room for six Pokémon, but as a Racketeer, he used more Pokémon than the legal limit at many a times (that being said, he did not find it fit to carry all of his Pokémon on one belt, so he restricted himself at all times to have at most, ten, a limit he hasn’t even reached). His Hoodie sports a lot of pockets, usually ones fitted for guns of all sizes (so long as he can hold them in one hand). They're all black-even his PokéBalls, which are painted Black, and don't make the usual light show or make the noises usually associated with (and in fact, are usually standard-issue things that cannot be modified legally without permission. Who’s a Black Market Racketeer to ask for permission?). He really loves that Color, and has been nicknamed "Zek," short for "Zekrom," because of it, to the point where he puts it down as a first name (out of sheer annoyance).


Personality: He is a man of few words and little kindness. Sure, he's part of the RU, does well enough with people to pass for a form of social skills, and prefers to have the least amount of casualties-on his side, anyway. but d***it, he's willing to take quite a few lives to stop Eggman. He has his human limits-not going to slaughter the whole of a species or the whole of a country, IE-but you'd think he doesn't care for you at all, even after you've gotten on his good side. A 'friend' is more or less an 'unknown ally,' but not a companion or anyone close to him-he has a tendency to kill whoever he thinks is trying to make him slip up and spill a few secrets, and will justify it as "keeping secrets absolutely secret."

That being said, he isn't into secrets. That's Socrate's job. Zek's job in the RU is much more...Active, to say the least. His duty to the Revolution Uprising suits his personality: 'Hunting,' which is the job of actually hunting down the Chaos Emeralds. How that suits his personality is evident: He's ruthless, brutal, and not above violence, yet at the same time, he's hard to find, usually hidden, quiet, not well seen, and patiant. He's known for seeing through such factors as beauty, cuteness, toughness, how they talk, ect. He judges people based on how they think and act. His links to the Black Market, in particular, make any criminal involved in the Market think twice about lying to him. He's not above using his links to the Market to extort people into forking over facts or stealing their stuff (or hiring assassins to kill them, but he usually can do that on his own), among less violent things. He's used the criminal systems of travel to transport supplies for the RU in ways Eggman-or really, most of the RU-wouldn't have known or guessed.

However, the real issue is trust. He barely has any trust at all, and won't give a c**p whether or not you're on his side if you’ve displayed questionable actions against him (or the RU, but mostly him). He's going to leave you to the Houndoom the instant you've proven you're not trustworthy. He'll vote against any attempt to integrate new members from other Teams on the basis that they’re likely to be spies, or else steal important stuff and jump straight back-and will usually be willing to shoot them, before either has happened, in fact. In short, make a dumb move, and he may continue following orders, but he'll keep a very sharp eye on you-and make sure he doesn't get a hold of your pills, if you take any. Don’t mistake this for a lack of patience, though: He’s patient, and if it will take him a month at least to have the best chance of success for any operation. He’s also understanding of everyone’s limits, and usually gives tasks that put people under that limit: You’re either a lazy a**hole or a backstabber to botch something he knows you can do…And he’ll usually think the latter, unless you’re known for being a lazy a**hole.


History: Zek's been slapped with the amnesia stick quite a few times. He's had a weakness to that. However, he's been smart enough since his last few bouts to keep a record of details of...Well, what he needs to know. He usually has foggy recollections of any area he's been to before, as well.

Zek's history? Apparently, before his first bout of amnesia, he was an orphan. No Orphanage for him, either, he was all alone. He was born fleeing from Mankind and Monkind alike, using whatever means he had to escape both threatening forces. He'd kill and cook Pokémon, and eat them without hesitation or recollection. It does explain his muscles. And his great escape style. Eventually, when he was six, he was kidnapped, and hit on the head a few times, his first amnesiac bout.

When he awoke, he was nothing more than a hostage to criminals. With no explicit memory of his prior experiences in the wild, all he had left was an instinct-a kind of wild parkour meant for more than just movement. He used it to kill most of the men in the room, but the remaining one shot a bullet to his knee, and transported him to the region's head of the Black Market. Said Region? Unova.

He doesn't remember the Don himself-the Don used voice masks and never showed a fleck of skin, and wore all black, and never gave a name other than, sarcastically, Don. However, the Don was amused by this young boy. What use was an amnesiac boy who could kill armed men? C***loads. He taught him about the criminal underworld, how to make money, how to live, how to not die, how to use weapons, how to blend in, basic s**t 6-year olds should know, the like. In exchange, the amnesiac boy swore to give the Don a cut of the profits while he's alive, and able to give profits. Neither The Don nor the boy, the former naming the latter Chakram, trusted the other, one of the things the Don taught Chakram: Trust was a burden, but don't expect everyone to jump out at you with a knife, full intent to kill you. Just most of the people.

Eventually, Chakram and the Don separated-not by death, amnesia, or force either-but Chakram was ready to do some Racketeering. He and the Don never met face-to-face or heard each other's voices again, both sending their messages and money silently. Several times, he got hit with the amnesia stick again (Usually from hits to the head), but he got people to help him remember quickly or got over it himself, and later on used a journal to keep track of events in case of such events. Outside of those events, which took him out of commission for a while, he had been an excellent Racketeer, confounding even the International Police, evading the downfall of most Racketeers, and getting paid a good amount on a usual basis. Life was good. He even learned of his ‘first life’ through some research.

Then the world started to self-destruct. The instant the rifts started appearing, he wrote down the basic information he needed to know-he could almost sense the amnesia setting in again. Then the boom came. He never knew where he was exactly for the rifts to go into overdrive-but the last thing he remembered, ironically, was a large Cyan-colored crystal slam into his noggin. He woke up in the forest, surrounded by RU guns, and just like the last time people surrounded him with guns after an amnesiac bout (which was also the first time it had happened), he killed all but one who shot a bullet in his knee, who dragged him off to see an RU leader. He isn't as trusting of the RU leader (and the RU in general) as the Don he learned from (Zek lost contact with the Don), but they understand each other-Zek (nicknamed thus at this point) lives, the RU gets a violently good hunter for the Chaos Emeralds they need so badly. Zek also wants revenge on Eggman-his life wouldn't be in such a dangerous, even more unstable position if Eggman never came, and will not rest until he's dead. Not to mention he really hates Sonic and his fellow antromorphs. Zek, ultimately, wants to live.

That's all he knows how to do. And he’s attracted unwanted attention from more than just enemies.


Pokémon team: For someone that takes no chances when it comes to survival, Zek's got less than his belt can hold. That may just be because he doesn't know when the next Pokémon will have to share places with his 'official' team. This is only his team at the start of the RP: he has WAY more Pokémon than this, but rarely has the limit of 10.

Dragonite: Zek Chakram doesn't nickname. He just doesn't. Regardless, this Dragonite, while being kinder and more considerate than Zek, is just as strong and brutal as he is, and will rarely disobey orders out of morality. Dragonite is used for when stealth isn't applicable, and has been known to get Zek out of quite a few jams. He got Dragonite as a Dragonair, stolen out of worse hands than his own, hence his loyalty (that, and Zek’s lack of acknowledgement of the Dragonite’s level of trust).

Medicham: Zek has a Medicham for a reason: Lucario is a Pokémon that would be almost out of the question for him to own, being as unfriendly as he is, leaving a Medicham as the next best contender for a Pokémon that sees the Aura. There are reasons why the Police haven't caught him yet, and this is one of them. Like most of his Pokémon, this one was stolen.

Jit: Zek Chakram doesn't nickname. However, whoever had this Galvantula before he did, well did nickname. Jit refuses to go by any other name, so to Zek’s annoyance (he doesn’t like nicknames), he calls him Jit. Jit’s uses ranges from disabling single Badniks fast and painlessly (surge-protected or not), to trapping foes, to wiping out hordes of any Badnik unfortunate enough to not be surge-protected. Stolen, as well.

Ninetales: One of the few Pokemon Zek hasn't stolen, this Ninetales is one of the few Pokemon that's followed Zek around for quite some time. It's curses come quite in handy (Instant-death touch, anyone?), and this Ninetales has the ability to change the weather to unnaturally clear and bright. It's also one of the few Pokemon on Chakram's team that is intelligant enough to be considered superior to humans-something Zek rarely likes when picking party members.

Carracosta: Zek's had a hard time finding something that hurts it (severely) that isn't an explosive. Carracosta is almost immune to bullets (if bullets are weak individually, they won't work at all), and the Badnik's lasers aren't faring well either, so Carracosta is basically mobile cover that can swim and kill you with a variety of energy projectiles. It also is shiny-fitting, considering the darker coloration Carracosta's shiny form is.

Sceptile: Zek stole it himself as a Treeko. It's very useful, considering Zek's job does require some stealth, and definately mobility. This thing destroys hrodes of Badniks and other foes in jungles, forests, the like, so there's reason number 2.

Ditto: This Ditto is no ordinary Ditto. It is a Ditto that can take the forms of humans as well, and has very good memory, hardly forgets anything. It can only transform into biological things it's seen, but it never messes up if it's been seen within a week, and rarely screws up even a tiny detail even then. However, it's very scared of Zek, and will do what he says as if his life depended on it's completion. Considering who it is...

Shedinja: Rarely used, considering it's frail nature, but it is dead as it stands already. This gives it an alarming amount of uses, mainly slipping by any of Eggmans bots-it is basically a rock to the Badniks, emitting no heat, having no internal organs, and anything else of that nature.


Weapons: One pistol, one small Submachine Gun he can wield in one hand, both silenced, both with enough ammo to make sure he doesn't run out on a mission (which is a ton), both on his person at all times, both having full clips at all times. Also comes with a combat knife and a few very small explosives.
Special powers: N/A. Do not declare you’re psychic around him, mind-reading is a big no-no for Zek Chakram-and don’t even get him started on the Antromorphs. Anything as smart as or smarter than him with much better abilities is basically deadlier than Zek, which for Zek, is not a plesant thought.
Equipment: A Kevlar vest and six rings. No, not the Sonic Variety, literally six steel rings (said 'steel' illegally taken from the hides and bodies of several steel-types, then turned into a near-invincible alloy) he puts around his arms to enhance his striking ability with his arms without restraining his arm movement. Also has a headset on at all times, for communication. And what would a Black Market Racketeer be without a good reserve of cash? He's got at least $1000 dollars on his person (in 20 dollar bills).
Other: NUBNUB!!!!!!!!!!!!!!!!!! Oh, and Zek knows that the Cyan Chaos Emerald is in Unova...He's just not sure where exactly.

Socratic Sarcasm
05-25-2012, 03:43 AM
Done with my SU.

Max0596
05-27-2012, 01:37 AM
Reserve get!

Character name: Miles "Tails" Prower
Age: 8
Gender: Male
Species: Fox
Team: Revolution Uprising
Occupation: Umm....unemployed? XD
Appearance: http://images1.wikia.nocookie.net/__cb20120311170059/sonic/images/thumb/8/89/Tails_from_S4E2_Clean_PNG_Format.png/250px-Tails_from_S4E2_Clean_PNG_Format.png
Tails stands a bit shorter than Sonic(80cm), and has yellow-ornage fur, sans the tips of his twin tails, his stomach, and the area surrounding his mouth. Tails has large, blue eyes, and a three-pronged tuft of hair above those eyes and centered in the top of his forehead. He has large fox ears with white "insides" and orange "outsides" on the top of his head. A small black nose sits just above his mouth. He has quite thin limbs like the rest of his friends, and wears white gloves almost identical to Sonic's: plain, and secured by a thin black strap under the fold of the wrist. His feet end in white socks and red and white sneakers, red nearer to the back, and white further to the front. The bottom of his shoes are quite unremarkable, with soles to grip the ground, but not designed for ice.

Personality: Acts a bit shy and reserved to people he doesn't know, but will always step up and do the right thing in any situation. He has a tendency to talk very technically while working on mechanical equipment. For you Sonic fans, I'll be using a hybrid between Sonic Adventure Tails and Sonic Colors Tails. He can't stand seeing a friend hurt or in trouble, or anyone innocent for that matter. Tails hates Eggman with a passion, and will stop at nothing to stop him. After learning (in Sonic adventure) that he doesn't need to always rely on Sonic and his friends, he's become a bit more independent, but still feels the need to find them when they're separated. Doesn't like being bothered when he's working on his machines, and is very strategic in his thinking. Most of the time, however, his naive mind gets the best of him and he fumbles on his words, messing up some of his plans. He's very outspoken and gets easily upset if he's ignored or left out, or when he's belittled. He hates it when friends fight(Prime example: Sonic and Knuckles)and having to fight his friends. Is easily scared, and is outright terrified at lightning and thunder(and other loud noises and bright flashes)

History: Pre-Perfect Fusion
(For Sonic fans: I'm using a combination of both the Western and Japanese versions of Tails's past)
Tails was bullied at a very young age for having two tails, and was constantly depressed. His happiness returned after seeing Sonic run, and instantly wanted to go as fast as him(to be as "cool as him"), so he eventually learned to use his twin tails as a means of going faster. After following Sonic once, he saw the Tornado (http://images1.wikia.nocookie.net/__cb20101016210657/sonic/images/1/12/Tornado.jpg)(Sonic's Plane), in disrepair. He fixed the plane up one day, adding "Sonic" to the sides. Sonic came by at this point, asking what Tails was doing. After a short discussion, the two became friends, and it's been like that ever since. Tails, together with Sonic, has thwarted Eggman many times.

In Perfect Fusion

During the "fusion" of the worlds, Tails' current plane, the Tornado II (http://images.wikia.com/sonic/images/6/6b/Tornado2Model.jpg), in it's "X" Mode (http://images.wikia.com/sonic/images/e/e7/Tornado2XModel.jpg), which, due to the lack of Chaos Emeralds, he had functioning on normal power(Which made it quite a bit slower), malfunctioned, and he was forced to eject from the plane. Waking up on the ground in an unfamiliar place, he wandered around for quite a bit in the dense forest he landed in. Coming upon a fierce battle between Revolution Uprising and a legion of Eggman's robots, he immediately decided he needed to help RU. He helped in the battle, knowing most of the robot's weaknesses, and afterwards talked with Revolution Uprising. They didn't have many weapons or vehicles, and Tails happily decided to help out the team.

Weapons: His tails, Misc. Tools(LOLWHU- *Wrench in the back of the head*)
Special powers: Flying with his twin tails,Technical Expertise(Almost on Eggman level).
Equipment: Misc. Tools. Will begin working on weapons when the RP starts.
Other: Nothing? Nubnub, I guess. Tails will spend at least a bit of his time trying to make a Chaos Emerald finder if he finds an Emerald, and will be trying to find the rest of his friends also.

Done!

Dino
05-27-2012, 02:44 AM
Reserve please.
Character name:
K (Kris Silph)
Age:
16
Gender:
Male
Species:
Human
Team:
Awesome
Occupation:
Team Rocket Spy
Appearance:
Two paragraphs about what they look like. Ten sentences minimum. GOOD sentences.
Personality:
How the character acts. Same requirement as above.
History:
Kris was born in Saffron City to the CEO of Silph Company. Team Rocket has had a strong interest in the company and the devices it could design and produce. In order to get the support of the CEO, they kidnapped Kris twice in his young age. Once when he was too young to know what happened, and once when he was 10. This second time is when he made a friend during his capture. The grunt in charge of protecting him allowed him freedom in the headquarters. He became very interested in what everybody was doing and team rocket became interested in him. After he was brought back home, he began to be trained in secret by a head of a Rocket division. He was still confused about the goals of team rocket at the time, however he did extremely well in training. When he turned 16 they offered him a position as a spy. He accepted. However when he discovered the goals of Team Rocket he became a rouge spy, selling information to whoever wanted it. He was paid by Team Rocket to find more about this new threat and how to shut it down.
Pokemon team:
http://www.pokemonelite2000.com/wp-content/uploads/2011/03/196.gifhttp://www.pokemonelite2000.com/wp-content/uploads/2011/03/168.gifhttp://www.pokemonelite2000.com/wp-content/uploads/2011/03/344.gifhttp://www.pokemonelite2000.com/wp-content/uploads/2011/03/229.gifhttp://www.pokemonelite2000.com/wp-content/uploads/2011/03/461.gifhttp://www.pokemonelite2000.com/wp-content/uploads/2011/03/199.gifhttp://www.pokemonelite2000.com/wp-content/uploads/2011/03/544.gif
http://www.pokestadium.com/pokemon/sprites/icons/196.gif
http://www.pokestadium.com/pokemon/sprites/icons/168.gif
http://www.pokestadium.com/pokemon/sprites/icons/344.gif
http://www.pokestadium.com/pokemon/sprites/icons/229.gif
http://www.pokestadium.com/pokemon/sprites/icons/461.gif
http://www.pokestadium.com/pokemon/sprites/icons/199.gif
http://cdn.bulbagarden.net/media/upload/d/dd/Ani544MS.png
Weapons:
What weapons you have, if applicable.
Equipment:
Anything special your character carries on them. Pokedexes, bulletproof vests, etc.
Other:
Anything I may have forgotten.

Winter
05-28-2012, 06:09 AM
Character name: Michelle Toya
Age: 18
Gender: Female
Species: Human
Team: Eggman Empire
Occupation: Pokemon Trainer
Appearance: Michelle, at first glance, seems to look a bit like a doll--one that you have a stand and maybe a case for and you put up on a shelf to look at because, while pretty, that doll is fragile. She seems to be of at least partly Asian heritage, coming to stand at a rather unimpressive height of 5" 4' and probably weighs about a hundred pounds soaking wet. Hair such an deep shade of red-ish brown that it appears to be mahogany in color hangs in loose ringlets to her shoulder blades and almond-shaped misty green eyes stand out against olive toned skin. Much like a doll, Michelle's eyes typically either appear to be unfocused and blank, or so focused the she appears to be staring through you, trying to set you on fire, though it is all dependent on her mood and what those around her are thinking. She is rarely ever seen smiling--in fact, you're more likely to catch her wearing a fairly neutral expression that suggests she is unaware of the physical world around her, something that isn't true at all, and many describe her as looking like she might shatter if you touch her.

Furthering her doll-like appearance, Michelle can commonly be found wearing various black shirts and camisoles, even the occasional dress under an army green denim dress that she wears like a jacket. This isn't a simplistic dress, either, it looks like it was based on the gothic lolita dress style, with a lace-up back and ruffled bottom as well as three-quarter sleeves that she rolls up to her elbows. She buttons up her dress/jacket to just under her chest, displaying the whatever black article of clothing she happens to be wearing under it at the time as well as a dark silver necklace formed of small chain links and a charm that looks like a heart-shaped cage, which rests at the base of her throat. Under her dress, Michelle also wears a pair of form-fitting dark blue jeans which have the knees ripped out, and have a few other tears in them as well, along with a pair of army green high top shoes to match her dress/jacket. She carries the very few things that she considers necessities in a simple black shoulder bag, and is often accompanied by at least one of her pokemon.
Personality: Michelle is a bit lacking where personality is concerned, as being able to hear the surface thoughts of people around her for as long as she can remember has eroded away at her sanity and ability to deal with people well, though small remnants of what she used to be and what she could have been still show up now and then. She is a fairly quiet girl, not outgoing in the least, though on an occasion where she is in a good mood, she will walk up to people who she can tell are lost and point them in the right direction. She is smart, she learned fairly how to apply the knowledge she gains from the minds of others to get what she wants, even if it means hurting someone else to do so, and isn't too bad with logic either, provided she's in a place with few to no people around so that she can think clearly. She thinks none too highly of people as a collective group, thanks to her past, and it has made her rather cold to all of humankind, no matter how nice they are to her--which is part of the reason she's sided with Eggman. She trusts no one aside from her pokemon, and will most likely keep it that way--in her past, trust has only led to pain, and she's tired of feeling pain.

Surprisingly, Michelle also still has a rarely seen childish side to her. She is kind to her pokemon and enjoys their company rather than the company of people (probably because they are about the only things living that really care about her), she tends to act almost normal around them, and nowhere else. There's a part of her that still wants to be accepted, and the eroded part of her sanity screams that this is how she can make people accept her. Among a crowd of people, she's just as likely to hold up against the tons of thoughts surrounding her as she is to break down, though being able to focus on something seems to help when you can convince her to go out into a crowd at all. Push her too far, and Michelle will lash out with whatever she can, be it her pokemon or words, whether the odds of her actually hurting who she is lashing out at are impossible or not.
History: Michelle was born the only child of a more wealthy family in Liliycove, Hoenn, but it quickly became clear that the young girl wasn't like other children. She commented to things gone unspoken, but thought, she could tell who did and did not really like her, she knew when people were telling lies or about to steal something and call them out on it. It was only when her parents called in a doctor did they realize their daughter was telepathic. As Michelle got older and her telepathy more powerful, things got worse. She could hear things from everyone and was unable to ignore it until it felt like her brain was going to overload, until finally she figured out how to tune the world out to some degree. Eventually she left home to find a place where she could live that she didn't have a ton of people around and where she could raise pokemon. She spent some time wandering Hoenn with her first pokemon--a Houndour she named Oka, when she met the Ralts that would become her Gardevoir, Cam. She woke one morning to find the pokemon curled up next to her side against her sleeping bag and the little pokemon's thoughts babbling through her head. She ventured Hoenn for just a little while longer before she decided to ditch the region entirely and moved on to Unova, where she decided to try and reinvent herself where she knew stories of "the psychic girl of Lilycove" would not be known as commonly as around Hoenn.

She spent a good amount of time in Unova while hiding her secret before moving on to Orre, hearing that it seemed to be a bit less populated than the other regions, and it while she was in Orre, minding her own business, that Robotnik arrived and took over. During the chaos of his takeover, she was stuck in Phenac, where she was subjected to hearing the thoughts of the city's citizens grow steadily louder in panic as they received word of his conquering of Kanto, then eventually Hoenn and Jhoto, then Orre itself. The moment Michelle realized that she could not hear the thoughts of the robots invading the city, she sought out Robotnik and offered him her help because not only would his roboticizing of everyone mean that she would not have to endure the crush of everyone else's voices in her head, but in her head, she thought of it as being a way to make everyone accept her. The only thing keeping her from being turned into a robot would be the fact that she's a telepath, which can prove to be useful at times, even if she hates the ability most of the time.
Pokemon team:
Musharna-Female-Evanescence
Kroodkodile-Male-Hook
Lilligant-Female-Fair
Houndour-Female-Oka
Gardevoir-Female-Camellia or "Cam" for short
Weapons: Nothing physical, but she will not hesitate to throw anything she might learn from your mind back at you.
Special powers: Yeah, this is mostly for Sonic Chars, I know, but it seems kind of silly it put the fact that she's a telepath somewhere else. Anyway, yeah, Michelle hears most of the thoughts of people within a ten foot radius of her without trying, and if she focuses it can be more. She also usually only tends to hear the "surface" thoughts of people, the thoughts going through their heads at the moment, but she can also put her own thoughts into people's heads as a form of communication, though it's not near as easily done if the person has no telepathic ability themselves, but gets easier the more she has contact with this person. As you might have figured out, though, it's kind of driven her halfway to insanity--it's both her greatest defense and her greatest Achilles heel, as too many "loud" thoughts can eventually drown out her ability to think.
Equipment: The occasional healing item for her pokemon, but that's about it.
Other: Her pokemon also tend to act like her bodyguards, and when they are out of the pokeballs, her head is like one big mental chat room.

Nubnub.

Dog of Hellsing
05-28-2012, 07:13 AM
Reserve plox ^__^.

Brainiac
05-29-2012, 06:21 AM
I feel so behind!!!

RP Perfect Fusion [war XI] SU form

Character name: Kraden Iodem

Age: 30

Gender: Male

Species: Human

Team: Team Obscurity

Occupation: Leader of Team Obscurity, IT Director for Celio’s Pokemon Storage Network.

Appearance: Kraden, 6 feet, 160 lbs, is into steampunk fasion. From the top down, Kraden usually wears a teal fedora with silver pinstripes and a solid silver band around the hat which is actually filled with sensors for his Porygon Co-operation Armor. Beneath the hat he has untidy, dirty-blond hair cut at about chin length. His hazel eyes are almost always in the shadows, only his strong nose and stubbly chin easily visible as they protrude from the shadows cast by the brim of his hat. He wears a Monacle, which is actually a Heads Up Display connected to his PCA, and a steampunk Earpiece for the same system.

He wears a white dress shirt with the sleeves rolled up beneath a teal and silver colored Klondike Vest and a black cravat. Beneath those he is actually in moderately good shape, though mostly as a boon of good genes and picky eating than because he does a great deal of exercise. He wears black slacks with silver pinstripes, and worn black leather boots. His teal belt is studded periodically with silver squares, which are more data points for his PCA. The buttons on his vest have sensory capacities as well, and the steampunk leather wristwatch he wears on his left hand is deceptively new technology.

Personality: Kraden is a staunch supporter of good. He is extremely curious however, to the point that he sometimes puts satisfying his curiosity as a higher priority than accomplishing good. He is aware of this weakness, and that is a big part of why he organized Team Obscurity. It allows him to focus on satisfying his curiosity and still keep things moving towards general good by bringing information to those who tend to act. He is kind, thorough, patient, and tedious. He acts quickly when he feels he understands, but has little sense of urgency without first having an established sense of immediacy.

If you cause a fight while he is around, he will consider it urgent and fight, putting his curiosity on hold. Often, however, unless there is some dramatic time constraint placed upon him, he will feel no desire to hurry. He would love nothing better than to spend his whole life investigating mysteries all day every day without regard to the results of his investigation.

The recent appearance of the Sonic world has given him a certain sense of urgency and excitement that has kept him moving consistently for the last 3 weeks. He is liable to forget to take care of himself when caught up in an investigation, and has been known to go several days before remembering to eat unless prompted to do so.

He tends to rely on anonymity and misdirection as opposed to stealth, as he’s never been very good at sneaking around anyways. He does, however, have some skill with slight of hand.

History: Kraden was born on Two Island. He didn’t stay long. He had a knack for technology that manifested itself at a very early age. His parents wanted to provide him with all the opportunities possible, so when he was three years old they sent him to live with his uncle Peter in Saffron City. Peter worked for Silph. It wasn’t long however before Kraden was contributing to all of Peters work, and Kraden was one of the lead minds behind the Porygon Project in his youth. After the Team Rocket fiasco, however, his parents decided it wasn’t safe for him in such a big city, so they brought him back to two island.

Kraden almost died when he got back to his parent’s home and discovered that the island network was isolated from the rest of the world. He set about discovering the wealthiest and most technologically inclined individual on the Sevii Islands: Celio. Kraden persuaded Celio that getting the Islands connected to the rest of the world, to both the Pokemon Box storage system as well as all other available networks, was absolutely feasible.

As soon as he managed to get the Sevii Islands connected to everyone else, he began investigating Team Rocket, and other organizations like them throughout the world. He set up an underground network of information gatherers in opposition to them that he called Team Obscurity. Members of his team were instrumental in putting a stop to Team Aqua, Team Magma, the Second Rocket takeover, Team Galactic, and even Team Plasma.

