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CM
08-25-2012, 05:14 AM
http://i168.photobucket.com/albums/u186/Crystal-Momoyia/other/DD.png
(c) AngelAquino

Character Directory (http://www.pokemonelite2000.com/forum/showthread.php?p=3412187#post3412187)

THE STORY
The world of Gaia is a magical, magnificent, and inspiring world. Dreams become reality. Magic is a fundamental part of life as are the different deities. Hundreds of different species of creature live in harmony, living by the rules set by nature and the gods. It was never challenged for many centuries. But in recent years the shift of power has tilted in the kingdom of Aloria. Belief turned to disbelief. Good turned into evil. Peaceful towns turned chaotic. And in some cases healthy individuals suddenly went into comas, or even lost their lives. Many brave adventurers went forth to try and find the cause of this dark time and slay it, but either they were corrupted themselves or lost to the world. And with those who still believed and prayed to the deities, the legendary Pokémon and beings with unimaginable strengths, no divine power answered their pleas to intervene and stop the madness.

With the power of darkness growing every day there is little hope left in many of the people. Even when backs were turned to them, the deities have been keeping their eyes one the events of the land. They had not found their chosen to defeat the being that is bringing this chaos to the world, however some individuals have been seen with great potential. These individuals shall be put through a series of tests, and if conquered they should have the strength and power necessary to bring peace to Aloria once again. Shall the potential chosen be able to conquer not only their trials but also the darkness? Will these adventurers even follow the right path, instead choosing to play along for their own, personal benefit? The outcomes of this adventure shall be told by the dice, and with the luck of the roll it shall be an interesting tale to tell.
THE RULES
All PE2K rules
No god-modding
Bunnying allowed by another player only if given permission. The DM is allowed to take temporary control of characters at any time
This will be a teenage rated role play for violence, mild language, blood, possible mild gore, character death and mild romance. Keep romance at a PG13 level
Only one character per player
Only eight players max will be accepted
If a spot is reserved, a reservation only lasts 5 days unless given reason to extend the time unless the player accepted an invitation to join. For those invited there is no time limit, but would be appreciated if a SU was posted as soon as possible
Please let the DM know in advance if you will be absent so your character does not get left behind
This is a Dungeons & Dragons style role play, so there is going to be a dice roll factor that the DM will use. If you are wanting to do an action, you cannot say whether or not you were successful depending on if the action needs a dice roll (feel free to question if a certain action needs a roll or not)
There will be two types of situations in the RP - Free Action and Turned Base. Free action means you can have your character do whatever you'd like without needing a DM post unless there is a NPC involved or a roll needed. Turn Base is when everyone posts in an order given by the DM. This is mainly used in combat. Only one post per player in the given order until the DM declares it Free Action once again
CM is the Dungeon Master, or DM for short. The DM basically has control over your souls… or at least your characters.
THE KINGDOM
http://i955.photobucket.com/albums/ae39/Kamikaze1313/Pokemon/Maps/SSB-MedievalMap-Names.png
(c) Kamikaze

Skyspire - The capital city. The largest city of the region, so named after the Skyspire Citadel that is located in the center of the city. The Skyspire Citadel is a architectural wonder of white marble, with slender spires that seem to reach for the sky. It is the seat of power for the royal family. Within the citadel there are marvelous gardens, a courtyard that could hold a small village, and the great Skyspire Library.
The banner associated with the city is a snow-white spire on a royal purple background.

Stonewatch Keep and Northwatch Keep - Originally these were outposts that housed a small garrison, meant to be able to warn the capital in the case of an attack. Now that the region is all under the same ruler, their strategic value has lessened, but they have both grown into larger settlements, with plenty of merchants and craftsmen setting up shop in these growing communities.
(They use the royal banner of Skyspire.)

Lakeshire and Riverrun - Mainly fishing settlements, they also serve as ferry stations for those who wish to travel across the river rather than taking the road to the north.
(They use the royal banner of Skyspire.)

Easthaven - A fairly secluded city, many retired merchants who have done well in their affairs settle down here. It is home to many great philosophers, and houses one of the two public libraries of any scholarly standard in the region, the other being the one in Skyspire. It also houses a dock, though nothing that can rival the much busier docks that can be found in Southport. Also the location where the Underground main base is located where most business is done.
The banner associated with the city is a golden rising sun on a dark blue background.

Oakwood - As the name implies, the forest northeast of the settlement is a large oak forest. Main source of income and trade is said wood, either as a raw material or processed into various wooden products.
(They use the banner of Easthaven.)

Southport - The major port of the region, also the seat of all merchants of any serious reputation. Almost all ships that leaves and enter the region docks in Southport, and almost all merchant caravans that travel by road originate from this city. Often referred to as the Merchant's Peninsula, because even outside the city gates there are warehouses and supply-stations for the caravans.
The banner associated with the city is a white swan on an ocean blue background.

Midland Fortress - Houses a significant museum with relics of the past. Most from the various desert ruins, but there are relics from across the region gathered and kept safe in this otherwise forgotten city. Other than the museum, there is a decent quarry in the mountains to the northwest, and a sawmill near the forest to the southwest.
The banner associated with the city is a silver mountain on a forest green background.

West and North Sandstead - Supply-stations for those traveling into the desert, which is mostly historians, archaeologists and treasure hunters, all looking for the ruins scattered across and beneath the shifting sands of the Sandstead Desert. Originally they were minor outposts, but as merchants and tradesmen saw the opportunity that presented itself, both settlements grew, the western one more so than the one to the north.
(They use the banner of Midland Fortress.)

Westwood - The most secluded city, and the furthest from the capital, this stronghold is home to the most skilled archers the region has to offer. A lot of the inhabitants are hunters, and therefore skilled trackers. It is said that a Westwood archer can find anyone, anywhere, and more often than not this has been true.
The banner associated with the city is a silver stag on a dark green background.

Goldstone Castle - The horselords of Goldstone supply the greatest horses that money can buy, and keep the even better ones themself, their cavalry is rivaled by none. An ironclad knight from Goldstone is an awe-inspiring sight to behold, and few would willingly face one in battle. The castle is named after the color of it's walls, as the stone which is the building material is more golden than it is gray.
The banner associated with the city is a golden horse on a black background.

Dragonstone Castle - A castle designed with only strategic advantages in mind, it is the embodiment of unconquerable. The black stone that the castle is built of has yet to give in to any assault, and combined with the Dragonstone infantry, which is the most ferocious military force there is, it is not likely to change anytime soon.
The banner associated with the city is a midnight-black dragon on a silver background.

Southbay - A small fishing settlement that also houses a ferry for those who wish to visit the large island to the southeast.
(They use the banner of Dragonstone Castle.)
THE SIGN-UP SHEET
Name: (your username or what you as a player would like to be called in OoC DM posts)
Character: (name of the character you will be playing)
Age: (14+ human years)
Gender: (male or female)
Species: (Human, Pokémon, Gijinka, any fantasy race)
Class: (rouge, wizard, warrior, ect; duel-class is acceptable)
Appearance: (pictures acceptable, if not then one-two paragraphs)
Personality: (one-two paragraphs)
History: (would prefer two-three paragraphs but it will be acceptable to list important events)
Stats: (your stats, you get a base stat of 8 and have up to 28 points to divide into the sections that follow)
Strength (physical strength, measure of muscle, endurance and stamina)
Dexterity (hand-eye coordination, agility, reflexes, fine motor skills, balance and speed of movement)
Constitution (physique, toughness, health and resistance to disease and poison)
Intelligence (IQ, but also includes mnemonic ability, reasoning and learning ability outside those measured by the written word)
Wisdom (enlightenment, judgment, wile, willpower and intuitiveness)
Charisma (combined physical attractiveness, persuasiveness, and personal magnetism)
Languages: (what languages your character can speak/understand)
Feats: (different skills a character has; max of five; click here for a list of feats (http://www.dandwiki.com/wiki/Feat))
Spells: (what spells your character can cast)
Inventory: (items, weapons, tools, ect.)
Money: (you can have up to 5 gold coins worth; 10 copper = 1 silver, 10 silver = 1 gold)
Companion: (can be a creature or Pokémon; can be a travel companion, battle partner, or mount must include name, gender, species, ability if any, and techniques if any; can have more than one if DM gives permission)
Other: (anything else you think is worth mentioning that wasn't in any other part of the SU)

ADD-ON FOR POKéMON/GIJINKA BASED CHARACTERS

Ability: (must be an ability the species can have; can be the Dream World ability)
Techniques: (four Pokémon moves to start with; DM must approve)
Signature Technique: (a move that a Pokémon species normally does not have the capability to learn or an original one; DM must approve)

Name:
Character:
Age:
Gender:
Species:
Class:
[B]Appearance:
Personality:
History:
Stats:
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Languages:
Feats:
Spells:
Inventory:
Currency:
Companion:
Other:

Ability:
Techniques:
Signature Technique:
*the spoiler tag has the SU sheet without all the ()s in it for easier Copy and Past

CM
08-25-2012, 05:15 AM
~ACCEPTED~
Daniel Thresh (http://www.pokemonelite2000.com/forum/showpost.php?p=3411316&postcount=5), played by narphoenix
Othniel Moto-Moyo (http://www.pokemonelite2000.com/forum/showpost.php?p=3411719&postcount=16), played by Velocity
Azrael, alias Archeon Pendragon (http://www.pokemonelite2000.com/forum/showpost.php?p=3412673&postcount=27), played by Kaioo
Aeiria (http://www.pokemonelite2000.com/forum/showpost.php?p=3411654&postcount=14), played by Dino
Lumi (http://www.pokemonelite2000.com/forum/showpost.php?p=3412496&postcount=26), played by Eternal Moonlight
Arima (http://www.pokemonelite2000.com/forum/showpost.php?p=3411301&postcount=4), played by Saraibre Ryu
Vahn D. Brande (http://www.pokemonelite2000.com/forum/showpost.php?p=3411329&postcount=8), played by Trainer17
Aldur An'rayi (http://www.pokemonelite2000.com/forum/showpost.php?p=3415531&postcount=48), played by Kamikaze
~RESERVED~
none
~DENIED~
none
*accepted invitation

CM
08-25-2012, 05:15 AM
~EXAMPLE SUs~
Character: Persephone

Age: appears 16, actual age unknown

Gender: ♀

Species: human immortal

Class: druid

Appearance: Persephone (http://i168.photobucket.com/albums/u186/Crystal-Momoyia/SCV/MBM/Persephone.jpg?t=1345468733) is a short girl, standing at only 5'3" with a fair skin tone. She has shoulder length wavy violet hair and has very unique eyes, her irises being silver while the sclera is black instead of white. She has tan and purple facial tattoos (http://i168.photobucket.com/albums/u186/Crystal-Momoyia/SCV/MBM/Persephoneheadshot2.jpg?t=1345468744) as well as a golden yellow phoenix tattoo with a violet arch behind it. The only noticeable scar she has is a rough one that starts at the junction of her collarbones and goes all the way down to her navel. The materials her clothing and armor are made of are natural materials, her underclothes being made of silk and her armor of light but strong dragon bones, their colors being sandstone and slate gray. It is not uncommon to see her with either a walking stick or a staff because she almost always wears a white silk scarf with a golden yellow and purple design over her eyes to hide their coloring.

Personality: Persephone can be rather silent, but when she does speak it can speak volumes of the maturity she has. She is an intelligent woman with a caring soul, but even so she finds it hard to trust again do to the betrayal she endured when she was but 16. She does not care for things like material wealth or appearances, choosing rather to judge someone for who they are and their current actions. She also likes to take time with things to completely understand the task at hand and formulate a plan of action appropriate to that task.

History: Persephone does not remember anything from before she was 16 other than her name. The first thing she can remember is sever pain and agony, crying out for it to stop and trying to get away. Hooded figures holding her down and standing around, chanting in a language she could not understand. The only light were the candles some held and the starry night sky above. No matter how much she screamed the pain she was feeling from the binds as well as a white hot pain from just under her neck, going down her chest and ending in the middle of her stomach. She didn't dare look down to see what was going on, and even though it made it worse she struggled as hard as she could. The next thing in her memory is falling into a darkness, not caring about how cold it felt. She was just glad she no longer felt the pain.

When she awoke she found herself in a pool of blood. Her own blood. She tired to sit up, but she was still bound to the stone table. She had no idea where she was and no strength left to try to get free. She wasn't sure how long she laid there, but she was freed and tended to by two women mages. It was then that she learned that she was used as a sacrifice in a ritual, and the events left a nasty scar down the front of her body and caused the white part of her eyes to turn black. However something else happened than the miracle of her being alive. She also gained magical powers, probably from the spirits that saved her life. Throughout her recovery she learned how to use this new power of hers from the women that saved her. They even gifted her a silk scarf to cover her eyes. It was enchanted and would prevent her to see the things no one else can't and help block her visions, though not completely the latter. With it on she can still see as if she had it off, however when she does wear it she does act as if she were blind so people don't suspect what she is.

Over time, however, she became somewhat infamous for her wisdom. However after living for so long, not even remembering how old you are but knowing that centuries have passed, it would be inevitable. Her ability of having visions also became known so she had been sought out for it. Her power as a mage was not revealed until she was able to strike the final blow to a dragon and then form armor for herself out of its bones. She has no problem with how revealing her armor is, and could care less about the looks she gets for it. She bares her scars and tattoos she has received over the years proudly, even if over time she has become more withdrawn and less trusting. She now travels, hoping to find some hope that there still is good in the world and to make sure that no one has to go through what she had to endure. She will not deny that she also hopes to find answers why she survived the ritual when countless others did not, but it is not a priority.

