View Full Version : The Voices Rise

Scourge of Amaranth
05-06-2007, 06:28 AM
This is an RP that I made awhile ago on another site. The entire site died, so this never wrapped up. I didn't want to go through the entire thing and rewrite the unnecessarily long intro, so, just to warn you, it's several months old... and my writing isn't quite up to par. If you see my signups, you'll notice that they're unnecessarily long... dont' worry, yours don't have to be that huge.

The Singers and their Songs have kept the world peaceful. But no longer are their intentions so pure. Corrupted Singers have been sprouting all over Aramal, bending the Treaties they make to their advantage. Rumors that the very essence of the Singers- their Songs themselves- are corrupted have been sprouting alongside them. Slave trades and various other evils previously stopped by Singers have started again, and are being ignored. A small movement against Singers has arisen, and although much of the world of Klestis has turned a deaf ear to their so called “protectors,” this small group has set out to find proof.

That, my friends, is the story of a life time. And you are part of it.

A lone figure stood on the jagged outcrop, silver hair whipping about his face and red robe lashing around his ankles. Rain fell in sheets, drenching both the robe and the silver falcon perched upon the man’s shoulder. His once light red robe was darkened by sea spray- it was now the color of blood.

Throwing up his hands, he released a cry of pure, unadulterated anguish. The mighty bird dove from his shoulder, winging furiously through the gale, shrieking in harmony with the ancient’s cries.

Slowly, softly, the cries changed. The sound altered from a tortured scream, gaining rhythm and clarity. It was a Song. Skrik. A pure, haunting melody issued from the man’s lips as he Sang, lifting his voice to the skies. Catching on the metal bracelet around his wrist, the sound amplified, ringing through the night to peal into every Singer’s ear. Tears streamed down the man’s face, only to be washed aside by thrashing rain.

Skrik. Skrik makes you cry. Stepping forward, the man’s cries intensified as Singers across the world grasped at their ears, trying futilely to block out the piercing tones. Water poured off the man in rivulets, and the bird floundered in the air, trying to stay aflight.

Skrik. Skrik makes you cry. Terusta wept. Terusta, the greatest of men, the most holy of Singers, wept. He wept for a lost age- a time of pure, undiluted Singers free of the corruption of ambition and greed. He wept for the coming of a new age- an age of slaughter, death, and war. He wept for the Songs.

And then, he leapt. Seconds later, the silver falcon plummeted to its death. Terusta, greatest Songmaster that ever lived, was dead. All of Aramal heard it.

Scourge of Amaranth
05-06-2007, 06:29 AM
The Kingdom of Aramal

Aramal is one of seventeen kingdoms in the world of Klestis, but it is by far the most powerful, for various reasons. Chief among them is the Singers. Singers only inhabit the kingdom of Aramal, and it is from there that all their groups set out to make peace. Aramal is only the ninth largest of the kingdoms, but it makes up for its size with the fertility and peace of its people.

The Three Realms


The realm of Eeidil has four provinces- Jaran, Oruln, Haral, and Karnap. In each province, there is an average of three and one-half Singer Temples. Eeidil is the smallest province, and is located in the center of the Poralk Ocean.


Urien is the largest realm and has seven provinces- Arkal, Kor, Nu Arfas, Bursaf, Organa, Yulu Sanah, and Guelanam. Guelanam is actually the smallest province in Aramal, and Bursaf happens to be the largest. It lies beside Ranwyn. There is an average Temple number per realm of three and two-sevenths.


Fertile and green, Qualtra is where everyone wants to live. There’s always enough food, and the soil is lush and productive. It is only the third largest province, but it makes up for its size with the amount of money it produces. The eastern end of Qualtra is a peninsula, while the rest of Qualtra leads into Ranwyn. There are around two temples in each of the three provinces- Jursha, Faral, and Vorast.


A barren, almost unpopulated realm, Ulsala’s size is wasted because it is almost uninhabitable. Between the large earthquakes and frequent volcanic eruptions, it is almost impossible to establish a permanent dwelling place here. However, fugitives and unknown creatures roam here. There are no separate provinces here- the entire place is considered to be just a realm. There is one temple, on the very edge of Ulsala- it’s almost in Qualtra.


Singers are those that have the ability to Sing the Songs of Power and the Songs of the Elements. They are also well renowned for their peace-keeping qualities- groups of Singers travel far across Klestis to keep peace between the various realms, cities, and towns of the various kingdoms. These Songs are infused with magical power that affects the creatures around them. The Songs of Power are the five main songs- Sonno, Risata, Skrik, Maakt, and finally, Matris. In addition to the Songs of Power, there are the Greater Songs of the Elements and the Lesser Songs of the Elements. All of the Songs are extremely different, but they all have one thing in common- they are Sung without words. Singers can Sing by lacing in parts of the rhythm and melody of the Song into their voices, or just Singing the Song straight out. Not everyone can become a singer; in fact, only about one out of sixty children have even the potential. To add to that, only fifty-eight percent of people trained as Singers actually make it to be a Singer- the other fourty-two percent become Songless.