In his spare time, he has also done some very personalized branches of the Porygon Project. He has developed equipment to allow his Porygon to function almost as a second mind within his own body due to microelectronic devices he always wears as part of his clothing. This doesn’t really do much to his ability to fight, but his ability to defend, flee, and most importantly, to observe, have been greatly magnified through relying on his Porygon.

When the world merge occurred, Kraden immediately set Team Obscurity in motion. Everyone was being scoped out, being watched and discovered. He was fascinated by what he was able to observe through the arrival of Dr. Eggman’s Death Egg and the Anthropomorphics’s Central City. The technology that Dr. Eggman wielded fascinated Kraden, but also instantly pitted him against Robotnik’s empire. Initially he thought the Anthropomorphic people may be some advanced form of Pokemon, but their lifestyle and opposition to the atrocities of Dr. Robotnik quickly caused him to consider himself their ally.

After failing to discover any semblance of an organized society on Angel Island through remote communication during the first week following the merge, Kraden has been exploring Angel Island himself, setting up satellite receiver-boosters all over the island so that he can communicate with his network of Team Obscurity Operatives while he searched.

He has been on the island for the last two weeks, and has discovered the existence of the Chaos emeralds. He has sent copies of trace energy signals from the Master Emerald to everyone in the Team Obscurity network with instructions to report any discovery of similar energy signals as soon as possible. He feels as though he is barely tapping the surface of Angel Island, and believes that collecting the sources of the Chaos Energy traces he has found on the island may enable him to bring the island back to its obvious former glory.

Pokemon team: Porygon, Porygon 2, Porygon Z, Gardevior, Ditto, Haunter, Chatot, Musharna, Rotom, Zoroark.

Weapons: Kraden does not carry weapons. He recognizes that his gifts do not lie in the realm of combat and avoids confrontation. The only weapons he ever carries are his own personally developed miniature EMP grenades. Each the size and appearance of a standard dice, they have an effective radius of 5 feet, have enough charge for a pulse lasting 3 seconds, and each and require an internal switch activation by either a Psychic or a Porygon. They would have no debilitating effect on a regular biological life form.
Special powers: Kraden is gifted with limited telepathy and telekinesis. He can have 2 way communications only with other psychically gifted individuals, which in most cases tend to be Psychic Pokémon. He has extremely weak telekinetic abilities. They would be virtually useless if he used them for anything other than what he does, which is to remotely operate precision electronics, mostly his Porygon Co-operation Armor. He just doesn’t have enough power to do anything else of worth, except maybe fly a paper airplane all day. Maybe.

Equipment: His Porygon-cooperation armor, which is simply a series of microcomputer sensory arrays and data-output ports positioned strategically around his body allowing Kraden’s Porygon to observe things that Kraden might miss. Porygon are able to send several kinds of Pokemon Attacks through the data ports, such as Reflect or Zap-Cannon, which allow them to both attack for and defend Kraden in response to any incoming threats.
He is always connected to his Team Obscurity Network. He wears a device something like a steampunk version of a scouter off of Dragon ball Z. In two pieces, he has a steampunk earpiece for audio input/output, and for video, a miniature data heads-up display screen disguised as a monacle. He has several portable network receivers on his person that he can set up in minutes in order to constantly expand his network and stay informed all the time.

Other: He Likes Steampunk.

2gamers
05-30-2012, 01:54 AM
I may come out of hiatus for this. I have a few questions though:

1. I have no idea what all the team talk and points are all about. Do I have to be in a team if I just want to RP in this? It's not a problem if I do.

2. I see some canon characters in here. Could I be Mecha Sonic from Sonic and Knuckles (not to be confused with the more recent metal sonic)? If not, I think I can come up with a trainer character instead.

Thanks :).

Saraibre Ryu
05-30-2012, 02:25 AM
I may come out of hiatus for this. I have a few questions though:

1. I have no idea what all the team talk and points are all about. Do I have to be in a team if I just want to RP in this? It's not a problem if I do.

2. I see some canon characters in here. Could I be Mecha Sonic from Sonic and Knuckles (not to be confused with the more recent metal sonic)? If not, I think I can come up with a trainer character instead.

Thanks :).

Hi there!

This particular RP was specially made for WAR, of which is where the teams and points come in. Read here (http://www.pokemonelite2000.com/forum/showthread.php?t=117902) on more about what WAR is.

Now to answer your first question, no you do not have to be on a team to join this, but it's far more fun and you earn points for it to see who the best team is for this year's WAR season! For the second, you can play canon characters, but I think the Doctor or Grassy can better answer that question with more details pertaining to playing canon characters.

ChainReaction01
05-30-2012, 02:58 AM
Hokai, here goes. Looking forwards to being on an RP-oriented team this time ^^

Character Name: Shaveh Teink

Age: 19

Gender: Male

Species: Human

Team: Park Lords

Occupation: Travelling PokeDex-filler / Lab Assistant for Professor Elm

Appearance: Shaveh is just under 185 centimeters in height, not including his hair, which is blonde and curly and tends to add another good 10 centimeters or so to the total. He doesn't like his hair, but it is unruly and un-tameable short of using half a bottle of hair gel. His facial hair is blonde as well, if you can call it "facial hair" - he has a carefully cultivated dusting of stubble across the outer edges of his cheeks and under his chin. He is of the belief that this arrangement draws attention away from his pointy chin and towards his blue eyes, his favourite feature.

Shaveh weighs 80 kilograms, but most of that is muscle. Not traditional external muscle, but rather the wiry kind that results from an incredibly active lifestyle. His legs in particular are very strong as a result of his favourite pastimes. He has multiple scars ranging from miniscule to medium-sized over his body but mostly on his arms and hands. Most of these he got from the machines he used to work with on his parents' farm during his childhood, although a few have been obtained during his more recent adventures, including a Sharpedo bite on his rear end that he gladly shows off to anyone who asks.

As Shaveh spends a lot of time in the field, he wears a long-sleeve shirt and padded pants. A pair of protective reflective sunglasses are usually nested in his hair, but in hazardous conditions Shaveh is quick to shield his eyes. Shaveh's shirt has a green-and-gray camouflage pattern, but his pants are a simple shade of light brown. They also have many pockets, but Shaveh usually prefers to store items in his backpack, which is a large hiker's model. This backpack is padded as well, because it tends to get thrown around a lot.

Personality: Shaveh has what he calls "a lethal allergy to boredom". Despite being a Pokemon Trainer and a PokeDex filler, Shaveh has never had any interest in taking the Gym Challenge. He figures that anything that's been regularized and weighed down by limitations can't possibly be fun. Likewise, he doesn't bother catching any common Pokemon like Watchog or Spearow - Shaveh prefers to travel out into the wilderness and to hard-to-reach locations and capture the Pokemon he finds there. Oftentimes he likes the dangerous wilderness so much that he stays there to train and Elm needs to send a Fearow to find him and bring him back.

Shaveh's most salient feature aside from his love of exploration is his curiosity. His goal in life is to scan every Pokemon in existence with his PokeDex - including all of the Legendary Pokemon. He figures that these powerful creatures would have to be in out-of-the-way places, which is the other reason he loves to visit exotic places. Shaveh also loves visiting other regions, but aside from Johto he's only been to Unova on an errand for Professor Elm. It's this curiosity that keeps him moving forwards when he encounters failure, which isn't uncommon considering the kind of Pokemon he tries to find.

The Pokemon he captures are Shaveh's only real friends, aside from Professor Elm, so he does his best to raise and train them. All of his Pokemon have been trained in extreme climates using unorthodox techniques, which had resulted in an unusual battling style. Unlike many other trainers, Shaveh trains alongside his Pokemon - he climbs cliffs, runs endurance-style and works to better himself in general. This bestows upon him a never-say-die attitude, although said attitude isn't necessarily positive. It also means that he's determined and head-strong to the point of attempting impossible tasks. His time alone has also given him the opinion that relationships with humans are mostly meaningless. Aside from his loyalty to Professor Elm and respect for his widower father, he doesn't have any positive or negative opinions of any other people. When he encounters them, he treats them with a polite yet aloof attitude. This more-so than anything else is what causes him to have trouble making friends with people.

History: After becoming ten years of age and obtaining his first Pokemon, Shaveh opted to stay in New Bark Town with Professot Elm and help out in his lab. Shaveh slowly tired of the easy lifestyle, and shortly after his thirteenth birthday Elm shoved a PokeDex into his hand and told him to get moving. He was reluctant to leave his family, but his mother had been diagnosed with an illness she refused to reveal. Her only request was that Shaveh not be there when she finally passed on. Never one to refuse his mother anything, Shaveh left home and headed straifght for Mount Silver, despite the warnings of everyone he encountered. Over the years Shaveh has been to many strange and out-of-the-way places, rarely returning home to visit his father, who now works as an electrician in Cherrygrove City having sold the family farm.

Most of the places Shaveh has visited he will never be able to visit again, simply because he doesn't know where they are. The only journey he's ever gone on that other Trainers could relate to was when he traveled to Unova on an errand for Professor Elm. He took a prototype PokeDex upgrade to Professor Juniper, but traded his plane ticket home for an all-you-can-eat lunch. He wandered Unova for a year and a half, training and battling before finally chartering passage home on a fishing boat.

The last couple years of his life has been when Legendary Fever has really gripped him. On a trip to Cianwood City, Shaveh caught a glimpse of a Lugia and was immediately entraced by its beauty. Ever since then Shaveh has been almost obsessed with training his Pokemon so they have the power necessary to locate and maybe even battle a Legendary Pokemon. Shaveh's primary goal is to fill his PokeDex, but he'd love to try and capture one of the mystical beings. He knows it can be done because of the stories his father and mother told him when he was a child. Just prior to the fusion event Shaveh was training in Mount Mortar - in fact, he was camping out in the deepest reaches of the caves. The cavern system is so deep and complex that after the cataclysmic event and subsequent cave-ins it took Shaveh a whole week to find his way out. Ever since then he's been trying to find his way back to Cherrygrove City to check on his father, avoiding the well-traveled Routes as they are now populated almost exclusively by Robotnik's minions.

Pokemon Team:

Saki the Meganium. Saki was Shaveh's first Pokemon, given to him by Professor Elm. She is gentle and kind, and the very last of Shaveh's Pokemon to evolve. Her nature doesn't suit battling, but she's a perfect nurse and support Pokemon. Truth be told, Shaveh coddles her a little bit, but just like him Saki is the first one out to train and the last one to turn in for the night. When she needs to battle, Saki fights defensively - she summons sunshine to feed off of and duplicates herself with her perfected Double Team technique. Direct attacks aren't her thing, but when power is required she wields the mighty Solarbeam to devastate her enemies.

Juggernaut the Gallade. Juggernaut was the first Pokemon Shaveh ever caught. He encountered Juggernaut as a Kirlia in the far north-east of Johto, and assisted the Pokemon in his search for a Dawn Stone. After evolving into a Gallade, Juggernaut decided to stick around to train with the human, and one day after a savage fist-fight the Gallade simply decided that Shaveh belonged to him. In battle Juggernaut is rash and uncompromising, but he has the strength to back this up. Juggernaut prefers to fight hard and fast, using his blades, hands, and feet as deadly weapons. He also has a surprisingly good grip on electricity-based techniques, including but not limited to Thunderbolt and Thunder Wave.

Vishi the Braviary. Shaveh caught Vishi as a Rufflet in the north of Unova, just outside their equivalent of Victory Road. Vishi wasn't too pleased about being captured, and for a while Shaveh feared that he wouldn't be able to tame the bird's unbridled savagery. With time, Vishi learned to respect the human that captured him, and upon evolving the Pokemon decided to save his rage for anyone who caused trouble for his master. The Braviary is Shaveh's primary mode of transportation, but he's also incredibly dangerous in battle - Vishi's rage draws out immense inner power that he utilizes to destroy his foes from the sky.

Koma the Bisharp. Koma is easily the calmest Pokemon on Shaveh's team. When he was only a Pawniard he managed to defeat both Juggernaut and Vishi in single combat. Despite these victories, he was unable to land a single strike on Saki due to her evasive techniques. Ever since evolving, Koma has become arguably the most powerful Pokemon on Shaveh's team - his stoic attitude and sheer speed are a force to be reckoned with. His most powerful technique is the Metal Burst - the more damage Koma takes, the more power this intense blast becomes.

Weapons: Shaveh has no traditional weapons, although he has been known to use his heavy backpack as a form of improvised cudgel. He has basic firearms knowledge from his time spent on the farm, but doesn't like the idea of carrying them around - he feels that bearing weapons is literally asking for trouble. Shaveh has no formal martial-arts training but his quick reflexes and wiry strength means that he can hold his own in a fight.

Special Powers: Shaveh himself has no special powers, but Juggernaut can use his telepathic abilities to create a communication network between himself, his Trainer, and the other three Pokemon. This only manifests when Juggernaut is outside of his PokeBall, though.

Equipment: Shaveh's backpack contains everything that one requires to live in the wilderness for a period of up to three months, assuming there are renewable food and water sources, including: a sleeping bag; insect repellant; a limited number of canned foods; telescoping torch; and a small fishing rod. He carries a few spare PokeBalls in-case he comes across a rare Pokemon he wants to catch, but he carries no Pokemon medicines - with Saki acting as a team medic, he figures he doesn't need any.

Other: Bunbun, or something.

Winter
05-30-2012, 03:18 AM
You double-posted, ChainReaction.

2gamers
05-30-2012, 10:58 PM
Hi there!

This particular RP was specially made for WAR, of which is where the teams and points come in. Read here (http://www.pokemonelite2000.com/forum/showthread.php?t=117902) on more about what WAR is.

Now to answer your first question, no you do not have to be on a team to join this, but it's far more fun and you earn points for it to see who the best team is for this year's WAR season! For the second, you can play canon characters, but I think the Doctor or Grassy can better answer that question with more details pertaining to playing canon characters.

Thanks! I decided to scrap a canon character and go in another direction:

http://img.photobucket.com/albums/v358/2gamers/ranger.png

Character name: Ziporah “Zippy” Lane
Age: 13
Gender: Female
Species: Human
Team: Park Lords
Occupation: Junior Ranger

Appearance: Zippy is a young girl, standing at 4’ 6” (142 cm) and 90 lbs (41 kg). Her dark red hair is somewhat short, reaching to her shoulders. It’s straight for the most part, with a slight curl in the back. Her bright green eyes are always looking for some new path to discover. The young ranger’s skin reflects her outdoorsy lifestyle: a slight tan but still defined as white.

Ever since she was accepted into the Junior Rangers, Zippy has tried to wear that uniform almost every day. This attire consists of a short-sleeved khaki shirt that buttons up and matching short that cover her upper thighs. The shirt has two large breast pockets for storing item balls. The brown leather belt isn't so much used to keep her pants up as it is another tool in her arsenal, as well as a place to put her pokeballs. The red “tie” is really a handkerchief that can be pulled off her collar when the need arises. Zippy proudly displays several pins she earned for various achievements, such as camping and receiving a partner pokemon. Her shoes are more for function than style: tough brown leather boots that cover her ankles. Finally, she has long white socks, the red stripe on top almost reaching her knees.

Personality: Zippy has all the characteristics one would expect from a future ranger: curiosity for the unknown, a strong sense of justice, and a drive to better oneself. It takes a lot to break her spirit. Being as young as she is however, this can lead her into trouble at times. Zippy will follow her curiosity into places she shouldn’t be (though that’s when the greatest treasures are found!). She may not attack an armed assailant head on, but she would risk more than she should to help the injured. And of course, the journey to better herself may have the ranger bite off more than she can chew. If there was a phrase to describe Zippy, it would have to be “Adult supervision required”.

Zippy is quite the tomboy: she’ll get just as dirty as any boy in her class. She absolutely loves the outdoors, secret passageways, and lost treasures. She also cherishes her pokemon team, treating them as partners to share in her great achievements. The ranger hates the lack of adventure at times, not settling for a mundane life playing on a computer.

History: Zippy was born and raised in Pallet town, a quaint little town in Kanto. She grew up hearing tales of great men and women taking a cross-country journey and gaining all sorts of titles and recognition for their deeds. The society was built around such adventurers, so it wasn’t long before the future ranger wanted to aspire to such heights. As a kid, she pretended to be a ranger, fighting off deviants and discovering secret worlds. It wasn’t a surprise that, at age 11, she joined the local Junior Ranger division.
Zippy could not have been more ecstatic. She was finally taking her first step in becoming a real ranger. Though there was the occasional field trip, the first two years as a junior ranger consisted of “missions” such as recycling and cleaning the park. The only thing that kept Zippy’s interest in such things was the pins earned for making achievements. She absolutely loved collecting them, each with a different symbol depicting the task done. The girl was almost obsessed with doing such tasks. The one pin that really changed her life was the one that depicted an egg. Her troop leader gave everyone a mysterious egg to raise until hatching. Zippy must have shined that egg every day, even sleeping with it to keep it warm. Her efforts paid off and out emerged an oshawott. As a reward, not only did she get the pin, she was able to adopt the pokemon as her partner. This was a big step: this meant that Zippy was ready to intern with a pokemon ranger as an assistant. When she would get older, she could apply to become a ranger herself. All Zippy had to do was go to Professor Oak’s lab to make Ollie’s (the oshawott) adoption official.

That’s when a robotic army from another dimension descended upon the town. It happened so fast. Absolutely no one was prepared for such an event to occur. Even highly experienced trainers were taken down: the robots had no qualms about shooting the humans before their pokemon made the first move. For the first time, Zippy was genuinely frightened. People were dying, people she knew. The future ranger panicked and ran, with Ollie in her arms. She hated herself for letting the invaders pillage without resistance. There had to be something she could do…

As weeks past, Zippy learned more about the situation through radio broadcasts. A force known as the Eggman Empire had materialized out of a wormhole and quickly taken over not only Kanto but Johto, Hoenn and Orre. There was no way of escaping to one of the free areas, and even then, who knew how long they would be free. If there was one group that Zippy knew of to look up to in crisis, it would certainly be the pokemon rangers. That was it then! She would travel the countryside to find wherever the rangers gathered and help them in any way she could. For the sake of her world, she could not stand by and watch them destroy everything she knew. Not anymore. She visited a pokemon center and took in two more pokemon, refugees from the attacks. They were an emolga and a ponyta who had lost their owners. Zippy gladly took them on and began training. Her oshawott evolved as a result of the heavy training, turning into a more battle hardy dewott. The rangers were going to need all the help they could get, and Zippy was determined to give them just that.

One thing was for sure: there had better be one heck of a pin for this mission.

Pokemon team: Dewott, ponyta, emolga
Weapons: None
Equipment: Pokegear, pocket knife with built-in compass at one end, explorer’s kit (small shovel, sphere finder, pickaxe), 3 pokeballs, 2 great balls, 1 ultra ball, two bottles of water, a dozen sitrus berries and a big bag of trail mix. Zippy keeps the explorer's kit in an item ball, allowing it to miniturize for storing in a shirt pocket. Her pokegear contains a radio, phone, and map, tools that could prove valuable. The pokegear and pokemon are clipped onto her belt, while her pocket knife is kept in the back pocket of her shorts. Rations like water and food are in a drawstring canvas bag that Zippy wears like a backpack.
Other: My goal here was to create a character that could come from one of the games and see what would happen if something as random as a robot invasion took place. What will happen to her? We’ll find out soon enough, nub nub.

Velocity
05-31-2012, 01:54 AM
My SU is finished. :D

2gamers
06-01-2012, 01:43 AM
I have a few more questions:

1. Regarding teams: Within the RP setting, will our team's characters also have to be in the same team or are our characters free to go their separate ways?

2. Can I assume catching pokemon is allowed? There doesn't seem to be any restrictions on pokemon teams, so I'm guessing this wouldn't need a judge to decide capture outcomes (as opposed to making weapons out of badnik parts). The only exception would obviously be...

3. Legendaries. An alien force is taking over the world, and they're probably doing a great job of it. Seemingly outgunned and outskilled in the ways of warfare, pokemon trainers and rebel teams will no doubt turn to the powerful legendaries to counter Robotnik. What are the rules for them? Can we catch them or somehow negotiate with them to help fight, with a judge deciding an outcome? While we're at it, the chaos emeralds are also powerful items. I see a list of them in the first posts, so I assume we can obtain them too. I'd love to know how :D.

4. What are the ground conditions for Robotnik-controlled areas? If I were an evil genius, the first thing I would do is go after the pokemon centers. With his technology, he could hack into the box system and wipe out any pokemon stored in computers (or enslave them). Then there's the mre direct approach of destroying the centers to limit healing opportunities. Has that already happened or will this be a campaign that happens during the RP?

5. Am I just imagining things, or does this RP start this Sunday?

There might be more questions, so thanks for dealing with a newbie who wants to be prepared :).

Dr Robotnik
06-01-2012, 02:34 AM
I have a few more questions:

1. Regarding teams: Within the RP setting, will our team's characters also have to be in the same team or are our characters free to go their separate ways?

2. Can I assume catching pokemon is allowed? There doesn't seem to be any restrictions on pokemon teams, so I'm guessing this wouldn't need a judge to decide capture outcomes (as opposed to making weapons out of badnik parts). The only exception would obviously be...

3. Legendaries. An alien force is taking over the world, and they're probably doing a great job of it. Seemingly outgunned and outskilled in the ways of warfare, pokemon trainers and rebel teams will no doubt turn to the powerful legendaries to counter Robotnik. What are the rules for them? Can we catch them or somehow negotiate with them to help fight, with a judge deciding an outcome? While we're at it, the chaos emeralds are also powerful items. I see a list of them in the first posts, so I assume we can obtain them too. I'd love to know how :D.

4. What are the ground conditions for Robotnik-controlled areas? If I were an evil genius, the first thing I would do is go after the pokemon centers. With his technology, he could hack into the box system and wipe out any pokemon stored in computers (or enslave them). Then there's the mre direct approach of destroying the centers to limit healing opportunities. Has that already happened or will this be a campaign that happens during the RP?

5. Am I just imagining things, or does this RP start this Sunday?

There might be more questions, so thanks for dealing with a newbie who wants to be prepared :).

I love making lists 8D

1: That's entirely up to your character! If you're awarded any points your team still gets it, but if you want your character to go off on a tangent there's absolutely nothing stopping you. Makes for interesting plotzors~

2: Jup, catching Pokemon is allowed for Pokemon trainers. Otherwise everyone with a Sonic character would have Pokemon and that would just get problematic and then no one would want to be a Trainer any more :V Just don't overdo it and catch like twenty and march in somewhere with an army and I'm a-ok with trainers catching more Pokemon 'cuz that's what they do XD

3: Robotnik's going after the Legendary Pokemon as well~ If you can get to them first, you're more than welcome to try to convince them to help. They're worked like I have the Chaos Emeralds worked; if someone is striving for one, they have to put in enough effort to get it. So wandering around in the countryside doing nothing productive but looking for a magic rock isn't going to net you a magic rock, and you won't just be walking up on a Legendary in the middle of nowhere either. In general they're where they were in the games, which tend to be difficult to access areas. It's more an effort thing in getting them to actually pay attention enough to want to be bothered to help |D As for catching them, I'm gonna go with anime logic and say they're probably just going to nuke whatever Pokeball you use on them. Convincing them to help... Oui, that's a thing you'll probably want to try to do with a couple of 'em :3

4: Pretty much everything left there has been turned in to robots if it was alive. The worker robots are in the process of turning the towns in to fortresses, but the PC system is still in tact. Robotnik's not aware of it... and doesn't particularly care either. Silly bad guys, ignoring important things...

5: You are imagining things 8D It starts Saturday.

Reserves and approves all around 'cept for Duded who has told me he will work on his SU by the way :U

2gamers
06-01-2012, 03:21 AM
Yay, approved!

3. In that case, who would RP the legendary? Would you let RPers do that and issue a verdict accordingly, or would we need a judge to RP such a pokemon?

4. I planned on having my character in Kanto and/or Johto. Would that still be possible as long as she's stealthy about it?

ANd while I have you here, who controls the badniks? Being regular grunt robots, can I assume those would be NPCed out to whoever wants fighting fodder, with a judge sending out a boss at his whim?

Dr Robotnik
06-01-2012, 03:29 AM
Yay, approved!

3. In that case, who would RP the legendary? Would you let RPers do that and issue a verdict accordingly, or would we need a judge to RP such a pokemon?

4. I planned on having my character in Kanto and/or Johto. Would that still be possible as long as she's stealthy about it?

ANd while I have you here, who controls the badniks? Being regular grunt robots, can I assume those would be NPCed out to whoever wants fighting fodder, with a judge sending out a boss at his whim?

I still love lists 8D: The RPer would RP the Legendary too. I'd just say whether or not you convinced it or just bothered it enough to fly off and ignore you XD (I'm the judge by the way)

ROBOTS. Yeah, it's fine for her to still be there and sneaking around. The workers aren't terribly bright, and the soldiers are off fighting elsewhere in most cases. I'd try to avoid any factories you come across if you're on your own though :s

The mook Badniks are NPC'd by whoever happens to be fighting them. Boss-level ones I'll control, and forces in large enough amounts I'll control directly (During full-on attacks and such) but the weak grunts I'll generally leave up to the players to NPC. Just don't abuse it or you'll be very unhappy with what happens XD

2gamers
06-01-2012, 12:07 PM
Thanks. I think I have a good enough idea to start on a first post. Do you happen to know of a catalog of various robots in the sonic series, like a wiki page or something?

This remixed boss music (http://www.youtube.com/watch?feature=player_embedded&v=7ho9-svb9QE) ought to get people in the mood, though I'm partial to Malicious Fingers (http://www.youtube.com/watch?v=pPJ-XwR3RhQ&feature=player_embedded), among others that have no youtube links.

Neo Emolga
06-01-2012, 04:45 PM
Thanks. I think I have a good enough idea to start on a first post. Do you happen to know of a catalog of various robots in the sonic series, like a wiki page or something?

This remixed boss music (http://www.youtube.com/watch?feature=player_embedded&v=7ho9-svb9QE) ought to get people in the mood, though I'm partial to Malicious Fingers (http://www.youtube.com/watch?v=pPJ-XwR3RhQ&feature=player_embedded), among others that have no youtube links.

Bingo, here you go. Major ones are listed first, the minor ones are more toward the bottom of the page. (http://sonic.wikia.com/wiki/Eggman%27s_Robots)
(Might be helpful to include this in the first post, since we're probably going to be facing hundreds of thousands of these)

And yes, more (http://www.youtube.com/watch?v=fKWDMQgFdwE) remixes. (http://www.youtube.com/watch?v=Y9ymm9od0Pw)

bronislav84
06-01-2012, 06:51 PM
I had thought metal would tell us which robot he's throwing at us. This way people don't need to read extra, possibly useless, info.

Neo Emolga
06-02-2012, 05:14 AM
I had thought metal would tell us which robot he's throwing at us. This way people don't need to read extra, possibly useless, info.

