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Kenny_C.002
05-05-2004, 03:19 AM
Alright people, it's time to stretch the time walk. :P

5th Dawn Preview card #1:

Staff of Domination 3
Artifact
1: Untap Staff of Domination
2, T: You gain 1 life
3, T: Untap target creature
4, T: Tap target creature
5, T: Draw a card

5th Dawn Rare

Engine card with 4 pieces, gain infinite life, untap every creature, tap every creature, or deck yourself out.

Yup, lots of mana with this baby screams "I WIN!!!!!!"

Definitely powerful, and I rate it a good 9/10.

Jet
05-07-2004, 12:17 PM
Alright people, it's time to stretch the time walk. :P

5th Dawn Preview card #1:

Staff of Domination 3
Artifact
1: Untap Staff of Domination
2, T: You gain 1 life
3, T: Untap target creature
4, T: Tap target creature
5, T: Draw a card

5th Dawn Rare

Engine card with 4 pieces, gain infinite life, untap every creature, tap every creature, or deck yourself out.

Yup, lots of mana with this baby screams "I WIN!!!!!!"

Definitely powerful, and I rate it a good 9/10.


OMG... that is WAY powerful... yet... not really suited in all artifact decks.. =P

decks with enough mana: 9.5/10

for others: 9/10

s'all good ^^

Kenny_C.002
05-08-2004, 12:30 AM
Next Card of the Day is a Legendary Lion (5th Dawn preview, this seems more like lol)

Raksha Golden Cub 5WW
Creature - Cat Soldier Legend
Attacking doesn't cause Raksha Golden Cub to tap.
As long as Raksha Golden Cub is equipped, all cats you control get +2/+2 and have double strike.
3/4

To begin, this guy costs quite a bit, but if he comes out (and an equipment oges on him), the match is pretty much over...for your opponent.

7/10, costs too much to pull off.

Kenny_C.002
05-09-2004, 08:18 PM
Master Pigeon!

I mean...

Auriok Champion WW
Creature - human cleric
Pro red and black
Whenever another creature comes into play, you may gain 1 life.
1/1

The Master Pigeon! WEEEEEEE!!!!!!!

Oh, this chick's got some crazy life gaining and such. With it being invulnerable to the most common removal (red/black), this makes her last quite a bit of time (at least to turn 4, when WoG comes in). Being a cleric and being quite cheap in cost, I can see her in many casual places. Make sure you wait until the initial craze dies before you get it, since I doubt it's another ravager.

Tourney: 7/10
Casual: 9/10 (My cleric deck will love her...being that I can play BIDDING AND GAIN A HECK OF A LOT OF LIFE! WEEEEEEE!!!!!!!!) :P

Jet
05-10-2004, 11:15 AM
Raksha:

I better find me some more kitties! :razz:

8/10


The Pidgeon??? o_O?

Hmm... sweet... good for cleric bidding ^^

8.5/10

Kenny_C.002
05-11-2004, 01:03 AM
Pigeon is a nickname for cards that get better with more players around. Like a flock of pigeons. And I call the Champion "Master Pigeon". Ready for the BIG stuff?

Just telling you, the previous cards are all rare.

Joiner Adept 1G
Creature - Elf Druid
Lands you control have "tap: add a mana of any colour into your mana pool"
2/1
Rare

Joiner = Pulse of Lanldowar that costs 2 less. Wow! I want like 4 of these!

9/10 for everyone!

Bringer of Black Dawn 7BB
Creature - Bringer
You may pay WUBRG rather than pay Bringer of Black Dawn's mana cost
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.
5/5
Rare

This is the black bringer, and its cost is 5!!!!! 5 for a 5/5 trample with a crazy tutoring ability (tutor every turn?????) makes this an insanely powerful card with nearly limitless possibilities. Think about it, Sliver Overlord isn't even that cheap...

8/10 tourney
10/10 casual

btw, this is just part of a cycle of bringers. Some other guy has told us that there IS indeed a blue, red, green, and white bringer. I don't know anyhting about them, as I'm doing blind drafting...


Third card to be funny:

Vedalken Orrery 4
Artifact
You may play nonland cards any time you may play an instant.

Yes, it says YOU, this is not a typo. Only YOU get the benefits. W00t! I mean, this guy has incredible potential to be the next combo master 2004. Broken? Not even close. Really fun? Oh yeah!

6/10 tourney
11/10 casual

Kenny_C.002
05-13-2004, 12:28 AM
Vedalken Shackles 3
Artifact
You may choose not to untap Vedalken Shackles during your untap step.
2,tap: Gain control of target creature with power less than or equal to the number of isaldns you control as long as Vedalken Shackles is tapped.
Rare

Very powerful, but should be uncommon. Reason is the more powerful card, seasinger, is an uncommon only.

Jet
05-15-2004, 04:13 AM
IC, ok..

Joiner Adept 1G
Creature - Elf Druid
Lands you control have "tap: add a mana of any colour into your mana pool"
2/1
Rare

Son of a B! Damn this!

10/10

Bringer of Black Dawn 7BB
Creature - Bringer
You may pay WUBRG rather than pay Bringer of Black Dawn's mana cost
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.
5/5
Rare

Tutor every turn.. things keep getting better and better... at the same time, worser and worser... =P

9.5/10

Vedalken Orrery 4
Artifact
You may play nonland cards any time you may play an instant.

OK... O_O

Situation:

Opponent: Whoa... Vedalken Orrey... better be careful... that's whay HA!
DECREE OF JUSTICE + PEMMIN'S AURA + WIREWOOD CHANNELER + ANGER IN GRAVEYARD + ANOTHER ELF!!! ATTAAAAAAAAAAACKK MY ANGELSSSS!!!

You: Uh huh... tap 4 Plains... Wrath of God... ^_^

Opponent: I hate you...

10/10

Vedalken Shackles 3
Artifact
You may choose not to untap Vedalken Shackles during your untap step.
2,tap: Gain control of target creature with power less than or equal to the number of isaldns you control as long as Vedalken Shackles is tapped.
Rare

Hmm... sweet ^_^ but yeah, it shouldn't be rare cause it say its POWER... should be converted mana cost =P still decent

9/10





Mind if I do one?

Door To nothingness - 5
Artifact
Door to Nothingness comes into play tapped.
WWUUBBRRGG, Tap, Sacrifice Door to Nothingness: Target player loses the game.
"After you."
Rare

WHOA... Dude... I saw Phage and I was like wow... but THIS... THIS IS THE TURE INSTANT LOSS! Especially with THESE:

Channel the Suns - 3G
Sorcery
Add WUBRG to your mana pool.
"To some the birth of the fifth dawn was a sign of doom. To others it was a sign of salvation. But to all it was a sign."
Illus. Rob Alexander
84/165
Uncommon

Doubling Cube - 2
Artifact
3, T : Double the amount of each type of mana in your mana pool.
"The cube's surface is pockmarked with jagged runes that seem to shift when unobserved."
Illus. Mark Tedin
Rare

Composite Golem - 6
Artifact Creature - Golem
Sacrifice Composite Golem: Add WUBRG to your mana pool.
4/4
Unknown



Yikes... Also Wirewood + Pemmin's... sweet.

10/10 for the Door... so what because of the 10 mana cost? with the new cards, it's easy...

For Channel the Suns, plainly only for multi color decks... 9/10

Doubling Cube: Risky, but COOL with Upwelling... 8.5/10

Composite Golem: Again, multi... 8/10

Kenny_C.002
05-15-2004, 04:08 PM
I'll be doing the ratings of your cards once I'm done the draft that I need to do. The rules of my draft is simple: you don't know any of the cards other than the ones that have been officially released by Magic. So yeah, I'll rate them after, sorry.

Here comes the brokenness:

Auriok salvagers 3W
Creature - Human Soldier
1W: Return target artifact card with coverted mana cost of 1 or less from your graveyard back to your hand
2/4
Uncommon

This guy is peachy. With 1 black lotus, you have inifnite mana...With any spell bomb, you have 3W, draw a card (or 2W + appropriate colour of mana for its ability). Next, you can save all your bonesplitters, skullclamps, etc. with disturbing ease. Salvagers? Brokenness! :P

10/10

Infused Arrows 4
Artifact
Sunburst
Tap, remove any number of charged counters on Infused Arrows: target creature gets -X/-X, where X is the number of charged counters removed from infused arrows
Uncommon

Crap uncommon. With sunburst, the most you can have is 4 counters on the arrows. With that in mind, 4 (of like 4 different mana types!!!) to give -4/-4 is not very well done. I'd rather death pulse or something than this...btw, first tries with power conduit didn't make it any better.

5/10

Engineered Explosives X
Sunburst
2, Sac Engineered Explosives: destory all non-land permanents with coverted mana cost equal to the number of charged counters on Engineered Explosives.
Rare

Okay. Now crap rare. I'd have to say that this guy is wayyyyy too narrow. I'd rather have Pernicious Deed than this. btw, it can only blow up things up to mana cost of 5 unless you power conduit.

6/10

Relentless Rats 1BB
Creature - Rats
Relentless rats gain +1/+1 for each other creature in play with the name Relentless Rats.
A deck can have any number of cards named relentless rats.
2/2
Uncommon

HIGH potential for this card.

8/10

Endless Whispers 2BB
Enchantment
Creatures gain "When this creature enters the graveyard from play, choose target opponent. That player puts this creature card from the graveyard to play under his/her control at the end of turn."
rare

Phage anyone? Aside from that, you can remove your own creatures so your opponent won't get them. MWAHAHAHA! Oh, and tokens aren't affected by this (cuz they disappear after they hit graveyard). Extremely fun card to play.

8/10

Eternal Witness 1GG
Creature - Elf Shaman
When Eternal Witness comes into play, return target card in your graveyard to your hand.
2/1
Uncommon

Could creature slide make a comeback? If so, this lil' lady will be part of it. Aside from the cool picture (Rebecca Guay should have drawn this picture...), Eternal witness fixes the problem that slide has: no recurring instants. Now you can continuously cycle renewed faith, or cast starstorm without fear of not having it next turn. She's the Auramancer, Anarchist, Gravedigger, Scevenire, Cartographer, (artifact return guy), etc. in one. VERY powerful and I want 4 now.

most of the time: 9/10
Slide: 100000/10 MUST HAVE! INCREDIBLY BROKEN!

Jet
05-16-2004, 10:12 AM
I'll be doing the ratings of your cards once I'm done the draft that I need to do. The rules of my draft is simple: you don't know any of the cards other than the ones that have been officially released by Magic. So yeah, I'll rate them after, sorry.


ok then...



Auriok salvagers 3W
Creature - Human Soldier
1W: Return target artifact card with coverted mana cost of 1 or less from your graveyard back to your hand
2/4
Uncommon

Whoo... nice... let's see... what can it get back:
Arcbound Worker
Skullclamp
Bonesplitter

Um... anything else?

Can't actually rate this appropriately cause' of the limitations I know =P

Infused Arrows 4
Artifact
Sunburst
Tap, remove any number of charged counters on Infused Arrows: target creature gets -X/-X, where X is the number of charged counters removed from infused arrows
Uncommon

Mech... sucky... in Arcbound decks though, I see potential plus Power Conduit...

Arcbound Overseer + Dross Scorpion + Power Conduit decks: 8/10
others: 6/10

Engineered Explosives X
Sunburst
2, Sac Engineered Explosives: destory all non-land permanents with coverted mana cost equal to the number of charged counters on Engineered Explosives.
Rare

This is not necessarily sucky... place it with Culling Scales + Darksteel Pendant... Engineered Explosives could be 1, 3 or 4... it can destroy Goblin and Elf decks too =P

for that kind of deck: 8/10
others: 6/10

Relentless Rats 1BB
Creature - Rats
Relentless rats gain +1/+1 for each other creature in play with the name Relentless Rats.
A deck can have any number of cards named relentless rats.
2/2
Uncommon

OMG... I want 30 of these... this would be really annoying with Soul Foundry lol

8.5/10

Endless Whispers 2BB
Enchantment
Creatures gain "When this creature enters the graveyard from play, choose target opponent. That player puts this creature card from the graveyard to play under his/her control at the end of turn."
rare

That's right, Phage y'all... but what do you mean "at end of turn"?
So example my Akroma died somehow, and my opponent gets it... at end of his turn, it goes back to me?

if that's the case: 9/10

Eternal Witness 1GG
Creature - Elf Shaman
When Eternal Witness comes into play, return target card in your graveyard to your hand.
2/1
Uncommon

O_O... O_O *rubs eyes* is it just me, or is MTG getting more broken every time they make a new set... this + Soul Foundry = Get Backers type of deck..

10/10

Kenny_C.002
05-16-2004, 03:54 PM
No. Endless whispers is something that makes all creatures go to opponents when they die.

So in this case, if your Akroma dies, she goes to the graveyard. You choose the opponent. That opponent gets her at the end of the turn she died in. Because of this, you can remove her from the game before she goes to your opponent's side. If somehow your Akroma dies a second time, your opponent would choose an opponent he/she would have, etc.

Either way, not too powerful here, just REALLY annoying with toekn decks (you don't give away anything) and mass destruction (insurrection for 4?) or removal of your own stuff so they don't get it (use like organ grinder or soemthing). If not, then just mass destruction for cultural exchange. :P

Kenny_C.002
05-17-2004, 10:27 PM
It's time for the next mechanic: Scry

Magma Jet 1R
Instant
Magma Jet deals 2 damage to target creature or player
Scry 2
Uncommon

A disappointing uncommon (should be common, like shocks). Anyway, when you play a card with scry, you can look at the top X (X being the number displayed with scry) and put them in any order on the top and bottom of your library. That's right. Need no lands? It's gone to the bottom.

The mechanic itself is applied as part of the spell, thus stifle cannot work into it. If the spell is countered, scry is countered also (like it's part of the spell). I heard there might be triggered scry, so stifle will work there. For drafting, this might be a big deal. but is it worth it for something like magma jet instead of using something better like...electrostatic bolt? I don't know. :P

Either way, the mechanic is okay. The card holding this, not okay. Shock is better, lightning bolt is strictly better, etc. (plus they are commons).

Card rate: 7/10 (still useful at times)
mechanic rate:
Limited: 9/10
constructed: 3/10

Jet
05-18-2004, 10:52 AM
Hmmmm...

yup... if it was a common, way good... but uncommon?

7.5/10

Kenny_C.002
05-18-2004, 11:11 PM
Onward and upward! Next is a crappy rare! :P

Roar of Reclamation 5WW
Sorcery
Each player returns all artifact cards from his or her graveyard to play.
Rare

Simple little card with a mana cost that's so much, it's not even funny. Combo potential is there, but that's about it.

6/10 (combo potential)

Jet
05-19-2004, 08:02 AM
Roar of Reclamation 5WW
Sorcery
Each player returns all artifact cards from his or her graveyard to play.
Rare

Er... um... ah... what's the combo here?

Rating for YOU = Artifact, opponent = no artifacts at all = 8/10
Otherwise = 6.5/10

Wait: Question about Endless Whispers:

Let's say your opponent has Phage and Endless out. He uses Barter in blood, but u have stifle in your hand. Sure, u can stifle phage's lose the game ability, but let's say you want th ability of the Endless Whisper to not activate, which one to you stifle?

Kenny_C.002
05-20-2004, 02:52 AM
Doesn't work. Since endless whispers is static and gives it to all creatures (this works the same way as glorious anthem), you can only stifle JUST the return part of 1 creature, or just phage's lose life ability. So no, if you meant to stifle so that no creatures come back, it's not possible. So stifling Phage's come into play ability is the only choice here (or not have phage come back at all...). Note taht if you watn the latter, you HAVE to stifle WHEN she goes into the graveyard. It's basically like stifling astral slide. You can only stifle when your opponent slides out, but you can't do a thing about the creatures coming back in, since it's not a triggered ability, rather static (aka it's part of the ability itself, only it's a second part).

Jet
05-21-2004, 01:43 AM
Oh ok... can't argue there... next card pls? ^^; =P

Kenny_C.002
05-21-2004, 05:58 AM
Okay fine. Next one.

Rite of Passage 2G
Enchantment
Whenever a creature you control is deal damage, put a +1/+1 counter on it.
Rare

Everything becomes a fungusaur! Spikeshot now gains "R,T: put a +1/+1 counter on it". I mean, this enchantment is INSANELY POWERFUL in casual. btw, triskelion, if equipped with the scythe of the wretched, can deal infinte damage. Also on that note, pokers are good here.

9/10
tourney: 4/10 (costs too much)

Wayfarer's Bauble 1
Artifact
2,T,sac it: search your deck for a basic land and put it into play tapped. Shuffle library afterwards.
Common

Good card for mana fixing. it's basically a colourless version of far wanderings (w/o threshold). Very good in limited. Crap in tourneys. maybe alright in casual. Can be combo'd with the Salvagers to be evil.

1/10 tourney
8/10 limited
6/10 casual

Jet
05-21-2004, 10:07 AM
Rite of Passage 2G
Enchantment
Whenever a creature you control is deal damage, put a +1/+1 counter on it.
Rare

O_O Now I see a use for Pestilence...

8.5/10

Wayfarer's Bauble 1
Artifact
2,T,sac it: search your deck for a basic land and put it into play tapped. Shuffle library afterwards.
Common

Whoo, nice... way nice land searcher

9/10

Kenny_C.002
05-22-2004, 04:22 AM
Ready for the first of the Beacons?

Beacon of Immortality 5W
Instant
Double Target player's life. Shuffle Beacon of Immortality into its owner's library.
Rare

WHAT???? Double life and it comes back for more? Having one of these practically means you'll never deck out? WTF is going on?

It's the first of the beacons, too. O_O

8/10 (cost)

Jet
05-22-2004, 11:14 AM
Beacon of Immortality 5W
Instant
Double Target player's life. Shuffle Beacon of Immortality into its owner's library.
Rare


CRAP... Having the BEACONS means that you'll never deck out... unless all of them got countered or removed by someway from the deck or discarded by a change... but still!

8.5/10

Wait... so False Cure this and you win?

Kenny_C.002
05-23-2004, 03:56 AM
I'm not sure. Since it's doubling life, it being a life modifier and not life gain. I'm not sure whether the official ruling would be to MODIFY life count (which it seems to be at this rate), or gaining of life. But if you're at negative life, how would this work with gaining of life? Gain negative life? So I'm thinking it's most likely a life modifying card, where you set the life count at something else. keep you posted on that as soon as I get more on it.

Jet
05-24-2004, 06:34 AM
but, isn't doubling basically also gaining life, since our Life goes "up"... Wizards better make a clearing about this...

Anyway, next card pls lol =P

Kenny_C.002
05-24-2004, 07:48 PM
Doubling Cube is finally released. So it's quite acrazy card itself...

8/10

Jet
05-27-2004, 07:47 AM
Yes indeed... doubling cube + upwelling = oober mana... naturalize it upwelling though, u die faster lol...

rated it before... next card please... ^^;

Kenny_C.002
05-28-2004, 01:58 AM
Since 5th dawn is in full swing, I'll be doing the "random" part of the random card of the day.

Battlefield Medic 1W
Creature - cleric
Tap: prevent X damage to target creature until the end of turn, where X is the number of clerics in play.
1/1
Common from Onslaught

A solid 1/1 that cannot be killed by conventional burning methods as easily. Quite possibly one of the strongest 2-drops for clerics. I think the power of this card might be a little overshadowed by the 1-drops like weathered wayfarer, mother of ruins, nova cleric, etc. Anyway, this + lots of clerics = I can take a LOT of damage lol. This card is part of the wall of clerics that one builds, and this guy can hold this wall longer. *beware of wrath...be good to bidding*

7/10
Non-clerics: 3/10 (prevent 1!)

Jet
05-28-2004, 07:22 AM
Lol, finally ^^; =P

Battlefield Medic:

Pros:

- cheap
- great for defense

Cons:
- purely for cleric decks, or cleric/zombie or cleric/zombie/myrs (tried it =P)

Overall: Good... especially Beacon of Destiny + Battlefield Medic + more clerics + enchant creature that gives protection from a color + Ivory Mask = ALMOST inpenetrable defense...

8/10 for clerics decks
otherwise, 3/10

Kenny_C.002
05-29-2004, 04:17 AM
Next card:

Seasinger 1UU
Creature - Merfolk
If you control no islands, bury seasinger.
You may choose not to untap seasinger during your untap phase.
Tap: gain control of target creature whose controller controls any islands as long as you control seasinger and seasinger remains tapped.
1/1
Uncommon (from 5th edition and some other set, also uncommon)

Rule setting: Seasinger only checks if the opponent has islands when her ability is used. Once she controls the creature, it does not matter whether the opponent has an island or not. If she somehow becomes untapped, creature goes back. If she dies, the creature goes back. If she gets removed from the game, the creature goes back. Heck, if she leaves play, the creature goes back.

Best quarter I've ever spent on magic. Seasinger is undoubtably stronger than the vedalken shackles (control creature), and most merfolk decks run 4 of these missys and lots of land changers (guess to what?). Anyway, she's one hot creature of the old days, and still is unbelievable in blue control. Sadly, I only have 1.

*note that she has "Johnny" written all over her*

8/10

Jet
05-29-2004, 05:11 AM
OMG...

got... to... have... her... in... control deck...

Pros:

- 1UU for 1/1 is nothing
- Possibility of control for more than 1 turn =P

Cons:

- opponent has to have an island?

Overall: SWEET... plain sweetness
9/10

Kenny_C.002
05-30-2004, 01:45 AM
Next Card:

Snow-Covered Swamp
Basic Land
Tap: add B to your mana pool
Ice Age Basic Land (common?)

Ruling:
There is no limit to the number of Snow-Covered Swamps in your deck. It counts as a basic land. It is considered as a swamp, therefore swamp-walk still works on it. It does not count as a swamp, however.

OMG! MOST BROKEN CARD IN ALL OF ICE AGE ALONG WITH THE OTHERS! DECK STAPLE RIGHT HERE!

I mean, just like a basic land.

10/10

Kenny_C.002
06-02-2004, 02:20 AM
Next Card:

Entomb B
instant
Search your library for a card and put that into your graveyard. Then shuffle your library.
Rare - Odyssey

An uber powerful card with incredible synergy with cards that use threshold or reanimation. This card is indeed on the banned list because you can bury ANYTHING for 1 mana (it's a tutor...for 1 mana). Definitely a strong card with too much potential.

10/10

Kenny_C.002
06-03-2004, 12:32 AM
Next card:

Bringer of White Dawn 5WW
Creature - Bringer
You may pay UBRGW instead of paying Bringer of White Dawn's casting cost to play it.
At the beginning of your upkeep, you may put target artifact card in your graveyard into play
5/5

I'm not sure if it has first strike or not, but it really doesn't matter. Entomb mindslaver + play bringer = you're dead. Of course, you have 5 turns to kill me. lol

Anyway, high potential card that can work out with many machine cards, etc. This card is likely one of the best cards from 5th dawn that is a rare.

8/10 (cost too much as usual lol)

Kenny_C.002
06-04-2004, 02:38 AM
Keeping it rolling:

Carrion Feeder B
Creature - Zombie
Carrion Feeder can't block.
Sacrifice a creature: put a +1/+1 counter on carrion feeder
1/1
Scourge common

A very solid black common from scourge. Its ability to put +1/+1 counters via sacing (let's say...tokens) is valuable in many ways. It's a common and is worth the price ticket for it, being a fast drop and doing so much at the same time.

*note: essential part of Zaffinity (Zombie Affinity, the archtype I made up lol)

7/10
9/10 for Zaffinity

Kenny_C.002
06-07-2004, 02:19 AM
Taking a break from the serious cards.

Look at me, I'm the DCI! 5WW
Sorcery
Ban target nonland card.
Rare from Unglued

errata: all players remove all copies of this card from the game, whether it is on the field, in the graveyard, in the hand, or in the deck.

Note: not tourney legal at all
Funny fact: Apparently it's Mark Rosewater's drawing, but I refuse to believe it. Either way, it's a definitely good card for MaRo to sign along with the card Maro itself. :P

YEAH! BAN THAT BURNING WISH!

3/10

Kenny_C.002
06-08-2004, 03:44 AM
Today it's a 5th Dawn card!:

Door to Nothingness 5
Artifact
Door to Nothingness comes into play tapped
UUBBRRGGWW, tap, sac Door to Nothingness: target player loses the game.
Rare, 5th Dawn

O_O

*lets it sink in*

You have 1 turn to live, when I play this. Go.

Usually it's either the person conceding or they oxidize/disenchant/naturalize/justice/shatter it. So as a single card, it's pretty bad. I mean, 5 is good for the main cost, but 10(!) to activate? Specific mana?