The Songs

The Five Songs of Power

The Five Songs of Power specifically effect people. Sonno has healing properties, RisataSkrik[i] invokes sorrow in the listener; Maakt makes the listener feel terror; finally, Matris can kill the listener if the Singer is powerful enough, or simply lock away the listener’s memory.

The Greater Songs of the Elements

The Greater Songs of the Elements control the elements earth, air, fire, and water. The Singer simply has to pour his or her intent into the Song, and focus on the Element he or she wants to control with the Song. In example, if the Singer wants to cause an earthquake, the Singer must focus on the patch of earth, thinking something along the lines of- “earth- shake!” and that area will be effected by the quake while Singing the Song.

The Lesser Songs of the Elements

The Lesser Songs of the Elements focus more on a specific part of a specific Element. The Lesser Songs of the Elements all have a small portion of the Greater Song of the Element that is belongs to. The Lesser Song of the Sand, for example, holds part of the Greater Song of the Earth in it. However, it only affects sand, versus the Greater Song of the Earth affects all the earth in the designated area. The Lesser Songs have a smaller range and are easier to control, also.

The Life of a Singer

Novices and Singers

The female novices start training at two years of age and train until they are approximately sixteen. Male novices train from the ages of four to eighteen. This is not because of IQ or learning capability, but because of the amount of time it takes to determine whether a child’s voice will last through and after adult hood. The classes are set up so that both genders of novices become Singers (or Songless) around the same time, regardless of age. Young Singers usually stay around Temples until they are eighteen, except in small groups sent for a Treaty Practice. Around the age of twelve for girls, fourteen for boys, a small group of novices are taken in a Treaty Ship to experience the negotiation of a treaty. This is the only time that a young novice will leave Aramal. After they turn eighteen, a young Singer will go on the soonest departing Treaty Ship.

The Songless

The Songless are those who trained as Singers, but as they neared graduation, their voices cracked. Singing a Song incorrectly can herald dire consequences, so for the safety of the person in question, their ability to Sing is locked away. Matris is Sung to them. It is Sung in a way that it does not kill the person, but it still affects them- it makes them completely forget how to Sing and sing. When Matris is finished, the person who it has been Sung to cannot Sign the Songs of Power, or sing plain old barding songs. The humaneness of this gesture has been questioned many times, especially now that some Temples are beginning to use it as punishment. Of course, the Singers claim to have good reasons- if a Songless was captured and forced to teach someone the Songs who would not use them for proper reasons, it would be devastating to the Singers. The Songless serve as maids, guards, cooks, nurses, doctors, and the like. They are also trained to do tasks such as sail Treaty Ships and fight with a sword.


The Singers are the peace keepers in the world of Klestis. They are hired for great sums of money to make peace, mainly because of their levels of success. They almost always succeed, through one way or another. Because Aramal is an island kingdom, the Singers are forced to use ships as transportation. These ships have been dubbed “Treaty Ships.”

Singer Artifacts

Singer Metal

Singers have the ability to communicate through a certain type of metal. Their voices, naturally containing magic, resonate through the metal. Every Singer wears a Singer bracelet, and every Singer is taught to use it. Each separate bracelet has a magical signature, so Singers can concentrate on which bracelet they want to talk through. It is used for various other purposes besides this.

Treaty Ships

Treaty Ships are specially built with a wood that only grows in Aramal. Their sails, also, are made of a material that is only manufactured in Aramal. Both of these materials are impossible to get in any other kingdoms, even through illegal trade. They are faster than average ships, although not quite as fast as the fastest. They are also more difficult to control and repair, because of the special nature of their materials.


All Singers are accompanied by a maryth. A maryth and its Singer are companions for life. They are bonded through magic, and no one is sure why or how. All that is known is this- when a Singer (or ex-Singer/Songless) comes into the presence of their maryth, they will know it. Some meet their maryths at as young an age as four years old, while some don’t find a maryth until they are well into their career as a Singer. A maryth can be any creature at all, although there are some restrictions for Singers who live in Temples. Maryths and Singers can communicate through telepathy- a side effect of their magical bonding. Some Singers can speak to other creatures too, although it is more of understanding what they are saying and replying in their own language rather than talking through telepathy. The skill of speaking to other animals is not usually developed until a late age. Maryths die after the death of their Singer, but a Singer can survive if their maryth dies or breaks the magical connection between them. No one is positive of the reason for this, but it is believed that a maryth chooses to die rather than live without its Singer. It is also possible to break the magical connection from Singer to maryth; this way, it is possible for the maryth to live after the Singer’s death. If the connection is broken, it is also possible to gain a new maryth. Of course, it is an extremely difficult (and painful) ordeal- it’s like trying to force an earring into a healed over ear hole- because the link between maryth and Singer was closed over after being opened, the link is there, just not accessible at the moment, and extremely sensitive. Singers do not frequently break the link with their maryth- it is something that is avoided if at all possible.