I imagine he's going to be unleashing armies by the thousands. I doubt he's going to name them all and handle them all individually...

bronislav84
06-02-2012, 05:35 AM
Well, I meant bosses and such. Random ones is up to us to decide.

Eternal Moonlight
06-02-2012, 06:31 AM
Completed. I may or may not edit this slightly, if that's alright.

Character name: Her true name is known by few, Cadence is what she’ll introduce herself as.

Age: 25

Gender: Female

Species: The human verity

Team: Revolution Uprising

Occupation: Acting head of the RU, ace hacker.

Appearance: Standing at a fair 5’5 and her weight hovering at the average, Cadence’s basic physical structure doesn’t turn heads. Her chocolate brown hair reaches about midway down her back, and while it is usually left down, is occasionally tied into a professional bun. Two thick locks constantly frame her face, bun or not. They do not come close to obstructing her almond shaped eyes, which are a dark brown, almost black.

In reality, the last two major points were both lies. The first is a wig which conceals real hair, which barely falls past her shoulders, is currently dyed cherry blossom pink but is naturally a light auburn. Without the colour contacts, her eyes would be a faded emerald green.

Cadence’s wardrobe is quite diverse. Normally, however, she like to wear fairly casual clothes. Her tops tend to be t-shirts, which are cut in the way a conservative would approve. These are usually a fairly light shade of blue or purple, and serve a nice contrast with the darker bottoms they are paired with. Most of the time, these are a denim although dressier pants do exist in her closet. All of these have secret pockets, just in case. Normally, Cadence will also wear a dark grey, sleeveless lab coat over everything else.

Her arms, however, are not bare. Running past her elbows are a pair of black gloves, which are worn more often than not. Footwear tends to go along the lines of navy hikers boots, with worn deep pink laces tied into a tidy bow.

Of course, being the head of the RU, Cadence has more business savvy clothing. She just prefers not to wear it all the time. Actually, it is rare to find her all dressed up.

Personality: Interestingly, the woman is an admirable hacker, capable of infiltrating some of the best security systems pre-Robotnik. She is efficient, diligent and clean, leaving little to no traces of her presence. Unless, of course, making a general mess of things was the plan or a part of it. This “trade” has forced Cadence to become cool under fire and made of her a great improviser.

Having worked in teams though, she has learned that planning is a key process. However, being able to think on one’s feet if and when the situation changes are just as important. These points, Cadence makes sure to vouch and exemplify first hand.

Despite her skills, the woman is a fairly honest leader. She isn’t bleeding charisma, and would prefer telling a grim truth over a fancy lie. In enemy hands, however, Cadence can become a deceptive character, weaving tall tales in order to protect the integrity of the RU. Accomplishing this probably nets her more pleasure then it should.

Unsurprisingly, one usually finds Cadence in a calm, collected state. She can speak of terrible tragedies with an unwavering tongue and a straight face. Simply put, it looks like nothing fazes her. Note the key words in that previous sentence, looks like. In reality, she has learned to control her emotions and hide them from the world. That does not mean they are not felt, however. Calling her an insensitive robot would be seriously overestimating the emotional capacity of the common android.

Cadence is fairly weak physically, making her an easy target if she is unarmed or without Pokémon. She is also hopeless in the wilds of the world and would probably have problems starting a fire on her own, among other things. The woman also has a bad case of claustrophobia, which is triggered by small, dim spaces. In response to this, she freezes entirely and babbles like a lunatic. None of it is intelligent, and she does require a cool down to regain her faculties.


History: At first, Cadence’s past isn’t anything special. She grew up one of Nimbasa’s poorer neighborhoods, the rarely seen face of the otherwise glamorous city. Her father was only occasionally in the picture, as he would get together and then break up with her mother (who would occasionally be the one calling things off) unpredictably. The household was rarely stable in that regard and things would often change without notice. One of the few consistencies was, oddly enough, her maternal parent strict nature with all things educational. Cadence was pushed hard when it came to school, getting top grades was of top priority. She also had limited access to typical childhood pleasures such as toys and friends. This would keep the girl anti-social for many years to come.

However, she didn’t fit her mother’s mould to utter perfection. Cadence started to develop rebellious tendencies, which first started out as stealing. She wasn’t too good at it, but getting caught allowed her to develop an impressive competency in the art of lying. A lack of talent kept the actual thieving from going too far in the end.

When the girl was introduced to computers in late elementary school, that’s when things took an interesting turn in her life. It didn’t take Cadence long to begin simple hacking, which ended up backfiring a few times, but never in ways that would land her in too much hot water. She kept at it though, and after several years, became a menace.

During this time, she came to own her first Pokémon, a Snivy. Cadence just found it in her room one morning, fascinated with the small mirror she owned. How it got there was and still is a mystery, although the girl convinced herself an open window was its way in. Naturally, when the girl approached, it fled, but kept coming back. Eventually, they managed to interact and build a decent friendship.

From that point, Cadence became a bit better with people. This paired with a good teacher helped her gain positive traits, eventually helping her become a more honest character. She still preferred the company of a computer though, perfecting her hacking skills. In fact, this would set the stage for a most… interesting experience…

During her early seventeenth year, the girl accidently tapped into an unknown databank. She wasn’t able to get very far in, however, before being discovered and losing access. However, the damage was done; Cadence had discovered the identity of the Nuit Noir. Little did she know, they’d also just discovered her...

Until, that is, two of their agents knocked on her door one fine Saturday afternoon. It didn’t take them long to deduce that the “Master Hacker” they were looking for was indeed this teenage girl. For a fraction of a second, Cadence noticed their shock, but the men quickly recovered. In the end, they offered her a choice, work for them get busted. They actually managed to find a record some of her work, which would have been enough to get her in serious trouble. With a soft sigh, she made the only logical decision.

From then on, the girl was technically dead. It was surreal reading about her apparent murder, having to take on a new persona, which became known as Cadence. For the next three years, she received extra training and was made into an even stronger hacker. Also during this time, she acquired a few more Pokémon, Porygon for hacking and an Eevee, Trapinch and Riolu for self defence.

It was hard to see Cadence as anything more than a gifted hacker and decent trainer. She lacked the social abilities, leadership skills and good planning skills needed to become the head of any organisation, let alone one like the Nuit Noir. However, an important promotion would help fix these issues…

Following this promotion, Cadence was now forced to work with other highly competent people and their influence slowly rubbed off on her. She was exposed to many types of missions, learning how they worked and were carried out. For a while, things were running smoothly…

And then, the attack happened. Shockingly enough, the NN, which had never let the Johto-Hoenn alliance down, was disbanded. Cadence found herself supporting her leader’s protests against this seemingly misguided action. Even when he was drafted and killed in the ensuing war, which saw the downfall of both governments, she remained loyal to the Nuit Noir’s cause.

She wasn’t the only one. Surviving agents like herself soon banded together, and after much talk and planning, decided to erect the Revolution Uprising.

Cadence, to this day, doesn’t understand how she really got command of the organisation. The new leader, which had been the Nuit Noir’s head of strategic planning, was killed while surveying the possible location for a new base. In order to avoid anarchy, he’d left, in his will, the identity of his successor, should one ever be needed. Nobody expected Cadence’s name to be there. Most were weary, some still are, but so far, she’s done a good job.

Will it last?

Pokemon team:

Grace the Snivy-Female-Contrary
Grace is Cadence’s first and most trusted Pokémon. She has a calm, cool and collected personality although traces of vanity can make her hard to get along with at first. Despite being un-evolved, the Snivy is quite useful in battle, relying on her ability, speed and small size to make up for a lack of raw power.

*She is quite stubborn about staying outside her Pokéball. She will go inside if need be, but would rather not.

Soul the Lucario-Male-Steadfast
Being an Aura reader and user, a strong battler and a good body guard, Soul wears many hats on Cadence’s team. He is very much a justice fighter and usually acts and speaks in a gentlemanly fashion. Going off the last sentence, Soul is capable of human speech.

Kai the Vaporeon-Male-Water Absorb
Kai is an emotional battler, despite his training. He tends to put more passion into fights, which can work for or against him depending on the situation. Also, his ability to melt into water is used fairly often for stealth and recon purposes. One of Cadence’s more trusted Pokémon.

Snapdragon (or just Snap for short) the Flygon-Female-
Cadence likes to ride Snap as her primary means of transport, and as such, the Pokémon has developed good endurance and a decent tolerance to weight. This means she is quite quick when flying passenger free, which is very useful in battle.

Abyss the Porygon Z-Genderless- *Shiny
Unlike most PorygonZ, Aybss lacks the bizarre shaking quirk, that having been fixed by its trainer. It is mainly used for hacking purposes and regular Pokémon battles are not its forte. That being said, it knows a wide range of attacks, and is pretty quick.

*It’s shiny status is a result of Cadence’s hacking.

Pixel the Porygon2-Genderless
Pixel, like Abyss, is mainly used for hacking. It lacks a definitive personality, although this Pokémon will not obey anyone other than Cadence. Whether or not this is out of loyalty or a simple tweak by its trainer is a mystery.

Luna the Purrloin-Female-
Luna is the perfect spy, small, nimble and fast, which is put to good use. Usually, Cadence uses the cat to collect information or patrol the base, looking and listening for “threats”. Despite the latter role being for security, Luna likes to eavesdrop on personal conversations as well.

*it is worth noting that most don’t know of Luna’s existence.

Grey the Beheeyem-Male
Grey isn’t Cadence’s, being the sole survivor of the original leader’s team. Under strict orders, he is not to be used casually and is a last resort only. His memory altering skills are amazingly accurate, although they fail to work on anthropomorphic characters and robots.

*like Luna, very few know of his existence.


Weapons: Cadence is fairly unarmed, although she does carry a tazer with her at all times.

Special powers: Zee nubnub! A more serious response would be n/a

Equipment:
*A highly efficient, state of the art laptop. This has increased range and a reliable network, even in the middle of nowhere. Used for or less for communication.

*A Pokénav with that has been waterproofed and fit with a map of the globe. It has not been updated to take the Sonic locations into consideration… yet.

*A small backpack that houses a bunch of random things. The most noteworthy of which is a notebook containing most of the known information on the Choas Emeralds. Oh, and a gasmask, can’t forget about that.

*When Cadence leaves the base, she makes sure to bring along a jacket (or her lab coat which is) laced with Twaron. Her soldier’s helmet is also laced with the stuff, and her black gloves are made of it, in case you were wondering.

Other: Anything I may have forgotten.

Max0596
06-03-2012, 02:35 AM
Done my post! Still so happy I got Tails.

Dr Robotnik
06-03-2012, 02:57 AM
Astrailyx is good to go, hurry up and finish Blaze Sabi XD (Tails is approved too)

RP is up now. I'd suggest you take the time you've got (Until tomorrow) to get some defenses set up or start on whatever you'd like to do before I start attacking places.

Winter
06-03-2012, 03:03 AM
*mutters something about "Excuse me while I go yell at a certain short redhead about getting SUs up,"*

Sight of the Stars
06-03-2012, 07:29 AM
Character name: K'sariya Damuna
Age: 19
Gender: Female
Species: Human
Team: G.U.N.
Occupation: Professional Breeder and Strategist
Appearance: Bright blue eyes peer out from tanned skin spotted lightly with minor acne around her temple and nose. Her features, framed by long, black hair tipped with auburn, are somewhat gentle; they lack the roundness of a laid-back individual, but are void of the sharp form of a strict soul. Her countenance is usually jarred with a small, tight-lipped line that is her mouth, and usually does not betray much emotion unless she is interacting with one of her Pokemon or someone she is fond of, and the latter is not likely. Her body is graced with average curves, but any form she has is hidden by the long, obsidian-colored cloak she wears all of the time. This only adds to her independent habits, and makes her a bit intimidating, especially with her height nearing around six feet. Her dark hair reaches down to her mid-back, though it is often kept up in a loose bun so that it does not get into her eyes. Her bangs were long ago swept aside and into the midst of her hair. The last time she cut it, she cut it to the length of her bangs. She wears black sandals with straps that go around her heel and over her foot several times for support. Despite this, her feet are rough and calloused from when she goes without them.

K'sariya, under her cloak, usually wears simple garments such as a dark red, long-sleeved shirt and blue jean pants. The exception to 'simple', though, is the steel armor that she wears over these. It is not heavy armor, but plates here and there, such as a small chest plate that protects her heart and forearm and leg guards. The chest plate is connected by two straps of sturdy cord to the back plate, and these two cords drape over her shoulders. The back plate and the chest plate are also connected on both ends by straps that run across her sides, at about the bottom of the rib cage, so that they will not swing and hit her back when she runs. The inner sides, the sides against her skin, are made of supple leather covered in a silk-like material that used to be helpful to prevent chafing, but has long since been worn down to the point of almost tearing, and is not as effective as it used to be. This steel puts her weight from about 130 lbs to about 150 lbs, and makes it difficult for her to swim. The armor is held and strapped to her by more leather, and fastened with buckles. K'sariya has many scars, though they are minor and blend in with her skin, but she has one on her back that is particularly brutal and somewhat fresh. Three pink, jagged, and horribly visible lines move down her spine. The maimed flesh protrudes slightly from her otherwise smooth skin.

As an archer, K'sariya keeps a steel bow looped across her back. The string is of Tauros sinew and the tips of the bow (as well as the handle) are covered in rubber so that any charged arrows she uses cannot electrocute her easily. The bow is of simple shape--curved slightly with a dip at the center. An arrow pod is strapped to her back over her cloak, and it holds several steel arrows. As with the tips of her bow, the butts of her arrows are covered in dark rubber. She can craft different arrows for different purposes.

Personality: This individual is just that--an individual. She is very withdrawn and very quiet. And when I say quiet, I mean quiet. She doesn't talk unless absolutely necessary, and initiating a conversation with her is hopeless unless it's absolutely urgent or you say something that offends her or majorly catches her attention. Small talk is not an option at the slightest, and any attempt to do so will only result in awkward silences. As to be expected, she is also a very good listener. Though it may not seem like it from the way she never talks, K'sariya is actually very cooperative, as well--just in a quiet way. If a higher power asks her to do something, she will carry out the orders if she finds them reasonable and worth following. She will help out anyone of Guardians of United Nations, but her hospitality and willingness to help does not extend any further than that.

Calculating and strategic, she tries to look at things from all perspectives, in the manner of a chess player. She has a very quick mind that cycles through scenarios very quickly, and she uses this to her advantage. She loves to spring traps and surprises on her enemies, and is always trying to think of new and unexpected ways to bring them down. This is also another reason for her silence--oftentimes she is too lost in thought to realize that she has been spoken to. K'sariya is also a very patient soul that is extremely tolerant of her comrades. She also has the irritating tendency to space out in these bouts of thought. She also knows how easily lives can get lost, and does not allow herself to get attached to other people very easily.

Pokemon, on the other hand, are a whole other story. This femme is also extremely attached to her Pokemon, but not in an extremely overprotective manner. She is confident in most of their abilities to defend themselves, but doesn't like sending them somewhere without her unless they are in pairs, though she will do anything if it is necessary. Just as they are loyal to her, K'sariya is loyal to GUN's cause, purpose, and members. She would not betray them if her life depended on it. Her Pokemon share her feelings, even if their general personalities vary so greatly from her own. She believes in what is right, and is prone to defending minorities, as well (as long as they are in GUN).

History: K'sariya was born and raised in Unova, as some of her Pokemon would suggest. Her parents were not ready for a child, and instead of buckling down and getting over it and raising her, they dumped her on her middle-aged grandparents, who ran the Day Care in Unova, and then promptly left the region. By doing this, they left a seed of bitterness inside of their child that would later germinate as the puzzle of their departure would click together in the adolescence's mind. From a very young age she was interested in strategy and the friendly uses of the creatures that lived in their wonderful world. Her grandparents interested her in the aspects of breeding, as well. From this, she fostered a love for Baby Pokemon, which she find absolutely adorable (though she wouldn't openly start d'awing or squealing over one in public). Unwanted eggs were always flooding in, and from these she has raised every last one of her team. This is one of the reasons why she has such strong bonds with her Pokemon--she is the only mother they have ever known.

K'sariya was not, and never will be, an ambitious soul, and she had no plans on being the Pokemon Champion or being the very best or any of the other silly dreams that seemed to be common in those that were her age. Her Pokemon, on the other hand, had very different ideas. Some of her more adventurous companions urged her to see how far she could go to the point of driving her up a wall, so she finally relented to their wishes. She pushed her way through the Elite Four and became the Champion, though she quickly stepped down. She wasn't good with the press and didn't like the attention at the slightest.

She lived a quiet, isolated life in the depths of White Forest with her Pokemon after moving out of her grandparents'. She visited them often, though, and loved them dearly, all while upkeeping a steady bitterness for her actual parents. It was in her own home that she earned many of her minor scars from taming wild Pokemon.

One day, her aging surrogate mother decided that a cruise around the Pokemon World would be wonderful. K'sariya came along with her grandparents, loving the idea. She was also worried about their health and wanted to spend as much time with them as possible before they passed away. They were enjoying themselves on the leisurely vacation, unknowing to how it would end suddenly. It happened when they were at the southern end of Sinnoh, Robotnik's attack. His robots found the cruise ship they were sailing on, and ambushed it. Her grandparents were killed, and K'sariya barely survived when she was knocked off the boat, unconscious. A deceased Trainer's Lapras was the only reason she survived--it took her to the far western edges of Unova. When she woke, she thanked the Lapras and wished it a safe journey to wherever it may end up.

K'sariya, from there, used her own Pokemon to go to Central City. The city's lights intrigued her and reminded her of Castelia, and the comfort that came with familiarity drew her toward it. It was there that she learned of GUN. She did not seem to be the most beneficial member, at first, as her grandparents' death left her completely silent. Nobody could even get her to tell them her name when she arrived. After about a day, she finally accepted her grandparents' death, and promised to do her best to avenge them. K'sariya took a great interest in the bow and arrow, and is her weapon of choice beside her Pokemon.

Pokemon team:
Beware of the overload of gifs.
(nickname • species • gender • nature)
http://www.pokemonelite2000.com/wp-content/uploads/2011/03/598.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/596.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/635.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/637.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/376.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/593.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/518.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/248.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/230.gif
Ikuja • Ferrothorn • Male • Relaxed | Altair • Galvantula • Male • Modest | Astyn • Hydreigon • Female • Adamant | Zira • Volcarona • Female • Modest | Kalahaq • Metagross • Male • Brave | Thalion • Jellicent • Male • Quiet | Alixra • Musharna • Female • Quiet |Kozanar • Tyranitar • Male • Impish | Monsoon • Kingdra • Female • Hasty (no, none of their names are nubnub)

Weapons: Bow and arrow (described in appearance)
Equipment: Pokedex, armor (described in appearance).
Other: n/a

Eternal Moonlight
06-03-2012, 11:26 AM
It's like, almost 5:30 am, but I think I'm finally done. If it's okay, I'm thinking of editing a few things, I wanted something up, and I'm feeling a bit dead right now. ^^'

Saraibre Ryu
06-03-2012, 07:21 PM
Ran out of room on my first post so I'm putting Blaze here, she's not quite done yet. ><



Character name: Blaze the Cat
Age: 14
Gender: Female
Species: Anthro Cat
Team: G.U.N.
Occupation: Princess, currently allied with G.U.N.
Appearance: http://images.wikia.com/sonic/images/6/67/Sonicchannel_blaze.png
*totally using 2D art rather than a 3D model because I'm COOL LIKE THAT*
Blaze is a 3'7 [with her shoes] feline with lavender fur and strong amber eyes. There is a small red gem in her forehead that gleams in the presence of the sun, or may ignite with power, as her eyes would, when using a great amount of pyrokinesis. She keeps her fur tied back in a red clasp, and wears a purple cape, complete with sleeves trimmed in white tufts of fur. Her fuscia heels are also trimmed in the same white fur, matching her white pants well. They also allow the freedom of her tail, of which has a violet tip at the end, to add to her acrobatic ability and stabilize her well learned sense of balance. The only bit of attire on her that would show she was royalty in the slightest, would be the gold collar on her cape jacket. And no, her heels in no way inhibit her walking ability, in fact, you should be very afraid if you're the target of her next kick.
Personality: Blaze prefers to do things on her own and is not a very social feline. She is wary around those she doesn't know and acts cautious or even curt towards these strangers. Being the guardian of the Sol Emeralds, also along with being a Princess, Blaze didn't have exposure to proper socialization skills while she was younger and learned of only doing things on her own and [though time with others has taught her values of trust and friendship in others] she may still become defensive towards offers of help, or possibly outright refuse it. Blaze is also protective, a habit she gained from guarding the Sol Emeralds which also falls into her slight adamancy of doing things alone. She also feels this need to protect others from keeping her subjects back in her homeland safe from threats, and doesn't tolerate anyone of her friends being hurt, often causing her temper to flare a bit. Despite this, she remains calm under pressure and collected in a mess, often providing the word of focus for everyone else who may have lost their own. This level of focus is shown in tasks she sets herself, keeping on such focus towards a goal or mission, she may become a bit irrate for those who get in her way. No matter how annoyed or angry Blaze may get, she always retains a sense of regal and polite, mannerly speaking, most likely from her royal upbringing. However, she will be blunt and to the point towards someone she finds a nusiance.

Due of lack of socialization skills, Blaze finds it hard to open up to those she doesn't know and speak to them about a problem, though is improving on such skills. Most of this results from her previous dislike of her pyrokinetic abilities of which she previously believed was a curse but was shown was a gift instead. One of her more noticable developing speech skills is being blunt towards those she finds a nusiance, being straight to the point about how she feels. Blaze is seemingly fearless to those who only know her prowess in speed and aerial ability, and such aerial ability hides the fact she dislikes heights on a phobic level. Despite the acrophobia, she always pushes herself to complete her goal with minimal damage to anyone, should anyone be with her.

History: *Excuse the jumbled mess of a history*
Blaze is the princess of another dimension that parallels Sonic's, and is guardian of the Sol Emeralds that reside there. During a fluxuation between the two dimensions, Robotnik had stolen the Sol Emeralds, of which summoned Blaze to the other dimension. Her protective side kicking in, she set out to reclaim that of which she was meant to protect. Blaze had met Sonic, Cream and many others along the way, learning how to accept help and that her pyrokinesis was no curse of hers. After reclaiming the Sol Emeralds, she returned to her own dimension after learning the value of friendships. It wasn't long before herself and the blue hedgehog once again met, only this time to stop Captain Whiskers and Eggman from obtaining the Jeweled Sceptre; an object of which controlled geological activity in Blaze's home dimension. By the end of it all, Sonic had left behind a Chaos Emerald for Blaze to better understand the Sol Emeralds before they went their seperate ways again. Much later, Blaze was on a sea voyage when she came upon Shadow the hedgehog, having difficulty keeping afloat thanks to Metal Sonic, one that had a dimension enging in it that allowed it to pass through different zones at will. After learning that Shadow was a 'friend' of Sonic's and returning to shore, Blaze found her people under attack by Metal Sonic. The battle didn't fare well thanks to Marine trying to 'help', however Metal Sonic was defeated eventually thanks to her, literally in an explosive conclusion. It was then Blaze returned the Chaos Emerald she was given by Sonic, to Shadow in order for him to return home.

Sometime afterwards, Blaze noticed the Sol Emeralds were exhibiting an odd behaviour, and of course, she wanted to investigate immediately. After a short amount of time, the Sol emeralds had once again sent Blaze to Sonic's dimension, and after investigation, found what the source of the disturbances was. Blaze was entirely surprised to find the energy disturbances coming from a living entity known as Astrailyx, and was incredibly cautious of her. Even as she offered to help repair the imbalance on her end, the feline was still a bit skeptical. What trust she did put in the dragon however, rewarded her with a sense of peace within the Sol Emeralds, and the two became somewhat friends after that. Blaze only remained when she heard Robotnik was up to nothing but trouble again, and offered her assistance to repay the favor for returning the Sol Emeralds to peace.

During an investigation mission for robotnik technology, Blaze accompanied the giant walking arsenal known as Omega. During that investigation, the pair came upon an odd test tube with an odd individual inside of it. To Blaze's anxiety, it was almost as if someone had spliced friends she had known together into one being. However, she knew that wasn't the Doctor's style, but when Omega thought otherside, she stopped him, arguing that Robotnik wouldn't make such a thing; putting all of his worst enemies into one being. That much didn't make sense. When he was released, the two discovered he couldn't speak, or do the msot basic things a child could do. Blaze wasn't sure how to handle the situation, so left it up to Omega to teach him everything else besides the basic of speech, reading and writing. Afterwards, she checked on him only a few times, but mostly kept to trying to stop Robotnik and returning her favor.

After the dimensional collapse, Blaze found it even more so to stop the mad Doctor. Nevermind the fact she had no way of going hoe and knowing that at least her dimension was safe for the most part, the princess fully gave her trust and alliance with GUN, adamant on stopping him and fufilling her newfound promise.
Weapons: Just whatever is on hand
Special powers:
Pyrokinesis: Blaze can manipulate and produce flames at will, including engulfing herself competely in flames. Even underwater, she can create flames of which are not extinguished. This also allows her to use these flames to launch herself higher in the air, or shoot herself as a projectile to gain more speed; known as Fire Boost. Her techniques Burst Dash and Spinning Claw lets her charge fire at her feet and then launch her at full speed along the ground as a fiery tornado that destroy anything it collides with, similar to Sonic’s Spin Dash, but it does not keep its speed or goes faster. She can likewise perform an attack similar to the Homing Attack, called Fire Claw, where she quickly launches herself at the enemy and attacks them.
Super Speed: Blaze can run at high speeds, but not nearly as fast as Sonic or Shadow. This also gives her quick reflexes.
Acrobatics: Being very nimble, Blaze can jump high and far distances, landing safely without harm. While airbourne, she is also capable of performing spins, axels and axel jumps.
Equipment: Whatever is mentioned that she takes with her.
Other: Nubnub...really?

Dr Robotnik
06-03-2012, 08:18 PM
I like the apps @SotS and Moony~ Go blow up robots.

Sight of the Stars
06-03-2012, 09:20 PM
Yessir. <3

Eternal Moonlight
06-03-2012, 10:53 PM
I like the apps @SotS and Moony~ Go blow up robots.

With pleasure, thanks MS ;3

Sight of the Stars
06-03-2012, 11:41 PM
[*url=http://pokemonelite2000.com/forum/showpost.php?p=3391330&postcount=38]K'sariya Damuna[/url] - Sight of the Stars

[*url=http://pokemonelite2000.com/forum/showpost.php?p=3387148&postcount=5]Astrailyx[/url] - Saraibre Ryu


[*url=http://pokemonelite2000.com/forum/showpost.php?p=3390822&postcount=34]Cadence[/url] - Eternal Moonlight

^ to make updating accepted characters easier. ^_^

Grassy_Aggron
06-04-2012, 01:55 AM
Only took me forever, but SHADOW is finally done! WHOO!
She procrastinates, so she has no excuse.
You're too long with history. I have plenty.
Sure you do.
GEH.


