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RedRoninMan
10-17-2006, 08:39 PM
In every region we get a third version with added features, yellow had the three starters and pika, crystal had an altered story a female trainer and the trainer tower, and emerald had the ever popular battle frontier. If there is a third version to D/P(possibly Opal)what features will be added to sucker us into a game that we pretty much already own:oops: ?

Fire Bird
10-17-2006, 08:41 PM
I bet you there will be. That is how they trick people into buying it in the first place. That is why I am going to wait untill the game that combines both will come out, and then I will buy it.

Hypocrisy is Fun
10-17-2006, 09:12 PM
Where'd you get Opal from?

Fire Bird
10-17-2006, 09:19 PM
What is opal anyways?

RedRoninMan
10-17-2006, 09:20 PM
Where'd you get Opal from?

Coronis on serebii stated, "Off topic a little while, stumbled across an interesting stone name in a book today called Girasol, which is also called the Fire Opal. See, many have been debating on what gem will grace the title of a possible D/P third game followup, and most believe it will center around the ghost dragon Giratina.

Seems quite possible that Giratina is named after Girasol, like how Dialga and Palkia are named after Diamond and Pearl. Since Girasol is also an Opal, chances are the 3rd game will be called Opal, unless Gamefreak decided to teach the hard vocab Girasol to kids. Just a thought though, NOT official."

Hypocrisy is Fun
10-17-2006, 09:21 PM
Eh... A Serebii thing... I see...

RedRoninMan
10-17-2006, 09:26 PM
Eh... A Serebii thing... I see...
:oops: Yeah, I know, but it does sorta make sense when you think about it.

Fire Bird
10-17-2006, 09:30 PM
Ohhhhhh.......... so your saying that the third version of D/P might be called Opal Version, right?

RedRoninMan
10-17-2006, 09:41 PM
Yes, thats exactly what I am saing. Anyway, I think the third version would implement some extra battle features(all they have now is the battle tower).

filip24681
10-18-2006, 12:23 AM
Lol i was still think waterblue would come out lol


yea growlithe hatched!

Fire Pkmn Master
10-18-2006, 12:44 AM
Lol i was still think waterblue would come out lol


yea growlithe hatched!

I doubt it. They already have Fire and Leaf Green. Theres no point in having another on.
They might as well make a Golden Sky and Silver Sea of Gold and Silver.
They better put something good on Opal to make it the best.
But we'll just have to wait.

Mime Jr
10-18-2006, 12:55 AM
Um we don't even know the features of d/p yet.

Fire Bird
10-18-2006, 08:42 PM
Um we don't even know the features of d/p yet.

Yea, and if it is as good as people say it will be, it is going to have some good features, and if Opal comes out it better have even better features!:cool:

Matthew
10-18-2006, 08:53 PM
Why are you talking about a possible third addition when the two predecessors haven't even been released in the US yet... it just seems pointless to me. why speak about it when you haven't even experienced the dp yet.

i haven't locked this in hopes of some interesting ideas... but that doesn't seem hopeful.

carry on.

Fire Bird
10-18-2006, 09:02 PM
Well, this Forum is about discussing right? So we are discussing what might happen in the future!:cool:

ZadokRox
10-19-2006, 01:32 AM
Seeing how well FR/LG sold (especially now FR/LG is now being sold as a Player's Choice for $19.99. :biggrin: ), I think GameFreak should forego the "third in a generation" idea and have whatever new features they want gamers to try out on a revamped 'Gold/Silver' game.

Anyway, some new features I would like to see are:

- completely animated sprites throughout the matches.

- Use the touch screen to stroke or pet your Pokemon (if GameFreak does a 'Gold'/'Silver' remake or have the Pokemon barbershop/haircare feature, you could give your Pokemon a trim or brush them).

- Instead of spreading Honey on trees, maybe shake trees using the touch screen and stylus (like the Headbutting in G/S).

- Have a feature where if a player gathers different components, they could make a TM, especially the only-one TMs like Earthquake or Solarbeam. There could be a good bit of components around the region that players can find using the Itemfinder.

silent pokemon master
10-19-2006, 05:05 PM
this sounds really good and a bit wierd

SteelArson
10-20-2006, 05:23 PM
i think it'll have giradina(sp) as the legendary on the front as it is the third of the three dragon legends, but apart from that, im not sure what will be in it, it might make it so you can get all three dragon legends.

