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TVTMaster
12-02-2006, 06:35 PM
Yeah, I don't frequent this board, so I don't know if this has been done. Too lazy to check, lol. http://img238.imageshack.us/img238/2899/tvtsweatdroplp3.png So anyway, there will be a list of thirty characters here if this takes off, with myself as a judge. Entries will be auto accepted as long as they don't suck until more than thirty characters have been entered. Redoing of existing characters is allowed, as well as doing characters never introduced, but be creative as possible with moves, and try to make up your own people if possible.

Form:
Name: (character name)
Description: (physical description)
Speed and Movement Properties: (speed, jumping, and general recovery times and such)
B Move: (move used by regular B)
B^ Move: (aerial move by B and up)
B<-> Move: (B-side move)
BV Move: (can be powerful)
Basic A: (punch, kick, quick slash, etc.)
A and Side Attack: (when you push and and side in quick succession, non-smash)
Smash<->: (regular Cstick move)
Smash^: (Cstick-up move)
SmashV: (Cstick-down move, usually hits all approaching on ground or from below)
Strategy: (Common combo moves and tactics)
Aerials: (Moves used in midair)
Grab: (attacks on a grabbed foe)
Taunt: (Cool pose thing that earns you points in Bonus. No real prupose other than coolness)
Other: (ideas and stuff I left out)

Name: TVTMaster
Description: Wears a navy blue metallic bodysuit that will solidify or become loose where necessary for protection or comfort. He usually wears his teardrop-shaped helmet with his visor, and has a small, muscled build.
Speed and Movement Properties: Relatively fast, TVT can switch from one move into another very quickly, making for great melee combos and preventing stun or cooldown after many attacks. On slopes, however, he slows considerably and his attack power is slightly decreased. Most of his moves only go in a straight line, so aerial attacks and attacks from below are very effective against him.
B Move: Plasma Blaster: Two taps of B will begin an uninterruptable series of shots, one tap releases a slightly powerful blast, and holding will charge the move, but will be retained after release of B if it's fully charged. Super Scope with retained charge and single-shot capability. It can also be used in air without freezing the character.
B^ Move: Crystal Saber: Takes out sword, slicing upward and doing a slight air dash in a chosen direction at peak of jump. The attack does only minor, one-time damage if used from round on a ground enemy, but hitting an airborne enemy will carry the enemy up like Roy's Up-B, doing major damage and throwing enemy to the dash direction at peak.
B<-> Move: Shard Wall: Quickly creates a barrier which slows an attack. The attack does not stop, but slows down, but the wall will break upon impact, sending the shards flying towards the one who broke it. If user or non-player causes break it, the shards fall to the ground, harmless.
BV Move: Data Rip: Rips code out of the ground and sends a wave flying in one direction. It increases in strength with every object it passes through, but stops and does damage to any destroyable item or player it hits.
Basic A: Two quick punches.
A and Side Attack: Fast roundhouse kick.
Smash<->: Takes out Saber and slashes.
Smash^: Backflips, kicking any above enemy, which sends them straight up, stunned.
SmashV: Surrounds self in a sphere of blue light and code, which does damage to all coming in contact from a non-aerial attack.
Strategy: Using the fast move change time, you can use the Blaster to push the enemy away (another difference from the Scope), then use Data Rip to build power if the enemy is fighting on a plane and cannot avoid another straight-line attack. Places like Poke Floats and Hyrule give him trouble, as ground-based fighting is his specialty.
Other: I may make a TVTBerserker, Tactical, or Covert to go with if I feel like it. Comments appreciated.

So I'll have my characters up soon. I'll reserve a post or two for the gallery.

UPDATE: Added three characters and added Aerials, Taunts, and Grabs.

TVTMaster
12-02-2006, 06:35 PM
Gallery #1: 1-10

Name: TVTMaster
Description: Wears a navy blue metallic bodysuit that will solidify or become loose where necessary for protection or comfort. He usually wears his teardrop-shaped helmet with his visor, and has a small, muscled build.
Speed and Movement Properties: Relatively fast, TVT can switch from one move into another very quickly, making for great melee combos and preventing stun or cooldown after many attacks. On slopes, however, he slows considerably and his attack power is slightly decreased. Most of his moves only go in a straight line, so aerial attacks and attacks from below are very effective against him.
B Move: Plasma Blaster: Two taps of B will begin an uninterruptable series of shots, one tap releases a slightly powerful blast, and holding will charge the move, but will be retained after release of B if it's fully charged. Super Scope with retained charge and single-shot capability. It can also be used in air without freezing the character.
B^ Move: Crystal Saber: Takes out sword, slicing upward and doing a slight air dash in a chosen direction at peak of jump. The attack does only minor, one-time damage if used from round on a ground enemy, but hitting an airborne enemy will carry the enemy up like Roy's Up-B, doing major damage and throwing enemy to the dash direction at peak.
B<-> Move: Shard Wall: Quickly creates a barrier which slows an attack. The attack does not stop, but slows down, but the wall will break upon impact, sending the shards flying towards the one who broke it. If user or non-player causes break it, the shards fall to the ground, harmless.
BV Move: Data Rip: Rips code out of the ground and sends a wave flying in one direction. It increases in strength with every object it passes through, but stops and does damage to any destroyable item or player it hits.
Basic A: Two quick punches.
A and Side Attack: Fast roundhouse kick.
Smash<->: Takes out Saber and slashes.
Smash^: Backflips, kicking any above enemy, which sends them straight up, stunned.
SmashV: Surrounds self in a sphere of blue light and code, which does damage to all coming in contact from a non-aerial attack.
Aerials: Various midair punches.
Grab: Grabs enemy, pumping blue energy into it, doing damage. Attacking up releases the grabee doing damage, or throws down on down.
Taunt: Unsheathes saber, does a Samurai Jack pose, and resheathes.
Strategy: Using the fast move change time, you can use the Blaster to push the enemy away (another difference from the Scope), then use Data Rip to build power if the enemy is fighting on a plane and cannot avoid another straight-line attack. Places like Poke Floats and Hyrule give him trouble, as ground-based fighting is his specialty.
Other: I may make a TVTBerserker, Tactical, or Covert to go with if I feel like it. Comments appreciated.

Name: Sonickid
Description: A young teen with wizarding abilities over the elements. He dons a blue baseball cap the same color as his jeans, a green T-shirt, and red shoes. He has unruly black hair hidden behind his hat and has a Datalyzer watch on his wrist which gives him information from the internet.
Speed and Movement Properties: Very quick and agile, but a bit erratic with his jumps, where he leaps straight into the air. Very like Falco. His recovery timing is OK, and his quick with his moves, although charging up moves may be time-consuming. He is light, however, and is easily knocked away, but can tank a lot of light hits. He also is a bit unsteady and can be easily knocked around and juggled.
B Move: Pyrhhus Bullet- Fires a thin beam of fire from his finger forward about seven feet. Lasts a short second. Deals minimal damage. May sustain damage burn.
B^ Move: Zephyr's Wing- Jumps up a little into the air and sprouts small, angel-like wings. He then dashes in the desired direction and falls to the ground, losing the wings. Anyone he touches during the glide is picked up and dealt average damage and carried with Sonickid, but can escape by flailing around (mashing the A button). They then fall to the ground with Sonickid, but land a bit farther away.
B<-> Move: Nereus Tsunami- Quickly lunges forward, surrounded with water, and hits anyone he happens to dash into, Like a much slower version of Fox's ->B move, only with water around him to attack others. He then zips backwards to where he was, like a yo-yo. Does less than average damage, less than Fox's ->B.
BV Move: Gaia's Mountain- Sonickid punches the ground and creates small brown spires from the ground the size of him on either side of him. Anyone hit by the rising spires are dealt average damage and jetted into the air a few feet. Lasts one second.
Basic A: Thrusts hand forward and projects a quick blast of light energy. Minimal damage. 2x combo is the same, but with two beams stacked on top each other, like this ( : ). 3x combo adds one more and creates a triangle. ( . '. )
A and Side Attack: Thrusts darkened, dark purple-tinted elbows out. Light damage is dealt.
Smash<->: Charges up a ball of water in front of him with his hands, then pumps it out. Deals heavy damage when charged, average when normal.
Smash^: Charges fists and jabs overhead, shooting a light blast of energy. Same damage as above.
SmashV: Handstands and charges. When released, pounds into the ground and sends rocks out a foot or two. Size of rocks depend on charging. When fully charged, it sends out large rocks about the size of his arm. When not charged, shoots out pebbles. Same damage as above.
Shield: An alternating, lightly tinted bubble of red, green, blue, yellow, white, and black. Colors dull as it fades
Taunt: Pulls hands close to the side and hair flows around. Then flashes every color of the spectrum quickly, as if he just got a starman.
Grabs: Simply throws the opponent plainly. Nothing special.
Aerials: Hand glows a dark black-purple. Then, if he's not hitting any direction in particular, his right hand glows blue, his left red, his right leg green, and his left yellow. If he's attacking forward, he punches with his right hand, glowing blue. Backwards is the same thing; he just looks over his shoulder and punches with his left hand, glowing red. If he's hitting above him, he somersalts backwards in the air, right leg extended, his body glowing green. Attacking below, he drives himself down with his left leg as he glows yellow.
Strategy: He uses his speed and quick thinking to outwit the opponent, usually. Sonickid likes to evade and find an opening, and then beat the opponent 'round the clock repeatedly until they get their footing back, making him a fair juggler. His weakness- tough, quick attacks when he's waiting. He likes to, however, use his Zephyr's Wings towards the ground and take an opponent with him, grab the opponent, throw him up, and smash up, and then finish with Nereus' Tsunami. Another favorite is to smash an opponent down from the air, use Zephyr's wing right above the ground and ram into the opponent. If the opponent is still pretty close, he lightly smashes.
Other: None.

Name: Kaminari
Description: Kaminari is a Pichu with a single red cloth tied around his left ear. He has mastered using electric attacks(and some special others), but he's too stubborn to evolve into a Pikachu. He gives off static charge when he's ready for a super strong attack. Oh yea, he has a bit darker fur than normal, but not so that he's shiny.
Speed and Movement Properties: Very fast , Fly-off-screen-type is about the same as Pikachu, quick to recover, falls semi-fast
B Move: Thunder Jolt
B^ Move: Quick Attack
B<-> Move: Lightning Dash (Quickly slides over to attack opponent, then slides back. Recoil: 1%/1 HP) [Completely Charged] Volt Tackle (Dashes quickly through all opponents. On the ground, he stops at the end of the platform, if any. Recoil: 3HP/4%)
BV Move: Thunder Spin (Same as Thunder, only a wider horizontal range)
Basic A: Headbutt
A and Side Attack: Double Kick (Kicks once normally, then back kick. 2x Damage, stronger on second half)
Smash<->: Spark Ribbon (Twirls a ribbon-like string of electricity, hurting the opponent 5 times.)
Smash^: Flip Kick (Does a backflip while kicking the opponent into the air.)
SmashV: Eruption Wave (Punches the ground, releasing a wave of water and sparks all around it. Small range, but great power.)
Strategy: About the same when controlling Pikachu, but attacks are a bit different. Volt Tackle is a good finisher in a timed match, or when the opponent is at their last life. You can control Spark Ribbon by holding down B and tilting the Control Stick up and down, but it only lasts for 2 seconds. Eruption Wave becomes more powerful after jumping or after a Flip Kick. Volt Tackle is good for a secondary recovery move.
Other: You can change Kaminari's headband color like the other characters' colors. Sweet.
{EXTRA!} Taunt: Does a peace sign while lifting up arm, then points in whatever direction it was facing. If after ducking, Kaminari will spin. Sweeeet.

Name: Smoochum
Description: ...

Speed and Movement Properties:
Mario is the standard used for SSB characters. He is approximately a *** in all catagories.
Speed: **** (Slightly faster than Pichu.)
Jumping: *** (Slightly higher than Mario.)
Rec. Time: **** (As fast as Pichu.)
Weight: * (Slightly heavier than Pichu, but lighter than Jigglypuff.)
Size: * (Pichu-sized.)
Fall Rate: *** (Average speed.)

B Move: Sweet Kiss - Charges up a small heart that will go a longer distance the more it is charged. Max charge up time is three seconds, at the 3/4 the distance of Final Destination. Temporarily stuns the opponent, like Mewtwo's Disable. Travels in Shadow Ball's motion, but more dramatically. Can be stored. 0%

B^ Move: Balloon - A red balloon materializes out of nowhere and pulls Smoochum up. It lasts three seconds, and is similar to Peach's Parasol. 4%

B<-> Move: Ice Beam - Smoochum charges up an Ice Beam for a second before releasing it in a straight line. Similar to Falco's Blaster, but it does 8-10% and can freeze for a short time.

BV Move: Confusion - Like Mewtwo's Confusion.

Basic A: Doubleslap - Press the A button once to slap, then press it again to slap again. Two-slap combo. High knockback. 1st: 4-5%, 2nd: 6-7%.

A and Side Attack: Tackle - Smoochum gains a short burst of speed, then stumbles. Similar to Jigglypuff's dash attack. 4-8%.

Smash<->: Pound - Similar to Jigglypuff's pound, but you can charge it. 8-24%

Smash^: Headbutt - Smoochum jumps a short height and collides with the enemy head-on. 10-18%

SmashV: Blizzard - Smoochum instantly freezes the ground in a short radius around it. Can freeze. 8-30%

Grab: Smoochum grabs an opponent.
Attack: Smoochum headbutts the opponent. 2-4%
V Throw: Smoochum throws the opponent down and uses a weak Blizzard. 8-12%
^ Throw: Smoochum places the opponent above her and headbutts them. 7-10%
<>Throw: Smoochum throws the opponent at a diagonal angle / and fires three small Ice Beams at them. 4-10%

Aerials:
N-Air: Smoochum sticks her foot out and holds it there. Similar to Jigglypuff's. 6-8%
D-Air: Smoochum performs a drill kick. Similar to Jigglypuff's. 2-14%
F-Air: Smoochum makes flashes of Psychic in front of her. Similar to Ness's F-Air. 3-9%
B-Air: Smoochum kicks backwards while spinning. Similar to Jigglypuff's B-Air. 6-7%
U-Air: Smoochum creates a cloud of frost above her head. Similar to Zelda's U-Air. High knockback. 7-13%

Shield: Smoochum covers herself with a psychic bubble. It is purple, then fades as it gets weaker.

Taunt: Smoochum exclaims, "Smoochum!" and winks at the screen.

Strategy: Smoochum is a small hit-and-run fighter that can't take a beating. Her projectiles are fast and hit hard, and she can set up clever mindgames with her trademark move, Sweet Kiss. Her Balloon attack is rather fast, and can help you recover from the occasional strong attack. Blizzard is powerful and can help you escape from a tight spot, but it's slow and requires expert timing. Smoochum is a great fighter in the air too, as she's nimble and can deliver fast attacks that can easily juggly her opponents. Smoochum is as cold and precise as ice, and as fluid and graceful as water.

Name:Aang
Description: An airbender-avatar Bald with a blue arrow down his head
Speed and Movement Properties: Speed:Pretty fast, Jumping:Could fly
B Move: Polks with staff
B^ Move: Uses air scooter, then falls on opponent.
B<-> Move: spins staff like link does
BV Move: Be's in Avatar state for 10 seconds
Basic A: punch
A and Side Attack: kicks
Smash<->: Water bends a whip at target.
Smash^: Earth bends the nearest target away by raising where they are
SmashV: Fire bends like Mario does
Strategy: Jumps in air, then uses b^
Aerials: Slashs with staff in air
Grab: Punches and throws a state(air earth water fire) depending on color
Taunt: goes into avatar state and waves toward screen.
Other: comes in 4 colors which effects grab:Normal outfit(air) White poncho blue pants and stuff(water) green poncho brown pants and stuff(earth) red poncho brown pants and stuff (fire).

Post is too long, I'll need to reserve more.

TVTMaster
12-02-2006, 06:35 PM
Name: Felix Android
Description: Felix is an android based off of a cat. It has extendable claws that are each about the size of the average meat cleaver. Its head has supersensitive whiskers that go straight out. The rest of his face is like a large cat head, with a Geordi LaForge like visor across. He has an incredibly long tail that he keeps coiled in a metal cylinder on his back, which has a hole that allows for rapid whiplike strikes of the tail. The tail is covered in metal barbs. His body is covered in an armor that is flexible enough to allow for limber movements. This armor is decorated with shiny stones. His fur is black and forest green.
Speed and Movement Properties: A very fast melee fighter, Felix uses only melee abilities. However, he jumps high and fast, with the initial jump being a high, fast straight jump, and the double being a slowed controllable jump that resembles Mewtwo or Ness's jumps, only shorter. He falls quickly, allowing for efficient fighting on platforms. He has a very slow recovery time and occasionally falls asleep after hitting the ground.
B Move: Cat Rage: This move can be used after any period of normal stun that would ordinarily result from use of a special move. On land, it will pounce on an enemy about five feet away. When used in air, it will do a very short jump. If an enemy is within two feet, he will hiss and jump at the enemy, doing more damage than the damage dealt from Cat Rage on the ground.
B^ Move: Nine Lives: Felix Android will gain the effect of a Bunny Hood for his next jump, double included. This does not cause special move stun. This is used for efficient vertical gain. It does slight damage to those in the way, attack stunning them.
B<-> Move: Tail Shot: Felix shoots out his tail like a whip. This will go up to fifteen feet and attack anything it hits.
BV Move: Furniture Reaper: Unsheathes claws. These claws increase normal A move power by 15% damage. Hitting BV again will result in an attack which first attacks to the side facing, then to the back. This move does heavy damage, strikes fast, and after use causes the claws to retract. These claws decrease speed a bit.
Basic A: Scratches depending on combo number.
A and Side Attack: Lunges forward and bites the enemy.
Smash<->: Again, bites, but it takes a bit longer and does more damage.
Smash^: Whips tail upward.
SmashV: Surrounds self in a cocoon made of tail, and then rapidly uncoils for damage to all nonaerial enemies next to him.
Strategy: Felix is a standard melee fighter. It's quite dangerous to attempt to wait at the edge to hit him off after attempted recovery, since if he uses Nine Lives with only one jump, if he's close enough he can use Cat Rage to get back up and deal you massive damage. He's fast and hard to kill, but try to rack up damage on him if he falls asleep, and use a good smash move to send him off horizontally.
Aerials: Uses tail or big claws to attack.
Grab: Shoots out tail as a hookshot, like Link's Hookshot or Samus's Grappler Beam. Bites or throws.
Taunt: Shoots tail straight up, meowing and sending the tail up off the screen. The tail does no damage here.
Other: Just invented the guy out of my head. Played it by ear.