Scourge of Amaranth
05-06-2007, 06:37 AM
Be sure to read through all my comments! They have important information in them!


Note: A non-Singer can be an ex-Singer, an ex-Songless, someone who has never been a Singer and never will, or an ex-Novice.

Name: First and last please, or give a reason why there is no last/first name. If your character goes by a nickname, include it here.

Age: Preferably above 19, but if you can find a good reason for the character being below 19, go ahead.

Gender: <_< Two choices here, people.

Description: This is what your character looks like. You should have at least 2 paragraphs- one that has hair, eyes, height/weight, and stuff like that, while another that has clothes and accessories, etc. Include more paragraphs if you want.

Personality/History: It is a person’s experiences that define a person. Therefore, personality and history are together. I’m not looking for a large summary of the character’s life- I’m looking for how he acts, and why/what has happened to him that causes him to act this way.

Weapons and Armor: This is what your character uses to fight, and why. Be detailed.


NOTE: This character can be a Singer, a novice, or a Songless. I’m only accepting one Singer and two, maybe three Songless- the rest are Novices.

Name: First and last please, or give a reason why there is no last/first name. If your character goes by a nickname, include it here.

Age: Novices should be preferably between 13 and 17, but I’ll accept lower. The younger the character is, the less control he/she will have over the Songs they Sing. I will accept one fledged Singer, who will be between the ages of 21 and 35. If your character is a Songless, then between the ages of 18-21 would be best.

Gender: SSSTTTIILLLL only two choices here.

Description: This is what your character looks like. You should have at least 2 paragraphs- one that has hair, eyes, height/weight, and stuff like that, while another that has clothes and accessories, etc. Include more paragraphs if you want. Various Singer Temples have various dress codes; some are strict, but others are lax and allow the novices, Singers, and Songless to wear virtually anything. The Temple that our group shall start out at has a basic dress code, but the students are allowed to wear accessories and choose the colors of their clothing.

The basic clothing selection for novices is a robe, a tunic with a sash as a waist band, leggings (which are optional for girls- they have the choice of a skirt and blouse in place of tunic and leggings), a bracelet of Singer metal, a pair of sandals, and a pair of boots. The novices are required to wear their robe in classes, but they can wear their tunic and leggings/blouse and skirt any other time.

The basic clothing of a Singer is a bracelet of Singer metal, a hooded cloak worn under a robe, a tunic, with leggings for men and women, a pair of sandals, and a pair of boots.

And finally, the basic clothing of a Songless is leggings, a tunic, a belt with a short sword and sheath, and a pair of boots.

Personality/History: This is how your character reacts in various situations and why. Be detailed. Get a feel for your character while writing this section. Again, history and personality go hand in hand.

Songs: If your character is a Songless, don’t fill this section out. These are the Songs that your character can Sing the best. Most Singers specialize in one Greater Song of the Elements and several Lesser Songs of the Elements. Include the name of the Song and the Elements it controls.

Weapons and Magic: If your character is a Singer, don’t fill this section out. Songless are trained to fight with a short sword and one form of magic of their choosing. Put the details of your sword and sheath here- it must be a short sword, but other than that it’s a free-for-all. No magical swords, though, please. Also, choose one form of magic that your character combines with his/her sword fighting, if you so wish.

Non- Singer Maryth:

NOTE: This signup is not required (or allowed) unless your non-Singer character is an ex-Songless, ex-Singer, or ex-Novice.

Name: Usually maryths don’t have last names, so this is just what you human calls his/her maryth. If that’s its first and last name, a nickname, a group of numbers, or even a series of grunts and hoots, put it here.

Gender: Ahum… there is actually more than two choices here, if you can find a good reason for it, or choose an animal that has a third/only one gender.

Species: A maryth can be virtually any creature, fact or fictional. Because this is a fantasy RP, I’ll let you get away with almost anything, as long as you describe it with utter detail. This maryth can be virtually anything, no matter how dangerous it is. There are, of course, some limitations, such as super uber maryths. Maryths that are fictional should be cleared by me before you start to write a sign up, and just to be safe, non-fiction maryths should be cleared too, just in case.

Age: Put the age in human years, and then in the species years. Make sure to clarify which is which. Curiously, maryths of non-Singers or ex-Singers can survive after their partner dies.

Description: Explain what the maryth looks like. Be detailed- mention everything that might be used to identify it. If it is a fictional creature, be as detailed as possible- every word counts.

Personality/History: Explain how the maryth acts in various situations, and why. Mention when your character bonded with the maryth. Try to get a feel for what your character’s maryth is like when you write this.

