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vedros
10-25-2007, 12:07 AM
This is my Netbattle team. It's got some clear weaknesses, but it's all in all pretty solid I think.

Arcanine (F) @ White Herb
Trait: Intimidate
EVs: 4 HP / 252 Spd / 252 SAtk
Naive Nature (+Spd, -SDef)
- Extremespeed
- Hidden Power [Grass]
- Overheat
- Roar

Arcanine can sweep most opening sweepers with ease, but late game he's usually dead, when he might be useful.

Shedinja @ Leftovers
Trait: Wonder Guard
EVs: 255 Atk / 255 Spd
Lonely Nature (+Atk, -Def)
- Agility
- Protect
- Shadow Ball
- Silver Wind

Shedinja can be killer with it's Wonder Guard, and with one Agility it sweeps in a couple hits. Subbers can be problematic when they kill Shedinja, and I must switch into battle with a Sub.

Electrode @ Leftovers
Trait: Soundproof
EVs: 252 HP / 80 Atk / 176 Spd
Jolly Nature (+Spd, -SAtk)
- Explosion
- Light Screen
- Thunder Wave
- Torment

I'm not to sure about Light Screen, but the rest are good.

Muk (F) @ Leftovers
Trait: Sticky Hold
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Acid Armor
- Focus Punch
- Haze
- Substitute

Muk is pretty unpredictable to all but the most experienced battlers. I like this
against CurseLax. It's all pwned and whatnot.

Exeggutor (F) @ Leftovers
Trait: Chlorophyll
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Explosion
- Hidden Power [Ice]
- Leech Seed
- Psychic

Please don't tell me to speed it up. Though maybe I should switch from Quiet to something else. Grass/Psychic is a terrible type-up though.

Kingdra (F) @ Leftovers
Trait: Swift Swim
EVs: 252 HP / 252 SAtk / 4 SDef
Hardy Nature (Neutral)
- Attract
- Hidden Power [Dragon]
- Rain Dance
- Surf

It usually survives after set-up (which is one Rain Dance) but there is trouble when it doesn't.