Name: Shadow Link.
Description: Pretty much just like link except he's kewler and doesn't make any sound.
Speed and Movement Properties:
Speed: Slightly faster than Link.
Jumping: Links.
General Recovery times: Links?
B Move: Dark Arrows: Just like Young Links except there's Shadow stuff on the end .
B^ Move: Sword Spin. Multiple hits in air, One big hit on ground. Causes opponent to be all purple and shadowy a little. (Like how you are after Ganondorf's B move)
B<-> Move: Normal Boomerang, just a black one.
BV Move: B down? Uh... Bombs.
Basic A: Quick strike. (like links), when pressed repetitively strikes consecutively (like links)
A and Side Attack: Same as links...
Smash<->: Same as links, except causes shadowy thing.
Smash^: Same as links, no shadow.
SmashV: Just like links. No shadow stuffs.
Strategy: Grab spin: Grab and throw down, immediately do B^.
Bomb jumping: Take bomb out, throw up, then do spin thingy. Repeat.
Boomerang stuff: Bounce it off of walls. >_>
Shufling: Jump very shortly, and while in air, do A-down. (not smash)
L/R recover: When hitting the ground with Down Air, Imediatly press L or R and recover twice as fast
Aerials: Dair (Down air) Just like links, but causes shadow-iness
Fair (forward air): Same as links.
Uair(Up air): Same as links.
Grab: Hookshot stuff. Can latch onto edges.
Taunt: Stabs sword in ground right in front of him, then pulls it out.
Other: Nothing really?

Name: Blaziken
Description: http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa257.png
Speed and Movement Properties: Average all, Power is a bit above average
B Move: Flamethrower (I'd say, pretty much like Mewtwo's Shadow Ball except Fire)
B^ Move: Sky Uppercut (Similiar to Marth/Roy's B^)
B<-> Move: Quick Attack :tongue: (Fox's B<-> thing)
BV Move: Mirror Move (Like Marth/Roy's Counter)
Basic A: A punch-punch like Samus
A and Side Attack: Lunge forward
Smash<->: A powerful slow fire punch
Smash^: Mewtwo's Smash^, except Fire)
SmashV: Kick in both directions, I guess
Strategy: Meh
Aerials:
N-Air: A standard midair kick
U-Air: A, uh, backflipping sort of kick (Like Luigi)
D-Air: That leg jab that C. Falcon does
F-Air: Strong Knee jab
B-Air: Backwards kick
Grab: Normal grab like most characters
Taunt: Strikes a fighting pose (._.)
Other: eh...


Name: Crono
Description: Red hair, blue clothing, and a rainbow sword. (http://www.chronoshock.com/ct/media/artwork/crono2.jpg)
Speed and Movement Properties: High speed, above-averege attack, low aerial, typical height, below averege weight, above averege fall speed
B Move: Luminaire the user is enveloped in an orb of lightning. This is similar to Fox's Reflector Shield, but deals more damage, shocks, and only reflects energy projectiles.
B^ Move: Cyclone: Basically similar to link's spin attack and DK's aerial move, and sends the user diagonally. Unlike Link's spin attack, this sends enemies flying upon contact, not with the last hit.
B<-> Move: ElementSword: Crono slashes either a fire, thunder, or an ice sword. Fire sword may trap the foe in a fire, similar to Ness's PK Fire, Thunder Tword may paralyze like Mewtwo's disable only for a smaller time, and Ice sword may freeze. But, these events are rare, and what type of sword is slashed is uncontrollable.
BV Move: Lightning: Similar to pikachu's thunder, but may be controlled by switching the control stick direction before the bolt appears (will still strike at crono, just not from abobve). But, it has a shorter duration than Pikachu's.
Basic A: Slash
A and Side Attack: Multiple slash
Running A>: Confuse: Crono teleports forward JUST A BIT, and slashes his sword. The teleport is similar to a dodge, but does not leave you open, and lets you run through an enemy for a hind attack.
Smash<->: Rainbow (swings the powerful Rainbow sword, leaving a multicolored trail behind the blade)
Smash^: Star Sword (a powerful upwards slash. Can be used twice in a row, similar to link's smash-a)
SmashV: Swallow (a sweep slash. May be used twice in a row)
Strategy: Crono is mostly a short-ranged character. Luminaire is great for edge-guarding, and should be mastered. Crono's wode range of sword techniques should be utilized wisely, and his lightning can be good for people that constantly run.
Aerials: Down-A = Stabs downwards rapidly, Forward-A = Double slash forward, Back-A = Kick, Up-A = upwards thrust.
Grab: Down-throw stabs a foe which is thrown onto the ground, Direction-Throw throws an enemy, and then chases him/her for a powerful slash to send them flying, and up-throw follows the throw up with a bolt of lightning.
Taunt: Standard Chrono Trigger win pose. Crono thrusts his elbow downwards with his fist clenched in a victory pose.
Other: For the home run contest, the bat drop would be dropping the bat at the peak of the jump, and immediately using the down-A multi-slash. Air catch, repeat.

Name: Pacharisu
Description: Pacharisu has red goggles on his forehead and a red bandana around his neck which he wears like a cowboy(knot in the back)
Speed and Movement Properties: He is fairly fast, especially when you really press down on your control stick(fast run)
B Move: (A less powerful version of the Pichu C-stick sideways <-> move)
B^ Move: Quick Attack
B<-> Move: Iron Tail(jumps up in the air, tail glowing, and swings it at the opponent, can be charged up for stronger slam)
BV Move: Thunderbolt(poweful blast of lightning that comes down from the sky, relative to Pichu's down B move)
Basic A: Punch(press A rapidly for faster, more effective punches)
A and Side Attack: (Swings tail at opponent, relative to Pichu's down and A attack)
Smash<->: (Stronger version of his A and side attack, although tail is charged with electricity)
Smash^: (Somersault in the air, tail flips out and smashes opponent)
SmashV: (Punches downward, with a blast of lightning)
Strategy: When B <-> attack is charged, press down the control stick rapidly from side to side to unleash a more powerful version of the attack, where Pacharisu spins around several times while swinging his tail
Aerials: Press down and B in mid air to smash the opponent underneath Chiusu's tail
Grab: (Same as pichus's grab moves)
Taunt: Pacharisu does a little dance and jumps up in the air.

TVTMaster
12-02-2006, 06:36 PM
Name: X
Description: Blue humanoid robot with a pimped-out armor (X4 works well.)
Speed and Movement Properties: Low speed, excellent attack, medium fall rate, typical height, high weight,
B Move: Buster Yes, it's Mega's buster. It can charge for a higher attack and a larger shot, not unlike samus. BUT, what makes it really interesting is that if you charge enough, it will overload similarly to Roy's sword charge, and release a column of light around X: Giga crush. The column is only the thickness of X's body, but goes both up and down infinitely. It is a 1-hit KO, but due to the charge time is very hard to hit with, and does 20 damage to X upon execution.
B^ Move: Rising Fire: Looks exactly like a shoyruken pundh from street fighter. Sends X into an upwards, slightly diagonal (about like this: // (the angle, I mean)) path, while he holds out a flaming fist. [Megaman X4, obtained from Magma Dragoon, charged form]
B<-> Move: Shotgun Ice: X shoots out a rather fast-moving piece of ice that travels straight forward. Upon hitting a wall, item (box, capsule, bomb-omb, etc, but not things like beam sabers, etc.), or an enemy, it splits into threesmall pieces of ice, that go dtraight back, diagonally-up, and diagonally down, each doing 1/3 of the original single-chunk damage. [X1, Chill Penguin, regular]
BV Move: Speed Burner: Megaman envelops in flame, and dashes forward with a speed slightly higher then the max running speed for about 5 steps. Kinda like the falcon kick, but goes straight forward, and makes enemies fly against the movement direction. [X2, Flame Stag, Charged]
Basic A: Punch
Multiple A : Kick
Running A>: Sonic Slicer: Megaman throws a spinning blade that travels alongside of him, at a speed just above Mega's top running speed. Disapperars slightly after Mega has stopped running, or in 1 second after execution (whichever comes first). [X2, Overdrive Ostrich, regular]
Smash<->: Slash Claw Megaman Slashes with his hand, creating a small claw animation. [Megaman 7, Slash Man, regular. YES, I know it's a non-X power. BUT, it was so perfect for a smash...]
Smash^: Frost Shield Megaman pulls out a spiky chumk of ice, and thrusts it above his head. [X3, Blizzard Buffalo, charged. But, in X3, it was thrust forward, not up]
SmashV: Double Cyclone Megaman throws two cyclone-enveloped orbs onto each of his two sices, that fly in a curving-up trajectory, and quickly disappear. [X4, Storm owl, regular]
Strategy: Mega is a well balanced character, holding both excellent Short and long range. But, he is rather slow on the ground. Still, his second jump is an air-dash, which sends him rather fast through the air.
Aerials: Down-A = Smashes down with both hands, Forward-A = Midair swipe, Back-A = Kick, Up-A = Headbutt.
Grab: Down-throw throws the foe onto the ground, and hits him with a shocking fist attack (Triad thunder, X3, Volt catfish, charged), Direction-Throw throws an enemy, and then follows it up with a few buster shots, and up-throw follows the enemy with a single, but slightly charged buster shot.
Taunt: Megaman poses with his buster.
Other: For the home run contest, the bat drop would be dropping the bat at the peak of the jump, and immediately using the down-A down-hit. Air catch, repeat.

Name: Grimwood
Description:Here. It's in black & white, sorry. (http://img83.imageshack.us/img83/1302/untitled3xf8.png)
Movement & Speed: Average speed, excellent attack, low fall rate, Excellent in height, average weight,
B Move: Punisher
He turns his arm into a spiked whip, which can extend in any direction and whip the target.
B^ Move: Hook Jump
This charges before he dashes to the target. He slashes upward, sending the target in the air. He follows, then slashes downward sending the target plummeting into the ground.
B<-> Move: Cry of the Nobody
He lets out a screeching roar, damaging everyone & everything(crates & stuff but not weapons) in front of him.
B\/ Move: Entangle
He buries his right hand in the ground then vines similar to his hand entangle the opponent, sapping their HP. This only lasts a few seconds.
A: Punch
Multiple A: Punch-Kick combo
A + Side Attack: Shoulder Ram
Self-Explanatory.
Smash <- ->: Soul Edge
He entangles the opponent, then his right hand turns into a big butcher's knife with some vines on the blunt side. He then dashes to the opponent, slashing wildly. Kinda like Link's Triforce Smash.
Smash V: Final Call
He turns into a more human version of himself, covered in black, his eyes glowing crimson and enveloped in flames. All his stats and attacks are doubled, but he loses 1 HP every second for 30 seconds or until he dies.
Smash ^: Impulse
He charges a large Shadow ball-like orb and throws it into the opponent, stunning it for 5 seconds.
Strategy: Basher
Grimwood is a slow charger, but has excellent defense. Focus on his melee attacks as much as possible. His second-jump is a charge-up, so press A in mid-air after double-jump to stomp on the ground, and hopefully on an opponent and stunning it for a few seconds. It's a great starter for a combo.
Aerials:
Down-A: Stomp
Forward-A: Mini-blast
Back-A:Kick
Up-A: Uppercut
Grab
Throws the opponent mid-air by the foot then fires a weak Impulse orb.
Directinal button: Throws the opponent then follows and slams the opponent into the ground using the scythe.
Taunt
Raises his scythe in the air, roaring.
Other:
Shouting "Darkness take you!" when using Impulse.

Name: klown
Description: A plain stick figure, looks like he was drawn by a three year old. The head is transparent, but whatever's behind it appears fuzzy. In the dark, he turns red so he can be seen by the players.
Speed and Movement Properties: Extremely fast and bounces high so he can jump around the forums and post his pointless posts quickly and effortlessly. But, however, he is extremely weak. His attacks are decent and he can be knocked as far a Jigglypuff with a few punches. His punches can be released fully charged
B Move: Post- Chucks a random word out of his pocket thrown sideways. Each word has varying damage, depending on the letters in it. Words that can be selected are: !, hi, wut, l3ik, wutsp
B^ Move: Superuberjump- A misnomer. He jumps an extra average jump an extra average time. Direction can be controlled.
B<-> Move: l33+ - Turns to the person next to him and deals damage by randomly screaming one of the phrases from the "Post" attack in their face. Each attack does damage equal to triple that of the number of letters in it.
BV Move: Flame- Spins around quickly, shouting out one of the words from the "Post" attack. When he says it, the word forms in front of his face in large, red font. Deals four times the number of letters in the word.
Basic A: Jams out his stick-figure arm in a kind of slap.
A and Side Attack: Pushes forward and shoves the opponent a bit. Similar to Basic A.
Smash<->: Charges up a fart. He crunches down and lets it rip.
Smash^: Burps, releasing a red oval with dots in it.
SmashV: Charges up a tougher slap on either side, but arms are very short
Strategy: Absolutely nothing more than random attacks everywhere. He can slap a character in the back a few times, push him off the edge, and then yell in Capt. Falcon's face on the other side of Hyrule in a matter of seconds. Klown can be tough when messed with, but is usually more of a Game-&-Watch type guy; peeve off the opponent and then releash something powerful, like a <-> Smash. No pun intended.
Aerials: WHen neutral, he just turns slightly flamy, dealing minor damage to anyone touching him (ie, flaming them. lol) When attacking backwards, he just flips upside-down quickly and yells "lolz0rs" in smallish font and turns forward again. When attacking up, he'll stick out his tongue upwards and lick the other person. Hopefully its not Peach or Zelda or etc who gets attacked. When attacking forward, he'll flail both arms wildy forward and turn his head, so it's like a catfight. When he attacks down, he will jab out a sprite, but it'll be horribly done so you can't tell what it is, and will be randomly colored and shaded so there's no telling what he sprited. He then retracts the sprite
Grab: Grabs opponent with both hands. Hurls opponents quite plainly. When attacking, it is just a slap.
Taunt: Dons a pair of glasses and buck teeth, complete with a "Glablaorgorablzal," like Rayman does in the old Rayman to creep out the tall guys in the first level of Rayman. Then it he stuffs it in his pocket. If he is moving and uses the taunt, he jumps around from one foot to the other in circle, waiving arms freakily.
Other: Plain, simple. Like n00bs. *shot* Usually fits into a kind of Yoshi-Game&Watch-IceClimbers group, where he just pisses off the opponent as much as possible for the sheer enjoyment of their anger before they break their Gamecube.

Name: Baby Mario
Description: (Baby mario pic)
Speed and Movement Properties: Fairly average properties, similar to regular Mario's
B Move: Mini Fireballs- Chucks them at opponents(similar to Mario's)
B^ Move: Jumps up with a yellow blanket, and uses it to slowly descend down(like a parasol)
B<-> Move: Chain Chomp(brings it out chomp on chain leash. similar to Yoshi's B <-> attack, where he can move around, slamming into opponents, until chain chomp disappears)
BV Move: Stomp- Jumps in air and smashes the ground(with opponent as well)
Basic A: Baby Punch
A and Side Attack: Baby Kick
Smash<->: (more powerful version of his A and Side Attack)
Smash^: Jumps Up and does a Fireball Punch
SmashV: Downward Fireball Punch
Strategy: Baby Mario is small and can avoid some attacks by taller characters. He is similar to Mario, with a range of attacks. He is a lighter character, and affected more by attacks than his older self.
Aerials: Down and A- downward fireball punch, more effective than smash attack, but less accurate
Grab: A weaker version of mario's grabs, where he can grab an enemy and sling it around.
Taunt: He says "Baby Mario!" and jumps up in the air

Name: Serran Riddle
Description: A small boy who is really 41 years old, Serran is a master of Bolt Magics and Has a number of different techniques. He wears a multiple-layered leather tunic, aluminum mail legings, and a blue silk bodysuit underneath it all. He has a dagger in his boot and a bow and quiver on his back.
Speed and Movement Properties: Serran isn't very fast, due to heavy armor and small size, but that's more than made up for by his incredible resilience to moves. He is hard to knock off, but he's mostly doomed if he is, as his recovery moves are limited. In the air, Serran can fall with nearly the control of Peach's Parasol, making a star KO impossible.
B Move: Bolt Arrow: Serran looses his bow, chrage it with electricity, and shoots. This bow shoots in a straight line every time, all the way across the stage. Charge time increases the power of the shot. The more power, the longer the enemy is stunned by the attack.
B^ Move: Vin-en-en: Serran summons a giant electrified moth to carry him upwards. The moth is momentarily controlled, allowing you to throw him. It's a weak vertical gain move, but on the groun, the moth will fly upwards, carrying a downthrusting enemy almost offscreen. This usually fails at the moment of going offscreen, but depending on the damage percentage, it'll go higher.
B<-> Move: Slow Darts: Serran shoots the enemy with a dart that slowly saps speed, until it is immobilized. After three seconds immobilized, it immediately wears off.
BV Move: Twitching is Fun!: Serran releases a pulse of energy around him, stunning the target (making him twich on the ground) for ten seconds. While this is happening, the target becomes invincible, avoiding abuse of the move. It's used to get ahead in a race to an item.
Basic A: Stabs with his dagger.
A and Side Attack: Bashes enemy with bow.
Smash<->: Brings down what appears to be a blade of electricity.
Smash^: Shoots a bolt of electricity upward.
SmashV: Spins, charged with Bolt magic.
Strategy: Use stunning moves a lot, racing to get items to back up his lack of offensive moves. Use TiF to stun an enemy while you battle that enemy's partner. Serran's Vin-en-en makes aerial approach dangerous.
Aerials: In all cases, charges his body with Bolt.
Grab: His grab is easy to break, but if pulled off right, it does more damage than normal.
Taunt: Looks indignant and says: "Ma-ma" this, freak!"
Other: From the Fallen Warlords RP but non-pokemonized.

RedRoninMan
12-02-2006, 09:46 PM
Wait a sec. Can we enter people from existing shows or games? You said we could "re-do characters." Is that what that means or do we only give you our own characters?