Abilities/Weapon: What does the maryth use to fight, and why? His/Her/Its claws, teeth, magical powers… what? Try to stick to these weapons throughout the RP. Of course you can gain new abilities, but they have to be cleared by me first. And they have to be consistent- the maryth can’t use his teeth to fight, and then suddenly know how to shoot off huge beams of solar energy.

Singer Maryth:

Name: Usually maryths don’t have last names, so this is just what you human calls his/her maryth. If that’s its first and last name, a nickname, a group of numbers, or even a series of grunts and hoots, put it here.

Gender: Again, there is actually more than two choices here, if you can find a good reason for it, or choose an animal that has a third/only one gender.

Species: A maryth can be virtually any creature, fact or fictional. Because this is a fantasy RP, I’ll let you get away with almost anything, as long as you describe it with utter detail. There are some limitations to the maryths of the characters that live in a Temple- there are rules against a large number of creatures that could pose a danger to the students, of course. Maryths that are fictional should be cleared by me before you start to write a sign up, and just to be safe, non-fiction maryths should be cleared too, just in case.

Age: Put the age in human years, and then in the species years. Make sure to clarify which is which. Maryths have a tendency to live until their Singer dies, but you should still mention whether that is old or young for one of that species. If a Singer’s maryth dies or leaves them, they can survive. But if a Singer dies, then so does the maryth.

Description: Explain what the maryth looks like. Be detailed- mention everything that might be used to identify it. If it is a fictional creature, be as detailed as possible- every word counts.

Personality/History: Explain how the maryth acts in various situations, and why. Try to get a feel for what your character’s maryth is like when you write this. This is where the life of the maryth goes. I bet you can guess what I’m going to say next ^_^ Be sure to include more than what I have just listed.

Abilities/Weapon: What does the maryth use to fight, and why? His/Her/Its claws, teeth, magical powers… what? Try to stick to these weapons throughout the RP. Of course you can gain new abilities, but they have to be cleared by me first. And they have to be consistent- the maryth can’t use his teeth to fight, and then suddenly know how to shoot off huge beams of solar energy.

Scourge of Amaranth
05-06-2007, 06:48 AM

Name: Dara. He does not know who his parents are, so he doesn’t know his last name.

Age: 32

Gender: Male


Some of Dara’s shoulder length, jet black hair always hangs down, framing his face, while he ties the rest up with a leather cord. His eyes are probably considered to be his queerest aspect; his irises are yellow-gold, and rimmed faintly with red. They are set above high cheekbones and a strong nose and jaw. Dara usually has a small amount of stubble, and although not enough to be considered a beard, he is far from clean shaven. Dara’s body is well built, although not to the extreme, and easily fits his 6’4 frame.

Dara usually wears a plain black cloak over his clothes, but under the cloak his loose, v-neck, sleeveless shirt drapes across his frame, both hiding and pronouncing his strong build. The gold colored shirt is crossed by a strap of black leather from which his sword hangs. At the top of the strap, on his left shoulder, is a shoulder pad. There is a smaller strap attached to the larger strap, to keep it in place. He wears a pair of plain, loose fitting black pants along with a pair of black boots, topped by a black leather belt. On the back of his belt, he has several pouches- when he travels, he doesn’t usually use a pack- he just carries the bare minimum in his pouches. On his left hand he has a large portion of old black cloth wrapped up his arm, from his knuckles to just above his elbow. There are four small metal spikes sewn to the cloth, right where his knuckles would be if he wasn’t wearing the arm wrap. Jutting out from Dara’s left shoulder is the hilt of his sword, which hangs from his back. The shoulder pad is on his left shoulder.

Dara has a full body dragon tattoo. It takes the shape of a dragon with gold scales that have faint rim of red around the edges. His tattoo starts at his knuckles, where its tail wraps around his hand several times, and from there winds up his arm. From his shoulder, the tattoo’s back takes on a downwards spiral, wrapping around his back, chest, and legs. The tattoo then makes one large loop around his back, and from there its neck snakes around his chest a few times, coming to rest with its head on top of Dara’s right shoulder, relatively close to his ear. It is extremely detailed, down to every scratch or blemish on every scale.

He also has several points of interest on his person. A small leather cord holding a few silver charms wraps around the ankle of his boot, and from there, another cord ties off from the main one, circling under his boot to attach to the cord on the other side. This was given to him by an acquaintance.

He also has a cord that hangs from the right side of his belt. It is attached about two inches from the buckle, and it wraps around to his left side, right by his hip. It sags slightly, weighted down by the small silver chain entangled along its length. The silver chain has dragons of the same species of Dara’s dragon tattoo etched into it. He killed the chain’s original owner and took several of his belongings.

He took the same man’s ring. The man apparently had an obsession with dragons and dragon-like creatures. He wore a ring that was gold with a large green stone in it. A metal dragon is curled around and over the stone. Dara now wears that ring, along with a bronze ring engraved with images of flowing water that he “picked up,” on his right hand.

