Ironshell Blastoise
06-09-2004, 10:29 PM
Here I will be updating strats and movesets for Pokemon battling online, in the Gold, Silver, and Crystal versions (Netbattle). I ask for only me, Finglonger, Raik, and Mana to post strats and whatnot here. I feel we have the most experience online, and therefore are better suited to help others and give suggestions. These strategies and movesets are for YOUR benefit, so feel free to use these to help you make a team.
Houndoom:
@Leftovers/Mint Berry
-Counter
-Rest
-Fire Blast/Flamethrower
-Pursuit/Crunch
Houndoom can survive any non-STABed and non-Critical Hit Earthquake, so Counter the hit and GFG Mr. Earthquake user. Pursuit to catch them if they don't die and they try to swtich. Crunch for all around usage. I prefer FB but the Thrower has more consistancy. Use Leftovers only if you have a Heal Beller on your team.
@Leftovers/Miracle Berry
-Sunny Day
-Solar Beam
-Fire Blast
-Crunch
The sweeper set. Sunny Day to 1.5x Fire moves and make Solar Beam fire on turn 1. Awesome set against Waters (especially Quagsire), Grasses, Ices, Psychics, Ghosts, Steels, Grounds, and Rocks.
Houndoom:
@Leftovers/Mint Berry
-Counter
-Rest
-Fire Blast/Flamethrower
-Pursuit/Crunch
Houndoom can survive any non-STABed and non-Critical Hit Earthquake, so Counter the hit and GFG Mr. Earthquake user. Pursuit to catch them if they don't die and they try to swtich. Crunch for all around usage. I prefer FB but the Thrower has more consistancy. Use Leftovers only if you have a Heal Beller on your team.
@Leftovers/Miracle Berry
-Sunny Day
-Solar Beam
-Fire Blast
-Crunch
The sweeper set. Sunny Day to 1.5x Fire moves and make Solar Beam fire on turn 1. Awesome set against Waters (especially Quagsire), Grasses, Ices, Psychics, Ghosts, Steels, Grounds, and Rocks.