Hoshika
12-02-2006, 09:59 PM
Uhh... this is an already-made chara, but personalized stuff.
-----
Name: Kaminari
Description: Kaminari is a Pichu with a single red cloth tied around his left ear. He has mastered using electric attacks(and some special others), but he's too stubborn to evolve into a Pikachu. He gives off static charge when he's ready for a super strong attack. Oh yea, he has a bit darker fur than normal, but not so that he's shiny.
Speed and Movement Properties: Very fast , Fly-off-screen-type is about the same as Pikachu, quick to recover, falls semi-fast
B Move: Thunder Jolt
B^ Move: Quick Attack
B<-> Move: Lightning Dash (Quickly slides over to attack opponent, then slides back. Recoil: 1%/1 HP) [Completely Charged] Volt Tackle (Dashes quickly through all opponents. On the ground, he stops at the end of the platform, if any. Recoil: 3HP/4%)
BV Move: Thunder Spin (Same as Thunder, only a wider horizontal range)
Basic A: Headbutt
A and Side Attack: Double Kick (Kicks once normally, then back kick. 2x Damage, stronger on second half)
Smash<->: Spark Ribbon (Twirls a ribbon-like string of electricity, hurting the opponent 5 times.)
Smash^: Flip Kick (Does a backflip while kicking the opponent into the air.)
SmashV: Eruption Wave (Punches the ground, releasing a wave of water and sparks all around it. Small range, but great power.)
Aerial Neutral: Spark Ball (Curls into ball and spins. 5x damage.)
Aerial Down: Skull Bash downwards (Kaminari spins headfirst into the opponent.)
Aerial Side: Spark Ribbon Spin (Spins around, whipping the spark ribbon in circles. 5x damage.)
Aerial Up: Quick Attack / [After Electric Attack] Volt Tackle Aerial (A Quick Attack, only leaving a golden trail behind Kaminari.)
A+V: Tail Whip (Spins tail to attack foe.)

Strategy: About the same when controlling Pikachu, but attacks are a bit different. Volt Tackle is a good finisher in a timed match, or when the opponent is at their last life. You can control Spark Ribbon by holding down B and tilting the Control Stick up and down, but it only lasts for 2 seconds. Eruption Wave becomes more powerful after jumping or after a Flip Kick. Volt Tackle is good for a secondary recovery move.
Other: You can change Kaminari's headband color like the other characters' colors. Sweet.
{EXTRA!} Taunt: Kaminari hops and says "Pii-chu!" OR Kaminari gives off sparks and says "Pii!" if he has over 100 damage.

gun6
12-02-2006, 10:24 PM
Oh noes, it's a Smoochum!

Name: Smoochum
Description: ...
http://www.pokemonelite2000.com/sprites/dpffa/dpffa238.png
Speed and Movement Properties:
Mario is the standard used for SSB characters. He is approximately a *** in all catagories.
Speed: **** (Slightly faster than Pichu.)
Jumping: *** (Slightly higher than Mario.)
Rec. Time: **** (As fast as Pichu.)
Weight: * (Slightly heavier than Pichu, but lighter than Jigglypuff.)
Size: * (Pichu-sized.)
Fall Rate: *** (Average speed.)

B Move: Sweet Kiss - Charges up a small heart that will go a longer distance the more it is charged. Max charge up time is three seconds, at the 3/4 the distance of Final Destination. Temporarily stuns the opponent, like Mewtwo's Disable. Travels in Shadow Ball's motion, but more dramatically. Can be stored. 0%

B^ Move: Balloon - A red balloon materializes out of nowhere and pulls Smoochum up. It lasts three seconds, and is similar to Peach's Parasol. 4%

B<-> Move: Ice Beam - Smoochum charges up an Ice Beam for a second before releasing it in a straight line. Similar to Falco's Blaster, but it does 8-10% and can freeze for a short time.

BV Move: Confusion - Like Mewtwo's Confusion.

Basic A: Doubleslap - Press the A button once to slap, then press it again to slap again. Two-slap combo. High knockback. 1st: 4-5%, 2nd: 6-7%.

A and Side Attack: Tackle - Smoochum gains a short burst of speed, then stumbles. Similar to Jigglypuff's dash attack. 4-8%.

Smash<->: Pound - Similar to Jigglypuff's pound, but you can charge it. 8-24%

Smash^: Headbutt - Smoochum jumps a short height and collides with the enemy head-on. 10-18%

SmashV: Blizzard - Smoochum instantly freezes the ground in a short radius around it. Can freeze. 8-30%

Grab: Smoochum grabs an opponent.
Attack: Smoochum headbutts the opponent. 2-4%
V Throw: Smoochum throws the opponent down and uses a weak Blizzard. 8-12%
^ Throw: Smoochum places the opponent above her and headbutts them. 7-10%
<>Throw: Smoochum throws the opponent at a diagonal angle / and fires three small Ice Beams at them. 4-10%

Aerials:
N-Air: Smoochum sticks her foot out and holds it there. Similar to Jigglypuff's. 6-8%
D-Air: Smoochum performs a drill kick. Similar to Jigglypuff's. 2-14%
F-Air: Smoochum makes flashes of Psychic in front of her. Similar to Ness's F-Air. 3-9%
B-Air: Smoochum kicks backwards while spinning. Similar to Jigglypuff's B-Air. 6-7%
U-Air: Smoochum creates a cloud of frost above her head. Similar to Zelda's U-Air. High knockback. 7-13%

Shield: Smoochum covers herself with a psychic bubble. It is purple, then fades as it gets weaker.

Taunt: Smoochum exclaims, "Smoochum!" and winks at the screen.

Strategy: Smoochum is a small hit-and-run fighter that can't take a beating. Her projectiles are fast and hit hard, and she can set up clever mindgames with her trademark move, Sweet Kiss. Her Balloon attack is rather fast, and can help you recover from the occasional strong attack. Blizzard is powerful and can help you escape from a tight spot, but it's slow and requires expert timing. Smoochum is a great fighter in the air too, as she's nimble and can deliver fast attacks that can easily juggly her opponents. Smoochum is as cold and precise as ice, and as fluid and graceful as water.

Other: You left out the Aerials and Grab, as well as the shielding and taunt.

sonickid01
12-02-2006, 11:33 PM
Name: Sonickid
Description: A young teen with wizarding abilities over the elements. He dons a blue baseball cap the same color as his jeans, a green T-shirt, and red shoes. He has unruly black hair hidden behind his hat and has a Datalyzer watch on his wrist which gives him information from the internet.
Speed and Movement Properties: Very quick and agile, but a bit erratic with his jumps, where he leaps straight into the air. Very like Falco. His recovery timing is OK, and his quick with his moves, although charging up moves may be time-consuming. He is light, however, and is easily knocked away, but can tank a lot of light hits. He also is a bit unsteady and can be easily knocked around and juggled.
B Move: Pyrhhus Bullet- Fires a thin beam of fire from his finger forward about seven feet. Lasts a short second. Deals minimal damage. May sustain damage burn.
B^ Move: Zephyr's Wing- Jumps up a little into the air and sprouts small, angel-like wings. He then dashes in the desired direction and falls to the ground, losing the wings. Anyone he touches during the glide is picked up and dealt average damage and carried with Sonickid, but can escape by flailing around (mashing the A button). They then fall to the ground with Sonickid, but land a bit farther away.
B<-> Move: Nereus Tsunami- Quickly lunges forward, surrounded with water, and hits anyone he happens to dash into, Like a much slower version of Fox's ->B move, only with water around him to attack others. He then zips backwards to where he was, like a yo-yo. Does less than average damage, less than Fox's ->B.
BV Move: Gaia's Mountain- Sonickid punches the ground and creates small brown spires from the ground the size of him on either side of him. Anyone hit by the rising spires are dealt average damage and jetted into the air a few feet. Lasts one second.
Basic A: Thrusts hand forward and projects a quick blast of light energy. Minimal damage. 2x combo is the same, but with two beams stacked on top each other, like this ( : ). 3x combo adds one more and creates a triangle. ( . '. )
A and Side Attack: Thrusts darkened, dark purple-tinted elbows out. Light damage is dealt.
Smash<->: Charges up a ball of water in front of him with his hands, then pumps it out. Deals heavy damage when charged, average when normal.
Smash^: Charges fists and jabs overhead, shooting a light blast of energy. Same damage as above.
SmashV: Handstands and charges. When released, pounds into the ground and sends rocks out a foot or two. Size of rocks depend on charging. When fully charged, it sends out large rocks about the size of his arm. When not charged, shoots out pebbles. Same damage as above.
Shield: An alternating, lightly tinted bubble of red, green, blue, yellow, white, and black. Colors dull as it fades
Taunt: Pulls hands close to the side and hair flows around. Then flashes every color of the spectrum quickly, as if he just got a starman.
Grabs: Simply throws the opponent plainly. Nothing special.
Aerials: Hand glows a dark black-purple. Then, if he's not hitting any direction in particular, his right hand glows blue, his left red, his right leg green, and his left yellow. If he's attacking forward, he punches with his right hand, glowing blue. Backwards is the same thing; he just looks over his shoulder and punches with his left hand, glowing red. If he's hitting above him, he somersalts backwards in the air, right leg extended, his body glowing green. Attacking below, he drives himself down with his left leg as he glows yellow.
Strategy: He uses his speed and quick thinking to outwit the opponent, usually. Sonickid likes to evade and find an opening, and then beat the opponent 'round the clock repeatedly until they get their footing back, making him a fair juggler. His weakness- tough, quick attacks when he's waiting. He likes to, however, use his Zephyr's Wings towards the ground and take an opponent with him, grab the opponent, throw him up, and smash up, and then finish with Nereus' Tsunami. Another favorite is to smash an opponent down from the air, use Zephyr's wing right above the ground and ram into the opponent. If the opponent is still pretty close, he lightly smashes.
Other: None.

Finished. PWND.

STORMTROOPER X
12-03-2006, 04:38 PM
Too much work for me:tongue: . I'm just too lazy.

TVTMaster
12-03-2006, 06:19 PM
Wait a sec. Can we enter people from existing shows or games? You said we could "re-do characters." Is that what that means or do we only give you our own characters?
Nice, guys. Ronin, yeah, you can pretty much make anyone you want. I'll add the current characters to Gallery 1. Another thing: If somebody is one Pichu, someone else wouldn't be a Pichu with a different accessory.

EDIT: Oh, and submitting more than one fighter is allowed. Heck, encouraged since I don't expect thirty people to submit.

EDIT2: And now I'm unlazy enough to make another.

Name: Felix Android
Description: Felix is an android based off of a cat. It has extendable claws that are each about the size of the average meat cleaver. Its head has supersensitive whiskers that go straight out. The rest of his face is like a large cat head, with a Geordi LaForge like visor across. He has an incredibly long tail that he keeps coiled in a metal cylinder on his back, which has a hole that allows for rapid whiplike strikes of the tail. The tail is covered in metal barbs. His body is covered in an armor that is flexible enough to allow for limber movements. This armor is decorated with shiny stones. His fur is black and forest green.
Speed and Movement Properties: A very fast melee fighter, Felix uses only melee abilities. However, he jumps high and fast, with the initial jump being a high, fast straight jump, and the double being a slowed controllable jump that resembles Mewtwo or Ness's jumps, only shorter. He falls quickly, allowing for efficient fighting on platforms. He has a very slow recovery time and occasionally falls asleep after hitting the ground.
B Move: Cat Rage: This move can be used after any period of normal stun that would ordinarily result from use of a special move. On land, it will pounce on an enemy about five feet away. When used in air, it will do a very short jump. If an enemy is within two feet, he will hiss and jump at the enemy, doing more damage than the damage dealt from Cat Rage on the ground.
B^ Move: Nine Lives: Felix Android will gain the effect of a Bunny Hood for his next jump, double included. This does not cause special move stun. This is used for efficient vertical gain. It does slight damage to those in the way, attack stunning them.
B<-> Move: Tail Shot: Felix shoots out his tail like a whip. This will go up to fifteen feet and attack anything it hits.
BV Move: Furniture Reaper: Unsheathes claws. These claws increase normal A move power by 15% damage. Hitting BV again will result in an attack which first attacks to the side facing, then to the back. This move does heavy damage, strikes fast, and after use causes the claws to retract. These claws decrease speed a bit.
Basic A: Scratches depending on combo number.
A and Side Attack: Lunges forward and bites the enemy.
Smash<->: Again, bites, but it takes a bit longer and does more damage.
Smash^: Whips tail upward.
SmashV: Surrounds self in a cocoon made of tail, and then rapidly uncoils for damage to all nonaerial enemies next to him.
Strategy: Felix is a standard melee fighter. It's quite dangerous to attempt to wait at the edge to hit him off after attempted recovery, since if he uses Nine Lives with only one jump, if he's close enough he can use Cat Rage to get back up and deal you massive damage. He's fast and hard to kill, but try to rack up damage on him if he falls asleep, and use a good smash move to send him off horizontally.
Aerials: Uses tail or big claws to attack.
Grab: Shoots out tail as a hookshot, like Link's Hookshot or Samus's Grappler Beam. Bites or throws.
Taunt: Shoots tail straight up, meowing and sending the tail up off the screen. The tail does no damage here.
Other: Just invented the guy out of my head. Played it by ear.

SuperNova
12-03-2006, 07:46 PM
Form: You know how he looks.
Name: Shadow Link.
Description: Pretty much just like link except he's kewler and doesn't make any sound.
Speed and Movement Properties:
Speed: Slightly faster than Link.
Jumping: Links.
General Recovery times: Links?
B Move: Dark Arrows: Just like Young Links except there's Shadow stuff on the end .
B^ Move: Sword Spin. Multiple hits in air, One big hit on ground. Causes opponent to be all purple and shadowy a little. (Like how you are after Ganondorf's B move)
B<-> Move: Normal Boomerang, just a black one.
BV Move: B down? Uh... Bombs.
Basic A: Quick strike. (like links), when pressed repetitively strikes consecutively (like links)
A and Side Attack: Same as links...
Smash<->: Same as links, except causes shadowy thing.
Smash^: Same as links, no shadow.
SmashV: Just like links. No shadow stuffs.
Strategy: Grab spin: Grab and throw down, immediately do B^.
Bomb jumping: Take bomb out, throw up, then do spin thingy. Repeat.
Boomerang stuff: Bounce it off of walls. >_>
Shufling: Jump very shortly, and while in air, do A-down. (not smash)
L/R recover: When hitting the ground with Down Air, Imediatly press L or R and recover twice as fast
Aerials: Dair (Down air) Just like links, but causes shadow-iness
Fair (forward air): Same as links.
Uair(Up air): Same as links.
Grab: Hookshot stuff. Can latch onto edges.
Taunt: Stabs sword in ground right in front of him, then pulls it out.
Other: Nothing really?

Shadow Eevee
12-03-2006, 08:30 PM
Name:Aang
Description: An airbender-avatar Bald with a blue arrow down his head
Speed and Movement Properties: Speed:Pretty fast, Jumping:Could fly
B Move: Polks with staff
B^ Move: Uses air scooter, then falls on opponent.
B<-> Move: spins staff like link does
BV Move: Be's in Avatar state for 10 seconds
Basic A: punch
A and Side Attack: kicks
Smash<->: Water bends a whip at target.
Smash^: Earth bends the nearest target away by raising where they are
SmashV: Fire bends like Mario does
Strategy: Jumps in air, then uses b^
Aerials: Slashs with staff in air
Grab: Punches and throws a state(air earth water fire) depending on color
Taunt: goes into avatar state and waves toward screen.
Other: comes in 4 colors which effects grab:Normal outfit(air) White poncho blue pants and stuff(water) green poncho brown pants and stuff(earth) red poncho brown pants and stuff (fire).

Ridley
12-04-2006, 05:20 PM
I'm not really creative, but

Name: Blaziken
Description: http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa257.png
Speed and Movement Properties: Average all, Power is a bit above average
B Move: Flamethrower (I'd say, pretty much like Mewtwo's Shadow Ball except Fire)
B^ Move: Sky Uppercut (Similiar to Marth/Roy's B^)
B<-> Move: Quick Attack :tongue: (Fox's B<-> thing)
BV Move: Mirror Move (Like Marth/Roy's Counter)
Basic A: A punch-punch like Samus
A and Side Attack: Lunge forward
Smash<->: A powerful slow fire punch
Smash^: Mewtwo's Smash^, except Fire)
SmashV: Kick in both directions, I guess
Strategy: Meh
Aerials:
N-Air: A standard midair kick
U-Air: A, uh, backflipping sort of kick (Like Luigi)
D-Air: That leg jab that C. Falcon does
F-Air: Strong Knee jab
B-Air: Backwards kick
Grab: Normal grab like most characters
Taunt: Strikes a fighting pose (._.)
Other: eh...

Blaziken always deserved a place in the SSB series.

TVTMaster
12-04-2006, 09:08 PM
EDIT: HOLY STOKES, I'M RESERVING ANOTHER POST!

SuperNova: Pretty good, but it could use more differentiating from Link. I'll put it up anyway.

Eevee: If you could be more specific with the effects of waterbending and stuff, with more description on move power and stuff, it'd be great. Oh, and "form" is just what the list is. The form you fill out.

Ridley: Great, I'll put it up once you "add later".