Curiously, Dara wears a ring on the wedding finger of his right hand. It is a strange metal that shimmers with all the colors of the rainbow, and inset into it is a strange stone that also shimmers with all the colors of the rainbow. Despite this, Dara has no known wife.

On Dara’s left wrist, worn over his black arm wrap, is a bangle of a black tinted metal. Like many of the items Dara owns, no one is exactly sure where it came from except him. It is plain, except for a single mark engraved in the center of the strip of metal in the bangle. He wears a pure white bangle identical to this one, only with a different mark, on his left arm. He tries to hide the white one among the many silver bangles and bracelets he wears.

Also on Dara's right arm is an armlet that’s about four inches wide. It’s eloquently detailed and inscribed, although there are no jewels on it.

In Dara’s hair, there is a lock that he has woven a group of beads of various materials into. He pulls this back into his ponytail usually, but when his hair is down, it swings freely. Each bead has its own story behind it.


Dara is always watching and listening. He loves to travel because it is the only time he gets a chance to meditate. When he grew up in the Ocean Temple, he frequently skipped morning voice exercises and went instead to a cliff by the sea. There, he meditated, listening to nature and all its wonders. It was a habit he never grew tired of; even today he starts the morning (if possible) with meditation. He was an outcast at the Temple for several reasons; for one, his parents were not Singer born- they weren’t even from Aramal. It is common enough for a Singer to come from another kingdom, but all Singers know who their parents are. All of them that is, except Dara. For another, he never had a maryth. Most novices at least meet the type of creature that their future maryth will be within the first five years of Singer training. That will be around the age of seven for girls, nine for boys, at the latest. For all of Dara’s fifteen years at the Ocean Temple, he never once felt the feeling described that a Singer will feel when he is in the same area as the creature that his maryth will be, or his maryth itself. His strange eyes also played a role in his seclusion as a novice, although not as large of one as the other factors. Dara was also always more interested in traveling than Singing. Of course, novices have interests besides Singing, but never to the extent of Dara’s. Most novices wouldn’t even think of traveling until they are on their first Treaty Ship, but Dara dreamed of leaving the Ocean Temple and traveling the world.

Dara spent most of his time alone. He had never been very interested in Singing, and he frequently skipped morning voice exercises for the chance to meditate. He was picked on frequently, and even though he was stronger and larger than most of the novices, he did nothing to retaliate. It just wasn’t in his nature. Even the teachers turned a deaf ear to his suffering, ignoring the bullying.

Dara learned that sometimes it was just better to shut up, avoid people, and listen. Doing this, he heard and saw many things done by Singers and novices that went completely against the laws that Singers had set down years ago. Seeing this, Dara realized that he was trapped in the middle of a growing empire. Singers forced other people to obey their laws and rules. They enforced peace and harmony. In the height of their power, Dara realized, there was no one to keep control of them.

Dara just went with the flow, ignoring his frequent beatings. Dara showed unthinkable restraint- if most people had been taunted and beat as much as him, they would have given in long ago and fought back, no matter the consequences. Dara, however, endured the beatings for fifteen years.

He soon reached the pivotal point in a novice’s career- the time when it would be possible to determine if a novice’s voice will last through adulthood. Dara’s voice, which had never been strong, was not good enough to keep up with the Singer’s standards. He was furious- the only thing he ever had a chance to become in his life was a Singer- he had wasted fifteen years of his life, in his opinion, even before he was told he would be Songless. Fueled by fury, on the eve of the day that he would be made Songless, he ran.

Dara stowed away on a vessel headed to Urien. From there, he stayed in the city and did odd jobs until he had enough money to buy himself a sturdy staff and do away with his novice’s clothing. He sold his Singer Bracelet without a second thought, using the money to buy himself passage across the river that separates Urien from Qualtra. From there, he figured, he would spend a few years in Ulsala, to see if any of the strange animals there were meant to be his maryth. After finding his maryth, (or not finding his maryth) he would leave Aramal and head to another kingdom.

After spending about a month in Ulsala, Dara had started collecting the heads of animals he came across. He had retained enough power to Sing a few of the Lesser Songs of Earth, one of which was a Song of preservation. He made a bag of some deer-like animal’s skin and used it to carry his heads. He usually stored them in a cave at the base of the volcano that he spent his time around.

During his third month in Ulsala, Dara came across a creature of the same species that his future maryth would be. He identified the feeling that he had longed to feel for many years- but it wasn’t strong enough to be that this creature was his maryth.

After a few months of being together, Nychus and Dara learned each other’s ways. Dara learned a great deal about Nychus’s species, and vice versa. Dara was completely happy with his maryth- it was more than he had ever dreamed of. He was hoping to get something fierce and powerful, like some type of wild cat, but never had he expected a dragon.