Stats:
Strength 10
Dexterity 13
Constitution 13
Intelligence 14
Wisdom 13
Charisma 13

Inventory:
dragon bone helm x1
dragon bone breastplate x1
dragon bone gauntlet x2
dragon bone fauld x1
dragon bone greave x2
white silk scarf x1
hardwood staff x1
small leather shoulder bag x1
small coin purse x1
old keystone x1

Currency: 1 gold, 24 copper

Companion:
http://www.pokemonelite2000.com/sprites/bws/442.png
Nazar the Spiritomb ♂
Infiltrator ability
Shadow Sneak, Hypnosis, Confuse Ray, Psychic

Other: It is very taxing on Persephone to have visions, leaving her extremely drained of her stamina. Because of this she does not like to have visions unless she knows she'll be protected or in a place she can regain her energy without the fear of having to defend herself, but her visions are unpredictable and tend to have terrible timing. On how much stamina she loses depends on the vision. Some visions take more out of her than others.

~~~~

Character: Surge

Age: 25

Gender: ♂

Species: Houndoom

Class: warrior/assassin

Appearance:
http://i168.photobucket.com/albums/u186/Crystal-Momoyia/pokemon/Surge27741471925-iaza.gif

Personality: Surge is is not a talkative type of Pokémon, really only wanting to voice his opinion if something needs to be said. He doesn't find it productive to idly chat or sit by the wayside. He would be first to charge into battle, wanting to get the job done as swiftly as possible. However, if he is facing a strong adversary, he would want to prolong the battle just long enough to learn his opponent's weaknesses and exploit them. He doesn't like to make alliances too often, but if he sees the benefit in the alliance he will join another individual or a group. He does have a quick temper and will snap at others when provoked and becomes easily argumentative and annoyed.

History:
-born in a pack of wild Houndour and Houndoom
-trained to be a warrior and a hunter
-secretly worshiped Suicune instead of Entei like the rest of the pack
-fought the Alpha, received scar over right eye during fight, left the pack afterwards
-settled down in a human settlement to heal
-learned how to speak Common language and script
-learned how to be an assassin from a Mightyena lycanthrope
-became a hired sword and now travels to find work

Stats:
Strength 14
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 10

Inventory:
leather belt x1
leather belt bag x2
small coin purse x1
iron rations x4 days
water-skin x1
red iron helm x1
red iron chest plate x1
red iron gauntlet x2

Currency: 3 silver, 5 copper

Companion: none

Ability: Flash Fire

Techniques: Howl, Crunch, Flamethrower, Thunder Fang

Signature Technique: Ice-Flamethrower - An offensive special type technique that is both fire and ice elemental. It has a small chance of either burning or freezing the opponent

Saraibre Ryu
08-25-2012, 06:51 AM
Not done yet. ><

Character: Arima
Age: 21
Gender: Female
Species: Human
Class: Beast Soothesayer
Appearance: Lame picture by me. She looked cooler in my head but for some reason it didn't want to look as good coming out.
http://i158.photobucket.com/albums/t100/Saraibre/Arima.png
Personality: Arima is an incredibly enigmatic individual. She mostly keeps to herself and speaks little to people. When she does it is often in a well mannered, almost wise sensing fashion. She isn't one to get angry at small things and is a quick wit as well as a quick reflex. At times she will stare off, seemingly at nothing where people question if she is in a daze or not. This is half true since her mind often goes into a meditative peace in order to figure out a question or a problem, however that does not have her oblivious to the world. Arima rarely shows her face, for she does not like how the human race reacts to it, often in awe of her features. She thinks humans are an odd species, even with herself being one. Arima has a firm belief in the mystical sense of the world, often reffering to nature and it's energies. Having such a strong tie with it, she better understands what humans do not. When someone shows a very strong ignorance to something though, and acts stupid about it, she will not be afraid to knock sense into them and stand up for the other side. One thing she does not stand for is the senseless killing of other beasts without valid reason. She gravitates towards beasts more than others, so if a humanoid happens to make her mad, there will be next to no communication or acknowledgement aside from civil, single word answers to questions. Arima is also, incredibly analytical of behaviours, linking thoughts of the mind to small twitches and quirks seen on the outside. Her perception is so keen that she can sometimes tell when a person is lying or when a beast isn't just terrorizing the townsfolk for no reason. This also allows her to feel the vibes from various people through her connection with nature, feeling if people are giving off a bad one, or a good one, negative or positive. Once Arima has figured something out, often about why a person is acting a certain way to a particular thing, she will bring it up privately if it is becoming an issue.

History: Arima is from a clan of nature gypsies that travel in a caravan, their only existence held by a rumor gossiped about through Gaia. Most of her days Arima spent by herself, meditating in nature in order to communicate with it, and thus, being able to learn to speak all forms of beast tongue imaginable. Her first soothed beast at a young age was a Druddigon, of who she calls Fall because of the season she first met her. As the darkness began to creep in, her clan could tell there was a disturbance coming, and so, those of age dispatched themselves across Gaia in order to calm the beasts and hopefully keep away the darkness, believeing it may of had somehing to do with human's continual disconnection with it. Arima traveled with Fall, coming to her first town that was being attacked by an angry, and very intelligent Rhyperior. He shot down their windmills and tore up mills, causing havoc and the like to the townsfolk. Arima stepped in and did her best to calm the beast, when she discovered that the Rhyperior was doing so for a just reason. The buildings and such were disturbing the flow of the wind through that valley, and thus wasn't allowing for the seeds that blew with it, to reach the part of the forest they needed to reach. Arima tried to explain this to the one in charge of the small village, however most of them would not listen. They believed it was an untame beast causing them trouble without cause. That's when Arima struck them a deal, asking that if she proved the Rhyperior was not a crude minded tyrant, that the towns folk would rebuild their mills elsewhere. The people thought it was a joke as Arima was small and frail looking, and more likely to die, so agreed, figuring they had nothing to lose. When Arima explained the deal to the Rhyperior, he reluctantly agreed, and the next day showed up in town, disgruntled but not breaking anything. Arima had him wander around, sit within the town square, even with small children climbing on him out of curiosity, without him lashing out. Out of bewilderment, people stared for hours, and once the sun was beginning to set, they had no choice but to rebuild their mills. Arima left, however not without the Rhyperior following her, and giving her alliegance. Arima named him Obelisk for his stamina and stalwart through the last episode. As time went on, Arima found herself saving towns from Pokemon and beast problems alike. People offered her rewards when they insisted more than she refused, even having her appearance remembered and described to other people, hoping that their letter carrying birds may reach her for help. Rumors about her sothesaying abilities of anything non-human spread and she gained a reputation for herself. They only know her by her abilities however, as her face is always conceled by her cowl and scarf.


Stats:
Strength: 8
Dexterity: 15
Constitution: 12
Intelligence: 12
Wisdom: 14
Charisma: 15
Inventory:

Pestel and Mortar x1
Daggers x2
Waterskin x1
Coin Purse x1
Quiver x1
Ironwood staff x1
Arrows x40
Long bow x1
Satchel x2
Small containers x4

Armor:
Aggron armor shoulder plates x2
Scaled armor tunic x1
Scaleskin gauntlets x2
Aggron armor back plate x1
Scaleskin boots with armor x2

Sacred Sash - Allows for healing if worn over a wound. Looks like any other scarf. It cannot be destroyed.




Feats:
|Animal Affinity|
|Acrobatic|
|Athletic|
|Deadly Precision|
|Mounted Combat|
Spells:
Ambient Energy: Arima goes into a half meditative state to give off a calming vibe to angry beasts, trying to calm them down and avoiding a conflict. This doesn't always work, as if the Pokemon or beast is in a total rage, the clouded mind of anger will prevent this from working.
Ambient Drain: Arima came from a tribe of mystic gypsies, and thus, knew dancing was her forte immediately. Arima focuses a powerful natural energy of hers and avoids enemy attacks, never landing an attack of her own. For each attack that misses her, her opponent loses energy and moves a bit more slowly. The more the opponent misses, the slower and more tired they become.
Nature's Sense: Arima can tap into the natural energy around her when meditating. She can ask nature questions, and possibly sense of living beasts or unnatural things are near by. Answers vary, or she may get none at all.
Nature's Nuture: Arima uses her sacred sash and ties it or places it over a wound of another, meditating and chanting something of a gypsy's song. It accelerates the natural healing process significantly, and other healing processes, such as th affects of potions.
Call of Nature's Aid: Arima chants a mystic gypsy prayer, asking nature for the assistance of nearby beasts to aid her in battle. Some beasts nerby may feel the ned for assistance and come to her aid in one tasks she needs, and then go back to resume their lives.


Currency: 40 Silver
Companion:
http://pldh.net/media/pokemon/gen4/platinum_action/464.png
Obelisk the Rhyperior ♂
Ability: Solid Rock
Techniques: Rock Wrecker, Drill Run, Megahorn, Rock Polish
Signature Technique: Shale Shot
Description:
Obelisk learned the ways of long range warfare after he leared the usefulness of Rock Blast and Rock Wrecker. However Rhyperior are slow and Obelisk was a Pokemon that was one hell of a sharpshooter, and wanted some edge on his flying, much more speedier foes. By putting in a sharp piece of shale in his hands, and keeping thm for the right moment, Obelisk uses his sharpshooting skills to fire that sharp piece of shale into the opponent at incredible speeds that may stagger his opponent. The shot is so fast that it outspeeds the average speed of avians and those faster than him, and often quite precise.
Type: Rock
Base Power: 80
Accuracy: 100%
Classification: Physical
Impact: Single Target
Priority: +1
Effects: 25% chance of causing flinching

http://veekun.com/dex/media/pokemon/main-sprites/black-white/621.png
Fall the Druddigon ♀
Ability: Mold Breaker
Techniques: Dragon Claw, Glare, Fire Fang, Sucker Punch
Signature Technique:


Other: Arima has two companions because she is basically a beastmaster. Fall follows her everywhere she needs her to while Obelisk tends to stay out of populated areas, more outside towns and cities. While not really a spell, Arima can speak in all forms of Pokemon and Beast tongue with ease.

Socratic Sarcasm
08-25-2012, 01:27 PM
Name: narphoenix (Call me Nar)

Character: Daniel Thresh

Age: 19

Gender: Male

Species: Variable (Born Human)

Class: Magus- talents lie in biomancy (healing and shapehifting)

Appearance: Daniel in human form stands at 2 meters exactly. His skin is black, although it is usually covered by a robe of various shades of navy. His black hair is cut extremely short, and his lips and chin are covered in stubble of the same shade. His black eyes are harsh and unforgiving, yet give the appearance of him being not all there, as though he is focusing on something not of this world. He is always moving around, whether by shaking his leg, twiddling his thumbs, or pacing about. He places deep value on his thoughts, and will deliver the the Death Glare to end all death glares if he's working on a problem and he's interrupted. He has a thin frame, although it has quite a bit of muscle on it as well. He has a mass of about 80 kg.

Personality: Daniel is brilliant. He is capable of connecting many unrelated concepts and yielding fruit from his connections. He is talented in the art of remembering and preserving details in many situations, even under high stress. He has mastered the art of healing on humans, something that requires extensive amounts of knowledge of anatomy to accomplish, and he is capable of extrapolating his results to many other beings as well. He is capable of creatively using his healing magic in ways that would not occur to many others (for example, he is currently working on a technique that would allow him to manipulate his own bones as weapons, using his healing to avoid large amounts of harm). He is capable of analyzing things not only from a magical point of view, but from a scientific and logical point of view as well.

There's just one slight problem: Daniel seems to have taken his lessons in bedside manner from a certain Dr. Gregory House.

Yes, Daniel suffers from a personality disorder best described as Complete Douchebag Syndrome. He delivers the most withering remarks to basically everyone, and does so rather gleefully as well. He seems to have a gift for finding out what, precisely, angers someone the most, then ensuring they are exposed to it. This not even accidental: he seems to revel in being a jerk to everyone he meets. He has an absolute disdain for almost the entirety of humanity and most Pokemon, and he is not afraid to show it. He does not even show any displays of emotion while being a jerk, preferring to calmly react to everything, whether it's a wide eyed innocent little puppy or an axe wielding maniac attepmting to decapitate him.

That said, he believes, in his own way, providing for his fellow man. He will almost never turn down anyone seeking his help in healing, even though he will probably be mocking his patients the entire time. He is capable of respect, if you've done something as simple as pull the moon into the sun while reciting the entirety of the Odyssey in original Greek and performing complex gymnastics routines in only a tutu, as well as sympathy, if you have been slowly tortured and violated while seeing your friends and family betray you one by one until the only person you have left in the world is yourself, and then losing all hope in that person, too.

History: Daniel was an accident, born to a mother who didn't intend him to exist and a father who knew his mother (pun intended) for all of one night. His mother was incapable of and unwilling to take care a child, and so she very wisely dropped him off at the nearest orphanage, never to see him again.

For the next decade of his life, Daniel was simply bored out of his mind. The orphanage he had attended was rather progressive in terms of teaching and learning, so Daniel was able to learn how to read. And he learned quickly: by the age of 5 he had read every book the orphanage had to offer enough times to almost being able to recite what each word on the page's position (this is an exxageration, but you get the point). He also learned how to learn, forming new ideas from the ones he already had. This skill also began to develop into perception: he could deduce most of the things everyone around him was up to quite easily. He was alienated at the orphanage, not because he was a "speshul smarthead", but because he enjoyed using this information to mock everyone around him. When asked for a reason, he simply stated,"it is within the rights of the intelligent to make fun of the idiots."

One day, while he was ceaselessly verbally eviscerating a poor soul who made the mistake of interrupting his thinking, he noticed a dark skinned, white-haired old woman talking to the head of the orphanage. At first, he thought nothing of it, and went back to his thinking (dismissing the poor soul). However, he saw the matron of the orphanage coming to him with an expression of the purest relief on her face. He saw the old woman signed a couple of papers, and the matron explained that the woman was adopting him. Within the afternoon, Daniel was out the door.

The old woman introduced herself only as Teacher, and explained to Daniel that she felt a potential magical talent from him. He reacted with skepticism, right up until Teacher rolled up her sleeves, walked about 10 feet away from Daniel, and knocked him off his feet with only a word. Daniel decided to take her word for it, and asked if he really could learn how to perform similiar feats. She promised him that he could preform many remarkable things, but that he had to learn quite a bit. She told him that she heard of his mind, and she promised that his work in magic would stretch it to the absolute maximum. She also said that learning practical magic was not for the faint of heart, and that it was going to hurt quite a bit. Daniel took her word of pain as a challenge from which he refused to back down.