Anyway, ways I've found to make this mana:
Dawn's Reflection x2 + 4 lands + doubling cube

10 mana (1 blue, 1 green) + Channel the Suns (or whichever makes the 5 mana taht costs 4...composite golem might work) + doubling cube + twiddle + door = 1 turn kill
^ Yuck

Well either way, it's NOT quite funny as a card. It's just dangerous, that's all.

6/10

Jet
06-08-2004, 04:43 AM
LOL... omg, you've been doing this all by urself... haha ^^;

Next Card:

Entomb B
instant
Search your library for a card and put that into your graveyard. Then shuffle your library.
Rare - Odyssey


PURELY for reanimation... otherwise, it sucks...
Reanimation: 20/10
other decks for who-knows what: 5/10

Next card:

Bringer of White Dawn 5WW
Creature - Bringer
You may pay UBRGW instead of paying Bringer of White Dawn's casting cost to play it.
At the beginning of your upkeep, you may put target artifact card in your graveyard into play
5/5


Never thouhgt of the Mindslaver/BOTWD... hmm, ^_^; anyway, it's nice... really high for pure white decks though, but really handy if u pay the BURWG cost.

Other nice possibilities:
Bottle Gnomes
Myr Moonvessel/Cathodion
Welding Jar
the Replica set from Mirrodin
who knows what else =P

for pure white: 6/10
for sunburst/all 5 colors: 8.5/10

Keeping it rolling:

Carrion Feeder B
Creature - Zombie
Carrion Feeder can't block.
Sacrifice a creature: put a +1/+1 counter on carrion feeder
1/1
Scourge common


Zaffinity o_O? lol
Anyway, actually nice only for sac decks... but nice decent common
7.5/10

Taking a break from the serious cards.

Look at me, I'm the DCI! 5WW
Sorcery
Ban target nonland card.
Rare from Unglued


Ha! DCI! BAN ________________
Platinum Angel
Arcbound Ravager
Skullclamp (which is actually NOT yet banned, but will be in a few weeks)
Isochron Scepter
Panoptic Mirror
Plated Slagwurm
Seismic Assault
Patriarch's Bidding
Birds of Paradise
Joiner Adept
Bringer of the Blue Dawn
Bringer of the Black Dawn
and the list goes on =P

such a shame it costs 7... who cares if it's not tourney legal =P
6/10 in any case

Today it's a 5th Dawn card!:

Door to Nothingness 5
Artifact
Door to Nothingness comes into play tapped
UUBBRRGGWW, tap, sac Door to Nothingness: target player loses the game.
Rare, 5th Dawn


Hmm... let's see... what could be useful for this...

Joiner Adept
Birds of Paradise
Dawn's Reflection
Channel the Suns
Composite Golem
Doubling Cube
Upwelling

But nothing beats:

GEMSTONE ARRAY

REALLY dangerous if you let it just sit there and let your opponent store mana. But... funny... in Magic Workstation... someone used this on me...

Player removes 8 counters from Gemstone Array
Player taps Forest
Player taps Mountain
Player taps Door to nothingness
Player: u lose...
Me: No...
Jet taps Island
Jet plays Stifle from hand.
Player: Ha... you're only delaying the inevitable...
Jet: We'll see...
Player: Pass
Jet draws a card
Jet puts a counter on Aether Vial (7 counters)
Jet taps Aether Vial
Jet plays Memnarch from hand
Player AW SH*T
Player Lost

LOL... funny... anyway... for the card: 7/10

Kenny_C.002
06-08-2004, 11:28 PM
Ummmm..but you DO have to sac the darn door to use it, but it's only a small bump, I guess.

Being the extremely evil guy I am, I'm going ahead.

Paradise Mantle 0
Artifact - Equipment
Equipped creature gains "tap: add one mana of any colour into your mana pool"
Equip 1
Uncommon, 5th dawn

It's practically a "make your own bird". This guy plus an ornithopter is like a birds, except it's got one more toughness (it's like paradise-thopter). This guy is just as good as any other mana accelerators costing 1, and is highly recommended for ppl too poor to get the birds (I mean, it's 1/26th of the birds' price tag).

Yup, the poorman's birds is finally here, and she's a darn good one.

*Ish trying to break it*

7/10

Kenny_C.002
06-09-2004, 11:00 PM
Next card (hey it's random):

Glory Seeker 1W
Creature - Soldier
2/2
Common from Onslaught,8th

Ummmmm.....2/2 for 2 isn't half bad. Better at drafts and stuff, and it's worth nothing in terms of constructed. nuff said.

4/10

Kenny_C.002
06-10-2004, 03:56 AM
YEAH! I'm doing tomorrow's card today...well actually like next hour's card.

Something from Visions! lol

Card Title: Griffin Canyon
Color: Land
Type: Land
Cost: n/a
Pow/Tgh: n/a
Card Text: TAP: Add one colorless mana to your mana pool.
TAP: Untap target Griffin. That Griffin gets +1/+1
until end of turn.
Artist: Stuart Griffin
Rarity: Rare 1

CRAP RARE YEAH! It's a land that untaps griffins. Let's take a long look at the griffin list and then come back. No, the griffins are all crap. So it's a land that makes colourless mana! YEAH! COMBO WITH BLOOD MOON! lol

3/10

Kenny_C.002
06-11-2004, 08:50 PM
Next card:

Dueling Grounds 1GW
Enchantment
Only one creature can attack each turn.
Only one creature can block each turn.
Rare - Invasion

A powerful enchantment that virtually eliminates all weenie strategies. Single Timmy strats still work, but they tend to be taken out by a HUGE blocker anyway.

8/10

Kenny_C.002
06-12-2004, 04:10 AM
I have no idea when I post nowdays. lol
Here's the first "versus" COTD rating:

Vendetta B
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness
Common from Mercadian Masques

versus...

Devour in Darkness BB
Instant
Destroy target creature. It can't be regenerated. Youlose life equal to that creature's toughness.
Uncommon from 5th Dawn

versus...

Innocent Blood B
Sorcery
Each player sacs a creature
Common from Oddyssey

So yeah. My ranking is:
Innocent Blood > Vendetta > Devour in Darkness

I know this is a VERY difficult one to choose, but this is what i was thinking:
Innocent blood has the ability to kill any creature, even with protection from black. Also you do not lose life like the other two. Usually removing the rest of the creaturesk, you're left with the pro black that you can't deal with. Innocent blood takes card of that. Even sorcery speed makes this a worthy choice.

Vendetta and Devour in Darkness are essentially the same thing. The only difference is the cost and te small loophole in the effect (nonblack versus any). Vendetta costs 1 less to kill only nonblack creatures. It's okay, I mean, there aren't many black creatures to kill with vendetta to begin with. That 1 cost is going to make a difference. also, it's a common.

Ratings:
Innocent Blood: 9/10
Vendetta: 8/10
Devour in Darkness: 8/10

Kenny_C.002
06-13-2004, 12:49 AM
Now, more brokenness:

Black Lotus 0
Artifact
Tap, sac: add 3 mana of any one colour to your colour pool
Super/Ultra/Secret/Parallel/Ultimate Rare - Alpha/Beta/Revised/Unlimited

1000000000000000000/10

'nuff said.

Kenny_C.002
06-14-2004, 12:45 AM
Now to funny:

Goblin Mon Raiders R
Creature - Goblin
1/1
Common/Rare (WTF!?!?!?!???) from some early set that's not worth mention.

WTF? A rare?

Well anyway, it's a turn 1 drop, and pathetically worhtless outside of the turn 1 dropping.

4/10

Kenny_C.002
06-16-2004, 08:57 PM
Next:

Twisted Abomination 5B
Creature- Zombie
Swamp cycling 2
B: regenerate itself
5/3
Common from scourge.

Powerful common card. Notice the colour...it's meant to be a splash in draft. Anyway, I like this card for getting out of mana screwedness and when you're not mana screwed, he's got the darn big body to smash around with.

8/10

Kenny_C.002
06-24-2004, 02:12 AM
Onward!

Statecraft 3U
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
Rare - Mercadian Masques

I want like 1 more of these...

Anyway, an INSANELY powerful blue enchantment with an ability that belongs to WHITE (haha!). Its cost is 1 more than sandskin (white, from onslaught) and it affects all creatures you control (but cannot do it to opponent's creatures).

If you haven't figured it out yet, it's the mass chump-block machine of doom. You know the pest 0/1 tokens from nuisance engine? Suddenly they're multiplying and chump blocking your opponent's big creatures without dying. Then suddenly trample damage is reduced 1-by-1. Suddenly your 1/1s are super chump blocking machines of doom! YEAH!

Anyway, this is an incredibly powerful card for decks that don't use combat as a kill condition. Most blue decks don't have the speed to handle the initial onslaught. and even if they do, the slaps after from just attacking you (after your crappy attempts to chump block the opponent's creatures). Well with this you can REALLY stall. Very good for infinite combos...

8/10

Kenny_C.002
06-24-2004, 04:10 PM
Intruder Alarm 2U
Enchantment
Creatures don't untap during their untap phase.
Whenever a creature comes into play, untap all creatures
Rare - Stronghold/8th edition

OMG! Super duper combo maker is here! If you can't think of like 100 infinite combos with this, well...you can. I currently have a deck that runs like 5 infinite combos that all revolve around intruder alarm. This is indeed the perfect Johnny card.

10/10 for johnnys
5/10 for everyone else

Kenny_C.002
06-27-2004, 12:27 AM
And to the funny:

Trained Orgg 6R
Creature - Beast
7/7

w00t! He's a Timmy vanilla! No, it doesn't work.

4/10

Kenny_C.002
06-28-2004, 04:29 AM
WOW! ANOTHER!

Emporer Crocodile 3G
Creature - crocodile
If you don't control a creature other than emporer crocodile, sacrifice it. (sorry, don't have oracle text).
5/5
Rare - 9th edition (and like ursa's destiny, I think)

So a card that is in 9th edition, and a fine one indeed. Very high power-to-mana ratio with a large, but subtle drawback. So a terror might be barter in blood instead, but it's still a darn good croc to play with. Notice that he is a SPLASHING CARD because of its mana cost.

7/10

Kenny_C.002
07-07-2004, 03:11 AM
Well, moving on now.

Eon Hub 5
Artifact
Players skip their upkeeps.
Rare - Fifth Dawn

WOW! COMBO MANIA! CUMULATIVE UPKEEPS GONE! Most drawback upkeeps (like Masticore) gone. Even positive stuff like the Bringers lose effect! It's combo mania! YEAH!

10/10
real rate: 6/10 (really doesn't DO anything)

Kenny_C.002
07-09-2004, 04:18 AM
Cosmic Larva 1RR
Creautre - Beast
Trample
At the beginning of your upkeep, sacrifice Cosmic LArva unless you sacrifice two lands.
7/6

AHAHAHAHAHAHAHA!!!!! MAn, that balloon is funny. It cracks me up. btw, its little antenna at the bottom DOES touch ground and also our little man there is gonna get trampled over!

Combo with anything that give it haste and you've got ball lightning that has 1 mroe power. Combo this with crucible of worlds to minimize damage. Man, it's so funny, this card.

8/10 (a contender for sure if you give it haste)

Kenny_C.002
07-09-2004, 11:56 PM
Today, our card is about...pain and suffering. Okay, it's another Unglued card. lol

Card Title: Ashnod's Coupon
Rarity: R
Card Type: Artifact
Cost: 0
Pow/Tgh: n/a
Card Text: T, Sacrifice Ashnod's Coupon: Target player gets you target drink.
Errata: You pay any costs for the drink.
Flavor Text: Limited time offer. Void where prohibited. Limit one per purchase.
Valid only in participating duels. This coupon is nontransferable
and invalid if shattered, crumbled, detonated, pillaged, or
otherwise disenchanted. Cash value less than 1/20 of a cent. Offer
not valid in Quebec, Rhode Island, or where prohibited by law or
the DCI.

Wow! You get a drink! It's part of the best combo ever:
Coupon + Mindslaver + Auriok Transfixer + Donate

Figure it out if you don't know about this combo already. lol

10/10 (comic value/money maker...okay not much of a money maker)
3/10 (doesn't do anything other than a cheap artifact that doesn't do anything)

Kenny_C.002
07-20-2004, 11:46 PM
And now...Mercandian Masques.

Moment of Silence W
Instant
target player skips his or her combat phase this turn.
Common - Mercadian Masques

This guy's literally a holy day...except the "unpreventable combat damage" (do they even exist? Well if they do...) can't go through with moment of silence. Also you have to play this during a main phase, which can swing the game a little more differently.

8/10

art
07-21-2004, 06:15 AM
Ashnod's coupon is the best! combine it with that card where opponent has to hold both hand together at all times and his/her top card form his/her library to the forehead and disaster will follow!!!


man, I wish I had Moment of silence...could really come in handy!

Kenny_C.002
07-22-2004, 03:01 AM
Yay! A Reader! YES ART! lol

And today, I'll talk about a remake card:

Keeper of Nine Gales 2U
Creature - Bird Wizard
Flying
T, tap 2 other birds you control: return target permanent back to its owner's hand.
1/2
Rare - Legions

My first thought was that this guy was insanely powerful. But I was wrong...badly. First of all, a 1/2 flying for 3 with a limited ability is NOT as good as a 1/4 flying for 5 with a less limited, but game-ending ability. IF the Keeper is jsut tap 2 other creatures, it would have been broken, but birds???? BIRDS??? Birds = its major weakness that made it sink. Well...also the fact that shocks kill it...but still. lol

Anyway, it's a tough card to use, but it's a fun card nonetheless.

6/10

Kenny_C.002
07-22-2004, 04:49 AM
It's time....for RED COMBO MANIA!

Okay. My card today is probably reviewed before, but I'll do it again if I did! It's undoubtably one of my fav. rares from 5th dawn (5th dawn has a pretty weak set of rares compared to darksteel).

Anyway without further adieu:

Ion Storm 2R
Enchantment
1R, remove a charge counter or a +1/+1 counter from a permanent you control: Ion Storm deals 2 damage to target creature or player
Rare -5th Dawn

Now you may all sigh out loud. And now you may start thinking why I think this card is cool and everything and that you threw at least 3 copies into that shoe box. Well I'm not a red fan, but this guy makes the Johnny in me say "MOMMY!"

Stats:
Technically speaking, Ion Storm's main cost is a little high. Should have been 2 (that is...RR instead of 2R) in terms of costing. This makes a VERY difficult situation with non-mono-red decks. And who said I'm not using mono-red? Either way, the cost is still very good for its worth.

Its ability is at the right cost. If it costed 1(ie R), then it would have been too powerful. It's just right here.

Problem with this card is that multiple copies don't do anything most of the time. The only thing I can think of is probably point removal that would stop this. Otherwise....no.

Combos:
Baby, this card is MADE for combos!

Combo 1: War Elemental
Okay. Remove 1 counter from the elemental to deal 2 damage. Then put 2 counters on the elemental. I say it's a DEAL!

Combo 2: Talon of Pain (requires 1 counter on it at least)
Same idea. You remove 1 to deal 2 damage and get back more counters for you do deal more damage with.

Combo 3: Sun Droplet/Blood Hound + painland/city of brass
You know, by the time the Droplet hits, your oppoent is either smacking you silly or your opponent won't even bother trying to hit you. Okay, I'll just damage myself so I can storm your butt. btw, it's advised that you have at least 2 droplets before attempting this stunt. Blood Hound you are still slapping yourself tho with pain, so I don't consider recommending it.

Combo 4: Arcbound Overseer
Ha! I GET counters anyway! Put it to good use by shocking something and then swing for 6 please! If you have more arcboundness, it's more FUN!

Combo 5: Quicksilver Fountain + Power Conduit
I'm sure everyone's heard of THIS combo before. It doesn't matter which artifact you put the charge counters on, but you get to storm! :P

Combo 6: Aether Vial
Remember how annoying it is when you have 5 counters on the vial and you have 4-mana creatures after you've sent out that 5-mana guy? Well now you can storm their butts and play those 4-mana guys for free! YAY! btw, free shocking here too.

Combo 7: Chimeric Egg
They play a spell, you get an extra burn. Fair exchange! :P

Combo 8: Gemstone Array
Really, it's 3R (or 5), shock something. Man, and you can split the payment to 2 and then 1R! That's crazy.

Combo 9: Solarion
Well, double the counters and then storm them and then double the counters...

Combo 10: Rite of Passage x2 + Fungusaur
I like this one. You just keep pumping damage into the stupid fungusaur and he just keeps getting bigger and bigger. also the fact that he kinda is self-propelled in terms of paying the counters too.

Combo 11: Energy Chamber
Same as the arcbounds, except cheaper and less degenerate.

Combo 12: Anything that can steal artifacts
Really, steal them artifacts to power your storm! It's brilliant! You can even steal that arcbound guy with 3 counters on him to kill himself! hehe

Combo 13a (we need to go INFINITE you know...):
Intruder alarm + Nuisance Engine + Vedalken Engineer x2 + Gemstone Array + Aphetto Alchemist + Ion Storm (+ Grinding Station + longbow) = infinite storming AND Grinding (AND POKING!!!)! YAY! *thinks for cluster deck again*

Combo 13b:
Aggrevated Assault (the enchantment from onslaught) + creatures making a total of 6 mana + gemstone array + ion storm = infinite combat phase + inifnite storming.

YEAH! 13 combos! lucky! :P

Overall, this card is genius and should definitely be heard by all the people. USE IT! USE IT GOOD!

And may your ravager be sacrificed for 30 damage too.

art
07-22-2004, 07:12 AM
keeper of nine gales totally sucks. really, it's a piece of crap.

4/10

Ion storm (which is worht 4 Euros) is quite a good card with a lot of possibilitys.

8/10

:D you posted a lot without anyone commenting, but I plan on keeping up with this thread so keep at it!

Kenny_C.002
07-23-2004, 01:45 AM
Okay then. lol

Next card:

Back to the old days of brokenness:

Lightning Bolt R
Instant
Lightning bolt deals 3 damage to target creature or player.
Common (many sets)

Strictly better than the stupid shock we're getting. Anyway, the lightning bolt had a history with juggernaut (its name was "lightning rod" at that time) and was the driving force behind many red decks (well...many red decks use them). This baby is just too strong for a 1-mana removal plus burn spell, so now it's gone...until red becomes crappy.

Stats:

The 1 mana cost is nothing to sneeze at, along with the damage that makes it very powerful. The fact that it's an instant made it almost degenerate. Almost.

Combos: No combos.

10/10

art
07-24-2004, 10:30 AM
Lightning bolt is a real good card and it's worth 20 bucks in the Limited Edition Beta series! It looks like crap though. Oh god, I wants the juggernaut! I just constructed my artifact deck, which is starting to look like an all-color deck :oops:

Kenny_C.002
07-25-2004, 01:03 AM
hehe. I only have 2 juggernauts tho. Both in my red deck. I'll actually post it, as it's a very good budget deck. :P

Next card:

Samite Healer 1W
Creature - cleric
T: prevent the next 1 damage dealt to target creature or player until the end of turn.
1/1
Common (many sets)

Yay for the healer! ICON!

Stats:
1W for a 1/1 with a preventing ability is...lacking. I mean, a converted mana cost of 2 can buy you 2/2s with more offensive abilities (like the knights) or something like a 3/1. 1/1 just doesn't cut it. The ability is good for beginners, but preventing 1 is no longer an option in most games (even casual/beginner games).

Combos:
Well you can combo with painlands so they don't hurt you. But usually you use it to prevent oncoming damage or other ways of self-damage. 1's just not enough tho...

7/10 (that's cuz it's an icon. the actual rate is about a 4/10)

art
07-25-2004, 11:56 AM
luvky you, i have 0 juggernauts :cry:
symite healer.. blegh.
1/10

Kenny_C.002
07-26-2004, 03:02 AM
It's only uncommon anyway. Shouldn't be too hard to pull one off a booster either (unlike clamps...).

Next day, next card (I'm still in old skool phase):

Flailing Soldier R
Creature - Soldier
1: Flailing Soldier gets -1/-1 until the end of turn. Any player may use this ability.
1: Flailing Soldier gets +1/+1 until the end of turn. Any player may use this ability.
2/2
Common - Mercadian Masques

hehe. A feature from my budget deck. He was probably one of the last-cut guys that just barely made it.

Stats:
A 2/2 for 1 is a deal in every way. Sure this guy's still not as good as the jackel pup or lion, but he's a COMMON and he can be pumped.

Of course, the downside to him is that he could easily deflate from your opponent's mana input and possbly die from it. But it's a risk to take with red. If your opponent doesn't consider him a threat, you just keep attacking. As long as you have enough mana to counteract their subtractions, they're not going to do anything. Besides, you only want him to attack like twice before you let him die anyway.

Combos/uses:
Infinite mana combos work very well with him. Great mana output for excess mana.

Usually, you want him to be an overpriced shock (ie use him to attack twice), so it really doesn't matter once your opponent actually has mana to spare to kill him, since he's done his job anyway (turn 4, he dies). If not, by all means trade for the lion/pup they have if anything happens.

Notes:
As well, this is an excellent multiplayer card, as he can hardly die when there are other ppl who want him alive for their interest anyway.

Great card on the red side. "Look, he swings for 2! For 1 mana!"

8.5/10

art
07-26-2004, 07:23 PM
This card rules: I tap a mana to make it 3/3
I tap to make it 2/2 and another one to make it 1/1
I tap all my mana to make it a 5/5
I tapp the rest of my mana to make it a 4/4

It's cool and doesn't cost much. 8.5/10 is probably fair!

Kenny_C.002
07-27-2004, 11:53 PM
And onward to non-mercadian masques!

Oxidda Golem 6
Creature - golem
Affinity for mountains
haste
3/2
common - darksteel

Ah yes, the gem of budgetness: the affinity golems.

Stats:
Anything costing 6 and has a small body should either have some wicked ability or it should be at least game-affecting. In this case, it's the wicked ability. I don't know about you, but a 3/2 haste for 3 is a deal however I look at it. As I said, these guys are designed to be mono-coloured AND are designed to be really good for mono-coloured decks.

Combo:
Ummmm....rush? I mean, a turn 1 spark elemental, turn 2 shock + sparky, turn 3 golem and you're looking at 9 damage on the first 3 turns. Sweetness. There are absolutely no combos that I could think of other than something like words of wind (where you can bounce his guy and then play him for very little, but he has haste to swing around). Other than that, I don't know. Well either way, it's quite a strong card to invest in. Probably second-best, just a little weaker than razor golem (3/4 for 3 is like a Brushhopper...WOW.).

Overall rating: a broken 8/10

art
07-28-2004, 07:11 AM
I have a few of these.. yes, it goes great in a mountain deck. (like a tangle golem in a forest deck) so it's pretty cool. and haste.. :biggrin: I love haste.
Downside is I wouldn't use it in anything other than a mone mountain deck...

7/10

Kenny_C.002
07-28-2004, 11:35 PM
Yeah. Next card! :P

Something new today? Nope. Something mysterious? Nope. Legendary? Sure, why now?

Akroma, Angel of Wrath 5WWW
Creature - Angel
Haste, trample, first strike, flying, pro red, pro black
Attacking doesn't cause Akroma, Angel of Wrath to tap
6/6
Rare - Legions

Ummmmm....AKROMA'S GOT NO MAMA (like quite literally, she was created by some guy named Ixidor).

Stats:
6/6 flying firststirke trample haste pro black pro red for 8? That's a DEAL! lol

Angels get the benefit for some reason to be big and powerful for a fraction of what it really costs. Akroma hits the dot. I don't think there is that much to say about Akroma anyway...

Combos:
Nope. No combos.

Buried alive + zombify = turn 4 akroma. Now leave my Akroma alone!

art
07-29-2004, 05:59 PM
"No rest. No mercy. No matter what." ~flavortext

Yes, quite a sexy card indeed. All those abilities.. I want that card! problem is, it's worth 12 bucks =\.
It's kind of a cranked up version of Angel of Retribution (which I so happily own once again after I traded it. /me got profits!).

I'd say.. 9.5/10

Kenny_C.002
07-30-2004, 01:44 AM
It's okay man. I had to trade off my mint condition Leonin Shikari for a less-than-good condition Akroma. Ouch...decision as tough as the NEXT card I'm having (since i love the Masques block so much, right?).

Avatar of Woe 6BB
Creature - Avatar
If there are ten or more creature cards in total in all graveyards, Avatar of oe costs 6 less to play.
Fear
T: destroy target creature. It can't be regenerated.
6/5
Rare - Prophecy

Did I mention that the avatar is the most expensive precon card ever to grace magic? Yup, the sacrifices for the Avatar...I remember all my swords...

Stats:
Okay 8 for a 6/5 fear has always been less than stellar. Let's throw in the ability. Now it's quite powerful, but its cost is still too high. We'll throw in the condition so that it costs 2.

