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Hariken4
09-27-2004, 03:33 PM
Anyone here in the mood for a tabletop rpg-like game? If you are, why not join?

Here's a rundown of the rules:

In this RPG there will be a group of people called adventurers which would be the heros. The other group is the Dark Master (I'll be him) who controls all the monsters and non-player characters (which are the characters that aren't the heros). The heros try to defeat the DM (short for Dark Master0 and the DM trys to defeat the heros.

To join, just fill out this form:

Character Name: What you will be called.
Race: See the list below.
Class: See the list below.
Weapon(s): What you'll fight with.
Armor: What you'll defend with.
Equipment: Misc. items that aren't weapons or armor.
Abilities: You strength in the following categories.
-Speed
-Wisdom
-Strength
-Courage
The total numbes MUST equip 50.
-Level
-HP
These don't count toward the 50 total. You start as Level 1 and your HP must be between 15 to 25 and must be reasonable.

Race List
Human - Average wisdom, strength and speed.
Elf - High wisdom and courage. Low strength.
Half-Elf - A human-elf crossbreed.
Hobbit - Small but very fast, and well-muscled for their size.
Pixie-Fairy - High wisdom.
Dwarf - Low wisdom, but high strength.
Your race is what usually decides your abilities.

Class List
Warrior - Strength multiplies by 4 during a Super Critical attack.
Magician - Has the power to raise HP of partners and self.
Priest - Can revive dead partners.
Martial Artist - Strength doubles during a Critical attack.
Magic Gunman - Can attack two monsters at once.
Merchant - Can swap equipment (including weapons and armor) with partners.
Beast Tamer - Can control an enemy monsters.
Bard - Can allow one partner to attack twice and get first strike once per battle round.
Enchanter - Can raise any stats of partners or self and decrease any stats of enemies.
Diabolist - Raises Critical rating during attack.
Illusionist - Has the power to create dopplegangers of partners and self.
Thief - Can swap stats with enemy monsters or partners.
Your class is what usually decides your weapons, armor, and equipment.

Leveling Up: Each time you defeat a monster, your level goes up by one and your stats go up by 3.

I have something to decide outcomes of attacks so you don't have to stress your brain about that.

I think that's about it! I'll take about 5 members and then we'll start.

Barret
09-27-2004, 09:08 PM
I know this! It's from Yugioh! =P I'll join!

Character Name: Barret
Race: Half-Elf
Class: Beast Tamer
Weapon(s): The monster he tames so nothing.
Armor: Some leather armor and a hat.
Equipment: None
Abilities:
-Speed 15
-Wisdom 15
-Strength 10
-Courage 10

-Level 1
-HP 20

BlazikenInferno
09-27-2004, 09:31 PM
Character Name: Inferno
Race: Half-Elf
Class: Magician
Weapon(s): Magic staff and sword
Armor: Fairly strong armor, built for defence, not speed.
Equipment: Magical orb
Abilities:
-Speed 8
-Wisdom 17
-Strength 15
-Courage 10

-Level 1
-HP 24

How's this?

Necrobat
10-02-2004, 08:50 AM
Character Name: Justin Fraucrutz
Race: Human
Class: Warrior
Weapon(s): Two-handed sword, small dagger
Armor: Steel Plating
Equipment: Flint
Abilities:
-Speed 10
-Wisdom 5
-Strength 20
-Courage 15

-Level 1
-HP 17

Hariken4
10-09-2004, 10:51 PM
All accepted! I've added special abilities for the classes and need suggestions for the ones that don't have any.

BlazikenInferno
10-10-2004, 03:40 PM
I have an idea for the merchant:

Can change weapons, armor, and equipment.

or

Can swap weapons, armor, and equipment with others

Hariken4
10-10-2004, 04:28 PM
I'll go with the first one. Thanks, BlazikenInferno!

BlazikenInferno
10-10-2004, 04:31 PM
Ya, I liked the first one as well personally. I've been trying to think of one for a bard but I still haven't come up with anything. I'll post if I think of something.

Crossfire Chaos
10-11-2004, 07:18 PM
Jason Aquilis - [Human - Magical Gunman]
Level - 1
HP - 20]

Weapons
Two Revolvers - (Will Change with Level.)

Armor:
Body Armor, Bulletproof Glass Goggles.

Equipment:
Endless Bullet Cartridge, Silencer, Scope.

Abilities:
Speed - 15
Wisdom - 10
Strength - 15
Courage - 10

EDIT: For the Bard it should be:

Make a Teammate(Or Self) attack again, (Like in Fire Emblem)

or

Make a Teammate(Or Self) Strike First in a Battle, No matter the stats.

Hariken4
10-11-2004, 09:51 PM
Why not both but can only be used once per round in battle.

One more member and we can start. If no one has signed up by Wednesday, we'll begin. Anyone who hasn't signed up by Wednesday or before we have 5 members can PM me for permission to make a non-player character.

A non-player character:

Not controlled by the players or enemies. Can help either players or enemies or neither of them. Basically, a non-player character can do anything but fight the enemies or players.

Crossfire Chaos
10-12-2004, 03:36 PM
What about the NPC Monsters?
You know, the ones that attacked Yugi and the gang in the comic?

Also I was wondering how we would do the table-top part...

Hariken4
10-12-2004, 11:27 PM
The same way we do any RPG on the forums. Say what we're doing and stuff. As for battles:

I use stats to decide the turns for attacking. And for damage: I have a couple of 10-sided dice I got from my grandparents.