Matthew
10-20-2006, 05:31 PM
Seeing how well FR/LG sold (especially now FR/LG is now being sold as a Player's Choice for $19.99. :biggrin: ), I think GameFreak should forego the "third in a generation" idea and have whatever new features they want gamers to try out on a revamped 'Gold/Silver' game.

Anyway, some new features I would like to see are:

- completely animated sprites throughout the matches.

- Use the touch screen to stroke or pet your Pokemon (if GameFreak does a 'Gold'/'Silver' remake or have the Pokemon barbershop/haircare feature, you could give your Pokemon a trim or brush them).

- Instead of spreading Honey on trees, maybe shake trees using the touch screen and stylus (like the Headbutting in G/S).

- Have a feature where if a player gathers different components, they could make a TM, especially the only-one TMs like Earthquake or Solarbeam. There could be a good bit of components around the region that players can find using the Itemfinder.

Those are all very good ideas that I would like to see implimented... lol. In DP, you can dress up your pokemon for the contests I think... meh. :oops:

silent pokemon master
10-20-2006, 06:09 PM
Those are all very good ideas that I would like to see implimented... lol. In DP, you can dress up your pokemon for the contests I think... meh. :oops:

and you can make them dance

RedRoninMan
10-20-2006, 08:00 PM
- completely animated sprites throughout the matches.

Id like that too but probanly not in the way you're thinking. Id like to see the monsters move when...
-They come out of thier pokeballs.
-They attack.
-They are hit.
-They faint.
Not constant moving, since I always thought that looked the crystal sprites looked un-natural and strange:tongue:

ZadokRox
10-20-2006, 08:11 PM
Id like that too but probanly not in the way you're thinking. Id like to see the monsters move when...
-They come out of thier pokeballs.
-They attack.
-They are hit.
-They faint.
Not constant moving, since I always thought that looked the crystal sprites looked un-natural and strange:tongue:

That'll work for me, though it would be nice to see like Growlithe wag its tail, bark, lower its front part of its body like it's about to leap forward, and such. Eh, someday maybe.

silent pokemon master
10-21-2006, 02:24 PM
That'll work for me, though it would be nice to see like Growlithe wag its tail, bark, lower its front part of its body like it's about to leap forward, and such. Eh, someday maybe.

i think they move around like that in battle revoulotions

Fire Bird
10-21-2006, 04:32 PM
It would be a cool addition to actually make the Pokemon hit each other when they use physical attacks such as Slam, Tackle etc.....

silent pokemon master
10-21-2006, 06:57 PM
It would be a cool addition to actually make the Pokemon hit each other when they use physical attacks such as Slam, Tackle etc.....

i think they do i think i saw that in battle revoulotions:oops: :oops:

x_Sceptile_x
10-22-2006, 08:33 PM
:oops: Well i been thinking bout this lately. You know how in FireRed/LeafGreen when you use an item outside of battle it shows the item going in? well how about this. When you open the menu and select pokemon to view your party, lets say you have a growlithe in the first slot so you click on him. Along with stats, HM moves and "give item" etc. theres also a use item which you press on then you see it sitting there patiently maybe wagging its tail, yawning wotever (its a DS they've got no excuse to be lazy) at the bottom of the screen theres a symbol for like potions, status curing items, random ones like elemental stones. You use your stylus to click on one. Lets say potions, then those symbols go and new ones of the picture and name of each potion type you have is displayed there with a little "x6" or wotever on it(depending on how many you have). You press on super potion which you drag onto the growlithe picture which now reacts to it and the potion animates and rises in the air slightly and pours into growlithes mouth who drinks it up and a symbol at the top shows the HP going back up.