I actually ran out of room! But I got everything down. ...I think.

Dr Robotnik
06-04-2012, 02:16 AM
I'm lazy. Shadow's okay.

Enkaku_Kumori
06-04-2012, 07:57 AM
Sorry if there are any mistakes, it's late XD

Character name: Odin

Age: About 18

Gender: Male

Species: Human (genetically enhanced but still human)

Team: Eggman Empire

Occupation: He’s busy running from the people hunting him down, he’s got little time for hero stuff. He can help if you employ him though.

Appearance: http://dreamself.me/d/gwqN Because Odin is not only hiding but a bit socially awkward as well, he wears things that don’t make him stand out. He has a plain black shirt with a far too big denim jacket covering it, the jacket someone worn. A soft blue scarf is wrapped around his neck for warmth which seems to bring out his eyes; a bright, clear blue and his hair, a little wavy, is a light ash blond. He wears regular pants that are tucked into nondescript boots and he keeps most of his possessions in the bag that is slung over his shoulder.

When Odin is using his psychic powers, his eyes glow a bright bluish white. He has a bright blue aura, which appears whenever he uses his powers. He doesn’t often use his powers because that just makes him easier to find, but he will if he has to. Because of his general innocence of many things in the world, he looks perpetually naďve and confused, as he is discovering many new things about people that he would have never considered before.

Personality: Odin is a bit hard to get close to. After all when a majority of your life is spent running from people who are trying to hunt you down and drag you back to their headquarters so they can use you as a weapon does that to you. Not to mention because Odin has never really interacted with people before he doesn’t really know how to, making him incredibly shy and nervous in large social gatherings. Most of the time he likes to just stay in the background. He’s good at talking to small groups of people, and a conversation between and a single other is great for him, and he’s trying to learn to like crowds.

Because Odin has never actually experienced the outside world, he’s very curious about it, a bit like a child. He gets odd looks whenever he’s surprised by things that many people consider everyday occurrences, so travelling with him is never boring since he asks so many questions about anything he can think of. He’s also somewhat easily distracted, and he has a tendency to wander off to go look at something interesting. However, mistaking him for an airhead or a ditz is the biggest mistake you will ever make, because he can go from cutely innocently to deathly serious in 0.1 seconds.

History: People have still not stopped their attempts in trying to create the most powerful psychic being in existence. Because of the disaster with Mewtwo, Team Rocket decided to try making a human psychic experiment instead, thinking that a human would be more docile and easy to train. Everything about Odin’s existence has to be credited to scientific labs, from artificially inseminating donated eggs to a team of specially trained scientists alternating his DNA when he was only a group of cells. Odin was continually worked on throughout the earliest stages of his life so that the latent psychic abilities that all humans have would be at their full power when he was old enough, so there would be no training for him to become stronger. He was injected with growth serum so that his creators would not have to wait years for his body to mature.

The first ability of Odin’s to fully develop was telepathy, and he could soon hear the minds around him. It was how he became aware of his existence and that there was an outside world around him. Sometimes he could catch glimpses of cities and forests and other people from the minds of his scientists, and he began to learn that there was huge world out there, and that it was filled with many strange things, like Pokemon. Pokemon he learned a great deal about, since his scientists often thought about them. After a while he began to thirst for the outside world, hungry to make contact with it. He wanted to see the forests and the pokemon and the cities, he wanted to walk around and be a part of everything instead of cooped up in the dark prison that he was in. It was this striving for freedom that led to his creators’ downfall.

Since no one seemed to be keen on letting him out, Odin decided to break out. His body looked to be physically 18 or so, but his mind was like that of a very curious, but very wise, child. Using his powers he simply broke the tube that he was being kept in, and with it he was able to catch his first look of the outside world. He saw a lab, and scientists surrounding him. Of course everyone was shocked, but because Odin was still very innocent at the time he was easy to lead along and for a little while he let his creators talk to him. They dressed him, then they told him who he was and how he was different from everyone else. In the middle of their explaining Odin asked if he could go outside, and he was given a harsh no and was told that he needed to start his training. Curious about what that meant, and not getting any answers from the scientists, Odin quickly read their minds and was horrified to learn that he meant nothing to them. In their eye he was just a weapon to be used for their own ends, and they didn’t care about what he thought. Odin was enraged, and in his fury his psychic powers started to go out of control and because he didn’t know how to use them he ended up destroying the lab.

Terrified by what he had done, Odin flew off, stopping across the first city he came by. His first few days were total hell and the only thing that stopped him from getting killed was a nice trainer who not only lent him a bag to keep supplies in, but also showed him around and told him how to use money and how shops and restaurants and hotels worked. They parted after a few days and Odin ran off into the wilderness, still too afraid to stay in the city for too long. It turns out this was a smart move too, because weeks later the two worlds merged, and many cities were soon taken over. Being as powerful as he was Odin could easily take on Robotnik’s minions when they found him, but to simply avoid the trouble he fled to Sinnoh and Unova, which were still free from the madmen’s rule, but on the way there he was attacked by a psychotic android named Fenrir, who was made by Team Rocket just after his escape. His mission was to hunt Odin down and bring him back to Team Rocket, alive. Odin barely managed to escape, but now he knows that he is being hunted and rarely stays in one place at any given time.

Pokemon team: Odin doesn’t use pokemon. He never thought that he needed one and he didn’t want to go through the trouble of taming one.

Weapons: His mind. Odin isn’t trained in any sort of weaponry so the only thing he could use with any skill is a bat. However he’s basically the human equivalent of Mewtwo, being able to use his psychic powers to fight and at times control his aura as well. This is not a thing to take lightly, since from pretty much every moment since he first started growing he was continually changed and altered to have the greatest psychic abilities available.

Special powers: Odin is an incredibly powerful psychic. All of his abilities range from telepathy to telekinesis to inutition and even flying, and he's constantly trying to control them. However when he gets angry he's been known to rip trees out of the ground and make things explode with his mind. Odin is a pacifist though, and he doesn't ever really want to hurt people, it's just that when his emotions go crazy his powers do and he can't ever seem to reel them in. He can also sense other beings around them, whether they be robot or organic, so it's like having a giant radar inside of his head.
He can control his aura to some extent, he can use it as a shield and even use Aura Sphere.

Equipment: A giant bag that seems capable of holding innumerous objects, almost XD

Other: He can fly, but it tires him out and he can’t attack and fly at the same time. His most controlled ability is his telepathy, and his most powerful ability is his telekinesis and his psychic attacks.


(Fenrir is coming and I have a spot for a pokemon trainer as well~)

Dr Robotnik
06-06-2012, 05:29 AM
Odin and Renee are in.

the regi kid
06-06-2012, 06:51 AM
name:jolt
age:14
gender:male
species:human
team:the revalution thing
occupation:pokemon trainer
appearance:well hes about 5'3. weights 132 or something like that.white! not being racist ok?just saying.has dark hair.well built like one of those survival dudes.blue eyes. scar on his 4 head that goes from one side to the other.wears plain denim shorts and a t-shirt.
personality:well lets just say hes always geting in deep crap.hes kind 2 his chimchar and always saves his butt.he has a somewhat stubborn attitude sometimes.[thats all i got for now thar ok?]
history:the kids loved him before eggman took over his home in the kanto reigon he barley was able to escape the attack and has the scar to prove it.
pokemon:chimchar staraptor and eevee [for now]
equipment:pokedex pokemon and to guns from a couple of badnicks he pwned

bronislav84
06-06-2012, 11:20 AM
Finished Streak and synched them both up with each other, along with figuring out how Blaze and Omega tie in. metal please look over both characters again just to be sure and let me know.

Saraibre Ryu
06-06-2012, 06:12 PM
*points at above*

Aaaand with that I'm done Blaze.

bronislav84
06-06-2012, 06:37 PM
Um Sabi, I kinda meant for it up to be up to Omega after they both taught him the basics. You know, long enough for Streak to understand that she saved his life and thank her.

Saraibre Ryu
06-06-2012, 07:15 PM
Right, I fixed that bit. I shouldn't get up and start writing right away, it's proving bad for me.

bronislav84
06-06-2012, 08:01 PM
Thanks! Guess we can say Omega taught him the starting math.

Really, have breakfast first or something. :cool:

most duded
06-06-2012, 09:57 PM
I blieve I have fixed my charachter SU. Tell me if I need more editing.

Velocity
06-07-2012, 01:52 AM
May I respectfully request that people stop posting so fast? It's impossible to keep up because everyone posts when I have freaking school.

Winter
06-07-2012, 01:56 AM
That's why I started out someplace totally unrelated.

Velocity
06-07-2012, 02:02 AM
Maybe we could try to post in turns... It would make catching up not be a problem, and it would be easier for the point-counters to, well, count points. Stuff would be more organized, yadda yadda.

bronislav84
06-07-2012, 02:21 AM
One post per person per day is fast? I guess with a lot of people it can get fast, but most people post only once per day. Really.

Grassy_Aggron
06-07-2012, 02:40 AM
Maybe we could try to post in turns... It would make catching up not be a problem, and it would be easier for the point-counters to, well, count points. Stuff would be more organized, yadda yadda.


It doesn't help that both G.U.N. and Revolution Uprising are under attack at their bases, respectively XD

Quite the bang. Metal, you need to get a pat on the back XD

2gamers
06-07-2012, 02:51 AM
Man, we're not even a week into it and a PC is dead. RIP Ace.

Neo Emolga
06-07-2012, 08:28 PM
CHARACTER NAME: Bandit Ladrona The Raccoon
AGE: 28
GENDER: Male
SPECIES: Anthropomorphic Raccoon
TEAM: Guardian Units of Nations (G.U.N.)
OCCUPATION: G.U.N. Brigadier General - Heavy Weapons Specialist

APPEARANCE:
http://i4.photobucket.com/albums/y109/Ultradyne/BanditPic.png

Standing three feet, six inches tall, Bandit weighs around eighty pounds. Meanwhile, he has blue eyes that give him a warm and compassionate aura. Most of the fur surrounding his body is gray, except for the area around his mouth, which is mostly white. The fur on his chest and in the interior of his ears is a light gray. Meanwhile, his ringed-tail repeats light gray and black fur in a pattern until it reaches the tip. There is also a path of black fur surrounding the areas around his eyes.

Bandit usually wears a G.U.N. high-tech communications headset, along with white gloves with black bands around the wrists. In addition to that, his wears a gray leather belt and a black backpack to store extra weapons, ammunition, grenades, and the like. Lastly, he wears a pair of light gray, steel-tipped shoes. Very often, just for comical pleasure, he likes to paint hearts, smiley faces, stars, rainbows, and the like on his grenades and rockets, as well as paint their pet names on them.

Meanwhile, Bandit will usually be carrying any number of heavy, usually explosive and/or incendiary weapons, fully loaded, armed and ready for bear. He doesn't mind taking whatever weapons he can "find" along the way also. He has an endurable frame from heavy weightlifting (and it's not dumbbells!), and has the ability to keep on going even after most others have become exhausted. Once a weapon is empty, he usually tosses it aside for a new one he may find on the ground from a fallen ally, or one that was intact from a fallen Badnik. Very often he may try new weapons he finds just to see how they handle.

PERSONALITY: Armed with a heart of gold and a love for explosions, Bandit is probably the most casual, humorous, and jovial of G.U.N.'s military leaders, letting nothing bring him down. At the same time, he may say naughty things and poke fun of others, but it's all in good taste and just for comical mischief. Meanwhile, his spirit and optimism often tend to rub onto others. Bandit will still find something amusing to say about even a grim situation, treat it with an impish nature, and make the best out of it, as if life is just one happy-go-lucky mint Mentos commercial where simple improvising makes all the difference. Thus, it helps the ones he's leading feel less anxious, more confident, and more focused rather than worrying about worst case scenarios.

Despite his name, Bandit is a team player, although very often he'll "borrow" things if the opportunity is right. Such as "borrowing" a plane from the G.U.N. Air Force even though he was supposed to get authorization for it. He may not even know how to operate it. Case in point, when dealing with different situations, Bandit will often simply try to "wing it" and hope for the best. If things don't work out, it ends up being a funny thing to bring up at dinner conversations to laugh at all night long. Anything like "say, remember the time I quickly had to borrow a plane, ended up flying into a chicken coop, and had feathers sticking to everyone that still showed up one week later?" He's a walking gold mine of goofy war stories.

Bandit, sometimes to the irk of others, doesn't even take death seriously. As a natural daredevil, Bandit often quotes "hey, why should anyone be crawling through life just to safely get to death anyway?" Meanwhile, Bandit doesn't like the idea of growing old and cranky. He feels he would be pretty annoying to all the other elders in the nursing home with his rowdiness, mischief, and endless pranks.

Bandit also loves vehicles, especially big, beefy ones that can take a lot of damage. Having a weapon or part blown off is as casual to him as having a pawn stolen in chess. As for Pokémon, Bandit often describes them as "spunky," "funny," and "goofy." He thinks they're interesting, but doesn't really care to try and learn how to raise one himself. He also finds the fact they say their own names utterly hilarious, and can't help but crack up in laughter every time he hears it.

HISTORY: Bandit was born in Central City and had pretty much resided there for most of his childhood. As the second oldest to a family of five kids, Bandit was the most mischievous of the five, and often got in trouble at school with his admiration for firecrackers, fireworks, and other things that go boom, snap, and pop. He also didn't take very good care of his toys either. His action figures probably went through more hell than what the heartiest of commandos usually go through.

Bandit was the equivalent of a C student. He could have probably gotten at least A- marks in class if he really devoted his time and energy to it, but school just bored him most of the time, and he often got detention for disrupting class. He also liked making humorous twists to his term papers, funny exam answers, artistic ways of drawing numbers on math tests, and goofing off with chemical reactions in chemistry class. Some teachers actually liked it as a break from the status-quo, others couldn't stand it. As a result, grades were all over the place.

Bandit joined G.U.N. after finishing school, not really finding any other profession all that interesting. As a new recruit, Bandit's high spirit could not and would not be thwarted by even the most brash and demanding of drill sergeants. He could be called a "backwards maggot," "drunken cheerleader," and a "flabby, berry-picking primate" almost a hundred times by his drill instructors, and instead of feeling awful, he would laugh so hard at it. And yes, he spent quite a few weeks in "the Box." And yes, the graffiti with "Bandit wuz here" is still there.

In training, Bandit actually enjoyed the ever-loving frick of jumping over logs, crawling in mud under barbed wire, climbing walls, running in the rain, and all the other dirty things basic training puts new recruits under. The other recruits looked up to Bandit, feeling that around him, even the crappiest and lousiest of conditions could be looked at in a more optimistic way. He saw all the exercises the way a kid looks at a playground. The issue some of his drill instructors had with him was they couldn't really punish him if he did everything that was demanded of him, though finding ways to have fun with it was definitely not what they were expecting.

Bandit did participate in a few missions, and it was here that most thought his spirit would be taken down once he saw the ugliness of war. Sure, it was ugly, but even so, Bandit found ways to look at the bright side of it. For a long time, Bandit never really received promotions until much later, when his commanders finally felt there was no way they'd ever break him. Bandit may not take things seriously, but he did get the job done... in unorthodox ways pretty much every time, but still, got the job done. He also didn't mind getting shot, as morphine seemed to make everything better.

Now, after many years and promotions, Bandit serves as a Brigadier-General to Commander Shadow. He calls him "Fluffy," and definitely thinks the black hedgehog could lighten up a little. Ever since the merge and Robotnik's assault, Bandit has been working on getting other outposts up besides the one in Central City, as well as trying to track Chaos Emeralds, although he hasn't had very much luck with it.

POKÉMON TEAM: N/A

WEAPONS: (Note: Bandit is prone to using pretty much any weapon he may come across, but these are all standard G.U.N. issue firearms. He also doesn't carry all of these at once. Some believe Bandit's personal locker has more weapons and ammunition in it than the armory does.)

MFRL 16 - As a high-tech version of the M202 FLASH, the MFRL (Multiple Fire Rocket Launcher) 16 is a quad-barreled rocket launcher capable of storing sixteen rockets, which can be shot one at a time, or in full automatic. Bandit has slapped a few bumper stickers on it as well, including one that says "baby on board" and "if you can read this, you're in range. :happy:"

KAX-09 - A Rocket-propelled grenade launcher (RPG) that fires single, explosive rockets. Also has a scope and a lock-on feature.

Symbiont G11-e Auto Rifle - A rather advanced assault rifle capable of firing different types of ammunition with different settings. Also has a feature that allows it to be linked with any possible elemental power held by the user. Since Bandit has the power of fire at his hands, the rifle is capable of firing blasts of flames. If the Symbiont G11-e rifle were to be handed to someone like Shadow instead, it would fire Negative Chaos Energy, or in Astrailyx's case, Iylix Energy.

SPECIAL POWERS:

Endurance - Bandit can take a pretty brutal beating and still survive. He also has the energy to keep on truckin' for long periods of time. However, unlike some of his comrades, he can't run fast.

Charisma - Naturally, a lot of followers tend to bond to Bandit and his cheerful, happy-go-lucky nature that doesn't let any kind of atrocity or mechanical horror bring him down. He's fun to work with, easy-going, and isn't a stickler when it comes to rules. Everyone gets a fair share, has equal opportunity, and has a good time. Naturally, plenty of people look up to him and is often a role model to the kids... sometimes a good thing, sometimes something that drives the parents up a wall.

Improvising - As a practiced skill, Bandit has the technical know-how to mess around with gadgets and electronics, such as being able to make a weapon that was only usable by Badniks suitable for being used by anthros and humans. While also good at repair and modifying existing technologies, he's not great at inventing new weapons or gadgets from scratch, only good at modifying existing ones.

Heat Resistance - Whether it's after many years of playing with fire or his natural fire-starting ability, Bandit can withstand intense heat and flames for up to an hour. However, very prolonged exposure will burn him. Direct fire attacks to him are also painful.

Dream Thief - With physical contact, Bandit has the ability to inherit the physical feature of any living or dead organism and use it for himself. These features are scaled up or down to fit Bandit's size. For example, Bandit could use Dream Thief on a bird, inherit its wings by sprouting a pair of his own wings from his back that look similar to the ones he inherited from the original target, and gain the ability to fly, or inherit powerful claws from a wolverine to tear though obstructions. Note that he can only take one feature/ability at a time, and in order to get a new one, he needs to discard the previous one.

Memory Gravedigger - Able to see into the minds of the dead with physical contact and learn what they once knew. This can only be performed at most two days after death, after that the body has decomposed far too beyond any state to salvage any memories or knowledge. Not to mention... it's stinky. This ability cannot be performed on the living, however. Also, information learned in this way doesn't last for long if Bandit doesn't use it often.

Vulcan Hands - Bandit has the power to unlock the potential energy stored in any object and transform it into kinetic energy, thus allowing that object to be turned into a fast-moving, fiery projectile. Larger items are harder to work with and take more energy, so Bandit usually sticks with smaller ones. Through speed and friction, he can also conjure up flames and fire, and manipulate metal into different shapes and forms without being burned himself. In addition, he can also create his own ammunition on the field as long as there is available metal, although this "homemade ammo" is unstable, and must be used relatively soon, as it cannot be stored for long periods of time due to its instability (won't last longer than 12 hours). Ammo that goes beyond this duration usually won't fire and will become a dud, or could explode. Plenty of lockers in the barracks have been burnt out because of this.

EQUIPMENT:

Belt & backpack - Usually used to store extra ammo, weapons, PDA, and other tools.

Headset - Used for communication with other members of G.U.N. or outside parties. Also works as an MP3 player, although Bandit did install a feature that turns off the music when important, G.U.N.-related communications come in, and then turns it back on when they're over.

OTHER: NuBnUb.

Sight of the Stars
06-08-2012, 01:56 AM
WIP BIO. <3

Character name:
Issantu Ardoma

Age:
24

Gender:
Male

Species:
Human

Team:
G.U.N.

Occupation:
Professional Trainer/Author

Appearance:
Reference w/ mask (http://fc03.deviantart.net/fs70/f/2010/027/6/0/darcia_on_human_by_pullaaaxD.jpg) | Mask and headdress reference (http://farm1.staticflickr.com/24/50312705_d52408a998.jpg) | Reference w/o mask and w/ patch (http://moe.animecharactersdatabase.com/uploads/4758-542665015.jpg) | Reference w/o mask and w/o patch (http://i180.photobucket.com/albums/x291/SasuSaku007/Darcia%20and%20Hamona/wolf243.jpg) | Left eye reference (http://i187.photobucket.com/albums/x317/morgan_wicca/Wolfs%20rain/Darcia/Darcia_05.jpg)

Issantu's features, when out and about, are hidden by an alabaster mask. The mask is marked with onyx, left eye covered by a rounded patch and speared by a vertical obsidian streak. The other gap in the mask that is for his right eye is rimmed by a similar shade of tar. The mask is crested by a symmetrical, black headdress topped by a sort of hair extension that is a mix of feathers and thick braids, sprouting out wildly in the manner that a tropical tree would. The headdress displays a silver sort of flower-like ornament in the center, with thin arches branching out on both sides to frame circular stones of blue topaz. Thin strings loop from the middle piece and to the back of the mask. The sturdy thread is adorned by chrome-colored, teardrop-shaped trinkets.

When you remove the mask, you find quite a handsome face with mildly sharp features and upward-crooked eyebrows, closed in by dark blue hair. His hair line slants slowly until it nears the center, where it tapers down to a short point. His skin is leaning on the pale side, but not too badly. His maimed left eye is covered by a black patch that hooks onto his ear, and his free eye is a midtone between azure and a light violet. Anything handsome about him is ruined when he removes the mask, though. His left eye is extremely creepy and, quite frankly, terrifying. It glows a vibrant yellow and is thickly rimmed by black flesh, in the likeness of a wolf's eye. Coupled with his above-average height, he is quite a daunting individual.

As far as clothes go, he usually wears dark, cloak-like garments with high, blooming collars. He also has a dark purple cape that drapes over his right shoulder. A sheath for his sword, strapped on his back, pokes up past his left shoulder for easy access. At times he carries a very durable, round shield that he loops on his arm, but carries it only when he feels it is needed.

Personality:
Let's start with the facts. Issantu is, quite frankly, a terrible person with a very rough, abrasive personality and cannot get along with anyon-
"Hey!" The cry comes as a wolf-like snarl from the background of your mind as you read the lovely narration of what Issantu is like. "Wrong, wrong, and wrong again. Here, I'll do this.

"Okay, so I'm not exactly as bad as she says," he begins, voice fading to a bit of a murmur as he ponders over whatever is running through his mind. "Alright, maybe sometimes I can be a little hard to work with. Like calling people inappropriate names when they mess up or do something stupid or telling small, orphaned children that I killed their parents if they annoy me. But it's their own fault, okay? Alright, maybe not completely, but somewhat. It could have been prevented if they didn't make me mad! Maybe I am a little rough around the edges when it comes to friendly social skills, but we all are sometimes, right? Yeah, yeah, that's right... But, hey! I always feel great remorse for what I do... Seriously, I really do. After I calm down and all I tend to get really apologetic and I feel really guilty. It just tends to be a bit late to rebuild the bridge I burned.

"But, hey, it happens, doesn't it? What else, what else...? Well, when you don't get on my nerves, I can be pretty nice, if I do say so myself. A bit mysterious, though. I tend to avoid people because then they're all like 'what's under the mask?' and then I take off the mask and they're just like 'what's under the patch?' and if I show them they'll probably never talk to me again. Yeah... that's why I prefer to hang out with people who don't care if I wear the mask or patch. Like the lovely fellows in G.U.N. You know, I'm sure that even the mean ones would be quite a lot nicer if we weren't threatened by murderous robots all of the time. I'm sure they're all good people, you know." He gives a slight chuckle and then tilts his head thoughtfully. "I'd protect them all with my life, though. Besides, I'm not the most useful character in the world, with all of those hybrid-anthro things running around now. They've got some pretty cool powers, but me... I'm just human. And I accept that. I don't hate them any for it. I'm not exactly a jealous sort of individual... well, when I'm calm, that is. But, you know, I don't think I've ever felt real, burning jealousy before, like the kind everyone always describes.

"I have a bad temper, though. I admit that much. But I've been forced to get over grudges pretty easily, though, because otherwise (with how quickly I cause them and make people mad) I have no allies. I've gotten used to it... I tend to isolate myself a bit too, but that's another thing I've stopped fostering a fondness for, considering that I do feel a lot of loneliness when I shut myself off from the world. NO, NO, I'M NOT A SOFTY. Not at all. I don't know where you even got that assumption. I mean, humans are relatively herd/group animals, are they not? Sort of like Rapidash or Zebstrika, you know. It's natural." He gives a nonchalant shrug, and then looks away. "Oh, and I'm a writer. Did I mention that before? Well, I did now. Yeah, I've got a couple of realistic fiction works published. Nothing special, really, despite the slight media attention they get sometimes." Another shrug. "I'm just another guy making a living until those robots came along. People say I'm super-modest, too. But I just don't find much of a reason to brag about anything nowadays. Maybe back in my bravado, when I was around 12 or so, but I'm past that.

"Oh, and did I mention that I tend to ramble? I also tend to make the shortest little stories into dramatic monologues that take about ten times as long to tell. I often have to remind myself to get to the point. I'm getting better at it! I think... Though sometimes I don't think I am... but--"

Issantu.

"Right, right. Okay, me. I tend to have a very vast imagination. I have a very sarcastic and dry sense of humor sometimes, too. I try to make up for my bitterness with some comic relief from time to time. I have very slightly bipolar tendencies as well, and tend to jump to conclusions quickly. One way to keep me calm is to get me to tell a story, though. I love my Pokemon--I'm quite fond of steel and dragon types, too. I hate those damned robots, though. They can kiss the whitest, darkest part of my pale, moon-white a--"

ISSANTU.

"Sorry, sorry. Alright, I'll finish up before Sight shoves a Ferrothorn down my throat. Actually, I think that's all. I'll go now before she rips me a new one."

History:
Issantu was born--

"Don't strain yourself thinking too hard, love," he taunts, a dark chuckle passing from his lips and an innocent smile flicking across his countenance. "Here, I'll take care of this. It is my past, isn't it?

"I was born in a small corner of Hoenn to some extremely old-fashioned, sheltering parents that had somehow got it in their mind that Pokemon were evil. For the first ten years of my life I was raised to think that Pokemon were malicious monsters. Seeing one was a bad omen, so I wasn't allowed outside much, either. It was during this time that I took up writing, and my skills excelled from there. I wrote mostly fiction, about world where Pokemon weren't seen as monsters and what they could do together. My imagination and liberal ways of thinking didn't want to believe that Pokemon were the terrors that my parents made them out to be. I didn't know that it really wasn't that way, and that others actually lived alongside Pokemon. What I thought was fiction was actually realistic fiction, and in more ways than just one. There wasn't anyone else I was really able to socialize with, either, in our little cottage in the corner of the Safari Zone, where our existence was hidden almost completely. When I was ten years old, there was a freak accident involving the fireplace, and I was the only one who escaped the raging inferno that was our home.