Name: Drilke
Description:
http://i55.photobucket.com/albums/g152/da_pound_hunter/Drike.png
Speed and Movement Properties:
Speed: ***
Jump: **
Rec. Time: ***
Weight: ****
Size: Ganodorf size
Fall Rate: ***
B Move: Steel Bite; Attacks the foe in front with a vicious bite. If it hits, the foe wil sustain damage for a short time (e.g. the flower item in Melee that plants a flower on the foe's head) Moderate damage.
B^ Move: Hissing Howl; Howls to send shock waves to above foes, stunning them for 1-3 seconds. No damage.
B<-> Move: Steel Headbutt; Charges up for 1 second, then blasts forward about 2 body lengths. Negates shields. High damage.
BV Move: Earthquake; Similar in almost every way to the Ground Clefairy attack. Foes 3 body lengths away that are on the ground are buried for about 3 seconds while they sustain damage. Drilke is stunned for about 1 second after the foes are released. High damage.
Basic A: Headbutt; Low damage
A and Side Attack: Drill Slap; Low-Moderate damage
Smash<->: Drill Swat; Moderate-High damage
Smash^: Upward Drill; Holds the foe for 3 seconds while doing damage. Moderate damage.
SmashV: Tail Spin; Spins very fast for 3 seconds. Opponents are blown away rather than 'kept'. Moderate damage.
Strategy: Drilke is best for status conditions and is slightly more powerful than others. Main combo: Hissing Howl+Upward Drill
Aerials
Normal: Tail swipe. Moderate Damage.
Upward: Lunging headbutt; Identical to Yoshi's Upward Aerial attack. Moderate-High damage.
Side: Sideways Tail swipe; Knocks oppenents 1.5 times as far as they would've gone. Low damage.
Downward: Down Drill; Drills briefly into the below foe. Low Damage.
Grab: Grabs foe with tail. Drill is pointed directly at foe.
Grab attack: Drills into opponent. Very low damage.
Taunt: Turns toward screen with tail pointing the way it was facing and activates drill. Foes near the drill when this happens sustain damage. Always 1% damage.
Other
Crouch+A (non-smash): Trip-up Tail; Spins once to inflict damage. Low damage.

Name: Skary
Description:
http://img295.imageshack.us/img295/5789/ghostlv2.png (http://imageshack.us)
Speed and Movement Properties: When ever Skary jumps he goes about 1.5 times as high as an average character in melee. Also, Skary floats down softly like a parachute everytime he jumps. His speed properties are average, though.
B Move: Scare (Skary grows big and freaky looking, and paralyzes the enemy for a few seconds, inflicting damage.)
B^ Move: Teleport (Skary jumps up, disappears, then re appears farther up.)
B<-> Move: Fast Strike (Skary grows thin, and zooms into the enemy, the attack can be charged up for a stronger result.)
BV Move: Black Fire (A ring of black, shadowy fire leaps up arounf Skary, then slowly dies down as long as he stays in place. Once he moves, it disappears automatically)
Basic A: Fast Punches
A and Side Attack: Spin and Big Punch
Smash<->: Super Strike (Skary grows flat, and spins rapidly)
Smash^: Spin and Big Upward Punch
SmashV: Trap (Skary smashes down and goes inside the enemy's body, paralyzing them and inflicting damage)
Strategy: A powerful combo can be used by using the Smash and down attack then using the B down attack, inflicting tons of damage.
Aerials: A down smash attack used by Skary in mid air, will be more powerful than his regular down smash attack.
Grab: Skary will go inside the opponent's body, and do either one of these:
Grab <->: The opponent flips an sprawls on the ground
Grab ^: The opponent jumps up, and lights up on black fire
Grab V: The opponent slams him/herself to the ground.
Taunt: Skary becomes in visible, chatters, then becomes visible
Other: (None)[/QUOTE]

Name: Darryl Ander
Description: Darryl wears a brown stuffed vest over a forest green sweater. He wears tan cargo pants with pockets everywhere. His clothing is so covered in pockets he's been known to whip out the right thing at the right time. He's a medium build, and has short light brown hair which is covered by a utility cap, which is a kind of helmet covered in pockets that he bought from his favorite clothing store: Functional Wear. He hates the cold, so he always dresses warmly.
Speed and Movement Properties: Very slow recovery time, medium speed, and a decent jump.
B Move: Spire Explosion: Launches a small green projectile, which will disappear after B is released or until it hits something. Then, it'll dive into the ground and cause a giant cluster of earthen spires to come out of the ground, sending the opponent skyward.
B^ Move: Pillar: Raises a pillar from the ground, which can also be maneuvered left to right as long as the green flashing lasts.
B<-> Move: Water Manipulation: Darryl raises a large amount of mud, which will contract and shoot water out at the enemy. If the mud comes up on an enemy, it'll be like a Like-Like.
BV Move: Plant Walls: Raises two earthen walls around him, which are climbed by plants that release damaging and stunning spores.
Basic A: Bashes with a mallet. Fun!
A and Side Attack: Turns to stone for a short, damaging dash with his mallet to attack.
Smash<->: Brings two spires out of the ground to hit the enemy.
Smash^: Makes a platform of sharp rocks above his head for duration of move.
SmashV: Brings down an avalanche near him.
Strategy: Use the Plant Walls, then use the Pillar to jump out and do damage to aerially attacking foes. The Spire Explosion also works through the Walls, but most foes can easily jump it.
Aerials: Bashes with his mallet.
Grab: Grabs and bangs with mallet. Easy to break this grab.
Taunt: Turns to crystal and raises two spires on either side of him.


Character 19

Character 20

Leaf Green
12-04-2006, 11:01 PM
This is a neat idea =D

Name: Captain Chiusu
Description: Captain Chiusu is a normal pachirisu with red goggles on his forehead and a red bandana around his neck which he wears like a cowboy(knot in the back)
Speed and Movement Properties: He is fairly fast, especially when you really press down on your control stick(fast run)
B Move: (A less powerful version of the Pichu C-stick sideways <-> move)
B^ Move: Quick Attack
B<-> Move: Iron Tail(jumps up in the air, tail glowing, and swings it at the opponent, can be charged up for stronger slam)
BV Move: Thunderbolt(poweful blast of lightning that comes down from the sky, relative to Pichu's down B move)
Basic A: Punch(press A rapidly for faster, more effective punches)
A and Side Attack: (Swings tail at opponent, relative to Pichu's down and A attack)
Smash<->: (Stronger version of his A and side attack, although tail is charged with electricity)
Smash^: (Somersault in the air, tail flips out and smashes opponent)
SmashV: (Punches downward, with a blast of lightning)
Strategy: When B <-> attack is charged, press down the control stick rapidly from side to side to unleash a more powerful version of the attack, where Captain Chiusu spins around several times while swinging his tail
Aerials: Press down and B in mid air to smash the opponent underneath Chiusu's tail
Grab: (Same as pichus's grab moves)
Taunt: Captain Chiusu does a little dance and jumps up in the air

Meno
12-05-2006, 05:19 AM
Name: Crono
Description: Red hair, blue clothing, and a rainbow sword. (http://www.chronoshock.com/ct/media/artwork/crono2.jpg)
Speed and Movement Properties: High speed, above-averege attack, low aerial, typical height, below averege weight, above averege fall speed
B Move: Luminaire the user is enveloped in an orb of lightning. This is similar to Fox's Reflector Shield, but deals more damage, shocks, and only reflects energy projectiles.
B^ Move: Cyclone: Basically similar to link's spin attack and DK's aerial move, and sends the user diagonally. Unlike Link's spin attack, this sends enemies flying upon contact, not with the last hit.
B<-> Move: ElementSword: Crono slashes either a fire, thunder, or an ice sword. Fire sword may trap the foe in a fire, similar to Ness's PK Fire, Thunder Tword may paralyze like Mewtwo's disable only for a smaller time, and Ice sword may freeze. But, these events are rare, and what type of sword is slashed is uncontrollable.
BV Move: Lightning: Similar to pikachu's thunder, but may be controlled by switching the control stick direction before the bolt appears (will still strike at crono, just not from abobve). But, it has a shorter duration than Pikachu's.
Basic A: Slash
A and Side Attack: Multiple slash
Running A>: Confuse: Crono teleports forward JUST A BIT, and slashes his sword. The teleport is similar to a dodge, but does not leave you open, and lets you run through an enemy for a hind attack.
Smash<->: Rainbow (swings the powerful Rainbow sword, leaving a multicolored trail behind the blade)
Smash^: Star Sword (a powerful upwards slash. Can be used twice in a row, similar to link's smash-a)
SmashV: Swallow (a sweep slash. May be used twice in a row)
Strategy: Crono is mostly a short-ranged character. Luminaire is great for edge-guarding, and should be mastered. Crono's wode range of sword techniques should be utilized wisely, and his lightning can be good for people that constantly run.
Aerials: Down-A = Stabs downwards rapidly, Forward-A = Double slash forward, Back-A = Kick, Up-A = upwards thrust.
Grab: Down-throw stabs a foe which is thrown onto the ground, Direction-Throw throws an enemy, and then chases him/her for a powerful slash to send them flying, and up-throw follows the throw up with a bolt of lightning.
Taunt: Standard Chrono Trigger win pose. Crono thrusts his elbow downwards with his fist clenched in a victory pose.
Other: For the home run contest, the bat drop would be dropping the bat at the peak of the jump, and immediately using the down-A multi-slash. Air catch, repeat.

TVTMaster
12-06-2006, 08:01 PM
Meno: Nice, I like the thunder move, and Cyclone can totally get abused.

Leafgreen: Meh, another Pikachu ripoff, but it's okay. We have four pokemon now, so submissions will end for any submitted pokemon, but you can feel free to post them if you want them used in the event of this dying.

Leaf Green
12-07-2006, 04:10 AM
Actually, I don't like that character idea really either, so take it off the list. Beside,s I've got another idea.

Name: Baby Mario
Description:
http://img225.imageshack.us/img225/7190/babymariotl8.png
Speed and Movement Properties: Fairly average properties, similar to regular Mario's
B Move: Mini Fireballs- Chucks them at opponents(similar to Mario's)
B^ Move: Jumps up with a yellow blanket, and uses it to slowly descend down(like a parasol)
B<-> Move: Chain Chomp(brings it out chomp on chain leash. similar to Yoshi's B <-> attack, where he can move around, slamming into opponents, until chain chomp disappears)
BV Move: Stomp- Jumps in air and smashes the ground(with opponent as well)
Basic A: Baby Punch
A and Side Attack: Baby Kick
Smash<->: (more powerful version of his A and Side Attack)
Smash^: Jumps Up and does a Fireball Punch
SmashV: Downward Fireball Punch
Strategy: Baby Mario is small and can avoid some attacks by taller characters. He is similar to Mario, with a range of attacks. He is a lighter character, and affected more by attacks than his older self.
Aerials: Down and A- downward fireball punch, more effective than smash attack, but less accurate
Grab: A weaker version of mario's grabs, where he can grab an enemy and sling it around.
Taunt: He says "Baby Mario!" and jumps up in the air

TVTMaster
12-07-2006, 08:52 PM
I need as many characters as I can get, so Pacharisu is staying. BTW, try not to describe attacks as "like Yoshi's attack" or "like Fox's dash". Come up with unique moves, and if you're copying, at least describe them.

Leaf Green
12-08-2006, 03:01 AM
Changed that, some attacks now better descripted.

Meno
12-08-2006, 04:59 AM
Time to make another one ^^!

Name: X
Description: Blue humanoid robot with a pimped-out armor (X4 works well.)
http://dbzkof.tripod.com/Nova_pasta/megamanxfourth_armor.jpg
Speed and Movement Properties: Low speed, excellent attack, medium fall rate, typical height, high weight,
B Move: Buster Yes, it's Mega's buster. It can charge for a higher attack and a larger shot, not unlike samus. BUT, what makes it really interesting is that if you charge enough, it will overload similarly to Roy's sword charge, and release a column of light around X: Giga crush. The column is only the thickness of X's body, but goes both up and down infinitely. It is a 1-hit KO, but due to the charge time is very hard to hit with, and does 20 damage to X upon execution.
B^ Move: Rising Fire: Looks exactly like a shoyruken pundh from street fighter. Sends X into an upwards, slightly diagonal (about like this: // (the angle, I mean)) path, while he holds out a flaming fist. [Megaman X4, obtained from Magma Dragoon, charged form]
B<-> Move: Shotgun Ice: X shoots out a rather fast-moving piece of ice that travels straight forward. Upon hitting a wall, item (box, capsule, bomb-omb, etc, but not things like beam sabers, etc.), or an enemy, it splits into threesmall pieces of ice, that go dtraight back, diagonally-up, and diagonally down, each doing 1/3 of the original single-chunk damage. [X1, Chill Penguin, regular]
BV Move: Speed Burner: Megaman envelops in flame, and dashes forward with a speed slightly higher then the max running speed for about 5 steps. Kinda like the falcon kick, but goes straight forward, and makes enemies fly against the movement direction. [X2, Flame Stag, Charged]
Basic A: Punch
Multiple A : Kick
Running A>: Sonic Slicer: Megaman throws a spinning blade that travels alongside of him, at a speed just above Mega's top running speed. Disapperars slightly after Mega has stopped running, or in 1 second after execution (whichever comes first). [X2, Overdrive Ostrich, regular]
Smash<->: Slash Claw Megaman Slashes with his hand, creating a small claw animation. [Megaman 7, Slash Man, regular. YES, I know it's a non-X power. BUT, it was so perfect for a smash...]
Smash^: Frost Shield Megaman pulls out a spiky chumk of ice, and thrusts it above his head. [X3, Blizzard Buffalo, charged. But, in X3, it was thrust forward, not up]
SmashV: Double Cyclone Megaman throws two cyclone-enveloped orbs onto each of his two sices, that fly in a curving-up trajectory, and quickly disappear. [X4, Storm owl, regular]
Strategy: Mega is a well balanced character, holding both excellent Short and long range. But, he is rather slow on the ground. Still, his second jump is an air-dash, which sends him rather fast through the air.
Aerials: Down-A = Smashes down with both hands, Forward-A = Midair swipe, Back-A = Kick, Up-A = Headbutt.
Grab: Down-throw throws the foe onto the ground, and hits him with a shocking fist attack (Triad thunder, X3, Volt catfish, charged), Direction-Throw throws an enemy, and then follows it up with a few buster shots, and up-throw follows the enemy with a single, but slightly charged buster shot.
Taunt: Megaman poses with his buster.
Other: For the home run contest, the bat drop would be dropping the bat at the peak of the jump, and immediately using the down-A down-hit. Air catch, repeat.

By the way, when in the attack description I say "charged," it means that in the original game, the attack needed to be charged to look as described. It does NOT mean it needs to be charged in Super Smash.

Grimdour the Rampager
12-08-2006, 09:09 AM
Name: Grimwood
Description:Here. It's in black & white, sorry. (http://img83.imageshack.us/img83/1302/untitled3xf8.png)
Movement & Speed: Average speed, excellent attack, low fall rate, Excellent in height, average weight,
B Move: Punisher
He turns his arm into a spiked whip, which can extend in any direction and whip the target.
B^ Move: Hook Jump
This charges before he dashes to the target. He slashes upward, sending the target in the air. He follows, then slashes downward sending the target plummeting into the ground.
B<-> Move: Cry of the Nobody
He lets out a screeching roar, damaging everyone & everything(crates & stuff but not weapons) in front of him.
B\/ Move: Entangle
He buries his right hand in the ground then vines similar to his hand entangle the opponent, sapping their HP. This only lasts a few seconds.
A: Punch
Multiple A: Punch-Kick combo
A + Side Attack: Shoulder Ram
Self-Explanatory.
Smash <- ->: Soul Edge
He entangles the opponent, then his right hand turns into a big butcher's knife with some vines on the blunt side. He then dashes to the opponent, slashing wildly. Kinda like Link's Triforce Smash.
Smash V: Final Call
He turns into a more human version of himself, covered in black, his eyes glowing crimson and enveloped in flames. All his stats and attacks are doubled, but he loses 1 HP every second for 30 seconds or until he dies.
Smash ^: Impulse
He charges a large Shadow ball-like orb and throws it into the opponent, stunning it for 5 seconds.
Strategy: Basher
Grimwood is a slow charger, but has excellent defense. Focus on his melee attacks as much as possible. His second-jump is a charge-up, so press A in mid-air after double-jump to stomp on the ground, and hopefully on an opponent and stunning it for a few seconds. It's a great starter for a combo.
Aerials:
Down-A: Stomp
Forward-A: Mini-blast
Back-A:Kick
Up-A: Uppercut
Grab
Throws the opponent mid-air by the foot then fires a weak Impulse orb.
Directinal button: Throws the opponent then follows and slams the opponent into the ground using the scythe.
Taunt
Raises his scythe in the air, roaring.
Other:
Shouting "Darkness take you!" when using Impulse.

TVTMaster
12-08-2006, 08:41 PM
@Meno: Frikkin' sweet. X totally needs a SSB appearance, but Nintendo only distributed. He'd be in Capcom fighters, but nothing else. Still, love to see him here. *add'd*

@Grimdour: Yikes. Kind of morbid and evil and stuff. Like Bowser, Ganondorf, and Mewtwo all rolled into some sort of evil demon guy. Whatever, he's up. EDIT: Never mind, you realize Smash move descriptions are usually just the visual for a simple damaging move. Granted, one or two characters have a double kick like Sheik, but really you have to make the descriptions visual only, since B moves are the ones with the special effects.

Shadow Eevee
12-08-2006, 11:54 PM
SuperNova: Pretty good, but it could use more differentiating from Link. I'll put it up anyway.

Eevee: If you could be more specific with the effects of waterbending and stuff, with more description on move power and stuff, it'd be great. Oh, and "form" is just what the list is. The form you fill out.

Ridley: Great, I'll put it up once you "add later".
Ok:oops: thanks for accepting me. I will go change it now.

sonickid01
12-09-2006, 02:15 AM
For a joke, I'm going to put up a character called "n00b!11" in a bit. Accept it or not, I'm putting it up in a bit. Maybe tomorrow, but meh. Whenever this felling of laziness passes.

