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Nikki the Mew
04-11-2007, 07:40 AM
No, this isn't about trainer vs trainer battles. This is trainer vs wild Pokemon.

We have the Pokemart. The easiest way possible to get Pokemon. With little to no effort.

We have stories. Yes, these involve battles, but they can be hard to do, even for easy Pokemon.

My suggestion is to implant actual Pokemon battles.

It'd go like this:

There would be a thread made. People would post when they've been at the URPG for 6 months. And each 6 months, it'd happen again. For people who have been at the URPG over 6 months (Mike and DU, for example), it'd be 6 months from when (if) this gets implanted. Only people who have started in 2007, though, can do this. Otherwise, they would have to go from the date it's implanted and beyond.

So anyway. Every 6 months, they'd post in the thread, saying that they have met their 6 month mark. Here, a mod and/or official (probably 2 officials and a mod) would discuss it, and decide if that person is ready for a Pokemon battle.

If the person is ready, a ref will be assigned to randomize the Pokemon that the person can get. It would be any random Easiest-Complex Pokemon. That same ref would also be assigned to ref the battle, and an official would be playing the part of the Pokemon.

It'd be a 1v1, GSC/RSE(/DP when it gets implanted). Normal terrain, no items, except 3 Pokeballs.

(Scanario only ahead.)

Like, for example. I started in February. In August, I would post in the thread. If I was deemed ready for the battle, by say..DU, Robert, and..Meg, I would be assigned a ref. Let's go with Mike. I get rolled for Lotad, and it is played by ST.

I would have to battle the Lotad in a Pokemon battle. When I decide to use one of my 3 Pokeballs allowed, Mike would roll in a side chatroom, much like with status conditions. 1-25, capture. 26-50, not capture. 51-75, capture. 76-100, capture. This would vary it greatly, and make it hard to catch.

If I got a capture, I would get the Lotad. Simple as that, of course.

If I didn't get the capture, I would get to try 2 more times. Once all 3 balls are used, the battle would be declared over.

The battles wouldn't count towards Pokemon/Trainer battle records, either.

It'd be a cool, fun method to gain more Pokemon, too. Post your comments and concerns here, if you like.

kingrptr101
04-11-2007, 08:06 AM
1. Once every six months is too long. Maybe once every three months.

2. Instead of the 25, 50, 75 and 100 capture thing, why not just a four sided die?

3. I happen to have a Butterfree and I didn't like evolving that Caterpie very much. What happens if you get a bad pokemon/one you already have/one you are about to get in a trade. Then what?

Nikki the Mew
04-11-2007, 08:14 AM
1. Once every six months is too long. Maybe once every three months.

2. Instead of the 25, 50, 75 and 100 capture thing, why not just a four sided die?

3. I happen to have a Butterfree and I didn't like evolving that Caterpie very much. What happens if you get a bad pokemon/one you already have/one you are about to get in a trade. Then what?
1. Well, I figured 6 months would be acceptable to the mods. I personally would like every 2 or 3.

2. Well, you don't do just a 2 sided die for moves with 50% accuracy (I think). It makes it harder to get the mons, imho.

3. You ask to cancel the trade, or you trade off the Pokemon. It's simple as that.

Loyal Arcanine
04-11-2007, 08:17 AM
2. Well, you don't do just a 2 sided die for moves with 50% accuracy (I think). It makes it harder to get the mons, imho.

No, the chances are exactly the same. :tongue: Refs could use a 2 sided die for things like whether you hit yourself in confusion or not. Likewise you can use a 4 sided die for a 75 out of 100 chance. It's exactly the same.

Nikki the Mew
04-11-2007, 08:19 AM
No, the chances are exactly the same. :tongue: Refs could use a 2 sided die for things like whether you hit yourself in confusion or not. Likewise you can use a 4 sided die for a 75 out of 100 chance. It's exactly the same.
Well, I was mostly making up the details as I types. I'm tired, and wanted to get this in before bed.