Now wot i meant about Gamefreak not being lazy comes into play here. The way the item is graphically used such as all potions pouring into the mouth, or spray cures like antidote(i think thats right) spraying onto the pokemon (maybe the pokemon would squirm a bit when this happens) or Carbos or Zinc tablets unscrewing the lid (ramdomly in the air trust me it'll look fine) then the pot tilts and a tablet pops out into the pokemons mouth, these all have their animations preset so they would do wot its meant to. Then each pokemon has its own animation for recieving each type of item. Back to our old friend Growlithe, he would have an animation for recieving a potion (something that pours into its mouth) and eating a tablet (same for each iron, carbos ect where he opens his mouth above and the pot dispences one which he can crunch to prevent a choking hazard).

Now if you even understand what i mean after this millionth line then go back to FireRed/LeafGreen again and remember how if the pokemon liked you more its sprite would get bigger the more it likes you when you use the item on it? well how about instead of that becasue the pixels get about a metre squared thick there, when you use the item on the pokemon if it dose'nt like you much then it would be reluctant and hiss at you after you made it swallow the potion etc. and maybe if Gamefreak are up for it depending on its nature it could react differently. For example a pokemon with a shy nature or nervous or wotever that fits along those lines, instead of opening its mouth wide open for the Zinc tablet ect. it would let it drop the the ground and take a step back then stiff it, then lick it and see if its ok first before it eats it.

Of course once it knows you alot it would become less weary and into a neutral state of acceptance where it would be ok with taking it - and a pokemon with a rash or hardy nature, would'nt step back but maybe hiss or bark basically saying wot do you want (eventually eating it because it has to for the game to go on) then becoming fine with it once it gets to know you. Theres also the possiblity for you to just select the potion or wotever with either stylus/controls and theres you, the little picture(sprite picture not field picture - that would be wrong as its from above, and it would kinda suck too) of the trainer standing next to the also little pokemon(i wanna keep the pokemon at usual sprite size not upclose because then it would look like the anime) who if it barked when you tried to give it something go "arrghhh" and step back eventually making the pokemon take it, and when it likes you the pokemon would puur if it was a cat type and then maybe you smile and pet it - then the little scene ends and goes back to the normal pokemon page.

However i like the first idea better because the second would just get hard for Gamefreak and you can't take advantage of the DS's dragging technique with the second lol. Now this is probably the longest post ever so i wanna clear up a two things. No.1: the backround would either be similar on where you are or just like that random pattern in FireRed/LeafGreen. It being similar would be like at night in a forest, obviously its dark with grass and trees around on a road would be er..roady etc. but unless its Kyogre, if you're surfing then the pokemon would have to be in the water (being Kyogre it could stand on it). And No.2: pokemon such as er Starmie who can't exactly swallow then you would have to improvise such as having the potion liquid pour onto its centre gem which would absorb it, same with tablets, thats just an example.

*ALSO* something almost completely different: they really need to have you surfing on the pokemon that you actually are surfing on instead of always a seel in R/B/Y, a Lapras in G/S/C and that weird blob which i speculate being a half hearted attempt at being a wailmer in R/S/E (sorry FR/LG i can't remember yours). You might be thinking how am i gonna get a Gyarados between a one square narrow passage of water but you could just make it be its head out of the water which you're riding...cause u know..how cool would that be lol:oops: OMG its ended, and if you made it to the end u earn my love and respect:biggrin: :oops:

