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Loyal Arcanine
01-12-2006, 07:40 PM
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 28 HP / 252 Atk / 226 Spd / 4 SAtk
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Flamethrower
- Hidden Power [Flying]

I don't know about Flamethrower or Rock Slide. The 4 EV's in Special Attack give me a stat of 230, which is supposed to 2HKO Skarmory.

Gengar (M) @ Leftovers
Trait: Levitate
EVs: 172 HP / 176 Spd / 162 SAtk
Modest Nature (+SAtk, -Atk)
- Destiny Bond
- Giga Drain
- Ice Punch
- Thunderbolt

Yeah ... lol. Wanted to try this out. Is the HP worthwile?

Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Earthquake
- Hidden Power [Bug]
- Rock Slide

Mainly for Blissey, Celebi ... Perhaps for Metagross, Jirachi and DD-Tar too.

Snorlax (M) @ Leftovers
Trait: Immunity
EVs: 141 HP / 176 Atk / 136 Def / 57 SDef
Sassy Nature (+SDef, -Spd)
- Body Slam
- Curse
- Earthquake
- Rest

Remains cool. Takes good special hits.

Weezing (M) @ Leftovers
Trait: Levitate
EVs: 196 HP / 20 Atk / 252 Def / 42 Spd
Adamant Nature (+Atk, -SAtk)
- Haze
- Rest
- Sludge Bomb
- Will-O-Wisp

Rest over Pain Split because there is no Aromatherapy or Heal Bell.

Zapdos @ Leftovers
Trait: Pressure
EVs: 124 HP / 136 Def / 24 Spd / 90 SAtk / 136 SDef
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Rest
- Sleep Talk
- Thunderbolt

Last mon I added, since I thought I lacked Special hitting power.

ManOwaR
01-12-2006, 08:44 PM
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 28 HP / 252 Atk / 226 Spd / 4 SAtk
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Flamethrower
- Hidden Power [Flying]

If you´re using Flamethrower, you need to use the CB version. I´d suggest you lose DD for Rock slide. Also, nature must be adamant, as it has enough speed to outspeed what it has to (Hera, medicham)

Gengar (M) @ Leftovers
Trait: Levitate
EVs: 172 HP / 176 Spd / 162 SAtk
Modest Nature (+SAtk, -Atk)
- Destiny Bond
- Giga Drain
- Ice Punch
- Thunderbolt

Hp is worthless. 252/252/6

Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Earthquake
- Hidden Power
- Rock Slide

[B]Cool

Snorlax (M) @ Leftovers
Trait: Immunity
EVs: 141 HP / 176 Atk / 136 Def / 57 SDef
Sassy Nature (+SDef, -Spd)
- Body Slam
- Curse
- Earthquake
- Rest

getting a bit sick of curselax, but works.

Weezing (M) @ Leftovers
Trait: Levitate
EVs: 196 HP / 20 Atk / 252 Def / 42 Spd
Adamant Nature (+Atk, -SAtk)
- Haze
- Rest
- Sludge Bomb
- Will-O-Wisp

Weezing still needs Pain split, BTW. Nature must be impish

Zapdos @ Leftovers
Trait: Pressure
EVs: 124 HP / 136 Def / 24 Spd / 90 SAtk / 136 SDef
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Rest
- Sleep Talk
- Thunderbolt

HP grass works better, but if you´re afraid of dragons, fair enough..

Nice team, i guess. My suggestions are in bold.

Dragon_Seeker
01-12-2006, 11:41 PM
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: HP / 252 Atk / 226 Spd / 4 SAtk
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Flamethrower
- Hidden Power [Flying]

229 still 2HKOs Skarm, I wouldn't lead with a DDmence. I'd also make it Adamant. DDmence only really needs 264 Speed; he's not going to sweep after 1 Dragon Dance anyways. Max attack. Maybe a spread like... 84 HP / 252 Atk / 56 Def / 116 Spd.

Gengar (M) @ Leftovers
Trait: Levitate
EVs: 172 HP / 176 Spd / 162 SAtk
Modest Nature (+SAtk, -Atk)
- Destiny Bond
- Giga Drain
- Ice Punch
- Thunderbolt

Eh... I'd go Timid and 330 Speed, but that's you're choice. It could work. I'd max special attack before going crazy with HP though.

Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Earthquake
- Hidden Power
- Rock Slide

[B]Good.

Snorlax (M) @ Leftovers
Trait: Immunity
EVs: 141 HP / 176 Atk / 136 Def / 57 SDef
Sassy Nature (+SDef, -Spd)
- Body Slam
- Curse
- Earthquake
- Rest

Fine. I don't like the EV spread, but whatever.

Weezing (M) @ Leftovers
Trait: Levitate
EVs: 196 HP / 20 Atk / 252 Def / 42 Spd
Adamant Nature (+Atk, -SAtk)
- Haze
- Rest
- Sludge Bomb
- Will-O-Wisp

I'd still use Pain Split. Pain Split is generally used when you DON'T have Aromatherapy/Heal Bell because then you can't erase the sleep, which can be very problematic.

Zapdos @ Leftovers
Trait: Pressure
EVs: 124 HP / 136 Def / 24 Spd / 90 SAtk / 136 SDef
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Rest
- Sleep Talk
- Thunderbolt

Looks too defensive to me. 301 Speed, Timid, max special attack, the rest where you want/need it.

Gengar can hit you hard. Metagross also tears strips out of the team since nothing can switch into him without losing about a ton of health.