Finglonger
04-11-2007, 08:38 AM
perhaps odds could increase as you weaken the target pokemon, say at 100% health it has a 10% chance of capture and later on down the line the chance would increase.

or we could use a flat increase, say at less than 10% the chance increases by half, tacking on an extra few percentage points for status effects and what have you.

(these are rough numbers, dont take them at face value, just the concept please. = P )

6 months also seems like an incredibly long time, 2- 3 months seems reasonable, or maybe after someone has done a certain amount of battles(this seems difficult to keep track of though)

nice idea, could use some tweaking, other people probably have better suggestions than I do. but it has my vote

Ataro
04-11-2007, 08:55 AM
Why not we battle that wild one instead? Howveer, to make it fair, teh challenger cannot use any tms, just learned moves, naturally, same with the wild Pokemon, this would purely depend the trainer skill then, but still throw Pokeball, then the ref will decide whether you can catch it, not only when you win, then 100% capture, sometimes if you put great skills into battling but still lost, you may still satnd a chance to capture that mon.

Subside
04-11-2007, 11:23 AM
Well if bron turned up and finished the park we wouldn't need this XD

My problem with this is, you would be battling a Basic mon most likely and the majority of people have fully evolved mons. It will be very easy to KO a basic therefore being rather pointless and having to wait 3-6 months to have another go.

But meh, lets see how this develops.

Volcanflame
04-11-2007, 12:21 PM
About the catching rate thingy ... I think the difficulties should be involved too ... like Simple. So, a Complex Pokémon with low HP's harder to catch than a Simple Pokémon with low HP.

-Volcan-

DarkGardevoir
04-11-2007, 04:41 PM
Well if bron turned up and finished the park we wouldn't need this XD

My problem with this is, you would be battling a Basic mon most likely and the majority of people have fully evolved mons. It will be very easy to KO a basic therefore being rather pointless and having to wait 3-6 months to have another go.

But meh, lets see how this develops.

First, that's a point toward a certain strategy. If you really want that pokemon, you calculate how much the attack will do and only use low-powered attacks, putting him to sleep or paralyze, and things like that...

Or you just keep False Swiping 'tll the end of your catching chances.

I'd love to see this working, but it would require some work to prevent cheating

Nikki the Mew
04-11-2007, 06:14 PM
Well if bron turned up and finished the park we wouldn't need this XD

My problem with this is, you would be battling a Basic mon most likely and the majority of people have fully evolved mons. It will be very easy to KO a basic therefore being rather pointless and having to wait 3-6 months to have another go.

But meh, lets see how this develops.
Well, it's not like it'll be any Pokemon ever allowed. If you got lucky enough, you could get Kingdra, or Snorlax.

And it's the same thing in the games, Yami. You have a team of fully evolved Pokemon, and you'd encounter a wild Pokemon that's basic.

Like my quote in Mike's sig says (he just haaaad to sig it), the idea is based off the games because the URPG is mostly based off of them.

Also...

Somebody would have to "use" the Wild Pokemon, Ataro. Somebody has to decide the moves, and it would, of course, only have level up moves.

Leman
04-11-2007, 06:35 PM
I think that we should make it sorta like the Safari Zone, with the Pokemon not fighting back, but our pokemon can attack theirs. Each turn the wild Pokemon would have a 15% chance of running away.

I found this link at Serebii, showing how to calculate captures. OMG (http://serebii.net/games/capture.shtml). I could make a Calculater to be able to calculate the the % of capture.

So, we can have specially trained refs, who will be able to ref the battle between the wild Pokemon, and the owned Pokemon. And when the person is going to throw a Pokeball, they can plug the equations in, and roll.

I beleive that any Pokemon can be caught, other than Legends. The refs would just have to roll a dice 1-493, to figure out the Pokemon.

Nikki the Mew
04-11-2007, 07:53 PM
I think that we should make it sorta like the Safari Zone, with the Pokemon not fighting back, but our pokemon can attack theirs. Each turn the wild Pokemon would have a 15% chance of running away.