EDIT: Realised all potions are spray type medicines...oh well

ZadokRox
10-23-2006, 08:35 PM
:oops: Well i been thinking bout this lately. You know how in FireRed/LeafGreen when you use an item outside of battle it shows the item going in? well how about this. When you open the menu and select pokemon to view your party, lets say you have a growlithe in the first slot so you click on him. Along with stats, HM moves and "give item" etc. theres also a use item which you press on then you see it sitting there patiently maybe wagging its tail, yawning wotever (its a DS they've got no excuse to be lazy) at the bottom of the screen theres a symbol for like potions, status curing items, random ones like elemental stones. You use your stylus to click on one. Lets say potions, then those symbols go and new ones of the picture and name of each potion type you have is displayed there with a little "x6" or wotever on it(depending on how many you have). You press on super potion which you drag onto the growlithe picture which now reacts to it and the potion animates and rises in the air slightly and pours into growlithes mouth who drinks it up and a symbol at the top shows the HP going back up.
Now wot i meant about Gamefreak not being lazy comes into play here. The way the item is graphically used such as all potions pouring into the mouth, or spray cures like antidote(i think thats right) spraying onto the pokemon (maybe the pokemon would squirm a bit when this happens) or Carbos or Zinc tablets unscrewing the lid (ramdomly in the air trust me it'll look fine) then the pot tilts and a tablet pops out into the pokemons mouth, these all have their animations preset so they would do wot its meant to. Then each pokemon has its own animation for recieving each type of item. Back to our old friend Growlithe, he would have an animation for recieving a potion (something that pours into its mouth) and eating a tablet (same for each iron, carbos ect where he opens his mouth above and the pot dispences one which he can crunch to prevent a choking hazard). Now if you even understand what i mean after this millionth line then go back to FireRed/LeafGreen again and remember how if the pokemon liked you more its sprite would get bigger the more it likes you when you use the item on it? well how about instead of that becasue the pixels get about a metre squared thick there, when you use the item on the pokemon if it dose'nt like you much then it would be reluctant and hiss at you after you made it swallow the potion etc. and maybe if Gamefreak are up for it depending on its nature it could react differently. For example a pokemon with a shy nature or nervous or wotever that fits along those lines, instead of opening its mouth wide open for the Zinc tablet ect. it would let it drop the the ground and take a step back then stiff it, then lick it and see if its ok first before it eats it. Of course once it knows you alot it would become less weary and into a neutral state of acceptance where it would be ok with taking it - and a pokemon with a rash or hardy nature, would'nt step back but maybe hiss or bark basically saying wot do you want (eventually eating it because it has to for the game to go on) then becoming fine with it once it gets to know you. Theres also the possiblity for you to just select the potion or wotever with either stylus/controls and theres you, the little picture(sprite picture not field picture - that would be wrong as its from above, and it would kinda suck too) of the trainer standing next to the also little pokemon(i wanna keep the pokemon at usual sprite size not upclose because then it would look like the anime) who if it barked when you tried to give it something go "arrghhh" and step back eventually making the pokemon take it, and when it likes you the pokemon would puur if it was a cat type and then maybe you smile and pet it - then the little scene ends and goes back to the normal pokemon page. However i like the first idea better because the second would just get hard for Gamefreak and you can't take advantage of the DS's dragging technique with the second lol. Now this is probably the longest post ever so i wanna clear up a two things. No.1: the backround would either be similar on where you are or just like that random pattern in FireRed/LeafGreen. It being similar would be like at night in a forest, obviously its dark with grass and trees around on a road would be er..roady etc. but unless its Kyogre, if you're surfing then the pokemon would have to be in the water (being Kyogre it could stand on it). And No.2: pokemon such as er Starmie who can't exactly swallow then you would have to improvise such as having the potion liquid pour onto its centre gem which would absorb it, same with tablets, thats just an example. *ALSO* something almost completely different: they really need to have you surfing on the pokemon that you actually are surfing on instead of always a seel in R/B/Y, a Lapras in G/S/C and that weird blob which i speculate being a half hearted attempt at being a wailmer in R/S/E (sorry FR/LG i can't remember yours). You might be thinking how am i gonna get a Gyarados between a one square narrow passage of water but you could just make it be its head out of the water which you're riding...cause u know..how cool would that be lol:oops: OMG its ended, and if you made it to the end u earn my love and respect:biggrin: :oops:

EDIT: Realised all potions are spray type medicines...oh well

@_@

Please learn to break up your posts into paragraphs. That's too much to read for one paragraph.

RedRoninMan
10-23-2006, 09:06 PM
Yeah,we could put that into novel format XD.