Oh boy, did Teacher deliver on her warning. Every morning, Teacher drilled Daniel in magical theory ceaselessly, explaining the way magic works and how he could use it to his advantage. In the afternoon, she taught him practical magic in three hour sessions of positive torture (for example, to teach him how to make a shield, Teacher first pitched stones as hard as she could at him, and then had a Blaziken she kept around do the same), which generally ended with him bruised, bloody, and exhausted. In the evening, he was given exercises to develop his own spells, as well as training in other subjects (Teacher didn't want a student who was oblivious to the world), including the languages Hebrew, Greek, and Latin, scientific theory and practice, and mathematics. Daniel was generally very tired by the end of the day.

But instead of balking, Daniel loved the program (as masochistic as that sounds). It was the first time in a long time he was actually mentally challenged in anything. He fought everyday to improve himself, and he could feel himself becoming stronger. He was able, even, to extract a kind word or two from Teacher as he tried to go above and beyond what she gave him (and succeeding occasionally) As time wore on, both teacher and Daniel noticed that Daniel had a particular talent for spells involving biological processes. When Daniel was fifteen, Teacher began to direct her teaching into specializing Daniel in biomancy. Magical theory was directed into anatomy, and practice involved healing Teacher and her Blaziken on after battle (for the darkness was beginning to take over the land, and Teacher would be damned before she let some tiny little Age of Darkness get her down) as well as injuries Daniel was told to inflict on himself or that Teacher inflicted on him (Daniel, oddly enough, developed a very high pain tolerance during this time). At the age of 18, Daniel's formal apprenticeship ended with Teacher, although she allowed him a place to stay due to the darkness slowly consuming the land (as well as having a convenient, free healer).

Over his apprenticeship, Daniel had learned to consider Teacher a mother figure (if a very strict one) and sought impress her with a very interesting and dangerous piece of magic that happened to be right up his alley: shapeshifting. Daniel, having healed Teacher's Blaziken on a nightly basis, decided that the fighting chicken would be an ideal form to take. He studied the theory of the art for quite some time, as well as getting hands on experience learning the form of Blaziken inside and out. He managed to transform and transform back in secret several times, until the spell became natural for him. However, on the day he was going to show Teacher, something horrible happened.

As mentioned before, Teacher wasn't going to let some minor thing like heralds of dark and horrible times dictate what she did and how she did it. Therefore, Teacher had pissed quite a few people off. So on the day Daniel was going to show Teacher his little nifty trick, Teacher's house was besieged by the armies of darkness. Daniel, Teacher, and Teacher's Blaziken did not yield (surprise) and fought them. Teacher's Blaziken was killed by a lucky shot while he was looking the other way, leaving Teacher and Daniel fighting together. Then, Teacher stabbed in the stomach with a sword.

Teacher taught Daniel to suppress his emotions so that they can be worked into his magic. Therefore, while it appeared that Daniel was perfectly stoic at Teacher receiving a probably fatal wound, the destruction Daniel wrought testified otherwise. He transformed into Blaziken form, and ripped the remaining fifth of the army a new one. But he didn't care at that point how many new ones he ripped, because once it was over, he immediately transformed into human form and ran to where Teacher laid in an attempt to heal her.

She glared at him,"Boy, this is not a wound you, or anyone for that matter, can heal. Today is my dying day, so instead of wasting the little energy you have left on something futile, do something productive and listen to my final advice. This darkness descending upon the land is going to continue on its path of destruction. It will take remarkable people to stop it. As a final favor to your dear teacher you are to help, because you are capable. Your intelligence will serve you, as will your considerable willpower. Use them and you will beat any obstacle in your way, whether through it or around it. Fight, and win." Those were her last words.

Daniel buried Teacher in secret that night alongside her Blazkien, marked by symbols that only appeared as marks in stone laid above the burial site, so that no one could desecrate the grave. Then he gathered up all the supplies he could use, and what he couldn't, he stored in Teacher's house, which he then burned to the ground.

Daniel spent his time fighting the forces of the darkness when he could, whether directly or by healing those it left wounded. A month into his travels, he was traveling across the water, when he all of a sudden felt his life force draining out of him for seemingly no reason. Daniel, learned in the manipulation of the energy, cut off the flow and was able to stop the energy from leaving his body. He then pulled a sandwich out of his backpack, and ate it to restore it. When he was polishing off the sandwich, he saw a shadow in the water. The shadow rose out of the water, and Daniel saw it form a male Jellicent. As telepathy is something Daniel learned in his first days as an apprentice to Teacher, he reached out with his mind and spoke to the ghostly denizen of the water. The Jellicent introduced himself as Samael, and inquired as to how Daniel was able to stop the jelly's feeding. Daniel confidently replied that the magus had power the Jellicent could not understand, and that the human could kill Samael where floated. Samael, impressed, expressed a wish to travel with Daniel. Daniel debated briefly (after all, the Jellicent tried to eat him), but in the end decided that Samael could join him on the condition that Samael assisted Daniel in fighting the darkness. The Jellicent obliged.

Stats:
*Strength: 12
*Dexterity: 12
*Constitution: 12
*Intelligence: 18
*Wisdom: 14
*Charisma: 8

Inventory:

Robes- Daniel worked on his robes on day and night, weaving wards and defensive spells into the fabric. They are not very baggy, and are called robes quite generously: they're actually more like a coat, as they don't even reach too far down below his waist.

Ring- A small silver ring Daniel wears on his right finger that has an emerald set in the middle. He uses it primarily to help with his own healing magics. Daniel learned to transform with it on, so it doesn't come off when he shapeshifts.

Athame (x2)- Two blades that Daniel uses when he needs to focus more biomancy in less time. They are simple daggers: the blades are about about 20cm long, with an additional 15cm dedicated to the handle, and they are covered in various designs that make focusing magic through them easier. He keeps one concealed somewhere on his robe, the other in his spare.

Bracelet- A simple silver band on Daniel's right wrist that allows him to produce a slightly more stable shield than normal.

Assorted knives (x7)- These knives aren't very good at serving as magical foci, but they are capable of being pointy. Most of them are hidden in his pack; however, one of them his hidden in his robe instead, and another in his spare.

Pack- Worn over the shoulder. Holds quite a bit. It has an enchantment by Teacher that does not allow it to be taken (and it does not open) but by the current owner's consent.

Provisions (Three days' worth)- Food. Non perishable. Omnomnom.

Various herbs and healing supplies- Self-explanatory

Wood Canteen- Filled with about a day's worth of water, more if Daniel is careful

Spare Robes- For if he loses the old ones. Same design, color, armor, blah.

Currency: Two Gold Coins worth, broken up as I find convenient in the RP

Companion:

http://www.pokemonelite2000.com/sprites/bw/593.png
[Samael] Jellicent (M)
Ability: Cursed Body
Moves: Scald, Recover, Toxic, Ice Beam
Sig Move: Life Drain- A ghostly move that slowly drains the opponent of life while healing Samael (like Leech seed)

Spells: (Normal text indicates he can use it now, italicized later)

Wizard Senses- What allows a Magus to Magic things. Daniel can feel traces of magic around him, particularly if he concentrates. This gift also allows him to use his magic, see how powerful others are in the Art, as well as see through most disguises (if one kind of creature is posing as another).

Healing- Daniel's main shtick. Especially with the ring on his right hand as a focus, he is capable of healing most vertebrates. As long as he wears the ring, he will heal more quickly as well due to an enchantment he placed on it.
*Bone Manipulation- Daniel's been working on this; once he is able to use it, he will be capable of doing things like shooting bone from his fingers like a gun or making elbow blades like a Gallade.

Perfect Control- Daniel has perfect control of his biological reactions, and can quiet his emotional responses to the point of nondetectability to even the most attuned to biological reactions. Alternately, he can use this to does himself with a burst of adrenaline to give him strength.
*Emotion Sense- Upon gaining this ability, Daniel will be able to sense the biological state of others to such a refined point that he can accurate detect their emotions.
**Emotion Manipulation- When Daniel learns to understand emotions via biological signs, he can learn how to manipulate the biologies of those around him to control their emotional state to a limited extent.
***ATP Channel- When Daniel can passively sense the life force of those around him, he can take amounts of it from others to fuel his spells. Not too much at once, though, as that might cause him to burn alive.

Shapeshifting (Blaziken)- Daniel can shapeshift into a Blaziken. In this form, he is capable of using the moves Flare Blitz, Hi Jump Kick, Shadow Claw, and Protect. His ability is Speed Boost, and he has no signature technique.
*Shapeshifting (Additional Forms)- if Daniel is given ample time to study a vertebrate's anatomy, he can learn how to transform into it.

Chloromancy- Plant manipulation (I'm sacrificing a bit of accuracy in the prefix for the sake of a more awesome sounding name). Technically, he's already capable of it, but he can't do much more than make a flower bloom: he isn't weaponing it without quite a bit of effort, effort he's putting more into the magics listed above

Assorted other magics- As a Magus, Daniel is technically capable of using all sorts of spells. He can throw up a decent shield with (a lot of) effort, for example, although it'll probably shatter after stopping about one arrow. Daniel using magics other than biomancy is analogous to a photographer trying to paint: the rules are technically the same, but the tools are so vastly different that the resulting work would be far cruder than the artists' (and magic IS an art) work in the areas that they navigate best in, or else would take far longer to accomplish.

Feats:

Natural Spell (http://www.dandwiki.com/wiki/SRD:Natural_Spell)
Iron Will (http://www.dandwiki.com/wiki/SRD:Iron_Will)
Alertness (http://www.dandwiki.com/wiki/SRD:Alertness)
Inquisitor (http://www.dandwiki.com/wiki/SRD:Inquisitor)
Cold Reading (http://tvtropes.org/pmwiki/pmwiki.php/Main/SherlockScan)

Languages:
Common
Greek
Latin
Hebrew
Pokemon
Beast

Other:

sammy0295
08-25-2012, 02:36 PM
Reserve me, please.

CM
08-25-2012, 04:47 PM
Please reserve. I'll get to work on it sometime today.
Reserve me, please.

Both of you are Reserved. Please remember that you have five days to complete it. If you need it let me know if you need an extension and we'll work something out.

Trainer17
08-25-2012, 05:04 PM
Name: Trainer17
Character: Vahn D. Brande (Vah-n D Brah-Nd)
Age: 22
Gender: Male
Species: Human

Class: Dragon Slayer : Vahn uses a form of Lost Magic - Dragon Slayer Magic



Lost Magic is a type of Magic that has been obliterated from the history of the world due to their immense power and the sheer gravity of their side effects. However, users of such Magic still exist, though the Magic itself is believed to be rare.

Dragon Slayer Magic (http://images2.wikia.nocookie.net/__cb20100802135961/fairytail/images/thumb/3/33/After_eating_Aetherion.jpg/300px-After_eating_Aetherion.jpg) is a branch of Lost Magic which allows its users to transform the physiology of their body into those of a dragon. As a result of this, those with Dragon Slayer abilities are able to change their body to their own element in both offensive and defensive styles. They can consume external sources of their natural element to replenish their own energy. They are also naturally immune to the effects of their own element that came from both their own person and to those from other sources, but must consume it through their mouths if they are to actually absorb it into their bodies.

Appearance: Click (http://cdn.myanimelist.net/images/characters/13/116719.jpg)

Vahn is a lean, well-built young man of average height with a slightly tan skin tone, black eyes, and spiky rose-colored hair. In addition, Vahn has a scar on the right side of his neck which is visible in the few instances he doesn't wear his scarf. He also wears a strange stamp resembling some sort of a Dragon, colored red and is located at the top of his right arm, just below his shoulder. Vahn’s outfit mainly consists of a black waistcoat with gold trimmings over his chest with no undershirt, white knee-length trousers, a thick black wristband on his left wrist, black open-toed sandals and his scarf that he always wears. It is detailed with white scales and was given to him by his adoptive father, a Fire Dragon named Brandere. He has been known to wear a rolled up comforter strapped across his back, though he rarely carries it in battle.

Personality: Vahn is carefree and reckless in nature. And, despite his constant brawls with the others, be it his friends or people he meets for the first time, he is a fiercely loyal and protective friend. Vahn thinks things through in a rather straightforward manner that usually involves taking things “head on”. Even when faced with obvious hostility, he rarely holds a grudge or negative feelings towards an enemy. One of Vahn’s most dangerous ability in the world, is that he could turn anyone around him into his allies, including former enemies. Vahn’s powerful charisma has earned him many powerful friends and allies at times of need, allowing him to escape the tightest situations. Vahn rarely shows his perverseness towards the opposite gender.

Vahn continuously tries to prove his strength to others, especially to stronger opponents than himself. Despite some losses, Vahn holds no grudge against his victors as he considers them as his tutor, someone who has pushed him even further. Due to his reckless nature, Vahn’s fights usually ends with widespread destruction. His continuous desire to fight causes him to develop great wit in battle, quickly identifying his opponent’s weaknesses and forms strategies to block his enemies’ plans. There are times whereby he defeats his enemies with just wits alone. Vahn is also stubborn as he hardly ever admits his defeats.

Despite his passion for fighting, Vahn also generally refuses to fight someone that he does not personally consider an enemy, preferring to either talk it over or walk away from the confrontation. Over the years, Vahn has become more mature and level headed, though he only shows this part of his personality when he’s in dire situations or someone insults him, calling people like him and their beliefs foolish.

History:

The Ancient City, Dracul'lahr

It has a population of less than 1,000 inhabitants, and has been prosperous in Magic since the ancient era. Such reputation was supported by the fact that the town used to house the Dragonkin, citizens of the city and Dragons, the guardians of the city. This was the case however, only until the Dark Dragon purged the great city which drove most or all of its inhabitants to extinction.

August 18th, Year 989 - Vahn was found by his foster father, Brandere, a powerful Fire Dragon in the outskirts of Dracul’lahr, when he was still a baby. Dracul'lahr is an ancient city located far beyond Westwood Stronghold. Brandere raised and taught Vahn how to talk, write, and use a form of Lost Magic known as Fire Dragon Slayer Magic.