"I was adopted by a couple who were both in their early thirties, and had recently lost their own newborn to miscarriage and their child before that to a flood. They were both Trainers and both worked to further introduce me to Pokemon. As I learned how amazing they were, I began to hate my parents for what they had deprived me of. But then, maybe they were raised how they raised me. I myself had been lucky to at least have some sort of resistance to what they tried to force upon me early on. Either way, that is beside the point. My first Pokemon was an Aron. Cute little bugger she was, and she's what started my love for steel types. I named her Pallasovka. Don't even ask where I came up with it either. I usually call her Sovka for short, though. Anyway, she helped me through a lot. It was a shame that she wasn't there the day that the Seviper bit me. I was walking through the tall grass as quickly as I could, trying to get to the DayCare center while I was running errands for Mom, and it just sprung out of the grass. Literally, sprung. And it sunk the very tips of its teeth into my upper and lower eyelids. Yeah.

"Luckily, Pokemon venom works differently. Especially when it interacts with the antidotes that have been made from its own venom. Instead of having to be removed, it morphed into a very unattractive, slightly creepy appendage. I can still see out of it, but I mostly keep the patch on because it creeps people out. From that day forth, Dad wouldn't let me go anywhere without Sovka.

"I went through the whole 'Pokemon Journey' thing, but got bored after the eighth gym. I never even tried to go any further, so I just trained my Pokemon in peace and settled down to do some writing in Slateport City. My first book wasn't a one-hit wonder. In fact, it was a complete flop. Sure, it was disappointing, but I moved on and wrote more. I'm one of the less prestigious writers of the Pokemon World, but my name is still pretty recognizable.

"Seeking to escape the publicity that came with my works, most strongly in my home region, I went about exploring the other lands and their contents. The beginning of the whole robot-takeover happened when I was finishing my travels through Unova. I was set to return home the next day. Everyone I knew, including my surrogate parents, were killed by the robots. I sought refuge in the G.U.N. organization; the first to reach me during the attack. I came to Central City with most of those seeking refuge inside of it, and though I was wary of the new place, we all sought and found comfort in the vastness of the settlement. The safety in numbers was too much to pass up with most of those that we knew in the more southern regions undoubtedly suffering or gone by then.

"I took up sword fighting." He gives a shrug, swallowing hard after talking for so long. "I could have found something more useful, but, hey. It's fun."

Pokemon team:
Beware of the overload of gifs.
(nickname • species • gender)
http://www.pokemonelite2000.com/wp-content/uploads/2011/03/306.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/445.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/330.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/254.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/462.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/038.gif http://www.pokemonelite2000.com/sprites/bws/6.png http://www.pokemonelite2000.com/wp-content/uploads/2011/03/321.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/464.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/632.gif
Pallasovka • Aggron • Female | Alanasi • Garchomp • Female | Elizaveta • Flygon • Female | Leonidii • Sceptile • Male | Isidor • Magnezone • Male | Kenya • Ninetales • Female | Iakova • [shiny] Charizard • Female |Graviil • Wailord • Male | Dmitrii • Rhyperior • Male | Desya • Durant • Female (no, none of their names are nubnub)

Weapons:
A sword that he carries in the sheath strapped to his back. The blade is broad and thick and a bit on the heavy side. It has a flat back that tapers to a razor-sharp, blade that curves from the top and down to the hilt. The hilt is embedded with a light blue sapphire and engraved with a Mighteyena and a Ninetales engaged in battle, in a sort of circular, yin-yang style, (http://www.enchantedfairygarden.com/pics/dragontigeryinyang.JPG) except without the actual symbol.

Equipment:
Other than the Pokeballs and pouches at his belt, he carries a bulletproof shield. It seems like there were engravings on it once, but dents have maimed the details.

Other:
FINALLYDONE. <3

Dog of Hellsing
06-08-2012, 05:38 AM
Character name: Kiju Shadowpelt

Age: 17

Gender: Female

Species: Anthropomorphic Wolf

Team: Park Lords

Occupation: Stopping Robotnik, pretty much

Appearance: Clickeh! (http://fc03.deviantart.net/fs71/f/2009/344/d/9/Warning_Cry_by_Goldenwolf.jpg)
Kiju is rather large for an anthro, standing at 5’11” in height and weighing about 200 lbs. That’s not fat, mind you, but rather muscle. Her coat is a mix of black with bronze highlights on her arms, legs, sides, mane, and tail. She has leather thongs tied around her arms and legs with teeth of her Pack members entwined in them, as well as one around her neck. These are fangs taken from the skulls of Kiju’s family and give her a spiritual connection with them. She also wears a “loincloth” around her waist for a bit of decency, and though she’s normally “naked” she’ll occasionally don leather armor before going into combat (she normally doesn’t bother though). Her bright yellow eyes give her an unsettling stare if she looks at a person for too long, even those who know her.

Kiju, like other anthros, walks upright, but if she needs to get somewhere fast or is trying to dodge multiple enemies, she can assume an all-fours posture like a normal wolf. Because she’s built to walk upright it looks awkward for her to move around on all fours and it tends to make her a bit sore if she does it for too long, but it gives her more speed and agility she has than when upright.

Personality: Kiju, being a wolf anthro, is a pack creature by nature. She prefers to be around others instead of by herself and will go to great lengths to stay in the company of her friends and allies. If others ignore her, even if they don’t mean to, it tends to make her feel as though she’s being punished, especially if someone walks away without acknowledging her first. By no means does she follow just anyone around like a lost puppy, though; rather, she will unconsciously seek out allies to be near them, if not interacting with them directly.

Kiju also takes hierarchy to heart. While in groups that have no clear leader, she will, like a normal wolf, either take the alpha position or yield to whoever decides to take over, should they prove worthy. In cases where there’s a clear leader, she will obey them without question, so long as they don’t show hesitation or uncertainty when addressing her. In cases where she acts as leader, she takes a firm but caring stance, making it very clear what she expects of her fellows and making sure they understand. She doesn’t tolerate disrespect or disregard for rules; if she’s the one in charge, she’ll squash such actions and thoughts with swift action. If it’s another in charge, she’ll side with them unless they’re clearly not fit to lead.

Kiju is a creature of honor and pride, and expects it of her fellows. When she makes a promise she’ll keep it, no matter how small. She strongly dislikes lies and deceit, feeling that they’re the tools of sneaks and backstabbers, but if it will protect others, she will grudgingly practice these “arts”. She is also very loyal, literally fighting tooth and nail for her friends and those she cares for. Hurting or kidnapping those close to her is a very, very bad idea, as she will become enraged at such things and can go into frightening frenzies to enact revenge against those who wrong her loved ones.

Under normal conditions, Kiju is calm and clearheaded, rarely making rash decisions and instead taking the time to consider the immediate consequences of her actions. She can be reserved at times, especially when in deep thought, and so sometimes others first think she’s indifferent and distant. However, she’s relatively laid-back and will easily converse with others, often taking on a playful, joking attitude when relaxed and at ease.

A word of caution: Kiju’s loyalty isn’t hard to win, but her friendship and trust are. Once she considers you a true friend, she will do anything for you and won’t see you as “leader” or “follower”. You are, however, Pack to her, and she takes it very seriously. Break her trust, though, and you may find yourself the enemy of a very bitter creature, depending on the offense.

History: Kiju was born into a Pack of wolf anthros who, sadly, most people feared, thinking they were werewolves rather than normal anthros. As such, the Pack lived in the wilderness, away from the humans and other anthros who were terrified of them. Generations of living like this made them grow thicker pelts to resist inclement weather and bigger muscles to catch wild game, making them look even more like werewolves than they once did. It didn't help that, being upright wolves, they were taller than most other anthros and even humans. However, the Pack was healthy and lived in peace, eventually setting up a tribal community within the forest they dwelled in.

Kiju was born on a solar eclipse, and the elders of her Pack knew from the moment she was born that she was special. They could sense a sort of otherworldly power in her and, as she aged, took great strides to encourage its growth. She was regarded as a Speaker, one who could commune with the spirits of those long since passed on and gain wisdom from them.

When she was a few years old, she demonstrated this very power, though it was on accident. She had wandered from the Pack and gotten lost, but she was young and curious, not realizing she might come across dangerous wild animals or other anthros. Eventually, though, she wanted to return home, but at that time was unable to follow scent trails, not knowing how to. Instead, she came across the corpse of a small timber wolf, and a strange sensation overcame her. Without knowing why, she went and touched the dead wolf’s paw, feeling neither sadness nor fear but rather a desire to learn. Suddenly, she saw the ghostly blue outline of a wolf; communicating on a spiritual level, the soul of the wolf explained how she could return home. It was this day she learned how to track by scent, and followed her own trail back home.

The years came and went, and Kiju’s Pack remained at peace in their forest adobe. They never once knew of the struggles going on in other parts of the world, never knew of a man named Robotnik who was doing his best to overtake the world and rule it. Kiju’s training as a Speaker continued and other powers blossomed as a result; she received training in these as well. It seemed as though she would become the Pack’s first priestess, a true spiritual leader for them when she was old enough to take try for the Alpha Female position.

Then disaster struck.

One morning, a swarm of cybertronic insects invaded the Pack’s territory. The older members, while powerful, were no match for the robotic monsters and their steel hides. They were injured or killed, and the younger members taken as prisoners to be made into more robots. Kiju, however, had powers none of her Pack possessed. In a rage, she descended into a feral state of mind and tapped into bestial strength, ripping apart most of the robots before exhaustion and blood loss from her wounds drove her into unconsciousness. When she woke later she was in a cage in some factory. There she learned of Robotnik and his deeds, that the robots were his making and had once been innocent animals. Apparently, he was sending his army out to new locations to try and find new “sources” to create stronger soldiers.

Kiju, overwhelmed with fury and grief, demonstrated a new power known as Stepping. Without knowing what she was doing or how she was doing it, the anthro muttered an ancient word and stepped forward into the Space, that odd plane of space between space. For a moment she was confused and disoriented; she then became frightened and ran forward several steps before coming back into the physical world. She was back home, in the forest; she had unconsciously projected her home into the Space, and by moving forward, she had traveled a great distance in just a few short steps. However, the experience was horribly draining, and she once again passed out.

Two days later she woke again and, sore, tired, and heartsick, set to burying the remains of her Pack. Knowing she could speak with them whenever she needed should she have something to touch, she pulled a fang from each Pack member's skull who’d died and spent the next few days fashioning her fanged thong straps. By now she’d developed the strength to only commune with the spirits when she wished, instead of doing it automatically when touching a body, and she tied these thongs around her legs and arms. The thong with her Pack leaders’ fangs and those of her parents went around her throat.

After that day, Kiju traveled to civilization for the first time in her life. She was fourteen at this time and completely unprepared for what she discovered. It took another two years to learn the ways and nuances of humans and “humanized” anthros, but even then she never really fit in. She was simply too wild, to put it bluntly, and it would show at the worst of times. However, she did learn more of Robotnik, his robots, and the various times his plans had been foiled by others. She yearned for the chance to fight as well to avenge her Pack, as well as to save any survivors Robotnik may have turned into bots. Therefore, she trained herself extensively, learning how to control the powers that had come to her over the years even more than she’d already been taught.

When she turned seventeen, her world was quite literally turned upside down. She was resting in an apartment she’d earned by acting as a medium for the landlord’s dead parents when a horrendous racket from outside started to sound out. Then the ground started shaking; Kiju was thrown to the ground as the room shook worse and worse. Then, a giant rift opened in the ground, pitching the entire apartment complex into it. Kiju was thrown about like a ragdoll, too disoriented and confused to try Stepping to safety. She then cracked her head hard against a window, getting knocked out as two worlds never meant to touch melded together.

When she came to, the anthro was still in her apartment, though with a head wound that had oozed blood everywhere and made her fur a mess. Thankfully she didn’t have any dire injuries except a massive headache, though she fought through it to find out what had happened. Her apartment was pretty much in pieces and in the middle of same strange land she didn’t know. Bizarre creatures were inspecting the wrecked building; when one noticed Kiju, it became aggressive and lunged at her. It resembled a lean, black wolf, with curving white horns coming from its skull and odd circlets around its ankles and wrists. It blew out a blast of fire, shocking Kiju, but there was enough distance between she and the attack that she was able to dodge. She then darted forward and with one powerful swipe of a paw, tore out the offending beast’s throat. It died within seconds and its fellows fled.

Afterward, Kiju tried to Speak with it to learn what she could of it and where she was, but she was horrified to find she was unable to commune with the creature. Confused and panicking, she tried for about an hour to Speak to the corpse, but she couldn't establish a connection with its spirit. She then tried to contact her mother and father and found she couldn't talk to them, either. The loss of her ability to speak to her family hit her hard; the anthro wandered, lost in a fog of bemusement and grief. She occasionally tried other spiritual powers but found those, too, were no longer working.

A few days later, she encountered a small group of anthros that were taking out a large bird-like robot. Starved of companionship and wanting answers, Kiju approached them cautiously and asked if they could tell her what this place was, as she hadn't recognized anything during her aimless travels. The group told her they didn't have much information, that this land was a region known as Hoenn and they were near some town called Littleroot. They explained that this was a different world, one inhabited by bizarre creatures known as Pokemon, and that Robotnik had caused this world and their world to merge somehow.

Kiju traveled with the group for the next few weeks, and as they moved from place to place, more and more robots were popping up; at the same time, people and Pokemon were becoming more and more rare, as they were being killed or captured and made into robots for the crazed human's cybernetic army. They were forced to fight often, but other times they had to hide, since there were occasionally groups of robots too big for them to fight. Eventually, Kiju split from the group, as she had plans that were the exact opposite of theirs. She wanted to try to find Robotnik and stop him, while the other anthros wanted to stay as far from him as possible, seeing it as suicide to willing go to the Death Egg. This, they'd learned, who located atop a volcano located to the east.

Since learning that the world merge was Robotnik’s doing and not willing to let him gain rule over two worlds, the anthro swore her life to ending his plans and making sure he never got a change to try them in the future. On top of that, she years for revenge for her slain Pack and to save any survivors that might have been turned into robots. She also wants to try and find a way to reverse the collision of worlds; she believes the alien energy of the Pokemon's world is interfering with her ability to talk to the dead, and only by separating the worlds will she once again regain her spiritual powers. However, she doesn't know her way around Hoenn at all and currently has no idea where she is or if she's even headed in the right direction, and if that wasn't bad enough, there are hundreds of robots milling about the region, making it hard for her to move around. Thankfully, she can usually smell the mechanical beasts before they get close enough to spot her, which usually gives her time to hide.

Weapons: Claws, fangs, certain powers (see below)

Special powers: Kiju's spiritual powers are not available to her for reasons she doesn't know or understand. The following are her non-spiritual powers.

*Rally- Kiju can release a howl that motivates herself, giving her a temporary boost in speed and stamina, but not necessarily physical strength. If others are close to her when she does it, they can gain superficial bonuses as well, but not for very long. The longer Kiju howls, the stronger the effect and the longer it will last.

*Single Focus- Kiju can become so intently focused on a single goal or target, blocking out everything and one else not directly related to said goal or target. She can cancel this state whenever she likes, but cannot use any of her other powers while under its influence. If she enters her Feral Mind state (see below), she will instantly lose her Single Focus state. Single Focus allows her to put all her energy and attention into whatever she's doing, which boosts her reaction time and strength. In most cases she uses this power when fighting a tough enemy, blocking out any and all distractions until her foe is destroyed or has fled. Once her goal has been accomplished or her target reached, she will instantly come out of this state.

*Stepping- With a spoken command, Kiju can open a portal into the Space, which is the space between space that psychics and others traverse during teleportation. In fact, Stepping is basically limited teleportation; she can only Step to a place she's physically been herself or that she can physically see from where she is, as just seeing pictures or hearing descriptions isn't enough. However, this is a very draining experience, and even after training herself in using it for several years, it tires Kiju even traveling just fifty or sixty miles. The further she Steps the more energy it takes; if she tries to step too far, she’ll end up knocking herself out from energy loss. In most cases she only steps in cases where she needs to escape fast and has no other options, or an emergency requires her swift and immediate arrival. Kiju cannot carry others with her when she Steps, as it takes too much energy to make the passage for another safe.

*Feral Mind- Not so much a power as it is a burden, if Kiju becomes too frightened or angry, she will descend to a state known as the Feral Mind. When in this state, she can access a well of strength and energy she otherwise has no access to, becoming more powerful and faster while also becoming unresponsive to wounds she receives. This state is, understandably, a double-edged sword because of these traits. Generally, she only remains in this state for a short period of time before either passing out or snapping back to her senses. It’s not something she can trigger at will and indeed, has no control over when it happens. Thankfully, she rarely attacks allies while in this state unless they get directly in front of her or try to restrain her.

*Force of Will- Kiju can control the flow of energy in her body, channeling it into spheres and beams used for attacking. She can also craft shields out of it. Sometimes she uses small spheres as lamps when she needs light, though her eyes are naturally able to adjust very well to low-light environments. In most cases, the light is in consideration for others who might not see as well in the dark as she can. Also, Kiju can heal minor wounds on herself by flooding them with energy; it doesn’t instantly heal wounds, but it makes them close faster and reduces bleeding. It doesn’t work on others or for larger injuries.

Equipment: The leather thongs tied around her arms, legs, and neck that have the fangs of her fallen Pack members entwined in them

Other: NUB BUNS? Also I hope Kiju doesn't look TOO wolfy; I mean anthros are pretty much just animals that have a human build to them in the basic sense lol. Also I hope her height isn't an issue lol. Sorta wanted to set her apart from other anthros; she doesn't really fit in anywhere, poor thing XD.

Dr Robotnik
06-08-2012, 05:21 PM
@Duded, your SU still isn't up to par. Sorry bro :<

@Regi, doesn't meet any of the requirements, and those aren't sentences. Look at the other SUs and see if you can improve.

@Jess, spirit powers I'm definitely going to say no with. Adding in realms of the afterlife opens a whole new realm of problems that I don't particularly want involved with this RP. The spirit powers are a definite no. ALSO, WRY DID YOU WRITE A NOVEL FOR YOUR SU? WRY WOULD YOU DO THAT TO ME? DX

Streak's okay (Finally), Bandit is cool (I like him), and Blaze is good.

Dog of Hellsing
06-08-2012, 06:15 PM
@Jess, spirit powers I'm definitely going to say no with. Adding in realms of the afterlife opens a whole new realm of problems that I don't particularly want involved with this RP. The spirit powers are a definite no. ALSO, WRY DID YOU WRITE A NOVEL FOR YOUR SU? WRY WOULD YOU DO THAT TO ME? DX

[BECAUSE LONG SU. :3

Also I suppose I can tweak her powers a bit. Perhaps the literal clash of worlds did something to disrupt her ability to commune with the dead, which means I don't have to redo her entire Background lol. At the very least maybe she can still use her energy as projectile weapons; I can change it to something like life energy if "spirit energy" is pushing it too much. Also, Stepping was a power I came up with a while back and didn't even involve the realm of the dead; it was just a limited version of teleporting, so that's easy enough to change.

Anyways taking out Speaking will actually make her character a bit more dynamic since she won't be able to talk to her dead Pack members or use her normal spiritual powers :3. Also I have room for a different power or two. There was actually one I wanted to give her but didn't b/c I felt I had enough to begin with.

Dog of Hellsing
06-08-2012, 06:53 PM
Double-post so you see it; edited the Powers and tweaked her Background a bit. She can't use her spiritual powers; it's basically like they don't exist, but this way I don't have to waste time doing her entire History over again/

bronislav84
06-10-2012, 07:32 AM
Since you asked.

Character name: E-123 Omega "Ω"
Age: Unknown. Seriously I tried looking it up.
Gender: Genderless, although referred to as Male
Species: Robot
Team: Working with the Guardian Units of Nations
Occupation: "Must destroy Eggman Robots" pretty much speaks for itself. He is literally occupied with seeking out Eggman and his robots in revenge.
Appearance: http://images2.wikia.nocookie.net/__cb20070128052913/sonic/images/thumb/3/3c/Omega_12.jpg/556px-Omega_12.jpg or http://images3.wikia.nocookie.net/__cb20120305223747/sonic/images/f/f8/Omega_2006.png

Omega has a mostly red and black color scheme, with silvery metallic white in places.

His design appears to have been made with the intention of fitting in with the rest of the E-100 Series robots, particularly Gamma. He is different though, because he has a stockier upper body and arms with different colored eyes. His height is also lesser than the other models and his shoulders larger with a visible Greek "Ω" symbol on the front of the left and back of the right with red handlebars on the top. Omega doesn't have the twin exhaust pipes and the Jet Booster addon of the first E-100 Series robots. Instead he has one circling pipe around the waist with two flaps attached, with twin jets installed in his back below the hunch. He has a sort of silverish metal "nose" going from his head to the middle of his stomach, dividing the upper part of his red body down the middle, although below the nose and above the waist his body is black. He also has one extra finger claw (For a total of four) compared to other E-100 Series robots, and yellow wrists studded with large spikes like a dog collar. Just below his "nose" is a plate of clear material that allows others to see some of his inner workings. Between his legs he has a sort of protrusion that is kinda like a crotch but really isn't. His legs up to the knee joints are quite thin but then become a little thicker below the knee. His feet are almost completely black and are very flat.
Personality: Omega is generally very unemotional like is to be expected of robots. He does however display anger, rage, and hate directed at enemies. He likes to fight, but can also be cold and calculating at other times. Omega is sometimes known to act before thinking, usually charging head-first into battle without any given strategy and hoping it will work out. He is extremely loyal to Shadow and Rouge, but will not hesitate to help out anybody else who is against Robotnik as long as either of these two are involved. Any enemy of the doctor would generally be an ally of his, althoughh his true alignment is uncertain. Omega hates being called inferior or weak, and in turn looks down on all of Robotnik's robots as inferior to himself. He will not hesitate try to prove his own superiority, sometimes even at the risk of losing or being disabled. Omega is an intelligent machine and has free will.
History:
E-123 Omega "Ω" is the last of Robotnkik's E-100 Series robots and is considered the strongest. Shadow was saved by Robotnik after he fell down to the planet and was about to die after saving the world from the ARK crashing into the planet. He was then put in a stasis chamber with Omega guarding him so he couldn't escape. Omega was down there far too long and decided to go against his programming, becoming angry at being abandoned and wanting revenge. When Shadow was awakened by Rouge, Omega came online too and attempted to kill them both. Rouge convinced the two to make peace because they both hate the doctor and the three banded together. After many trials and tribulations the group helped defeat Metal Sonic in his powered up forms and the team split up for a while. When the Black Comet came to the planet Omega was reunited with his two team members and had somewhat of a role in helping defeat the Black Arms.

Since then he's been out hunting "Eggman technology" and trying to improve himself for the inevitable showdown. Being a robot and needing upgrades to stay current, that was something of an impossibility for a while. That is until he was on a routine outing in Central City when he met Blaze the Cat and happened upon a curious being in a stasis tube. He scanned the location and confirmed it had been a hideout of the doctor at one point and all the technology was of that style. Omega was about to destroy the tube and the creature, but Blaze stopped him, reminding him that the doctor doesn't do gemetics. They released the creature, and after finding out he had very limited knowledge of the world, taught him how to read, write, count, and speak. They also give him his name, which was based on how he looked like streaks of what were obviously his DNA donors. Blaze left to pursue other endeavors and Omega stayed behind to help maintain the little sewer lab, which also served as his way to get maintenance of his own. When Streak moved in with Renee then "joined" GUN, Omega followed and was eventually willingly shut down for a couple months as Renee and Streak made a bunch of upgrades to him. It took both Shadow and Rouge convincing Omega that it had to be done. Nobody else could sway his reasoning at all and had no leverage on his logic circuits otherwise.
Weapons: Omega can swap Missile, Fire, and Cannon but cannot carry all three arm secondary weapons at the same time due to Modular Parts, detailed in the Special powers section.
Omega Machine Gun: Two rapid-fire machine guns. Standard equipped weapon.
Omega Missile: Two missile launchers. Can also lock on to a number of surrounding enemies with a targeting laser, then shoot homing missiles at them. The missiles are usually fired without lock on first, though. Standard equipped weapon.
Omega Fire: Shoots two flamethrowers. Can also shoot big, destructive fireballs.
Beam Cannon: Omega fires powerful yellow lasers at enemies from his arms.
Special powers:
Modular Parts: Allows Omega to rearrange his internal and external components into different shapes. Although the transformation capability is there, he must first be programmed with each different transformation mode. This upgrade lowers the amount of weapons he can load in his arms down to two due to having to shift his components around each time he transforms. Thus, not all weapons and ammo can fit.

Reference of what this is based on: http://www.youtube.com/watch?v=d5AJVGnuai8

Force Field: Allows for putting up a defensive force field that stops just about anything but can't be used for very long. Can be widened to include allies, but it's durability goes down the further away the radius is from Omega.
Walking Arsenal: Omega can load weapons into his arms and body. See Weapons for possible options as of now. Although these options might increase as situations demand it.
Jet Pack: Has the ability to move at ground level and hover. Nothing extremely fast, just enough to get around. Can be supercharged in short bursts to be able to keep up with fast characters. It's really only good in straightaways, and due to poor turning is not used as a primary means of getting around. Omega generally prefers to walk.
Robotic Power: Robotnik's robots that have names can take an extreme amount of punishment before they expire, and Omega definitely exhibits this feature. Being a robot, he is also physically much stronger (About 2000 pounds pick up and throw ability) than most organics and even many robots. Without the Jet Pack engaged, Omega walks very slowly due to his size and weight. Unlike most robots, he is waterproof and can swim, albeit slowly.
Equipment:
Spider Bombs: Omega carries about ten small explosives in his chest cavity at a time and can pull them out to throw, which then arm and attach with spider-like claws to whatever they land on. Can be detonated remotely or take ten seconds to detonate on their own.
Carries a limited supply of extra ammo carriages that can be swapped in but ultimately need to be replenished once in a while.
Other: Omega's personality program and combat data are constantly being backed up to Renee's Tablet. He has about a gazillion firewalls and passwords installed now, rendering him unhackable because of the sheer tedium involved in performing such a task manually.

Enkaku_Kumori
06-11-2012, 04:29 AM
((OMG FINALLY DONE.))

Character name: Fenrir

Age: He has the appearance of a nineteen-year-old, but in reality he’s only been active for about a month and a half.

Gender: Being an android he is genderless, but he has the appearance and personality of a male.

Species: Android

Team: Eggman Empire

Occupation: His prime directive is to find and capture Odin.