Here he is: In all his n00byositynesspwnyagecool. will edit later.
------------------------------------------

Name: klown
Description: A plain stick figure, looks like he was drawn by a three year old. The head is transparent, but whatever's behind it appears fuzzy. In the dark, he turns red so he can be seen by the players.
Speed and Movement Properties: Extremely fast and bounces high so he can jump around the forums and post his pointless posts quickly and effortlessly. But, however, he is extremely weak. His attacks are decent and he can be knocked as far a Jigglypuff with a few punches. His punches can be released fully charged
B Move: Post- Chucks a random word out of his pocket thrown sideways. Each word has varying damage, depending on the letters in it. Words that can be selected are: !, hi, wut, l3ik, wutsp
B^ Move: Superuberjump- A misnomer. He jumps an extra average jump an extra average time. Direction can be controlled.
B<-> Move: l33+ - Turns to the person next to him and deals damage by randomly screaming one of the phrases from the "Post" attack in their face. Each attack does damage equal to triple that of the number of letters in it.
BV Move: Flame- Spins around quickly, shouting out one of the words from the "Post" attack. When he says it, the word forms in front of his face in large, red font. Deals four times the number of letters in the word.
Basic A: Jams out his stick-figure arm in a kind of slap.
A and Side Attack: Pushes forward and shoves the opponent a bit. Similar to Basic A.
Smash<->: Charges up a fart. He crunches down and lets it rip.
Smash^: Burps, releasing a red oval with dots in it.
SmashV: Charges up a tougher slap on either side, but arms are very short
Strategy: Absolutely nothing more than random attacks everywhere. He can slap a character in the back a few times, push him off the edge, and then yell in Capt. Falcon's face on the other side of Hyrule in a matter of seconds. Klown can be tough when messed with, but is usually more of a Game-&-Watch type guy; peeve off the opponent and then releash something powerful, like a <-> Smash. No pun intended.
Aerials: WHen neutral, he just turns slightly flamy, dealing minor damage to anyone touching him (ie, flaming them. lol) When attacking backwards, he just flips upside-down quickly and yells "lolz0rs" in smallish font and turns forward again. When attacking up, he'll stick out his tongue upwards and lick the other person. Hopefully its not Peach or Zelda or etc who gets attacked. When attacking forward, he'll flail both arms wildy forward and turn his head, so it's like a catfight. When he attacks down, he will jab out a sprite, but it'll be horribly done so you can't tell what it is, and will be randomly colored and shaded so there's no telling what he sprited. He then retracts the sprite
Grab: Grabs opponent with both hands. Hurls opponents quite plainly. When attacking, it is just a slap.
Taunt: Dons a pair of glasses and buck teeth, complete with a "Glablaorgorablzal," like Rayman does in the old Rayman to creep out the tall guys in the first level of Rayman. Then it he stuffs it in his pocket. If he is moving and uses the taunt, he jumps around from one foot to the other in circle, waiving arms freakily.
Other: Plain, simple. Like n00bs. *shot* Usually fits into a kind of Yoshi-Game&Watch-IceClimbers group, where he just pisses off the opponent as much as possible for the sheer enjoyment of their anger before they break their Gamecube.

Pro'lly horrible, but I felt bored. Take it or leave it TVT. I don't really care. What a person does to satisfy boredom.

TVTMaster
12-09-2006, 11:45 AM
Lol, that'll be cool. Just don't make him uber weak, make him have decent play but funny moves.

Grimdour the Rampager
12-09-2006, 12:34 PM
For a joke, I'm going to put up a character called "n00b!11" in a bit. Accept it or not, I'm putting it up in a bit. Maybe tomorrow, but meh. Whenever this felling of laziness passes.
Add "Klown" in as the n00b. And make him formidable, and funny. Like instead of a Super-strong Smash, make his Smash a fart in the face.

And Grim was actually my non-human persona. I add something in once I get obsessed with i.e. Kingdom Hearts.

TVTMaster
12-09-2006, 02:20 PM
Yeah, yeah, just simplify the Smash moves, or I'll do it for you.

sonickid01
12-09-2006, 02:48 PM
I'm done with Klown. Just edited the post.

Grimwood sounds tough. Also, 30 people sounds like a lot now. 30 characters till an RP? But then again, that means a better RP... hopefully.

TVTMaster
12-09-2006, 03:04 PM
Flame o' Doom. Lol, sonic, nice n00b. BTW, the RP is going to be based off of people who play in a SSBS tournament, and can transform into a character for one battle at will. Pretty much, the genetically enhanced players will be testing the new VR game, Super Smash Bros Struggle, and do fights on different stages and stuff. Feel free to submit some stage designs and items, too. BTW, I just realized I never put up Baby Mario, so I added him.

Leaf Green
12-09-2006, 03:22 PM
Lol, I noticed as well. I was going to ask you if I still needed to fix something on him xD
Also, could you change Captain Chiusu to just Pachirisu?
And I have a stage idea, called Electric Maze. This stage has moving platforms, blocks, and you gradually move up and down, like the ice climber stage in Melee. It also has electric beams the shoot across the stage, and inflict damage on a player if they are hit.

TVTMaster
12-09-2006, 03:29 PM
Better put up a form for stage submission...

Name:
Damaging Obstacle:
Platforms?:
Moving Stuff:
Design:
Item Probability Increase:
Other Weird Crap:

And items...

Name:
Effect:
Details:
Other:

And a new guy.

Name: Serran Riddle
Description: A small boy who is really 41 years old, Serran is a master of Bolt Magics and Has a number of different techniques. He wears a multiple-layered leather tunic, aluminum mail legings, and a blue silk bodysuit underneath it all. He has a dagger in his boot and a bow and quiver on his back.
Speed and Movement Properties: Serran isn't very fast, due to heavy armor and small size, but that's more than made up for by his incredible resilience to moves. He is hard to knock off, but he's mostly doomed if he is, as his recovery moves are limited. In the air, Serran can fall with nearly the control of Peach's Parasol, making a star KO impossible.
B Move: Bolt Arrow: Serran looses his bow, chrage it with electricity, and shoots. This bow shoots in a straight line every time, all the way across the stage. Charge time increases the power of the shot. The more power, the longer the enemy is stunned by the attack.
B^ Move: Vin-en-en: Serran summons a giant electrified moth to carry him upwards. The moth is momentarily controlled, allowing you to throw him. It's a weak vertical gain move, but on the groun, the moth will fly upwards, carrying a downthrusting enemy almost offscreen. This usually fails at the moment of going offscreen, but depending on the damage percentage, it'll go higher.
B<-> Move: Slow Darts: Serran shoots the enemy with a dart that slowly saps speed, until it is immobilized. After three seconds immobilized, it immediately wears off.
BV Move: Twitching is Fun!: Serran releases a pulse of energy around him, stunning the target (making him twich on the ground) for ten seconds. While this is happening, the target becomes invincible, avoiding abuse of the move. It's used to get ahead in a race to an item.
Basic A: Stabs with his dagger.
A and Side Attack: Bashes enemy with bow.
Smash<->: Brings down what appears to be a blade of electricity.
Smash^: Shoots a bolt of electricity upward.
SmashV: Spins, charged with Bolt magic.
Strategy: Use stunning moves a lot, racing to get items to back up his lack of offensive moves. Use TiF to stun an enemy while you battle that enemy's partner. Serran's Vin-en-en makes aerial approach dangerous.
Aerials: In all cases, charges his body with Bolt.
Grab: His grab is easy to break, but if pulled off right, it does more damage than normal.
Taunt: Looks indignant and says: "Ma-ma" this, freak!"
Other: From the Fallen Warlords RP but non-pokemonized.

sonickid01
12-09-2006, 03:50 PM
Name: Element Haven

Damaging Obstacle: About as often as a Bullet Bill in Mushroom Kingdom (right stage?), an attack will run slowly go across the stage from one hole in the circle to the other directly opposite. If touched by a player, damage is dealt (about 10% to 20%), but they are not sent flying. Instead, it has the same effect as when you are touched by a character who has went through the Light Dome [see below].

Nondamaging Obstacle: Every once in a while, the dome of light in the middle of the stage will turn either green, yellow, blue, or red. When that happens, any character walking through it will become tinted that hue. They are unable to use a Starman for about fifteen seconds, but during that time, any character who touches them for prolonged time, about a second, not by an attack, will have an effect brought to them. If the character is green, the person will be paralyzed for a small amount of time; same as Mewtwo's Disable. If they are yellow, the character is slowed down like the opposite of a Bunny Hood. When they are blue, any character touching them will be frozen for a small amount of time, like Ice Climber's BV, only a tad longer. When red, the character is under burn, and is surrounded by a PK-fire like flame.

Platforms: A big square in the center.

Moving Stuff: None, unless you count the elemental attacks from the holes in the circles.

Design:The whole thing is in side a large, glass circle. There is are holes to the left and right of the center and above and below the center. It has a large, standard platform toward the bottom with a hole in the center. Likewise for the top, bottom, and sides, except the sides are, well, sideways. The holes are so it is possible to make KOs. In case your wondering, though, gravity can change so you are upside down and everyone else is sideways, ie, you jump into the wall on the side and you're standing on the wall. Controls are normal though, so you press up to run when you are on the side of the wall. Likewise, you would have to jump over the hole in the middle of the platform when you need to cross. For example: Fox could use B^ and hold up to get past the hole in the wall on the left. There is also a big square in the center for standing, but gravity will hold for you. To get to another side of the square, you have to jump to a different wall. I'll post a picture later to make it more clear.

http://img297.imageshack.us/img297/5605/globerandompe2.th.png (http://img297.imageshack.us/my.php?image=globerandompe2.png)
The arrow shows where you can go from the point that the stick figure is on the screen. Any more clear? It is VERY rough. Done it a minute. Just supposed to clear up the description above.

Item Probability Increase: Same as usual.
Other Weird Crap: Home stage of Sonickid. Y'know, like Peach's got Mushroom Kingdom, Link to Hyrule, etc.

TVTMaster
12-09-2006, 03:56 PM
Nice. Check out my new character. I'll be making a Cyber Earth server stage for me.

Name: Grand Tree
Damaging Obstacle: EBIL SQUIRRELS!!!!!!!!1111111111one111!!!!1! They will sometimes come out of the portholes in the tree, and if you are going down the tree and try to go out their hole, you'll take damage and either be sent to the hole opposite or down the tree to a KO.
Platforms: On either side of the trunk, there are three tree branches, each with a leafy end that is solid, and the brach being a path to the tree. In the middle, leafless branches poke out. These can't be gripped, but a high jumper can simply jump right on top. These lead to the other side.
Moving Stuff: None, other than the leafy things when they shake.
Design: A large tree wrapped in cables. The trunk has ten holes, five on each side. When you go through a hole, your jumps are reset, allowing you to jump out of another hole farther down. If you miss the hole you're aiming for, you fall down and get a SD KO. Three braches jut out on either side. You only seem to be on the same closeness as the trunk if you're jumping for a hole; otherwise you jump to the other side on the thin branches.
Item Probability Increase: All "enemies" that sometimes pop out of crates have appearance increased.
Other Weird Crap: Felix Android's home stage.

Ridley
12-09-2006, 05:18 PM
Time for a crappy stage idea

Name: BETA PLATFORM STAGE
Damaging Obstacle: none
Platforms?: 1 tiny Arwing sized stationary grey platform
Moving Stuff: none
Design: A big grey square piece of land
Item Probability Increase: Exploding capsules appear 75% of the time :shocked:
Other Weird Crap: Wire Frame 3rd home stage o_O


And so ends my stupid idea.

Leaf Green
12-09-2006, 05:54 PM
Name: Electric Maze
Damaging Obstacle: Vertical and Horizontal Static Beams, Portholes
Platforms?: Random platforms move in and out
Moving Stuff: Platforms and Blocks
Design: Similar to Ice Climbers, on Electric maze, the characters battle as platforms move and dissapear, and damaging lightning beams will fire across the stage from giant ray guns. The stage is slowly transforming over time, as pieces go in and out, making it a challenging stage. There are also portholes which suck a character in, and inflict damage for several seconds, until spitting you out somewhere else on the stage. Also, at some points in the stage, sonic blasts will fall from the sky, crumbling platforms, and causing characters to fall. The stage does not follow a specific pattern, as it is completely random, although it always starts out in the same state.
Item Probability Increase: None
Other Weird Crap: None

TVTMaster
12-09-2006, 05:56 PM
Meh, I'd rather have a more stable stage, or at least a description of a pattern and where the beams come from and stuff. Anyway, I have yet anothr character on my mind, but I'll save it.

@Ridley: Good idea, I'll have that as the first beta test level for the RP. Just add a bit more detail.

Leaf Green
12-09-2006, 06:04 PM
I changed it, made it a bit more interesting. It's supposed to be one of the more challenging stages. :eek:

skeletelslasher
12-09-2006, 06:41 PM
Yeah, I don't frequent this board, so I don't know if this has been done. Too lazy to check, lol. http://img238.imageshack.us/img238/2899/tvtsweatdroplp3.png So anyway, there will be a list of thirty characters here if this takes off, with myself as a judge. Entries will be auto accepted as long as they don't suck until more than thirty characters have been entered. Redoing of existing characters is allowed, as well as doing characters never introduced, but be creative as possible with moves, and try to make up your own people if possible.

Form:
Name: (character name)
Description: (physical description)
Speed and Movement Properties: (speed, jumping, and general recovery times and such)
B Move: (move used by regular B)
B^ Move: (aerial move by B and up)
B<-> Move: (B-side move)
BV Move: (can be powerful)
Basic A: (punch, kick, quick slash, etc.)
A and Side Attack: (when you push and and side in quick succession, non-smash)
Smash<->: (regular Cstick move)
Smash^: (Cstick-up move)
SmashV: (Cstick-down move, usually hits all approaching on ground or from below)
Strategy: (Common combo moves and tactics)
Aerials: (Moves used in midair)
Grab: (attacks on a grabbed foe)
Taunt: (Cool pose thing that earns you points in Bonus. No real prupose other than coolness)
Other: (ideas and stuff I left out)

Name: TVTMaster
Description: Wears a navy blue metallic bodysuit that will solidify or become loose where necessary for protection or comfort. He usually wears his teardrop-shaped helmet with his visor, and has a small, muscled build.
Speed and Movement Properties: Relatively fast, TVT can switch from one move into another very quickly, making for great melee combos and preventing stun or cooldown after many attacks. On slopes, however, he slows considerably and his attack power is slightly decreased. Most of his moves only go in a straight line, so aerial attacks and attacks from below are very effective against him.
B Move: Plasma Blaster: Two taps of B will begin an uninterruptable series of shots, one tap releases a slightly powerful blast, and holding will charge the move, but will be retained after release of B if it's fully charged. Super Scope with retained charge and single-shot capability. It can also be used in air without freezing the character.
B^ Move: Crystal Saber: Takes out sword, slicing upward and doing a slight air dash in a chosen direction at peak of jump. The attack does only minor, one-time damage if used from round on a ground enemy, but hitting an airborne enemy will carry the enemy up like Roy's Up-B, doing major damage and throwing enemy to the dash direction at peak.
B<-> Move: Shard Wall: Quickly creates a barrier which slows an attack. The attack does not stop, but slows down, but the wall will break upon impact, sending the shards flying towards the one who broke it. If user or non-player causes break it, the shards fall to the ground, harmless.
BV Move: Data Rip: Rips code out of the ground and sends a wave flying in one direction. It increases in strength with every object it passes through, but stops and does damage to any destroyable item or player it hits.
Basic A: Two quick punches.
A and Side Attack: Fast roundhouse kick.
Smash<->: Takes out Saber and slashes.
Smash^: Backflips, kicking any above enemy, which sends them straight up, stunned.
SmashV: Surrounds self in a sphere of blue light and code, which does damage to all coming in contact from a non-aerial attack.
Strategy: Using the fast move change time, you can use the Blaster to push the enemy away (another difference from the Scope), then use Data Rip to build power if the enemy is fighting on a plane and cannot avoid another straight-line attack. Places like Poke Floats and Hyrule give him trouble, as ground-based fighting is his specialty.
Other: I may make a TVTBerserker, Tactical, or Covert to go with if I feel like it. Comments appreciated.

So I'll have my characters up soon. I'll reserve a post or two for the gallery.

UPDATE: Added three characters and added Aerials, Taunts, and Grabs.
Form:mkabutops
Name: D.C(stands for death caster)
Description: laid back skeleton of kabutops.
Speed and Movement Properties:has the speed of a ninja at night.has no movement properties.can heal any time in stages where you can see the moon
B Move: double arm slash
B^ Move: jumps up and spins like a tornado and cuts anything in the air
B<-> Move:quickly slashs left or right
BV Move:hold b and v to focus and make 5 balls of dark energy and fire them at diffrint times
Basic A: blocks self then charges forward
A and Side Attack:does nothing
Smash<->: throws spikes in any direction
Smash^:makes a tornado of poisin wind
SmashV:stab arms in ground draing energy frow foe in front
Strategy: none
Aerials:jumps and teleports and then slash
Grab:squeazes tightly on foe and absorbs hp
Taunt:puts both arms in air
Other: none

skeletelslasher
12-09-2006, 06:44 PM
Form:skeleton kabutops (pokemon)
Name: D.C(stands for death caster)
Description: laid back skeleton of kabutops.
Speed and Movement Properties:has the speed of a ninja at night.has no movement properties.can heal any time in stages where you can see the moon
B Move: double arm slash
B^ Move: jumps up and spins like a tornado and cuts anything in the air
B<-> Move:quickly slashs left or right
BV Move:hold b and v to focus and make 5 balls of dark energy and fire them at diffrint times
Basic A: blocks self then charges forward
A and Side Attack:does nothing
Smash<->: throws spikes in any direction
Smash^:makes a tornado of poisin wind
SmashV:stab arms in ground draing energy frow foe in front
Strategy: none
Aerials:jumps and teleports and then slash
Grab:squeazes tightly on foe and absorbs hp
Taunt:puts both arms in air
Other: none

skeletelslasher
12-09-2006, 06:52 PM
Form:[mkabutops]
Name: D.C(stands for death caster)
Description: laid back skeleton of kabutops.
Speed and Movement Properties:has the speed of a ninja at night.has no movement properties.can heal any time in stages where you can see the moon
B Move: double arm slash
B^ Move: jumps up and spins like a tornado and cuts anything in the air
B<-> Move:quickly slashs left or right
BV Move:hold b and v to focus and make 5 balls of dark energy and fire them at diffrint times
Basic A: blocks self then charges forward
A and Side Attack:does nothing
Smash<->: throws spikes in any direction
Smash^:makes a tornado of poisin wind
SmashV:stab arms in ground draing energy frow foe in front
Strategy: none
Aerials:jumps and teleports and then slash
Grab:squeazes tightly on foe and absorbs hp
Taunt:puts both arms in air
Other: none

sonickid01
12-09-2006, 07:07 PM
Triple post! With an unneccessary quote!
GAHHH!!!!!!!!!

C'mon, man. Don't TRIPLE post! Double posting is bad, but...