Togepi
01-12-2006, 11:47 PM
lol, why don't you use an Arcanine

Kylee the Larvitar
01-13-2006, 01:14 AM
Because he might want a different pokemon other than his username.

Wraith9
01-13-2006, 10:45 AM
IMO too many leftovers, I suggest giving Salamence a lum berry or persim, DDers are prone to getting confused, besides you'll sweep once you've danced. Give a chesto to Zapdos, for Gengar max out its spec atk and speed maybe use a petaya berry or brightpowder for an extra attack. (I didn't know you could teach Gengar t-bolt.)

Oh your team could be prone to a calm minded Alakazam with ice punch.
I know lefties is a great option for snorlax, but you could pwn with a quick claw.

ManOwaR
01-13-2006, 02:26 PM
Erm... Quick claw, brightpowder adn co are hax items that rely on luck and are banned from NB, so don´t use them.

Loyal Arcanine
01-13-2006, 03:57 PM
lol, why don't you use an Arcanine

Heh, I just made this team. I had an Arcanine on my last one though, it was ...

Arcanine (M) @ Choice Band
Trait: Intimidate
EVs: 6 HP / 252 Atk / 252 SAtk
Lonely Nature (+Atk, -Def)
- Extremespeed
- Flamethrower
- Hidden Power [Fighting]
- Return

Anyway, concerning this team.

I'll go Adamant on Salamence, but I'm gonna stick to Dragon Dance and Flamethrower. I guess it sounds very odd but I usually switch out Salamence right away, unless I can get a OHKO in or 2HKO with no nasty effects. Basically, he comes in, Intimidates, and switches to Snorlax. The opponent will use Ice Beam, or switch to an Ice Beamer, or attack physically; Snorlax deals with all three.
By the way, Dragon Seeker, are you sure 229 2HKO's Skarm guaranteed, also taking Leftovers into account?

Yeah, I guess Gengar could use 252/252/6. Pain Split on Weezing. Maybe you can suggest a better EV-spread for Snorlax? I'd like Zapdos to take a hit when Sleep Talk randomizes into Rest.

ManOwaR
01-13-2006, 04:27 PM
Sala 2HKOs Skarms, no matter what. However, i would recommend the clasic 252/252/6 EV spread, withouth spending in any defenses, they´re useless for Sala. For Curselax, i use this EV split:

172 HP / 100 Atk / 64 Def / 172 Sdef

Dragon_Seeker
01-13-2006, 08:55 PM
Dragon Seeker, are you sure 229 2HKO's Skarm guaranteed, also taking Leftovers into account?

So long as Skarm isn't running SDef it 2HKOs.

Maybe you can suggest a better EV-spread for Snorlax?

140 HP / 136 Atk / 56 Def / 176 SDef with Careful works well, it gives 496 HP, 290 attack, 180 defense and 330 sdef. If you want to be more offensive, you could go 80 HP / 196 Atk / 56 Def / 176 SDef, which gives 481 HP and 305 attack. If you want to be defensive, and really, really defensive, you could go with lots of special defense, enough HP for 496 or 512 and dump the rest in attack. Thick Fat > Immunity IMO.

I'd like Zapdos to take a hit when Sleep Talk randomizes into Rest.

I didn't understand that. Do you mean you want Zapdos to be able to take hits?

ManOwaR
01-13-2006, 09:48 PM
Defensive EVs spreads don´t work on Snorlax, as it needs good atk to work properly.

I'd like Zapdos to take a hit when Sleep Talk randomizes into Rest.

I think he meant that he invested in Def and Sdef Evs just in case Stalk picks rest again.

Loyal Arcanine
01-13-2006, 11:29 PM
I think he meant that he invested in Def and Sdef Evs just in case Stalk picks rest again.

Yeah, that's what I meant.

Dragon_Seeker
01-14-2006, 02:01 AM
Defensive EVs spreads don´t work on Snorlax, as it needs good atk to work properly.
If you want to be defensive, and really, really defensive, you could go with lots of special defense, enough HP for 496 or 512 and dump the rest in attack.
Let's assume you went with 512 HP because you like the number.

That means you put 204 EVs into HP. Then you throw some into sdef and add Careful. Usually, lots means around 176 EVs. That gives you 512 HP and 330 SDef. That also leaves you with 128 EVs, which are thrown into attack, giving you 288 attack. I'll admit; 288 isn't gigantic, but I'm pretty sure it doesn't suck.

That's a defensive snorlax spread; it still requires a healthy dose of attack EVs. I use a defensive spread. I've seen several people use defensive spreads. They work.

Weezing should be Impish. I think you went hog-wild with defenses on Zapdos, which works; but I'd use 188 HP for higher Leftovers recovery and extra padding. Something with a normal resist (Gengar is frail and Destiny Bond promotes suicide) wouldn't be a bad idea either.

ManOwaR
01-14-2006, 02:50 AM
Let's assume you went with 512 HP because you like the number.

That means you put 204 EVs into HP. Then you throw some into sdef and add Careful. Usually, lots means around 176 EVs. That gives you 512 HP and 330 SDef. That also leaves you with 128 EVs, which are thrown into attack, giving you 288 attack. I'll admit; 288 isn't gigantic, but I'm pretty sure it doesn't suck.

That's a defensive snorlax spread; it still requires a healthy dose of attack EVs. I use a defensive spread. I've seen several people use defensive spreads. They work.



Well, that could work. I didnpt consider that option, since i use a mixed lax with Fblast, to predict a Skarms switch, something that most snorlax lacks. But, if you say that many players use that Ev spread adn it works, then it´ll be fine.