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theEND
05-24-2006, 10:31 PM
Well this is probably one of the first games I have made. Anyways, here's how to play.

Note: I'm sorry if this seems Yu-Gi-Oh-ish.

POKEMON CARD DOMINATION
In Pokemon Card Domination, you can say you must use strategy, techniques, and craftiness to win. There are several moves you can make with several cards you want.
Basis
Pokemon Card Domination has a large amount of ways to play. You will start out with a deck. Every one of your turns, you will draw at least 1-5 cards. Tell the Dealer how much you want, and he or she will look at what deck you have and pick some random cards for you as a draw for a turn.
Pokemon
In PCD, you use Pokemon to break your enemy's walls. There are exactly 3 walls for a default game. Look at the Buy Section for more information on how to get more walls for other games. Either permanent or temporary. Any Pokemon can break a wall. When there is an opposing Pokemon out, you must first Faint all the enemy's Pokemon before you destroy anymore walls. If a person has no more walls, they lose.
Combining
Combining Pokemon will either create their evolved form or some other Pokemon. For example.

You take 2 Pikachu cards and then you shuffle them into your deck to create a Raichu.

There are several versions of Pikachu on which to choose for your deck. There are also several versions of Raichu. There is also the fact of X traits. If you have 2 Pikachu X, you can only combine them to make a Raichu X. There are many other traits to follow as the game proceeds into the future.
Items
Items take a part of bringing out Pokemon. Items such as a Water Pokeball will bring out a random Water Pokemon found in your deck. The Dealer will choose a random Pokemon from your deck. There are no items like "Potion". There are only things that heal Status Problems, Revive Pokemon, and Targetting other Pokemon.
How to Play xD
To play you must use this form when in a Match.

NOTE: Tell the effects and what you use somethings on.

Draw #:

Pokemon bringing
On this phase, you can bring out 1 Pokemon in your hand. Such as like bringing out specially.

Item using
Use 1 or more items that have an ability that is usable in this condition.

Combining/Ritual Phase
In this phase, you can be able to combine 2 Pokemon to its evolution or ritual bring out a Pokemon.

Attack Phase
In this phase, choose your Pokemon you would wish to attack with. Tell which attack and on what. Either an enemy Pokemon or a wall.

Item using 2
Use other items during this Item phase. Must be have an ability usable in this condition. Such as healing Status Problems.

End Turn
You end your turn and your opponent proceeds with his/her turn.

Pokemon Abilites and Field set play
Pokemon have abilities that are either made up or are took from the games. They can use the abilties on certain conditions that meet to the abiltie's requirements.

As for Field set play, you can only have 8 Pokemon out at once.
There are such things as Consumable Items which are used and then disappear.
You can have only 8 Items on your side of the game field at the time. You can have a mixture of Consumable or Staying Items of the 8.

Note: You must tell what Pokemon you have on the field and what Items you have on the field. I will post the DECKS on my next post. Please join. :)

How to be a Dealer
You can PM me if you want to be a Dealer / Deckist or just a Deckist. Otherwise, I am the only Dealer / Deckist. Deckist is the PCD term for a dueler or person who duels. Other things explained in next post.

theEND
05-25-2006, 01:10 AM
I'm back here to explain more...or at least list some decks.
Each Deck must have exactly 40 cards.

Instructions:

1. Choose a Starter Deck from these 3.
2. After that, you will start out with $2000.
3. You can PM me for duels in the thread. I will be of course, the Dealer.

Forest Faction - Starter Deck
Pokemon
Bulbasaur x 4
Ivysaur x 2
Venasaur x 1
Bellsprout x 4
Weepinbell x 2
Victreebell x 1
Oddish x 2
Gloom x 1
Vileplume x 1
Items - CONSUMABLE
Berry Bunch x 5
Burn Heal x 3
Grassy Pokeball x 2
Leaf Count x 2
March of the king x 1
Revive x 2
Wish x 1
Items - Staying
Sharp Leaf x 3
Cover Up x 2
Ultimate Cards
Envoy of Leaves x 1 - Staying Item

Burst of Betrayal - Starter Deck
Pokemon
Charmander x 4
Charmeleon x 2
Charizard x 1
Growlithe x 2
Arcanine x 1
Vulpix x 4
Ninetales x 2
Items - CONSUMABLE
Desperate x 1
Burst Flames x 1
Lock On x 3
Bulk Up x 2
Blaze Burn x 1
Flame Ditch x 2
Items - STAYING
Magnifying Glass x 2
Fiery Tooth x 2
Glove Claws x 4
Little Ring x 2
Wish x 1
Ultimate Cards
Flash Revolution x 1 - Consumable Item