July 8th, Year 1001 - When Vahn was just 12 years old, Brandere, along with the other dragons mysteriously disappeared leaving Vahn and other inhabitants of Dracul’lahr alone. No traces or clues were left behind, they just vanished into thin air.

July 9th, Year 1001 - The Great Purge. It was something Vahn could never forget or erase from his mind and heart. His country was invaded by a malicious Dark Dragon, accompanied by a brute force, whose name were unknown at that period of time. They were in small numbers but their strength was far beyond the country’s own, and thus got wiped out entirely. Dracul'lahr was no more.

July 11th, Year 1001 - Vahn was found unconscious in the forest near Westwood Stronghold, and was nursed back to health by the stronghold’s inhabitants. When he came to, Vahn couldn’t find the tiniest information of his home. The name Dracul’lahr has even vanished from every archive available in this world.

July 12th, Year 1001 - Vahn made a vow. With tears swelling up in his eyes, and pain wrecked up in his heart, he looked up to the sky...
http://t1.gstatic.com/images?q=tbn:ANd9GcQsDAwANT8qj3rydQuUrqQkdH2apKjBG Gb-FWRt7vUBuLp9Iu5KHw
Why did you leave me, Brandere? Why did you abandon Dracul'lahr? If only you were there. If only... Grrr...I will be better, and stronger. I will find those responsible and I will slay that dark menace with the very magic you've imbued in me, BRANDERE!... That was the last time Vahn cried. Ever since then, that boy has trained, and trained and just trained. But how much stronger can one get? Only time could tell the events that follow.

August 18, Year 1011 - 10 years had passed, and Vahn has grown into a strong, mature young man. Having his Dragon Slayer Magic improved by the day, he was a force to be reckoned with. His battle skills could resonate throughout the entire city of Westwood, and was the finest warrior around. Looking back, thinking he was the only sole survivor of Dracul’lahr, Vahn then bid farewell to his foster home and began to venture through the kingdom of Aloria, in hopes of finding the cause that eradicated his home; the Dark Dragon and the force that accompanied the Dragon. As Vahn begins to venture for answers, there were now new questions that haunted his mind now and then, not to mention they were a topic of concern.

Was Vahn the only Dragon Slayer?

Considering the fact that the other Dragons too disappear along with Brandere, did they have their own foster childs? Or worse, have any of them been taught Dragon Slayer Magic?

Was Vahn the only survivor of Dracul'lahr?

If there were any survivors of Dracul'lahr, the chances of them being Dragon Slayers like Vahn were pretty high. Though Vahn was excited by the fact, he was also well aware that as some might become friends, while others could potentially become foes. He had to be prepared.

Despite the new challenges, fears and foes he could meet in the future, all Vahn could do now is venture into the world, and find his own answers. But first, he wanted to know all there is or any bits of information to Dragons or Dracul'lahr. And the name that came across his mind in an instant, was the famed Dragonstone Castle. Known throughout the world for its ferocious military force, and in particular concern to Vahn was the banner associated with the city, which had a midnight-black dragon embossed on a silver background. It might have been years since the destruction of Dracul'lahr, but the ruler of Dragonstone castle, or their former generation rulers had to have known something about Dragons, right? Either way, this was the only lead Vahn had in his hand, and all he's got at the moment.

"Here's our first step towards Dragonstone Castle!" Vahn told Goku, as they both left the territory of Westwood and ventured towards their first destination, Goldstone Castle...

---

Stats:

Strength 16
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 10
Charisma 15

Feats:

Reckless Offense (http://www.dandwiki.com/wiki/SRD:Reckless_Offense)
Skill Focus (http://www.dandwiki.com/wiki/SRD:Skill_Focus)
Unholy Strike (http://www.dandwiki.com/wiki/SRD:Unholy_Strike)
Battle Cry (http://www.dandwiki.com/wiki/Battle_Cry_(DnD_Feat))
Power Attack (http://www.dandwiki.com/wiki/SRD:Power_Attack)

Techniques:

Fire Dragon Slayer Magic : Vahn is adept with his Dragon Slayer Magic and makes use of it in many different ways in combat. He can consume his respective element, with the exception of that which he has created, to replenish his energy reserves. The heat of his fire can increase in temperature, which is proportional to Vahn's emotional state. This is also called the Flame of Emotion. Vahn also incorporates the flames he ignites into his fighting style, greatly increasing the damage of his blows. As such, Vahn's Magic revolves around the usage of fire that can spout from any part of his body. His ability to eat flames gives him immunity to most types of flames and allows him to spew fire from his lungs. This fire is exceptionally strong - equivalent to a dragon's fire - being able to burn even through metal. Vahn can even use his flames to create a propulsive effect. The type of fire he uses can be changed. For example, it can be solidified to cling to surfaces.


Fire Dragon's Roar (http://images4.wikia.nocookie.net/__cb20110819101027/fairytail/images/d/db/Fire-Dragon%27s-Roar--Expanded-ver-.gif)
Vahn breathes a long line of fire that becomes a large fireball, which burns his opponent.

Fire Dragon's Claw
Vahn ignites his feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes.

Fire Dragon's Iron Fist
Vahn engulfs his fist in large flames and punches his opponent which makes his opponent fly away.

Fire Dragon's Wing Attack
Vahn takes hold of his opponent and ignites his arms and hands on fire, in the form of dragon wings as support, to throw them far away while burning them.

Fire Dragon's Sword Horn
Vahn ignites his entire body on fire in order to ram into his opponent at full speed, then launch them high into the air with his large horn of fire.

Fire Dragon's Flame Elbow
After Vahn ignites the tip of his elbow, he uses that flame to strengthen his fist, and rocket the opponent high in the air.

Fire Dragon's Crushing Fang
With his hand ignited with a large flame, Vahn gouges his hand into his enemy and quickly swipes his enemy away from his sight.

Fire Dragon's Brilliant Flame
Vahn creates fire on both hands, and brings them together, creating a giant explosion that destroys everything around him.

Languages:

English
Dragon
Lost Language - An ancient form of Language, that is able to liaise with any kind or race of this world. Only taught in Dracul'lahr.

Inventory:

Ryū No Ikāri (http://images1.wikia.nocookie.net/__cb20120512093442/monsterhunter/images/thumb/b/b9/Weapon451.png/100px-Weapon451.png) (Dragon's Fury) x1

One of the 5 Supreme Grade Swords in the world, Vahn rightfully obtained its right by defeating the most able fighter in the Westwood Stronghold. Many claimed that Vahn is a great successor to the sword, as its elemental magic happens to be Fire. Vahn hardly uses it for any of his fights as he prefers to use his own Fire Dragon Slayer Magic. But if things get really serious, then he'd fuse his Fire Dragon Slayer Magic together with the sword, to bring out the its fullest potential.

Brandere’s Scarf (http://t1.gstatic.com/images?q=tbn:ANd9GcQsDAwANT8qj3rydQuUrqQkdH2apKjBG Gb-FWRt7vUBuLp9Iu5KHw) x 1

A keepsake of Brandere’s, this scarf absorbs any kind of mediocre Fire magic or related spells from the opponent and makes the power Vahn’s. Side effects include slight nausea after the battle.

Murky Cloak (http://fc00.deviantart.net/fs71/f/2011/223/1/1/hood_and_cloak_base__7_by_inubases-d469gyl.png) x 1

A gift Vahn received from the City of Westwood before his departure, this cloak grants its user invisibility for a small period of time. Vahn has no idea of how to put this to use, yet.

Magic Shoes (http://fc01.deviantart.net/images/i/2003/41/7/7/hermes___sandal.jpg) x1

An artifact keepsake from Dracul-lahr. These shoes grant the user increased speed and agility. Though, Vahn uses these in particular to magnify the power of his kicks. Another catch of this artifact is that, the size always changes accordingly to its wearers' feet.

Dagger Pouch (http://www.leatherlore.com/product/bags/DSD17781b.jpg) x 1

A small pouch holding money and necessary items for his adventure. Vahn rarely uses the dagger that came with the pouch.

Items inside:

http://images4.wikia.nocookie.net/__cb20091227161524/monsterhunter/images/thumb/e/e6/Liquid-Green.png/19px-Liquid-Green.png Health Potion x 2
http://images4.wikia.nocookie.net/__cb20091227161512/monsterhunter/images/thumb/c/c7/Liquid-Cyan.png/19px-Liquid-Cyan.png Mana Potion x 2
http://images3.wikia.nocookie.net/__cb20091227161617/monsterhunter/images/thumb/5/50/Liquid-Yellow.png/19px-Liquid-Yellow.png Stamina Potion x 1
http://images2.wikia.nocookie.net/__cb20100611134515/monsterhunter/images/thumb/3/34/ItemIcon038.png/20px-ItemIcon038.png Smoke Bomb x 3
http://images2.wikia.nocookie.net/__cb20100121071235/monsterhunter/images/thumb/e/ee/Pickaxe1-Icon.png/20px-Pickaxe1-Icon.png Old Pickaxe x 1


-----

Armour:

Wings of Flame (http://images1.wikia.nocookie.net/__cb20100420205516/fairytail/images/thumb/7/77/Natsu%27s_fury.jpg/1000px-Natsu%27s_fury.jpg) - Vahn has no particular armor since he spent most of his days growing up in Westwood City and being exposed to its environment only. Thus, his magic served as his armour during fights. Fire Dragon Slayer Magic engulfs his entire body like an aura, giving him distinctive protection amongst almost anything. However, things might change sooner or later.

Money: 2 gold coins

---

Companion:

Son Goku (http://images2.wikia.nocookie.net/__cb20120819013721/saiyuki/images/thumb/2/26/Jeep_002.png/180px-Jeep_002.png) ♂

History: Son Goku or Goku is one of the prominent fighters from Westwood Stronghold. Though Goku and Vahn are like foster brothers, they always get into a fight with one another, a friendly rivalry you can call it. Goku was an orphan to begin with, and has no ideas whom his real parents were. He was brought up and raised by the City's King, thus he's known by all in the Westwood City. However, very little is known about his past, but the golden diadem on his head was a very vital clue. Once, during a fight with Vahn, his diadem broke and revealed his True Form (http://www.studentsoftheworld.info/sites/tv/img/21536_goku.jpg). You see, Son Goku wasn't your ordinary teenage boy. He was an Highbreed. A cross between an elf and a dark demon. How he came into existence is an mystery itself, as his race was thought to be long extinct. His parent races were already a rare finding to begin with. However, this fact never bothered any of the people of Westwood as they knew Goku wouldn't mean any harm to them, as he was one of them for a long time to come or so they thought. Ever since his true form was unlocked, Goku's powers has been growing immensely, but slowly. His physical strength along with Magic was something to be messed with. However, he soon came to embrace his long lost powers, and has evolved into adapting them. Though things finally came to an end or a better start actually, when Vahn decided to go on his own quest for answers. Goku thought for a while, but then ultimately decided to tag along as he knew he wouldn't find any answers to his own past if he stayed.

Ability: Moxie II (For every hostile attack that lands on Sanzo, his strength and attack gets a boost by one stage)

Techniques:

1. Palm Magic - As mentioned before hand, Goku has utilized this form of power from his true form. His Magic and Physical Strength Prowess combined gave birth to this cross breed Magic. Goku's Palm Magic is a very simple and rather orthodox one, which focuses Magic Power on the palm of his hands. What makes his use of it fearsome is his' mastery of Fist Fighting martial art which allows him to make the most out of palm strikes, thus taking full advantage of the focused Magic Power. By employing his unarmed prowess alongside such Magic during very recent battles after unlocking his true form, Goku was shown capable of striking with great force mighty opponents with mere touches of his hands, even sending them flying away from him without effort.

2. True Form - In his true form, Son Goku's physical prowess and magics increase exponentially. However, this comes with a setback, whereby a time limit of 3 minutes is the maximum amount of time that he could control his sanity. After which, he can't differentiate between an enemy and a foe.

* Form Change Modes - Thanks to the revelation of his True Form, there is a possibility that Goku might have more form changes, but aren't easily accessible for now. One of the reason could be linked with his memory of his own past. As he unveils or learns more about his past or gets a significant information about his past, he might unlock a new form.


Other:

Nothing at the moment

Velocity
08-26-2012, 12:17 AM
Reserve me please? :3

CM
08-26-2012, 01:10 AM
Reserve me please? :3

Of course :3 Consider yourself Reserved.

And on a side note, I'd like to run an idea by y'all that I've been recently thinking about. As the RP goes on I'll be allowing your characters to get equipment to add stat bonuses, get more skills, learn more languages if you'd like, and obtain more companions. My original plan was for you all to PM me a list of the stuff you'd like the chance to obtain or learn, but that might be a hassle for some of you. So here's my idea: On this thread you all sign up with the skills/spells you would like your character to have, even high level ones. I will go through them and pick which ones I will allow you to have in the beginning and keep the rest for reference and then let you know when your character can/has learned them. If we do that I can start another thread solely for the character sheets, like a directory or something. That could also save you time from finding your character post to edit it as the RP goes on (which will be mandatory, btw). What do you all think of that?

Velocity
08-26-2012, 01:16 AM
Of course :3 Consider yourself Reserved.

And on a side note, I'd like to run an idea by y'all that I've been recently thinking about. As the RP goes on I'll be allowing your characters to get equipment to add stat bonuses, get more skills, learn more languages if you'd like, and obtain more companions. My original plan was for you all to PM me a list of the stuff you'd like the chance to obtain or learn, but that might be a hassle for some of you. So here's my idea: On this thread you all sign up with the skills/spells you would like your character to have, even high level ones. I will go through them and pick which ones I will allow you to have in the beginning and keep the rest for reference and then let you know when your character can/has learned them. If we do that I can start another thread solely for the character sheets, like a directory or something. That could also save you time from finding your character post to edit it as the RP goes on (which will be mandatory, btw). What do you all think of that?

That sounds like an awesome idea. :D

Socratic Sarcasm
08-26-2012, 01:26 AM
It works for me, as long as we are allowed to suggest which ones are lower level and which ones are higher. You'd get the final word, though.

CM
08-26-2012, 01:35 AM
It works for me, as long as we are allowed to suggest which ones are lower level and which ones are higher. You'd get the final word, though.

Of course. You can make suggestions and I'll also look different spells and skills up and see what the suggested level is for them to be able to be learned. I am not doing a leveling system for the characters, but it will give me an idea of the difficulty of each one and be able to decide when in the RP it will be appropriate to be obtained.

Also, this is for everyone. Feel free to make suggestions for items, creatures, side quests, and so on for the RP. It is an open world and I would like for there to be at least one side quest that will focus solely on the gain of one character. For example I am working with Saraibre on a quest that will allow her character to obtain something (not giving it away) that only her character will be able to get. It can be an item, companion, skill, whatever you like. So feel free to contact me if you would like to see something specific happen. I can be a nice Dungeon Master :3

Dino
08-28-2012, 12:36 AM
Name:
Dino

Character:
Aeiria ( I - are - E - a) / Sometimes shortened to Air (as it is normally pronounced)

Age:
368 Years

Gender:
Female

Species:
Pokemon: Ninetales

Class:
Treasure Hunter/Trader

Appearance:
http://i1213.photobucket.com/albums/cc471/dinosarus/38.png