I found this link at Serebii, showing how to calculate captures. OMG (http://serebii.net/games/capture.shtml). I could make a Calculater to be able to calculate the the % of capture.

So, we can have specially trained refs, who will be able to ref the battle between the wild Pokemon, and the owned Pokemon. And when the person is going to throw a Pokeball, they can plug the equations in, and roll.

I beleive that any Pokemon can be caught, other than Legends. The refs would just have to roll a dice 1-493, to figure out the Pokemon.
I rolled 3 times, 1-386.

I got Octillery (Medium), Houndour (Complex), and Grumpig (Hard).

That's 9 months out of 12, if it's every 3 months. Now, don't you think that 1 person nearly automatically (because the chances for capture would be decent) getting a Medium, Hard, and Complex mon would be bad?

That's why I suggested Complex and below. Or atleast Medium and below.

FireflyK
04-11-2007, 08:03 PM
Dundundun... Another way for people to get free Pokemon, no effort in getting money or writing a story involved.
If people want a Pokemon, they should buy it, trade for it, or write it. It's not that hard to do. :\ No WAY should people be able to get Aerodactyl, etc, just from doing basically NOTHING. And the cost of a Pokeball... Lol, at URPG you can't get a Caterpie for that money, even!

I don't think this is a good idea. People should earn their stuff. Not just get it randomly for free! Maybe a lottery for a random pokemon /occaisonally/... But it should cost money. At least $10,000, since there's a chance of getting good things from it.

No one should be getting Pokemon, especially HARD or even medium ones, like this! First, with those odds, they're basically GARAUNTEED to get it, so why not ditch pretending that it's a 'chance' thing and admit it's just giving everyone a random Pokemon every once in a while?

At least in story deals both people do /some/ work. :\ And I'm disappointed at the URPGers who jump at the chance to get something with no work. What's the point of a game if you don't PLAY to /earn/ your position? No one's gonna respect you if you just win your Pokemon through sitting on your butt doing nothing and getting lucky. Geez, at least gambling/lottery type stuff requires earning the money for a ticket!


I think this should go the same way as the birthday present Pokemon idea, the idea of getting a free themed Pokemon for every holiday, the idea of putting everything in the 'mart for cheap, and all those other freebie ideas.

Also, this'd be even more annoying to regulate than birthday presents between members, since here you'd have to keep track of who was where for how long, and if they get to get another free 'mon that month or not, etc.

Doing nothing and getting a HUGE (Almost impossible to miss) chance of getting a Pokemon for nothing.... :\ Defeats the purpose of URPG. I don't mean to be blunt/rude or anything, but really... How is this any different from just asking for a free 'mon every 3 months?

Nikki the Mew
04-11-2007, 08:18 PM
I never said anything about high-ranking mons, Fire. I was talking about Complex or lower. Nothing more. It was Leman's idea to do all the mons, not mine.

And how about I direct you to JACK'S raffle, for FREE in the Marketplace? For the FIRST Diamond/Pearl Pokemon.

It's practically the same thing. The members themselves would be in charge of their own time.

You just don't like this idea because you battle so often that you can afford any 10k mart mon, and you're one of the best writers at URPG. It'd give some of us a break, while the more talented/quick people get their own mons their own way.

Edit: Oh, by the way. While you're critisizing, I'd think about what you started, Fire. The gift-giving thing.

2 mons, COMPLETELY EFFORTLESS, recieved in about a week, 3 times a year. 6 mons a year, then, with absolutely no effort at all.

Atleast this would only be 2-4 a year, depending on the monthly period placed, and it'd require some effort.

FireflyK
04-11-2007, 08:23 PM
Yes... And my criticism was directed at the person who suggested all the 'mon.

However, I don't really care what's being given away. It's still freebies. :rolleyes: Too much entitlement. People should earn their stuff.

As to the raffle... It's not a regular event for EVERY person, flooding the game. It's a onetime thing for D/P being released.