Okay I'm sold. Umm.......Reanimation anyone? How about...dumping a lot of creatures into the graveyard? Yeah, I'm sold.

So use her once and I get a 1-to-1 trade. Twice and I'm at an advantage? Sweet. :P

Combos:
Now think of this: buried alive + patriarch's bidding = 3 woes staring at your opponent's face. That would be scary indeed...unless they have goblins with haste which will trample right through (and in that case, my opponent will thank me for the win). Yeah.

I'm sorry to say this but: Tolarian winds MIGHT actually do something (tho attunment probably would kill it...I'd rather draw 3 and discard 4 than to discard my hand and draw that many minus the winds).

Nope, don't feel combos coming up. Not sure why Timmys are showing up lately too.

9/10

Kenny_C.002
08-01-2004, 03:16 AM
WHEEE!!!!

Since I'm still in "rare" mode...

Burning Wish 1R
Sorcery
Choose a sorcery card from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game.
Rare-Judgement

Note: You can only wish for cards in your sideboard in tourneys
Note: You can wish for any sorcery card (ones that you don't have even) in casual games. although generally restrictions are made depending on the groups.

Restricted in Type 1

Stats:
2 to fetch essentially any sorcery? Sign me in!

Common Red Sorceries that might be of interest:
Echoing Ruin
Pyroclasm/Cave in/Flamebreak
Obliterate
Decree of Annihilation

Other:
Balance
Wrath
Armageddon
Asunder
Upheaval
Decree of Pain
Zombify/Breath of Life
Buried Alive
Replenish

Combos:
Mirari: basically you pay 3 more and call "burning wish" on one of the wishes. You get your wish BACK!

Panoptic Mirror: continuous wishing

Yeah. Nothing to say except IT'S SO DARN BROKEN!!!!!

10/10

Kenny_C.002
08-03-2004, 09:13 PM
Wahoo! *in Klonoa mode...okay, Presea is still so darn cute in Klonoa mode*
Loopdy do!

Anyway, got some blue dragon shields from the game store. It was a buck more expensive than Ultra-Pro, so I checked it out.

My verdict: Ultra-Pro should be more like these guys (Arcane Tinmen). In the shuffling category, the Dragon shields shuffle better than Ultra-pro, thothere are some problems with slight *snapping* sounds that don't actually do anything. However, I think overall Ultra-pro, with the rougher backing, works better.

Onto durability (more important). To tell you the truth, bigger IS better in this case. Why? since the more material there is, the more wear and tear it can handle before crumbling. My verdict on this? Dragon shields are at least 30% thicker than Ultra-pro. In a standard 60-card deck, the ones with dragon shields stack higher than the Ultra-pro cards. So it's a 5% increase in thickness, which is roughly 2% more durability.

Long-term Durability: you lose about 20% of your shields in a single year for hte new Ultra-pro stuff. The old stuff is at about 10% (good number). I'll come back like a year later for the dragon shields. I'm thinking I'm looking at about 5 to 10% rate tho. However, I might be wrong since Dragon shields shuffle much more easily than Ultra Pro.

Place of production: Tinmen made their shields in EC (where IS that? All I know it's not in China. From the guys who sold it to me, they say that EC is somewhere in Europe), whereas Ultra made theirs in China.

Coolness: really, what's cooler than a metallic blue back? Them draggy shields are pretty cool with that. I heard all the colours run that metallic look. Ultra-pro has the same cool look for some of their products. The gold and silver I particularly liked.

Variety: Ultra-Pro KILLED Draggy Sheilds here. I've never seen more selection in protective shields. However, quality over quantity, I say.

Verdict: For a measly buck more (I didn't need to add tax. HAHA), you get a box and generally better quality shields (as I said, they have 5% more material in them than Ultra-Pro). And btw, this is in Canadian dollars (it's like paying 70 cents more for 5% more material...for all 100 shields). Dude, if this thing works out for the whole year, I'm buying straight Dragon shields (and forget Ultra pro). Also the fact that you have a box to go with the shields (box holds a deckand its sideboard) is sweet.

*note: some of the experts (aka shop owners) did actually praise these shields. However, they hated the ultra pro shields. Go figure.

Arcane Tinmen website:
www.arcanetinmen.com

And onto the next card!

Myr Moonvessel 1
Artifact Creature - Myr
When Myr Moonvessel is put into a graveyard from play, add 1 to your mana pool.
1/1
Common - Darksteel

Seriously, gotta take a break from brokenness and head to the common box (first one I took out from that box, so here it is!)

Stats:
1 for a 1/1 creature is actually pretty good. However, with better alternatives in practically every colour (lion, spark elemental, carrion feeder, treetop scout, nothing in blue), it's actually difficult for this little guy to survive in the big lake of 1-mana creatures. On top of that, he's an artifact and is even more vulnerable than the other coloured guys. Sorry, but he's in the backseat.

Combos:
I can't think of many combos that run this guy, but i'll just show one:

Soul Foundry + moonvessel + dross scorpion + (mega)atog = inf/inf (mega)atog. Pretty good for a 4-piece combo really, since it goes to infinity without actually starting up with anything weak, except for the vessel and the scorpion (but the vessel itself, on large scales, are actually pretty good). For this combo, you can use the 3/3 for 3 (same ability as moonvessel, except it's 3) from Mirrodin. But since we're talking about the vessel only...

Searching for combos: This deck can run teh 4 cathderals (I think that's what they're called) and 4 moonvessels to maximize the chances at having one when needed. The atog and megatog can both go in for more possbilities. The 4 dross scorpions and 4 foundries might be a problem (but it's just as easy to add an additional colour to help it out). Yeah. it's not a bad deck to play around, as the combo pieces individually (except for the vessel and the scorpion) are actually good on their own.

card rate: 3/10

Kenny_C.002
08-11-2004, 03:20 AM
Today we explore the brokenness of the Ursa Saga block...with a common.

Priest of Titania 1G
Creature - Elf
T: add G for each elf in play.
1/1
Common - Urza's Saga (or was is the second set? crap I don't remember)

Okay. Rebecca Guay card right here. I mean, I'm celebrating the fact that she is returning...

Stats:
Okay, a 1/1 for 2 is less than stellar. But thinking about it, you can REALLY pump out the mana with the Priest (turn 1 llanowar elf, turn 2 priest + elf, turn 3 you have 8 mana to work with). So really she is like a battery except with more power to pump mana than one of them cloudposts. Don't bother with her for attacking.

btw, she's worth 5 bucks up here (roughly 3 to 4 bucks american).

Combos:
Ummm....fireball? I dont' know. Things that make a lot of mana...well need an outlet for mana (any outlet is fine).

Verdict:
9/10

She is THE BEST 2-drop for mana accel EVER to be created in the game right now (see not many mana accelerators in other colours come at 2 mana costs. Dark ritual = 1 mana...Seething Song = 3...etc.) and she darn sure beats the living daylights out of your standard 2-drops in terms of mana accelerators RIGHT NOW. btw, the only guy to ever come close to the priest is none other than wirewood channeler.

Kenny_C.002
08-13-2004, 04:27 AM
Okay, since I had some stuff, I'll go for something from Exodus today:

Survival of the Fittest 1G
Enchantment
G, discard a creature card: search your deck for a creature card, reveal it, and put it into your hand. shuffle your library afterwards.
Rare -Exodus

1...2...3....HOLY MOTHER OF BROKENNESS!

Stats:
Costing 2 for the survival plus 1 for activation to TUTOR FOR ANY CREATURE has been known to be broken. Do I ever have to speak so much about its stats since it's so broken?

Combos:
Squee, goblin nabob: actually this card went side-by-side with survival in the dreaded tradewind rider deck back in the day. His ability to come back for more discarding is just too powerful even by today's standards.

Counterspell: probably so weird that I just have ot metnion it...you need to counter their crap to keep survival on the field (so you can tradewind/morphling easily).

*note: really there aren't that many combos that you can think of for a tutor...but just showing off the deck that used it back in the day. I'll actually post it when I get the deck list (in a mag I had a long time ago).

10/10

Kenny_C.002
08-15-2004, 03:25 AM
I promised. I will deliver:

Original Tradewind-Survival

Creatures (20)
4 Birds of Paradise
1 Deranged Hermit
1 Morphling
1 Ophidian
2 Quirion Ranger
1 Spike Weaver
1 Squee, Goblin Nabob
4 Tradewind Rider
1 Uktabi Orangutan (HA! TAKE THAT VIRIDIAN SHAMAN!)
4 Wall of Roots

Spells (24)
4 Brainstorm
4 Counterspell
4 Force of Will
2 Impulse
4 Land Grant
2 Mana Leak
4 Survival of the Fittest

Lands (16)
6 Forest
5 Island
1 Savannah
4 Tropical Island

SB (15)
4 Back to Basics
1 Bottle Gnomes
1 Daring Apprentice
4 Emerald Charm
1 Guilded Drake
1 Masticore
1 Monk Realist
1 Spike Feeder
1 Uktabi Orangutan (Viridian Shaman now!)

I'm now holding the oracle for T-2...3 years ago. lol

Elfhame Sanctuary 1G
Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, skill your draw step this turn and shuffle your library.
Uncommon - Invasion

And Invasion power! MWAHAHAHAHAHA!!!! I've been in the extended side for a while huh?

Stats:
1G to garantee your land draws (however does not garantee non-land draws like abundance...costing at 4...and abundance is drawing replacement, meaing it's still better than the sanctuary). It's really THE best mana acceleration card without mana accelerating there is (better than abundance in this case, but less combos to go with due to costing). As you can see, I compare this with abundance a LOT.

Combo:
Obliterate/armageddon: Get land. Obliterate. Recover as your opponent doesn't. anything else?

See how much less interesting this guy is? lol

8/10

Jet
08-17-2004, 12:19 PM
It's been a LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONNG time ei Kenny? lol, looking at the previous posts, you've changed a lot haha

Elfhame Sanctuary

Hmm, nice sweet card.. yeah, you got no lands, this is the cure... Obliterate + this is cool... obliterate + march + ingot + this is better =P

9/10

Kenny_C.002
08-18-2004, 01:46 AM
YES JET! WELCOME BACK! I hope you like the new structure I gave it. Kinda gives the card more insight or something.

Well might as well go with the card I'm raving against the sanctuary...

Abundance 2GG
Enchantment
Whenever you draw a card, you may choose land or non-land. If you do, instead reveal the top card of your library until you reveal a card of that type, put that into your hand, and put the rest of the cards to the bottom of your library in any order. (sorry guys, don't have oracle text)
Rare - (don't remember the set off the top of my head)

Guys, it's REPLACING card drawing...

Stats:
Ouch. 4 mana is nothing to sneeze at. Then again, Explosive veggies cost 4... So as I was saying, this enchantment lets you draw a land if you want...or not draw a land if you don't need it (wow!). In terms of raw power, Abundance > sanctuary. In terms of cost? hahaha!

Combos:
Sylvan Library: Old skool! It's like drawing 3 cards per turn FOR FREE (due to replacement clause of the Library's draws).

Obliterate: more expensive tha sanctuary.

NOT combo with Brainstorm: you still have to put 2 cards back on top.

low-land decks: get the land quickly

High-land decks (who'd run 50 lands?): get the non-land permanent quickly.

All in all, it's definitely a better card than sanctuary in terms of raw power, but it's double the cost. I'll have to give it an 8/10. (ummmm.....I'd like to give it 10/10 because RG drew it...)

Jet
08-18-2004, 02:23 PM
lol, ok

Abundance...

Nice again, but, Sylvan Library is NOT free... 4 life is a pretty hefty cost is u ask me...

But for me, Elfhame Sanctuary > Abundance

sure, Abundance may let you choose on which you draw, but sanctuary is faster and more reliable on searching... but yes, I have seen the power of abundance in MWS (damn pernacious deed...)

8.5/10

Oh, Out Of Topic, where'd the Magic talk thread go? and... am I supposed to make a new YMTC thread? cause of the rules an all lol

Kenny_C.002
08-19-2004, 01:24 AM
btw, Abunance makes it so that you don't have to pay (errata from MWS) for Sylvan.

Ummmm.....ONWARD!

Now I could go with Kamigawa spoilers...but I'm too nice to do it (cuz really there's nothing inthat spoiler. stupid fox cleric.).

Rushwood Elemental GGGGG
Creature - Elemental
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
4/4
Rare - Masques

W00t! Back to Masques! Really, I didn't MEAN to, it just HAPPENS that I flip through the oracle and see the GGGGG cost that interested me.

Stats:
5 for a 4/4 is a deal. 5 for a 4/4 trample that automatically pumps itself every turn is...not bad at all. Basically it's a Fragran Hunter with the kick-butt ability to boot. Problem here is that it's wayyyyyyyy too colour intensive.

Combos:
Aether Vial: Hey it's like 5 counters and you're in!

Cryptic Gateway + 2 elementals (or illusions): HA! This guy for free!

Other tribal stuff (like the portal).

Quicksilver Amulet: he costs 1 less and is no longer colour intensive.

Entangle: now we talking! You can use this big guy to block everything your opponent has to offer! HA!

Okay. I've had enough of this stupid elemental. I'll just give it its rating and run. 7/10

Jet, if ya want to make another YMtC, I'm okay with it (well since the last one's practicallydead anyway).

Jet
08-20-2004, 01:01 PM
Rushwood Elemental

Pros:

- GGGGG is a wierd, yet cheap cost.
- Auto-pump is good.
- Trample is better.
- 4/4 is decent.
- Combo with Mirrodin block cards that focus on counters.

Cons:

- mainly for a green deck, I think
- Aether Snap and he's dead.


Rate: 8/10
Fast, trample, pumps up every turn... nice ^^

Kenny_C.002
08-21-2004, 02:58 AM
Luckily Aether snap drops it back to a 4/4. lol

btw, if you have like a card request or a set/block request or a type request, just say. :P

Okay, I'd say let's keep going with Masques!

Delraich 6B
Creature - horror
Trample
You may sac. 3 black creatures instead of paying Delraich's mana cost
6/6
Rare - Masques

I keep pulling interesting cards man. lol

Stats:
7 for a 6/6 Trample is indeed less than stellar, but a 6/6 trample for practically nothing (well 3 at minimum) is a DEAL! also, this card has synergy with Avatar of Woe, so using him might not be so weird after all.

Combos:
sway of illusion: Really, if you need to sac 3 black guys, MAKE your guys black (and send down the Ascendent Evincar while you're at it).

Oversold Cemetery: In case you're wondering, as soon as another creature hits your graveyard, you can start getting them back.

Unholy Grotto/Haunted Crossroads: Well grotto's only zombies, but aside from that, it's a great way to get back the creatures you've sac'd

Rotlung reanimator: it's like you didn't sac a single black creature at all!

Sneak Attack: seriously, all fatties have sneak attack written all over it.

Buried alive/zombify: turn 4 giant (not as good as Akroma).

1/1 for B creatures: hey, it's a guy that costs 3 to play (that's turn 2!!!!!!)

8/10 Powerful card, superstrong gating ability that made it so.

Jet
08-21-2004, 02:39 PM
U forgot the most annoying combo with that card... the FRICKIN' AUTOCRAT... in MWS... ARGH...

Anyway, it's strong, sac 3 creatures for a 6/6 Trample... OTHER combos:

Summoning Station (slow, but I what the heck =P)
Nuisance Engine (yeah, NUISANCE)
Breeding Pit (so what if u pay BB?)
and many more...

9/10


Request (=P): Conjurer's Bauble... no one sees the potential in this card here in the Phil... dunno y... =P

Kenny_C.002
08-22-2004, 02:07 AM
Conjurer's Bauble 1
Artifact
T, sac: put target card in your graveyard into the bottom of your deck. Draw a card.
Common - 5th Dawn

Wow...it's tough to start with these guys...

Stats:
1 for an artifact, nuff said.

Card Potential (since combos don't exist here for this card...except for salvagers):

Affinity: this baby practically SHINES here. If the stupid chromatic sphere wasn't in line, this would have been the affinity choice (actually the spellbombs were next in line...). But yeah, it's an excellent filler card for affinity (however weak it is). I mean, that frogmite you just sacced won't come back unless you use the artifact!!!!

Tooth and Nail: Seriously, you can use the bauble here to bring back the stupid Platinum angel they just naturalized. Yes, then you can use this to bring the angel back for more toothing.

Draft: the best 10th pick you'll ever get! Serious plating potential!

Sealed deck: the best filler you'll get! Serious plating action!

limited: 5/10
constructed (standard): 3/10
constructed (extended): 1/10
constructed (type 1 or 1.5): 0.5/10

Jet
08-23-2004, 01:29 PM
eeeeeeeeeyah... yeah, my salvager is cool with that... can't argue with that one... still, somehow my T2 Red/Black no-rare deck successfully gets the job done with this one... (Fleshgrafter with support) =P

ah, last request for the meantime ^^;

We've seen the "bad" bauble, let's the the good one =P ^^;

Kenny_C.002
08-25-2004, 02:50 AM
Haha! Grafter in use! NICE!

Wayfarer's Bauble 1
artifact
2, T, sac: search your library for a basic land card and put it into play tapped. Shuffle your library afterwards.
common - 5th dawn

Seriously, wayfarer is like some traveller, right?

Stats:
So what's all the buzz? well a cog that seraches for LANDS, of course! Nothing to see in here.

Card potential:
Okay let's say you're a guy drafting a white/sunburst deck. The first think you'd do is take this 5th pick worthy cog. Seriously, I played a draft deck with 3 main colours and the cog ALWAYS brings me the last of the 3 colours when I need it. Also since I have just 1 of each of the other basic lands, I can use the cog to get what I need after i've got all 3 colours for sunburst. That's right: draft is thumbs up...WAY up (turn 2 sac is common, too).

Sealed: same thing here. It fixes your mana easily and efficiently. A powerful non-filler card half the time. Seriously cool.

In constructed, unless you're playing a sunburst/mana-intensive/non-green-mana-intensive deck, you probably won't be using it. however, it's still very good at what it does. Reason? It splits up the cost of a far wandering (and requires no green). And since it's a cog: salvagers are always welcome.

Limited: 8/10
Constructed: 4/10

Kenny_C.002
08-27-2004, 03:48 AM
I've revised the constructed rating for the good bauble. Should be 6/10.

Anyway, back to my regular programming.

Culling Scales 3
Artifact
At the beginning of your upkeep, destroy target nonland permanentwith the lowest converted mana cost among nonland permanents in play. (you choose target if there is a tie)
Rare - Mirrodin

If there is any card from mirrodin that begged me to use it, it would be the all mightly Culling Scales.

Stats:
3 for recurring destruction = success. so why is it not making it into the tourney scene? I don't know...probably because of the stupid anti-control mechanisms that's been around the blocks. I mean, the current environment practically BEGS you to destroy it. The Scales can do all that and then some.

Permanents in environment that can be killed:
Astral Slide
Lightning Rift
Arcbound Ravager
Disciple of the Vault
nothing in tooth and nail
90% of the goblins
Vedalken Shackles

Seriously, a single scales can almost cripple any tourney deck. So why is it not making it in? It is because there is SO much removal and you DO NOT get any result from your payments until your next turn...meh. Don't stop me there.

Combos:
Darksteel Ingot: Now with that, our budyd scales can blow up the ingot over and over again. Why? so if your opponent drops anything below or at the cost of 3, you can blow it up (without having to blow up the scales)

That 2/1 pro artifact elf from Mirrodin/darksteel pendant: same thing, but just 2 or under.

Leonin Abunas/Fountain Watch: They both can make targetting teh scales itself illegal, but this also watches for the lower-costing atifacts that you play (and drops that mana cost count to whatever the lowest is).

Intersting note to say that the scales actually made it into a mono-black control deck back when darksteel was nothing but rumours (well what's in the set anyway), so to say it's not tourney worthy is like saying disciple of the vault is not broken.

8/10

Kenny_C.002
08-28-2004, 12:36 AM
And today, I'll be looking at a broken uncommon.

Tinker 2U
Sorcery
Sac. an artifact. search your library for an artifact card and put it into play. Shuffle your library afterwards.
uncommon

Okay...crap. Banned for extended.

Stats:
Tinker...3 for a tutor is nothing to sneeze at. Add the "into play" clause and you've got a surfire winner. 3 for mindslaver? 3 for myr incubator? 3 for darksteel collosus? Oh my!

Combos:
Is there anything to say? Tinker for charbelcher or myr incubator for the win (both are extended decks that usually goes off in turn 2...champion decks...), of course! Talk about short, there's like no need to say anything. lol

10/10

Kenny_C.002
08-29-2004, 01:28 AM
I'm happy since I finally got my hands on ALLof the Rebecca Guay rares in one given shop...and for some reason I got Captain Sisay with them too. Looks like I'm REALLY going to make a Captain Crunch deck (I call it that since it's basically legendary EVERYTHING in that deck. lol).

Well here's a card I got:

Mana Maze 1U
enchantment
Players can't play spells that share a colour with the spell last played this turn.
Illus. Rebecca Guay
Rare - invasion

And invasion we will go...and invasion we will go! I like to rate rejected rares, invasion we will go.

Stats:
2 for an enchantment with this type of effect is NOTHING to sneeze at. Seriously, cash out to this idiot. I'm paying a dollar for more of this.

Card Potential:
I'm sure you can think of combos such as turning colours of stuff into other colours and screwing everyone over, but that's not the point here (*cough*that stupid white enchantment that turns EVERYTHING white *cough*)

Against mono-coloured decks: Basically you're limiting them to 1 spell a turn. Think of it as rule of law except only for them...if you don't just play blue of course. If it's green/white/*lesser extent black, you're putting them at a serious disadvantage. If it's blue, you're practically telling them they can't do anything about the blue spells you play (they can't counter!!!). If it's red...well they can burnall they like. If it's colourless...crap they can play as many as they want.

Against 2-colur decks: This is when the card falls apart. See now they have the ability to play a spell of on colour, then the other. however, you're limiting them to decide "which to go first"? It gets much more effective when you scream a counterspell here and there too.

Overall: It's only good against mono-coloured decks, so have fun with it still.
6/10
10/10 because it's the cool art.

Kenny_C.002
08-29-2004, 09:53 PM
Yes! the 5th solitare post!

I'll go with one of the more worthy RG cards:

Wonder 3U
Creature - Incarnation
Flying
As long as wonder is in your graveyard and you control an island, creatures you control have flying
2/2
Uncommon - Judgment
(bonus! the number!) 54/143

And here we go! WONDER! RG's art is a wonder to behold anyway, so her to actually paint wonder was...perfect.

Stats:
"4 for a 2/2 flying? wtf are you thinking?" the newbs say. Who says I'm using a 2/2 flying?

Card potential:
So this card is highly playable why? Wild Mongrel. Aquameoba. Roar of the Wurm for 4. That's right, you DISCARD wonder. Essentially Wonder is a "+1/+1 and give all your creatures flying" card. Did I mention it's uncounterable? There's a reason why UG Madness uses Wonder, and it's all about the evasion and getting damage through with UG Madness. Wonder's perfect for the job.

9/10

Jet
08-31-2004, 08:08 AM
Oh... madness... bah... =P

yes, Wonder is VERY powerful... Wonder > Levitation

But still fortunately there are counters for this card:

Sliklash Spider
Venomspout Brackus
Megrim
And others =P

Wonder is cool... damn it... should'nt have traded it for a Mistform Warchief >_<

9/10

Okay, request =P: Any card in Kamigawa

Kenny_C.002
09-01-2004, 04:31 AM
Very well. Your wish is granted.

Time Stop 4UU
Instant
End the turn
Rare - Champs of Kamigawa
http://www.wizards.com/magic/images/mtgcom/fcpics/features/CHK84918_TimeStop.jpg

Allow me to explain this card.

Yes, the most effective time is to play it during your opponent's upkeep. If they stupidly activate abilities of cards, you REMOVE them abilties from the game. So they won't get the effects at all...but they would have paid for it.

Okay, now you can take this later. If they play a spell, you can use this card as a counter...and remove that card on the stack FROM THE GAME. Yes, they play a Darksteel Collosus, you can use this to REMOVE it from the game. No fuss. No muss.

Okay, then there's cycling. They stupidly cycle decree of justice and paid all their mana for soldier tokens. What do you do? You play Time Stop. Now...the cycling is countered along with the justice's ability. Storm? ALL copies countered. Too bad our buddy will be removed from the game whenever its played.

So all in all, you can use it as a super counterspell, able to counter everything on a stack, or as an expensive way to gain an extra turn (still better than the 7-costing one)...with your opponent being able to untap tho.