Water Sprint - Starter Deck
Pokemon
Squirtle x 4
Wartortle x 2
Blastoise x 1
Magicarp x 2
Gyrados x 1
Tentacool x 4
Tentacruel x 2
Carvanha x 4
Sharpedo x 1
Corsola x 2
Items - CONSUMABLE
Water Sport x 2
Tsunami x 1
Flood x 1
Water Tank x 1
Items - Staying
Watery Cup x 2
Super Soaker x 2 (Author's note: :oops: )
Water Bubble x 2
Water Claws x 4
Filter x 1
Ultimate Items
Water Bomb x 1 - Consumable Item

Phew, that's done. Now for the Shop.

Card Shop

Pokemon Cards - currently
[ $300 ] Carvanha - Soon to come
[ $500 ] Sharpedo - Soon to come
[ $250 ] Pikachu - 5 in stock
[ $300 ] Raichu - Soon to come

Items - Consumable
None in stock.

Items - Staying
[ $500 ] Water Claws - 4 in stock
[ $200 ] Fire Gauntlent - 1 in stock
[ $350 ] Leaf Band - 2 in stock

Extra Walls - Upgrades and Temporaries
You can upgrade the amount of walls you have or you can just buy some walls for 1 match.
[ $5000 ] Wall - Temporary
[ $10,000 ] Wall Upgrade - Permanent

Thank you for looking!

theEND
05-25-2006, 02:02 AM
I'm back. Now to post the abilities....so far.

Bulbasaur - 30 hp

Attacks:
Seed Spray - 20 DMG
Ability: Solar Power - Bulbasaur gains a +5 DMG bonus if it has no status problems.
Effect: None

Ivysaur - 40 hp

Attacks:
Razor Leaf - 30 DMG
Ability: Solar Power - Ivysaur gains a +10 DMG bonus if it has no status problems.
Effect: None

Venasaur - 70 hp
Attacks:
Razor Leaf - 40 DMG
Solar Beam - 100 DMG
= Venasaur must wait 1 turn to attack after using Solar Beam
Ability: Medical Spray - Venasaur will not be able to get status problems.
Effect: If you discard 2 cards from your hand, Venasaur does not have to wait 1 turn after using Solar Beam.

Bellsprout - 10 hp
Attacks:
Vine Whip - 10 DMG
Family Call - None
= 2 turns after using Family Call allows you to take 1 Bellsprout or WeepinBell from your deck to your field.
Ability: None
Effect: None

Weepinbell - 30 hp
Attacks:
Razor Leaf - 20 DMG
Swallow - 50 DMG
= After using Swallow, WeepinBell cannot attack for 2 of your turns.
Ability: Blow wind - WeepinBell has a +10 DMG bonus when a Flying Pokemon is out.
Effect: None

Victreebell - 50 hp
Attacks:
Swallow - 100 DMG
= After using Swallow, Victreebell cannot attack for 4 of your turns.
Ability: Blow wind - Victreebell has a +30 DMG bonus when 3 Flying Pokemon are out.
Effect: None

Oddish - 5 hp
Attacks:
Tackle - 10 DMG
Ability: None
Effect: None

Gloom - 20 hp
Attacks:
Tackle - 20 DMG
Razor Leaf - 40 DMG
Ability: Stench - When Gloom is hit by an attack, the opposing Pokemon loses 10 HP.
Effect: None

Vileplume - 50 hp
Attacks:
Razor Leaf - 60 DMG
Ability: None
Effect: None

Charmander - 30 hp
Attacks:
Scratch - 20 DMG
Slash - 10 DMG
= Slash has a 75% of doubling the DMG, 50% of tripling the DMG, and 25% of quadrupling the DMG.
Ability: Flame Tail - When Charmander is hit by an attack, the opposing Pokemon loses 10 HP.
Effect: None

Charmeleon - 60 HP
Attacks:
Flamethrower - 30 DMG
= Flamethrower has a 50% chance of doing +10 DMG and a 25% chance of causing a BURN status Problem.
Ability: Rough Tough - Charmeleon can do +40 DMG if it has only 5 HP less.
Effect: None

Charizard - 100 HP
Attacks:
Flamethrower - 60 DMG
Burst Flame - 150 DMG
Slash - 20 DMG
= Slash has a 75% of doubling, 50% of tripling, and 25% of quadrupling.
= You can only use Burst Flame after 6 turns Charizard has been on the field.
Ability: Supreme skin - Attacks done to Charizard, except Water attacks, do -20 less DMG.
Effect: Fly
Charizard can use this ability once during the game. For 1 turn, Charizard cannot be damaged.