For the most part Aeiria is a generic ninetales. She is somewhat on the taller side of her species, and is also leaner. Aeiria retains the same average muscle mass, this combined with her physique gives her more speed, but less physical power than an average ninetales. She has a much different fur coat from most ninetales, but not a color that is unknown to the studies of the pokemon. However, instead of the typical red eyes of ninetales, Aeiria's are a dark-grey blue.

Personality:
Aeiria is a quiet and friendly pokemon. She prefers listening, and will often let Ley do all the talking for her unless she has a different opinion them him. She will speak more to pokemon, if she is comfortable with them, and because she doesn't need Ley's assistance to do so. Her attitude towards strangers is rather stark, uneasy, and wary. It is only after she feels comfortable with you that she begins to become the gentle and amicable personality.

She, all her life, has made contemplative decisions. She is very intelligent and through thinking, for how long is up to the problem, can often find the best solution to the problem. However, when she doesn't get that time, or feels uneasy about what she is doing, she can sometimes slip into making rash decisions. She can also be very cunning and keen when she needs to be, especially when negotiating.

History:
Year 1 | Aeiria is born into a small tribe of ninetales that stays hidden in the forest near Westwood.
Year 20 | While out hunting in the forest, she was seen by some hunters. Thinking that a rare pokemon with strange colors would be a good luck charm or would fetch a good price, they captured her and took her into the city.
Year 25 | After causing no good luck for her captors, she was put up for sale. She was bought by a man whom she never saw, even though she stayed in his home for several years. During these years she picked up an understanding of the common language (although she could not speak it because she lacked the ability to make those sounds), she also picked up archery as a pastime.
Year 38 | Her master revealed himself to Aeiria before he died. She evolved into a Ninetales and his soul became one of her tails.
Year 75 | After venturing back into the forest, she began to bring herbs into Westwood to exchange for money. This began her career as a trader, and soon she became very good at it.
Year 177 | Growing bored of her trading company, she began to hunt for treasure, both for the adventure and for the monetary value.
Year 246 | She meet Ley while aboard a trade ship and freed him.
Year 304 | Began known around for doing favors for people in exchange for money and combined this with her treasure hunting.
Year 332 | Vanished from the public eye and became much more hidden in all three of her ventures.

Stats:
Strength | 9
Dexterity | 15
Constitution | 10
Intelligence | 16
Wisdom | 11
Charisma | 15

Ability:
Flash Fire

Techniques:
Energy Ball, Extrasensory, Flamethrower, Safeguard

Signature Technique:
The Pokedex states “Some legends claim that each of its nine tails has its own unique type of special mystical power.” Aeiria has discovered a way to unlock the special powers in her tails. The nine people that were ‘reincarnated’ to become a ninetales are quite obsolete and almost have no effect on the pokemon itself, but the remnants are still hidden within the magical tails. Aeiria discovered that by practicing and focusing to try and find these remnants can unlock the powers given by the people. It seems as though the person’s job in life, or their skills and abilities determine what kind of power they give. These powers Aeiria uses when shooting her arrows (explained later). The special powers are listed below. The arrows can still miss, and sometimes the powers will not work due to Aeiria being too weak, or by a stronger ghost, psychic, or dark pokemon, wizard, etc. presence. In times of hurry, which tail is which is also sometimes forgotten and a random one is used.
- Alchemist – the arrow tip becomes poisonous
- Wizard – the arrow follows opponent and does not miss (can still be blocked)
- Doctor – the arrow stuns opponent
- Warrior – the arrow becomes heavier (therefore stronger) (range is limited)
- Black Smith – the arrow tip becomes extremely hot metal
- Prince – the arrow splits into three during its flight
- Inventor – the arrow explodes on contact
- Intellectual – the arrow has no added effect (tail that is most often used to shoot arrows)

Languages:
Pokemon
Common (Understands it only)

Feats:
Negotiator
Acrobatic
Agile
Weapon Finesse
Point Blank Shot

Spells:
None

Inventory:
Bow x1
A mystical bow from a far off land. It is made of a ancient white wood that has not decayed during its life. Strange scratchings are made along it, they appear to have been made by claws. It has straps that attach it to Air's back. She then uses her tail to shoot the arrows. (Just like Gekigami (http://dragonghostangel.deviantart.com/art/Gekigami-128567110))

Quiver and Arrows x3
Rather generic Quivers. They are made old hollowed branches that have been smoothed. They are strapped to Air's tails. The arrows are completely random. They all depend on where Air bought them from. She can carry at max, 60.

Bag x1
A simple white messenger bag that hangs on Air's side. (The strap goes over the back and through the leg on the opposite side.)
CONTENTS:
A small black book used for business
Another small book with dry herbs pressed in between pages
Several small bottles containing berry juice
A map of the world and trade routes

Bracelets x4 & Necklace/Collar x1
These jewelry pieces are all silver-plated, and have a small blue gem embedded into the middle, except for her collar/necklace, which has a shard of glass embedded in it. They are often just thought to be symbols of wealth used to more easily pass herself around, but the bracelets are hollowed on the inside and hold money. Air and Ley are the only ones who know how to open them.

Money:
1 Gold, 30 Silver, 20 Copper

Companion:
http://www.pokemonelite2000.com/wp-content/uploads/2011/03/177.gif
Ley the Natu ♂
Magic Bounce
Night Shade, Signal Beam, Teleport, Me First

Ley was found by Air (he came up with the nickname) after it had been captured and taken from its flock to be sold to a ‘trainer.’ Refusing the offer to be taken back home, Ley became the traveling friend and a guide to Aeiria. (Ley's life span seems to be grown by being with Aeiria.)
*Aeiria cannot speak common language, even though she understands it. Ley learned from mimicking its sounds. Aeiria relays what she wants to say through Ley using psychic abilities.

CM
08-28-2012, 01:16 AM
Would you please reserve a spot for me?

:D

But of course! You are Reserved.

And that means all the spots are now reserved. I will not be accepting any more reservations unless an opening becomes available either by someone failing to finish their SU in the time allotted or I increase the number of players.

Velocity
08-28-2012, 12:19 PM
Name: Velocity.

Character: Othniel Moto-Moyo (OATH-nee-yell; means Lion of God. Moto-Moyo translates to Fire-Heart).

Age: 38.

Gender: Male.

Species: Lion-man.

Class: Warrior, with a bit of shaman talent.

Appearance: From the first moment you see him, Othniel shrieks 'lion'. He is a giant, from his six-foot-ten height to his broad, muscular shoulders. His hair is long and golden like the mane of a lion. His skin is dark, with golden, swirling tattoos on his shoulders, arms, and chest, similar to the ones on his face (http://i208.photobucket.com/albums/bb320/photophinish_2007/MrMotoMoyo.png). His face is strange to look at; his nose is broad and flat like a feline's, his eyes are almost human - with their amber irises and feline pupils - and his broad jaw is filled with cat's fangs. His fingers are tipped with great ivory claws, as are his toes. Multiple scars line his body; the most noticeable ones are four slashes down the right side of his face and a thick, ropy gash down the left side of his chest. He usually wears hide clothing or light armor, not so much because it's too heavy for him as it restricts his mobility. His clothes and armor are often decorated with the fur, bones, or teeth of the animals he's hunted. He tends not to wear shoes. He doesn't have a tail because that would be dumb.

Personality: Othniel is rather friendly and has no problem making conversation with others. He doesn't have a silver tongue or anything, but he he can get along with people relatively easily. He is easygoing and relaxed most of the time, but he is often animated by an almost childlike energy and excitement. He loves to run, fight, and hunt, and enjoys showing off his immense strength. He is rather proud and headstrong. However, despite his pride, he will admit if or when he feels that he is wrong - which isn't often, but it does happen. Othniel has a strong sense of honor and loyalty, which sometimes leads him to make decisions that are not altogether practical. Book learning is not Othniel's strong suit; however, he knows his stuff when it comes to medicine and tactics. He is not overly nice, and has a somewhat abrasive attitude, but he will often display kindness whenever he feels someone merits his sympathy. Thanks to his lionlike nature, Othniel has a deep-seated fury within himself that he cannot always control. It isn't particularly easy to make him angry, and making him violently so is even harder, but once he is angry it is extremely difficult to calm him down and he will often vent his rage on allies if they do anything to trigger his attention.

History: Othniel was born into a small nomadic tribe that wandered the wild grasslands south of Goldstone. He was raised as an apprentice to the tribe shaman, but as he grew older he decided that the life of a healer and seer wasn't for him. He learned how to fight and hunt with the dagger and the spear, and decided that he much preferred the life of a tribe warrior. As he hunted the animals of the grasses he found himself studying the lion, noting its strength and ferocity in the hunt, and he wished to possess these qualities for himself. He went back to the shaman who had raised him and asked how he could take on the strength of a lion. The shaman consulted the spirits in the air and the spirits in the earth, and he told Othniel that he had to kill a lion without the use of offensive spells or any kind of shield or weapon. No other could aid him in the fight, and it must be a strong lion - if it was weak or sick, Othniel's soul would inherit this sickness and it would wither and die.

Othniel laughed at the shaman, saying that no man could kill a lion alone - let alone without weapons! The shaman then spoke several spells, giving Othniel much greater courage and strength, and sent him out to kill a lion. So Othniel went out and found a lion, and he fought with it for two days and nights. He was mauled in a few places - including on his chest and across his face - but finally he managed to kill the great beast. He brought the body back to the shaman, who marked Othniel's brow with the blood of the lion and spoke several more spells. Othniel's body changed, and he became much taller and much stronger. He had gained the strength of the lion, as well as the form he now has.

After his transformation, Othniel's tribe became wary of him, thinking he had been possessed by a demon. Eventually the tension grew to the point where three frightened tribesmen attempted to kill Othniel in his sleep. However, he awoke before they could lay a hand on him and, in a fit of instinctive rage, killed all three. Horrified, he went to the shaman, who told him that he had gotten the ferocity of the lion in addition to his strength. The shaman told Othniel to flee, giving his former student his staff. Othniel now wanders Aloria, going where he wills, often renting himself out as a caravan guard or mercenary.

Stats:
- Strength: 18
- Dexterity: 12
- Intelligence: 11
- Constitution: 13
- Wisdom: 10
- Charisma: 12

Languages:
- Common
- Beast
- Somewhat broken Pokemon

Feats:
- Power Attack
- Armor Skin
- Track
- Alertness
- Persuasive

Spells:

- Summon Rain
Summons rain. Can be anything from a gentle drizzle to a gusting storm. The larger the rainfall, the more energy it requires.
- Summon Lightning
Can only be cast in the rain. Calls down a bolt of lightning from the sky and into Othniel's staff, where it can then be redirected from the staff and into an opponent, or split in order to strike multiple opponents.
- Summon Thunderstorm*
Conjures up a storm with high winds and bolts of lightning that blast targets randomly. This can also hurt allies.
- Basic Healing
With the assistance of herbs and chants, Othniel can heal light or simple wounds such as bruises and cuts.
- Enhanced Healing*
With the assistance of herbs and chants, Othniel can heal moderate wounds such as large gashes and fractured or cracked bones. He cannot knit broken bones together, however.
- Dream Walking
Othniel can walk in the dreams of others, allowing him to see their thoughts. He can manipulate their dreams to a certain extent, although the more he does this the more likely it is that they will notice something is wrong. In dreams, he cannot harm the dreamer physically. Within the dream, he is all-powerful. He can also manipulate his own dreams this way, since he can dream-walk whether he is awake or asleep.
- Limited Seeing
Othniel can, with the aid of several chants, look into water and have brief visions of the past, present, or future. However, these visions are often muddled and do not last for very long.
- Seeing*
Othniel can, with the aid of several chants, look into water and have visions of the past, present, or future. The visions are clearer and last longer than before.

Inventory:

Weapon(s)
- Ivory Hilt Dagger x1
A steel dagger with a hilt made from the tusk of an elephant. The hilt is ornately carved with patterns that resemble animals and a twisting river.
- Shaman's Staff x3
A long wooden pole cut from an oak branch. The wood is carved with intricate spirals and designs that its previous owner claims aid in the channeling of magic through the staff. A spherical chunk of quartz caps the staff, held there by four wood clasps carved in the shapes of eagles' claws. Around the staff an emerald medallion is wrapped, adorned with animal teeth, is wrapped.

Armor
Horned Helm x1
A helm made of hard leather. Two elephant tusks protrude from the back, giving the wearer the appearance of having horns.
Leather Body x1
Simple armor for the torso, made from animal hides. Around the shoulders are sewn several animal fangs to make it look more ferocious.
Leather Gloves x2
Simple gloves made of leather.

Other
Fang Amulet x1
An amulet lined with fangs. The pendant is a simple disk made of yellow quartz.
Provisions x3
Some dried meat, several berries and fruits and a bit of bread. About a day's worth of meals as long as you aren't doing much of anything more strenuous than walking.
Shaman's Pouch x1
A small leather bag made to hold various herbs and other potion ingredients. It contains:
- Small Healing Potion 2x
- Small Strength Potion 2x
- Aloe Leaf 3x
- Acacia Bark 1x
- All coins that Othniel is carrying
Waterskin
A large skin pouch made for holding water during long trips through the dry grassland.

Money: 33 coppers and one shiny gold coin.

Companion:
http://www.pokemonelite2000.com/wp-content/uploads/2011/03/628.gif
Jasiri the Braviary ♂
Ability: Sheer Force
Techniques: Hone Claws, Crush Claw, Aerial Ace, Brave Bird
Signature Technique: Claws of Fire
- Jasiri rushes his opponent, slashing them with his claws ablaze, as if he is using the Heat Wave his brethren can master. He contains all of this fire in his claws, so that he burns the opponent as well as ripping them open.

Other: I like waffles!

-

You guys you guys you guys you guys!

I'm going out of state for two days coming up, and I'm not sure I'll be able to post before then because I may be very busy on Friday as well. So, I'm making this WIP post for now. DM, would you be so kind as to give me a little extension? Sunday night should be the latest I'd be ready.

* Will be able to learn them later

Nixed the pictures on the tattoos. I won't be able to fetch images for them for a little while and I've always been leery of using pictures I didn't make. Maybe I'll sketch up a design some day.

CM
08-28-2012, 04:40 PM
That'll be no problem, Velocity. I'll give you a five day extension. So far I see nothing wrong with your SU other than the picture for the facial tattoo ref photo not working for me. Any other critics I may have will be once you finish your SU and I look over it more thoroughly.

Socratic Sarcasm
08-29-2012, 12:52 PM
I am done, people of the world!!!

sammy0295
08-29-2012, 10:11 PM
I'm going to drop out of the RP. I'd really like to do it, but I've been awfully busy lately and I'm only going to get busier. Sorry :(

Kaioo
08-30-2012, 12:37 AM
I would like to formally make a reservation then.

CM
08-30-2012, 12:43 AM
