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Jack of Clovers
04-04-2005, 07:14 AM
Since losing all my hardwork files (URPG, signatures, non-pkmn short stories) i've been struggling to find anything i can. The one URPG thing i really miss is the Moves List i was working on.
What is it?
The Moves List was going to be a list of all the attacks a Pokemon can use and how exactly it is used in the URPG.
But it's lost. Now I ask everyone to chip in and help get this finished.

-Format-
*Attack: Type. Strength. Accuracy. PP. Range.
[Description]

Range- who the attack hurts.
1E:one enemy. 2E:two enemies. RE:random enemy. 1A/2E:one ally and two enemies. S/E:self and enemy.
Description terms to use-
Enemy Pokemon. User Pokemon. Ally Pokemon.

-Example-
*Absorb: Grass. 20. 100. 20. S/E.
[User Pokemon absorbs half the damage to its own HP.]
*Acid: Poison. 40. 100. 30. 2E.
[10% chance to lower Defense on Enemy Pokemon.]

Take a letter and do all the attacks for that letter. Once a letter is finished, it will be erased below. Some attacks will require research (like Toxic). Once the information is back, then i can format it again and finally post it all up. :biggrin:

HLMOPQRSTUVWXYZ.

~Jack~

Raddstealth316
04-04-2005, 01:11 PM
I shall do A. I will edit my post when I'm done.

EDIT:

P= Party Pokémon
S= User Pokémon
MC= Move Called

(JACK PLEASE PUT THE FOLLOWING INFORMATION IN BEFORE ANY MOVE) Please note the following information that will be used throughout the move lists for my own post and those beneath it:

Raising User Pokémon’s stat by 1 stage= Original stat x 1.5
Raising User Pokémon’s stat by 2 stages= Original stat x 2
Raising User Pokémon’s stat by 3 stages= Original stat x 2.5
Raising User Pokémon’s stat by 4 stages= Original stat x 3
Raising User Pokémon’s stat by 5 stages= Original stat x 3.5
Raising User Pokémon’s stat by 6 stages= Original stat x 4

Enemy Pokémon Lowering User Pokémon’s stat by 1 stage= Original stat x 0.66
Enemy Pokémon Lowering User Pokémon’s stat by 2 stages= Original stat x 0.50
Enemy Pokémon Lowering User Pokémon’s stat by 3 stages= Original stat x 0.40
Enemy Pokémon Lowering User Pokémon’s stat by 4 stages= Original stat x 0. 33
Enemy Pokémon Lowering User Pokémon’s stat by 5 stages= Original stat x 0.28
Enemy Pokémon Lowering User Pokémon’s stat by 6 stages= Original stat x 0.25

Raising User Pokémon’s evasion by 1 stage= Enemy Pokémon %hit x 0.75
Raising User Pokémon’s evasion by 2 stages= Enemy Pokémon %hit x 0.60
Raising User Pokémon’s evasion by 3 stages= Enemy Pokémon %hit x 0.50
Raising User Pokémon’s evasion by 4 stages= Enemy Pokémon %hit x 0.43
Raising User Pokémon’s evasion by 5 stages= Enemy Pokémon %hit x 0.36
Raising User Pokémon’s evasion by 6 stages= Enemy Pokémon %hit x 0.33

Enemy Pokémon lowering User Pokémon’s accuracy by 1 stage= User Pokémon %hit x 0.75
Enemy Pokémon lowering User Pokémon’s accuracy by 2 stages= User Pokémon %hit x 0.60
Enemy Pokémon lowering User Pokémon’s accuracy by 3 stages= User Pokémon %hit x 0.50
Enemy Pokémon lowering User Pokémon’s accuracy by 4 stages= User Pokémon %hit x 0.43
Enemy Pokémon lowering User Pokémon’s accuracy by 5 stages= User Pokémon %hit x 0.36
Enemy Pokémon lowering User Pokémon’s accuracy by 6 stages= User Pokémon %hit x 0.33



NAME: TYPE. POWER. HIT %. PP.

*Absorb: Grass. 20. 100. 20. S/E.
[User Pokémon absorbs half the damage Enemy Pokémon takes.]

*Acid: Poison. 40. 100. 30. 2E.
[10% chance of lowering Enemy Pokémon’s DEFENSE down 1 stage.]

*Acid Armour: Poison. N/a. N/a. 40. S.
[Raises User Pokémon’s DEFENSE by 2 stages.]

*Aerial Ace: Flying. 60. N/a. 20. 1E.
[Always hits if Enemy Pokémon is in battle (exclude Dig, Dive, Fly, Bounce). Aerial Ace is not affected by the rules of Evade and Accuracy lowering.]

