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View Full Version : The PP moves, this confuses me.


AshMistyMayfan
03-25-2007, 05:39 AM
A good powerful move like Aerial Ace, Shock Wave has only 8 PP whereas on 'other' Pokemon games, it has 20. Once my Pokemon are leveled up into the 90s, I then have to get the Gulpin to make me 'relearn' the moves I consider drippy, yet they got more PP and they buy me more time in huge dungeons without resorting to Max Elixir until after the 15th floor.

How come the Dungeon game gives you such limited PP moves on the big moves that I feel are better for the Pokemon, yet there's not enough PP and won't get you far in Dungeons?

Pokemon Trainer Sarah
03-25-2007, 05:47 AM
Hmm, at first I would have thought it was because Shockwave can take down Pokemon from far away, but then again, so can Razorleaf and it still has 17 PP. Maybe because Shockwave has high accuracy as well? Yeah, you're right though. Once you reach a high level you don't need strong moves, you just need moves with lots of PP. I wonder why they didn't include a PP raising item in the game. It would have been quite useful.

brandonelliott
03-25-2007, 06:20 PM
I agree if there was a pp up id be able to use flamethrower over and over again so i wouldnt die at any monster houses

charmeleonblaze
03-25-2007, 07:41 PM
A good powerful move like Aerial Ace, Shock Wave has only 8 PP whereas on 'other' Pokemon games, it has 20. Once my Pokemon are leveled up into the 90s, I then have to get the Gulpin to make me 'relearn' the moves I consider drippy, yet they got more PP and they buy me more time in huge dungeons without resorting to Max Elixir until after the 15th floor.

How come the Dungeon game gives you such limited PP moves on the big moves that I feel are better for the Pokemon, yet there's not enough PP and won't get you far in Dungeons?

My regular a attack from my lv. 100 charizard beats everything in 1 hit, so i dont worry much about that. My charizard also uses the iq skill that makes his a attcks always hit.

Ness
03-25-2007, 11:12 PM
This game is definately unbalanced in what you mentioned. What I know is that all moves that always hit have the lowest PP out of any move which is not balanced at all since 100% accuracy isn't really anything to write home about. Also moves with higher base power such as Fire Blast or Blizzard have low PP as well which also is not very important especially as your pokemon levels. Moves that are ranged also have relatively lower PP as well though this is understandable.

The one type of moves that are definately overpowered are moves that strike multiple times. Because of the way damage is calculated, each time you hit is virtually a full-powered strike; hit 5 in a row and you pretty much should have 1-shotted anything that is not a boss.

Anyways PMD is a lot different than the other games and needs some tweaking, but since it has already been released and the game mechanics will never change... learn what moves are overpowered and exploit them as much as possible:rolleyes:.