View Full Version : my crawdawnt moveset needs work
03-15-2004, 03:28 AM
okay.. heres what i had in mind for my crawdawnt:::
Crawdawnt (F) @???? ** Ursula
Trait: shell armor (prevents critical hits)
EVs: i have no clue yet.. defnetly attack
Quiet Nature (+S.Atk, -Spd.)
(the only thing is I definetly wanna keep Dig) so any suggestions would be appreciated, thank ya :biggrin:
03-15-2004, 04:11 AM
Well actually having +SpA is kinda pointless, I always thought Crawdaunt was a physical sweeper. I could be wrong though, or there could be variations =P
Anyways, this is what I would suggest
Crawdaunt@Shell Bell? Lefties? I don't really know
Adamant (+Atk, -SpA) or Careful (+SpD, -SpA)
-Dig (Since you wanted to keep it)
EV's should go towards SpD (I find my Crawdaunt has trouble against thunderbolts), and something else (not SpA though)
I really dunno how to make Crawdaunt a special sweeper, so sorry if this doesn't help =/
03-15-2004, 01:05 PM
Crawdaunt (F) @ Shell Bell/Leftovers
EVs: Max Attack, Max HP
Trait: Shell Armor
Nature: Adamant (+Atk, -SAtk)
DITCH DIG. Unless you're really crazy about Dig, take APower.
03-17-2004, 03:33 AM
doesn't Crawdaunt learn Knock off? That'd be a mighty useful attack. Forcing the opponent to play without items gives them a handicap.
03-17-2004, 05:01 AM
Crwdaunt has very good physical power. I would give it surf only for water and the rest should be physhical. Dig is pretty good. Swords dance can enhance dig or maybe a hyper beam if he can learn it. I would make his personality plus attack minus speed if I were you too. Also I think sludge bomb is effective as mentioned above. Dig isn't the best move for him but If you have a strategy with it more pwer to you hope this helps!!
Also try protect maybe it just depends on rest of team
06-24-2004, 02:56 AM
but the problem with dig is when ur poke is underground the opponent could just switch out a flying poke
06-24-2004, 06:01 AM
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