Stats:
6 for time walk is okay. Letting your opponent untap and all...doesn't suit time walk very much. Anyway, 6 for the most versatile counterspell in the game is...okay. :P Combine it into 1 card? Cool. :P

Combos:
WHAT IS THERE TO COMBO WITH A CARD THAT ENDS EVERYTHING???!?!
Ummmm.....panoptic mirror? Yeah! We can end my own turns every turn and lose the game! Sweet!

Card Potential:
Well my intro pretty much says it all...Stupid counterspells.

8/10

Jet
09-01-2004, 07:11 AM
WHOA... mtg gets broken every set...

so... this is THE ultimate counter, but it can still be countered lol...

Wait... so... out of curiosity, stacking this with Mirari does nothing?

Kenny_C.002
09-02-2004, 02:00 AM
Umm.........you'll counter the spell itself with the copy, but that's about it. The end product is exactly the same as not doubling with mirari.
Back the card up with Last Word. You'll have the last word no matter what! lol


Next card! JIGGLYPUFF!

Glacial Chasm
Land
When Glacial Chasm comes into play, sacrifice a land.
Prevent all damage dealt to you.
Skip your combat phase.
Cumulative Upkeep: pay 2 life
Rare - Ice Age

Oooooooooooooo! Frozen in time, like how Kamigawa's frozen in the japanese flavour.

Stats:
Okay. It's a land. There's no cost. You can't counter it. It doesn't use the stack. It's unbelieveably brokenly powerful.

Combos:
Eon Hub: Yes, you can now skip your cumulative upkeep and just keep the chasm in play for the remainder of the game. You can commence laughing at your opponents. But you know there's a second combo with this (since we magic players are so smart as Johnnies), right? Okay, onto the less intuiative one!

Exploration + Cruicible of Worlds + 1 land: basically you sac the chasm every turn at the beginning of your upkeep. Remember that YOU have priority, so YOU stack the abilites FIRST. First played, last resolve. Any damage taken from your opponent's trinkets (like the rack, for example) will not do anything to you. Anyway, now you can play a land from your hand or graveyard (with the worlds) and then play the chasm and sac the other land. Boo ya! You're vulnerable to instant speed damage with this tho (they'll pound you during your draw phase...).

Now that you have these two combos that prevent you from dying quickly, you need something such as a kill condition. Solved! A single Door to Nothingness! A grinding station with 1 nuisance engine! Heck, throw in the stupid myr incubator (even if it did win extended tourneys) for added fun! GO MASTICORE POWER! City of Brass is good, since you can't be poked with the chasm around. Heck, add some Joiner Adepts so your chasms can crank out some mana.

Now with the kill condition out of the way, you'll need tutors! Tutor for the Hubs/Crucibles/Door of course! FABRICATE(tinker)! Okay, we'll need a way to find the chasms. 4 reap and sows would do!

Now just throw in some artifact lands here and there, some more mana acceleration (4 dark rituals sounds cool), and voila! A deck!

WHEEEEEEEEEE!

Card Potential:
Umm....Johnny player dream? Can't do jack in tourneys? What more do you want to hear?

10/10

Kenny_C.002
09-02-2004, 10:22 PM
I still think Tsukasa's pic is like...so gorgeous. :-/

You see, I thought it would be funny to show something like City of @$$ today, but I figured that I dont' have unhinged spoilers so I can't do it.

So I can't do much but to do a card in Standard.

Enchantress's Presence 2G
Enchantment
Whenever you play an enchantment spell, draw a card
Rare - Onslaught

You know the rating's gonna be 10/10 since it's RG, but what's the REAL rating?

Stats:
By itself the Presence doesn't do anything. By the time a second copy drops onto the field, you net 1 card. At third nets you 2. At 4th nets you 3. For 3 mana, that's quite efficient (I mean, 1-for-1 draws and all).

Card Potential:
When you see an extended deck that makes it up there, and you see the presence among the cards in the card list, you know you've hit gold. This is probably the most playable of all the RG cards to date, so knock yourself out with probably the biggest card drawing card in green. (see presence. Se presence net you more cards. see you draw more enchantments as presence nets you more cards. See mirari's wake so you can cast a lot of stuff. See a single eternal witness powering slides and rifts...with 1 cycling card. Whoops, there goes me with my slide/wake/presence tribrid again. :silly:)

But the major problem with it is that it doesn't net you anything until you play something else, which means a naturalize on that would be pretty bad (as you don't do anything with it). And if you've noticed, a COUNTERED enchantment that you play still nets you draws.

8/10

Jet
09-03-2004, 05:54 AM
AAAh... I C...

presence is good... but y is it released in Onslaught? I mean, it's more focused on creatures... o_O, oh yeah, Ancestral Mask would be so proud =P

8/10

Kenny_C.002
09-04-2004, 02:55 AM
Yeah. Wizards like curveballs like that. For example, creatures with FEAR in an ARTIFACT block. lol

So what you want? Vintage? Extended? Type 1.5 (soon to be named something else)? Standard? Block?

TAKE YOUR PICK (for tomorrow)!

Um.....I'm feeling like I have no time at all, so I guess i'll just quickly do one...of a power 9.

Mox Jet 0
Artifact
T: add U to your mana pool
Rare - Alpha/Beta/Unlimited/Revised

HOLY MOTHER OF PERIL! A POWER 9!

Stats:
0 for 1 mana = broken.

Card Potential:
Think of it as the blue mana accelerator and that...blue never gets mana acceleration. Seriously any of the moxes accelerate mana too quickly for most environments, so it's banned in all tourneys except for vintage, restricted there). Basically these guys can easily fuel turn 1 wins, so that's a power to behold.

Cool? Yeah. Broken and will never ever be reprinted? Yeah.

100/10 (you're seeing right, 100/10)

News: Skullclamp is now banned in Extended (and because of that, the format formerly named Type 1.5), leaving vintage (who will ever play that there?) the only place to play skullclamp. Sob sob?

Jet
09-04-2004, 10:42 AM
P9 SUX... PERIOD... sure, I give it 100000000000/10... but I hate it... s2pd people who use them in MWS >_<. It's WAY 2 broken.

Request ei... hmmm

Ah ha, do the new freaky black thingie: Horobi, Death's Wail

Kenny_C.002
09-04-2004, 10:37 PM
Okay. your request is granted.

Horobi, Death's Wail 2BB
Legendary Creature - Horror (was it? i'm too lazy to check)
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
4/4

And I'm too lazy today too. :P

Stats:
4/4 flying for 4 is a deal, whether you like it or not. Even the BEST flyer at 4 mana is only a 3/3 (and that's from blue...plus it's got a drawback). So we saying it doesn't just brawl with the best, it IS the best. The legendary clause is meaningless at this point, since you have a 4/4 flying for 4 with no drawback anyway.

Combos:
Anything that targets: they all turn into REMOVAL. Yes, suddenly your samite healers become cheap Viseras.

Fountain Watch/Leonin Abunas + Mycosynth Lattice: Now you see them, now you can't target them.

Steedly Resolve: It's in the article anyway.

goblin sharpshooter: Rename the sharpshooter to "hyper sniper of doom".

Card Potential (what matters):

Aside from being ridiculously strong, out buddy here also serves some other purposes.

Technically speaking, only the "targetting" decks ever have a way to deal with this monster without having to exert anything. With this, you strand the use of equipments from your opponents, leaving many dead cards (if they're not already attached). That in itself is ridiculous.

Then you get to something like slide. Sure the guy's gonna die in the first...but you can target their creatures in response. Literally there is NO use for your opponent, as his/her eternal witnesses and stuff all DIE no matter what (scary!).

It's esp. frightening to your opponent with this guy when your opponent targets their creatures with nice good stuff. Then you activate sneak attack (named MVP of reanimation decks that use red) and send out the messenger of doom. Say, "those creatures are pumping up! But they're crispy!" :P

From what I noticed, this ability is GLOBAL and therefore goes through pro black. O_O

And there we have it, a super-powerful card with enough beef...and a highly interesting global ability.

9.5/10

Jet
09-05-2004, 04:20 AM
Horobi, Death's Wail
2BB
Legendary Creature - SPIRIT
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.
4/4


Well, I knew u were gonna rate this high. =P

First of all, unfortunately, there is no "It can't be regenerated text." Fortunately, it's Spirit, cause COK if sort of focused in spirits too.

Yes, this is the ultimate destroyer. 4 for 4/4 flying is cool (maybe this is the new baloth in terms of want-age?) Every creature can become a downgraded Visara. Daru Healer, Samite Healer, and yes, Goblin Sharpshooter will be the Triskelion + Mephidross Vampire combo in 1. Equipments and enchant creatures are useless. And a good thing about this is, UB and BW will appear more often =P (BW targeters + Abunas + lattice... for UB, march + darksteel stuff too)

9.5/10

Kenny_C.002
09-05-2004, 11:42 PM
Heh. Thanks for the update. :P

Anyway, onto the next card because the guy said so. Well...FIELD TRIP (to the old days)!

Since i've been doing reviews for quite a few good cards, it's time to shift the gear a bit for some crap.

Charm Peddler W
Creature - Spellshaper
W, T, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
1/1
Common - Masques.

Man, not even emo can save this card from the shoebox...

Stats:
1 for a 1/1 with an ability is common as heck. I guess it's decent in that way, since 1/1 1-costing creatures in white do seem...wait lions would kick their arses...Well you still get an ability for it.

Combo:
Threshold/flashback/madness: The first thing in mind is to use the discard effect that it has for SOMETHING. Might as well prevent some damage while doing it. It's pretty efficient with the discarding, and it doesn't really pose much of a threat, so I think it'll be sticking around long enough to pull off threshold.

Squee: Discarded card? Comes back.

The Anti-rift: yeah right. You prevent to yourself and they rift the poor guy. Oh well.

Card Potential:
Ummm....probably it would be on some weenie deck that's going budget, but I dont' see anything else other than that. heh.

Jet
09-08-2004, 01:04 PM
The Cheap Mother of Runes... decent enough =P

8/10

Request: PLEASE, rate this damn card... I have no idea what it does... even if magic explains it =P

REVERSE THE SANDS

Kenny_C.002
09-10-2004, 08:59 PM
Reverse the Sands eh. Sorry, internet in university doesn't work yet.

Reverse the sands 6WW
Sorcery
Switch the life totals of any target number of players.
Rare - Champs of Kami.

*NOTE!!!!! I dont' have the preview with me, but I DO know that this card DOES NOT TARGET PLAYERS AND THEREFORE IS EVEN STRONGER AS A CARD!!!!

So yeah. Go game ending!

Stats:
a sorcery at 8 mana is horrific. But in multiplayer, 8 mana isn't really that bad.

Combos:
Platinum Angel, dead life: it says "kill target player" (without actually targetting the player).

Card Potential:
So basically this card lets you pick X number of players in play. you can switch the life totals of these X players with other players.

Let's say you have 3 players, A, B, and C.
A life total: 20
B: 3
C: 10

Let's say you're "C".

You can now pick any number of players first. In my case, I'll pick A, B, and C.

A: ?
B: ?
C: ?
Possible life totals you can assign: 3, 10, 20.

Now you just assign the life totals as you see fit. You can assign your own life total back to you if you want. In my case, I'll assign it like this.

A: 3
B: 10
C: 20

See, now the aggressor "A" is at a low life and has to defend. B's thanking you for the extra life, and you're sitting pretty at 20. This is just an example of how this card works.

Ummmmm.......it's crap unless it's multiplayer.

6/10

Jet
09-11-2004, 03:48 AM
Let's say...
A: 20
B: 10
C: 5

Ur C

U play Reverse the Sands

U can't make A & B to 0? so the total will be...

A: 1
B: 1
C: 33

???

Kenny_C.002
09-12-2004, 04:23 AM
OH! That's what you're confused on!

Okay. The life totals CANNOT change. You can only SWTICH them between players. So in your case:

A: 20
B: 10
C: 5

You can assign you (C) with 20, 10, or 5 life. Once you've assigned your own life count (let's say 20), you have to assign the REMAINING life totals to ther other players. B will have either 10 or 5 and A will have the one left over.

Jet
09-12-2004, 07:36 AM
AAAAAAAHH... exchange only... in Pokémon terms... something like Rocket's Mewtwo... IC IC...

Kenny_C.002
09-12-2004, 04:48 PM
Yeah. Exactly.

am I missing something with this card?

Isamuru, Hound of Konda
Legendary Creature - Hound
2/2
Rare

Okay. What's the big idea behind the legendary rulings? So you can put even MORE overpowered legends onto the field! Even tho this messes up with all the "summon Legend" guys and the "creature - legend" guys, I guess it's worth it.

Stats:
2/2 for 1 = broken. Got it? Good.
Now slap Legendary on it to allow for this power. Done.

Combos:
WHAT COMBOS?

Card Potential:
White weenies might actually MAKE a comeback with this hound on the front lines (esp. when white weenies don't have such power before hand).

In addition to Tundra Wolf, Suntail Hawk, Sav. Lions, and the NEW 1/1 flyer for W (gasp! 8 Suntail hawks!), this hound will add THAT much more power to white weenies.

However, we do lose White and Silver Knights, which are huge blows to white weenies. Then again, a 2/2 for W is too darn powerful to begin with.

So yeah. We'll see if WW makes a comeback. I however still doubt it with just the hound man. We need some beef similar to the knights first to see. Again, I'm not sure whether WW can make it even to tier 2...let alone brawling with T&N, Affinity, KCI (maybe...), shard witness, ponza, or GFC Freshmaker.

Card rating: 10/10 (wtf? super lion?)

Jet
09-13-2004, 06:01 AM
I'm amazed by the frickin' hound... I'm still wondering though why the type isn't "dog"... yeah, sure the title says hound, but still =P

10/10 (Oh yeah... W for 2/2... pity it's a legend... then, if it weren't, it'll be 10000/10 =P

Magare
09-13-2004, 10:34 AM
T&N, Affinity, KCI (maybe...), shard witness, ponza, or GFC Freshmaker.

Damn, someone is very informed on the current metagame :wink:

I doubt white weenie will make a come back (no matter how much I'd like that) cause..... well...... that lion is actually not THAT good.

Is it a 2/2 for 1 mana? Yes. Is that borderline with broken? Yes. Is it fast enough in this enviroment? No, unfortunatly not!

T&N commonly goes of on turn 6 if not sooner, and freshmaker has a lot more removal than T&N does (I think so anyway, I havent been very active this last 2 months...).

Affinity... well, the lion is almost useless against it. So a turn 1 lion is looking at a turn 1 frogmite with welding jar backup..... Yeah, really great.....

KCI... Lol, if he goes off you cant do anything about it, if he doesnt you might as well play a PCD, you'll still win :biggrin:

I think Ponza plays main deck Flamebreak to deal with Troll Ascetics. It pretty much deals with all WW creatures as well (if only Crusade got reprinted...)

Crystal withness...... well you just might outrun it... But that deck always seems to have the answer to everything (I wonder why :razz: )

But still, I'd give the card 7/10! Its an excellent card and with a crusade it just might work :wink:

Jet
09-14-2004, 12:19 PM
Request: Tides of War

Yeah... because of this and others in Kamigawa (Kiki Jiki, Yosei, Horobi, Gifts ungiven, ETC)... I'll pretty much stop buying magic cards, but I'll still play in MWS... =P Only cards I need in Kamigawa are the freaky rats, Issamaru, and ESPECIALLY, Eight and a Half Tails...

Kenny_C.002
09-14-2004, 11:09 PM
Hehehe...no seriously, you want me to type it all out,didn't you?lol

Tide of War 4RR
Enchantment
Whenever one or more creature blocks. Flipa coin. if you win the flip, the defending player sacs all blocking creatures. If you lose the flip, the attacking player sacs all attacking creatures.
Rare - Champs

And here's the most current of official previews! The sexitron 2000....but not as good as sexitron 3000 (confusion in the ranks). Seriously, multiplayer ROCKS!

Stats:
Tourney level, this means crappy. Multiplay level, where 6 mana is viable, this is hot, sexy, with cream and a cherry on top...or just think of it as you on top of the girl of your dreams (ladies, the guy of your dreams). Hey, confusion was more like...free dinner AND being on top. lol :hungry:

Card Potential:
Shuffling things up, this card's potential to cuase mass mayhem is not as good as confusion in the ranks...BUT WHO CARES? This makes ridiculous attacking and blocking situations, as suddenly a chump block becomes destruction of the army (tho with it out, nobody would be attacking with everything they got). It's hot.

Combos:
Krark's Thumb/the stupid goblin guy from unglued: both increase your chances of flips going your way (thumb makes it 75 versus 25 in your favour. Add the goblins and your chances become even more ridiculous).

Nuisance Engine: CHUMP BLOCK POWER! Actuallywith this out your opponent has to think twice about attacking you...50/50 still is dangerous for them You've got nothing to lose anyway...it's just a 0/1.

Provoke: Strangely enough, provoke becomes a ridiculous ability with this. With the thumb and the goonie goblin guy, you can PROVOKE for point-removal/mass removal (with more provoking). We talking ridiculously strange combos, right?

(from article)Angel's Trumpet: Interesting, you lose life or you risk their lives to attack. hmmmm....

(article) The dragons: intersting idea. Since this way a technically hindering effect of the good ol' tide becomes a method to kill your own dragon.

EAT MY HINDERING SHORTS! I mean...YOU ATE MACARONI FOR BREAKFAST? The tide follows the tradition of weird-@$$ crappy random red rares. But recently it's all enchantments...Grip of Chaos...Confusion in the Ranks...Tide...it's all the same theme. We like random. :)

3/10 Constructed
7/10 Multiplay
8.5/10 a deck specifically going for the flips (go goblin bomb!)

Jet
09-15-2004, 10:56 AM
LOL... this IS great... but because of my budget, I can't really do squat =P

wait... clarification: Grip of Chaos means ULTIMATE MISDIRECTION???

Kenny_C.002
09-15-2004, 10:42 PM
Yeah Just random targets EVERY time. lol

Heartbeat of Spring 2G
Enchantment
Whenever a player taps a land for mana, that player add one mana of that type to his or her mana pool.
Rare - Champs

And here we go! Mana flare DIGIVOLES TO.... Heartbeat of Spring! (I swear never to do that ever again)

Stats:
It's the same as mana flare...except you replace the red with green. It's the lowest costing mana accelerator of this sort.

Card Potential:
To eat this card more than your opponent, you can use land-d. However, your opponent's still able to get a piece of this, there's just no way to handle this. Unless you make it painful to lay down lands and painful to tap them for mana. Seriously, its power is going through the roof, and you can easily abuse it like your opponent. Remember, this card has a winning mechanic if it's just you (see Wake), so being able to eat that up yourself and surpressing the symmetrical side of the card. Remember, BALANCE is symmetrical and is the most broken card in magic.

Combos:
PLOW UNDER!!!!!: seriously, while you're gaining momentum, cripple them with 2 conscutive plows (with 5 lands!) and they'll be...good to go in 2 turns. Meh.

Land-D: seriously, it doesn't help when mana they make doubles, but it works.

Confusion in the Ranks: Sexy with this, since you benefit no matter what (remember, symmetrical can be abused). Go ahead and steal their rifts with your spring. It doesn't matter who has it anyway.

Cast it for 3, make a tonne of mana, spend 1 on demystify: well here's a battery-type idea. You caneven combo this with doubleing cube or something.

Seriously, this card can make you some good mana, but at the expense of helping your opponent too. Either take advantage of the symmetric side of this ability or just kill it beofre your opponent can use it. Either way, the card helps you out. GO MANA FLARE!

8/10

Kenny_C.002
09-16-2004, 11:24 PM
Getting out of "sexitron 2000" and the new mana flare, we have some big kick-ass cool card...NOT FROM KAMIGAWA! *GASP!*

Seriously, I got tiredof rating just Kami without the whole set. Sowe'll look at a recent card that got jacked (kicked off) the core set (since 7th).

Opposition 2UU
Enchantment
Tap an untapped creature you control: tap target creature, land, or artifact.
Rare - 7th

It's an elegant tourney-worthy card with a sexier powerhouse working for it. What did I mean? check this out.

Stats:
For 4 (4!!!!!) mana, you turn all of your creatures into...icy manipulators...practically for free (well the ability doesn't cost mana). Ridiculously powerful, eh? How about that the creatures CAN tap for the ability the turn it comes into play?

Card Potential:
1 hyphenated word: tourney-worthy. (see its resume before talking)

Combos:
So I was saying, it' got an even sexier guy working for it. What is it?

STASIS ORB: So now with 1 creature, you effectively limit your opponent to 2 untaps a turn while you're free to untap all you want.

Since I'm evil, I'll add the highly synergetic card:
Squirrel Nest: Now you make a token every turn, you're sure to...uhh....eat them (then again, they don't untap more than 2 permanents anyway).

Deranged Hermit: The super squirrel man RETURNS! With this 4 buddies (that's one more than the almost not type 2 legal seige gang and is ON colour for a change), he's a BEAST with Opp (even if you don't pay for echo).

Now that I've got a squirrel theme going, I'll throw down the squirrel mob but not the giant squirrel (costs 4, too much). And then throw in tutors and card drawing and stuff...you get a squirrel opposition deck! YAY!

If you want to be in the flavour of Kami, you can add Heartbeat of Spring here to annoy your opponent as you practically wake.

10/10

Jet
09-17-2004, 02:43 AM
Heartbeat of Spring

omg... another mana flare...

10/10... yet it seems so... (TEARS THE CARD TO SHREADS)... hmm... never mind =P

Opposition

Mist of Stagnation would be so proud... :biggrin:
10/10

Kenny_C.002
09-17-2004, 06:16 PM
Another Day, another preview...or not.

Okay. For today, I used the help of MWS, made it generate sealed deck with a single revised booster, and took the second booster's rare (since I didn't want to do goblin king -_-).

Aladdin's Ring 8
Artifact
8, T: Aladdin's Ring deals 4 damage to target creature or player
Rare - Revised

So yeah, a crap rare that I pulled eh.

Stats:
You didn't see wrong...the cost of draco just to deal 4 damage! YEAH!

Card Potential:
To say that it's a crap card is an understatement. Seriously, it should havebeen at most uncommon and this cardis as crappy as they come... *sigh*

Combos:
ASIDE from intruder alarm combos, I don't see anything that can actually run this 16 mana (or 8 after) to deal the measly 4 damage. Seriously, if you have that type of mana, wouldn't a Darksteel Colossus be a better choice?

3/10 Hardly playable (meaning it sucks) BLAME MWS!

Jet
09-18-2004, 12:46 AM
Whaddya mean from a revised pack? o_O

anyway...

Alladin's Ring

1) Crappy name
2) Crappy abiliy
3) Crappy cost
4) Crappy rarity

Combos:

o_o... vedalken engineer? actually, not worth it... sure, it was "powerful" before... now, it's plain crap

2.5/10


Out of topic:

Let's say it's my turn. I have a face down Bane of the Living and Crystal Shard in play (never mind the lands).
Can I flip it, causing mayhem to creatures, but saving my Bane with Shard? what if it's my opponent's turn? (I don't want to ask Wizards, too picky =P)

Kenny_C.002
09-18-2004, 03:49 AM
Heh. Basically I select a set and have the computer randomly pick a rare for me. :P

As for Bane of the living. When you morph him, his ability goes on the stack. At this point, you can stack the shard's ability after. Shard goes first, you bounce Bane.

Bane is no longer in play at this point, but the game doesn't check whether he's on the field or not as his ability resolves. What you've got is recurring...whatever that move's supposed to be. lol

Jet
09-18-2004, 06:24 AM
I was planning to morph it, causing -X/-X, then after, bounce it... which can save it... or not?

REQUEST: (I've seen EVERY card in Kamigawa now... so...)

- FORBIDDEN ORCHARD

(I have to hear your comment... =P)

Kenny_C.002
09-19-2004, 12:45 AM
Okay. I've seen the spoilers too. lol

Forbidden Orchard -
Land
T: Add one mana of any color to your mana pool.
Target opponent puts a 1/1 colorless Spirit creature token into play.
276/306
Rare - Champs

So it's the card of the day then.

Stats:
It's a land that makes mana.

Card Potential:
For starters, this guy gives your opponent a token whenever you make mana. This versus pinging yourself is the main thing to talk about here. Should you ping or make this stupid token?

tokens are good. tokens are evil. tokens given to your opponent and giving them the card advantage AND tempo for one mana is...well stack more wraths in there then.

Seriously, I can't really find a place where you can put this in without it hindering you somehow. In an aggro deck, you give them a blocker (no good). In a control deck, you give them a threat (even worst). Seriously, I'd rather ping myself.

Combos:
Okay, it's not all bad...sort of. Alarm works fine with this puppy for infinite mana (and your opponent with infinite 1/1s) It's probably more easy to set up then a nuisance engine based alarm deck. Aside from that, I don't see much again...