Appearance: http://dreamself.me/d/gvG9 Fenrir is equipped with nice, practical clothes that aren’t overly showy and fit tight enough to where they won’t be a nuisance. He wears combat boots so that he can kick people without causing damage to himself (although being an android this isn’t really necessary) and a large jacket to hide the wings on his back. (In the picture they are show just so you know what they look like, but most of the time they’re tucked securely into a compartment on his back and shoulders ) You couldn’t really tell if Fenrir was a robot unless he came out and said it or if you looked into his eyes. He’s masterfully designed that he has the appropriate skin tone across his body, the right muscles for mimicking every human movement, and even a pulse and a breathing rate.

Fenrir’s red eyes and black hair are mainly for appearance only, since his creators seemed to have some fun in designing him to be an exact opposite of the person he was hunting. But if one looks close enough you can see the lights in the back of his eyes that keep them lit up, along with occasional flashes of coding that appear whenever he receives information from his scanners. He carries a giant energy spear on his back that not only serves as a weapon, but can also generate large force fields that disrupt the psychic abilities of anyone who is in it, and anyone on the outside who tries to penetrate the shield using a psychic attack will find that it has no effect at all. It also works against regular weapon just like any other force field.

Personality: Fenrir is kind of crazy, to put it in a nutshell. He loves to fight and blow things up, preferably if he’s fighting Odin and blowing up anything that gets in his way. Fenrir was programmed for fighting and his main objective to capture Odin and bring him back to the masters he escaped from, and if he can do both of those then he’s the happiest robot in existence. There’s a wild streak in the android, one that was self-developed from his times adventuring and fighting and causing havoc, and he’s known to leap right into danger and damn looking first. Of course he’s not suicidal, since he wouldn’t be very useful for hunting Odin is he was dead, so whenever he jumps into a problem it’s with the absolute conviction that he is going to come out of it alright and unscathed. It’s this confidence that many find inspiring, arrogant, and annoying all at the same time.

Fenrir likes to show off and has great fun blasting up targets or using his powers to disrupt psychics. But when he has nothing to do he seems very lost and alone, like a little kid, and sometimes you can hear him muttering to himself about his “masters” or something similar.

History: After Odin escaped from his and went off into the unknown, the remaining scientists who were working on him grew very fearful. They were afraid of another Mewtwo terrorizing the region, and they quickly sent Team Rocket after him to try and bring him back. Odin was far too powerful to be subdued though, and he escaped each and every time. After a while the Rockets realized that they needed to make a weapon that could somehow combat against Odin’s powers and make him defenseless against their repeated assaults. Their solution was to build a robot whose sole purpose was to hunt down the hybrid human and bring him back to Team Rocket, and out of this idea came Fenrir.

Fenrir was built by the best scientists that Team Rocket had to offer, equipped with the latest technology and weapons that would make him into a mini tank to be let loose. All of Fenrir’s equipment is a way to disrupt the powers of psychics, and with his superior tracking abilities and the wings he uses to fly with, once he is on Odin’s trail it is nearly impossible to shake him off unless Odin somehow beats him in a fight. However Fenrir’s systems can often repair themselves (and the Rockets will just repair him anyway) so it’s often a neverending cycle of Fenrir hunting him down until he gets caught, fighting, and then repeating the process once more. Fenrir was relentless in what he did, and from the moment he was let loose he chased his prey across Kanto until they went ran right out of it, eventually ending up in Hoenn. Then the merging between the two worlds occurred, an even though Kanto’s government fell Team Rocket managed to stay up. However, they told Fenrir to go seek out Robotnik and join forces with him, so that the Doctor’s resources would help them find Odin.

Fenrir fainthufully did as he was told, and Robotnik received the android enthusiastically. However Fenrir has no care for the scientist, since Robotnik is neither his master nor the one who really gives him orders, and he tends to ignore him unless his masters say otherwise.

Pokemon team: None.

Fenrir’s left arm is capable of transforming into a blaster cannon, which can be used offensively to blow stuff up, and defensively, where if he shoots it at anything with psychic abilities the blast will drain their powers for a short amount of time.
Fenrir’s right hand is another weapon. Hidden inside of his palm is another tiny blaster, which fires focused beams of energy out at targets. The beams can cut through almost anything and are incredibly bright and almost blinding.
He carries around an energy spear, which is mentioned in his appearance and was made specially for him by Team Rocket. It is also an effective lightning rod that can absorb electricity and then give it to him for power. Fenrir also has a special attack that requires his wings to be out, but it is basically a shockwave generated from his wings that can hit stuff from up to twenty feet away.

Special powers: Nothing much, only what his weapons and equipment let him do.

Equipment: Fenrir’s eyes can zoom in, switch to night vision and heat vision, an can also generally see better and in much clearer detail than any human’s could. There is also a built in scanner, which he can scan things from up to pokemon to people and the Rocket’s database will instantly download information into his system on what the creature is, along with its strengths and weaknesses. His ears are also much better as well, and Fenir is stronger and faster than a regular human.

He also has wings for flight. They’re usually folded up into his back an hidden by his jacket, and the wings allow him to travel incredibly fast and can even launch attacks.

Other: He is really after Odin, so don’t mess with him and he won’t mess with you, unless you’re protecting Odin of course.



Character name: Stella Marino

Age: 17

Gender: Female

Species: Human

Team: Eggman Empire

Occupation: Pokemon trainer

Appearance: http://i692.photobucket.com/albums/vv290/KuroYuugiri/stella.png?t=1312317656 Stella prefers a more gothic and lolita style of dressing, her most prominent wear being her boots and hat. She has a fondness for fishnet armwarmers and plaid skirts, and has several pairs of the latter. Even though she often wears plainer clothing instead of the formal dresses and gowns she grew up used to, she has such a way of standing that she could be dressed in torn rags and still look like a queen. She has pale skin, emphasized by her black clothing, and a pair of startling silver eyes. Her hair is black and straight as a rod, going down to her waist. It seems that if one gets close enough to her the very air seems chilly, as if Stella's cold demeanor affects even the temperature, but in reality it is her Mismagius, Lola. Stella keeps her out of her pokeball, but she is almost always invisible and trails beside her owner.

Personality: Stella is rather cold when it comes to the concern of others. She cares nothing for people's troubles and grievances and is quite annoyed when they complain while she's in earshot. She hardly voices any pain of hers and keeps secrets locked behind her teeth, so she'll never tell more than she thinks you need to know. She is smiling often, usually in some form of grim amusement, and she speaks kindest to her pokemon. Her coldness comes even to the battlefield, she doesn't care how much she hurts other pokemon, which has a caused a ruthlessness which has made her infamous, her pokemon have picked up on this and are just as ruthless as their trainer. However, being raised in good graces and as a lady she can be incredibly polite and well-mannered, but it’s always laced with venom. She isn’t very fond of other people, but she will tolerate them to an extent. Those who irritate her will make her snap or simply walk off. Stella often enjoys sicing her pokemon on people and often makes veiled threats to the idea, and while she has never actually done it yet people are pretty sure that she can and will.

History: Stella grew up in a rich mansion with quite a large family, and was the third oldest in a line of eight children. Her parents demanded that their children have a proper upbringing, and schooled them in how to be proper gentlemen and ladies and refused to see them in plain clothes that were for the "lower class". The Marinos did not interact with their children very much, not in the familial sense anyway. Rather than seeing them as sons and daughters, they treated their children more like miniature copies of themselves that they could parade around so their neighbors could see what a lovely upbringing they had. Most of her siblings accepted this, but when Stella started her schooling and was learning how to train her own pokemon she saw how happy many of her classmates seemed a lot happier and carefree than she. As the years went by, Stella grew more and more detached from her parents and siblings until she outright started defying them. In the process she grew closer and closer to her pokemon until they were the only ones who really knew her.

Her family said a few things here and there, but the final straw came on one Christmas vacation when Stella came home wearing a long V-necked black dress that had no back, a black spiked choker and fishnet gloves. Her parents nearly had a heart attack and ordered that she change into something more presentable, but she replied that she had sold all of her clothes to replace them with her new wardrobe. They sent her to her room and were planning on bringing out some old dresses for her to wear, and she overheard them talking about sending her to boarding school. However, Stella had enough too, and as soon as her parents' backs were turned packed her bags, left through her window and ran away into the wilderness.

To say that she didn’t know how to survive would be wrong though. Stella proved herself to be a very efficient pokemon trainer and was more than able to travel to the next city and access her bank account, pulling out all the money she needed for supplies and then starting out her adventuring for real. She trained just like any pokemon trainer, but she soon became infamous for her ruthless battle style and was known throughout Hoenn as a very dangerous, yet very accomplished, trainer. This went on for some years until the worlds merged, and Stella suddenly found herself facing armies of robots and weird furry creatures that were walking around. She didn’t like either of them, but the robots she came across openly attacked her, so she hates them more. She usually just stays out of everyone’s business and goes off on her own, so she really isn’t dedicated to one side, but she hates Eggman and his robots passionately.

Pokemon team:
-Mismagius (Lola) F
-Spinda (Sunbeam) M
-Hauntar (Lazarus) M
-Claydol (Imperia) I know they're genderless but Stella says it's a female
-Metagross (Caligula) Same thing but he's a male
-Honchkrow (Isis) F.

Weapons: What weapons you have, if applicable.

Special powers: For Sonic characters. What special things can the character do?

Equipment: The usual pokemon trainer equipment.

Other: Anything I may have forgotten.

Sight of the Stars
06-12-2012, 06:54 AM
Issantu's bio is finished. <3

Dr Robotnik
06-13-2012, 02:50 AM
Everyone looks fine except Jess.

@Jess, one question; can she use Feral Mind in conjunction with her other powers?

Dog of Hellsing
06-13-2012, 03:24 AM
Derp, I was certain I added that she can't, but I looked over it and there's no mention.

No, she can't use her other powers while in her Feral Mind state, as she doesn't have the presence of mind to "activate" them. Any other powers such as Single Focus get overridden by Feral Mind; any time she's under it's influence she can be under its influence ONLY, and she can only rely on brute strength.

Dr Robotnik
06-13-2012, 03:43 AM
She's good to go too, then :3 Have fun~

Neo Emolga
06-15-2012, 10:51 PM
Last character, I swear. :P

CHARACTER NAME: Axel Junio the Fox
AGE: 31
GENDER: Male
SPECIES: Anthropomorphic Fox
TEAM: Guardian Units of Nations
OCCUPATION: GUN Technician and Engineer

APPEARANCE:
http://i4.photobucket.com/albums/y109/Ultradyne/Axel.png
What he looks like at the beginning of the day, minus the oil stains, smears, grime, and all that other fun stuff. XD

Axel is an anthropomorphic fox that is 3'7" high and weighs eighty-three pounds. Meanwhile he has light brown fur and green eyes that give him a warm, friendly aura. Besides that, the fur around his mouth and chin, on his chest, as well as the tip of his tail, is white. At least it looks this way before he begins working and gets his hands, face, and everything else dirty.

For clothing, Axel typically wears a buttoned down blue mechanic's shirt along with brown leather work gloves. He also wears a pair of gray work pants, as well as white shoes with red tips at the end. Around his waist is a belt with several tools, mostly small ones. Most of his bigger and more complicated tools are in a toolbox, workbench, or just laying around somewhere. He also usually wears a welding visor.

Typically, Axel isn't a fighter, so he doesn't exactly have the buffed up, physical frame that most soldiers have. He is, however, a bit nimble and agile, though he doesn't usually put these skills to work, except during daily exercise. Besides that, he is smart, and can often be seen wearing a friendly smile, even when hard at work.

PERSONALITY: Cool and casual, Axel is a hard worker and takes pride in his creations. He's the kind that works hard and does a good job because he loves what he does and knows how to make work enjoyable. Reliable, trustworthy, and sometimes a little wild in terms of enjoying speed while listening to rock music. He also welcomes anyone and everyone to his machine shop, and even leaves out a bowl of candy and snacks for guests.

Axel also doesn't try to keep himself clean or refined on the job. The work he does with machines and electronics is dirty and messy, and only when the day is done does he clean himself off. Meanwhile, his workspace is often a disaster area with wires, spare parts, broken parts, solder, tools, bolts, and plenty of other things scattered around. It's the kind of setup that he understands but no one else would know where to begin with trying to organize it. If he were a human, he'd probably be seen starring in shows like American Chopper or Myth Busters. He loves that kind of thing.

In addition, he also has a creative side that fears no consequences. Any machine can be repaired, taken apart, screwed around with, turned around, anything. Regardless, he still finds people and most any living creature will always be smarter and more adept than any machine. Machines can only do certain tasks very well, but the living are far more adept and flexible.

Which, case in point, leads up to why he really can't stand Robotnik or any member that sympathizes with the Eggman Empire. To Axel, machines and robots are tools and gadgets to pull apart, reprogram, recalibrate, modify, rewire, and sometimes scrap when their parts are better off used elsewhere or melted down into something else. But the whole prospect of turning living creatures with bodies, minds, and souls into something so material such as robots is something that just aggravates him. He doesn't tolerate that kind of thing, and he's glad to know the machines and devices he makes are always being used by others in the war against Robotnik.

When it comes to combat, Axel is about an experienced fighter, but he's mostly a technician and engineer who works in machine shops. He knows how to use the weapons he makes and he's an extremely talented driver and pilot. However, there's one major weakness he has against Robotnik's army. He has an overwhelming phobia of lasers and plasma blasts. The way they burn and sizzle flesh and at times reduce living creatures into a melting puddle of steaming goo appalls him to no end and is the fuel of many of his nightmares. Had Robotnik's army composed of organic creatures or anything that used any kind of weapon except lasers, Axel could have been there on the frontlines, helping as a driver and as a repairman. While he doesn't mind coming out to help repair things after the battle's done, if a Badnik shows up and starts shooting laser blasts at him, he heads for the hills in an instant.

The merging of the worlds is something that Axel feels is beyond strange, and it's the reason he no longer has contact with his family. While he likes his new human allies, he feels things need to be changed back to normal, if and however possible. Also, he has only seen a few Pokémon in his lifetime, but he understands they're more than just pets and companions, and can often be valuable fighters to have on the field. But, his job keeps him pretty busy, and so that doesn't give him a whole lot of time to learn more about them, although he does find a few of them are cute and cool.

HISTORY: Axel Junio was born to Nika Junio, his mother, and his father, Takkan Junio, in the city of Westopolis. Nika was a lead scientist working in the Science Center as a senior researcher while his father, Takkan, worked in the power plant as a site director. Meanwhile, Axel is the oldest child in the family, having two younger sisters named Coco and Shanelle.

It was really his mother that got him interested in mechanical engineering at an early age, buying presents for him for birthdays and holidays based on construction, model building, and "Erector Set" like models, but even the complex ones were built in minutes with ease and really didn't seem to challenge him. When he was old enough, he became an apprentice of Damien Clyde the Badger. Damien, however, was a less than ethical master for Axel, never satisfied with his creations and accomplishments. The truth was, Damien had never seen an apprentice learn so quickly and implement his knowledge so swiftly. In truth, there were next to no flaws with Axel's projects, but Damien feared that in time, the young apprentice would easily overtake him and secure his position as head engineer if his education continued. Not wanting to lose his job, there were times where Damien would actually sabotage Axel's work, document the flaws he imposed, and make Axel's work seem not nearly as good as it actually was.

Facing an unsatisfactory performance review, Axel had attempted to appeal, but was ultimately unsuccessful and was denied an engineering position. Nika and Takkan were disappointed, but on several counts, Axel proved to both of them that his work was of good quality, and it wasn't long until they believed Damien may have had something to do with a poor apprenticeship. However, given Damien's connections, they couldn't remedy the situation without badly causing inner turmoil. Axel's only choice was to transfer to Central City and try to start over. With a heavy heart, Axel packed his things, said goodbye to his family, and set off for Central City.

Unfortunately for Axel, the blemish imposed by Damien's poor performance review stuck with him in front of the United Federation's technicians and engineers, and he had to work diligently to clean it off. It took years to convince them that his work was his own, and he wasn't stealing it or copying off of someone else. Still, even after performing well, his work was underappreciated due to some believing he was incredibly good at hiding his inspirations and resources, as well as lying to make it look like the work was his.

Ultimately, Axel was assigned to the military branch, Guardian Units of Nations. Even though he was a technician, he was still forced to undergo basic training, something he didn't have an easy time with. Getting dirty wasn't really a problem, but some of the more physically-straining activities wore him down. He did pass, however, and did manage to serve as a field engineer at times, improvising solutions as well as repairing vehicles, machines, and equipment on the field.

In time, Axel was able to prove he was a valuable technician and engineer who wasn't a liar or a thief. But his fear of lasers soon became apparent during Badnik attacks. Some mistook it for general cowardice when it's merely a phobia that he has that Robotnik uses exclusively. Because of it, he finds it impossible to face up to the robotic armies without becoming overwhelmed with fright. Regardless, he helps however he can, designing new weapons, vehicles, and other devices to help his comrades destroy the machines.

All the while, Axel was always calling his family back home to check up on them and see how things were going. That all ended with the world merge, however. Central City was merged and fused with the Pokémon world, but Westopolis was not. Everything went dark and there was no way to tell what had happened to Westopolis. Axel was quick to try and see how the world map had changed, but no matter what, it seemed that all of Westopolis was missing, gone, and without a trace, leaving Axel with no clue about what happened to the rest of his family.

Now, he hopes to help however he can when it comes to G.U.N. resisting the tyranny of the Eggman Empire, despite his fears and his anxiety. One day, he hopes he'll be able to see his family again, wherever they may be...

POKÉMON TEAM: N/A
WEAPONS: N/A

SPECIAL POWERS:

Intelligence - Axel has intelligence that's comparable to even that of Miles Prower, and probably would have been good friends with him and would have enjoyed the kid's company if he had ever met him. He obviously can't do the helicopter tails thing, of course. What he does have over Tails is more years of experience with repair and engineering, however.

Perception - Axel can easily notice and fully understand details that most others are either baffled by or totally overlook. Such as being able to map out a circuit board, components, and wiring faster and more efficiently than most people know how to dab their toothbrush with toothpaste in the morning. He's the kind that can look at look at complex mazes and within seconds know the right path from start to finish. As a result, complex schematics and blueprints that would baffle others are something he feels right at home with.

Precision - One of Axel's most admirable capabilities is his ability to work with very small tools and keep a very steady hand during soldering, cutting, welding, and other precision-based work. As a result, he can do extremely precise and intricate work that most people would have to let a laser-guided computer and specialized tools perform.

Accuracy - Axel has the ability to notice design and manufacturing defects that most others would totally overlook, as well as grade the quality of parts and raw materials. He's not an extreme perfectionist, but he knows when something can go wrong from the way something was made and can prevent disaster before it strikes.

EQUIPMENT: - Axel is a walking tool bench, but he carries most of the common day items such as screwdrivers, hammers, a soldering gun, a blowtorch, and the like. He also wears a welding visor. He can do quite a bit with just these, as well as use Macgyver-like abilities to improvise with anything that's within his reach. However, to do a really good job, he needs his garage and workbench. And obviously he can't take that with him wherever he goes.

OTHER: Nubnub?

skiboydoggy
06-18-2012, 03:08 AM
I will sign up as soon as I decide upon and join a team omgz

Grassy_Aggron
06-18-2012, 11:33 PM
Well, I need practice with this character for an upcoming story of mine, so why not? XD

Character name: Unit 05-000 "Jais"
Age: Unknown, but presumed to be less than 5 years.
Gender: It, but usually considered Male
Species: GUN Beetle Hybrid
Team: Guardian Units of Nations
Occupation: GUN Attack and Reconnaissance Robot
Appearance: Gun Wing (http://info.sonicretro.org/images/3/3e/Sa2_gunwing.png) Spark Beetle (http://info.sonicretro.org/images/a/aa/Sa2_sparkbeetle.png) Gun Beetle (http://images.wikia.com/sonic/images/a/a6/Sa2_gunbeetle.png)

Jais is, quite literally, a fusion. He is the combination of a Gun Wing, seen in the image above, and a Spark Beetle, also seen above. For the most part, he resembles the Gun Wing the most - a domed machine with a single red eye on the front, a machine gun on the bottom with a large pack of bullets behind the gun, and what appear to be vents on the side of the machine with red little wings, tipped with the same light as the eye. However, from the Spark Beetle, it retains the large disc on the head which spins and keeps the machine in the air when stationary (Gun Wings are unable to do this and must keep moving like a jet), as well as a generator on the back which creates the electrical field.

Built shortly after Shadow joined GUN and designated to keep an eye on him, it was only natural they styled him after the hedgehog...An effort to help appease his suspicion. As such, his color scheme matches. All white on him is in fact black, and the blue rimming is red. The yellow around the eye as well as the disc is dark grey, as are the numbers "05" on the helmet, with the unaltered GUN logo above that. The black of the engines and ammo pack, along with generator, is also a dark grey now. The red cannon has been replaced with a machine gun, which is dark grey. The red wings remain unaltered, aside from being able to pull into a slot in the engine that helps circulate air (with them inside, the engines would be offline as it would not be flying with them anymore).

Shadow's emblem, here, (http://images2.wikia.nocookie.net/__cb20110227184110/sonic/images/5/59/Black_Arms_Symbol.jpg) is set firmly on the front, below the eye.

Personality: How to get started? Jais was, and currently remains, GUN's first attempt at a fully sentient machine. As such, he is very quirky, and seems to have the personality of a forty to fifty year old British gentleman. He can be pompous and somewhat proud of himself, considering himself slightly superior than other machines as he has what many don't: free will, although he loses this attitude with someone such as Metal Sonic or Omega. Jais is generally kindhearted, however, and loves helping out lovely madams, especially those in distress. That doesn't mean he will not help out good sirs, but he just prefers helping women far more due to them often giving him more recognition for it. He is NOT a glory hog, far from it, but he doesn't like not being noticed for what he does. One could ascertain from that detail he hates being ignored, and that would be true. It drives him bonkers - at best, one will get an annoying ranting robot following the, and at worst he'll shut off his generators and land on top of the person responsible. That would probably be around two hundred or so pounds lying on someone's back.

Jais, having spent quite a lot of time with Shadow, developed a shorter patience as the result as the hedgehog didn't always follow rules. The Beetle loves rules, follows them to a "t" and doesn't like to divert from them. Bending rules irks him, but not nearly as much as outright breaking them. As such, he is often called a "bore", and it soon became clear Shadow was purposefully breaking rules just to get to him. Jais is easily exasperated from it, and the hedgehog soon made him lose his temper. Jais breaks out into a ranting, raving machine with a British accent - someone managing to remain somewhat polite while he lays down the law with a sharp tongue. Due to his accent, however, and his eloquent way of speaking, it can often be hard to take him seriously...Which undoubtedly leads to that exasperation mentioned earlier and him giving up.

...For the moment. He can be just as stubborn as the one he was told to watch!

History: Due to Robotnik's prowess with machines, it was only a matter of time before GUN decided to experiment and create their own. The Beetle Unit is by far their most numerous and effective, having many varying forms designed for specific combat situations. They cut back on the loss of human lives - this was before anthros were allowed - and proved to be cost effective and easy to build. But after many years of use, spanning around fifty, they finally became curious after so little deviation was made from the design - what if they could design one to fit many purposes, with the intellect of a person? Thus, Unit 05-000 was created, merging the Gun Wing with the Spark Beetle to provide a dangerous combination, but they programmed human intellect into it to allow it to use these abilities in good combination. And boy, did it work. Unit 05-000 was quite the machine, organizing other units - even those not Beetles - and employing effective tactics against Badniks, cutting down losses. Its creators were thrilled, and often told the machine how well it was doing and how proud they were. And much to their surprise, the machine did something it was not programmed to do, and was not even supposed to be able to perform; it spoke.

It was a simple word. "Affirmative". But hearing that monotone voice startled them, and they quickly shut Unit 05-000 down for diagnostics. Other than a slight change in initial programming to allow speech, however, there was nothing wrong. They merely reinforced the original programming that made it follow GUN, and allowed it to resume action, although they kept a watchful eye on it. Soon enough, Unit 05-000 began to exhibit abnormal activities - evolving beyond its initial parameters - taking an interest in the daily activities of others and performing risky maneuvers to save the lives of both human and machine on GUN's side. It seemed to develop an attachment to one particular Mono Beetle (one without any weapons at all) that often ferried errands around the base...And became violent when someone threatened to deactivate it for an error.

It was then it spoke more words, ones which suggested something remarkable had happened; sentience. After calling Unit 05-000 and the Mono Beetle into a cell, they began to ask it questions. As they continued to converse over the weeks, Unit 05-000's personality began to emerge further, along with its accent. It was then it requested to be called "Jais" instead of just "Unit 05-000", to which the others agreed. Jais revealed that he hoped for the Mono Beetle he loved - yes, for he had been bitten by the proverbial love virus - to be given the same opportunity he had...And in order to keep the peace, they agreed, and watched as it began to develop an entirely different personality, one of a shy creature. Jais and Delilah, as the other came to call itself and even went so far to request a new paint job, which was a pink and yellow combination, became quite the talk of the researchers.

Jais didn't have much of a role until after the Black Arms incident, when Shadow the Hedgehog joined. Being level headed and an elite accomplishment, Jais was selected to be the hedgehog's chaperon, and was given a new paint job to help ease the Ultimate Life Form's tension and suspicion. They served together for some time, Jais intent on keeping Shadow inline and Shadow intent on not listening to his "babysitter". In the end, the hedgehog passed the test and was deemed trustworthy, removing the need for Jais to be there. With some happiness but noticeable depression, the machine was assigned to patrol duty.

And then the merge happened...And now he's been knocked offline. But the first thing he is going to do when he wakes up is search for his beloved Delilah, before rejoining the fight against tyranny.

Weapons:

Machine Gun - Self explanatory. He has a lot of ammo stored in that back, and every round is armor piercing. Probably around 500 rounds, and he is capable of high accuracy shooting - one bullet for each badnik.

Tranquilizer Gun - Six rounds of highly potent tranquilizers. Recall he was to watch over Shadow and to take action if he proved untrustworthy...

Special powers:

Levitation via Air - By spinning the disc on his back, he can hover in place or move forward slowly. If you're beneath him and close enough, you'll get a lovely cooling downdraft, begging the question if he makes a better AC Unit than a fighting machine. Due to the nature of this, he cannot have this active and also have his jet propulsion working as well. It would destabilize his flight too badly.

Jet Propulsion - With the engines on his side as well as the wings, Jais is capable of quick turning and speedy travel of 100 MPH. ...Yeah, not very fast compared to others, but for a machine of his size it's impressive. Only problem is he can't hover with this mode active, and damage to the engines is far easier to accomplish than to the hovering disc.

Mechanical Wonders - He's a machine, which makes his accuracy very high as well as calculation ability. Also great at tracking, due to his role before. Given the right requirements, he can track people and machines if they have some sort of way of pinpointing their location (radio transmissions, a beacon, power level, etc.). Also, his eye can see in the dark using Infrared Vision, which allows him to see heat. During this process, he often shuts down any lights - such as his eye - on his person and switches to hovering mode to help avoid detection, as the noise of hovering is actually quieter than the propulsion of his engines.