*Aero Blast: Flying. 100. 95. 5. 1E.
[25% chance for Critical Hit]

*Agility: Psychic. N/a. N/a. 30. S.
[Raises User Pokémon’s SPEED by 2 stages.]

*Air Cutter: Flying. 55. 95. 25. 2E.
[25% chance for Critical Hit]

*Amnesia: Psychic. N/a. N/a. 20. S.
[Raises User Pokémon’s SPECIAL DEFENSE by 2 stages.]

*Ancient Power: Rock. 60. 100. 5. 1E.
[10% chance of raising all User Pokémon’s stats by 1 stage.]

*Arm Thrust: Fighting. 15. 100. 20. 1E.
[Punches that attacks the Enemy Pokémon 2-5 times. Has a 37% chance of hitting 2 or 3 times and a 13% chance each of hitting 4 or 5 times.]

*Aromatherapy: Grass. N/a. N/a. 5. S/P.
[Entire User Party recovers from all status ailments.]

*Assist: Normal. MC. 100. 20. MC.
[User Pokémon attacks with an attack chosen at random from the User Pokémon’s other Pokemon.]

*Astonish: Ghost. 30. 100. 15. 1E.
[30% chance of causing the Enemy Pokémon to flinch.]

*Attract: Normal. N/a. 100. 15. 1E.
[When used, the Enemy Pokémon will be induced with the Attract status. 50% chance of not being able to attack every turn. Attract can only be against an Enemy Pokémon that is the opposite gender to the User Pokémon. The effects of Attract will continue until one of the following occurs:

1. Either the User Pokémon that has used Attract or the one that has been affected by the move faints.
2. The User Pokémon or the Enemy Pokémon, is switched out, either normally or via Baton Pass

Attract will automatically fail under the following conditions:

1. The User Pokémon or Enemy Pokémon does not have a gender (e.g. Starmie or Magneton).
2. The User Pokémon has the same gender as the Enemy Pokémon.
3. The Enemy Pokémon is already under the effects of Attract.]

*Aurora Beam: Ice. 65. 100. 20. 1E.
[10% chance of lowering the Enemy Pokémon’s Attack.]

Loyal Arcanine
04-04-2005, 02:02 PM
Then I will do the B and will also edit my post when I'm done.

EDIT:

B's

*Barrage: Normal. 15. 85. 20. 1E.
[Attack Enemy Pokemon 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5.]

*Barrier: Psychic. N/A. N/A. 30. S.
[Raises User Pokemon Defense 2 Stages.]

*Baton Pass: Normal. N/A. N/A. 40. S.
[Switches User Pokemon with another Pokemon in your team. The following affects will be switched: Stat Modifiers (Attack, Special Attack, etc.), Minimize, Partial Trapping Moves (Bind, Whirlpool, etc.), Mean Look, Spider Web, Curse, Focuse Energy, Foresight, Leech Seed, Lock-on, Nightmare (only if incoming Pokemon is Asleep), Mist, Perish Song, Substitute, Toxic (only if incoming Pokemon is Poisoned), Ingrain.]

*Beat Up: Dark. 10. 100. 10. 1E.
[User Pokemon attacks as many times as the number of pokemon with you. Status-inflicted Pokemon (SLP, BRN, etc.) don’t count. FNT Pokemon don't count. Limit is 6 attacks.]

*Belly Drum: Normal. N/A. N/A. 10. S.
[Maximizes User Pokemon Attack+6. Will consume half of User Pokemon’s max HP. Move fails if User Pokemon's HP is half or lower.]

*Bide: Normal. N/A. 100. 10. 1E.
[User Pokemon takes damage from Enemy Pokemon for 2 or 3 turns, then deals Enemy Pokemon double damage.]

*Bind: Normal. 15. 75. 20. 1E.
[Traps Enemy Pokemon for 2 to 5 turns. Does 1/16 HP damage each turn.]

*Bite: Dark. 60. 100. 25. 1E.
[30% chance of causing Enemy Pokemon to flinch.]

*Blast Burn: Fire. 150. 90. 5. 1E.
[User Pokemon attacks the first turn. Must recharge and can't be switched next turn. N/A for URPG.]

*Blaze Kick: Fire. 85. 90. 10. 1E.
[10% chance of burning Enemy Pokemon. 25% chance for Critical Hit. Will unfreeze Frozen status.]

*Blizzard: Ice. 120. 70. 5. 1E.
[10% chance of freezing Enemy Pokemon.]

*Block: Normal. N/A. 100. 5. 1E.
[Enemy Pokemon can’t be switched as long as User Pokemon remains in battle.]

*Body Slam: Normal. 85. 100. 15. 1E.
[Enemy Pokemon has 30% chance of PARALYZING status.]

*Bone Club: Ground. 65. 85. 20. 1E.
[10% chance of Enemy Pokemon fleeing.]