Fire Bird
10-23-2006, 09:10 PM
:oops: Well i been thinking bout this lately. You know how in FireRed/LeafGreen when you use an item outside of battle it shows the item going in? well how about this. When you open the menu and select pokemon to view your party, lets say you have a growlithe in the first slot so you click on him. Along with stats, HM moves and "give item" etc. theres also a use item which you press on then you see it sitting there patiently maybe wagging its tail, yawning wotever (its a DS they've got no excuse to be lazy) at the bottom of the screen theres a symbol for like potions, status curing items, random ones like elemental stones. You use your stylus to click on one. Lets say potions, then those symbols go and new ones of the picture and name of each potion type you have is displayed there with a little "x6" or wotever on it(depending on how many you have). You press on super potion which you drag onto the growlithe picture which now reacts to it and the potion animates and rises in the air slightly and pours into growlithes mouth who drinks it up and a symbol at the top shows the HP going back up.
Now wot i meant about Gamefreak not being lazy comes into play here. The way the item is graphically used such as all potions pouring into the mouth, or spray cures like antidote(i think thats right) spraying onto the pokemon (maybe the pokemon would squirm a bit when this happens) or Carbos or Zinc tablets unscrewing the lid (ramdomly in the air trust me it'll look fine) then the pot tilts and a tablet pops out into the pokemons mouth, these all have their animations preset so they would do wot its meant to. Then each pokemon has its own animation for recieving each type of item. Back to our old friend Growlithe, he would have an animation for recieving a potion (something that pours into its mouth) and eating a tablet (same for each iron, carbos ect where he opens his mouth above and the pot dispences one which he can crunch to prevent a choking hazard). Now if you even understand what i mean after this millionth line then go back to FireRed/LeafGreen again and remember how if the pokemon liked you more its sprite would get bigger the more it likes you when you use the item on it? well how about instead of that becasue the pixels get about a metre squared thick there, when you use the item on the pokemon if it dose'nt like you much then it would be reluctant and hiss at you after you made it swallow the potion etc. and maybe if Gamefreak are up for it depending on its nature it could react differently. For example a pokemon with a shy nature or nervous or wotever that fits along those lines, instead of opening its mouth wide open for the Zinc tablet ect. it would let it drop the the ground and take a step back then stiff it, then lick it and see if its ok first before it eats it. Of course once it knows you alot it would become less weary and into a neutral state of acceptance where it would be ok with taking it - and a pokemon with a rash or hardy nature, would'nt step back but maybe hiss or bark basically saying wot do you want (eventually eating it because it has to for the game to go on) then becoming fine with it once it gets to know you. Theres also the possiblity for you to just select the potion or wotever with either stylus/controls and theres you, the little picture(sprite picture not field picture - that would be wrong as its from above, and it would kinda suck too) of the trainer standing next to the also little pokemon(i wanna keep the pokemon at usual sprite size not upclose because then it would look like the anime) who if it barked when you tried to give it something go "arrghhh" and step back eventually making the pokemon take it, and when it likes you the pokemon would puur if it was a cat type and then maybe you smile and pet it - then the little scene ends and goes back to the normal pokemon page. However i like the first idea better because the second would just get hard for Gamefreak and you can't take advantage of the DS's dragging technique with the second lol. Now this is probably the longest post ever so i wanna clear up a two things. No.1: the backround would either be similar on where you are or just like that random pattern in FireRed/LeafGreen. It being similar would be like at night in a forest, obviously its dark with grass and trees around on a road would be er..roady etc. but unless its Kyogre, if you're surfing then the pokemon would have to be in the water (being Kyogre it could stand on it). And No.2: pokemon such as er Starmie who can't exactly swallow then you would have to improvise such as having the potion liquid pour onto its centre gem which would absorb it, same with tablets, thats just an example. *ALSO* something almost completely different: they really need to have you surfing on the pokemon that you actually are surfing on instead of always a seel in R/B/Y, a Lapras in G/S/C and that weird blob which i speculate being a half hearted attempt at being a wailmer in R/S/E (sorry FR/LG i can't remember yours). You might be thinking how am i gonna get a Gyarados between a one square narrow passage of water but you could just make it be its head out of the water which you're riding...cause u know..how cool would that be lol:oops: OMG its ended, and if you made it to the end u earn my love and respect:biggrin: :oops:

EDIT: Realised all potions are spray type medicines...oh well

How much time did you spend on this???:eek: :eek: Anyways I like the Surfing idea.:cool:

x_Sceptile_x
10-23-2006, 09:19 PM
How much time did you spend on this???:eek: :eek: Anyways I like the Surfing idea.:cool:
as a matter of fact i was gonna edit it for the paragraphs and like 30 minutes lol it flowed while i was writing i'll edit it anyway

RedRoninMan
10-23-2006, 09:19 PM
Alright, STOP REPOSTING HIS PAGE LONG POST! It just makes it worse...