Larvinator
12-09-2006, 09:02 PM
Name: Drilke
Description:
http://i55.photobucket.com/albums/g152/da_pound_hunter/Drike.png
Speed and Movement Properties:
Speed: ***
Jump: **
Rec. Time: ***
Weight: ****
Size: Ganodorf size
Fall Rate: ***
B Move: Steel Bite; Attacks the foe in front with a vicious bite. If it hits, the foe wil sustain damage for a short time (e.g. the flower item in Melee that plants a flower on the foe's head) Moderate damage.
B^ Move: Hissing Howl; Howls to send shock waves to above foes, stunning them for 1-3 seconds. No damage.
B<-> Move: Steel Headbutt; Charges up for 1 second, then blasts forward about 2 body lengths. Negates shields. High damage.
BV Move: Earthquake; Similar in almost every way to the Ground Clefairy attack. Foes 3 body lengths away that are on the ground are buried for about 3 seconds while they sustain damage. Drilke is stunned for about 1 second after the foes are released. High damage.
Basic A: Headbutt; Low damage
A and Side Attack: Drill Slap; Low-Moderate damage
Smash<->: Drill Swat; Moderate-High damage
Smash^: Upward Drill; Holds the foe for 3 seconds while doing damage. Moderate damage.
SmashV: Tail Spin; Spins very fast for 3 seconds. Opponents are blown away rather than 'kept'. Moderate damage.
Strategy: Drilke is best for status conditions and is slightly more powerful than others. Main combo: Hissing Howl+Upward Drill
Aerials
Normal: Tail swipe. Moderate Damage.
Upward: Lunging headbutt; Identical to Yoshi's Upward Aerial attack. Moderate-High damage.
Side: Sideways Tail swipe; Knocks oppenents 1.5 times as far as they would've gone. Low damage.
Downward: Down Drill; Drills briefly into the below foe. Low Damage.
Grab: Grabs foe with tail. Drill is pointed directly at foe.
Grab attack: Drills into opponent. Very low damage.
Taunt: Turns toward screen with tail pointing the way it was facing and activates drill. Foes near the drill when this happens sustain damage. Always 1% damage.
Other
Crouch+A (non-smash): Trip-up Tail; Spins once to inflict damage. Low damage.

TVTMaster
12-09-2006, 10:58 PM
Oy. That Kabutops is denied, even a skeleton one wouldn't fire dark energy. Not to mention you've got effects on the smash moves. Do you even have SSBM? Yeesh...

Larvinator, nice job. I believe it's supposed to be a pokemon, but since it's a fakemon, it doesn't necessarily have to be denied. Great job, I like the Up-B.

Leaf Green
12-09-2006, 11:23 PM
Can this be the second Beta test level?

Name: BETA PLATFORM STAGE 2
Damaging Obstacle: None
Platforms?: One large platform about the size of Final Destination and two small floating platforms above it.
Moving Stuff: None
Design: The stage is set up as a medium-sized, flat platform with two smaller platforms floating on top. It is a simple design, and the platforms do not go into too much detail in physical appearance, and are coloured solid grey. The platforms appear to be flying through some kind of simple blue and whit vortex, which does not affect anything majorly. It is possible to fall off the edge on both sides of the stage and KO yourself.
Item Probability Increase: Exploding capsules appear 75% of the time
Other Weird Crap: None

TVTMaster
12-09-2006, 11:36 PM
Meh, no thanks. We'll use SSBM stages for testing after the first Beta stage, then if we get more stages we'll start RPing on those. But to start it up, we need characters. Get creative; there's sixteen already. Thirty to start.

Grimdour the Rampager
12-10-2006, 12:02 AM
Yeah, yeah, just simplify the Smash moves, or I'll do it for you.
I kinda can't get you there.

Leaf Green
12-10-2006, 02:20 AM
Here goes another one...

Name: Skary
Description:
http://img295.imageshack.us/img295/5789/ghostlv2.png (http://imageshack.us)
Speed and Movement Properties: When ever Skary jumps he goes about 1.5 times as high as an average character in melee. Also, Skary floats down softly like a parachute everytime he jumps. His speed properties are average, though.
B Move: Scare (Skary grows big and freaky looking, and paralyzes the enemy for a few seconds, inflicting damage.)
B^ Move: Teleport (Skary jumps up, disappears, then re appears farther up.)
B<-> Move: Fast Strike (Skary grows thin, and zooms into the enemy, the attack can be charged up for a stronger result.)
BV Move: Black Fire (A ring of black, shadowy fire leaps up arounf Skary, then slowly dies down as long as he stays in place. Once he moves, it disappears automatically)
Basic A: Fast Punches
A and Side Attack: Spin and Big Punch
Smash<->: Super Strike (Skary grows flat, and spins rapidly)
Smash^: Spin and Big Upward Punch
SmashV: Trap (Skary smashes down and goes inside the enemy's body, paralyzing them and inflicting damage)
Strategy: A powerful combo can be used by using the Smash and down attack then using the B down attack, inflicting tons of damage.
Aerials: A down smash attack used by Skary in mid air, will be more powerful than his regular down smash attack.
Grab: Skary will go inside the opponent's body, and do either one of these:
Grab <->: The opponent flips an sprawls on the ground
Grab ^: The opponent jumps up, and lights up on black fire
Grab V: The opponent slams him/herself to the ground.
Taunt: Skary becomes in visible, chatters, then becomes visible
Other: (None)

Meno
12-10-2006, 04:11 AM
Hooray! Time to make stages for X!

Name: Final Weapon (X4)

Damaging Obstacle, platforms, moving stuff, design (fused into one for my ease): Oh, there are plenty. The stage consists of a large, final destination-sized platform, with two smaller floating platforms above, that slowly move around (like in the fountain of dreams). But, the platforms are lined with spikes on the bottom, so if one tries to jump or phase through, they will promptly recieve 15 damage and will be sent flying (in fact, if a platform moves low enough, you'll just get spiked walking under it). There are also two floating platforms off the edge, but watch out! Not only can they be destroyed (like metroid platforms), but also, if you linger on them for too long (3 sec), a huge laser blast will crash down, doing 30 damage, and sending you flying.

ASCII Interpretation:

.................................................. .................................................. ................................................
.............laser................................ .................................................. ...............................laser........
..............-\/-.................................................. .................................................. ...............-\/-.........
.................................................. .................................................. .................................................
.................................................. .................................................. ..................................................
.................................................. .................................................. ..................................................
.................................................. .................................................. ..................................................
.................................................. .................................................. ..................................................
................................................up/down................................up/down.............................................. ..
..............................................|''' '''''''''''''''|...........................|'''''' '''''''''''|...................................... .....
...............................................'-''-''-''-''-'..............................'-''-''-''-''-'............................................
.................................................. .................................................. ..................................................
..........----------.................................................. .................................................. .......----------........
..........'---------'................................................. .................................................. ........'---------'........
..........................................,--------------------------------------------------------------------,.....................
.........................................|<<<<<<<<<<<<<<<<<<<*>>>>>>>>>>>>>>>>>>|......................
..........................................\_______ _________________________________________/.....................
.................................................. .................................................. .................................................. .








Item Probability Increase: Megaman Items (to be created)
Other Weird Crap: In the background, you can see a guge space station, framed by space. yery beautiful, and extremely fun to play in. Lots of deadly environment crap, so watch out!

TVTMaster
12-10-2006, 06:49 PM
I kinda can't get you there.
@Grimdour: In SSBM, smash moves (A-direction simeltaneously or C-stick) don't have effects like paralysing or changing form.

@Leaf Green: Frikkin' sweet, but maybe change the Up-B since Teleport moves suck. I'll put him up anyway.

@Meno: AWESOME! That's totally gonna be in the RP, nice ideas.

TVTMaster
12-11-2006, 01:47 PM
Yeah, I know I'm DPing, but I try to see the intention of the law. Which in this case is to prevent spammy postcount bumping. I don't give a dang about postcount, and this isn't spam. So technically, this doesn't count. 'K?

Name: Darryl Ander
Description: Darryl wears a brown stuffed vest over a forest green sweater. He wears tan cargo pants with pockets everywhere. His clothing is so covered in pockets he's been known to whip out the right thing at the right time. He's a medium build, and has short light brown hair which is covered by a utility cap, which is a kind of helmet covered in pockets that he bought from his favorite clothing store: Functional Wear. He hates the cold, so he always dresses warmly.
Speed and Movement Properties: Very slow recovery time, medium speed, and a decent jump.
B Move: Spire Explosion: Launches a small green projectile, which will disappear after B is released or until it hits something. Then, it'll dive into the ground and cause a giant cluster of earthen spires to come out of the ground, sending the opponent skyward.
B^ Move: Pillar: Raises a pillar from the ground, which can also be maneuvered left to right as long as the green flashing lasts.
B<-> Move: Water Manipulation: Darryl raises a large amount of mud, which will contract and shoot water out at the enemy. If the mud comes up on an enemy, it'll be like a Like-Like.
BV Move: Plant Walls: Raises two earthen walls around him, which are climbed by plants that release damaging and stunning spores.
Basic A: Bashes with a mallet. Fun!
A and Side Attack: Turns to stone for a short, damaging dash with his mallet to attack.
Smash<->: Brings two spires out of the ground to hit the enemy.
Smash^: Makes a platform of sharp rocks above his head for duration of move.
SmashV: Brings down an avalanche near him.
Strategy: Use the Plant Walls, then use the Pillar to jump out and do damage to aerially attacking foes. The Spire Explosion also works through the Walls, but most foes can easily jump it.
Aerials: Bashes with his mallet.
Grab: Grabs and bangs with mallet. Easy to break this grab.
Taunt: Turns to crystal and raises two spires on either side of him.

Leaf Green
12-12-2006, 12:51 AM
Stage- hopefully ya' like it ^-^

Name: Madhouse
Damaging Obstacle: Every 30 seconds or so, a large Skary(non player) will rise up from behind the stage, and unleash explosions across the stage for a few seconds, then disappear.
Platforms?: A single large platform, with two smaller platforms above it, and one platform above those floating in the middle.
Moving Stuff: The smaller platforms spin when someone stands on them for long enough, throwing the person off of the platform.
Design: This stage is a crazy stage, giving certain characters advantages at certain points in the stage. At some points, vortexes appear on the stage, moving right to left before disappearing. If a player jumps into one of these vortexes, the screen will turn bright white then fade, and the stage has changed a different "element" depending on the colour of the vortex the player jumped in. When the stage turns different elements, certain items and attacks will have advantages.
Item Probability Increase:
Regular Element: None

Fire Element/Red vortex: Increased power of/chance of getting fire flower and fire pokemon e.g. Ho-oh, Entei, Moltres, Charizard, Cyndaquil, increased power of fireball/firebreathing attacks.

Water/Ice Element/Blue vortex: Increased power of/chance of getting water/ice pokemon e.g. Blastoise, Lugia, Suicune, Articuno, and Mr. freezies, increased power of ice attacks

Electricity/Laser Element/Yellow vortex: Increased power of/chance of getting Ray Guns, Beam Swords, (those spinny ball things from Metroid), and lightning pokemon e.g. Raikou, Zapdos, increased power of lightning and laser attacks

Mind/Magic Element/Purple vortex: Inreased power of/chance of getting Star Rods, Star Men, psychic pokemon e.g. Mew, Lugia, increased power of mind attacks

Other Weird Crap: Skary's home stage :biggrin:

TVTMaster
12-13-2006, 10:58 PM
Nice. I'm going to ask permission from a mod to set up an RP discussion thread to keep SSBS's archives, since I think having a lot of posts to hold them all might be considered spam. Anyway, nice stage. If we can, let's try to make some stages that are a bit less abstract and Final Destination-ish. More like Hyrule, Peach's Castle, or Yoshi's Island. Not to mention we need characters above all or the RP will never start, so the stages are less important and can be submitted mid-RP. I'll also create some icons with the little pics so we can keep track of what character we're RPing and stuff.

pikaphlosion
12-14-2006, 12:27 AM
you know that samus, fox, pikachu, metaknight, snake, sonic the hedgehog (not sure), Wario, Mario, kirby, and samus zero suit(no Heavy armor) are going to be in the game.

Maybe master hand is playable

Meno
12-14-2006, 05:23 AM
Heh, so I've decided to create the "Smash Symbol" moves for X and Crono (the moves you execute when you pick up a smash symbol in Brawl)

X: Grand CrossShot:
Megaman uses Crystal Hunter (X2, Crystal Snail, charged) to stop time. Then, he charges gis buster fully, and releases the X3 Cross-shot (the two-handed attack) to make a wall of highty-damaging blasts. Very accurate. Multiple-enemy targeting.

Crono: Delta Force:
Yes, it's the awesome triple tech from CT that was used with Marle and Luca. Crono envelops himself in a shadow, flies towards the nearest enemy, and slashes them thrice in a triangular shape, the shape then lighting up and exploding. Auto Targeting. Single enemy.

TVTMaster
12-14-2006, 06:01 PM
you know that samus, fox, pikachu, metaknight, snake, sonic the hedgehog (not sure), Wario, Mario, kirby, and samus zero suit(no Heavy armor) are going to be in the game.

Maybe master hand is playable
@Pikaphlosion: This is not a Brawl discussion thread. This is a Melee-based fanfighter project, and unless someone specifically creates something, it's not going to be here.

@Meno: Nice, but this is Melee-based, so those won't be in the descriptions or anything. Still, sweet, love the X move. Crystal Snail made me lol when I first fought him in this sim.

Chaos_Control
12-14-2006, 07:28 PM
(Uhh. last time I recall, this game was Super Smash Bros. Brawl)

Omnimon (Digimon) (attacks taken from Digimon Rumble Arena and Digimon World Games)

Attacks: Supreme Cannon ( regular B), Transcendent Sword (smash B left and right), Ultimate Uppercut (Smash B up), Blaster Blade (Smash B down.

Smash Symbol Attack: Slash and Blast

TVTMaster
12-14-2006, 07:52 PM
No. No, it wasn't. This isn't a game. This is a project based off of Melee, where people can submit their own characters with the form on the first page. This is Struggle, not Brawl. Don't be a n00b and spam my project, please.

Leaf Green
12-15-2006, 12:57 AM
It is not a discussion thread for anything previous, it is an RPG project based on the SSB series where anyone can pitch in made up characters and ideas for the game.
:cool:

TVTMaster
12-16-2006, 08:23 PM
Thanks, LG. I waited a while until I could legally bump to see if people were still coming back, but apparently not, so BUMP. We need about 13 more characters, so remaking some classics like Mario or Link would be great.

Chaos_Control
12-16-2006, 08:31 PM
(oh, sorry!)

Leaf Green
12-17-2006, 12:09 AM
I'll make several sign-ups tomorrow(hopefully) for some classic characters. :biggrin:

TVTMaster
12-17-2006, 12:52 AM
Gotcha. Here's Artix von Krieger from AdventureQuest. (Oddly enough, I discovered AQ before PE2K started advertising it everywhere.)

Name: Artix von Krieger
Description: The persona of the creator of AdventureQuest, Artix is a powerful paladin who heads the Paladin Order. He wears steel armor with a red robe, and has a lot of brown hair in a generic hairstyle. Artix is a combination melee fighter and ranged fighter, and fights with his Paladin Axe.
Speed and Movement Properties: He's fairly fast, but his jumping is painfully short. He drops like a rock, and he moves almost like he is using a Metal Box. The resistance, slowing, and drop rate are only a little bit below a metal character. Thankfully, his awesome recovery time allows him to keep coming back.
B Move: Recover: If held, for a short time equal to twice the charge time, max ten seconds, Artix's recovery time will be instant, stopping all stun including that from an attack. He cannot be sent flying for the duration but takes damage twice as fast.
B^ Move: Eternal Javelin: Pulls out a gleaming white spear, tipped with a skull and two angelic wings. If the control stick is not moved, it will shoot straight up, carrying Artix with it a short distance. Tapping the control stick in any direction will aim the shot but not bring Artix with it. If it strikes any random "enemy" item, like a Goomba, the spear will glow and create a wave of light that strikes everything on the stage enough to detonate or break such breakable items.
B<-> Move: Paladin Axe: Strikes in direction selected, then spins around to release a pulse of light that goes in both directions. This attack gains power if it hits an enemy or breakable item, and continues until it hits a wall or barrier, where it will explode. Anything hit by the pulse will take minor damage. The axe itself does moderate damage.
BV Move: Light Inferno: Calls light down, doing 5% damage per second, nonstunning, to any enemy as long as it is inside the beam. This lasts as long as the attack is held, but is easily foiled by an attack or thrown item since it does not stun to stop an attack.
Basic A: Slashes with long sword.
A and Side Attack: Slashes with Paladin Axe.
Smash<->: Smashes with Axe.
Smash^: Does a double hit, two kicks.
SmashV: Surrounds self with damaging light.
Strategy: Artix is not easy to throw off the edge, but he's almost doomed if he does since his vertical recovery is limited, and he falls almost as fast as a metal person or a Kirby brick. Do lots of damage to an opponent and KO, KO, and KO until you get KOed. He does better on larger stages where he can't fall off as easily.
Aerials: Various light attacks.
Grab: Strong grab with physical contact.
Taunt: Poses like how he does in Battleon.
Other: My first one who's not an original creation here.

Ridley
12-17-2006, 12:56 AM
Gotcha. Here's Artix von Krieger from AdventureQuest.

Ugh, I HATE AQ. :x

Chaos_Control
12-17-2006, 01:51 AM
(Like my Omnimon idea?)

If you don't know what Omnimon looks like, then here are two pics of him http://www.thedigiport.com/dex/omnimon.jpg and http://www.thedigiport.com/dex/omnimon2.jpg

Grimdour the Rampager
12-17-2006, 07:13 AM
Name: Proof Of Existence
Damaging Obstacle: Falling stars every 30 seconds on random places.
Platforms?: 15 platforms
Moving Stuff: Everything
Design: A black & white vine-like design on the tiles under a moonlit sky.
Item Probability Increase: none
Other Weird Crap: The moon is heart-shaped and has a pink aura around it. And that's where the stars come from.

TVTMaster
12-17-2006, 08:31 PM
@Grimdour: Nice one. If you could specify how the platforms move, that would be nice.

@Chaos Control: No, I don't like it, as you designed it for Brawl, didn't follow the form at all, and only named the attack instead of describing how they work. Not to mention your only description was a couple of pictures.

turbo
12-17-2006, 11:42 PM
@Grimdour: Nice one. If you could specify how the platforms move, that would be nice.

