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View Full Version : The Pokeradar Theories/Dicoveries Thread


MYSTERIOUS MISSINGNO
07-11-2007, 10:24 PM
NOTE: This thread is for discussing Pokeradar Theories ONLY! If you wish to talk about your attempts or what shinies you've got, use this thread (http://www.pokemonelite2000.com/forum/showthread.php?t=42916).

Hello ^_^!

Have you been experimenting with the Pokeradar and would like to share something? Or maybe you have a theory about the pokeradar raising shiny chances. Either way, this is the thread for you!

To start off, here's a theory I made on pokeradar raising shiny chances:

I think I may have a theory that seems pretty believable.

Okay here goes:

Many of you probably know this, but for those who don't, here it is:

Shinies are RANDOM. They're rareness is 1/8192 or 0.00012207%.

Also, when a battle starts, the game picks a number. If that is a "shiny number", the pokemon is shiny. BUT, the game does not have 1 shiny number and 8191 other numbers, but EIGHT shiny numbers and 65528 other numbers. But as 8 evenly divides into 65536, we just say 1/8192.

Here is where my theory comes in:

For every ONE Pokemon you have in your chain, there is one more "Shiny Number"

EXAMPLE: You have one pokemon in a chain. So the rarity of a shiny is now 9/65536 or 1/7281.77777 or 0.00013732%, a.k.a. slightly better.

Most people say 40 is a good place to stop, let's calculate the chances of a shiny appearing with this theory.

8 + 40 = 48 (Pretty easy :p)
65536 (divided by) 48 = 1365.33333

RARITY:
1/1365.33333 or 0.00073242

And that's my theory :)

NOTE: All calculations were done with my trusty Calulator App on my very useful Poketch. You should try it!

Lord Celebi
07-11-2007, 11:04 PM
Untrue, each encounter has the same chance of encountering a shiny, whether its 1 or 100. The only reason its useful is because it allows you to see the same Pokemon over and over again, if you're skillful enough...

And all this belongs in the Pokeradar sticky. It isn't just for discussion, it is for all Pokeradar related topics.

*Locked*