Anyway, I thought of a new third game addition. What if there was a battle frontier-esq place, but instead of battling new frontier brains, you could fight random gym leaders from whatever gba game was in your slot at the time!

x_Sceptile_x
10-23-2006, 09:46 PM
Alright, STOP REPOSTING HIS PAGE LONG POST! It just makes it worse...

Anyway, I thought of a new third game addition. What if there was a battle frontier-esq place, but instead of battling new frontier brains, you could fight random gym leaders from whatever gba game was in your slot at the time!
and maybe rivals etc. but they would have to be strong so like lv 50 and level 100? and would they give you the badge? or is that too random

Espeon EX
10-23-2006, 09:51 PM
I was thinking there should be a topaz version as the third version.

x_Sceptile_x
10-23-2006, 10:08 PM
I was thinking there should be a topaz version as the third version.
Well that sounds good but the evidence suggests that Diamond and Pearl's symbol pokemon (Diaruga and Parukia) third edition (such as Groundon and Kyogre's Rayquaza) is Giratina or wotever, the ghost/dragon type as they all have similar base stats and hes a dragon type too. His name is very similar to the Japanese for Opal and theres something in the game that relates him to a Fire Opal too so its probably going to be Opal if you did'nt know. Personally i like Topaz better, what sounds better "Pokemon Topaz Version" or "Pokemon Opal Version"?

Kenny
10-23-2006, 10:14 PM
I always thought the last Pokemon game would be Rainbow version, but the newer ones are always stones. Anyway, I think the third would be Garnet. I know that Diaruga refers to diamond, Parukia refers to pearl, and Giradina refers to Opal (according to Serbii), but I think Garnet sound more catchy. Plus, they both start with a G. Pokemon Opal version doesn't sound catchy at all, but Pokemon Garnet Version sounds better. Don't you think?

x_Sceptile_x
10-24-2006, 09:41 AM
when you say garnet it reminds me of a item of clothing....i don't like it lol:tongue:

silent pokemon master
10-26-2006, 03:04 PM
i'd say it opel cause that's what mainly everyone thinks but you never know gamefreak may do something else entirlly

Kenny
10-26-2006, 10:08 PM
I don't see how Opal relates to Giradina.

silent pokemon master
10-27-2006, 08:24 AM
well girdina(sorry for wrong spelling) in japenease or translated (forgot which) is close to the word opel get the picture

I WANT POKEMON DIAMOND
10-27-2006, 01:19 PM
i think they will go for jade because there were a few fake games made called pearl diamond and jade and they've used two of those names already.

x_Sceptile_x
10-27-2006, 04:18 PM
i think they will go for jade because there were a few fake games made called pearl diamond and jade and they've used two of those names already.
Firstly pokemon pearl before now was never made(fake or not, and it was pokemon diamond and jade as the fake games) and if anything they would want to NOT use both the fake names because there might be mix-ups with people ordering the fake ones and seeing as these fake games were a bit of a scar on gamefreaks name they would want to disequstinguish(really can't spell that word) from them so having both of the titles in one generation is too much(they obviously wanted to use diamond because thats such a commonly accepted name which would work very well). And not only is the name closely related in japanese to opal, theres reference to the third counterpart giratina or wotever of dialga and parukia(not sure bout the english version names) being related to a fire opal. so can people accept its probably going to opal seeing as theres soooo much evidence! (please) :biggrin:

silent pokemon master
10-27-2006, 09:00 PM
Firstly pokemon pearl before now was never made(fake or not, and it was pokemon diamond and jade as the fake games) and if anything they would want to NOT use both the fake names because there might be mix-ups with people ordering the fake ones and seeing as these fake games were a bit of a scar on gamefreaks name they would want to disequstinguish(really can't spell that word) from them so having both of the titles in one generation is too much(they obviously wanted to use diamond because thats such a commonly accepted name which would work very well). And not only is the name closely related in japanese to opal, theres reference to the third counterpart giratina or wotever of dialga and parukia(not sure bout the english version names) being related to a fire opal. so can people accept its probably going to opal seeing as theres soooo much evidence! (please) :biggrin:

the last bit is what i am trying to point out about the opel and stuff