@narphoenix: Sorry it took me a while to reply. I wanted to take my time reading over your SU to take in every detail and think about it. From what I've seen, everything looks good. Very interesting character you have there, and I look forward to seeing him in action. Accepted.

@sammy0295: I completely understand. If you ever get free time and wish to rejoin, send me a PM. I'm sure we can work something out if all the original places are taken, it be I invite you to play an NPC or allow you to create a PC and bring him/her into the game where we're at.

@Kaioo: Very well then. Reserved. Since you accepted the invite, you do not have to complete the SU in the five day reservation. However the sooner you can post it the better :3

All reservations are once again taken! No more will be accepted at this time!

On one last note, I will be posting a Character Directory. It got a positive reaction out of those who posted about the idea. So on this thread feel free to post spells, languages, skills, companions, items, or whatever your character would like to obtain. On the CD I will post what is to be posted about your character, using my character Surge as an example (mainly because I'm thinking he'll be a constant NPC, since technically I'm not supposed to have a PC being the DM but I want him to be apart of the group). Does that sound good to everyone?

EDIT: And I fail as a DM for forgetting about feats (http://www.dandwiki.com/wiki/Feat). For now I will allow a max of five, but post them here first to be accepted. Same for known languages and spells. You can either post them on your SU or in a separate post. Just as long as I see them for approval before they go on your character sheet when I get the other thread started.

EDIT2: The Character Directory (http://www.pokemonelite2000.com/forum/showthread.php?p=3412187#post3412187) is now up. You can only post there once I have accepted your character and his or her known languages, feats, and spells on this thread!

Socratic Sarcasm
08-30-2012, 06:31 AM
I edited in Daniel's feats and languages.

CM
08-30-2012, 09:31 PM
I don't see anything wrong with the feats, but I am still debating on the languages. I'm not sure when or if some of the languages you have selected, and I'm not sure if I like Daniel knowing Beast Tongue. I can understand him knowing Pokémon because he can shapeshift into one, but still iffy about Beast.

Socratic Sarcasm
08-30-2012, 09:36 PM
If he studies a beast form, he can gain it as well. Perhaps if I reserve it until he gains such a form?

CM
08-30-2012, 09:47 PM
That would be preferable. Go ahead and keep it on the SU here, but when you post your character sheet in the directory leave it out. Other than that you're ready to post Daniel in the Character Directory. You don't need to format it or have it in the same order as Surge's, but all of the info on his needs to be included on yours. With Daniel's information, of course :3

Eternal Moonlight
08-31-2012, 02:49 AM
Should be finished, finally. Let me know if anything needs editing :3

Name: Jaye although any variation of my username is fine too

Character: Lumi, although she usually introduces herself as Frost instead.

Age: 20

Gender: Female

Species: Human

Class: Rogue (However, unlike the typical Rogue, Frost is unable to wield an array of weapons. Almost in exchange, she can use the small shield FrozenWasteland).

Appearance: Giving Frost a good glancing reveals abnormal features. Her short (http://i729.photobucket.com/albums/ww295/Nuit_de_la_lune/Anime%20Girl/318992.jpg), slate hair is parted to the right, obscuring a blind eye. This one, unlike its cerulean counterpart, is an eerie light silver. During the rare times it is seen, one would note it appears unnatural, and even soulless.

Without her gloves, an observer would have no issues distinguishing all the scars along her arms. They are no noticeable patterns, each cut varying in length and width from the other. However, it would appear her left side has taken a bit more damage than the right. For a person that spends so much time outdoors, Lumi is rather pale. This doesn’t mean her skin is a sickly, pasty white, but has it not tanned in the slightest.

This (http://i420.photobucket.com/albums/pp287/uruki105/random%20anime/prince/Yama.jpg)outfit is similar to the one Frost sports. The key differences are mostly colour based, unsurprisingly, the young woman prefers cool shades and this is apparent in her clothes. The maroon scarf and half cloak are faded cobalt, matching closely with her navy top. In the place of the brown-ish material resting above the knee is Frost’s leg armour, dubbed Windchill. These are adorned with a simple winter-theme décor and, if removed, simply reveal more of the black pants. Boots, on the other hand, are a steel-blue, and appear well worn.

One of the more major changes would be the arms. In Frost’s case, she wears charcoal fingerless gloves that barely reach beyond her elbows. These too show signs of use; a few random tears are present in the fabric. Two rounded shoulder pads complete the ensemble, very well matching Winchill.

Personality: As her nickname might suggest, Frost acts cold. This doesn’t signify she is purposefully mean, although she comes off as harsh and even uncaring. Usually, she doesn’t speak until spoken to, and even then her responses are minimalistic and tend to be emotionless. This rings true of her facial features as well, making it very difficult to indentify how Lumi feels about unfolding situations and the people involved. Those that have had frequent dealings with her have either come to assume that she is a complete stoic or learned to decipher certain actions and tendencies.

Unsurprisingly, the young woman is very much a loner. She doesn’t enjoy groups, especially when made the centre of attention. In these situations, Frost would prefer flight over fight, as the latter only tends to draw even more gazes.

A genre savvy individual could draw the conclusion that her social aversion and stoic tendencies act as a mask, shielding a more venerable side of her character. This, in fact, would be a half-truth. There is more emotionally to Lumi then she lets on, and is hiding painful secrets. If the barrier is ever breached, she will try to withdraw in order to regain composure and prevent further penetration. Digging too deep will result in a violent lashing out, be warned.

The other side of the coin, however, is she was never a social person and tended to be calm and emotionally reserved. A bit warmer and friendlier, yes, but her current state, overall, could be described as her natural character driven to an extreme.

History: When questioned about her past, Frost will give the asker a blank stare and will walk away, completely disengaging from the would-be conversation. However, a smart eye would be able to deduce a few things about Lumi’s history if they hung around her, even if for a short while. She speaks with a slight accent (Scandinavian), and coupled with her name (it’s Finnish), indicates the girl is indeed from the northern regions of Aloria. Likewise, being quite scarred points in the direction of struggle and conflict. Frost’s reaction is something to note as well, she is clearly not willing to share her story. Now the reason for that can be plenty, but distrust and unhealed scars can sometimes, accurately, come into the picture…

Having vanished not long after her birth, Lumi was raised primarily by her three older brothers. She never learned the reason for their disappearance, although the youngest among them did give her unsettling looks when the topic was brought up. Luckily, her care fell in the hands of the middle brother, from whom the girl learned to read and basic swordplay. Unluckily, around her ninth birthday, he was found murdered, but the party responsible was unidentifiable.

Lumi was (and still is) devastated, but this would be the first of more unfortunate events to come. A betrayal put her in the hands of outlaws, to whom her literacy was quite a pretty bonus. Escapes were in vain, pain was endured and the captivity continued. Finally, one attempt went right, only to end up in a tight pursuit.

“That girl knows too much, we can’t let her get away now…”

While they never did catch up, their worries were eased when she gunned for the mountains. A scrawny girl, unprepared as she was, had little hopes of surviving. Death would be coming for her soon enough…

The outlaws would have been right, if not for a lone Glaceon. Kaze saved Lumi from the brink of starvation and the two strangers stuck together. The ice-type, having lost her love in a fight, felt she was doing right by him in taking care of the girl. Lumi had little choice, too weak and defenceless to survive on her own.

It was during her stay in the mountains that the teenager discovered a hidden ruin. Inside was a thin, simple tablet, a first glance did much to hide the power locked within the etchings. Articuno’s followers had sealed blessed items, fearing a great evil would one day purge the land. The armour and scythe Lumi dubbed “BlackIce” were the result. Despite being skeptical about the “great evil”, she knew the weapon would be helpful.

A few training accidents did occur before the girl could properly wield BlackIce, but the pay off was worth it. Now, wild Pokémon had a much harder time getting the best of her and despite being lost in the mountains, things seemed to be going well.

That is, until they were surrounded by a group of angry Ursaring not much later. An accident cost Lumi her best friend, the sight of Kaze being ripped apart to forever haunt her dreams. Destroying them all did little to help the situation, Frost was broken.

Almost mockingly, it didn’t take her much longer to find a road leading out of the mountains. When the darkness attacked, she almost let them have her, but her will would not let them win. After a long struggle, Frost won, but paid the price for her delayed action with her right eye. With a sigh, her travels continued, more fights were had, none as marking…

Stats:
Strength : 13
Dexterity: 11
Constitution: 14
Intelligence: 13
Wisdom: 16
Charisma: 9

Languages:
Common
Scandinavian (a blend of Norwegian, Swedish and Finnish) (or whatever dialect you'd prefer them to speak in the northern regions of the land)
Has a very (very) narrow understanding of Pokémon, having spent so much time with Kaze. She has no ability to speak it whatsoever.

Feats:
Endurance
Inquisitor
Investigator
Rapid Metabolism
Weapon Focus- Scythe

Inventory:
Weapons/Armour:

BlackIce: (http://i67.servimg.com/u/f67/14/57/50/20/1a456210.png)* Frost’s main weapon, this scythe is infused with the power of ice. It emits a strong chill, which ensures others who try to wield it will freeze their hands. Likewise, if it doesn’t land a kill shot, BlackIce can also render its victims frozen in the strike area.
*Disregard the axe-like weapon and the chain linking to it

FrozenWasteland: (https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcQSVkHqbw_VetFPvEnP4HjzN3m2yoGDG WPwAcVmzfi5_OpTzhHa) A winter themed shield. It is cold to the touch and resists both magic based attacks and blows from most weapons.

Frostbite: (https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQX32-PZjCfyp5781-PgD3KMYEw62KCi-nSC9rs23Ka9X2Xj2E3vg) Despite not being one of her "ice" themed weapons, out of shear habit, Frostbite earned a wintery name anyway. It operates typically.

WindChill: Apart from the nature of its existence and ice motif, this armour functions generically.

SnowBound: Apart from the nature of its existence and ice motif, this armour functions generically.

General:

Satchel: Slung over her right shoulder, this leather bag is more spacious then it might appear.

Steel bottle: Contains enough water to comfortably last a single person one day.

Provisions: Some dried food, enough to last a few meals worth on an average day.

First Aid kit: A rather simple kit, useful for minor wounds.

Coin Case: A simple pouch used to store money.

Money: 1 gold, 40 silver

Companion:N/A

Other: (anything else you think is worth mentioning that wasn't in any other part of the SU)

Kaioo
08-31-2012, 08:31 PM
May continue to adjust this.


Name: Kaioo

Character: Archeon Pendragon (True Name: Azrael)

Age: Appears to be around 27 human years in age, but is actually 783 years old

Gender: Male

Species: Demon- "Fallen" Demon Lord(He's a Demon Lord, but has been outcasted from the Demon Realm for his actions)
Class: Warrior

Appearance: http://media.giantbomb.com/uploads/1/15428/692551-char_09_super.jpg

Archeon stands at the height of six foot eight inches, and his eyes are a crimson colour. His hair is jet black in colour, and is of medium length, spiked up, almost like a flame. His skin is golden brown in colour. He has a rather muscular build, though he is not excessively muscular. He has a scar running across the bottom of his right eye going down over the bridge of his nose, and to the left edge of his lips.

Personality: Archeon is brutal when it comes to his enemies, as he rarely, if ever, is willing to show mercy, unless they can provide something useful to him, though he still does tend to kill them anyway. Even though he is brutal, he is kind at heart, willing to put himself on the line to protect his friends and allies without hesitation.

Archeon is a trustworthy man, even though he does have secrets, and he can be trusted to protect those around him. When he sets himself onto a task, he does not give up until the task is completed, unless the task is proven to be impossible. Though he is kind at heart, he can be cruel and cold when you're not in his "good books", or even if he was angered. He has a dark sense of humour, sometimes finding enjoyment in killing his foes, and it is up in the air whether this is a normal part of him, or whether he's insane.

History:
Year 1- Archeon comes into form.
Year 13- Archeon appears in the human realm, saving a village from a group of lesser Demons that were terrorizing the village, before disappearing.
Year 18- Archeon reappears in the human realm, preventing the summoning of a Demon Lord intent on destroying the human realm, and killing three Balors in doing so.
Year 109- Archeon appears in the human realm as The Horned Lord tries to invade the human realm. Archeon prevents the invasion, killing a multitude of lesser Demons.
Year 291- Archeon defends a village from Argeal, a Demon Lord, killing the Demon Lord. Because of this, Archeon is banished from the Demon realm, for killing another Lord, and remains in the human realm.
Year 540- Archeon defends Westwood from a group of five Balors.
Year 720- Archeon protects a village on the southern outskirts of the land from a Goristro. Upon returning to the village, he is called to be executed by the village elder, as they believe him to be an evil entity. Angered by this betrayal, he slaughters the town, before going into exile, disappearing from civilization, angered with himself for slaughtering so many people.

Stats:
Strength 17
Dexterity 8
Constitution 16
Intelligence 10
Wisdom 8
Charisma 17

Languages: Abyssal,Common,Draconic,Celestial and Infernal

Feats:
Heavy Armour Proficiency
Toughness
Diligent
Weapon Focus- Sword
Rapid Metabolism

Spells: N/A

Inventory:
http://www.danscottart.com/Images/WH_ChaosSword_H.jpg-Gaedron
1xDaedric(Demon) Helm- though has the appearance of a Steel helm.
1xDaedric Chestplate
1xBarbaric Daedric Legplates(fur adorning the groin area)
1xTorn Red Cape
1x coin pouch
1x water pouch
1x satchel
Money: 5 gold.
Companion: N/A
Other: He has a Split Personality. When angered, he becomes almost sadistic, though still retains his loyalty to his friends.

Velocity
08-31-2012, 08:52 PM
Guess whose sign-up is done? Mine!

CM
08-31-2012, 09:04 PM
I just signed on, so I will get to your SUs shortly. But I have been getting questions about certain feats, so let me answer them here so everyone well know my answer. You are not allowed to have feats that add stat points or any feats that have Empower, Enlarge, Epic, Extend, Expand, Great, Improved, Legendary, and Maximize in the title.

Socratic Sarcasm
08-31-2012, 09:19 PM
Changed Daniel's Openmindedness to Inquisitor. Hope that means Daniel is now completely finalized.

CM
09-01-2012, 06:29 AM
@Velocity: Everything looks good, though I do have one suggestion. I am changing the rules up a bit to make this easier on myself and the players, and to make it more fun, so you do not need to have Run as a feat. You can simply say your character ran, and I'll do a roll to make sure he doesn't trip. I'm doing something similar with the Dodge feat. So you can replace Run with something else if you'd like. Otherwise I have but one word to say: Accepted. Othniel's character sheet is ready to join the Character Directory (http://www.pokemonelite2000.com/forum/showthread.php?p=3412187#post3412187). But if you do choose a new feat to replace Run, let me look it over before it's added so it can be approved before being on the sheet in the Directory.