*Bone Rush: Ground. 25. 80. 10. 1E.
[Attack Enemy Pokemon 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5.]

*Bonemerang: Ground. 50. 90. 10. 1E.
[Attacks twice in one turn.]

*Bounce: Flying. 85. 85. 5. 1E.
[Attacks in two turns. The first turn, User Pokemon does not take damage. Enemy Pokemon has 30% chance of PARALYZING status.]

*Brick Break: Fighting. 75. 100. 15. 1E.
[Ends the effects of Reflect and Light Screen if on the field.]

*Bubble: Water. 20. 100. 30. 1E.
[10% chance to lower Enemy Pokemon's SPEED 1 stage.]

*Bubblebeam: Water. 65. 100. 25. 1E.
[10% chance to lower Enemy Pokemon's SPEED 1 stage.]

*Bulk Up: Fighting. --. --. 20. S.
[Raises User Pokemon's ATTACK and DEFENSE each up 1 stage.]

*Bullet Seed: Grass. 10. 100. 30. 1E.
[Attack Enemy Pokemon 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5.]

I hope I did it right.

Keeper_of_Light
04-04-2005, 02:28 PM
C's

*Calm Mind: Psychic. N/A. N/A. 20. S
[Raises SPECIAL ATTACK and SPECIAL DEFENSE of User Pokemon by 1 stage.]

*Camouflage: Normal. N/A. N/A. 20. S.
[User Pokemon's type changes based on surroundings. Water/Underwater= Water Type. Mountains/Cave- Rock Type. Grass/Tall Grass- Grass Type. Sand- Ground Type. Everything else- Normal Type.]

*Charge: Electric. N/A. N/A. 20. S
[Doubles the power of Electric moves for the User Pokemon's next turn.]

*Charm: Normal. N/A. N/A. 20. 1E
[Lowers Attack of the Enemy Pokemon by 2 stages.]

*Clamp: Water. 35. 75. 10. 1E
[Traps Enemy Pokemon for 2-5 turns and deals 1/16 HP of damage each turn.]

*Comet Punch: Normal. 18. 85. 15. 1E
[Hits 2-5 times. 37% Chance to hit 3 times, 13% Chance to hit 4 or 5 times]

*Confuse Ray: Ghost. N/A. 100. 10. 1E
[CONFUSION status to Enemy Pokemon. Move affects Normal types.]

*Confusion: Psychic. 50. 100. 25. 1E
[Enemy Pokemon has 10% chance of CONFUSION stats.]

*Constrict: Normal. 10. 100. 35. 1E
[10% chance of lowering Enemy Pokemon's SPEED by 1 stage.]

*Conversion: Normal. N/A. N/A. 30. S
[User Pokemon's type becomes the same type as one of its moves. You choose which type.]

*Conversion 2: Normal. N/A. N/A. 30. S
[Replaces the existing type(s) of the User Pokemon with one that is most immune or resistant to the type of the move used by the Enemy Pokemon just prior to the use of Conversion 2. You choose which type.]

*Cosmic Power: Psychic. N/A. N/A. 20. S
[Raises User Pokemon's DEFENSE and SPECIAL DEFENSE by 1 stage.]

*Cotton Spore: Grass. N/A. 85. 40. 1E
[Lowers Enemy Pokemon's SPEED by 2 stages.]

*Counter: Fighting. Vairies. 100. 20. 1E
[If hit by an Attack based move, Counter deals double the recieved damage back on the Enemy Pokemon.]

*Covet: Normal. 40. 100. 40. 1E
[If User Pokemon is not holding an item, User Pokemon takes Enemy Pokemon's item. Holding items N/A in the URPG.]

*Crabhammer: Water. 90. 95. 10. 1E
[25% chance for Critical Hit.]

*Cross Chop: Fighting. 100. 80. 5. 1E
[25% chance for Critical Hit.]

*Crunch: Dark. 80. 100. 15. 1E
[20% chance of lowering Enemy Pokemon's SPECIAL DEFENSE by 1 stage]

*Crush Claw: Normal. 75. 95. 10. 1E
[50% chance of lowering opponents DEFENSE by 1 stage]

*Curse: ???. N/A. N/A. 10. 1E or S
[Raises User Pokemon's ATTACK AND DEFENSE by 1 stage and lowers SPEED by 1 stage. But for Ghost Pokemon, Curse cuts User Ghost Pokemon's max HP in half in order to put a curse on the Enemy Pokemon. Curse damage is 25% of Enemy Pokemon's max HP]

*Cut: Normal. 50. 95. 30. 1E
[No additional affect.]

Syas
04-04-2005, 02:47 PM
If you any of these are incorrect, please PM me. They should be on the money though.
---------
*Defense Curl: Normal. N/A. N/A. 40. S.
[Raises User Pokemon's Defense up 1 stage. Doubles damage if ROLLOUT is used.]