Lol, it has nothing to do with what I can afford. For that matter, ANYone can battle a lot! But you know what? You're right. I WORK for what I have, whether it's through writing, or battling.
And I have NO money at the moment... So you're gonna have to find another excuse why I don't like this, if you don't believe me when I say that I hate when people feel entitled to free stuff they haven't earned. I spend my money on TMs. I don't have the money for buying 'mon. I've bought /2/, ever, in my whole time at URPG. I write for things and trade for 'mart 'mon sometimes... But what I have, I earned. And I'm proud of that. It's a hell of a lot better than getting a free Pokemon every 3 months just for breathing. :confused:

Members would cheat on their time. Some are honest, but cheaters pop up on every online game. :\ And it is still a free 'mon for people who haven't earned it. C'mon, we know where THIS will head...
"3 months is too long! Why not 2 months and 30 days? Or 2 months and 3 weeks? Or, how about every day? Plsplspls?! I don't wanna have to write or battle for stuff! How about we include Medium pokemon occaisonally? Okay, now how about we include hard Pokemon? WEll, how about demanding? Lyke, not everyone CAN write for those!"

Etc.
This thing has more potential for abuse than story deals. Or lots of other stuff. :\ And even as it is now... It's a freebie for anyone who's been, well, breathing/being alive for 3 months.




Edit:
Lol @ that. That's not free. SOMEONE earned it. Maybe not that person... But SOMEONE earned it.

Case in point:
What you do with your own property is your right. If you want to give, say, your car away... You can. If you want to buy someone a box of chocolate for their birthday, you can.
You can't, on the other hand, go to the nearest government building, take a cop's car, and give it away to someone. Especially if you do this for every person in town once every 3 months or whatever. That's taking property from 'the state', so to speak, and appropriating it. That's what this suggestion is. No one earns it. Now, if YOU wanted to write for or buy those Pokemon to give away... I wouldn't be too amused, if it was just to give everyone stuff and not to give /friends/ a present... But I would accept that it was your right, in my mind at least, to do that, since you earned it and can do what you like with your own property. This, however, requires no effort on anyone's part!

Effort? Yeah, breathing and asking a ref to roll dice. C'mon... That's different than being able to give someone a birthday present. Which was what my idea was. I'm not suggesting constant freebies that come from NO one's effort, just 'poofing' them into existance. I'm suggesting that if someone wants to be able to give away a present to a friend for a special occaison, they should be allowed to. Note that the giver must EARN whatever they give away, not just get it for nothing.



Gimme a break..
Comparing my idea of being able to give a Birthday gift to getting a free Pokemon for EVERYone every 3 months, with no earning required on anyone's part, is totally unfair. You might as well compare my earning the money to buy a card/present for someone for their birthday.... To my showing up at my congressman's office every 3 months and going "Go buy me a present to give to EVERY person in town." :\ It's a cheap shot! It's not a fair comparison at all. What I was suggesting before, even with giving at any time, was a laissez faire approach, a free market. Letting people distribute what they had earned and owned... However they wanted. Not giving them free stuff to do what they want with.

Nikki the Mew
04-11-2007, 08:33 PM
And I'm saying this isn't nothing. The people wouldn't earn it by breathing.

As I've said before, a mod and 2 officials would have to approve the person to get a battle. Then they'd battle the Pokemon.

If you think that it's getting a Pokemon for nothing, when it's actually battle..Then you must also think that you get 1k for nothing too, when you win a battle. Or 500 when you lose one. Or 2k when you beat a gym leader, etc.

My point is that it's not going to be "just for breathing". A member would have to be well-behaved, and a couple of other requirements to get a battle.

But you know what? If it's that bad of an idea, I'll have a mod close it right now. I figured it'd be nice for the people who don't have "the amazing writing skills of Firefly", or the people who can't find willing refs to ref their battles.

I could care less anymore. Lock it, keep discussing, whatever.

FireflyK
04-11-2007, 08:44 PM
And I'm saying this isn't nothing. The people wouldn't earn it by breathing.