Electric Shield - Activates with the generator on his back. Blocks projectiles and physical attacks while electrocuting the latter. However, explosions can still penetrate, and he cannot use this while in jet propulsion mode as it expends a tremendous amount of energy already, which he would have to divide between the engines and the generator. Additionally, he cannot shoot while it is active (he'd block his own attack), and the generator has a tendency to overheat if he has it active too long.

Equipment:

Aside from the powerful generator and engines he has, as well as the ammo pack and guns...He doesn't have much. He has a built in communicator, obviously.

Other: Nubunuba's Ambition and Pokemon? What is this magic? XD

And yes, Delilah may become a GUN NPC. Depends :P

Dog of Hellsing
06-19-2012, 10:02 AM
So I'm on a major Skyrim high atm, and I'm actually trying to become proficient in the Dragon Tongue. Because of these two things, I have decided to expand on Kiju a bit. I'll update her SU soon, but basically this is a quick rundown:

1) Having lived apart from "civilization" for so long, Kiju's Pack developed their own language. It is taught as a pup, as it's easier to learn than English (English is a second language for them; in truth, the two languages are rather similar, but English has more differences). As members from the Pack went their own ways they took their language with them, so it's spreading slowly (or at least, it was before the worlds merged). The language is simply known as Wolf (or in the language itself, Grohiik, pronounced GROW-eek).

2) Kiju (as well as all members of her Pack) has a secret name only she and those especially close to her (immediate family, extremely close friends, etc) know. This is made up of three separate words of Grohiik. Kiju's secret name is Vedziisuleyk (ved is "black", the dominant color of her pelt, zii is "spirit" and suleyk is "power"; the last two words refer to her spiritual abilities). It is pronounced VEHD-zee-sue-lehk.

3) Her scant number of years among humans and human-familiar anthros means that Kiju will oftentimes say certain words or phrases in Grohiik (or at times, full sentences). Other times you may hear her speaking Grohiik are when she's deep in thought or thinking out loud, to name a couple.

Yes, I'm essentially stealing the Dragon Tongue and slapping it with another label, so sue me XD. I'm simply too obsessed with Skyrim at the moment is all (had Skyrim-related and inspired dreams the past three nights in a row now lol).

EDIT: AAAAAAA METAL I HAD AN AWESOME IDEA. Can I maybe possibly switch one of my powers (or even two) so I can have Shouts as a power? I can greatly reduce or change their effect/strength and if need be only pick a handful, but EEEEEEEEEEEEEEEEEE Shouts! *Runs in a circle.* If not, could I have some Shouts as separate powers for another character I'm planning?

Latio-Nytro
06-19-2012, 05:04 PM
...OK, I'm dropping out.

Really, the WAR RP is the WAR RP, but if the main point is to have fun and I can't find that, I really shouldn't be doing this whatsoever. I can't envision two months of this being worth my time. I've got a Fanfic to work on as well, and I know from experiance what over-extending a workload can have. I told myself the Fanfic has priority over the WAR RP...And it's kind of dying right now.

I'll delete my last post. If anyone's left hanging, just say Chakram got killed by the Dark Hyper Beam.

Neo Emolga
06-19-2012, 08:18 PM
...OK, I'm dropping out.

Really, the WAR RP is the WAR RP, but if the main point is to have fun and I can't find that, I really shouldn't be doing this whatsoever. I can't envision two months of this being worth my time. I've got a Fanfic to work on as well, and I know from experiance what over-extending a workload can have. I told myself the Fanfic has priority over the WAR RP...And it's kind of dying right now.

I'll delete my last post. If anyone's left hanging, just say Chakram got killed by the Dark Hyper Beam.

These were the reason Metal was about to strike you again.

One, you were "bunnying" the Chaos Emeralds too much. Given, I know they're not characters, but Metal did say not to directly and specifically pursue them, he would make the call if and when anyone would come across one. You were pulling the strings about dictating where they were. Heck, I was called out for just having a team of NPCs search for them. As you can see, that post no longer exists. Yes, I know this is different from how we handled things in previous War RPs. It doesn't mean Metal intends to follow the same format.

EXACT RULES: Note: Chaos Emeralds can't be outright 'located'. Like Legendary Pokemon, you must put forth effort to obtain one. Once it's been deemed you have put in enough effort you'll locate the emerald. I'll let you know.

I don't know how he plans on awarding them or what basis he's using, but that's kind of his own business. He may feel things would be more interesting if no one finds them. Basically, he doesn't want the RP to turn into a treasure hunt where people ignore the main storyline just to pursue Chaos Emeralds. Something like this has happened before, and the end result is usually dissatisfying. He may also feel the same way with legendary Pokémon, and doesn't want people to pursue them either. With 47 legendary Pokémon, people trying to go after them and ignore everything else going on could cripple the RP's pace and activity. Therefore, he may only want them and the Emeralds to be something only the bad guys or a very influential PC that will make good and resourceful use of them to have them after earning the privilege to do so through good RPing. Again, "may." This could easily not be the way he handles things. I'm just taking a logical guess here.

---

Second, Metal implied he didn't want people using canon NPCs unless there was really a good reason for it. You brought in Lt. Surge when it was possible to just create an NPC that was like him, but wasn't exactly him.

EXACT RULES: 2)All canon Pokemon (sans Anime characters) and Sonic the Hedgehog characters are available, but they must have a good reason and you must be active with them. If you take a canon and don't use them for anything, your team WILL have points docked.

He forced Bron to make a SU with Omega, and I feel he probably would have expected you to make a SU for Lt. Surge. I think the main issue was that there really didn't seem to be that much of a reason for you using him.


I may have left something out (the post is gone so I can't really reference it anymore), but these are the general reasons. Metal himself might be able to tell you more if you ask him, but he's not on at the moment.

Fluffeh
06-19-2012, 08:32 PM
Can I still sign up for this???

Dog of Hellsing
06-19-2012, 09:00 PM
Name: Kioji Sunburst

Age: 5

Gender: Male

Species: Anthro Wolf

Team: Park Lords

Occupation: Kiju's brother (does that even count? XD)

Appearance: Clickeh (http://fc06.deviantart.net/fs10/i/2006/110/7/f/Maned_Wolf_Pup_standing___JFR_by_leopatra_lionfur. jpg)
If you didn’t know that Kiju was Kioji’s eldest sister, you’d never know these two were related. Kioji stands about 4’4” tall and weighs about 80 pounds. His dominant fur color is gold, with a paler yellow on his belly, lower jaw, and under his tail. His lower arms and legs are black, as is his muzzle and the his mane (which is only now starting to grow out). He hasn’t put on much muscle yet, but has lost most of his puppy chubbiness, so he has a very lean appearance to him. His eyes are a chocolate hue, but they become lighter in color as he stores sunlight.

For modesty, Kioji wears a simple pair of tan cotton shorts (not pictured).

Personality: Despite being young physically, Kijoi’s imprisonment has made him emotionally and mentally the age of one roughly Kiju’s age. He is quiet and reserved, not at all like the normal rambunctious, playful pup those of his age usually are. Because of his treatment and having been a prisoner so long, he is extremely wary of those he doesn’t know. Even when he badly needs help, he’ll watch others from afar for days before finally deciding whether he should approach them or not. He’s also not naďve like most youngsters, having lost that mentality when he eventually came to the conclusion that anyone he met could be an enemy waiting to hurt him or those he loved.

Despite his serious nature, though, Kioji is still very young and doesn’t understand a lot of concepts or context, such as sarcasm (be careful in what you say around him, as he tends to take things literally instead of understanding when they’re used as an expression or something). Trust is one of those things he doesn’t quite get; when he decides against approaching or avoiding someone, it’s because he either likes them or doesn’t like him, based on what he’s seen of their actions and personality. He doesn’t understand this concept is trust; to him, it’s whether he likes you or not that determines if he’ll try to make contact.

Despite his wariness, Kioji is a creature genetically hardwired to be social, and his many months of being held captive have deprived him of the physical and emotional contact his kind need to be mentally healthy. At times he seems to completely lose his cautious nature, approaching individuals or groups without taking even a moment to watch them and see if they may be unfriendly. This tends to happen when he spots canine anthros like wolves or foxes, though it happens when he sees dog-like Pokemon as well. Because he’s young, he tends to stick very closely to those who have proved to be friendly. However, after a short period of time he tends to become nervous and will usually slink away under cover of night. This nervousness only presents itself when Kioji tries to be around those he hasn’t watched; when he approaches groups or people he’s observed for a day or so, he’s more trusting and will actually stick around. So far, he hasn’t come across anyone he’s liked enough after tailing them to stay with them, so he’s been wandering around on and off over the past weeks.

History: Kioji was born on the summer solstice, when the sun was at its highest point in the sky. Whether this influenced his powers or if it is mere coincidence is unknown, but Kioji’s powers would eventually be revealed as those centered around the Sun.

For the first year of his life, Kioji simply ate, slept, and grew, much like a human infant. As was custom for the Pack, for this first year of life Kioji was exposed only to the language of his Pack, giving him the ability to pick up on it and begin learning how to use it to its fullest extent. At the age of two, English was introduced to him in small bits (even though they lived in the wild, they always prepared for the chance that they might encounter “civilized” beings).

During his first two years of life, Kioji revealed his affinity towards the sun mostly by the fact that he seemed to absorb sunlight and always seemed more lively and alert when standing in beams of sunshine, rather than in the shadows. His eyes would gradually lighten the more he was in the sun, until eventually something would startle or frighten him and cause him to release a bright burst of light from his body. As per usual, his Pack helped him understand his ability and trained him in how to control it.

As he was learning how to control the powers he possessed, he also demonstrated a surprisingly firm grasp of Grohiik. In most cases, pups didn’t learn their first words for a Shout until they were about four years old, but Kioji was able to understand the true meaning of the words used in the Fire Breath Shout in just several months. Not only that, he even went as far as to create a Shout of his own, something no other Pack member had managed to do before the age of eight at the earliest. However, he lacked the skill needed to control just the first word or two of the Shout and could only use it with all three words; despite this limitation, it was still a monumental feat.

About five months before his third birthday, the attack on his Pack occurred. Kioji, untrained in fighting (either with his powers or with physical strength), was easily captured when he rushed at a robot attacking his mother. In the chaos no one noticed him getting snatched away, and by the time it was over, his Pack had been killed or captured. He didn’t know his oldest sister Kiju had been captured as well; they were taken to separate prisons to be held until their fates were decided.

Where Kiju managed to escape relatively soon after being caught, Kioji spent the next few years imprisoned. He was too young to be roboticized, since his potential was unknown, and as such he was kept locked up so he could age and his abilities put to their best use. During his years of confinement, Kioji lost his playful, child-like nature, instead mentally aging to one about his sister’s years. He became serious and depressed, learning the concept of things such as death and war at an age he would normally not be introduced to such complex things. His grasp on English suffered, though; he received no formal training from his captors, and only picked up on it from listening to them speaking, as well as from limited conversation with other prisoners who came and went.

And then his chance for freedom occurred; the merging of the worlds happened, and the prison he was kept in was heavily damaged in the merging. He was able to escape from a hole that was blasted into the prison when it dropped several dozen yards from the sky to the land below. Kioji ran as fast and far as he could, not knowing where he was or what had happened. For days he traveled, encountering bizarre creatures of various shapes and abilities, as we as humans that seemed to command them. He also came across many anthros, but his time being kept as a prisoner made him wary of pretty much everyone, so he avoided everyone he came across. However, though he didn’t know it, Kioji was lucky; he was in Central City, as the prison had been a secret lair in that area. As such, he encountered no Badniks that might try to capture him.

For the past few weeks Kioji has wandered, uncertain of what to do or where to go. He has come across a few anthros that were wolves like him, and feeling he could trust them, managed to learn a rough rundown of what had happened. He learned of GUN, and though he knew they were on his side, he’s been reluctant to seek them out for help. He’s been trying to find a way to locate any possible survivors from his Pack, though, and is beginning to think the best way to do that is to get assistance from others.

On top of that, since Shouts work in a manner similar to Kiju's ability to interact with the souls of the deceased, Kioji has found his Shouts no longer work in this strange new world. It isn't something

Pokemon Team: n/a

Weapons: Claws, fangs, powers

Special Powers: Kioji hasn’t received very much training in the way of his normal powers, and his years of confinement provided no ability for him to practice them. Thus, they take a lot of energy for him to use and it tends to tire him out. The exception to this is Solar Panel, since it’s a passive ability.

*Solar Panel- Kioji’s fur and skin contain special cells that absorb solar energy and store it. This energy is then released at Kioji’s will for his other powers (except Shouts). He can absorb minimal amounts of solar energy from moonlight, since it’s essentially reflected sunlight, but it’s not nearly as much as he gets from being in direct exposure to the sun. This property means Kioji is not as susceptible to sun-related injury or illness, like sunstroke, though he’s not completely immune to them. He can just withstand heat and sunlight much better than most others.

*Supernova- Kioji condenses the solar energy he’s stored, to the point where it literally catches the air around him on fire from the intense heat. This pours from his body in a tempest that rages for a radius of roughly ten feet, give or take a foot or two depending on terrain and any obstacles. The fire burns for about five seconds before beginning to peter out, which causes the area of effect to rapidly decrease (two or so feet every second), for a total length of around ten or eleven seconds. Understandably, this power takes a massive amount of enegy, and Kioji is unable to use it again until he’s had a chance to be in direct sunlight for at least ten to twelve hours.

*Radiance- Kioji releases a burst of light from his body that’s also extremely hot. Those who are too close will be completely blinded for a few moments; the further from him you are when it happens, the weaker the effect on your vision. Anyone within five or so feet of him when he does this will also get burned from the intense heat of the light; the closer you are, the more severe the burn. Particularly dry material, such as dead grass, may ignite from the heat. This power is most effective at night or in dark places like caves. Kioji can also use this power to radiate light for a few minutes for various reasons, such as a beacon for friends who can’t see well in the dark, or to act as a distraction for robots geared towards detecting heat signatures and/or light sources.

*Ventriloquist- Kioji, before the strike against his Pack, liked to play around and goof off, and was also extremely mischievous. This was a power he developed early in life, mainly in an effort to avoid his Pack when he wanted to be left alone to play or explore. The power basically throws Kioji's voice up to 25 feet away. His Pack quickly learned to find the youngster via his scent instead of his voice, but the power is much more useful against Badniks that have no scent receptors to track him by smell. Where it was once used as a prank, it has become an invaluable ability in keeping Kioji from potential threats when others he’s been watching have become aware of his presence.

*Pyrokinesis- Kioji can create orbs of fire by rapidly shedding solar energy from his body, catching the air itself on fire. He can then control these orbs; the bigger the orb, the harder it is the control. Larger orbs also don't last as long; the fire is sustained by solar energy radiated from Kioji's body, and so larger spheres take more energy to power than smaller ones. Sort of like Kiju's Force of Will power, these orbs can be used for offensive, defensive, or general purposes.

Equipment: n/a

Other: Kioji’s grasp of English is tenuous at best, and it can be hard for him to follow a simple conversation. Because of this, even things that should only take a few seconds to ask (such as “How are you feeling?”) can take several minutes for him to understand and reply to. He tends to use a lot of Grohiik in his speech like Kiju does, but he does it a lot more for words he cannot remember in English. He often tries to get others to understand Grohiik so he can speak with them better (when he’s around those he likes, anyways), but his efforts at teaching others his language go about as well as his own attempts to better his understanding of English. Also, Kioji’s secret name is Yuvonkreinyol (yuvon is “gold”, the color of his fur; krein is “sun” and yol is “fire”, indicating his powers and affinity for the sun) and is pronounced you-VOHN-krayn-yohl.

===

If you don't like the idea of Shouts I can edit this and remove them no problem, but I'd still like to keep the Dragon Tongue (dat Grohiik) if possible. Also, since Park Lords isn't an established Team in the RP itself, I assume it would be fine if my characters were to join an ingame Team?

Dr Robotnik
06-19-2012, 09:55 PM
@Neo: That's the reason I don't want anyone going on a goose hunt for the Chaos Emeralds and Legendary Pokemon, yes. The RP is supposed to be about stopping Robotnik; Chaos Emeralds and Legends, while helpful, won't ensure you winning. If you spend all your time hunting for them I'll have won before you find more than three.

As for other reasons, he also pulled a Snag Machine out of his arse. That was pretty important, I don't like those. (Before you say I have them, Cipher has machines that turn caught Pokemon in to XD001 style Shadow Pokemon instantly, not Snag Machines)

@Fluffeh: Of course~ I'm leaving the SUs open if anyone later on wants to pop in, or if people just want to make another character.

@Jess: You can use the dragon language, but I'm going to say no to Shouts :v things involving the spirit bring in a lot of problems, as mentioned before. And then after a month everyone would be Fus Ro Dah'ing all my robots. As for Mr. Fox (We seem to be getting quite a few around here), still no to the Shouts, and this is more personal opinion but I think it would be cooler if Radiance was reworked for him being able to like throw fireballs... or cloak himself in flames to fight. Because that would be way cooler than light flashes (Not to mention flashing a light in a robot's face isn't going to do diddly XD)

@Neo and Grassy about characters: Approved, Jais is going to be hacked and serve as my personal camera in to your living room.

Grassy_Aggron
06-19-2012, 10:24 PM
@Jess: You can use the dragon language, but I'm going to say no to Shouts :v things involving the spirit bring in a lot of problems, as mentioned before. And then after a month everyone would be Fus Ro Dah'ing all my robots. As for Mr. Fox (We seem to be getting quite a few around here), still no to the Shouts, and this is more personal opinion but I think it would be cooler if Radiance was reworked for him being able to like throw fireballs... or cloak himself in flames to fight. Because that would be way cooler than light flashes (Not to mention flashing a light in a robot's face isn't going to do diddly XD)

@Neo and Grassy about characters: Approved, Jais is going to be hacked and serve as my personal camera in to your living room.

^ Metal is a pyro, btw. XD


...Suddenly, I don't feel very trusting of the lamp right next to me...

Fluffeh
06-19-2012, 10:31 PM
Character name: Charlie Webb

Age: 18

Gender: Female

Species: Human

Team: Eggman Empire

Occupation: Ex Police-Officer-In-Training, now turned bad guy

Appearance: http://1.bp.blogspot.com/-QGuePhc5k5I/Tc7Rj8itaPI/AAAAAAAAAEw/z4b8i4pTHx8/s1600/0000zzzz.jpg

Charlie is quite short for her age and she hates that about herself. She has medium length purple hair that stops mid-back. Her eyes are a couple of shades darker then her hair and are quite cold. She has a pale complexion and almost always has a smirk on her face. She has a slim build and doesnt have much muscle.

She wears a long sleeved, black t-shirt that stops just abover her navel, long black trousers with two white stripes on either side of the leg and black sneakers. she wears a chain around her neck with two dogtags attatched, one with her enitials and one with her date of birth.

She wears a black belt around her waist which hold her pokeball's and has two black straps crossed over her chest, these hold bullet cartradges for her two guns.

Personality: Charlie might seem quite nice at first but dont let her appearence fool you. She is cold hearted and only cares for her pokemon. She wont blink twice about killing another human being or pokemon if need be. She can be quite agressive and tempermantal, if you get on her bad side she will harm you in any way she can.

She doesnt like anything, and hates almost everything, the only things she can tolerate are her pokemon. She constantly brags about her intelegence and her magic with machinery. She is undecided about what side she is on, and could possibly change sides if convinced but she prefers to be on the bad side with power rather then on the good side which seems to be loosing.

History: Before the merge Charlie had been a Police-Officer-In-Training in Johto. She had applied for the job because she likes power and ordering people around. She gained her pokemon and moved out of her parents house at the age of 17. She was quite happy with her life, there were no trouble so to speak and it was quite peaceful and the job was great.

Then the merge happened and her life was thrown into chaos. Her hometown was destroyed and she was captured. She managed to convince Eggman she would be valuable to him. She knew the reigon well and knew where the legendaries of Johto were supposed to reside. She survived being robotasized but she knew she was being watched. She had to prove herself. She didn't mind being on the bad side, she liked the power that it came with, and Eggman seemed to be winning the war, so she thought she might as well go with it.

Pokemon team:

Arcanine - Blaze - M
Gengar - Spectre - M
Charizard - Fire Hazard - M
Tyranitar - Rocky - M
Lapras - Beachball - F
Steelix - Metal Head - M

Weapons: She has two Jericho 941 (http://upload.wikimedia.org/wikipedia/commons/thumb/9/97/Jericho_941F.jpg/300px-Jericho_941F.jpg) handguns, that have been modified to be able to take .50 AE bullets.

Equipment: She wears a fireproof black jacket, a bullet proof jacket, she has a Pokedex, several Pokeballs and Potions/Super Potions for her Pokemon.

Other: Charlie calls her Lapras Beachball because she saved her, when she was an egg, from being used as a beachball by a group of boys.

Sorry for crappy spelling and short CS, im having a hard time typing. (Broken hand)
P.S Nubnub o.o

Dog of Hellsing
06-19-2012, 11:07 PM
@ Metal: I understand the touchiness of spirit powers thing, but I was intending to use Shouts as normal powers but based on the Grohiik language, not as "spiritual" ones like in Skyrim. So using them draws on the energy inside the user's body, not some spirit power that they somehow possess or obtain lol.

Also, it's not like Kioji or Kiju could teach people how to use Shouts; their Pack created the language and even THEY need years to perfect the words for just a few Shouts. Kioji is an exception, and even then he still needed years to fully grasp the meaning of the words in his Shouts. They might be able to teach others Grohiik, but there's no way anyone would be able to learn Shouts from them XD.

But if the thought of Shouts still bothers you it's cool, I can edit Kioji's SU and basically just change his Shouts to normal powers. Also, Radiance is mostly intended to be used as a means of distraction if organic foes get too close to him, or to momentarily light up a dark room. The heat from Radiance could cause melting damage or something to lesser Badniks though.

Oh, and what about that joining an in-game Team since my actual Team has no faction in the RP itself?

EDIT: Oh, and there's a cool-down period between Shouts: one word is two posts, two words is three posts, and the whole Shout is four posts. Not sure if it'll matter in the long run, but thought I'd throw that out there. YAY EXPLAINING. Now if you'll excuse me, I need to go do an arse load of Smiting, Enchanting, and Alchemy now 8D.

Fluffeh
06-20-2012, 01:14 AM
@Robo (I always wanted to call Robotnik Robo...) Also, if Charlie does get accepted as Eggman's henchman person, what do you want her to do first?

skiboydoggy
06-20-2012, 06:50 PM
A bit of a rush job, but what do?

Character name: Guy Kurogane
Age: 25
Gender: Male
Species: Human
Team: Park Lords
Occupation: Professional Trainer, Part-time Ranger

Appearance: Linky (http://i20.photobucket.com/albums/b204/Skiboydoggy/nagareryoma.jpg)
Guy is a male human of slightly above average height who is obviously incredibly fit with no excess fat to be found anywhere on his body. While not especially large, he nevertheless cuts an imposing figure with his fierce, sharp features that emphasise the absolute confidence that oozes from his every action, no matter how dangerous. Furthermore, he very rarely appears properly groomed - his eternally unkempt hair is kept as long as possible and only cut when it gets in his way, and his clothing is rarely perfectly clean and almost never pressed - giving birth to an image of a man who is more at home wandering the wilderness and braving all of the dangers that entails than in the safety of city life.

For clothing, Guy prefers to leave nothing uncovered, quoting the name of basic safety. Wherever possible, he wears a thick white leather jacket over a simple black undershirt, gloves, track shoes, and tough, seasoned jeans, topped off with a massive red scarf around his neck. He will wear less wherever it's unreasonably warm, but prefers not to, as his dressing helps cover the fact that after over a decade of dedicated journeying, his entire body is marked with the scars of training, battling, hiking, and more. He also owns a collection of helmets and goggles, but draws the line at wearing one at all times.

Personality: Guy lives for the fight. He relishes the moment of battle, and finds no greater joy than in knowing he has become stronger alongside his partners. He has thus far found great success in pursuing these impulses, and he knows it. He is thus extremely confident and even comes off as cocky even when others would have fallen into the pits of despair. That said, he is no bloodthirsty warmonger, for his desire to fight is tempered by a strong inherent sense of justice that demands he protects, not feed upon, the weak. These traits come together to form a person who rarely allows himself to be shackled by authority, especially authorities like Dr. Robotnik with neither great personal strength, nor strong feelings for the right and the just.

Guy is generally an introvert and a terrible socialite, but he is also a man of great passions, and often finds great verbosity and even eloquence when faced with situations that he considers important. After all, very little pleases him more than proving himself the moral and martial superior of those that oppose him, which means strong words, and stronger Pokemon. As most introverts are, Guy does not tend to have very many close friends, the number of which can probably be counted on one's hands as long as his Pokemon are not included. For those close friends however, the Trainer will give his life without hesitation.

History: Guy was born and raised in Viridian City to loving parents, and he grew up admiring the Pokemon Trainers that passed through his hometown. Whether it be to challenge Gym Leader Giovanni or simply to continue on to Victory Road and thus the Indigo Plateau, he knew even as a boy that those Trainers were not only the best, they were the ones he would surpass some day. So when he was 11, his parents sponsored his trip to Pallet Town where it was said that the best and the brightest all started, where he picked up his first Pokemon: a Charmander, and set off. He started slow at first, picking only the finest and most compatible wild Pokemon he encountered throughout his journey, taking down the all the Gyms in Kanto and Johto one by one, but never felt himself to be in any great hurry to claim the Champion's crown, so long as he did so one day. In fact, he even took the time to earn a Ranger's license, taking on jobs whenever they were short-handed to supplement a middling Trainer's meagre income. That immediately changed when he heard that not only had a ten year old boy won the Championship, he was immediately taken down by another ten year old, setting two records at once. The announcement of Blue's victory over the Elite Four, and Red's victory over the Elite Four and Blue as mere ten year old children ignited a fire in Guy's soul, and he rushed off to claim himself a place in the Hall of Fame.

Guy managed to do so within a year, but his victory over Lance, great trainer as he was, felt incomplete. After all, Lance still defended the Indigo Plateau, but his star was no longer the brightest in the night sky. He had new targets now, and he would reach them even if he did not have the genius it took to become the youngest Hall of Famers ever. He did, of course, challenge Blue when he took over the Viridian City Gym, and he even managed to win, but Red proved to be far more elusive, and when he finally found the Champion on Mount Silver, also far more powerful. Still, Guy had experienced many defeats to even reach as far as he did, and one more was not going to stop him, even if it meant he had to cross the oceans to find new frontiers at which he could improve himself. So he did, crossing the corners of the world seeking greater strength, and when the time finally came that he felt himself strong enough to return to Kanto, to seek who was probably the greatest Champion of all time, disaster struck.

In the weeks since Robotnik's arrival, Guy has turned himself into a one-man (and ten-Pokemon) guerilla squad, seeking refugees and destroying Badniks wherever he could, mustering all the Pokemon Battling and Ranger ability he had. Right now, he has two main goals: Extract and ensure the protection of as many people as possible, and take out Dr Robotnik.