Growlithe - 40 HP
Attacks:
Growl - 10 DMG
Bite - 30 DMG
Ability: Roar - Growlithe is able to do +5 DMG for a turn if Growl is used 2 times in a row.
Effect: Red eyes
- Growlithe can paralyze an opposing Pokemon for 1 of the opponent's turns.

Arcanine - 100 HP
Attacks:
Flame Wheel - 20 DMG
Extreme Speed - 10 DMG
= Extreme Speed allows Arcanine to attack twice next turn.
Fire Blast - 100
= Fire Blast may not be used after using Extreme Speed. After using Fire Blast, you cannot use it for 2 turns.
Ability: Roar - Arcanine is able to do +100 DMG for a turn if Extreme Speed is used 5 times.
Effect: Legendary Gaze
- Arcanine is able to double the power of Extreme Speed for one attack by not attacking for one turn.

Vulpix - 10 HP
Attacks:
Flame Wheel - 40 DMG
Ability: None
Effect: None

Ninetales - 40 HP
Attacks:
Fire Blast - 100 DMG
= After used, Fire Blast cannot be used for 2 turns.
Flame Thrower - 40 DMG
Ability: Knowledge of Survival - Ninetales gains 5 HP every turn if it is damaged.
Effect: Longevity
Ninetales gains 40 extra HP if it survives 5 of your turns after is it set onto the field.

So far... Sorry, I will continue this some other time.

Zeeky boogy doog!
05-25-2006, 01:18 PM
Sure, I'll play, but what the heck do the item cards do? And don't you think you want to use Instant Messengers or ask PE2K to create another forum for this? They might, or you could make a message board at proboards.com or invisionfree.com for this. It is free

theEND
05-25-2006, 05:24 PM
Sure, I'll play, but what the heck do the item cards do? And don't you think you want to use Instant Messengers or ask PE2K to create another forum for this? They might, or you could make a message board at proboards.com or invisionfree.com for this. It is free
Ok then. I'll try to do it. Anyways, keep coming in. ^_^

Ridley
05-25-2006, 06:53 PM
okay sure ill join
but it looks sorta like duel masters, which I was never a big fan of

theEND
05-25-2006, 06:59 PM
okay sure ill join
but it looks sorta like duel masters, which I was never a big fan of
Ok then. I'll challenge you then. I'm also a Dealer / Deckist. I'll tell give you the cards you draw.

Tip: Be sure to have another window out with the Forum to see the Decks and Card Abilities.

ChronoPika VS retarded

ChronoPika's Deck: Forest Faction / Starter
retarded's Deck: ??? (Tell me)
ChronoPika's # of walls: 3
retarded's # of walls: 3

Ridley
05-25-2006, 07:06 PM
I didn't really take much time to read the rules, but...fire deck was what I guessed I would start with

theEND
05-25-2006, 07:12 PM
I didn't really take much time to read the rules, but...fire deck was what I guessed I would start with
Ok then.
QS = Quick Summary

ChronoPika VS retarded
ChronoPika's turn -

Hands - 5 each
ChronoPika -
Bulbasaur x 1
Ivysaur x 1
Bellsprout x 2
Berry Bunch x 1 QS - Heal a Pokemon's HP by 20.

retarded -
Charmander x 2
Charmeleon x 1
Desperate x 1 QS - Draw 2 cards.
Growlithe x 1

Decks:
CP's - 35
retarded's - 35

CP - Bring out Bulbasaur.

CP - Skip Item phase.

CP - Skip Comb phase.

CP - Cannot attack.

END TURN.

How many cards do you draw? :)

Kenny_C.002
07-16-2006, 06:58 PM
Dude, it's gonna take forever and a day to get this running. I'd rather you stick with magic, and play off MWS. So much less mess. -.-

theEND
07-16-2006, 07:01 PM
Dude, it's gonna take forever and a day to get this running. I'd rather you stick with magic, and play off MWS. So much less mess. -.-

You revived it! Why?

Kenny_C.002
07-16-2006, 07:04 PM
You revived it! Why?
lol And I'm a locking it. :P