As I've said before, a mod and 2 officials would have to approve the person to get a battle. Then they'd battle the Pokemon.

If you think that it's getting a Pokemon for nothing, when it's actually battle..Then you must also think that you get 1k for nothing too, when you win a battle. Or 500 when you lose one. Or 2k when you beat a gym leader, etc.

My point is that it's not going to be "just for breathing". A member would have to be well-behaved, and a couple of other requirements to get a battle.

But you know what? If it's that bad of an idea, I'll have a mod close it right now. I figured it'd be nice for the people who don't have "the amazing writing skills of Firefly", or the people who can't find willing refs to ref their battles.

I could care less anymore. Lock it, keep discussing, whatever.


By what criteria would the mods choose who got to battle, then? x_X That reeks of favoritism.

I think a little money from battling is decent. But heck, even 2K, from beating MANY of a GYM LEADER's Pokemon, isn't enough to /buy/ a Caterpie! Much less get some other, BETTER Pokemon. Thus why I think it is unfair.

And what would these 'requirements' be, aside from being friends with a Mod and not currently banned? I mean... It doesn't seem very hard to get these 'mon.

I'm not saying everything where you get stuff for battling is unfair, LOL. Again, totally random/unreasonable comparison. I'm saying that's insanely excessive. And it's not a reward for battling, either. You get to battle for something for no reason, which was what I was saying... In other words, getting the chance to fight for a free 'mon (And let's face it, who's gonna lose to a complex or below 'mon? Even someone with just their starter would catch it) for doing nothing is, well... A freebie.

It IS still an excessive prize for fighting one 'mon, though. It'd be like getting 10K for pwning a n00b with a, say, Magikarp. It's just too much reward for something like that. Deciding I believe all rewards for battling are 'unearned' is obviously not true... SO let's try fighting fair. Since obviously I wasn't saying that, when I said I thought people should earn pokemon BY battling to get the money to buy them. :\

You don't need amazing writing skills to get Pokemon... Decent skills, especially for those categories, are fine... Or battling. Anyone can battle. Refs usually aren't that hard to find. There are some slow times, yeah, but most people can find a ref unless they've been rude to them a lot in the past, in which case I don't have much pity for them... Or if it is a slow time, but those happen to everyone. Sometimes life doesn't work perfectly right away.

I get the sentiment... I just don't think free things are a good idea. Or, for that matter, an equalizer. That, however, is another matter.

There's nothing personal against anyone... I just dont' think free things are a good idea unless it's a very rare thing, like the D/P raffle. :P I mean, how often does a new generation of pokemon get made? ^_^; There's been... What, 4 gens, including D/P, in perhaps 10 years? :P That's reasonable.

DaRkUmBrEoN
04-11-2007, 08:59 PM
Well if bron turned up and finished the park we wouldn't need this XD

Or we could reinstate this (http://www.pokemonelite2000.com/forum/showthread.php?t=22994) again.

-]DU[-

Leman
04-11-2007, 08:59 PM
Dundundun... Another way for people to get free Pokemon, no effort in getting money or writing a story involved.
If people want a Pokemon, they should buy it, trade for it, or write it. It's not that hard to do. :\ No WAY should people be able to get Aerodactyl, etc, just from doing basically NOTHING. And the cost of a Pokeball... Lol, at URPG you can't get a Caterpie for that money, even!

I don't think this is a good idea. People should earn their stuff. Not just get it randomly for free! Maybe a lottery for a random pokemon /occaisonally/... But it should cost money. At least $10,000, since there's a chance of getting good things from it.

No one should be getting Pokemon, especially HARD or even medium ones, like this! First, with those odds, they're basically GARAUNTEED to get it, so why not ditch pretending that it's a 'chance' thing and admit it's just giving everyone a random Pokemon every once in a while?