@Chaos Control: No, I don't like it, as you designed it for Brawl, didn't follow the form at all, and only named the attack instead of describing how they work. Not to mention your only description was a couple of pictures.
Name:Exo Turbo
Description:When he moves you could barely see him. He has a red shirt,cap,pants,and hair.
Basic B: Moves 10 steps forward and does a back flip that causes damage then goes back.Damage:4-24
B up:Does a normal back flip that causes damage and if it hits a foe he'll go up more doing back flips.Damage:6-20
B side: Just he starts kick and moving forward.Damage:2-40
B down:Back flips and hits the nearest enemy.Damage:11-14

TVTMaster
12-18-2006, 12:31 AM
Look, at least look at the first post before you contribute. You need to follow the form exactly, and superfast characters are disqualified. You can have a move that increases his speed for a short abount of time, but try not to make bunny-hood movement a trait.

Anyway, new character. I swear, this is my last AQ character.

Name: Warlic the Mage
Description: White hair, young build, and wears a dark gray-blue robe at all times. He also carries a crystal ball.
Speed and Movement Properties: He's medium-fast, and can jump quite well. However, his recovery times are dead slow, so it's hard to fight in melee combat with him.
B Move: Cluster Spike: Sends a line of spikes along the ground, and when B is released, a giant cluster appears, remaining for ten seconds, hitting what it erupts under and remaining to do damage to anything that falls on it.
B^ Move: Leviatate: If Warlic is holding an item, he automatically is drawn back to stage, unless he is on stage in which case the same happens as if he held nothing, which is simply a damaging vertical gain move.
B<-> Move: Ice Wall: Creates a wall of ice that freezes if it erupts under the target. Items that hit it stick, and then drop for Warlic to use.
BV Move: Orb: Pulls out Orb. This orb does nothing except to occupy his hand and to increase his B move strength. Use it if you think you may fall.
Basic A: A blast of light in front.
A and Side Attack: A larger blast of light.
Smash<->: Draws a sparkling trail in an arc in front of him, doing damage.
Smash^: Uses a sparkling above his head, stunningly similar to Mewtwo.
SmashV: Does a normal both-sides smash with glimmering energy.
Strategy: Warlic has great recovery when it comes to falling off, so even though you can beat him up, he's harder to throw off. Don't let yourself take too much damage, and use the Orb or grab something at all times in order to recover.
Aerials: Various glimmering blasts.
Grab: A ranged grab, which can grab an item from afar.
Taunt: Turns self into the glimmer seen in Smash moves.
Other: Okay, this is my last AQ character.

Hoshika
12-18-2006, 01:00 AM
I updated Kaminari's profile.
-----
Name: HaXX
Description: Looks like Missingno., only with a hat. O_o
Speed and Movement Properties: Speed: Slow | Weight: Heavy
B Move: Kaboom (HaXX explodes, turns into a tiny dot for a split second, and turns back into itself.)
B^ Move: Poke (Turns into an arrow and pokes the foe, launching them into the air.)
B<-> Move: Point (Turns into a finger and pokes the foe.)
BV Move: Kablooie (Explodes twice. Same process as Kaboom.)
Basic A: 'M Attack (Steal's foe's Game Boy, messes up foe's Hall of Fame file, and causes damage)
A and Side Attack: Trojan Attack (Small wooden horse is launched in the direction HaXX is facing and runs over the opponent. Can fall off the platform and hit anyone below.)
A and Down: Puddles Attack (Melts and causes damage, then turns back to normal.)
Smash<->: Burp (Burps in the opponennt's face to cause damage.)
Smash^: Wrong-way Slam (Looks like it grabs the opponent, but the opponent flies up.)
SmashV: 3TrainerPoke Attack (Turns into 3TrainerPoke and pops.)
Strategy: None! HaXX has no strategy!
Aerial Neutral: Bad Egg Attack (Turns into the Bad Egg glitch sprite and explodes, turning back to normal.)
Aerial Down: Down Poke
Aerial Side: Point
Aerial Up: Poke
Grab attack neutral: Opponent is squished inside HaXX.
Grab attack up: Cannon Poke (Foe is launched up into the air, while HaXX does a Poke.)
Grab attack down: Meteor Poke (Upside-down version of Cannon Poke.)
Grab attack side: Hit and Run reverse (Runs around, then opponent is tossed out of HaXX.)
Taunt: Turns into a R/B ghost, Aerodactyl fossil, or Kabutops fossil and does a backflip.
Other: If you change its color, it turns into a rolling Yoshi egg. o.o

TVTMaster
12-18-2006, 01:09 AM
Sorry, but again the Smash moves are usually always the same, just damaging moves that can sometimes hit twice like Sheik's smash or something like that. Nothing advanced, like a B move. Edit your smashes and I'll go with it.

Hoshika
12-19-2006, 02:06 AM
Sorry, but again the Smash moves are usually always the same, just damaging moves that can sometimes hit twice like Sheik's smash or something like that. Nothing advanced, like a B move. Edit your smashes and I'll go with it.

Fixed it. Is it better now?

TVTMaster
12-19-2006, 09:37 PM
Right, updated. HaXX is in da house. I'll start putting up the stages in the Archive. (located in Role Play: Discussion) In the Archive/Discussion, discuss only the Roleplay of this project. All submissions and non-RP discussion goes here.

Shadow Eevee
12-22-2006, 09:38 PM
Do you even have SSBM? Yeesh...
I just have the first one. But I did mine good. Anyway will this be a rp or gp or anything?

TVTMaster
12-22-2006, 09:40 PM
GP? What's that? And yes, it will be an RP when we have all 30 characters. Check the Archive in Role Play: Discussion for a comprehensive archive and info.

Shadow Eevee
12-23-2006, 02:37 PM
GP? What's that? And yes, it will be an RP when we have all 30 characters. Check the Archive in Role Play: Discussion for a comprehensive archive and info.
GP=Game Project. Okay. I'll go there now.

Valerie
12-24-2006, 06:56 PM
Name: Sceptile
Description: A quick heavy weight character who is ready to bring on the opponents, using his heavy appearance and great speed agaisnt his foes.

Speed and Movement Properties:
Speed: ***** (As fast as C. Falcon.)
Jumping: *** (Slightly higher than Mario.)
Rec. Time: *** (As fast as C. Falcon.)
Weight: **** (Slightly heavier than Mario, but lighter than Ganondorf.)
Size: **** (About as big as Ganondorf.)
Fall Rate: *** (Average speed.)

B Move: Bullet Seed- Fires small seeds at the rate of a Super Scope. Sceptile gets redder the longer it is used (like Yoshi when he puts up a shield). When he is completely dark red, he'll do the animation of breaking his shield.
2-5%

B^ Move: Quick Attack- Similar to Pikachu's, only more damage. 1st: 2-4% 2nd: 5-7%

B<-> Move: Leaf Blade- Slashes forward at a quick rate. 7-18%

BV Move: Detect- Starts off like Roy/Marth's Counter. When an attack comes close, Sceptile will sidestep, then go back in the stance. Press again to turn off. Turning the attack off has a lag time of one second.

Basic A: Double Punch- Press the A button once to jab, then press it again to cross. Two-punch combo. High knockback on the 2nd punch. 1st: 5-6%, 2nd: 7-8%.

A^: Tail Whip- Similar to Pikachu's. 4-7%

A V: Grounded Tail Whip- Similar to Pikachu's. 5-6%

A <->: A quick swipe of his tail in front of him. 6-8%

Running Attack: Dash Bash- Similar to C. Falcon's dash attack. 4-9%.

Smash<->: Double Edge- Sceptile tackles the enemy with all of his might. 14-28%; 5-10% Recoil

Smash^: Skyward Leaf Blade- Sceptile hits the enemy with his Leaf Blade, aiming above his head while still looking at the target (similar Link's Smash^). 1st: 5-7% 2nd: 2-3% 3rd: 7-10%

SmashV: Pound- Sceptile lifts his tail, then slams it hard into the ground in front of him. 12-30%

Grab: Sceptile grabs an opponent.
Attack: Sceptile elbows the opponent. 2-4%
V Throw: Similar to Shiek's V throw, but only hitting with his tail instead of his leg. 8-12%
^ Throw: Sceptile tosses the opponent above him and headbutts them (like Jigglypuff). 7-10%
<>Throw: Sceptile throws the opponent at a diagonal angle and fires a bunch of small Bullet Seeds at them (like Mewtwo's forward throw). 4-10%

Aerials:
N-Air: Sceptile sticks his foot out and holds it there. Similar to Shiek's N-Air. 6-8%
D-Air: Sceptile puts his tail under him. Similar to Link's, but swapping the stabbing motions for slamming ones. 4-14%
F-Air: Sceptile slashes at the air in front of him with his left hand. 5-9%
B-Air: Sceptile punches backwards. Similar to C. Falcon's B-Air. 6-10%
U-Air: Sceptile does a backflip kick. Similar to Luigi's U-Air. 8-14%

Shield: It is green, then fades as it gets weaker.

Taunt: Sceptile gets a stick in its mouth, crosses his arms, and closes his eyes. Lasts two seconds.

Strategy: Sceptile is a rather large character with high speed. He's a good "Go and get 'em" fighter that can also attack from afar. He can take a beating, but not for long. His bullet seeds are fast and hit hard, and he can make a great ground fighter. In the air he can't do much, but his quick moves are also on the strong side. His attacks are rather fast, and can help stop opponents from juggling you. Leaf Blade is his quickest and most useful attack that can help you escape from a tight spot. Sceptile's throws often set up for a Bullet Seed or Pound, aiding him in juggling. You can even set up your opponent during impact with a Detect to dodge, then a quick Leaf Blade to start juggling, then a Bullet Seed to finish. He isn't very good at the SHFFL, which is bad because his speed gives him lag time when he's done sprinting. Overall, a nice, speedy character with semi-good defense and high power, along with being a great juggler and impact fighter.

TVTMaster
12-24-2006, 07:15 PM
Sweet! Thanks for the character, Val. I'll put Sceptile up in the Archive. I'm hoping for some more non-pokemon characters, though, so maybe if you can come up with something else, too.

Leaf Green
12-24-2006, 08:35 PM
I need to play SSBM sometime soon so I can get down the attacks and stuff of some of them classics XD
(And make them sign ups for this)

HylianHero
12-26-2006, 11:53 PM
Hey, I have been meaning to do this for a while now, but I haven't gotten around to it. I hope it is accepted.

Name: Pillsbury Doughboy
Description: little white man with chef hat, I think you know what he looks like (I will update with a pokemon type sprite of him later)
Speed and Movement Properties: He is relatively quick and high jumper, but doesn't really heal himself.
B Move: slaps with hands
B^ Move: hits people in the air
B<-> Move: throughs blobs of dough
BV Move: starts to roll around on the ground sqaushing people
Basic A: hits rapidly with frying pan
A and Side Attack: slap
Smash<->: starts to run to then does a flip that will hurt you
Smash^: slaps up
SmashV: stomps rapidly on ground
Strategy: if you hit with the frying pan a bunch you start to throw toaster strudles.
Aerials: starts to twirl and hit people
Grab: Down move: belly flop
side moves: sorta like the mario one, spin and throw
up move: spins and throws foe up
Taunt: rubs belly and giggles
Other: nothing

TVTMaster
12-27-2006, 12:52 AM
1) No grammar.

2) No names or even detailed or orginal effects for the B moves.

3) Smashes have effects.

4) "Strategy" is not some weird graphic effect you get from using an attack. It's the best way to use a character.

5) "Recovery" refers to the time it takes for the character to get back from being hit, falling to the ground, or using a move. A low recovery means succesive moves are hard and enemies can get the drop on you easily. A high recovery means you can combo well and you can attack an enemy while he is trying to combo you.

Not accepted.

HylianHero
12-27-2006, 01:04 AM
1) No grammar.

2) No names or even detailed or orginal effects for the B moves.

3) Smashes have effects.

4) "Strategy" is not some weird graphic effect you get from using an attack. It's the best way to use a character.

5) "Recovery" refers to the time it takes for the character to get back from being hit, falling to the ground, or using a move. A low recovery means succesive moves are hard and enemies can get the drop on you easily. A high recovery means you can combo well and you can attack an enemy while he is trying to combo you.

Not accepted.

Well, I am sorry to hear that. I don't even know what smashes are. You need to explain that. Did you even say that we need names for the attacks? I have them. I don't know what recovery is. I thought that you meant healing abilities. You have very vague and ambiguous directions. I can't believe I even bothered to post that.

TVTMaster
12-27-2006, 01:07 AM
Dude, don't do this if you don't have Super Smash Bros Melee. If you had it, you would know what a Smash move was. -_-

HylianHero
12-27-2006, 01:12 AM
Dude, don't do this if you don't have Super Smash Bros Melee. If you had it, you would know what a Smash move was. -_-

I have Super Smash Bros. Melee. I know how to play and how to kick butt, but I don't know the names to moves and such. I just like the Pillsbury Doughboy and I wanted to see him in a video game. (If this was to become a game.) I just thought you would've liked a character other than Pokemon.

TVTMaster
01-02-2007, 06:45 PM
I would, but the character design totally sucks. If you don't know what recovery is or what Smash moves are, I'm afraid you won't have a character accepted anytime soon. As for being a game, get real. There's no way this would or could be a game, so it will be a roleplay if ever completed, which seems doubtful now. If you have a decent, detailed, original description for the Pillsbury Doughboy, it could be accepted. Thing is, the RP is going to be based around Nintendo making a VR Super Smash Bros, and I'm sure Pillsbury co. would protest to the copyright infringement. I'm not being vague, since most SSBM players know the terminology and would be able to do this. I don't want "kick butt" ameteurs trying to do this.

BLaZe77
01-03-2007, 06:16 AM
Um r u a creater of the game or sumthing? I have an idea for link. Maybe he could have a special move that turns him into a wolf. That or make a character called wolf link. Sorry i dont really have the time to type allthat stuff so its just an idea.

TVTMaster
01-03-2007, 09:03 PM
It's not a game. I'm the project organizer and leader, and will create the RP if it ever happens. Thing is, I'm not going to implement anything but a real form, ot a suggestion like that. If you have the time for it, not to mention the spelling and grammar, fill out the form, and make sure the moves are decent.

Redlark
01-04-2007, 09:02 AM
o0O0o I like this contest! I've already got a couple good non-pokemon ideas :wink:

Should have them in a day or two.

sonickid01
01-06-2007, 12:34 AM
How many characters is that? I can't count.

PS: Good to be back.

Larvinator
01-06-2007, 04:47 AM
Making another one.

Name: Rabite
Description: It's a Rabite from the Mana series, with a blue tail instead of pink.
http://i55.photobucket.com/albums/g152/da_pound_hunter/Rabite.png
Speed and Movement Properties
Speed: *****
Jump: ****
Rec. Time: ***
Weight: *
Size: *
Fall Time: **
B Move: Bite; Has a 45% chance of stunning the foe. Moderate damage.
B^ Move: Tail Shield; Stands on its head and puffs up tail. Opponents who hit the tail get bitten. Moderate.
B<-> Move: Gusting Screech; Roars and produces long-range shockwaves to knock foes back. Moderate.
BV Move: Dig; Goes underground for a few seconds. If foes walk or jump over the spot, Rabite lunges and slams into them. Moderate-high.
Basic A: Ear Doink; Rather self-explanatory. Can be used in rapid succession. Very Low.
A and Side Attack: Tackle; lunges 2 body lengths. Moderate-Low.
Smash<->: Lunging Bite; Lunges 2 body lengths and bites whatever gets in its way. Moderate.
Smash^: Bounce; Jumps up off-screen, then crashes back down to make a shockwave. Moderate.
SmashV: Tooth Spin; Extends buck teeth and spins for 2 seconds. Moderate.
Strategy: Rabite is not very strong in terms of attack and can easily get knocked off-stage. Rabite is much better suited for 1 on 1 battles, where it can blitz its opponent with super fast moves.
Aerials
A: Spin; Low.
<->A: Tail Whack; Kind of lies sideways and swipes with its tail. Moderate-Low.
^A: Upward Bite; Tilts backward, then throws its head forward and bites. If it hits, Rabite will freeze in midair with the foe and gnaw on it for more damage. Moderate.
Grab: Wraps ears around foe.
Grab Attack: Bites the foe. 1-3% damage.
Grab^: Grabs foe with teeth, then tosses upward. Moderate-Low.
Grab<->: Grabs foe with teeth, shakes him back and forth, then throws. Moderate.
Grabv: Jumps, then piledrives foe into the ground. Moderate-High.
Taunt: Turns toward screen and eyes become huge and anime-like. Heavy "awww" factor. No damage.
Other: 1337 PWNS J00 A||!!!!111!!!oneshift!!

TVTMaster
01-06-2007, 06:55 PM
@Redlark: Yeah, I guess it's no longer a contest, really more of a project to be an RP. The RP will have the first thirty accepted characters, permanent, but the project can have its characters changed at any time.

@Sonickid: Yay, back! They're holding an evo challenge for Lapras. Hope you enter! And so far there's 23, but I'm going to alter Grimdour's smash moves later.

@Larvinator: Great entry. I was going to tell you off for the freezing effect with A-up, but I realized it was an aerial, so that's fine. Rabite's in the gallery.

Anyway, here's a new character! It's going to by my old RP character, Cody Elbark.

Name: Cody Elbark
Description: Medium build, with black hair. He wears a jacket with a blue plaid pattern on it, one so close together and color-similar that the plaid isn't garish at all. He wears black dress pants and a Nike T-shirt underneath.
Speed and Movement Properties: He's pretty speedy, with average recovery all around. He's really good at breaking grabs, and he falls slowly. Overall, hard to KO if you do it right.
B Move: Refine: Refine allows his rod to be held like a normal item, and can be picked up and held after a drop. It also increases the range of Needle Storm if used before you throw the attack, and allows others to jump on his coasting rods.
B^ Move: Coasting Tracks: Allows Cody to do a wall-jump like thing, even in mid-air. It leaves rods behind, and others can use them as platforms if they're right behind him.
B<-> Move: Needle Storm: Readies a barrage of needles in front of him. This is thrown in a lob, upward and then falling. The attack is thrown by another tap of the control stick in the desired direction.
BV Move: Rod: Pulls out a rod, which increases A power by ten percent. Refining will make it a droppable item. It changes A and aerial graphics to various rod strikes.
Basic A: Quick kick.
A and Side Attack: Forms iron fist and punches.
Smash<->: Pulls out rod and strikes. Using these rod-related smash moves does not keep the rod out like BV.
Smash^: Strikes upward.
SmashV: Creates a coasting rod beneath him and strikes.
Strategy: Cody is an excellent team player, because he can lead a partner up his coasting tracks with refining, and can also drop his 20% damage-per-hit rod with the refining, which allows him to help a partner well. He can use the rod as a throwing item if refined, and this allows for effective sniping and long-range moves. The lob-like path of the Needle Storm allows you to hit enemies while on a platform or on higher ground.
Aerials: Various punches and kicks.
Grab: Holds enemy in a spiral steel case, and punches and kicks while graphically not touching.
Taunt: Turns to metal and poses.
Other: Yeah. He's the Steel-Type character of mine, my other RP characters being Felix Ander (Ground/Rock) and Serran Riddle (Electric). Felix Ander is renamed here as Darryl since I have a character named Felix Android here.