@Kaioo: I'll be honest, I wasn't sure about the Armor Proficiency. There were prerequisites to get Heavy class, needing Light and Medium first. I was thinking of just really throwing it out the window and based on class would I determine if a character can wear light, medium, or heavy armor. However, for this RP I will allow only Armor Proficiency not need its prerequisites since I'm sure some characters wouldn't even bother with lighter armor and just go to their desired rank. That is if you really want to state it in your character sheet. Otherwise I see nothing wrong and am actually getting some ideas in terms of your character's armor. Those will be my secrets, though. ;3 Accepted. Now if you would be so kind as to have Archeon join the other accepted characters in the Character Directory (http://www.pokemonelite2000.com/forum/showthread.php?p=3412187#post3412187) it would be much appreciated.

@narphoenix: That's fine with me. You can continue to change feats up until the game starts, but if you do desire a change notify me first so I can approve the changes.

EDIT: @Dino: You have only one day left. I noticed your SU is almost completed, so if you would like a couple more days then simply ask and I'll give you the time. I really want to see your character in this game. *cough*and not because I want to see Surge crush on Aeiria*cough*

And for those who are left and had accepted the invitation, I am giving you a couple more days to complete, and whether or not you are finished I will start the game at that time. This does not mean that you cannot finish. It just means that your character will join the group once your SU has been completed, accepted, and added to the Character Directory.

Velocity
09-01-2012, 11:45 AM
Changed Run to Persuasive. :)

Dino
09-01-2012, 02:59 PM
@Dino: You have only one day left. I noticed your SU is almost completed, so if you would like a couple more days then simply ask and I'll give you the time. I really want to see your character in this game. *cough*and not because I want to see Surge crush on Aeiria*cough*

I don't think that will be necessary, because I believe I am finished.
*cough*hahahaha... that will be fun :D*cough*

Socratic Sarcasm
09-01-2012, 03:52 PM
@Dino&CM- You guys are making Daniel's job so EASY. I'm actually debating putting it into first person just so that I can give the full scope of the insults.

CM
09-01-2012, 10:13 PM
@Velocity: That feat is approved. I expect to see your character sheet up soon :3

@Dino: Approved. You may post your character sheet in the Character Directory (http://www.pokemonelite2000.com/forum/showthread.php?p=3412187#post3412187) at any time (before the game starts, preferably X3).

@narphoenix: Surge won't realize it until later on. It's just an idea I had once I went back and started looking over Dino's SU. I was like "... What would happen if Surge actually developed a crush on Aeiria..." and it went from there. It's been a long time since I had him actually develop feelings, so if it works out it'd be nice to try it again. Of course if Dino is okay with that X3 And first person is acceptable for this. For this RP I'm not going to be that strict about it being in third person or having long posts. More rules on that will be listed on the RP thread itself once the game starts.

Eternal Moonlight
09-03-2012, 04:56 AM
Should be (finally) done with my SU. Hope it's good :3

Saraibre Ryu
09-03-2012, 05:51 AM
With my crappy picture I believe I am now done.

CM
09-06-2012, 07:41 PM
I do apologize for the inacivity on my end. There was renovations to be done this past weekend, and very early on Sunday morning I got really sick. Jaye and Sabi know what happened, and for now I'd be comfortable with just those two knowing. I will look over the finished SUs as soon as I can, as well as update the lists. I will also be working on the start of this soon, after I finish my post for my other RP, Interlinked. Again I apologize and I just ask for a little more patience. It will be rewarded.

Saraibre Ryu
09-07-2012, 04:19 AM
GASP HOW COULD YOU CRYSTAL. You had to be away because of real life stuff! We'll never be decent or open minded enough to understand your situation and demand you all give is compensation for making us wait because you have a real life and are a human being!


Seriously though, is all good.

CM
09-07-2012, 04:25 AM
@Sabi&Jaye: Accepted. Your characters can now be posted in the Character Directory.

@Sabi: You already know some things you can most likely obtain in the RP. I think that's good enough for compensation X3

@everyone: Okay, so I was going through some ideas I have for this RP, and this brought up some concern. In this RP there will be dark and mature scenes. Though for most I will avoid going into detail since this is a site were all ages are present, but there will be hints and censorship for such themes. If there is anything that you cannot tolerate in a role playing game, let me know now. Otherwise I will continue with my plans, so I will apologize now if I may have offended or made you uncomfortable. Please remember, however, that I will be playing characters. They have their own views that may not agree with my own. Also, as stated before, I will be working on the opening post soon. I do hope to have it up in the near future, and those still on the reserved list can still complete their characters and join us at any time.

Socratic Sarcasm
09-07-2012, 07:58 AM
Just please, don't have explicit lust scenes. I'm fine with everything else.

CM
09-07-2012, 05:24 PM
I won't go into details with those kinds of scenes. Maybe hint at them, but there won't be detail. I guess scenes was the wrong word. But I think everyone can understand what I mean. Like I said, on certain things I won't go into great detail and either sensor or just hint at it if those situations arise.

Trainer17
09-10-2012, 02:02 AM
And with that, I'm done as well! I'm so sorry it took so damn long to finish my SU. But if there's anything amiss, I shall let you know. I know I haven't sent you the PM about my characters' future skills or actions, but I shall give you periodical PMs about them xD


-T17

CM
09-10-2012, 05:37 AM
Everything looks good Sam. However I would like a list of the spells that Vahn can currently use. Just so I have a better understanding of his abilities.

EDIT: Some of the spells seem really strong, but since I know you and you won't overuse them (since I'm sure they take a lot of energy out of him the stronger the spell is) I'll allow them. Besides I'm sure you have ideas for even stronger ones that can be learned later on. So I have but one more word: . Vahn is ready to join the others in the Character Directory.

UPDATE: I have finished the first post, so this will begin soon. I hope you are looking forward to it as much as I am. THE ROLE PLAY HAS STARTED!!! (http://www.pokemonelite2000.com/forum/showthread.php?p=3414792#post3414792)

CM
09-11-2012, 02:10 AM
This double post ain't super important, but this needs to be noted so that's why I'm double posting instead of just editing my last post. I feel like sometimes people don't check my posts that often for edits, so yeah.

Anyway, getting to the point. I just want to remind everyone that as the Dungeon Master, I will be playing any and all NPCs. You are only responsible for your own character(s) and, if given permission, another player's. I could possibly give players permission to control NPCs, but as of right now no one does. Any ideas you may have that would involve extra characters you have to contact me about it.

Furthermore, everyone's character has to be in Southport. It is stated in the first post that all of the characters are there for one reason or another. You can come up with the reasoning. Also I have given the freedom to the players if their characters know one another prior to the campaign or are complete strangers in the beginning. That is for you to decide, not me.

Lastly I will be posting a list of the most common rolls that are made in D&D, as well as some actions that do not need a roll. This might help you with your posts. If you are not sure of something, please contact me and I will do my best to help you understand.

Questions are welcomed and encouraged, and if you have any please post them here instead of contacting me directly. That way if a player has the same question then they can see the post and I won't have to answer the same question multiple times.

Eternal Moonlight
09-12-2012, 04:43 AM
Lastly I will be posting a list of the most common rolls that are made in D&D, as well as some actions that do not need a roll. This might help you with your posts. If you are not sure of something, please contact me and I will do my best to help you understand.


In response, here's a link (http://www.dandwiki.com/wiki/Skill)to the common actions that need rolls. :3

CM
09-12-2012, 06:00 PM
I just want to make sure one thing is clear. You do not need some sort of roll to talk to a NPC. You can simply go up an talk to them or ask basic questions. Now if you are trying to do more than that like charm, intimidate, or perhaps try to get more information out of them that they aren't willing to give (Gather Information) then you'd need a roll.

Kamikaze
09-15-2012, 12:11 AM
I am truly sorry for taking so long, and for not being finished yet. I've spent a lot of time at my brother's the past couple of weeks, and he isn't too fond of sharing his laptop. =P

Here is the beginning of my SU, along with a question: For inventory, is there a list of stuff, or just make it up ourselves, so long as it is believable?

I've skimmed through the topic quickly, though I haven't yet read the actual SUs, only the small bits of discussion between them. Going to read and update my SU tomorrow.

Name: Kamikaze
Character: Aldur An'rayi
Age: 25
Gender: Male
Species: Human
Class: Rogue
Appearance: Aldur has emerald green eyes, brown shoulder-long hair that is usually tied in a ponytail, and stands just above 6'0" tall. He is in good physical condition, and though of a slender build, he is by no means weak. Most often seen in a black leather outfit, which is his work attire. On his back is a bow and a quiver, and on his right hip a sheathed, slightly curved blade(A katana more or less). Tucked away is also a number of knives and other assorted tools of his trade. While not at a job, he usually wears rather fine clothes that is either a dark forest green, or a deep blue color. Obviously not armed to the teeth while socializing with others, he only wears his blade and a few of the knives. Regardless of the outfit, he is always wearing a silver pendant, shaped like the face of a wolf, with deep blue sapphires as eyes.
Personality: Aldur is fairly intelligent, extremely organized, and very professional. he prefers the forest, and nature in general, over cities and society, not because he feels out of place, or lack the social skills to interact with others, but because nature is much more pure, and he finds the serene aura that lingers in a forest untouched by man to be very calming.
Though an assassin, he is not one who enjoys the taking of lives. He is not a common blade for hire, but rather strives for peace. If the death of a few people will prevent a larger conflict, then that is the price that must be paid for the greater good. Such philosophy would be considered immoral by most, but just as he doesn't kill just anyone, neither is he out to convert others to his ways.
History:
Aldur comes from a family of assassins. Both his parents were very skilled at what they did, and taught him much before they passed away from a disease when Aldur was at the age of 20. He learned his swordsmanship from his father, and his mother passed on her skills as a marksman. When they died, he inherited his father's katana along with his mother's bow, as well as the silver pendant that he now carries with him at all times.
When his parents still lived, Aldur had operated mainly around Easthaven, as that was the closest city to their secluded home. After they passed however, he decided that it was time to see the world, and so he did. Wherever he went he made himself known, both in the secretive underground as a master assassin, as well as becoming quite infamous at times among the city guards for his exploits. He has never been caught though, usually not even seen by his targets unless that is his wish. This uncanny ability to stay hidden combined with his ability to get into just about any place and the skill within his field of work has given him the status of a ghost. While a great many in the underground respects him, more than a few do so out of fear alone.
This fearful reputation aside, not many knows him on sight, which has allowed him to move freely in just about any environment in any city.
Stats:
Strength: 11
Dexterity: 14
Constitution: 12
Intelligence: 13
Wisdom: 13
Charisma: 13
Languages: Common
Feats:
Alertness: +2 bonus on all Listen and Spot checks.
Deft Hands: +2 bonus on all Sleight of Hand and Use Rope checks.
Investigator: +2 bonus on all Gather Information and Search checks.
Nimble Fingers: +2 bonus on all Disable Device and Open Lock checks.
Persuasive: +2 bonus on all Bluff and Intimidate checks.
Spells: N/A
Inventory:
1 x Katana (Curved 3 feet long blade, 4 feet long including the handle. Adding this just in case weapon reach becomes relevant.)
1 x Longbow
1 x Quiver
13 x Arrow
6 x Dagger, four worn(left arm, left hip, left/right boot), two in the bag. See below for details.
4 x Throwing knives, two worn, two in the bag. See below for details.

Matching set of Leather Armor(No headgear, but other than that, boots, gloves, and everything between.), specific details regarding placement of knives below. (Not all of the below slots are filled at all times, this is merely to illustrate where he could have them should he decide to go all out when arming himself.)
- Left lower arm, dagger.
- Right lower arm, dagger. [Currently not used.]
- Boots, outer side, daggers. I.e. Left side on the left boot, right side on the right boot.
- Left hip, dagger.
- Back, diagonally placed upside down. (From left shoulder towards right hip.) Handle below right armpit. [Currently not used.]
- Lower back, diagonally sheathed at the belt. Throwing knives, not intended for melee combat. (Sharp pointed ends, dull edges to avoid unintentional loss of fingers while throwing. =P)
1 x Satchel, worn on the left side.
1 x Rope, 7 meters/~23 feet. (Yes, perfectly plausible, i checked. =P)
1 x Grappling Hook
Food rations for about three days.
1 x Waterskin
1 x Silver Pendant in the shape of a wolf's head with sapphire eyes.
1 x Whetstone, for sharpening his blades.
1 x Quill and ink bottle
3 x Roll of parchment
1 x Flint and Steel
2 x Small glass flask filled with a powder that put someone to sleep if inhaled or ingested. One flask is enough for an average sized human. If the target is larger or more resistant, sleep is replaced with mere drowsiness or no effect at all.
1 x Coin pouch
3 x Small pouch, two currently empty, one for the sleep powder.
Money: 2 Gold, 42 Silver, 21 Copper
Companion: N/A
Other: Before commenting on the assortment of weapons, I'd just like to point out a few things. First of all, while it may seem like a lot if fully equipped, one have to remember that no matter how many blades he carries, he can only use two at once. Either two daggers or dagger/katana combo. (It is theoretically, though not comfortably possible to hold a dagger with the point down in the same hand as you use to draw and nock arrows, thus using a blade while still having the bow in hand and have it usable. This isn't very practical, and the risk of cutting the bowstring is quite high.)
I might have gone a little overkill on describing the gear, but better mention these things now, instead of being accused of making things up to my advantage as we get deeper into the RP.
I also realized something just now, I've got a lot of good feats for getting around and avoiding conflicts, but nothing that really helps once engaged in combat. Let's hope the dice agree with me when the time comes for battle.


This should be done for now then. Also, apologies in advance for not having much in the history section(and part of it being more personality than history), I didn't want to just copy the backstory that I had for him since it wouldn't quite make sense in this RP.

Again, sorry for the delay,
~Kamikaze

EDIT: Updated SU, should be finished now.

CM
09-15-2012, 08:42 PM
I am truly sorry for taking so long, and for not being finished yet. I've spent a lot of time at my brother's the past couple of weeks, and he isn't too fond of sharing his laptop. =P

Here is the beginning of my SU, along with a question: For inventory, is there a list of stuff, or just make it up ourselves, so long as it is believable?