8/10 Utopia Tree power is still Utopia Tree power...

Jet
09-19-2004, 01:51 AM
hmm... would it work if you exchange True Believer/Ivory Mask? course... that' gonna be weird... but not worth it... maybe shackles with some sac power?

8/10

Ah... I've found just the request you'll hate...

SEIZAN, PERVERTER OF TRUTH

Kenny_C.002
09-19-2004, 04:58 PM
That's simple. The mana ability itself doesn't use the stack. So when it's countered, the mana's already IN your mana pool. lol

O, and good jorb to rancored_elf for the info on Kamigawa. :P

Seizan, Perverter of Truth - 3BB
Legendary Creature - Demon Spirit
At the beginning of each player's upkeep, that player loses 2 life and draws 2 cards.
"If you would taste the wisdom of the oni, be prepared to salt it with your blood." -Kiku, Night's Flower
6/5
143/306
Rare

First of all, no onis are only in the actual mythology itself and NOT a card type (as ppl were thinking at the time).

Stats:
5 for a 6/5 without drawback makes Kamigawa ridiculous in terms of...everything. Crap these legends are so powerful...

The lack of flying loss the flavour of spirits tho (What kind of a spirit doesn't fly?)

Card Potential:
2 Phyrexian Arenas in play with 1 guy (and costs what 1 more than a single arena?). Uh....is the legendary rule taken a little TOO far and really put the broken back into legend?

Combos:
Anything that works with Phyrexian Arena works here.

9/10

Jet
09-20-2004, 02:20 AM
What??? 1st time I disagree...

this card is powerful, yet it DOES have a drawback... your opponent gets TOO. this helps him/her alot also... sure, it can delay him cause of the -2, but he/she still draws... Sure, Underworld Dreams will do, but damn...

7/10 only, cause of the opponents too.

Kenny_C.002
09-21-2004, 01:51 AM
"As with all mechanics in the Kamigawa Block, things began with the story. The design team (Brian Tinsman, Bill Rose, Mike Elliott and Brady Dommermuth) started their design by exploring existing Japanese mythology. For those interested, the team lists the following as their greatest influences:

* the films of Hayao Miyazaki, especially Spirited Away and Princess Mononoke
* the Onimusha video-game series
* the Ninja Scroll anime
* the Inu Yasha anime"

THATS RIGHT! RESPECT THE INU AND RANMA!

Okay. So i'm gonna do some like...nothingness while I go through the spoiler list (still). Reqest card here. :P

Jet
09-21-2004, 02:08 AM
lol... okay... hmm...

ah... the card that I saw almost everyone was using in the pre-release here:

Bushi Tenderfoot - Kenzo the Hardhearted

Kenny_C.002
09-21-2004, 01:22 PM
Bushi Tenderfoot W
Creature - Human Soldier
When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot.
-----
Kenzo the Hardhearted
Legendary Creature — Human Samurai
3/4
Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
UNCOMMON (wtf?) - Champs

Stats:
1 for a 1/1 isn't bad or anything. But since you *can* make it a 3/4 DS for 1, it makes this weenie better than...well most weenies out there.

Card Potential:
However, the potential of this card isn't that HIGH due to the fact that you are literally forced to invest more into the poor guy just to transform him. Often to just have him survive, you'll need either the out-of-the-way poking devices OR equipment that pumps tough (note that the good ones DO NOT increase toughness).

The first scenerio forces you to either invest in an extra card (through local enchants), meaning they get the 2-for-1 deal at the end, or the more conventional longbow (a waste of slots in your deck, since you need so much mana to actually deal decent damage with the bow). Either way, you're trading CA for pumping this guy.

The second way is the more conventional equipment. See the problem here is that they dont' have to block the stupid guy. And once they HAVE to, his transformation really doesn't mean anything. However, this is a BETTER position than the first scenerio, as you're going to put up uneasy blocking positions and even more difficult attacking positions from your opponent (a nice thing to do eh).

Only 2 choices: poke, or survive combat. Both have their limitsand you usually don't need one if you have the other.

Combos:
Longbow/equipment
Alarm combos (tho seriously if you have INFINITE, what's the need of the bushy?)

8/10 A great weenie, but has its limits to keep it from rampaging.

Jet
09-23-2004, 02:10 PM
Yes indeed ^_^

8/10

request: Azami, Lady of the Scrolls

somehow, when I saw Azami's story, I thought she was strong... but then... blah

Kenny_C.002
09-24-2004, 12:54 AM
Azami, Lady of Scrolls 2UUU
Legendary Creature — Human Wizard
Tap an untapped Wizard you control: Draw a card.
“Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami.”
0/2
Rare - CHK

W00t, the hotness that is...uh...crap it's a 0/2.

Stats:
Okay okay, so she costs 5 and shecan't actually DO anything other than tap for a card. So what?

Combos:
alarm combos yay!

Card potential:
Seriously, if yougo with the onslaught wizards and pair them up with her, there are some explosive effects. I mean, she's literally "draw a card for each wizard you control". For 5, that's not bad at all. For her to repeat the offense a second time, you're asking for trouble.

So why is she so good and so crappy at the same time? One answer: she can't attack, but she's a drawing machine.

For 5, if you can tap 3 more (she counts as one! And it's like she has haste!), you're at a more profitable price than any card drawing card there is for that mana count. She's so dangerous that you'll need removal to get rid of her ASAP, as for each turn she stays, she will generate such card advantage to overwhelm you.

So what about the other decks? Seriously, she's not as big of a force to be reckoned with, but to a bare minimum she's "draw a card" for 5 and wastes one of your opponent's removal. Even at thie point, it's not that bad. You have an overall 1 card adantage gain. It's ike cycling her (except your opponent loses a card in between). This way she can either clear the way for your bigger threats OR she'll start being a threat herself with the drawing mechanic.

For wizard decks: 9/10
Others: 7/10 (still overpriced for "cycling" + forced discard)

Jet
09-24-2004, 09:57 AM
If Azusa hears that, she would... uh... dunno =P

anyway, yea, sorta purely for wizards... but 5??? she could've been at least 2UU, or even a 0/3. yeah, I see nice combos too, but. meh.

7.8/10

Request: Myojin of Life's Web...

I can see it now... suited for Tooth and Nail decks! =P

Kenny_C.002
09-24-2004, 09:49 PM
Myojin of Life's Web 6GGG
Legendary Creature - Spirit
Comes into play w/ a divinity counter.
Is indestructable as long as it has a divinity counter.
Remove a divinity counter: put any number of creatures in your hand into play.
8/8
Rare - CHK

Ah...T&N would be so proud...if you have 2 colossus in your hand.

Stats:
OMFG 9 MANA! okay, it's an 8/8 so it kinda balances things out. CHK's been cranking out these super legends too. All of them (except the black one) are super powerful...for a hefty cost.

Card Potential:
Yes, anything that reduces this guy's cost is hot. With entwined T&N, you can look for this guy and either the white/red/blue spirit.

Get the blue: Drop MORE creatures. That's a nice thing. Drop at the end of your opponent's turn, remember (they can't deal with them with WOG either. lol)
Get the white: If you've got the 2 colossus, the white means game (90% of the time). Drop those two and the 2 colossus at the end of your opponent's turn. Now activate the white guy. You have 2 11/11's AND the white guy (tho a weenie compared to the 2 colossus) to mess with them.
Get the red (so fun): How long can one last against a 8/8 and a 7/4 (and whatever you drop) when they have NO LANDS?

Generally you'll want either 1 vamp, 1 trisk, 2/3 green myo, 2/3 blue myo, 1 red myo, and 2 colossus for the game-ending power. You can easily deck out, but who cares? (btw, vamp + tri is also to KILL your own myos so you can play their copies. Remember that the green myo's ability can go on the stack, you kill it, and the second can come into play unscathed.)

So yeah. Of the power levels, the RED takes the cake (And the cost for it. I mean, how can you deal with a 7/4 with NO LAND?), green/blue are next (the card advantage krew), white third (still, Magenta AND WOG both can do better), black takes the whipping boy status (haha, discard my hand. I'll madness my hand now. lol).

Combos:
Aside from those, intruder alarm.

Crystal shard!!!!! (HOLY CRAP!): get 2 shards. activate the green guy and like the blue guy or something (stack it so that blue resolves FIRST and you can take advantage of playing the drawn guys). Now activate the shards to bounce the blue and green guy. draw the cards. Play them with the green guy's ability (haha, he plays himself).

Eternal Witness: You always have Eternal Witness. lol

Aether Vial: Seriously, you'll take so many turns that it's not as good as...Quicksilver Amulet/Timmy.

Elvish Piper!

Anything that undercosts this guy or bounces him (bouncing means you can replay him anyway. He's got buddies!).

7/10 (extremely powerful, but its cost at 9 does drop its status. Not that T&N doesn't have a function for it...Then again, counter tooth is going to be proud of BOTH the myos. lol)

Jet
09-25-2004, 12:32 AM
Wait a minute... T&N or Vial this guy would still let him... her... whatever... have a divinity counter? So with the other myojins? If yes, what about phage? =P

Kenny_C.002
09-26-2004, 12:00 AM
Oh wait, no you don't get it if it comes from your hand. Yeah. It kinda sucks that way. lol

The fact that I didn't have the card in front of me didn't help. lol
But either way, paying for the blue or the green ones are still not bad. You can still use T&N to find them, you just have to hard-cast them instead (that's not that difficult. lol). Sorry if I wasn't clear on it. When I said he comes back into play with his own ability, it's just for show...and stuff like that (like it looks cool to bounce him just to drop him again. lol). lol

Night of Souls' Betrayal - 2BB
Legendary Enchantment
All creatures get -1/-1.
"How can we wage war against ourselves? What happens when the kami of our very souls rise against us? I answer simply: We cannot. We die. There can be no victory in this war." -Sensei Hisoka, letter to Lord Konda
133/306
Rare - CHK

WE PWN J00!

Stats:
Generally something like this gets NOTICED. Okay, so I'd rather have a 3/3 flying creature that attaches with pumping and depumping for the extra 2 cost, this is still okay. lol Its legendary status is its downfall.

Combos:
wtf can you combo with this? That stupid laughter card that gives everyone -2/-2. How about just mutilate? Really, this baby is just to soften the guys up (and it's the perfect goblin killer).

Card Potential:
It's a block away from being dominating. See if this was ONSLAUGHT, this card's like a staple, as the most commonly used guys will be either dead or softened to a much weaker state (okay. Now you have 1/1 warchiefs and a couple of them piledrivers, that's it. Or that stupid disciple's gone for good...well it still is. lol). I don't know, this can still dominate, but the hefty 4 cost and it also affecting you would hurt its pricing. Remember, it's the -1 on the toughness that's making this interesting.

In terms of softening the damage you take, go as Briar Patch who the real king is. lol

8/10

Kenny_C.002
09-27-2004, 11:16 PM
BEST LEGEND...EVA.

Captain Sisay 2GW
Legendary Creature (no creature type)
T: Search your library for a legendary card, reveal it, and put it into your hand. Shuffle your library afterwards.
2/2
Rare - INVASION

Oooo! The Captain Crunch is here! Probably the only legendary creature to ever be able to do this kind of thing ever again, so pick her up while she's still cold! Current market price for her is rising from the Kamigawa rush (like from a buck to 2!!!!!)!

Stats:
Well a 2/2 for 4 with multicolour is of very low value. Yup essentially a 2/2 for 5. Also the problem is that she's (yes Sisay is a cool chick) a mix of white and green, probably the worst combination of the allied colours (not to say that something like wakeisn't broken or anything, but green/white generally do least well of the allied colours). But who cares for a 2/2 for 5 IF the character can tutor every turn for free (Note for free and note that she has to be able to do anything first before CA is generated).

Card Potential:
So what can you do with the cool chick? Well search for your legendary stuff, of course. Yeah, such a narrow tutor, yet she's unrestricted like the Legendary Tolarian Academy. Oh look, I'll be looking for my only copy within my deck. Then again, you're probably better off with Gaea's Cradle with her case. So what can you do with her? She can fetch you lands to mana fix. She can fetch you creatures (specific creatures) if you need them. She can even look for the rremaining Kaldra Equipment if you need them. Yes, she an easily generate massive amounts of card advantage...yet she still below average. Of course, if she's in the Kamigawa era, she'd cost like 3, making her insanely broken (yay!).

So yeah, she's got the power to look for anything. The restriction is that theyhave to be legendary. Just so happens there are tons of good legendary lands, legendary artifacts, and legendary creatures to look for (we'll get back to legendary enchantments once they have more than 5). Oh shoot, she can fetch you the 5 shrines too. Oh my...

Yes, she's a card to build around, and the "lost but seeking" chick wouldn't be too far away from Sisay either. And then The Omipotent guy probably follows (or the power gamer sending the Omnipotent there) to generate even more CA! Personally I feel lucky to have a copy of her to remind myself of the good days when legends ruled, and with Kamigawa's insane block of legends...you betcha! Ugh, If only Legend was still a creature type...

W/Kami and Legends: 8/10
W/o: 2/10
Anything else: 4/10

Jet
09-28-2004, 12:44 PM
Night of Soil's Betrayal:

LEGEND?!? -_-

bah...

6.5/10 (seriously, 2BB for a wolrd of Nausea... AND a legend?!? ugh...)


Captain Sisay

YEBAH... especially for CHK, she's the man... er... woman! =P

with lots of legends: 8/10 (somehow strictly for white and blue?)
otherwise 2/10


REQUEST: Petals of Insight... dunno, just curious =P

Kenny_C.002
09-28-2004, 01:46 PM
I've managed a decent UWG splash RB (for 5 colour) deck with Sisay. Notice that with her it's quite easy to get mana out (*cough*lostbutseeking*cough*). Then of course, she can look for BOTH pieces of the stuper (yes stuper) Mindslaver/Hanna combo (only costs 13 mana to activate!!!! WHAT A DEAL!!!!). Gotta love that. :P I threw in the non-tutorable white bringer so that I can still tutor for the slaver when I have white bringer out. :P

Things to tutor for:
Gaea's Cradle
Legendary permanents that make coloured mana
Akroma (WHEEE!)
Lost but seeking (I keep forgetting her name...)
Arcanis
Jigglypuff (what?)
SLAVER
HANNA
NOT BRINGERS!

*Note that my "decent" legendary deck runs 28 (O_O) lands and at least half of them are dual lands, since everything's so colour intensive. lol

Pedal of Insight 4U
Sorcery - arcane
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner’s hand. Otherwise, draw three cards.
Uncommon - CHK

My first thought is...wtf?

Stats:
So you are to make 2 choices: put them at the bottom or stop pedals, killing it (to the graveyard). The second choice is whether to do it again for 5 or to draw 3 cards.

Card Potential:
Well to begin, this isn't going to make it big for sure. It's a decent card, since you either dig 6, don't dig (your combo piece is there), or dig 3 + 3 + 3...Very good for digging for combo pieces, like impulse w/brainstorm.

however!!! it's a sorcery and it costs 5 (what did you expect? you're drawing 3!) That's not much of a good thing...

7/10 (too limited still)

Jet
09-29-2004, 01:44 PM
Petals: All I can say is:

PANOPTIC =P bah no reason

9/10 (blue green "rude alarm of the lost" deck <curious? mwhahahahaha>)
otherwise
7/10

and it's AZUSA... how can u forget? and it's lost, but NOT seeking... lol... weird name though =P

request: NON CHK! O_O

Glory (Judgement)

Kenny_C.002
09-30-2004, 12:35 AM
Okay. Rude Awakening + Intruder + something with "lost" in it. don't think it's well of lost dreams...so I'm not quite sure yet.

Glory 3WW
Creature - Incarnation
Flying
2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.
3/3
(super) Rare - Judgement

Okey dokey!

Stats:
5 for a 3/3 flying is less than spectacular, but Glory canstill help getting the job done if needed. However, although I don't like to say it: it's better dead. The ability is insane: Akroma's Blassing infinitely for 3 mana each time. Powerful and hot. :-/

Card Potential:
The obvious way is discarding it through its many ways anduse its ability, then reanimate it if necessary. however, youcan try and play it and then sac it. It's a longer way, but sacing tends to be more universally useful compared to discarding. The difference is the costing of Glory.

Seriously, why do I waste time on rating good cards to begin with? No clue at all. SWEET! :P

8/10

Jet
09-30-2004, 09:07 AM
Yes, definitely... unfortunately, I only have 1 >_< I usually play it first, then they have to kill it to prevent it from picking them =P

8/10

Request: rate 5 cards at a time! The legendary lands that produce their respective colors (Eiganjo castle, Minamo, school at the water's edge, etc.)

Kenny_C.002
09-30-2004, 11:53 PM
Okay. I'm too lazy to type them all out, so i'll just say what they give (the cycle).

They all make their respective mana colour AND
White: prevent 2 on target legendary
Black: target legendary gets fear
Red: target legendary gains first strike
Green: target legendary gets +1/+1
Blue: Untap target legendary

Stats:
All of them are lands. lands that produce mana and can be activated for abilties have always been much more powerful, since you won't have to waste no doing anything if you don't have a single thing to play. However, these abilities do apply only to legendaries, which does weaken them quite a bit, even if they are still better than normal lands.

Card potential:
I can see none of them actually seeing play, sorry. It's just that Blinkmoth Nexus kills all of these legendary lands easily...

However, according to use, I'd say this order:
Blue
Green
Red/White
Black

Blue is obviously the best of them all, since untapping is ridculously good. lol
Green gives statistical boosts, which ALWAYS is better than anything else that green could do. See how powerful pedelhaven was back in the day.
Red gives red the best ability a red guy can get: first strike. Notice the large amounts of X/1's in red. Slap first strike on and it's gold.
White can prevent 2 for 1 mana, which seriously is pretty bad, but still decent enough.
Black gets the ability that it can widely throw around in the first place. I can't see it as being any good...USE DANCE OF SHADOWS!!!!

Blue/Green: 10/10 (good land = good land)
Red/White: 9.5/10
Black: 9/10

Seriously, you're getting something for nothing, that's why it has such a high rating. It's seriously cool. :P

Jet
10-01-2004, 01:52 PM
hmmm

actually, I'd rate them:

Blue
White
Red
Black
Green

reasons:
Blue: This + Tolarian Acadamy = Infinite mana

White: The legendary weenie protector! I choose you Issamaru!

Red: This + Kahmal, Pit Fighter = POW... also Rorix

Black: FEAR PHAGE

Green: Well... what?... As wizards said, take Glissa out of shock range... Boost Kahmal, Fist of Krosa a bit... what else? o_O

Blue: 10/10

White: 9.5/10

Red: 9/10

Black: 8.5/10

Green: 8/10


Request: Bah, anything you chose =P

Kenny_C.002
10-01-2004, 07:25 PM
I don't know. It seems that white and red are both about equal in protecting their creatures. It seems our discrpency comes from green. My view on that is the additonal power can really change the game. Why did you think blinkmoth Nexus was broken? It's just going to be a 1/1. It's the same idea here.

Today's card is brought to you by:
Chemistry! When you need to blow something up, call us!

And so...here we go:

Mind's Desire 4UU
Sorcery
Shuffle your library. Then remove the top card of your library from the game. Until end of turn, you may play it as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0.
Storm (When you play this spell, copy it for each spell played before it this turn.)
Rare - Scourge

If any of you feel this card isn't worth your time, the door is to your left. :P

For those of you that are having visions of degenerat combos, this is normal. lol

Stats:
6!!!!for 1 card!!!! YOU STORM!!!!!

Tranlsation:
So it costs 6, and you have to power your own storms. For that, a third piece (meaning 2 storm copies) begin to become big CA. So, you get this baby as big as possible, then get it again through a second copy and continue for more storming fun!

Card Potential:
This is one ofthe less obvious combo cards out there, but if you pair up with stuff like twiddle (more storm!), furtile grounds, etc., you'll notice how crazy this card can get. Once you storm for like 12, it's practically over. Did I mention you can use reminescence to do it all over again? The big follow-up seems to be tendrils of agony, tho the on-colour brain freeze is also a good choice.

*restricted in type 1. Oooo...power level!

9/10 (I had one before, too. lol)

Kenny_C.002
10-03-2004, 02:03 AM
And now, for brokenness:

Nezumi Shortfang 1B/Stabwhisker the Odious
Creature - Rat Rogue/Legendary Creature - Rat Shaman
1B, T: Target opponent discards a card. Then, if that play has no cards in hand, flip it./ At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than 3 in his or her hand
1/1 / 3/3
Rare Flip Card - CHK

So ppl ask me, how can you get any more broken than this guy? I say: the original rack. lol

Stats:
2 for a 1/1 that can discard at instant speed is...hot...steamy...WOW! Now flip it. It's now the rack and a 3/3! WOW!

Card potential:
Although this card is so powerful and so insane, I don't think it'll make it to tourneys with more better discarding going on FIRST. So...anyone up for DR + Hippie and then this guy next turn? Or Duress/Ostricize? Oh my! Once you exit to extended, this is an extremely cool card! How about casual? Double him with the Rack itself! 9 to the dome!!!!

I personally feel lucky to pick up 2 copies of this guy in my fat pack (YES! ENVY ME!!!!!), so yeah, I like this flip card the best too. :P

9.5/10

Jet
10-03-2004, 02:18 AM
I personally feel lucky to pick up 2 copies of this guy in my fat pack (YES! ENVY ME!!!!!), so yeah, I like this flip card the best too. :P


O_O WTF... 2 of the same rares in a fat pack?!? grrrrrrrr

damn... well, this IS a very cool card... heck, so what if it's a rat, it's a RACK!

Let's sing that Rats song!
"We're Rats, we're rats!
we're furry and we're black!
we love to hurt and maul and kill all people who annoy!"

=P 9.5/10 (still vulnerable to the smallest of destroyers, a.k.a. shock, smother, swat, echoing decay, etc)

Kenny_C.002
10-03-2004, 02:40 AM
I know eh (Same with Darksteel, I got 2 serum powders). The card's so cool tho, so I don't mind (unlike powder). And I got Azusa (currently my fav. card from CHK), too! WHAAA! KAWAII!!!!!

lol

Jet
10-03-2004, 02:45 AM
Lol... oot: is ROD still here? nothing... kawaii reminds me of her =P

Request: Any non-legend from the Invasion Block

Kenny_C.002
10-03-2004, 05:14 PM
She's at the anime boards from the extent of my knowledge. Yes, Azusa is kawaii. :P

Invasion eh.

Rogue Kavu 1R
Creature - Kavu
Whenever Rogue Kavu attacks alone, it gets +2/+0 until the end of turn.
1/1
Common - Invasion

And red has always been known for EXTREME commons such as this one.

Stats:
1/1 for 2 is not good. 3/1 for 2 is insane. Understand?

Card Potential:
To say the least, the Kavu is limited and very powerful within this limit. I say that this is one of the best designed red commons out there. whoever made this really hit the flavour and the function.

Anyway, the rogue is simple and elegant, but it has such a strange advance clause that most people wouldn't use it...that is unless you're reading this and saw that mono-red doesn't care.

Stock up on the spikeshots and pokers, we're letting the kavu attack alone! Seriously, you can easily make this card valuable (automatic bonesplitter!). At turn 3, you can hit like 6 to the dome without the use of extremely rare cards like ball lightning, which is hot.

Of course, his function drops as soon as another creature comes into play, but I have to emphasize that this guy needs to hit >3 damage to the dome for it to be worthwhile: turn 3 hit and any other hit made after. The best thing about him is that he can stay back as a chump block after the 4+ damage, which really squeezes everything off.

So it's not as good compared to ball lightning (6 damage for RRR) or a double splitter spark elemental (that's 7 damage for 2R) or a firecat (7 for 1RRR or 7 + 2x for 3RR)...but it's still a decent card to consider for in your early mono-red deck.

7.5/10

If you haven't realized, bonesplitter is EXTREMELY powerful (e.g. double splitter sparky, then pass the splitter to the spikeshots O_O).

Jet
10-09-2004, 01:56 PM
hmm

seems interesting... especially with boosters as well and dueling grounds and silent arbiter. not bad

7/10

request: An uncommon blue card with flashback =P let's see u narrow down your choices XD

Kenny_C.002
10-10-2004, 04:57 AM
pffft, so specific. lol

Card Name: Fervent Denial
Card Color: U
Mana Cost: 3UU
Type & Class: Instant
Pow/Tou:
Card Text: Counter target spell. Flashback 5UU
(You may play this card from your graveyard for its
flashback cost. Then remove it from the game.)
Flavor Text: "Your tenacity is admirable. And futile."
-Emperor Aboshan
Artist: Scott M. Fischer
Rarity: U
Card #: 86/350
Oddyssey

Ready? No wait for it....wait for it...now! HAHAHAHAHAHAHAHAHAHAA!!!!!! *coughs like mad*

Stats:
Counter for 5! Counter for 7! Unless you have Mirari's Wake, you won't ever be seeing this around, no matter HOW attractive 2 counters for the price of 1 card seem. If costed aggro at 3 and 5, I'd get it. 5 and 7? Wayyyyyy overcosted.