Redlark
01-08-2007, 02:22 AM
It's all good... anyways, I totally ate this one like cake. I love it. Here's my three characters, from old school video games. Toejam, Micheal Jackson, and Dig Dug. Please tell me if the attack stats are either too strong, too weak, and or inconsistant.

* * * * *

Name: Toejam (http://img.photobucket.com/albums/v723/hamsterball/Toejam.jpg)

Origin: Toejam and Earl, Sega Gen.

Description: Average height, close to Mario. Toejam is a Funky Hip-Hoppin Alien with some gold medallion bling, blue jeans, three legs, white tank, and a white backwards cap. He brings in a fast melee fighter with decent attacks and great aerials.

Speed and Movement Properties:
Speed: Above average. (Slower than Fox, but not by much)
Jumping: Above average. (A little bit better than Mario)
Rec. Time: Very good. (Mixed with his Bubble Float. Toejam can cover a lot of lost ground)
Weight: Average. (Close to Mario)
Size: Average. (Close to Luigi)
Fall Rate: Average.

B Move: Jar throw. Thows a jar that captures foe for a short period of time; similar to Yoshii's egg swallow but a projectile. 2-4%

B^ Move: Jar throw. Same as above, but throws jar up. 2-4%

B<-> Move: Funk Fu. A fuzzy teleport that moves through objects and foes, but also does a little bit damage of damage as he passes through his foe. Similar to Pikachu's Quick attack, or Fox's Fire Fox. 3-5%

BV Move: Bubble Pop. A Pink Bubble grows around Toejam, then pops. 4-6%

Basic A: Punch. Nothing really special. Quick and basic. 3-5%

A^: Uppercut. 4-6%

A <->: Big Punch. One big punch, like Mario. 5-8%

AV: Double kick. Uses outside feet to kick both directions, while balancing on his third foot. 5-8%

Running Attack: Funk Fu Popping Punch. Two quick punches that transform into a Popping Dance intermingled with a few punches, ending with a kick. Each punch and kick fuzzy teleport into position. 4-10%

Smash<->: Funk Fu Spin. A fast spinning break dancing attack. Toejam fuzzy teleports to the ground spinning on his back. The teleports again into a spin on his elbow, kicking. Then again on his head which he come out of with a strong kick. 5-15%

Smash^: Funk Fu Pike. A skyward break dance kick. Toejam drops to the ground kicking into the air, but fuzzy teleports from the ground, moving his kick higher into the air. 13-18%

SmashV: Windmill. A spinning and kicking break dance move, where Toejam spins and flails his legs around him while balancing on his hands. This attack attacks all around, except above. Very similar to Mario's Windmill. 10-18%

Aerials: Below
Jump-BV: Throw jar down. 2-4%
Jump-B<->: Bubble Float. A Pink Bubble appears below Toejam, and he's able to float anywhere for a short period of time, until the bubble pops.
Jump-B^: Funk Fu. Same as B<->, but teleports upward. 2-4%
Jump-AV: Spinning Drill Kick. Goes to the ground spinning like a drill. 5-10%
Jump-AV double hit: Spinning Stomp. Similar to the above, but abruptly stops with a heavy stomp. 8-12%
Jump-AV triple hit: Same as above, but the stomp Funk Fu teleports into a very fast stomp. Stomping on the ground also adds some small damage (2-4%). Total--10-18%
Jump-A^: Funk Fu Flip Kick. Fuzzy teleports into a fast flipping kick. 6-10%
Jump-A<->: Normal Punch. 3-5%
Jump-A<-> double hit: First hit is a normal punch, but second punch is incorporated into a fast Funk Fu punch. 5-9%

Grab: Toejam puts enemy into a headlock.
Attack: Toejam knees opponent. 4%
V Throw: Smacks foe into the ground. Similar to Kirby, but straight down, flying upwards. 8-10%
^ Throw: Toejam throws foe into the air and flip kicks them. 6-10%
<>Throw: Hammar throws foe, similar to Mario. 4-8%

Shield: A Pink Bubble appears around him, and fades as it becomes weaker.

Taunt: Pulls out old school Boom Box and starts Pop dancing.

Strategy: A basic melee fighter, using as many attacks to equal good attack combos. Also, attacking from the air gives strongest attacks.

* * * * *

Name: The Moonwalker (aka. Michael Jackson) (http://img.photobucket.com/albums/v723/hamsterball/jackson.jpg)

Origin: Michael Jackson's Moonwalker, Sega Gen.

Description: A magical man in a grey zuit suit and fedora. A red shirt is under the grey jacket. Creepy... it's Michael Jackson. He's got great basic attacks, good ranged attacks, but no super powerful smashes.

Special Note: On almost all of Michael's attacks sparks blue sparkles of magic. If the enemy is actually hit with the blue sparks, more damage is done than the actual attack. Example: Michael kicks, giving 5% of damage; but if the enemy is kicked with the tip of Michael's foot and hit with the sparks, 8% damage is dealt.

Speed and Movement Properties:
Speed: Below average. (Close to Dr. Mario)
Jumping: Below average. (A little bit better than Link)
Rec. Time: Average.
Weight: Average. (Close to Mario)
Size: Tall. (Close to Ganondorf or Captain Falcon)
Fall Rate: Slow. He's like... magical.

B Move: Magic Hat. Throws his hat like a boomerang dealing decent damage. 5-8%

B Held Down: Magic Hat, charging. Magic hat charges energy, making attack sizably stronger. 10-15%

B^ Move: Magic Hat. Same as above, but throws hat upwards. 4-7%

B<-> Move: Moonwalk Kick. A quick spin that leads to a round house kick, sparking off blue magic stuff. 8-10%

BV Move: Crotch Grab. A small burst of energy radiates from Michael and explodes in the shower of blue sparks. 5-7%

Basic A: Kick. At the tip of the kick sparks the blue magic sparkles. 5-8%

A^: Power Fist. A very brief pose that punches upwards, sparking off blue magic. 4-6%

A <->: Moonwalk. A magical backwards walk incorporated with spins that spark blue sparkles. If held down, Michael just keeps Moonwalking. Front and behind damage, no damage given above. 5-8%

AV: Drop Splits. A quick drop to the ground going into the splits, tripping enemy; then quickly coming back up with a crotch grab. 8-10%

Running Attack: Super Spin. A faster and longer version of the Moonwalk spin. 10-15%

Smash<->: Laser Beam. Michael shoots a big beam from his eyes like the X-men Cyclops. 15-18%

Smash^: Ah-Hee-hee-hee... Everybody near Michael stops what their doing and poses. 2-4%

SmashV: Super Hat. Hat flies around Michael in one orbit. 13-15%

Aerials: Below
Jump-BV: Throw hat down. 6-8%
Jump-B<->: Fast hat throw. 7-9%
Jump-B^: Hat throw up. 5-8%
Jump-AV: Stomp (with sparks). 8-12%
Jump-A^: Uppercut pose (with sparks). Similar to Mario's. 7-9%
Jump-A<->: Air Punch. Punches with pose and sparks. 6-8%

Grab: Puts hand on shoulder
Attack: Push. 2-4%
^ Throw: Foe gets launched upwards magically. 5-8%
<>Throw: A burst of magical energy flings foe, then a quick slap of the Magic Hat finishes the throw. 6-10%

Shield: A light blue shield, fades as it becomes weaker.

Taunt: Spins, then grabs crotch with a pose whispering, "I'm bad." Then he turns into a Tiger and runs off.

Strategy: If not a little weird, Michael has great ranged attacks mixed with good melee attacks. But lacking in good smashes, standing back and beating the crap out of the opponent is probably wisest. Quote: Michael once said in a song, "I'm a lover, not a fighter."

* * * * *

Name: Dig Dug (http://img.photobucket.com/albums/v723/hamsterball/digdug.jpg) (I blacked out the profanity)

Origin: Dig Dug, the arcade game from the 80's.

Note: I tried hard to base him off the classic Dig Dug, not the Mr. Driller/Bomberman spin-off look alike.

Description: A little short and looks similar to Bomberman. He's a white stick figure with a blue mask and black dot eyes. He brings a super fast melee fighter with the interesting weapon of his Air Pump.

Speed and Movement Properties:
Speed: Super fast. (Faster than Fox)
Jumping: Below average. (About the same as Link)
Rec. Time: Average.
Weight: Lightweight. (Heavier than Pikachu, but not by much)
Size: Short. About the same height as Pikachu.
Fall Rate: Average.

B Move: Air Pump. A pump harpoon that jabs into opponent and blows them up like a balloon. Slows down mobility and speed of opponent. Also, if opponent pops while pumping, max damage is dealt. 3-5% If popped, 30%

B^ Move: Pump Harpoon. Acts like Link's hookshot. Initial jab 3-5%, Snapping pull 7-9%

B<-> Move: Air Pump, extended. Same as B Move, but a little bit stronger, longer, faster, and more piercing. 4-7%, 30%

BV Move: Air Blast. A quick blast from the Air Pump downwards, that propels Dig Dug upwards a little bit. The blast deals a little bit of damage around him, and whoever's above him gets damage. Sides: 2-4% Above: 5-8%

Basic A: Pump Smack. Dig Dug hits foe with pump. 3-5%

A^: Jab Up. Dig Dug jabs pump up. 4-6%

A <->: Big Swing. Swings and spins w/pump. 6-8%

AV: Double Pump Jab. Dig Dug jabs his pump to one side, then snaps it back, jabbing the other side. In effect, attack all around. 4-6%

Running Attack: Pump Spear. Dug thrusts his pump like a spear forward. 5-7%

Smash<->: Hard Swing. Dig Dug swings his pump like a baseball bat. 10-13%

Smash^: Golf Swing. Swings his pump up with a vertical spin. 8-11%

SmashV: Super Air Blast. A bigger and stronger version of BV. Sides: 5-8% Above: 10-13%

Aerials: Below
Jump-BV: Pump Harpoon. Dig Dug shoots his pump down. If it hits an enemy, he pulls himself towards the foe in a quick snap. Initial jab: 3-5% Snapping pull: 7-9%
Jump-B<->: Pump Harpoon. Same as above. Initial jab: 3-5% Snapping pull: 7-9%
Jump-B^: Air Blast. Same as BV, but in the air. Below: 2-4% Above: 5-8%
Jump-AV: Jab Down. Similar to Link's sword down. 8-11%
Jump-A^: Jab Up. Same as A^. 5-7%
Jump-A<->: Pump swing. Same as A<->. 7-9%

Grab: Grabs enemy with Pump like a harpoon. Similar to Link's Hookshot. 3-5%
Attack: Dig Dug knees opponent. 4%
V Throw: Smacks foe into the ground. Similar to Kirby, but straight down, flying upwards. 7-9%
^ Throw: Dig Dug throws foe into the air and smacks them with his pump. 10-12%
<>Throw: Rolls backwards and kicks enemy off in opposite direction facing. 8-11%

Shield: A red shield appears around him, and fades as it becomes weaker.

Taunt: Leans against his air pump and looks around.

Strategy: Since his attacks really aren't that strong, his speed makes up for his lack of strength. But using his air pump to slow down, then popping his opponent is Dig Dug's best attack combo. Pumping to the max is key; it's the strongest character attack in the game.

Stardy
01-08-2007, 05:06 PM
I made this guy but if its just of real games, then Ike from fire emblem and diddy kong
NAME : Roxas Geminia
Clothes: http://p5.piczo.com/img/i146100657_14588_5.gif
b: Quick punch: Quick jab
b^: Uppercut: Uppercut
B<>: Fire punch: Does a fire punch
Bdown: Slide kick: Does a sliding tackle
A: Pokeball throw: Throws a pokeball at the foe
A^: Super uppercut: Same as uppercut, except you can charge it up and knocks the foe into the air
A<>: Spear: Charges head first into the foe
A down: Big bang punch: Charges a punch and hits the ground, stunning the foe
c<>:Kamehameha: (dont ask)
c^: hyper uppercut: Same as super uppercut, but does more damage and does the same amount of damage eithen when foe is guarding but taks a lot of time to charge
c down: Meteor bringer: raises hands in the air and Charges for 10 seconds, if he charges without getting hurt, lowers his arms and a meteors comes down and hurt all foes.
air: all attacks thunderpunch ^=thunderpunch^/down=thunderpunch down/ <>=thunderpunch <>
Shield: a blue barrier apears in front of him
Taunt: Raises a pokeball in the air
description: Roxas is part of the Legendary geminia family, made up of great pokemon trainers and fighters, and uses his skills gained of his anceseters (cant spell that) to enter the super smash bros struggle tourney
Strategy: 3 quick punchs into super uppercut most of the time, but prefers to throw pokeballs and defend,throw,defend so on so on....
grab: 3 quick punchs in a super uppercut but while falling down, throws a pokeball at the foe

b moves are his quick attacks and his A moves is his strong attacks (they swapped) Smash = C

TVTMaster
01-09-2007, 12:24 AM
@Redlark: Nice job on everything. Thing is, and I've repeatedly had to deny characters for this, the Smash moves you have have strange effects and sometimes don't do damage at all. Ever play SSBM? No move any character does a Smash with ever has any effect other than damage. Once you fix that, those are archived.

@Stardyab: Sorry, but this project is already flooded with pokemon characters. Not to mention DBZ moves are generally overpowered. You have effects on Smash moves, not the normal damage-dealing moves that every other character has. There's really not enough description, and the idea is a medley of different things like DBZ and Pokemon, so it really wouldn't be able to be created in the setting of the RP.

Redlark
01-09-2007, 06:04 AM
Other than MJ's crotch grab, what do you mean strange effects w/smashes?

TVTMaster
01-09-2007, 07:44 PM
Like C-stick moves. Smash moves are the C-stick or A-Control Stick combos. The B moves are the ones with effects. Ah-hee-hee-hee doesn't even do damage, for crying out loud.

Zero
01-12-2007, 03:37 AM
Y'Know what, I haven't seen a rip of various Street Figther characters yet.


Name: White Dragon (Byakuryuu)
Description: Tall, wears all black, cargo pants, boots, sleeveless shirt. Wears a black trenchcoat with a white Dragon going down the back. Has dark skin, a medium muscular build, and his hair is braided back, length is down to his mid back. Wears "Matrix" shades

Speed and Movement Properties:
speed: Average
jumping: Excellent
general recovery time: Average
Falling rate: Semi-Fast
Weight: same as C.Falcon
Size: about the same as C.Falcon


Attacks:

B Move: Fireball (basic ranged projectile)
B^ Move: Rising Dragon (An uppercut similars to Mario's, but with a flaming fist.)
B<-> Move: Surge fist. (A Falcon Punch, but his fist glows blue)
BV Move: Dragon Tail Kick (Jumping roundhouse into mid-air turning back kick)
Basic A: punch/kick combo
A and Side Attack: Dashign Dragon kick (a simple flying kick)
Smash<->: Shoulder smash (rushes opponent with his shoulder)
Smash^: Rising Dragon Kick (propells himself upwards with his arms, pushing off the ground into a rising, flaming kick. Suprisingly, below average damage for a smash attack)
SmashV: Attack Barrier (after charge releases a blue barrier of energy that doesn't block attacks, only used as an attack itself [not much of a barrier])

Strategy: melee fighter, uses ^B as anti air occasionally (like in Stret Fighter), occasionally goes on a 'hadoken(fireball) spam' spree (also like in Street Fighter) Really likes using aerial moves.

Aerials:

Jump B (Aerial fireball, fired down at an angle, angle of attack homes in on ground target
Jump <->B (Dropping surge. It has the same principle of the falcon kick, but with a surge fist.
Jump A (mid air attack, punch)
Jump ^A (double front snap kick)
Jump <->A (regular kick)
Jump VA (dropping kick)


Grab: grabs opponent's arm and locks.
Grab attack: takes free arm and punchs with severely weakened surge fists. (just meant to look flashy)
Grab <->attack: throws him/her over his shoulder
Grab Vattack: over shoulder throw without letting go, kneels and punches down opponent
Grab ^attack: Throws opponent into air diagonally, throws fireball
Taunt: Folds arms and says something along the lines of "Not good enough"
Other: (ideas and stuff I left out)

TVTMaster
01-15-2007, 02:47 PM
Nice job, totally accepted. I'm guessing the SmashV charge is when you use the A and Control Stick command, right? Great job, hope to see more.

TVTMaster
02-15-2007, 11:59 AM
Eh, bumped. It kind of died and I want it back. I don't see a need for a new topic for it...

sir_Aaron
02-19-2007, 08:31 PM
tyranitar
discription:do i need to show you?
speed and movements:
speed:somewhat between slow and fast
jumping:great
general recovery:as soon as he gets sent flying
falling rate:medium
wheight:heavy
size:somewhat bigger than a normal tyranitar

Attacks:
b move:mega punch
b^ move:dragon claw(jumps up and slashes)
b<-> move:hyper beam(charges up and shoots an orange-red beam at oponent)
bv move:magnitude 1-9(depends on HP)
basic a:tail whip(but it does damge)
a side attack:rolls up and charges
smash <->:flamethrower(just like hyper beam but stronger)
smash^:crunch
smashv:stomp
aerials:
can't do any too heavy
grab:head lock
grab attack:punch
grab<->:throws away like trash
grab^:throws in air and sky uppercuts em'
taunt:roars somehwat like the Trex from jurassic park(but not exacly like her aand not a loud)
other:you can make him shiny by changing his colors

TVTMaster
02-23-2007, 12:31 AM
Enough pokemon characters. Please, I almost fainted at Blaziken... make something non-pokemonish.