One thing about Nychus did slightly upset Dara, though. They hadn’t yet learned to speak through telepathy. Usually, it took a few days to be able to do it. But months was unheard of. They never did learn to speak through telepathy, but after Dara got used to the fact, he didn’t mind that much.

After several years in Ulsala, Dara left to Hurjon, another kingdom. Nychus, who could only survive for up to six hours without being on a host’s back, had to spend almost all of his time on Dara’s back, offering advice from his perch on Dara’s shoulder. Of course, only his head was on Dara’s shoulder- the rest of him splayed out across Dara’s entire body, like a huge tattoo.

It was in their travels across Hurjon that Dara heard of the movement against the Singers. Many did not believe the accusations against the Singers, but Dara, having seen them first hand, quickly sailed back to Aramal to find the movement.

Because of his inside information, he quickly rose to power in the movement, becoming the ragged group’s second in command, of a sort. Of course, Nychus was helping him all the way. Only Dara’s closest friends, to this day, know about Nychus. To others, Dara is the Singer without a maryth.

Dara’s mind is always on profit, most probably out of simple necessity. “What could I gain; what could I lose” would be his motto if he ever had one. If anyone needs help, he helps them. Not out of the goodness of his heart, but because of what he could gain. This, in fact, is what has given him so many “friends.” Dara is quite strict about repayment, and after the first few, no one has tried to double cross him.

Dara has gathered a name for himself in quite a few areas- he has quite a large collection of “strange habits.” Namely would be his habit of talking to himself, which he doesn’t really do- many have mistaken his conversations with Nychus to be conversations with himself.

Also, his food habits are considered rather strange, although, this, again, is faulted to Nychus. Nychus enjoys bread with tuna, lamp oil, and whatever rocks may happen to be in the area.

Dara also collects heads. More specifically, the heads of animals that he comes upon on any of his many travels. These, he leaves with a friend of his.

Every once and awhile Dara might “pick up” a few items on his travels. He has a large collection of animal heads. He leaves that collection, along with a large selection of valuable items, with one of his friends. Most of those valuable items have never been and never will be his rightful possessions. He keeps most of the nice jewelry he comes across on his person.

To the casual observer, Dara seems to be an odd, solitary, middle aged man who may have something that is not quite right in his head. Of course, the casual observer is completely off.

Weapons and Armor:

Dara mainly relies on his staff. It’s a plain old staff, seemingly with nothing special about it. His staff is ebony- there’s no engraving or paint on it at all- just plain old ebony. The top of the staff is heavier and broader than the bottom, and there are worn patches where Dara usually puts his hand. Dara prefers not to kill- just to disable, but if anything is using magical energies on him, he usually ends up having to kill it. Of course, there are exceptions for animals he comes across for the first time.

He also has a sword, although he prefers not to use it. If he had to though, he would. He can use it quite well. It’s a plain old double-edged sword. The sword is made of iron, and the hilt is wrapped in black leather. There are obsidian stones set into the hilt and pommel. He has a knife that matches his sword, which he uses to skin his food and the like.

Dara uses no armor- his clothes are enough for him. He just relies on not getting hit.


Name: Cadvan Lerrin. His nickname is “Cad,” but he insists on being called Cadvan- no one calls him Cad unless they want to annoy him.

Age: 16

Gender: Male


Cadvan wears his slightly curly, dark brown hair too short to pull into a ponytail, but too long to be considered short. His sparkling, dark green eyes are almost always fixed on the distance, and it is clear that his thoughts are on other things than what is happening around him. He is around 5’10, with a slim build and almost no muscle. His hands almost always have ink stains on them, attesting to the fact that he spends most of his time indoors, writing.

Cadvan never bothers to change into his dark green tunic and brown leggings unless he’s doing something active- which is rare- and he usually wears his dark green robe with the sleeves pushed up to his elbows. His leather sandals are sturdy and worn, and he almost never wears his boots- they make his feet sweat. Cadvan’s Singer Bracelet is several sizes too large for him, and that’s just fine by him- it makes it easier to push it up his slender arm and into his sleeve.


Cadvan is almost always silent. Unless someone is talking directly to him, and sometimes not even then, his mind is on other things- usually the current piece of writing he is working on for his fellow novices. He prefers to immerse himself in his own fantasy worlds then pay attention to the real world. About the only thing you can get out of him while he’s in this state is half hearted answers. If something you say peaks his interest, however, he might start talking.

When he isn’t silent, he is full of wit and enthusiasm. It is hard to get him going, but once you do, he’ll never stop. Usually, anytime he talks, it gives him new ideas for one story or another. At that point, he’ll sink back into his unresponsive state and start to ignore you.