Combos:
Sadly enough, Mirari's Wake is its best friend. Say hi! Shake hands! Sideboard this mother jigglypuff.

Card Potential:
sideboard AT BEST. Why? If you actually have wake out and you might want to cunning for it (perfect, since it ends up costing 8 total, 4 lands). Now is it worth it compared to something like...circular logic? No.

5/10 at best.

2 for the price of 1!!!!

Card Name: Flash of Insight
Card Color: U
Mana Cost: X1U
Type & Class: Instant
Pow/Tou: n/a
Card Text: Look at the top X cards of your library. Put one of
them into your hand and the rest on the bottom of
your library. Flashback-1U, Remove X blue cards in
your graveyard from the game. (You can't remove
Flash of Insight to pay for its own flashback cost.)
Flavor Text: n/a
Artist: Ben Thompson
Rarity: U
Card #: 40/143
Judgement

The only other blue uncommong card with flashback!!!!

Stats:
Could someone explain to me how this card can look for more than 3 cards without costing ridiculously high? Sadly enough, you can pay 3 to get the top 1 card, pay 4 for the 1 of the top 2 (and scry the other one to bottom), pay 5 for 1 of 3 (2 bottom), or 6 for an impulse (which costs 2). But wait, you can flash it! REMOVE BLUE CARDS? I'd say flash to draw 1 for 2.

Combos:
Lots of mana, stack your deck! WHEEE!

Card pot3ntial:
Man, this card has so much pot3ntial that it's not funny anymore. Man, this thing is broken beyond comparison. All you need is this man, no black lotus can beat this! 1337ness is back to the Judgement now.

Translation:
See Stats.

5/10

Jet
10-10-2004, 06:15 AM
LOL

I knew you'd use Flash of Insight XD

anyways, both cost incredibly high, both don't to "that" much.

5/10 for the counter, 6/10 for insight. Let's just say I searched my entire library, then rearranged the rest in ANY way I like lol (channeler + pemmins) XD


Request: A Rare non-legend Wizard which is not from Onslaught and above... I know where this is going... =P

Kenny_C.002
10-10-2004, 04:52 PM
Of course, those are the ONLY 2 blue uncommons that has flashback...
Oooo...a challenge! So something from Legions/Scourge/Mir/Dark/5th eh...
but yeah, this is quite flexible too.

Keeper of Nine Gales 2U
Creature - Bird Wizard
Flying
T, Tap 2 birds you contol: return target permanent back to its owner's hand.
1/2
Rare - Legions

Boo ya!

Stats:
a 1/2 flying for 3 with tradewind rider ability is good. Too bad it's too specific to be any good.

Combos:
Alarm combos. Leave me alone!!!!!

Card Potential:
Sexy card if it had the toughness to survive anything (seriously, what can you say about cards like this? It's so blindingly obvious...). It's quite a shame, since I really liked this card...

6/10

Jet
10-11-2004, 05:04 AM
Umm...

which is NOT from Onslaught and above... so Judgement and BELOW... lol

anyway

Keeper of the 9 gales.

Somehow, tapping 3 birds for a boomerang is kinda good. for blue white that is... it does have potential in blue black also (the "all creatures in your graveyard, deck and hand are of the chosen creature type.") that's cool. But alas, 1/2 is a bit weak... 0/3 would be good enough... but no, it had to have power =P

6/10

Request: What I said originally =P XD

Kenny_C.002
10-12-2004, 01:30 AM
So you're saying BEFORE Onslaught? Okay then.
Seriously, just say the specific set OR say it in regards to TIME please. lol

Card Title: Coffin Queen
Color: Black
Card Type: Summon Wizard
Cost: 2B
Pow/Tgh: 1/1
Card Text: You may choose not to untap Coffin Queen during your untap phase.
2B, TAP: Put target creature card from any graveyard into play
under your control. Remove that creature from the game if Coffin
Queen becomes untapped or if you lose control of Coffin Queen.
Artist: Kaja Foglio
Rarity: Rare
Set: Tempest

Ooooo! The Queen! The Queen!!!

Stats:
1/1 for 3 has always been a lackluster trait, but as soon as you add the ability in there, it becomes a DEAL. For all your convienvences and 3 mana, you can:
take your creatures out for a ride
take their creatures out for a ride
Remove a creature from their game
counter their reanimation attempts
etc.

Combos:
Obviously buried alive and the like are combo-tastic for her. SACING also is a very good way to abuse her ability. I esp. like to somehow force their stuff to go into their graveyard so I can smack them with their stuff.

Card potential:
Although the queen is potent, there are problems:
1. she's just left the extended scene and now stuck in 1.5 or Vintage...no place for her...so casual...
2. she's a temptest rare (and that speaks volumes)
3. wtf she's like a UB hybrid...

8/10 Definitely fun, but vulnerability of a 1/1 and the fact that she lacks haste does hurt her quite a bit.

Jet
10-12-2004, 12:51 PM
Lol the queen I see.

yes, reanimation control in one. just slap on a Robe of Veils, of maybe even the abunas-lattice-forge combo XD

8/10


Request: a card that has: "You may choose not to untap (card name) during your untap step."

Kenny_C.002
10-13-2004, 09:19 PM
Vedalken Shackles 3
Artifact
You may choose not to untap Vedalken Shackles during your untap step.
2, T: gain control of target creature with power less than of equal to the number of islands you control and as long as Vedalken Shackles is tapped.
Rare - 5th dawn

BOO YA GRANDPA!

Stats:
I laugh at people 3 years from now with this card. But that time hasn't come yet...Oh well. Once artifact removal is out of the way, I shall dominate! MWAHAHAHAHAHAHAHA!!!!!! btw, good cost and good ability.

Combos:
Shut up with combos. You can figure this one out by yourself! MWAHAHAHAHAHAHA!!!!!

Card Potential:
If cool and "tourney worthy" is any indication of its power...well you know what I mean. SEASINGER PWND J00! MWAHAHAHAHAHAHAHA!!!!!

9/10

Jet
10-14-2004, 11:39 AM
Lol... damn it... MUST. GET... 1 MORE... TO HAVE A SET...

I got 1 cause' I bought a box...

1 traded for Mephidoss Vampire

1 traded for Explosives... I was desperate, sue me >_<

must get 1 more!!!

anyway, yes... amazing card, nuff said.

9/10

Request: Same (you may choose...), but not Type 2, and NOT blue or blue related XD

Kenny_C.002
10-22-2004, 02:40 AM
Ah...the powerful form of complete domination...

White hasn't been getting much action lately. Neither does green. Let's have something to do with both. :P

Krosan Verge
Land
KV comes into play tapped
T: add 1 to your mana pool
2, T, sac: search your library for a plains and a forest and put them into play tapped.
Uncommon - Judgement

The sexy card of the verge only have 3....

Stats:
MASSIVE UNCOUNTERABLE MANA ACCELERATION AT INSTANT SPEED! (caps)

Combos:
Cartographer/Eternal Witness with something that bounces: lots of acceleration.

Card Potential:
Strangely enough, this card is a huge workhorse of a card in any way you look at it. It can fetch lands, give you more lands, be uncounterable, and can make mana if you don't need to accelerate. Not many ppl noticed this, but you can look for dual lands with its wording, making it even more valuable as a card than before.

This card is practically a must if you are playing in counter-heavy areas, since you can still acclerate without fear of counters, which can come in handy.

9/10

Jet
10-22-2004, 12:28 PM
oooh... and it's only an uncommon XD

9/10, it speaks for itself =P

okay, out of place, there should be a thread on asking card clarifications, how the combos work, etc...

anyway, request: Misdirection, Meddle, Deflection and Shunt.... yeah, rate those cards XD

Kenny_C.002
10-22-2004, 12:45 PM
Yes...those cards.

The reflecting cards (costs about 3)
instant
Change the target to another valid target.
Rare - various sets

Seriously, they all the same.lol

Stats:
3to...reflect shots is quite...interesting...but I don't know I don't seem to like the cards that much overall. I find it still too narrow.

Combos:
Actually, you can't combo with these cards very well...so...bah.

Card Potential:
The main problem is how narrow these puppies are. Sadly, that all that could be thought of from these guys. I personally don't like them that much either, so it doesn't help. lol

7/10

Jet
10-25-2004, 06:08 AM
Lol, I'd rate them 8/10... seeing that it saved my Phage from being wing sharded =P

Next: The ol' ISOCRHON SCEPTER

Kenny_C.002
10-25-2004, 09:40 PM
ISOCRHON SCEPTER 2
artifact
Imprint (when it comes into play, remove an instnat w/ mana cost 2 or less in your hand from the game)
2, T: copy imprinted spell.
Uncommon - Mirrodin

Stats:
2 for lots of 2-costing instants.

Combos:
Many, including moment's peace.

CArd Potential:
High.

I'm bored of the sceptors now. lol And didn't I rate it some time before? no idea. lol

Jet
10-26-2004, 11:17 AM
lol... forgot about that XD

oh well...

next card: Ovinomancer (the sheep maker)

why this? I saw 3 of these at a card shop for sale for only P50 a piece... which is less than a dollar XD I'm gonna get me 2 of those soon

Kenny_C.002
10-31-2004, 04:05 PM
Ovinomancer 2U
Creature - Wizard
When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand.
T, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play
0/1
Rare - Visions

EEK!

Stats:
...blue gets removal?

Combos:
Intruder alarm! SHEEP MANIA!!!!!

Card Potential:
Blue + Removal = dangerous. Anythign else? Cost 3? Oh right...

9/10

Usually a card like this gets a relatively low rating, but since it's blue and blue is lacking in removal, this is a higher number. Too fragile tho.

Jet
11-01-2004, 03:33 AM
I have seen it's power...

Alluren + Azusa + Ovinomancer + Lightning Greaves = Sheeps ahoy

9/10

Kenny_C.002
11-01-2004, 12:49 PM
That ain't no combo! You don't have anything that BOUNCES your own stuff! :P

Jet
11-02-2004, 12:37 AM
Woops... forgot ot put it March, Ingot and Intruder, Crystal... ok.. that's a bit too much... bah XD

request: Boseiju, the freaky uncounterable

Kenny_C.002
11-04-2004, 07:27 PM
Jet, do it like the rest of us: get a darksteel brute, animate it, get inruder alarm. Infinite 0/1 tokens. I'm not sure what to do with the tokens other than the usual "pump and kill", tho.

Boseiju (i'll get the stats later)



Due to inconviences of the already shafted blue, wait it makes things uncounterable for a life payment but countering sucks?

Stats:
Land.

Combos:
This land is my land, this land is your land...there are no com-bos, so stop it with the song now.

Card Potential:
Extended >= Vintage > T2

Got it? Seriously, I'm not quite sure on this card's actual worth, but I think Extended would probably have themost use for it. Due to it coming into play tapped, it's too slow for vintage. lol

Good card, it is. Yes, but many thingsdeter it from being an overwhelming force on the field. No worries here.

8/10

Kenny_C.002
11-14-2004, 04:17 PM
The Card...TO CHEAT THEM ALL!!

http://mi.wizards.com/global/images/magic/general/cheatyface.jpg

Before you slap me for not previewing ass whoopin', city of ass, or world bottling kit (or greater morphling...or Richard Garfield, Ph D....or taht anti-rare card), well....I have the card....TO CHEAT THEM ALL

Stats:
WHEEE! 2/2 flying for...2? 3? infinity? No ider. :P But you CAN play him for 0.

Combos:
The most obvious combo is Allruen. Put him INTO PLAY (whether it's 2, 3 or infinity). Better yet, use his ability to bypass the aluren ability! I'd say this guy can beat anything else easily. :P

Card Potential:
The best way to do it is walk 3 ft from the table, play it, walk back with the card on the field. :P Okay, if you're sneaky, you can also get someone to distract before playing it. Maybe you can like use a PK hammer and smack your opponent before playing it. The point finger + say it's someone gets old and doesn't work the second time tho. Maybe some mutual agreement with your ally? Distract and conquer. YES! 2/2 flying will RULE YOUR ALL.

1000/10 This card is extremely broken and should be banned from all sanctioned tournaments. [/sarcasm/stupidity]

Jet
11-21-2004, 02:58 PM
lol.. it's still not a week XD

wow, cool...

You: There's a spider on your shoulder!!!
Opponent: Wha?!? GET IT OFF! GET IT OFF!!
Player sneaks in Cheatyface
You: oh. must be my imagination...
Opponent: You scared me man! (looks at the field) Oh ****...

100/10

anyway, should I revive the comparison thread? this time, it's strictly for same tcgs now, as in... bah, I'll make a new one...

oh yeah, request:

Curse of the Fire Penguin

actually I don't get that card o_O

Kenny_C.002
11-21-2004, 07:52 PM
http://www.wizards.com/global/images/magic/unhinged/Curse_of_the_Fire_Penguin.jpg

Uhhh......It's a flip card!

Okay....So like you enchant a creature and it consumes the creature! Huh?
The oracle states nothing here either. WHAT HAS THIS WORLD COME TO?!?!!?

Okay. I summon the power of MARK ROSEWATER!!!!!! *taps 3,U,U, summons Richard Garfield, Ph D.* NOW! I SHALL PAY 100,000 TO PLAY GLEEMAX SO THAT I CAN PLAY MARK ROSEWATER IN FACE DOWN ATTACK MODE!

Huh?

Yeah, this is the kind of card that created FAQs in the first place. Here's how the card works. It's an enchant creature card. When you enchant the creature, you overlay the upside-down card bottom (everything below the grey line) with the card bottom of the enchanted creature (everything below the art). The enchanted creature is now a 6/5 penguin with trample illustrated by Matt Thompson with an _Unhinged_ expansion symbol. Whenever the enchanted creature is put into a graveyard from play, move Curse of the Fire Penguin onto a new creature. Simple, really.

Is the enchanted creature red?

No, because the card doesn't overwrite mana cost, which is the thing that determines a card's color.

Nuff' said. :P btw, you can make lots of penguins with it. YAY!

100/10 for sheer confusionness.

Fayt
11-22-2004, 07:37 AM
Yeah that has to be by far the most confusing card I ever looked at. I think I'll go get a coffee and watch the wall, nice simply wall... no flip sides to you...

I'll take a guess and say that the card belongs to the new unhinged set?

Kenny_C.002
11-22-2004, 06:17 PM
Yup It's from Unhinged.

Next card:
http://www.wizards.com/global/images/magic/general/Staying_Power.jpg

Yes...you read right. I never knew that R&D also thought of the same thing I did (I mean, I had this exact same idea a couple months back, but I was worried about ruling concerns and canned it. You can actually still find it in the "make your own card" thread). But here it is in all its glory. Since it's only fair, I'd like to rename this baby Flailback and make it cost 2U. MWAHAHAHAHAHA!

I tried to get variations of this card into three different “normal” sets. Eventually, I just gave in to the fact that the card was destined for an Un set.

I KNEW IT! Ruling concerns drove it out of my set and he got rejected 3 times too! NOOOOOOOO!!!!! On a side note, I'm glad I can play one of my own "creations" (well it's the same thing as MaRo's design, except I shortened it to "skip your end phase") as a real card. For that, this is my fav. card from the Unhinged set and I hope to get a playset of them.

Combos:
Well you can do some sick things with this, esp with the continuous sources of damage (for example). I'm sure it doesn't take much ofa genius to figure these ones out.

infinity/10 (For it being partially my baby :tongue:)

Now...OFF to find new virgin parts of rulings to uhhh...."attack".

Jet
11-23-2004, 11:42 AM
omg...

look at the possibilities:

Giant Growth
Strength of Cedars

er, what else? =P

anyway, yeah, 100+/10... it's brokeness like crap

let's see you rate this card:

MOX LOTUS

Kenny_C.002
11-24-2004, 03:20 AM
Hey. I knew about its potential power, too...sorta. lol

Mox Lotus Ah yes....the god of guilded lotus (I'm wondering what to do wiht my guilded lotus. lol)

http://www.wizards.com/global/images/magic/unhinged/Mox_Lotus.jpg

Too hot to handle. I think that chris rush shoulda done the art for it tho...

Stats:
Remember, infinity doesn't exist, so the card doesn't exist. O_O

Combos:
Usually with infinite coloured mana, you can pretty much do anything you want. So...get 15 mana out and you've won the game. TAKE THAT OLD CHAP! And naturalizes are for weeners. We play with the real stuff: 4 mox lotuses.

If you want, you can fireball everything for infinity...or something.

Card Potential:
15's not hard to do...esp when it alone can win the game pretty much for you. So...you win?

10/10 It's unhinged.

And now I leave you off with:
http://www.wizards.com/global/images/magic/unhinged/Persecute_Artist.jpg

Yes. the ungodly card. :P

Jet
11-25-2004, 11:47 AM
um, I'm not giving it a 10+/10... only just s 9.5/10

Y is that? playing gives u a 50-50 chance of suicide...

You tap Mox Lotus for "infinite" mana
Player plays Oxidize
Player plays Naturalize
Player plays Altar's Light


Need I say more? =P but still, it's strong =P

lol, yeah, Persecute Artist... Don't mess with her XD

10/10, as like almost for all unhinged cards

except for this one:

please rate Phyrexian Librarian... u got any use for that? o_O

Kenny_C.002
11-28-2004, 04:29 PM
When you tap for inf. mana, you can respond to your opponent's ox, nat, altar, with using its ability infinite times to make infinite coloured mana FIRST.

Then with infinite coloured mana, what do you want to do before you die

The Librarian:

http://www.wizards.com/global/images/magic/unhinged/Phyrexian_Librarian.jpg

Stats:
Actually if you can balance okay, this card isn't too bad. Sure you remove a card every turn, but still it's a 3/3 flying trample splashable black card. It'll depend on the situation on whether it's worth the removal of a card per turn, tho.

Combos:
Believe me when I say that this card has possible potential combos that I can't think of at the moment. lol Who am I kidding, this card's built for offense to begin with.

Card Potential:
It's a beast of the sky, so if you take that into account, this card is very good. Usually with the lack of evasion in the set itself, you don't have to worry too much, but again it can handle most of the flyers there anyway...

Out into black-bordered land, this card is only average, but its drawback puts it below cards that are 3/3 flying with 4 converted mana costs. Some may argue that trample outweights the removal problem (esp. when you are playing aggro), but I don't find trample with power 3 would do too much anyway. Now the Eternal Spawn of the eternal spawn of evil's trample makes perfect sense. lol

7/10

Jet
11-29-2004, 01:28 AM
heh... I just noticed... Eon Hub would do well again =P

7/10

now, a non Unhinged card!

Rootwater Thief

err, how about rating invented cards? XD

Kenny_C.002
11-29-2004, 02:17 AM
Invented cards? I guess. Just none of your broken stuff and none of my broken stuff. lol

Jet
11-29-2004, 03:09 AM
lol, ok then:

Manticore of Shadows
4BBB
Creature - Manticore Horror
During your upkeep, sacrifice a non-token creature or remove Manticore of Shadows from the game.
First Strike, Trample
Whenever Manticore of Shadows destroys a creature through combat, that creature's owner loses life equal to that creature's converted mana cost.
7/6

Kenny_C.002
11-30-2004, 02:58 AM
lol, ok then:

Manticore of Shadows
4BBB
Creature - Manticore Horror
During your upkeep, sacrifice a non-token creature or remove Manticore of Shadows from the game.
First Strike, Trample
Whenever Manticore of Shadows destroys a creature through combat, that creature's owner loses life equal to that creature's converted mana cost.
7/6

Haha you changed it from the crappy card. :P

Ruling requirements (brand spanking new for criticism!):
From what I see here, you CAN sac Manticore itself to avoid removing it from the game (oops!). Oh, the rulings state that it's ALWAYS "at the beginning of your upkeep" now.
I see you've gotten much better at the wording category (good!). Good synergy there with the attacking abilities (tho first strike and the other 2 abilities have nothing to do with each other). If needed to save room for elegance, I suggest canning trample and FS and increase toughness to 7.

Stats:
7 for a 7/6 with trample is pretty cool. First strike again I feel has nothing to do with the two abilties...:-/ Anyway, The concept of the ability feels very good and definitely draws attention to it...IF trample and first strike weren't there taking up precious space. Again, the ability feels trampl-ish, so doubling up with trample, tho synergistic, is a ruling nightmare and horrific to watch.

Combos:
Obviously yo've taken away the obvious choice of creating tokens. That doesn't mean you can' pull out oversolds and stuff for sacing purposes tho. lol Upkeep means hub.

Card Potential:
Zombify target is likely, but I feel that hard-casting might not be a problem either. The lack of a legendary status means that one would have to overcost the creature a bit more at this level, tho 7 right now seems alright to even very good for a 7/7 ability w/drawback.

Design rate: 8/10
Card rate: 7.5/10

Jet
11-30-2004, 04:42 AM
hmm, I thought Manticores always have First Strike? =P

anyway, let's do another 1!


Mineral Worker
4
Artifact Creature - Worker
Vigilance
Whenever Mineral Worker deals combat damage, during your post-combat main phase, add that much colorless mana to your mana pool.
1/4

o_O

Alakazam
12-04-2004, 05:07 PM
Is Opal Archangel all its cracked up to be? I just bought one for $3.

Kenny_C.002
12-04-2004, 06:57 PM
Opal Arcangel? Nope, not really. Serra Angel's still good (costing $$$ about as much as opal, maybe a little less since it's 8th), but the real money angels now are exalted angel (get 'em while they're still just rotated out of T2!) and Pristine Angel...well and Akroma.

Worker: Sure. It's alright (aside from "does it cross to the next post-combat main phase if you block with it?" dilemma) but I'm not in the position to be impressed by it. lol

New card:

http://www.wizards.com/global/images/magic/unhinged/Grannys_Payback.jpg

OMG ITS THE GRANNY!!!!!

Stats:
For a mere 8 mana, you gain a lot of life (sort of). Nothing as cool as Ladies' Knight (which btw I heavily agree upon and I love the comment by MaRo on that).

http://www.wizards.com/global/images/magic/general/Ladies_Knight.jpg

This is another card that started with a great name. I knew it had to somehow reward women (Unglued had a similar card called Sex Appeal), so the original version of this card made all spells played by women 1 cheaper. But then I realized that it would be unfair if it simply penalized men, so I tweaked the card so that it automatically affected women (well, except naked women, and knowing our key demographic, a naked woman should already have a few significant play advantages) and men who went out of their way to get affected. This is one of my favorite cards for how all the pieces came together.

Combos:
Anyway, 8 mana's not hard to come by (TM), but surely we can do better! Maybe "in response to youthat, will have 27 birthdays or something". I don't know, Granny's killing ppl and gaining life.

Card Potential:
By the time you're over 8, you've bypassed Stream of life! YAY!

7/10 for funniness, 4/10 for it can't do anything

Alakazam
12-04-2004, 07:44 PM
On Opal...*sigh* that figures. I still like it though. It can become an enchantment again for 0 mana as well, ya know.

Kenny_C.002
12-05-2004, 02:51 AM
Yeah, but I don't think it can become an enchantment quite like how you're thinking it can (i.e. you really can't "control" it from turning it back persay, unless you actually remove it from the game or something and make it come back). So technically speaking, you can move it forward, but moving back to an enchantment status would be next to impossible IF it stays in play. Note that she can still be naturalized in her creature form...I think?

*checking the gatherer*

Oct 4, 2004 - A creature spell is any "Creature" or "Artifact Creature" spell. Older cards of type Summon are also Creature spells.
Oct 4, 2004 - When it turns into a creature, it no longer counts as an enchantment.
Oct 4, 2004 - It changes even if the spell is countered.
Oct 4, 2004 - It becomes a creature when the spell is announced, which is before that spell resolves.
See also: Equilibrium, Opal Champion, Opal Acrolith, Opal Caryatid, Opal Gargoyle, Opal Titan, Skittering Skirge, Soul Sculptor, Onslaught, Null Brooch, Mogg Conscripts, Predatory Hunger, Steel Golem, Straw Golem, Brand of Ill Omen, Brine Shaman, Soul Barrier, Withering Boon

Okay, it's no longer and enchantment. :P Sweet gentle Kate S. *running away*
btw, the pic for opal if anyone wants to see it:

http://www.wizards.com/global/images/magic/uz/opal_archangel.jpg

Might as well make it tomorrow's cotd. lol

Alakazam
12-05-2004, 04:01 AM
Oh well, the whole [5/5 Flying, Attacking doesn't cause it to tap for 5 mana] is what I like about it :P

Kenny_C.002
12-24-2004, 05:07 AM
Oh yeah. 5/5 for 5 with vigilance (that's the name for it) is sweet.