Pokemon team: Nataku the Charizard (F), Caesar the Dragonite (M), Seiryu the Gyrados (M), Big the Rhyperior (M), Spiegel the Scyther (M), Maxter the Scizor (M), Asura the Machamp (M), Musha the Gengar (M), Bolt the Magnezone, Zero the Porygon-Z

Weapons: Weapons? How droll. A Pokemon master has no need for them.

Special powers: N/A

Equipment: Guy owns a Pokedex and a fairly large stockpile of berries and potions, rarely keeping much else on him beyond that, taking full advantage of the fact that the PCs are still working. That said, it is notable that his outfit is approved gear for both Rangers and motorcyclists, meaning that even a knife is not guaranteed to pierce it.

Other: I should probably give my Pokemon fuller descriptions instead of putting just their species in like a NUBNUB, but I'm tired and this is enough for judging I think. >.> (I'll fill out the Pokemon at a later date.)

2gamers
06-21-2012, 12:28 PM
((You can rest easy 2gamers, you and the other guy aren't going to run in to any hostiles XD No more than you already have at least. The buildings that were there before are still there, I should mention.

Aww, I wanted some hostilities :(.

Anywho, I should mention that Chainreaction01 (the other guy) left the RP. His character is likely roboticized after two weeks since last post. I might use that to further Zippy's suspicion of the Cherrygrove camp.

CloudOfNines
06-22-2012, 02:06 AM
Character name: Jordan Stark
Age: 18
Gender: Male
Species: Human
Team: Obscurity
Occupation: Trainer
Appearance:
Jordan is of average height(approx. 5’ 10”. He wears dark blue jeans and a black t-shirt that are non descript. He has no features that make him stick out in a crowd. He has a skinny build but he does have some muscles. He wears a black fingerless glove on his left hand.

Jordan has black hair that hangs to a little above his eyes. His eyes are a light blue speckled with green. His nose is perfectly straight, as are his perfect shiny whites of teeth. He has average sized lips, neither skinny nor fat. His skin is nearly unblemished.

Personality:
Jordan is what people would call the average loner. He is not very talkative or social. He is never noticed because of his rather plain appearance and becaue of this no one else knows much about how he acts. In truth, Jordan doesn’t talk to anyone because he doesn’t like how social everyone is, he prefers his space so to say. He doesn’t really care what happens to anyone else around him.

The one trait that does make him stand out though is his wit. He was probably the most clever person in his area as he was growing up. To avoid being approached by people such as his teachers, he hid his wit by purposefully answering things wrong when he really knew the correct answer. While he does not like people knowing that he is smart, he enjoys having things that challenge him to think outside of the box. He had no passions for those around him.

History:
Jordan was born an orphan, his parents abandoning him as soon as he was born. He didn’t learn this until his was about five, when his foster parents told him. His foster parents might as well have abandoned him too though. They were never around the house and left him to fend for himself. This caused him to never trust anybody as there was never anybody around to trust. He used his free time to teach himself things that other kids his age might not know how to do, such as how to construct and deconstruct various mechanical objects in his household.

Around the age of 10, Jordan’s foster parents had a change of heart and decided that they shouldn’t leave him alone so much. The irony is that they still believed that they shouldn’t have to live with him all the time. They sent him to a male boarding school that was prestigious, in hopes of boosting his intelligence. Not that they actually knew that he could probably match wits with the smartest of the teachers at the academy. By doing this, Jordan felt alienated by his ‘parents’ and felt like he was being abandoned and that nobody wanted him.

For the next few years, Jordan studied at the academy, refusing to make friends, and increased his knowledge in subjects that he had not had a chance to study beforehand. His teachers overlooked him in everything he did because they thought that he was just an average student. Eventually, the headmaster approached him. At this time Jordan was about 16. The headmaster had been the first to realize what Jordan was doing and for good reason. The headmaster was part of an obscure organization named Obscurity and had noticed the signs of Jordan’s own obscurity.
The headmaster offered him a test that would ensure him membership in the organization if he was to pass it. Not wanting to be part of the organization, Jordan refused. Over the next few days Jordan did everything in his power to escape the academy by means that wouldn’t pull the headmaster’s attention. Finally, he convinced his foster parents to take him back. As he was exiting the boarding school, he noticed the headmaster off to the side.

“Congrats Jordan, you have passed.” the headmaster said. The words sent a chill down Jordan’s spine. He knew exactly what those words meant. The headmaster had played him and tricked him into the test, a test to see how obscure he could be when he left the academy. Realizing that someone who had defeated his measures to escape, and seemingly so easily, Jordan decided to join Obscurity. He knew that they could teach him things that other people could not.

Pokemon team: Kingdra(M), Espeon(F), Umbreon(F), Tyranitar(M), Metagross(G), Lucario(M), Hydreigon(F)

Weapons: N/A
Special powers: N/A
Equipment: N/A
Other: Rule 9?...

k_pop
06-24-2012, 08:31 AM
So...am I fashionably late to the party? Probably just late. ^^' Anyway, had some things going on, but wanted to get back in time for the actual WAR. So, here goes.
After this, I just need to scan over other characters and catch up on what's happening. .....Oh dear.


Character name: Cassandra “Cassie” Sheppard
Age: 24
Gender: Female
Species: Human
Team: G.U.N.
Occupation: Pokemon Ranger, Ranger Union liaison to G.U.N.

Appearance: Cassie stands under five feet tall with an athletic, not too slim build. Not exactly someone who can stand out in a crowd. She is fair skinned and has rather straight, auburn hair usually pulled over one shoulder in a braid. There is a light sprinkle of pale freckles, more noticeable in the sun, across her small nose. She would not describe herself as exceptionally pretty, but many people love her unusual honey-color eyes. Her small stature allows her to be extremely agile, and she is athletic enough to climb tall trees up to their narrow limbs. In order to keep up when walking with those taller than herself, that short stature has also given her an odd, half-skipping gate.

Apart from her physical appearance, her style is fairly simple and oriented towards functionality. She normally wears something like a dark, sleeveless tank-top and cargo shorts. While she has the iconic red jacket of the Ranger Union, with the recent trouble she began wearing a similar short-sleeved jacket in a less noticeable brown. The Ranger insignia is on one sleeve and an outline of Johto –her base region- is on the other. She also wears the standard wrist Styler that all Rangers wear. Her supplies are kept in a tough backpack that she has probably carried for a few years. Cassie likes to be prepared, and so carries as much as she can, neatly packed inside, without being hampered down.

Personality: Kind, friendly, and normally a fairly mellow person, Cassie prefers to be laid-back and go with the flow. Whatever comes her way is generally taken in stride. If it is something she can deal with, she will. If not, and she cannot find assistance quickly, the problem will have to be let go or dealt with later. She does not like to over-complicate things and will try to find the easiest way around an obstacle, taking in the full picture to figure workarounds in a pinch. Generally speaking, her mind thinks tactically over combatively. Her parents also raised her not to dwell on the past, a virtue that fits well with her and as such, she tends to maintain her mild attitude through difficult situations. This typically makes others think that she is taking the situation too lightly, but that is not to say that she does not care. In fact, she is a very caring person, perhaps from spending her childhood around young Pokemon. Truthfully, there is just a part of her that does not wish to dwell on trouble, even if worry plagues her thoughts. Just try not to rush Cassie on certain things, like making a decision. She is likely to either get frustrated -which can lead to snapping- or nervous and forget important details.

Cassie is certainly not a genius, but she is intelligent. She has a bad habit of losing track of time when her mind gets focused on something. Quite observant, she has absorbed everything she encountered during her time as a trainer and then patrolling as a Ranger. This gives her a fair knowledge of Pokemon and nature which she uses to her advantage. No one would think it to look at her, but she is quite stealthy after years of trying to sneak up on skittish Pokemon. Her short stature allows her to take advantage of small spaces and even high trees. This makes her hard to spot as she can quickly slip from one place to another. Of course, at the opposite end of the spectrum, she is not very strong and knows it. While it may not bother her that a situation puts her at a disadvantage, Cassie dislikes when she is unable to find a way around that.

History: West of Victory Road, Cassandra Sheppard grew up on the family ranch where they cared for and bred Pokemon, mainly the starters for Kanto and Johto. She was around Pokemon from the time she was born, and would follow her parents or the other ranch hands on their chores as soon as she could walk. Cassie’s parents were both caring, none more so than her mother. She actually came from a relatively wealthy family, but they disapproved of their lovely daughter working on a ranch. Melissa’s gentle nature, however, worked wonders on the Pokemon. Many times, Cassie would be left in awe of the impression she left on those around her, thinking it impossible for her mother to ever have anyone dislike her. This also left an impression on her father, Andrew, who had always been a hard worker. Andrew was a strong man, both in body and spirit, who took over the ranch from his own father. There is no doubt that Cassie’s rather simple appearance came from him, although her small stature certainly did not. Despite cutting a fairly intimidating figure, he was always a generous and humorous man, easily pleased by those around him. He maintained the ranch and over-saw those who tended the land and Pokemon there. Another relative who impacted her growing up was Uncle Danny, her father’s brother. Daniel left the ranch to join the growing ranks of Pokemon Rangers, a fact which alienated him from his rancher father, but not his brother. When Uncle Danny came around for a visit, Cassie was always ready to hear his stories.

During her years growing up, one of her best friends was a Bulbasaur named Dahlia who was almost always by her side. Dahlia was born with an odd discoloration tipping the bulb on her back. When the league representative came to pick up starters for new trainers, he was reluctant to take Dahlia despite assurances the discoloration was not an effect of her health. Worried that the young trainers would think otherwise, she was left behind. Cassie met Dahlia when she began following her parents around the ranch and started playing with the young Bulbasaur. After Cassie started school, she would be waiting patiently for her to return home. Sometimes, other kids would come back to the ranch with her. Being around so many Pokemon made Cassie something of a celebrity with many of her classmates, while others could not stand the fuss. For Cassie, she never understood the big deal since the ranch was simply a way of life for her.

When the time came, she did what a lot of ten year-olds would do and set out for the League challenge. This was not the opportunity to become a great trainer as far as she was concerned, so much as it was the chance to travel. She took her time with challenging the gyms and chose to continue learning as she went. Training was not just for building her Pokemon, but to learn how their different personalities affected the way they grew. Cassie would carefully observe Pokemon, plants, and even the weather. She wanted to have a better understanding of the natural world and often lost track of time by something that distracted her while traveling. For six years, she increased her knowledge of the world. Her parents asked if she would return to the ranch, but she did not think that she was ready to stay home yet. Instead, she looked to something else. She had met Rangers several times during her journey and, just like listening to her uncle’s stories, their job had always appealed to her. Working to protect Pokemon and maintain a balance in nature was something she had not only learned while traveling, but had practically grown up with. Not wishing to choose between her Pokemon (and Dahlia never did like walking much anyway), Cassie left them with her parents. She did not know if or when she would meet a Pokemon partner, but decided to start out as a Ranger on her own. Her knowledge of Pokemon and survival skills helped her greatly in training and she was soon posted as an area Ranger around Violet City in Johto.

About a year into her post, she was on patrol when she spotted smoke. Alerting the base to a possible forest fire, she quickly went in to investigate. It did not take long for her to discover the origin. After nearly three weeks into the autumn without rain, the unusually dry forest floor began to smolder from a stray bolt of lightning after a storm passed teasingly close by. Now, the piles of dry leaves were threatening the trees beginning to shut down for winter. Cassie jumped into action, attempting to move Pokemon out of the area and employing any tough ground types she could find to create fire-breaks by churning up the soil until more help arrived. But, then a dead tree limb, which had caught a stray spark overhead, fell close by and quickly began spreading fire through the dry leaves. Before Cassie could react, it was circling around her. She realized that she would have to move back towards the main blaze to get away before she was trapped. Momentarily blinded by smoke, she did not see the figure in front of her until she bumped into him. She was very surprised to see a Lucario in her region, let alone in the middle of a forest fire. He looked at her oddly before turning to face the blaze. He used an Aura Sphere to break an opening in the fire and motioned for the Ranger to follow. It was not long after for other Rangers and fire teams to arrive. Told to sit on the sidelines until she was checked out, Cassie watched the Lucario who had chosen to sit nearby. After a few questions -he would only shrug or move his head in answer- she was only slightly surprised when he told her his name was B.J. From that time, he was always nearby. Definitely no nubnub. Cassie learned that his attitude was similarly laid-back like her own, if not more so. They worked well together and his more direct approach would actually keep the Ranger on track.

Cassie had been with the Ranger Union for eight years (and had been offered more than one chance at leadership, all turned down since she would not be in the field as much) when the worlds merged. There was mass confusion all around as robots spread across the Kanto and Johto regions. Cassie was not sure what was going on, but took everything in stride in her normal attitude until she could discover what was going on. It seemed that the first strikes were to any and all places of authority. Calls were coming in from everywhere that cities were being overrun; Ranger bases, police stations, and capital buildings were all under attack. The Violet City Rangers were immediately on the defensive. After the initial attacks slacked off, those who had grouped together began taking stock of the situation. Contacting the Union was difficult at best, but it became clear very quickly that many Rangers were missing and organization was very low with the regions in shambles. During this time, Cassie found out that her Uncle Danny was one of those missing and that the ranch where her parents lived had been destroyed. Her father had made is way across the region to where the local Rangers were trying to reorganize in the hills north of Olivine. He brought with him the only Pokemon that had survived the devastation, as well as the news that her mother had been killed. This was a terrible blow to Cassie, but there was no time to dwell on what had happened.

Since the bottom first fell out, the Union has been trying to reorganize along with any enforcement officers they are able to find. Many have decided it a good idea to have more than their partner Pokemon with them and pokeballs have been authorized for the Rangers through whatever the duration may be. They have also found it to be a good idea to stay armed themselves as well against the mechanized enemies before them now. Still, the Union is well aware that they are not a military force, especially while in such disarray, and finding any of the regions leaders in the chaos seems near impossible. It has been decided to seek out G.U.N. who would be invariably more knowledgeable with the other side of the merge. Not much for organizing, Cassie volunteered to contact G.U.N. to offer the Ranger Union’s services in knowledge of Pokemon and terrain.

Pokemon team:
B.J.: Lucario– A tough Pokemon, he’s incredibly laid-back almost to the point of having a deadpan stare. He looks like a normal Lucario and is quite in tune with his Aura abilities, allowing him to communicate with Cassie…what little he does. If you ask what the B.J. stands for, he’ll say it just stands for B.J, never even giving Cassie an explanation. His odd humor does tend to cut through bad situations. Any other time he speaks up, he is often strangely philosophical. He is difficult to frustrate, even by small tasks. He makes a terrific match as Cassie’s Ranger partner. They share a similar attitude, but while she prefers to find the path of least resistance, he will usually take the most direct.

Dahlia: Ivysaur- The pink bud on her back is tipped white for reasons unknown to her or her trainer. It did not occur out of illness, it has just always been that way. After growing up on the ranch with her, Cassie chose Dahlia to be her first Pokemon as a trainer. She gives Cassie help in hard to climb places and keeps her on track when she is caught up in something, though she has never been much for traveling far on foot. She can be rather indifferent on most things, but is very adept at battling. Her combative strength balances her trainer’s tactics. Especially when she gets into a good battle. Then it’s onward!

Byte: Rotom- Cassie acquired this little prankster playing in an abandoned movie theater. He is always on the move and in a perpetual good mood. He may not always be seen, but he never goes far out of earshot from his trainer. His electrical abilities are useful for keeping Cassie’s Styler charged. He is also very good at shorting out electronics. Byte always likes to be out and roaming.

Kiwi: Aipom- Look out because this one gets under your feet. Energetic and always eager to be doing something, she is quite different from Cassie’s nature. This can irritate some of the other Pokemon since they are generally more relaxed. She likes to collect things and she’s like a miniature tornado, fast and energetic. She gets along with Byte very well and loves his pranks, but usually Dahlia is the only one who will slow her down, though this often causes Kiwi to try bickering with the indifferent Ivysaur.

Shard: Weavile- The feathers and crest that adorn this Pokemon are deep brick-red rather than the bright ruby most others of his kind sport. The fangs which extend over his bottom lip are a bit longer and he always seems to have a smirk on his face, as if he knows something you don’t. He’s always been quiet, but Cassie seems to know what he’s thinking. He’ll get irritated at times, but mostly doesn’t show whether or not he cares at all about what’s going on.

Stryk: Pidgeot- Average in looks for her species, Stryk loves praise, but has a quick temper if you insult her. Byte and Kiwi’s antics get on her nerves, but she rather dislikes Dahlia. It could be that she is jealous of the Ivysaur being closer to their trainer and both being combative does not help. Stryk would do anything for her trainer and listens to her every command no matter what. Her temper will turn off in an instant if Cassie tells her to let something go.

Roxo: Aerodactyl- After helping an archeologist out of a sticky situation during her trainer journey, she was told to take a chunk of fossilized amber to the Pewter Museum. Cassie was surprised to find that the Aerodactyl cloned from the material was quite good-natured. He loves to be in flight and is extremely tough, but one of her least combative Pokemon. For such a fearsome, ancient predator, Roxo would rather stay out of a fight. Though the conflict going on now is difficult to avoid.

Weapons: Sure, I’ll stick with a 12-gauge shotgun with steel slugs for sticky situations. Say…Remington 870. (had to look it up actually ^^’)
Also carries a seven inch carbon steel combat knife. Tough blade that.

Special powers: Not really. Just a normal human. She does have a knack for understanding Pokemon more than most. Not psychic, just able to understand.

Equipment: Like all Rangers she wears a Styler on her wrist. With an internally contained system that is hermetically sealed it cannot be damaged by conventional shock or interfering signals and is only capable of working for the assigned Ranger. This device acts as Dex and navigation. The main function, of course, is to calm and temporarily take command of wild Pokemon with the Capture Disc. There is also a Voice Nav, but Cassie’s will strangely tend to miss important information until too late.
She has a camping knife and other supplies, as well as first-aid kits –for both humans and Pokemon, a two-way, and a decent weatherproof camera.

Other: I feel like she may be limited in her individual capability, but I didn’t want to make her exceptional when she relies on her Pokemon. This character is kinda recycled from a previous RP just cause I liked her and didn't really get to use her. ^^'

Dr Robotnik
06-24-2012, 08:52 AM
Yyyyyyeap, everyone looks good. BUT FFFFFFF WHEN DID THESE SUS GET HERE I DIDN'T EVEN SEE THEM UNTIL JUST NOW

@Jess: No Shouts. And yeah, technically your character doesn't even have to be on the team you specify. That's just so I know which people are on which team for point distribution.

@Fluff: As for what Charlie does... well, whatever she wants really. Robotnik's not the most hands-on manager. You could always meet up with the other few people on my team :U Also, sorry about your hand; that must hurt D:

coolmewkim22
06-28-2012, 12:55 AM
Character name: Elisabeth Smith

Age: 18

Gender: Female

Species: Human

Team: Awesome!

Occupation: Professional Pokemon trainer, Hero.

Appearance: Elisabeth's hair is dark brown and very messy, her bangs are jagged and her hair is constantly put into a Pony tail to make it look neater then it is.Her eyes big and wide, are a shade of green that boarders on being blue. Her cheeks are puffy looking but her chin is narrow. Her nose in angular and her lips are thin.

She wears a green camouflage jacket and matching pants. Under neath her jacket she wears a black t-shirt as well as dog tags that state her name and the number 2236748. She has a large dirt brown backpack. She wears think black boots with white plain socks. She's skinny but not under weight. Her weight is on average 125 lbs, her weight varies from week to week. She's about 5'11 feet tall, she looks taller though because of her boots.

Personality: Elisabeth is very stern to the people around her but not to her Pokemon. She likes to keep to herself believing that other people just get in the way of her objectives. She hates when people show disrespect to their elders unless she herself has decided that they are unworthy of it. She hates to lose any type of challenge. She's hot headed and stubborn. When she gets angry she is to upset to do anything but pace back and forth.

She loves organization except when it interferes with other people's freedoms. She admires those who show leadership skills. She also admire G.U.N. and wants to join them some day. She loves windy days, ice cream sandwiches and music boxes. She is afraid of failing and primates. She has a tendency to run into a fight yelling and jumping on top of things to give speeches.

History: Elisabeth was born in Pyrite Town in the Under. Her father, Black Smith, was a military man who served in three wars before retiring in Pyrite Town. There, in the Under, he fought criminals who hid there so that he's fighting skills wouldn't get dull. It was also there that he meet is wife, Silver Bullet, who worked on the police force at the time. After marrying, Silver took up a undercover operation in the Under. Her marriage to Black was not publicly known.

A little after a year since Elisabeth's birth, the police initiated a plan to arrest any criminals left in the Under and to evict any one else staying there. Being on the force Silver was able to get all three of them out of there before the raid began.

After leaving they made there way to Phenac City where Elisabeth lived most of her life. Her father taught her many ways to fight and defend herself in battle. Her mother disapproved but in the end did teach a few moves to Elisabeth her self. However, she mostly focused on teaching her how to battle with Pokemon. Living in a place with very few Pokemon all the Pokemon she has were giving to her as gifts. She received one new Pokemon every year on her birthday since she was ten giving her a total of eight Pokemon.

Her first Pokemon was Crane the jolly Porygon who at first Elisabeth didn't like but came to be her best friend over time. Screws the hasty Magnemite who later evolved into a Magneton and who likes pulling metal apart. Sludge the Naughty Grimer who often got Elisabeth into trouble by polluting the watering hole. Weeds the shy Trubbish, it took a long while for him to trust Elisabeth. Dark Wing the calm Zubat, now a Golbat, one of Elisabeth's most trustworthy Pokemon. Big Blue the gentle Lapras, he likes to cheer people up when they're down. Snap the lax Wynaut, she kind of freaks Elisabeth out, they don't know each other well yet. Lastly, Eve the serious Eevee, Elisabeth never connected well with her.

While living in Phenac she made few friends and tended to distance herself from everyone except for her parents and Pokemon. Her parents were concerned and tried to find out what was the matter. All Elisabeth would say is that everyone else was too "naive". Her parents signed her up for a cooperation club which did help slightly but when a few people in the club moved away she left the club.

When the two worlds merged her father eagerly signed up to fight against Dr. Robotnik. Sadly, he was one of the first to be killed in the war. A few days after his death Elisabeth noticed that two of her Pokemon, Dark Wing and Eve were missing from the PC box. Silver, realizing that it would not be safe for them in Orre let alone Phenac, decided to call up a few friends for a favor. Elisabeth, Silver and their Pokemon were taken out of the region on a train full of other people trying to escape the war.

After the train ride they went on a boat towards Central City, there things got hectic. Living in the city was difficult because they had little money. They had to live out of a crowded apartment full of other refugees. Over the course of a week, Sludge's Pokeball went missing (presumably stolen), everything in their room was stolen leaving them with only stuff they carried in their bags, they both got sick with a high fever and lastly, Silver went missing.

Elisabeth searched the streets for three days looking for her mother even though she was still recovering from being ill. Her search lead to two possible scenarios as to what happened to her one. One, was that her mother was dead. Occasionally attacks happened on the streets or people killed others for their stuff. Scenario two was that she was simply kicked out of the city. With the over crowding due to the war many people were being forced to leave. Elisabeth opted to believe the second scenario had happened, partially because she knew how strong her mother war, partially because she wanted her to be alive.

Elisabeth got a small job as a janitor for a hospital. By cutting back on her meals and sleeping on the streets she saved up a good sum of money. Enough for her to get some gear and leave the city. Thus, began her quest, not only to find her Pokemon, not only to find her Mother, but to put a end to Dr. Robotnik's terror.

Pokemon team: Porygon, Magneton, Trubbish (m), Lapras (m), Wynaut (f).

Weapons: A M16A4 Assault Rifle, Two Beretta M9s, a M67 grenade, and a M9 bayonet knife.

Special powers: N/A

Equipment: An IOTV (bullet proof vest), a Hoenn region Pokedex, a first aid kit, a couple of canned foods, a space blanket, a compass, a piece of flint tied to a piece of steel, a small mirror, a whistle, a small bag of Pokemon food, a couple potions, a super potion, three full heals, a tent, a map of Unova, a sleeping bag, four clips for each Beretta (not including the ones already in the guns), three magazines for the rifle (again, not counting the one in the gun) and a six foot length of rope.

Other: Did I mention she's going to Unova? Yeah, she is. Tell me if that messes with the RP at all. Nubnub.

Dog of Hellsing
06-30-2012, 03:52 AM
Just a heads-up Metal, I edited Kioji's SU to say he's lost the ability to Shout, since it works in much the same way Kiju's spiritual powers work. Also took out the Shouts; Throw Voice is just a normal power called Ventriloquist now and Light of Day has been replaced with Pyrokinesis. Hopefully he is good to go now :3.

Dr Robotnik
06-30-2012, 05:56 PM
Sorry for poofing guys, my Internet was down from yesterday until now. Anyway, both characters seem fine.

I'm just gonna post my point awards here. A couple things I'm looking out for; Was the post fun to read? Did your character do something noteworthy? Is the character handling their situation well? And other things. I don't really award points at normal intervals so I'll just post in here with my tallies

Sabi; three points for that operation for all the detail and excitement, in addition to other things.
2Gamers: Two points for Zippy. Your posts amuse me; I like her o3o
And two for Narphoenix for the reactions to the Shadow Pokemon. I liked that.

I've got thirty to award over the war periods plus the ten for whoever wins. Hopefully I keep my math right and don't go over... But until then who wants to go try and punch Robotnik in the face? :v Also I should mention that Robotnik didn't completely wipe out most of the regions he took over. A few cities to serve as examples but not >all< of them. Why rule the world if there's no one to rule right?

Dog of Hellsing
07-01-2012, 02:37 PM
Lol, Kiju's already on her way to give Robotnik a good thrashing. DIBS!

Dr Robotnik
07-08-2012, 04:48 AM
Since there's only like ten minutes left in the day, I'm going to do the points now. There's no third place this week since I wasn't aware I could only give out six points a week until after I gave out points last time, but you're not listening to me babble on anyways so here's the points.

Grassy [GUN]: 3 for that monster post. But uh... Can we all agree to keep the posts a tad smaller than that? Dx My attention tends to waver.
Dog of Hellsing [PL]: 2 for you. But wry your posts always so long? D:

Dr Robotnik
07-15-2012, 06:57 PM
Not a lot of participation this week. As of the next post by... well, anyone... the robots in Robotnik's army have begun retreating en masse to the Death Egg. What could the doctor be up to, hmmm?

First place: [Park Lords] DoH, 3 points. I like imagining Koji's speech in Paarthurnax's voice.
Second Place: [GUN] Sabi, 2 points for her as-usual awesome posts.
Third Place: [GUN] Grassy, 1 point. Another nightmare thing, but... eh, I liked it.

Dr Robotnik
07-23-2012, 02:16 AM
3 [PL] Hellsing.
2 [GUN] Grassy
1 [GUN] Sabi

Meh.