Studying is his favorite thing to do. He likes learning about anything and everything- mainly because almost anything he hears can spark a new idea that leads to another wonderful story to add to his collection. Cadvan spends most of his free time in the library, either reading or writing. This often turns his friends off- they’ll want to go do something exciting, while Cadvan will just be sitting among his piles of books. Their affections are quickly regained, though, when Cadvan launches into a lengthy and exciting explanation of his newest idea.

Despite what it would appear, Cadvan has a temper. A really, really bad temper. If anything sparks him up, it’ll be extremely hard to get him to calm down. It’s in these times that Sharr often steps from his usual place by Cadvan’s side, growls deep in his throat, and tells him to shut the heck up. Of course, often Cadvan doesn’t listen, and Sharr has to go so far as knock him flat on his back and pin him down with his claw until Cadvan calms down.

Despite his flaws, Cadvan is a wonderful and loyal friend. He has many friends because of this, and absolutely no enemies. He works hard to please- even if he is in dream land three fourths of the time- and usually succeeds. Because he doesn’t talk very often, he hasn’t offended anyone with words- at least that he- or they- can remember.

Cadvan was sent to a Temple at the age of two, like most novices and Singers. Unlike most novices and Singers, however, he already had a maryth. That was partially why his parents sent him to the Temple in the first place. From what Cadvan has gathered, it seems that sending him to a Temple was never their intention at all- they wanted as little to do with Singers as possible. But, when a baby panther suddenly showed up in their son’s cradle, the only thing they could do was take him to a Temple.

Cadvan’s life was a happy one, if not overly exciting. He discovered his passion for writing as soon as he learned to write. He spent his free time writing small sections of writing, which he passed around to the other novices. They all loved his writing- it gave them something to do that wasn’t academic, while it was close enough to being academic that they could call it academic. He became one of the most popular novices in his Temple.


Cadvan is best at Singing Skrik, although he is quite good with Risata and Maakt. This is most likely because that is what he strives to do every day, with his writing. The whole essence of writing is to make people laugh, cry, and even feel fear, as they are reading. Cadvan has always been good at these things, even without Singing. So, of course, that reflects itself in his Singing.

Cadvan can also Sing the Greater Song and Lesser Songs of Earth extremely well. He has always had a natural affinity to earth, for various reasons, most of which tie in with his writing and his love of learning. For one thing, ink and paper come from the earth. All of the creatures he writes about come from the earth. All the books he reads from come from the earth. And thus, he Sings the Songs of the Earth.

Scourge of Amaranth
05-06-2007, 06:48 AM
Non- Singer Maryth:

Name: Nychus

Gender: Male

Species: Ulsalan Desert Dragon; Udd, as Dara jokingly calls Nychus’s strange species. Nychus extremely dislikes the name- it’s too close to “mud” for his liking.

Age: 37


Nychus is like a mini dragon without wings. He is by no means small- he’s just mini compared to the usual stereotype dragon. Nychus has piercing green eyes and gold scales with red around the edges.

Nychus has a triangular head, with a long muzzle and jagged teeth. He has a bony crest above each eye, and directly in between the crests is a row of spikes that extend from his forehead to his back. His arms are rather small- although they are long enough to fight with, they aren’t long enough to be any good at throwing things. That’s where his tail comes in- it’s long, strong, and whip-like. Nychus uses it for many things, but among them is throwing things- he drops the thing he wants to throw and flicks it with his tail while it is still in mid-air. He also has extremely powerful hind legs- he can jump as high and far as sixty feet. His claws are strong enough to slice through metal like butter- they’re even harder than diamonds.


Nychus is quite talkative, much to Dara’s displeasure. Dara prefers things to be quiet. But Nychus, on the other hand, is always offering advice. This is partly why Dara has been said to talk to himself- Nychus can’t stop talking, and only Dara can hear him, because he talks low enough to keep hidden. So when people see Dara muttering angrily at his shoulder, they assume he is talking to himself. Of course, Dara used to talk to himself. But now that he has a constant companion, there is no need.

Nychus takes great pleasure in the fact that people think Dara may be insane. He’s a bit of a joker, and he likes to play tricks on the movement camps. Strange footprints appear in the middle of the night, the camp food store is hanging from the trees, but nothing has been taken, stuff like that. He also enjoys talking to people from his 2-D form. Using some of the strange Udd abilities, Nychus found a way to project his voice so it seems to be coming from everywhere and from nowhere. Saying something while doing this makes the entire camp jump (except Dara, of course), and Nychus just loves that.

Because of his frequent jokes, it is said that the movement camp is cursed by a strange creature. In part, that is true. But either way, it works to the camp’s advantage- if anyone does manage to stumble across the camp, they quickly leave- they don’t want to be killed by the thing that leaves giant claw gashes sixty feet up on the solid rock cliff face.

Despite all that, Nychus is quite observant and helpful. Plus, he enjoys poetry, which has led the camp to find several ways of interesting code communications, which, of course, were attributed to Dara’s genius. Nychus also helps the camp from behind the scenes- during battles that Dara is a part of. Almost no one sees him, especially in the dark, because of the fact that his blood is black. When he anyone is in danger/he’s in the middle of a fight, his blood rises into his scales and turns them pure black- sort of like when a human blushes and their face turns red.