This week (since I'm not here for the week)...the ultimate card of the YEAR (funny ravager is this year).

Super Secret Tech 3
Artifact
All premium spells cost 1 less to play.
All premium creatures get +1/+1
Super-duper-ultra-secret-rare, collector number 141 out of 140
Unhinged

If you can find one that's not premium, then you own a fake one. lol

Stats:
3 for pretty much a wake effect? WHOA!

Combos:
FOIL MANIA!

Cost: currently going for 30 each.

Critic: We all suck for not having one, but it's okay.

141/140 (due to its rarity)

SEriously, this can't be a CotW? Oh well.

Jet
01-01-2005, 05:48 AM
wookay... sorry for the revival thingie rule... but I know Kenny will post here eventually =P

wait... that's a real card? o_O I've never seen it... oh yeah, can you do a BoK preview next? =P

Kenny_C.002
01-02-2005, 07:31 PM
That's a real card man. Wizards did this craziness once (dark raichu), they'll do it again. lol OH noes! :P

Ninja of the Deep Hours - 3U
Creature - Human Ninja
Ninjutsu 1U (1U , Return an unblocked attacker to your hand: Put this creature into play tapped and attacking)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2/2
Illus. Dan Scott
44/165
Common

Oh look at that, we knew ninjas would show up some time...

Stats:

2/2 for 4 is craptacular! Well its main purpose is for that one strike for the extra card overall, which IMO matters only if you're slamming them 2/2s around like maniacs (more like CHK). It's ONLY good with the ability, but in the end you still invested 4 for it (unless you somehow used a 1/1 to do it).

Combos:

The obvious combo is with unblockable creatures. PRoblem with that is that this puppy requires the bounce, and unblockables are notorious for being overcosted for little power...

Overall:

Not very good, an okay filler in limited, but other than that crap in everything else. Oh well.

5/10

Jet
01-04-2005, 10:52 AM
ermm... so, does "tapped and attacking" mean that... say:

Phantom Warrior attacks
take 2, since unblockable
pay ninjitsu cost to play Ninja of the Deep Hours...

so your opponent takes 4, then you draw? or can the ninja still be blocked? o_O

Kenny_C.002
01-06-2005, 02:39 AM
The ability is activated after declaring blockers but before the damage is put on the stack (well you can use its ability after the damage is put on the stack, but just that the ninja wouldn't be dealing any damage). So you'll do only 2 damage and you draw the card, but your opponent can't do anything about it (other than like shock).

Jet
01-06-2005, 07:33 AM
Aahh... I C... k... soo... any new rare BoK?

Kenny_C.002
01-06-2005, 09:15 PM
Final Judgment - 4WW
Sorcery
Remove all creatures from the game.
Rare

Oh noes another wrath card! oh noes it's a cheap super wrath card! oh noes!

Stats:
The difference between remove and destroy is a huge difference, as threats are PERMANENTLY removed. You don't need to worry about it ever againfor the rest of the game. Obviously a creatureless deck will benefit the most from this, so it'll be like a new wrath for block or something. However, its strength is also its weakness, for wrath costs 4,and this costs 6, wayyy too much to be "tourney worthy" (tho I can be wrong about this, I personally don't think the tourney guys would want to shell out that 2 more mana).

Combos:
None

Overall:
Pretty good stuff. Too bad it's not tier 1.

8/10

BUT WAIT THERE'S MORE!

Patron of the Akki -4RR
Legendary Creature - Spirit
Goblin offering (You may play this card at any time you could play an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana costs include color.)
Whenever Patron of the Akki attacks, creatures you control get +2/0 until end of turn.
5/5
Rare

Wow, sac a crappy goblin to pay for its cost! Now your goblins wouldn't feel so confused! Also note that it's instant so that you can play it at the end of your opponent's turn.

Stats:
With the ability it costs something like 4 to play, making it ridiculously powerful with instant speed. Plus with goblins you're bound to be massing, and just so happens that you have a 7/5 along with a bunch of pumped goblins flying in for the kill. Crazy stuff.

Combos:
It's more of a beatdown deck, so I don't know its other possible functions yet.

Overall:
Sweet stuff, since its instant ability means you'll be pumping your goblins at least once. :P

8.5/10

Faithful Squire - 1WW
Creature - Human Soldier
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At end of turn, if there are two or more ki counters on Faithful Squire, you may flip it.
2/2

///

Kaiso, Memory of Loyalty
Legendary Creature - Spirit
Flying
Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
3/4
Uncommon

That's right, flip cards are back!

And finally, Aether chains remade into a BoK card (damn Wizards with them having my ideas!!!!! Currently this is my fav card from BoK, since I did make Aether chains with a nearly identical ability...except it's a rare.)

Quash - 2UU
Instant
Counter target instant or sorcery spell, then remove it from the game.
Search its controller's graveyard, hand, and library for all cards with the same name as that card and remove them from the game.
That player then shuffles his or her library.
Uncommon

Have fun imagining! :P

Jet
01-08-2005, 11:35 PM
Final Judgement - I think Wishes should make a come back as well...
8/10, 6 for an improved Wrath is kinda balanced

Patron of the Akki - Good thing it's only A Goblin, not GoblinS... fair enough, 8/10


Faithful Squire - Kaiso, Memory of Loyalty - lol, nice name =P good thing for the you MAY flip it part... not bad, a 3/4 flyer for only maybe 5 that can fog at least 2 times... good, 8.5/10

Quash - 10/10 Need I say more, the other color counterparts made it too... so there's a remove the non-black creature thing, remove the land, remove the enchantment or artifact I think... bah... this is a very interesting Remove From Game theme...

Kenny_C.002
01-09-2005, 03:56 AM
God no! I don't want them to take the removal theme TOO!

Scour - 2WW
Instant
Remove target enchantment from the game. Search its controller's graveyard, hand and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
Common

Okay it's confirmed that they took the removal theme too. NOOOOOO!!!!!

Thank god the inverse and tangent aren't killed. I hope?

Disrupting Shoal - XUU
Instant Arcane
You may remove a blue card with converted mana cost X in your hand from the game rather than pay Disrupting Shoal's mana cost.
Counter target spell if its converted mana cost is X
Illus. Scott M. Fischer
33/165/165
Rare

Similar to tangent (so close.....O_O), but more interesting here. not that X = converted mana cost of card if you choose to remove. OH NOES!

Jet
01-09-2005, 11:36 AM
lol... let's see... they both get 8/10 for me...

ah yes... these 2:

Opal-Eye, Konda's Yojimbo

"The Spire" card...


oh, and is Opal-Eye female o_O?

Kenny_C.002
01-23-2005, 05:03 AM
I'll get to you on that a little later, since I don't have the resources on it right now.

But check out reduce to dreams!

Reduce to dreams 3U
instant
return all artifacts to their owner's hands.
rare - BoK

DANNNNNNG! Raffinity hate returns with even more vengence! (attack, no block, sac everythign to ravager, play reduce to dreams, you suck) 9/10

And the white shoal is officially the BEST of the cycle (whoa! white and best? That's like an oxymoron!). :P

Jet
01-23-2005, 07:03 AM
Lol... that's not it...

http://www.magicdeckvortex.com/cardpics/BLUE/Reduce_to_Dreams.jpg

heh =P nice card, but it could've been better as an instant =P

Kenny_C.002
01-23-2005, 06:46 PM
Darn mtgnews....*shakes fist for wrong info*

Opal-Eye, Konda's Yojimbo - 1WW
Legendary Creature - Fox Samurai
Bushido 1, Defender (This creature can't attack)
T: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo, instead.
1W: Prevent the next 1 damage that would be dealt to Opal-Eye, Konda's Yojimbo this turn.
1/4

This one, right? Don't remember now that you've asked. I remember Pearl-Ear IS female tho.

"The spire" as in genju of the spires? the 6/1 monstrosity (is it even that?)?

Jet
01-24-2005, 11:38 AM
lol, yep... err... who's Pearl-Ear? o_O

Kenny_C.002
01-25-2005, 02:42 PM
Not a card. Pearl-Ear MIGHT make it into Saviours tho.

Kenny_C.002
01-26-2005, 09:49 PM
http://mi.wizards.com/global/images/magic/general/disrupting_shoal.jpg

One of the most disappointing cards from BoK, blue remains shafted like a piece of turd.

Stats:
For a cost of XUU,where X is the countered card's mana cost, you're ensuring that hard-casting would mean that you're ALWAYS paying 2 more mana than your opponent to counter. It may not seem much, but mana leak, counterspell, force of will, etc. are good because you can pay a small cost to counter something worst...essentially mana advantage. However, you are garanteed mana disadvantage.

Next is its ability. In the current environment, what CAN you counter? Ravager? No decent blue spells costing 2. Vial? What keep a serum visions in the deck? myr enforcer? Tooth and nail? You use the unspeakable? Its alternate ability makes it situational rather than general, and obviously it cannot be used very often.

Combos:
As always, instant recurssion is a method to play with it, but generally there are better counterspells out there for recurring power.

Overall Impression:
Overall this is another part of the blue shaft you've been witnessing during the past 2 years. I can't say it's a bad thing, but it's definitely making blue extremely situational and unlikely ever a dominating factor in standard. The shoal is dissapointing and likely the worst of the cycle (I mean, -x/-x is better than that...), as its ability doesn't work well, and you're always going to pay more than your opponent in mana.

5/10

http://www.wizards.com/global/images/magic/bok/Genju_of_the_Spires.jpg

Genju, the genju-con something like that.

Stats:
Did you ever notice the fact that the spires return to your hand? Did you ever notice that your mountains such? Did you ever notice that your land needs to get some r0xX0rs? Yeah me too. Red deck wins!

At a measly cost of 3 mana, you can make your mountains 6/1 monstrocities. If you haven't noticed, BALL LIGHTNING costs RRR for a 6/1 trample. You can have all this for 2R (without the trample).

What makes this card so interesting is that it comes back to your hand. Sure an opponent can chump a 6/1 once. But how about twice? thrice? Every turn? Right, you can so rancor.

Combos:
Crucible of worlds. It used to be the cosmic larva, but I think this puppy's even better.

Overall:
In terms of sheer power, this card rivals that of the forest one, being that the forest one is extremely powerful, too (4/4 for 3). However, a red deck usually has EXCESS land. What better than to just chuck a couple of those into the battlefield? Also your opponent would have to start to rethink some strategies, as any turn 3 without a creature would surely mean 6 damage to the dome. Combine this with burn and you've got yourself a winner...in the uncommon slot.

I mean, this guy doeesn't need a genius to figure things out, and I doubt that red players would be valuing them low either. However, it is still an awesome, yet obvious card.

9/10

Next time, the uber broken Goryo's Vengence

Jet
01-27-2005, 12:37 PM
Disrupting Shoal

Err,, in T2, yeah, it's not the best one around... well, not counting Scourge... and especially in extended... but still, it's still not worth it, if it was X or LESS, THEN it would be KINDA better... but EXACTLY X... bah

5.5/10 (seeing that a "free" counter is kinda good... in a way...)


Genju of the Spires

Yes, nice... very nice... the only thing you need is something that gives trample... maybe Sparring Collar will even do for First Strike =P but as my poilicy ever since I started playing magic, I HATE reanimating my OWN lands, unless it involves Intruder Alarm... the risks are too much... besides, seeing that ERRADICATE is T2 now... but it'll be for surprise attacks at least.

8/10


er... Goryo's Vengeance is NOT Broken... come on... reveal to me on why it is...

No reason: Damn... must get more Shisatos... Whispersilk Cloak + Shisato = pwnage... yeah...

Kenny_C.002
01-27-2005, 02:30 PM
Generally animation of lands is dependent on the situation. In red's case, it's okay since red decks still need 20+ lands in their deckand this is bound to give the red deck excess land (5+ for example). It's these situations (or just turn 2's when your opponent doesn't have any defenses) that make the spire such a good card. You're turning essentially dead cards into points of damage. I wouldn't advise it for like white/blue, but red/green and to a certain extent black can usually afford to do it.

http://www.wizards.com/global/images/magic/bok/Goryo%E2%80%99s_Vengeance.jpg

And the dance returns. FLASHDANCE! *gets smacked*

Stats:
First, when you look at the stats, it's an INSTANT costing 2 AND splices for 3. Dance is far from it (well it has buyback and all), but the concept is the same, except this puppy splices. SPLICES O_O

So why is this card soo exciting? First of all, it costs 2 and splices for 3. Reanimation at either of these costs are ridiculous. Besides that you're reanimating some of the biggest and baddest creatures around.

Let's think of it this way. let's say you play Kodama of the North Tree and your opponent wraths. At the end of your opponent's turn, you splice vengence on and bring the 6/4 trample back. It costed you 3 to bring a 6/4 trample back. In essence, you've got yourself a reusable ball lightning.

The problem, like dance, is that oyu have to remove it. But the thing is that iit's fairly easy to adjust the game to your side. With a way to sarifice creatures, you would then be getting out the 6/4 trample EVERY TURN. I don't recall that recurring ball lightnings are that bad huh. :) Even if you removed, it makes it more of a burn than anything anyway. And legendary burn for 3 mana would still be insane.

But the most important piece of the puzzle here is Kokuso (why is it ALWAYS the black dragon?). With itswording, you can play vengence to bring back the first kokusho before you untap. Next you play vengence a second time, bringing the other back after you've attaked with the first. The rule triggers and they both go to the grave (again!). You gain 10 and dyour opponent's on the bad end of a 15-damage setup. After that you do it again for the win. Splicing vengence wouldcost that much anyway, so hard-casting the kokushos shouldn't be too hard, but the removal guys would be losing CA quickly. lol

9/10

Jet
01-28-2005, 06:42 AM
Wait... so sacing the creature won't remove it from play, even from the graveyard??? unlike in Yugioh? oh... okay... well, yeah... it's cool... but what can be a good sacing machine?

well yeah, I c the good points... 8.5/10

Kenny_C.002
01-28-2005, 11:46 PM
What happens is that creatures in the graveyard are treated a creature CARDS rather than creatures. So you can't remove a creature from the game if it's a creature card (i.e. in the grave or hand or library...anything but in play). :P That's how I remember it, but the game actually doesn't even have that trigger happening, since the ability attached to the creature is already dead. You can only trigger abilities of creatures only if they're going to the grave or they are in play. In our case, "the end of turn" happened long after the guy's in the grave, so it's fine.

And thinking of something other than kokusho x2 is fairly difficult yes, but Horobi's there to help. :P

Okay next puppy to grace us:

Hawtness (http://www.wizards.com/magic/autocard.asp?name=ink_eyes_servant_of_oni)

I'm too lazy to rate. But you know it's the old drill anyway. May you be animated by the vampires (http://www.wizards.com/magic/autocard.asp?name=soul_collector) too. :P

7.8/10

Kenny_C.002
02-01-2005, 02:22 AM
Ahhh...the power of a sword:

Swords to Plowshares (http://www.wizards.com/magic/autocard.asp?name=swords_to_plowshares) W
Instant
Remove target creature from the game. Its controller gains life equal to its power.
Uncommon - Ice Age/4th/some other reprint (wait, don't alpha/beta/unlim/revised have them too?)

Stats:
this puppy is literally the most efficient removal for white...for like any colour. lol You can effectively take out anything big that's a threat with 1 shot and never have to worry about it ever again. Sexy. Life gain is of little importance when you remove a large threat (what would you like to see, some guy with 11 more life or some guy who's gonna kill you with a colossus?).

Look, I'm low on life! okay, I'll remove my own creature from the game and gain some life to survive. Better yet, block, let the damage stack, then remove it.

Combos:
Isohrons (what CAN'T they do?)

Overall:
The drawback is hardly a drawback at this point in time, meaning that this card is grossly overpowered for white...and practically any colour. I recommend getting your hands on 4 (don't be a loser like me, stuck with 3 only) if you're ever playing casual white. btw, to put things into perspective, its power level is below that of dark ritual but above that of many others (arguably same power level as wrath).

9.75/10

Jet
02-02-2005, 12:14 PM
lol... err, yeah... add False Cure too if you need XD

9.5/10

err, request:

Shuriken XP

Kenny_C.002
02-05-2005, 04:01 AM
Shuriken (http://www.wizards.com/magic/autocard.asp?name=shuriken)

Oh noes 1111111111eleventeen! Ninjas attack!

Stats:
First of all, it's actually a relatively decent card. 1 to drop and 2 to equip. Sure now the shuriken's out, what CAN you do with it? Throw it a creatures with your ninjas probably, but that's boring and the longbow would be better (abide the extra cost on the longbow's equip cost, but it desn't fall off). Not too bad for 2 damage, but goign to your opponent really isn't a good thing. A very bad thing it is to give your opponent removal. :P

Combos:
Obviously the old longbow + mogg fanatic trick (I know, those guys that hide behind their ivory masks and stuff...cowards I say! Cowards!) comes back with this puppy (I recall that the sparksmith still holds the world record). Likewise intruder alarm combos would like this (tho the longbow was better with the alarm, since it doesn't fall off).

Conspiracy. nuff said.

Card Potential:
It's best at the casual table among your jinxed crap rares. I liked the idea sort of, but it's just not as good a card in comparison to the longbow IF you're not using ninjas. Then once you're restricting yourself to ninjas, it would make it very difficult to make a non-predictable deck. Of course, conspiracy is there.

In comparison to the longbow (and not the crappy bow from Kamigawa), I feel that this is slightly inferior as it's much more specific a card. The fact taht you must continuously pump mana into using the ability just adds more stress to the player in comparison to the longbow and its 3-mana equip cost. In more "dire" situations, however, the 2-equip cost would help very much, and also it can combo more readily with the fanatic than the longbow.

In terms of removal potential, it's higher than the bow, but its MUCH more mana-intensive. Something like this would only appeal to like blue and not even black (black's got enough removal, red's got better guys to use, like the sharpshooter and the sparksmiths, green can't do jack and don't care anyway, and white's go the OMFG BROKENAGE wrath and swords to plow) or any other colour would care for. IMO it has somewhat of an okay potential to be an okay card, but it won't be hitting any tourney scene or anything like that.

6/10

Jet
02-08-2005, 02:05 AM
lol... er... what happens about MAgnetic Theft then? =P

anyway... another clarification... once an equipment is equipped, you can change the equipment again to another target right?

Kenny_C.002
02-09-2005, 03:25 AM
theft? You can force the shuriken to poke your own creature and take control of it before they can equip it on one of their own (i.e. do it in response).

A equipment can move between creatures, the only limitation is that it cannot fall off a creature (unless it's part of the ability).

Winter Orb (http://www.wizards.com/magic/autocard.asp?name=winter_orb)

I'm too lazy and I just got a winter orb. Good rare YAY!

8.5/10

Kenny_C.002
03-18-2005, 02:36 AM
Steam Blast (http://gatherer.wizards.com/gathererlookup.asp?name=steam_blast)

So an old card today, probably one that lost out to pyroclasm enough times. So what gives?

Stats:
3 for a pyroclasm + damage to players defines this card. Not bad for an uncommon and is definitely a decent contender eh.

Combos:
Board wipers don't combo very well.

Overall:
So what's up with this card? There are 2 cards to compare this with: Flamebreak and Pyroclasm.

The first is the pyro: Obviously this card costs 1 more to deal damage to the player, which signals to something similar to an additional shock added to it for 1 more colourless mana. It's not bad in this sense, as generally speaking the threats don't come up until turn 3 or so if you're going first. The overall stuff is that it's nearly equally matched with pyroclasm.

Against flamebreak: First this card is MUCH less mana intensive than flamebreak. Second, it hits flyers, but deals 1 less damage overall. As a pure omparison between red decks, there is no contest, but steam blast has the flexibility of being A SPLASH AND CAN HIT PESKY FLYERS. Also, it's an uncommon compared to flamebreak being a rare. Even at that, this card is not bad at all when compared to flamebreak in non-mono-red decks.

So as a general review this card is very good. It's about as strong as pyro and definitely is more flexible than flambreak for less power. The 1 point of damage tends not to matter as much with red burn anyway. Not bad:

8/10

thepokingmaster123
03-19-2005, 12:39 AM
OMG!!! The steam blast is the perfect counter for those gay decks that pill out like a thousand high-ATK, low DEF things. Must... Have

Kenny_C.002
03-19-2005, 06:31 PM
Pokingmaster, you'll be happy to know that there is a card named pyroclasm (http://gatherer.wizards.com/gathererlookup.asp?name=pyroclasm) in 8th edition that does almost the same thing (yup, costs 1 less but doesn't damage players) and is an uncommon. Also you can look forward to shard Pheonix (http://gatherer.wizards.com/gathererlookup.asp?name=shard_phoenix) that is coming out in 9th edition this summer (as a rare). :)

Today's card is not Mistform Ultimus (http://gatherer.wizards.com/gathererlookup.asp?name=mistform_ultimus), who happens to be a (teenage) mutant ninja turtle. XD

Today's card is an old card from Masques (mine's shiny XD), Intimidation (http://gatherer.wizards.com/gathererlookup.asp?name=intimidation)

Stats:

The first thing this card gets is the look of it being FREAKING black-heavy AND expensive, costing 3 black to do it. You can compare this to cover of darkness (http://gatherer.wizards.com/gathererlookup.asp?name=cover_of_darkness) to see the gaping difference. So why play this card? First of all, cover of darkness, although ridiculously cheap, has a limitation of just a single creature type, and if your opponent just happens to have that creature type, they also get the bonus. This way it's just you, you and all your creatures. The resulting 3 extra mana may be seen as worth it or not, but chances are if you have cover of darkness, you have black creatures anyway.

Combos:
Any creature that does things when it deals combat damage, the best choices right now are the ninjas.

Overall:
The main drawback of this card is its intensive mana cost and the fact that cover of darkness doesn't really have that much of a drawback to begin with. Obviously as an ancestor of cover of darkness, this card had to be in the test phase and probably is costed a little higher than it should be. At that, its only advantage against cover of darkness is the fact that you can put this into non-tribal decks to make full use of it...and the fact that it's only an uncommon (but the fact that it's from masques make it difficult to find...).

6/10

Kenny_C.002
04-13-2005, 04:03 AM
So then they're like "it's discard week!" And I'm like screw that. Then it hit me, I love discarding things (usually discarding them myself, I find i relaxing to drop a couple of my cards into the grave just for the sheer enjoyment of it). Yup. Mind rot (http://gatherer.wizards.com/gathererlookup.asp?name=mind_rot)? I use that to generate a 3 card disadvantage! XD

So I'm like that's a theme right? And they're like "yes". My head begins to turn to Gleemax as he gives me another minus 20 points. So I might as well put that million mana to good use instead of wasting it on Gleemax (which btw just gave me minus 100). Mind Twist (http://gatherer.wizards.com/gathererlookup.asp?name=mind_twist) for a million? Naw, too sassy and can't get to like a million discards. Fireball (http://gatherer.wizards.com/gathererlookup.asp?name=fireball)? Too unoriginal. Read the runes (http://gatherer.wizards.com/gathererlookup.asp?name=read_the_runes)? Hmmm...MaGo just did this one. Then it hit me. I needed something ridiculous and stupid. Something crazy, something like nothing else. Something like...

Merfolk Looter (http://gatherer.wizards.com/gathererlookup.asp?name=merfolk_looter)

Stats:
Generally speaking, I still don't understand how this is uncommon and its "thought courier" counterpart (which is crappier, since it's not merfolk) is common. Aside from that, why did the merfolk get shafted? They're poor innocent creatures!

A 1/1 for 2 with a "draw, then DISCARD" ability isn't something to be proud of...okay maybe it is, as it's laughing at the pathetic 1/1s for 2 with nothing on them...if they even exist. For mana efficiency, it's pretty bad.

Combos:
Madness
Flashback (the cheap ones)
UG Madness deck
Reanimation
White reanimation (ha, thought that never existed eh? Say hello to REYA...who was animated from a breath of life!)
Lands (the extra worthless ones)

Overall:
It's not here to stay (because the courier will carry on its legacy), but you do get the feeling that this puppy will still be sticking around for a while, helping you get better draws and stuff...or making it worst by adding more good cards into your hand and forcing you to discard one of them. XD

whatever it is, I give it a 7/10 for goodness such as this, but the discarding effect can be a mixed blessing.