No worries. The RP has started but not a whole lot has happened. Mainly the players introducing their characters in Southport.

For the inventory I am allowing the players to come up with their own possessions, just as long as it is believable for the character and is not too much for a beginning level character. Mainly I don't want equipment to have special abilities, with a few exceptions. Remember, think of your character being low leveled, seeing that this is the first campaign and we're still in the beginning. As time goes on there will be chances to get better equipment that have special abilities, like maybe giving your character a new skill or add points to one of their stats.

CM
09-19-2012, 10:31 PM
Double post, bad, I know *slaps hand*

But I gotta say that I'm so happy with the posts so far. I do apologize for not posting a recent DM post, but I have been working on some ideas at the moment, discussing an idea with another player, and now I am giving Jaye a chance to post another IC post. That also gives me more time to work on the DM post. I do want to say that there will be times I am slow with getting those out, especially when everyone has their character interacting with a NPC. All I ask is that during those slow times you be a little patient, and I'll do my best to make it worth the wait. As I said I'm really happy with how it's starting out (though I would have loved to see come PCs interact with one another, maybe being old acquaintances or meeting one another for the first time) and hope that so far you are having fun and look forward to the story progression.

One last note, I highly suggest you make sure you read my DM posts carefully. Velocity, I noticed you had your character interact with a hat salesmen. I never said that there was a stall with that particular inventory, but I will let it slide for now. In the market there could be any kind of salesperson, but next time please either ask me if there is a certain person or have your character look around (most likely a Perception check) if he's looking for something in particular. And Sam, the sailor your character is not interacting with does not have a Wooper. He is a Wooper Gijinka, aka a humanized Wooper. If I had a picture I could use for reference then I'd post it, but I can't find one that is close enough to the image I have in my head and I cannot draw that well. I can try to describe his appearance the best I can if you'd like either here or in the RP thread itself.

Kamikaze
09-22-2012, 12:37 AM
SU "should" be done, though it's 2:30 in the morning, so I could be wrong. Tell me if something is amiss and I'll take care of it.

Also, a quick question regarding rolls. If I have read things correctly(I've been looking about for a bit), shouldn't the d20+any modifiers be compared to the difficulty class, and higher d20 roll means greater chance to succeed in whatever you are doing?

Example, DC is 10, so a d20 roll that gives 10 or higher when modifiers are applied would mean it passes.

I apologize if I'm wrong, but from what I've been able to tell, that is how it should be, since more difficult tasks have higher Difficulty Class values.

Regardless, looks very interesting so far, and I'm looking forward to joining you guys in the RP.

~Kamikaze

CM
09-29-2012, 11:44 PM
I seriously apologize for the wait, guys. Things have been going on that have left me mentally drained, and this RP needs a lot of mental energy to focus on and write for. I will try to get to all of the posts, both RP and here, by tonight or tomorrow. If I don't feel free to throw a brick at me.

CM
10-02-2012, 12:14 AM
Name: Kamikaze
Character: Aldur An'rayi
Age: 25
Gender: Male
Species: Human
Class: Rogue
Appearance: Aldur has emerald green eyes, brown shoulder-long hair that is usually tied in a ponytail, and stands just above 6'0" tall. He is in good physical condition, and though of a slender build, he is by no means weak. Most often seen in a black leather outfit, which is his work attire. On his back is a bow and a quiver, and on his right hip a sheathed, slightly curved blade(A katana more or less). Tucked away is also a number of knives and other assorted tools of his trade. While not at a job, he usually wears rather fine clothes that is either a dark forest green, or a deep blue color. Obviously not armed to the teeth while socializing with others, he only wears his blade and a few of the knives. Regardless of the outfit, he is always wearing a silver pendant, shaped like the face of a wolf, with deep blue sapphires as eyes.
Personality: Aldur is fairly intelligent, extremely organized, and very professional. he prefers the forest, and nature in general, over cities and society, not because he feels out of place, or lack the social skills to interact with others, but because nature is much more pure, and he finds the serene aura that lingers in a forest untouched by man to be very calming.
Though an assassin, he is not one who enjoys the taking of lives. He is not a common blade for hire, but rather strives for peace. If the death of a few people will prevent a larger conflict, then that is the price that must be paid for the greater good. Such philosophy would be considered immoral by most, but just as he doesn't kill just anyone, neither is he out to convert others to his ways.
History:
Aldur comes from a family of assassins. Both his parents were very skilled at what they did, and taught him much before they passed away from a disease when Aldur was at the age of 20. He learned his swordsmanship from his father, and his mother passed on her skills as a marksman. When they died, he inherited his father's katana along with his mother's bow, as well as the silver pendant that he now carries with him at all times.
When his parents still lived, Aldur had operated mainly around Easthaven, as that was the closest city to their secluded home. After they passed however, he decided that it was time to see the world, and so he did. Wherever he went he made himself known, both in the secretive underground as a master assassin, as well as becoming quite infamous at times among the city guards for his exploits. He has never been caught though, usually not even seen by his targets unless that is his wish. This uncanny ability to stay hidden combined with his ability to get into just about any place and the skill within his field of work has given him the status of a ghost. While a great many in the underground respects him, more than a few do so out of fear alone.
This fearful reputation aside, not many knows him on sight, which has allowed him to move freely in just about any environment in any city.
Stats:
Strength: 11
Dexterity: 14
Constitution: 12
Intelligence: 13
Wisdom: 13
Charisma: 13
Languages: Common
Feats:
Alertness: +2 bonus on all Listen and Spot checks.
Deft Hands: +2 bonus on all Sleight of Hand and Use Rope checks.
Investigator: +2 bonus on all Gather Information and Search checks.
Nimble Fingers: +2 bonus on all Disable Device and Open Lock checks.
Persuasive: +2 bonus on all Bluff and Intimidate checks.
Spells: N/A
Inventory:
1 x Katana (Curved 3 feet long blade, 4 feet long including the handle. Adding this just in case weapon reach becomes relevant.)
1 x Longbow
1 x Quiver
13 x Arrow
6 x Dagger, four worn(left arm, left hip, left/right boot), two in the bag. See below for details.
4 x Throwing knives, two worn, two in the bag. See below for details.

Matching set of Leather Armor(No headgear, but other than that, boots, gloves, and everything between.), specific details regarding placement of knives below. (Not all of the below slots are filled at all times, this is merely to illustrate where he could have them should he decide to go all out when arming himself.)
- Left lower arm, dagger.
- Right lower arm, dagger. [Currently not used.]
- Boots, outer side, daggers. I.e. Left side on the left boot, right side on the right boot.
- Left hip, dagger.
- Back, diagonally placed upside down. (From left shoulder towards right hip.) Handle below right armpit. [Currently not used.]
- Lower back, diagonally sheathed at the belt. Throwing knives, not intended for melee combat. (Sharp pointed ends, dull edges to avoid unintentional loss of fingers while throwing. =P)
1 x Satchel, worn on the left side.
1 x Rope, 7 meters/~23 feet. (Yes, perfectly plausible, i checked. =P)
1 x Grappling Hook
Food rations for about three days.
1 x Waterskin
1 x Silver Pendant in the shape of a wolf's head with sapphire eyes.
1 x Whetstone, for sharpening his blades.
1 x Quill and ink bottle
3 x Roll of parchment
1 x Flint and Steel
2 x Small glass flask filled with a powder that put someone to sleep if inhaled or ingested. One flask is enough for an average sized human. If the target is larger or more resistant, sleep is replaced with mere drowsiness or no effect at all.
1 x Coin pouch
3 x Small pouch, two currently empty, one for the sleep powder.
Money: 2 Gold, 42 Silver, 21 Copper
Companion: N/A
Other: Before commenting on the assortment of weapons, I'd just like to point out a few things. First of all, while it may seem like a lot if fully equipped, one have to remember that no matter how many blades he carries, he can only use two at once. Either two daggers or dagger/katana combo. (It is theoretically, though not comfortably possible to hold a dagger with the point down in the same hand as you use to draw and nock arrows, thus using a blade while still having the bow in hand and have it usable. This isn't very practical, and the risk of cutting the bowstring is quite high.)
I might have gone a little overkill on describing the gear, but better mention these things now, instead of being accused of making things up to my advantage as we get deeper into the RP.
I also realized something just now, I've got a lot of good feats for getting around and avoiding conflicts, but nothing that really helps once engaged in combat. Let's hope the dice agree with me when the time comes for battle.

At first I thought you'd have too much in Inventory, but then I realized a good portion of that was the placement of the items. Just thought I'd share that. Accepted. This character is ready to join the others in the character directory (http://www.pokemonelite2000.com/forum/showthread.php?p=3412187#post3412187).

As for the dice rolls, I'm doing them how the game I was a part of was done with a few edits. I'm still working out the details, realizing how different it would be doing this style of role play via text, so there are some things that still need to be worked out. Also I am currently in the process of trying to lower the amount of rolls needed so everyone won't need to depend on me for the continuation of the story. That may not be so much of an issue when the characters start traveling together and there would be more interaction between them, but for when the group is separated I'm trying to eliminate some of the rolls suggested on the site Jaye provided for me. Also I won't be doing modifiers since, for me at least at the moment, it's hard to remember to factor in. Maybe later on when things are running smoothly and I have a set system for the rolls I'll figure everything out with stat modifiers. So until then I'm just going to keep it simple for all of us. I do have something in mind for task rolls, and it's something that's going to be kept simple. We'll jump over that hurtle when we get there.

Kamikaze
10-03-2012, 09:49 PM
At first I thought you'd have too much in Inventory, but then I realized a good portion of that was the placement of the items. Just thought I'd share that. Accepted. This character is ready to join the others in the character directory (http://www.pokemonelite2000.com/forum/showthread.php?p=3412187#post3412187).

As for the dice rolls, I'm doing them how the game I was a part of was done with a few edits. I'm still working out the details, realizing how different it would be doing this style of role play via text, so there are some things that still need to be worked out. Also I am currently in the process of trying to lower the amount of rolls needed so everyone won't need to depend on me for the continuation of the story. That may not be so much of an issue when the characters start traveling together and there would be more interaction between them, but for when the group is separated I'm trying to eliminate some of the rolls suggested on the site Jaye provided for me. Also I won't be doing modifiers since, for me at least at the moment, it's hard to remember to factor in. Maybe later on when things are running smoothly and I have a set system for the rolls I'll figure everything out with stat modifiers. So until then I'm just going to keep it simple for all of us. I do have something in mind for task rolls, and it's something that's going to be kept simple. We'll jump over that hurtle when we get there.

Posted in the Character Directory. That means I can post in the RP, right?

Whatever works for the rolls, I was just making sure I wasn't thinking one system and another is in use. =D

CM
10-03-2012, 09:56 PM
Posted in the Character Directory. That means I can post in the RP, right?

Whatever works for the rolls, I was just making sure I wasn't thinking one system and another is in use. =D

Yes, you can now post in the RP and join the fun :3

I can understand that. The version I was playing was different than the one that used the rolls you explained. It's also just easier for me to do it the way I was playing with than to try a newer version's.

CM
10-19-2012, 08:30 PM
IMPORTANT ANNOUNCEMENT!

From here on out, you will be required to post any bonuses you get via feats or items when doing a skill check. In a normal Dungeons & Dragons game, the Dungeon Master does not have access to the players' character sheets, meaning it it solely up to the players to factor in any roll bonuses. Now unlike the true D&D setting I am doing the player roles, but I don't always remember to check the character's feats to see if they get a bonus. I just check their stat numbers. So then, if you do not post that you get a bonus from a feat or item then it will not be factored into your roll. Be sure to let me know ahead of time, for when I post a Dungeon Master post in the game it is final and what rolls were given in that post cannot be redone. Also I strongly suggest you have your character sheet up when typing up your posts for the game, so you can check your feats and your stats before doing a certain action in-game.

Furthermore, I am sure I said this before but I am going to say it again. In-game you will have opportunities to get items and new feats that could affect your stats. I will also give out points to be added to whatever stat the player chooses as rewards to certain tasks and missions if completed successfully. I may have said early on that if you choose you can come to me with custom feat ideas. Recently, however, I am doing to have to change that answer to no custom feats at this time. Maybe further down the road when things are going smoothly in-game, as well as in my life outside of the forum. Some of you are kept up to date with my activities off forum, so you are aware of how things in my home life have not been the greatest as of late. That's why I went on vacation, which even though I do have more downtime than at home I still go out with family, meaning I can't spend all my waking hours here. So until things calm down, I must ask that custom feat and spell ideas be brought to my attention at a minimal. Most likely I will say "not at this time" since I will need more time than I am willing to spend pondering if the idea will work for the game or not.

I will still happily look over any mission ideas you would like me to include in the game and NPCs you would like brought in to interact with your characters. Also I am allowing more freedom as to not make DM posting a chore, so if you chose to bring in a NPC that will have minimal to no affect on the story progression then feel free to include them. Mentioning them is perfectly acceptable, but be careful if you want to include interactions with that character in your in-character posts. Also not all actions will require a roll. Do not hesitate to ask me if one is needed. Or perhaps you can put it in a player's note in your post and then if I feel it is not needed I will mention it in my next DM post.

Lastly, I will start work on my next post shortly. I cannot promise it will be posted tonight, but I'll try to get it mostly completed to be posted tomorrow if not later this evening. I appreciate your patience in this and I do hope that so far you all are enjoying the game. Please let me know if you are not enjoying the game or if you feel like something is missing. I want to make this a great experience for all involved, so working with all of you will help make that happen.