There are stories, however, that come from the soldiers who do see him. They all circulate around the Creature of the Curse, and how he doesn’t want anyone but himself terrorizing the movement. Of course, that is true… Nychus basks in his role of the “Creature of the Curse,” and he finds it immensely entertaining to feed their suspicions.


Currently, Nychus uses his claws, teeth, and tail to fight. He isn’t very old for an Udd, however, and he should be gaining new abilities soon. His major weapon is the element of surprise- no one is expecting a giant dragon-like creature to leap out of a man’s sleeve and slit his neck.

The “blush factor” I mentioned earlier is also very helpful. It blends him into his surroundings, especially during the night. His blood is black, so when it rises into the scales, much like when a human is angry or embarrassed and their ears or cheeks turn red, he turns black.

Nychus has a gift with setting traps. Because no one is expecting a giant dragon to leap out of the trees and slit their neck (again =D), he can kill several men without breaking a sweat, slip off into the trees, and spring another trap seconds later. His favorite thing to do in the forest is place his claw right where a man will step. He hamstrings them with his claw, since it’s long and strong enough to go through boots, and then they leap around like pansies shouting- “A SNAKE BIT ME! A SNAKE BIT ME!” It gives him a good laugh. He also enjoys using vines and ropes to secure springy trees- and then he lets them go. WHAP!

Nychus is on Dara’s skin, in his 2-D form, the rest of him is in a fourth dimension. He can also look through- or as he puts it- “over” walls this way. When Dara puts his back against a solid object- a crate, let’s say, the part of his body that’s in the fourth dimension is put into the crate. Then, he can look around and see what’s in the crate.

Despite what you might think, he is far from invincible. Nychus cannot spend more than six hours away from a host. After six hours of being alone, he fades away into his 2-D form, then into 1-D, and then he disappears completely and dies. After reaching the six hour limit, he must be on his host’s skin for at least one hour to be able to get off without dying. This greatly hinders him- he has learned to work around it, but it is still hard. He cannot go off on his own in a large battle- he has to stay near Dara, or at least close enough to find him again before his time is up. That means if he’s too injured to get back to Dara, he dies, unless he can find a human or some other creature that can serve as a host for an Udd. Not every creature can be a host- the only two that any Udd has discovered is the humans and the human-like creatures that were mingled among the group of Udd Dara came across.

Singer Maryth:

Name: Sharr

Gender: Male

Species: Panther

Age: 16. Although this is young for a human, it is quite old for a panther. Sharr is quite grumpy now- imagine what he’ll be like in a couple hundred years- which is about the life span of a Singer.


He’s relatively small for a panther. Sharr is all black, except for one dark, dark grey spot between his eyes, which forms a small star. There isn’t much to say for description- you should all know what a panther looks like.


Sharr is the picture perfect old, grumpy grandpa. He has a short temper with human emotions- he thinks they are needless and stupid. He prefers not to talk much, but when he does talk, it’s either helpful, and something that Cadvan wouldn’t have thought of by himself, or a pessimistic comment that makes people mad at him.

He is rather forceful, although he cares greatly about Cadvan- the only family he ever knew. He got lost in the city at a young age, and he stumbled across Cadvan asleep in his cradle. He felt some strange compulsion to go lie beside him, and that was that. Cadvan now had a maryth, Cadvan’s parents were in grave danger, and Cadvan was on the bad side.


Sharr mainly uses his teeth and claws, although he can focus ice into his claws, making an icy covering that makes them even more vicious. He can also spit ice, but that’s about it so far.

Scourge of Amaranth
05-06-2007, 06:49 AM
Whew, all that's finally posted... agh, I'm sorry you have to endure my overextensive summaries. This is what I get for RPing at GFAQ's for awhile... picky picky picky, they were.

Scourge of Amaranth
05-06-2007, 04:48 PM
Oh yes, I forgot the rules... I really shouldn't have put this up at midnight.


~Minimum swearing
~NO godmodding
~NO cheesing

That's about it. Other than that, you have free reign.

05-06-2007, 04:52 PM
There's something called the "Edit" button.

Don't double-triple-quadruple-etc post

Scourge of Amaranth
05-06-2007, 09:56 PM
There's something called the "Edit" button.

Don't double-triple-quadruple-etc post
Unfortunately, the posts were too long to fit all in one. So I split them into the largest possible chunks that made sense.

05-06-2007, 09:58 PM
There's something called the "Edit" button.

Don't double-triple-quadruple-etc post

When you're setting up an RP, fanfic, club, or similar things, you are allowed to double, triple, etc. post. Anywho, good RP you've got here, but I'm afraid I'm too busy to join.