Oh crap, that's not really discard week and I didn't spend a million mana (right that would be 999998 mana left)! Oh well. (minus 200 points from Gleemax)

Jet
04-13-2005, 07:34 AM
Okay... o_O

discard week?

err, yeah Looter's good... but Courier's better, since its a Wizard... and Wizard is a better archtype...

okay... discard card ei?

Riptide Survivor

let's see that rating

Kenny_C.002
04-14-2005, 12:00 AM
Dear lord, you're alive! XD

Yeah I'll do that later. But don't mess with the looter Merfolk>>>Wizards! XD

Kenny_C.002
04-14-2005, 05:18 PM
Riptide Survivor (http://gatherer.wizards.com/gathererlookup.asp?name=riptide_survivor)

Ah yes, the desperate attempt to make things right with card drawing in blue. Shafting it in Onslaught only to spoil it more with something like this puppy. (no, it still got shafted, just not as much as CHK. ;)).

Stats:

Not bad at all. A 3 for a 2/2 is relatively rare in blue (heck what creatures don't suck in blue? They're either huge or they're really small (usually overcosted small). Besides that, nobody's stupid enough to pay 3 for a 2/1 anyway.

So morphing's fun here. :O

Combos:
A card drawing mechanism does not combo very well, unles you somehow have an intricate infinite combo that allows you to draw infinite cards and discard infinite cards*2/3. But then why use this piece of junk for an infinite combo (which costs 6!) when most certainly Arcanis (http://gatherer.wizards.com/gathererlookup.asp?name=Arcanis_the_omnipotent) is standing in its way?

Overall:
The only reason why this card is any half decent is because it's a 2/2 for 3 in blue AND it draws you 3 cards for 3 when you morph it to its inferior form. No, if you have less than 2 cards in your hand, you'll discard your hand. If you have 0 cards, you draw 3 cards (that's it).

Really nothing spectacular. It's too specific (having to do it with no hand or discard), costs too much for a 2/1 (6 mana), and quite frankly I can never find the situation above to ever work for me. So it's stuck as a 3 for 2/2, which isn't that good of a creature anyway (except it's for blue, I guess). Well at least if you happen to be able to use it without discarding, it's good. lol

But my good friend Sage Owl (http://gatherer.wizards.com/gathererlookup.asp?name=sage_owl) will answer your questions.

7/10

Jet
04-18-2005, 05:05 AM
lol... Sage Owl... how powerful that is with Spellbinder/Savage Beating Combo...

hmm, okay... rate those 2: Savage Beating + Spellbinder =P

Kenny_C.002
04-19-2005, 02:31 AM
I did those 2 before...

I'm 99% sure.

Aven Windreader (http://gatherer.wizards.com/gathererlookup.asp?name=Aven_Windreader)

W00t RANDOM CARD!

Stats:
A 3/3 flying for 5 is like normal as normal can get. Seriously, a blue creature that's a 3/3 that costs 5 is like a staple or something. Anyway, That ability is practically useless anyway...for mana. At least it's a mana sink. XD

Interestingly enough, you can look at your opponent's deck every turn! You'll know everything they draw! XD It might be useful.

Combos:
Generally speaking the ability is pretty bad. But I think there are some combos that could work with the revealing effect...just that forgot what they were. XD

Overall:
It's a common card, so I don't think that this is any different from the mediocore/crap section of things. Oh well. ;)

5/10

Jet
04-19-2005, 09:44 AM
oh okay... lol

3UU for 3/3 flyer... meh =P

nothing new for blue... just revealing =/


have u rated sway the stars? o_O

Kenny_C.002
04-19-2005, 03:47 PM
No, but I'm still trying to break it before I actually rate it. *hears the beats in the background, wears sunglasses* Word up yo.

But anyway, I can't seem to end the game with swaying right now. Need to think of a way to win on the turn I throw sway out...But most likely you'll see me play it with my trusty arcane super-deck...just because I can ramp the mana up there I guess...and there's decent removal and stuff...with no life gain oppurtunity...XD

Anywho onto the card:

Phyrexian Rager (http://gatherer.wizards.com/gathererlookup.asp?name=Phyrexian_Rager)

This is from the Auction of the People deck named "lose". IMO it's the best deck from the sheer fact that some guy thought of using the same idea as I did (But I used "lost" as a noun, which gave me the crazy Azusa/Kokusho/Defiled super combo...without ANY FORM OF DISCARD ;_;). :O

Stats:

I like this card actually. It's a 2/2 for 3 that's a cantip (draws card), and the payment for the cantip is 1 life. Not bad since a 2/2 cantip for 3 is pretty hard to find these days (blue got the 1/1 version, without the life payment). Still this can help with thinning the deck without a need to care for much backfire or anything.

Combos:
Slide! :O
Otherworldly Journey! :O
Lich's Tomb + Reverse the Sands shown to your opponent in hand! :O:O:O

Just make sure you don't die. But yeah, sheer genius, this last combo, and they all share the word "lose" (well lost in sands).

Overall:
Screw this piece of crap right. Yeah cantips are overrated. XD Even at that, this guy seems like a decent deal, with the costing making it like a 2/2 for 2 plus 1 for the drawing.

5/10 (doesn't really do much)

Jet
04-20-2005, 02:46 AM
well, for a commoner's deck, this would be pretty good... as for others, meh.

at least it's better than the Gargantua... is it? lol

as for sway... it's usually for UB or UR Arcane decks... maybe UG, concentrate on mana, sway, hope u get blaze, goblin cannon or something... never tested actually, cause' it's too damn high

Kenny_C.002
04-20-2005, 09:17 PM
Sway's a good card, just that need to find a way to somehow throw off a big enough fireball/spell to take 7 off on the turn of. That would mean massive drawing...and something like heartbeat of spring

anywho...something fun/evil today, as it's a good card for once. :O

Braids (http://gatherer.wizards.com/gathererlookup.asp?name=braids,_cabal_minion)

Stats:
a 2/2 for 4 with smokestack-ish ability. Of course, if she were costed today, she would cost 3. But anyway, she's one crazy-arse ****** (not because she can cross dimensions to get monsters, and not because she was crazy for Karona and all) that she can literally make you the target of everyone's...well...everything. XD

Her supreme ability to make things die is so crazy that this card ranks extremely high on the annoyance factor (similar to the ultimate annoyance card: quicksilver fountain). The difference here is what she leaves out of the sacs: enchantments.

Generally speaking, enchantments makes this interesting, as you can hold braids back with enchantments while making your opponents sac stuff. the problem here is that...well quite frankly you'll be getting a LARGE target on your forehead.

Combos:
Mirror Gallery (http://gatherer.wizards.com/gathererlookup.asp?name=mirror_gallery): Fun times with more Braids! With 1 she's hot, imagine all 4 coming into the scene. O_O Better fire up more of...
Luminous Angel (http://gatherer.wizards.com/gathererlookup.asp?name=luminous_angel): Haha, spirit fodder! XD
You wish that's over with just spirit fodder, add in:
Grave pact (http://gatherer.wizards.com/gathererlookup.asp?name=grave_pact): now whenever you sac a creature, they sac one...but I'm NOT DONE!
Kamahl (http://gatherer.wizards.com/gathererlookup.asp?name=kamahl%2C+fist+of+krosa&x=0&y=0): They have no creatures? Well we'll make a couple for the pact to work them on.
Uhhh....it's mana intensive. XD (triple black, triple white, triple green, double black, 5 mana? Did I hear Guilded (http://gatherer.wizards.com/gathererlookup.asp?name=guilded_lotus)?)

Overall:
Braids was one of the cooler characters in the novels, and she's also a very strong card to pair with such "coolness". Wow! :)

8/10

Jet
04-23-2005, 11:32 AM
I made this Braids deck... focusing on

Braids, Grav Pact, Squee, Aluren & Myr Servitor... wow... =P

8/10

how about picking something from the mirage/tempest block?

Kenny_C.002
04-23-2005, 11:07 PM
Jet, you know just Braids + 2 Myr Servitor is enough as a combo, right? Cuz what happens is you stack the Myr abilities first, then stack braids after. You sac one of myrs to braids and then the first (non-sacced) Myr's ability resolves, throwing the freshly sacced Myr back onto the table. With each extra Braids on the field, you need 1 more myr (so 3 Braids is the most you can do with myrs). If you're wondering, if Myr 1 is sacced, Myr 1's ability fizzles even if Myr 1 comes back to the field (it knows nothing of its previous existance). Grave Pact is there just because I feel like being evil, but by no means is that good in this setup, as really Braids can do it herself. ;)

O, and if you're wondering on Aluren/Braids/Squee, that actually doesn't work as a combo, since squee's ability doesn't trigger after you sac him with Braids (the beginning of upkeep's chance at putting the trigger onto the stack has passed), I'm 99% sure of it.

And the "something from Tempest/Mirage", you want the broken stuff, the good stuff, or random?

Jet
04-24-2005, 01:27 AM
woops... well, at least those guys at MWS don't know about it lol

something in the same level as Grid Monitor/Leveler/Eater of Days... if there is any... if not, some big beefy card with a drawback

Kenny_C.002
04-24-2005, 04:45 AM
Taniwha (http://gatherer.wizards.com/gathererlookup.asp?name=Taniwha)

Uhhh...Mirage has it. XD

Stats:
On the surface of things, a 7/7 with a positive ability (was it trample or flying?) is VERY good...if it wasn't for it being a big beefy guy with a drawback more fatal than that of any of the other cards like leveler (http://gatherer.wizards.com/gathererlookup.asp?name=leveler). Sure you don't actually "lose" the game immediately (and leveler can be stifled/combo'd with shared fate, etc.), this guy's drawback is UNAVOIDABLE.

What is it? Just that all your lands phase with your little friend here. Yup, you're out a creature and all your lands every other turn (okay you can play your stupid single land on the turn tani's not there. Tho does it matter when things start phasing anyway?) So you'll be having things phasing in and out with a fury of confusion (just to let you know, tani phases when your lands come back).

Combos:
DONATE! (http://gatherer.wizards.com/gathererlookup.asp?name=donate) OMFG it's pure genius (sarcasm, since illusions of grandor (can't spell it correctly, thus I can't autocard it yet) is like the god with donate)! I mean its sheer perfection of actually MAKING your opponent start phasing like crazy may warrant it to be used! Only problem is that you'll phase once before that will ever happen, thus your lands would have phased once. :O

Overall:
This is a crappier card. Inferior. HAHAHA Okay it's late and I'm too lazy to write something.

4/10

Jet
04-25-2005, 02:34 PM
lol... wow, donate is right =P

but yeah, crappy card nonetheless 4/10

next: The previewed card in Saviours of K.

yes there is one, and I THINK WIZARDS GETS OUR IDEAS FROM US... O_O... find that card! it's in my Nirvana Set!!! all focused on the hand...

Kenny_C.002
04-26-2005, 10:39 PM
???What preview card? I don't see it at all in mtgnews or the official site...O_O

Anyway

That which was taken (http://gatherer.wizards.com/gathererlookup.asp?name=That_Which_Was_Taken)

HAHAHAHAHA THE POWER! GO FORTH MY 1/1 INDESTRUCTIBLES! DESTROY ALL THOSE WHO OPPOSE YOU! MWAHAHAHAHAHA!!!!!

Stats:
For 5 mana (which is conventional to like every artifact that does a similar thing (e.g. eon hub, mirror gallery, etc.), you get something that makes things indestructible That which was taken is still in play. That's...expensive. XD

Combos:
2x that which was taken (requires mirror gallery): make both of them indestructible and laugh at your opponent, as all sensible men know that people don't play with titania's song nor the even crappier altar's light!

Myojin activations! That's right, since those guys are so mana intensive, you're better off toothing them out and then putting the counters on them with this guy instead. Talk about wack!

Putting it ON mirror gallery! Sheesh, it would suck if the gallery's gone eh.

Overall:
It's a fun card and it's wacky. Have fun trying to break this Timmys. ;)

5/10

Jet
04-28-2005, 05:58 AM
lol

in short: 6/10

white/black lockdown is complete with this... heh, might as well post that deck... =P

what? err... this card:

CARDNAME
2U
Instant - Arcane
Counter target spell unless its controller pays 1 for each card in his/her hand.

Kenny_C.002
04-29-2005, 04:41 AM
oic. Yeah never heard of it. XD

Anyway, we don't know much about it yet, so we'll just leave it at that..while I travel to bring you the latest and greatest! XD

Story time! By pure chance I got a 1-dollar hurricane (O_O) and a 4 dollar-I-think-it-is-unlimited-but-it-was-sold-to-me-at-revised-(4-dollar)-pricing-earthquake today...with a whole bunch of stuff like an extra lightning bolt (up to 2 now) and 2 more hymn to toraches (which are godly).

So the budget gods have spoken to me in my quest for budget WW.

Budget...man that's a toughie. Oh well. I don't got a CoTD today actually because I'm too lazy...suckers. XD

Jet
04-29-2005, 08:43 AM
heh, that's nothing... er, how much is Abjure these days? maybe Force of Will even? won't tell how much I bought it yet =P

if possible, next card: Sensei's Divining Top... man this is expensive nowadays...

Kenny_C.002
05-03-2005, 03:49 AM
The top? It's not much of a rate tho, since you can't really say all that much about it other than "it's a good card".

So..."it's a good card"

8/10

Oh why?

deck manipulation, ability too avoid removal, drawing of the extra card at critical times (when it matters). Yup, that's about it for why. ;)

Jet
05-04-2005, 09:07 AM
yeah, I'd give it an 8/10 on its own, but if 2 of them are on the field, 10/10 =P

err, about the Abjure/Force of Will thing? =P

Kenny_C.002
05-05-2005, 02:50 AM
Not sure about abjure, but Force is at least 15 dollars among the the tables (you know the tables where you get like 5 dollar rares for 25 cents), so we're looking at the ballpark of 30 dollars in regular trade price. It would be crazy if you picked it up for a buck tho. lol

I don't see how 2 tops do much other than giving you the next 2 draws now, but that's about it...

Today's card:

Captain Sisay

Because captain crunch roxX0rz.

Stats:
a 2/2 for 4 is a little high for a legendary creature, but her ability to search for anything legendary makes her an instant legendary tutor for anything legendary. Oh dear, looks like she was released a couple of years ahead of the legendary set. XD

Combos:
Anything legendary in deck

Overall:
Because I'm a lazy bum, and that she's basically a tutor, I can't say much but to say that she belongs in a specialized deck, but in a specialized deck, she is a mana accelerator, an artifact tutor, and a creature (okay those shrines too) tutor all wrapped into a nice little 4-mana package.

4/10 for non-specialized high-budget deck
9/10 for specialized high-budget deck

Jet
05-05-2005, 09:57 AM
yes, the legendary tutor.. not much can be said =P

legend decks - 10/10
otherwise - 5/10

wow... I got abjure for like... less than a dollar... force of will for also less than a dollar... woot, I got those in bulk cards with a lot of T1 commons... somehow those made their way there =P

oh yeah, Chisei, Heart of Oceans + Unstable Mutation works right?

Kenny_C.002
05-07-2005, 04:24 AM
Chisei + fountain is where it's at right now. Man that thing's crazy with the fountain...

As for the mutation thing, it works as long as you stack it right.

Kenny_C.002
05-11-2005, 04:56 AM
I don't have the resources for some reason, but the new epic card sucks. (6/10, since enchantment combos are still too slow...)


"Hot potato" is a fine card to play around with (see I don't even remember the NAMES). (10/10 for the sheer wackiness. MaRo has done it again! XD)

Michiko looks like there's soemthing wrong with her face, but looks to be an insane card to play with. (gets a crude 8/10 from me)

Cloudhoof Kirin: Crazy beast. Dude 4/4 flying for 5 is good...but slap in an ability that would make dampen thought jealous (or just use it to mill for 6 instead lol)...wow

Kenny_C.002
05-12-2005, 04:42 AM
Promise of Bunrei:
Wow...4 tokens for 3...I personally loved the inclusion of glorious anthem in WW, so this card is right up the alley there. Also the fact that I also ran the ancient law makes this sound so nice to play around with. Excellent. ;)

Jet
05-12-2005, 05:36 AM
Epic - ok, because of this, I quit collecting magic, just interested in it and MWS >_<
7.5/10 (Hondens + Mirror Gallery + this = ???)

Hot Potato - more like hot grenade... going to be hard if it's just a mono-black deck though... but still pretty good
10/10

Michiko - creature damage will trigger it too, nuff said
9/10

Kirin - I prefer Millstone actually, but this will fit in nice in my white/blue unspeakable/oyobi
10/10

Promise - omg, not more weenies
9/10

Kenny_C.002
05-13-2005, 02:38 AM
I personally don't like that epic. Hondens absolutely suck with it (I mean, only 1 a turn??? Beside that point, one naturalize is game over...wayyyyy too vulnerable) it'll probably end up being some intricate combo with a words (words of worship/wind/waste/war/wilding) and some strange enchantments that involve land tapping and damage. It might work at that, but I still don't like the chances of that epic card.

Kirin: I just noticed how contradicting this thing really is...a beatdown monster with an ability that mills???

Jet
05-16-2005, 09:51 AM
lol yes, pretty good =P

Kagemaro, 1st 2 suffer
- the black maro... omg, I swear they've bugged my pc and go through my Magic set editor files >_<
8/10

Kenny_C.002
05-17-2005, 04:04 AM
Yeah yeah, we know by now. XD

Anywho, 1st to suffer:
I don't really like it all that much overall, since it's not much of a beater like the original (being legendary and all), and your opponent can force you to set it off at any time (as all creatures do). So personally speaking it may bbe a good card, but it's not really my type (heck I never liked the whole hand thing personally). Anywho, the card's got some nice crowd control for 6 mana, so I guess that's cool.

7/10

Jet
05-19-2005, 09:25 AM
http://www.wizards.com/magic/images/mtgcom/fcpics/features/SOK33984_HandCruelBig.jpg

omg, black knight reborn as a Samurai!!!

hmm

First Strike > Bushido

but still, this is still good, seeing that this one can kill creatures with 3 toughness on its own

10/10

Kenny_C.002
05-26-2005, 04:56 AM
There's also the white one too.

btw, Twincast is the best card in the set, hands down. :)

Kenny_C.002
06-06-2005, 04:06 AM
So did I do gifts ungiven yet?

Probably not XD

HAIL BLUE'S BURIED ALIVE! HAIL! HAIL!

Gifts Ungiven (http://gatherer.wizards.com/gathererlookup.asp?name=gifts_ungiven)

This card has been constantly showing up in my UB Reanimator/Half-tog hybrid deck. The deck is still in its testing phases and is lacking many functional cards to solidify it right now...it's in shambles basically. ;)

Land:
11 Island
7 Swamp
1 Underground River
1 Darkwater Catacombs
(would like tainted isles...)

Creatures:
1 Akroma, Angel of Wrath
1 Visara the Dreadful
1 Arcanis the Omnipotent
1 Undead Gladiator
2 Doomed Mecromancer

Spells:
2 Zombie Infestation
1 Upheaval
3 Sickening Dreams
1 Compulsion
1 Attunement
3 Rewind
2 Mana Leak
1 Counterspell
2 Stitched Together
3 Smother/Terror
3 Echoing Truth/Repulse
1 Night's Whisper
1 Deep Analysis
2 Brainstorm
4 Cunning Wish
3 Fact or Fiction

See a lot of 1-of's, although most of the cards you can certainly group together to serve the same function (e.g. gladiator, compulsion, and Attunement).

So yeah, 2 paths to victory: Reanimate OR upheval/animate/infestation. I's not too bad for a crappy unfocused deck anyway. :)

Anywho, Gifts has been a tremendous help in this deck's evolution (I have only one, so it's a wish target). The main thing was that this card would dump at least 1 creature into the graveyard, leaving you with a very strong predisposition to stitch (it's not hard to get to threshold) or reanimate otherwise. Quite frankly gifts is powerful not for its ability for you to draw 2, but its power to drop things into the grave made it that much better. :)

Combos:
Reanimator
Eternal Witness
etc.

Overall:
It's a very strong card and is not to be underestimated even if it seems to be fairly weak for a rare. It's not too often when blue gets a buried alive you know. ;)

Kenny_C.002
06-27-2005, 04:01 AM
Reya Dawnbringer (http://gatherer.wizards.com/gathererlookup.asp?name=reya_dawnbringer)

Timmies, Johnnies, and Spikes REJOICE!

Stats:
Dude, before you start slapping me when you see the card, she's recurring breath of life for double its mana (plus one white), plus it's a 4/6 flying legendary body! XD No I'm not convincing anyone am I?

Combos:
Braids - With Braids, you can stack it so that you'll bring something back and then sac it right after. I'm sure the continuing death and rebirth of your creature would be appreciated, and your opponent just slowly loses each and every one of his/her permanents. If you want to add insult to injurypick creatures that have either come into play effects or going into the graveyard effects. Yup, that venerable monk looks alright to me. Oh you're one of them Kokusho guys...-_-

Akroma/haste creatures - Did I mention that the reanimated creatures don't get haste?

Discard/Reanimation - Wh not discard Reya to reanimate this beauty? ;)

Self-sacing creatures - That sakura tribe elder can keep on coming back for more. Remember to sac him during upkeep! ;)

Overall:
She feels very force-like, and certainly with an ability like that, people would love to play with her in reanimator decks...and she was. Besides that, the whole 20 dollar card thing does seem to speak for itself.

9/10
And I like the picture. :)

Jet
07-18-2005, 03:03 PM
It's been a looooong time again kenny... mind if u review Magnavore, seeing that it's gonna be t2 >_<

Kenny_C.002
07-19-2005, 03:56 AM
Magnivore?

Let's see here...

Magnivore (http://gatherer.wizards.com/gathererlookup.asp?set=Odyssey&name=magnivore)

The champ is here! The king of dump returns!

Stats:
4 for a hasty creature that has a large margin of power level difference more powerful than that of the Maro is nothing to sneeze at. You thought Maro was good, check this puppy out.

Combos:
Oath of Druids. Hands down the most powerful card to combo with Magnivore. Ridiculously cheap. :(

ENTOMB! omg omg...no I was being an idiot there.

Reanimator is always an option, considering many of the reanimator cards are sorceries (buried, zombify, stitch together, etc.)

Mono-red burn can get a piece of the action with sorcery-based burning such as hammers and the like.

Panoptic Mirror! I was thinking about that, since both could use sorceries anyway. lol

Overall:
I know in its day, it wasn't much of a card in standard. It absolutely made extended hell tho, with Oath of Druids powering it out like mad. So while it's a very powerful card in that aspect, the lack of graveyard-based (rather it's hand-based) combat has made this card much less powerful than before...that and Verdant Force took the reanimator spot. XD

6.5/10 standard
8/10 extended
10/10 casual

Jet
07-20-2005, 12:55 PM
Oath of Druids? that's kinda risky imo... haven't fought 1 yet hmm...

omg Jester's Cap... it's back... review it, and let's see you laugh (pun, ahaha =P -_-)

Kenny_C.002
07-21-2005, 07:05 PM
Jester's cap? Yeah I can't autocard that for some reason...

Jester's cap 4
Artifact
2, T, sac: look through target player's library and remove 3 cards from the game, then shuffle that library.
Rare

Stats:
It costs 2 more than cranial extraction, BUT can look for more than 1 threat, but can't deal with taking out stuff outside of the library. Good milling!

Combos:
Nothing much, since it's remove and not to graveyard.

Overall:
I like this card very much back in the da, but less so since it doesn't have the same bang. However, it can serve as the other end of the cranial extraction story, which can potentially make extraction better.

8/10

Oh, 9th ed. Hyppie: 11/10

Jet
07-22-2005, 02:12 PM
Wait a minute... Jester's Cap costs 4??? o_O I thought it only costs 3 or 2 or something...

Kenny_C.002
07-25-2005, 02:20 AM
*checks his jester's cap*

Nope it costs 4 and 2.

Kenny_C.002
07-31-2005, 01:04 AM
Elvish Piper + Rebecca Guay > Egyptian God Cards + Oricalcos + Wrath of Godx4

Nuff' said.

Elvish Piper 3G
Creature - Elf Shaman
G, T: put a creature from your hand into play.
1/1
Rare, 9th, 8th, 7th...Urza's Legacy
Illus for 9th: Rebecca Guay w00t!

Stats:
4 for a 1/1 is a rip off no matter how you look at it. And then they throw in an ability that would change the game forever. XD HOLY BUCKETS SYMBIOTIC WURM FOR 1????? YOU MEAN VERDANT FORCE COSTS 1???? O_O

Combos:
Darksteel Colossus and 1 forest. XD
Serra Avatar and 1 forest. XD
Visara and (you guessed it!) 1 forest! :D
Need I go on?

Overall:
Check the pricing. the card's power level is pretty reflective on its power level. High priced.

10/10
9th edition one: infinity/10