At least in story deals both people do /some/ work. :\ And I'm disappointed at the URPGers who jump at the chance to get something with no work. What's the point of a game if you don't PLAY to /earn/ your position? No one's gonna respect you if you just win your Pokemon through sitting on your butt doing nothing and getting lucky. Geez, at least gambling/lottery type stuff requires earning the money for a ticket!

I think this should go the same way as the birthday present Pokemon idea, the idea of getting a free themed Pokemon for every holiday, the idea of putting everything in the 'mart for cheap, and all those other freebie ideas.

Also, this'd be even more annoying to regulate than birthday presents between members, since here you'd have to keep track of who was where for how long, and if they get to get another free 'mon that month or not, etc.

Doing nothing and getting a HUGE (Almost impossible to miss) chance of getting a Pokemon for nothing.... :\ Defeats the purpose of URPG. I don't mean to be blunt/rude or anything, but really... How is this any different from just asking for a free 'mon every 3 months?

Acctually, for the people who arn't writers, and the people who are terrible battlers, or are not refs, or graders, it is hard for those people to get a ton of mons. It also isn't that Likely that someone will get an amazingly powerful Demanding/Merciless mon. Its 50/364. (I subtracted legends). Thats a 14% chance. If you add in the 94 more Hard mons, its still only 144/364. Thats still only a 40% chance.

Well, Its acctually not easy. The stronger the mon, the harder it is to catch. We could limit the amount of turns a person has to weaken the Pokemon. Its like having a battle, except that the prize of winning is a new mon. Like a Blissey, who is at 6% HP, and asleep only has a 50% chance to be captured. If we give each Pokemon a different chance to run, Blissey will have the Highest, which would be about 30% chance. Add that to the 3 Pokeball limit, and Blissey suddenly becomes hard to capture.

Also, wern't you just vouching for a Giveaway. The person who receives the mon, had to do nothing, other than say "Will you give me this mon?" or "I want a pokemon!!". That takes a lot of effort, to type that scentence out. A lot more than battling, which this essentially is.

EDIT: I Type too slow

FireflyK
04-11-2007, 09:02 PM
Acctually, for the people who arn't writers, and the people who are terrible battlers, or are not refs, or graders, it is hard for those people to get a ton of mons. It also isn't that Likely that someone will get an amazingly powerful Demanding/Merciless mon. Its 50/364. (I subtracted legends). Thats a 14% chance. If you add in the 94 more Hard mons, its still only 144/364. Thats still only a 40% chance.

Well, Its acctually not easy. The stronger the mon, the harder it is to catch. We could limit the amount of turns a person has to weaken the Pokemon. Its like having a battle, except that the prize of winning is a new mon. Like a Blissey, who is at 6% HP, and asleep only has a 50% chance to be captured. If we give each Pokemon a different chance to run, Blissey will have the Highest, which would be about 30% chance. Add that to the 3 Pokeball limit, and Blissey suddenly becomes hard to capture.

Also, wern't you just vouching for a Giveaway. The person who receives the mon, had to do nothing, other than say "Will you give me this mon?" or "I want a pokemon!!". That takes a lot of effort, to type that scentence out. A lot more than battling, which this essentially is.


Even someone who loses every time will get 500 for eahc battle. So you can have like, only Magikarp, and still make money!

14% isn't small. That means 14/100 URPGers would get a merciless or demanding!
And 40% is almost half! Please tell me you aren't serious.


Lol.
Try reading the other posts.
I was advocating a BIRTHDAY PRESENT thread. As in, a /once a year/ gift... EARNED by someone. Duh. Someone had to battle or write for the 'mon, so there was still effort involved. I'm not gonna go through the whole thing again... Read the other posts if you honestly can't see the difference.

People earning something and deciding what to do with it= Perfectly fair. If you buy a car, no one's gonna arrest you for giving it away!
People expecting free stuff for nothing= Not fair. You can't just go and take someone ELSE's car, even to give it to a friend.

DaRkUmBrEoN
04-11-2007, 09:06 PM
Locked upon request.
For everyone wanting to continue discussing new ways of getting mons, I'll be making a thread in here.

-]DU[-