*Destiny Bond: Ghost. N/A. N/A. 5. 1E.
[If User Pokemon is knocked out by Enemy Pokemon's next move, then Enemy Pokemon is also knocked out. Will fail if opponent switched Pokemon.]

*Detect: Fighting. N/A. Special. 5. S.
[Detect always goes first. Enemy Pokemon's attack will automatically fail. Detect may fail if used in succession. 100% -> 50% -> 25% -> 12% -> 6%. Moves that work through Detect: Future Sight, Perish Song, Psych Up, Transform, Spikes, any weather.]

*Dig: Ground. 60. 100%. 10. 1E.
[Attacks in two turns. The first turn, User Pokemon goes underground and only Earthquake will hit it. Next turn User Pokemon attacks.]

*Disable: Normal. N/A. 55%. 20. 1E.
[Disables the last move Enemy Pokemon used for 2-5 turns.]

*Dive: Water. 60. 100%. 10. 1E.
[Attacks in two turns. The first turn, User Pokemon dives underwater. Next turn User Pokemon attacks.]

*Dizzy Punch: Normal. 70. 100%. 10. 1E.
[20% chance to induce Enemy Pokemon with CONFUSION status.]

*Doom Desire: Steel. 120. 85%. 5. 1E.
[Summons strong sunlight to attack 2 turns later]

*Double Kick: Fighting. 30. 100%. 30. 1E.
[Attacks Twice.]

*Double Team: Normal. N/A. N/A. 15. S.
[Raises User Pokemon EVASION up 1 stage. Refer to stage increases in top post.]

*Double-Edge: Normal. 120. 100%. 15. 1E.
[User Pokemon is dealt recoil damage equal to 1/3 damage dealt to Enemy Pokemon.]

*Doubleslap: Normal. 15. 85%. 15. 1E.
[Attacks 2-5 times. 85% Chance to hit twice. 37% Chance to strike 3rd time, 13% Chance for 4th and 5th attack]

*Dragon Claw: Dragon. 80. 100%. 15. 1E.
[No additional effect.]

*Dragon Dance: Dragon. N/A. N/A. 20. S.
[Raises User Pokemon's ATTACK and SPEED each up 1 stage.]

*Dragon Rage: Dragon. Special. 100%. 10. 1E.
[Alway deals 40 HP of damage regardless of super effective or not very effective.]

*Dragonbreath: Dragon. 60. 100%. 20. 1E.
[30% chance to induce Enemy Pokemon with PARALYSIS status.]

*Dream Eater: Psychic. 100. 100%. 15. 1E.
[Works only if Enemy Pokémon is ASLEEP. User Pokemon recovers HP equal to half the damage inflicted to Enemy Pokemon.]

*Drill Peck: Flying. 80. 100%. 20. 1E.
[No additional effect.]

*Dynamicpunch: Fighting. 100. 50%. 5. 1E.
[100% chance to induce Enemy Pokemon with CONFUSION status.]

Loyal Arcanine
04-04-2005, 02:59 PM
Heh, I'll take E too. =P And edit when I'm done! :wink:

EDIT:

E's

*Earthquake: Ground. 100. 100. 10. 1A/2E.
[No additional effect.]

*Egg Bomb: Normal. 100. 75. 10. 1E.
[No additional effect.]

*Ember: Fire. 40. 100. 10. 25. 1E
[10% chance of inflicting Enemy Pokemon with BURN status. Unfreezes FROZEN Pokemon.]

*Encore: Normal. --. 100. 5. 1E.
[Makes Enemy Pokemon repeat it’s last attack for 2 to 6 turns.]

*Endeavor: Normal. --. 100. 5. 1E.
[Damage is equal to Enemy Pokemon's current HP minus User Pokemon's current HP.]

*Endure: Normal. --. --. 10. S.
[Ensures that Enemy Pokemon’s next attack will leave User Pokemon with at least .1/10 HP.]

*Eruption: Fire. 150. 100. 5. 1E.
[Power decreases as User Pokemon's HP lowers.]???

*Explosion: Normal. 250. 100. 5. S/E.
[User Pokemon faints. Attack power is doubled for this turn.]

*Extrasensory: Psychic. 80. 100. 30. 1E.
[10% chance of causing Enemy Pokemon to flinch.]

*Extremespeed: Normal. 80. 100. 5. 1E.
[User Pokemon attacks first.]

Syas
04-04-2005, 03:12 PM
If you any of these are incorrect, please PM me. They should be on the money though.
------------------
*Facade: Normal. 70. 100%. 20. 1E.
[Attack power is double if User Pokemon is inflicted with a status condition.]

*Faint Attack: Dark. 60. N/A. 20. 1E.
[If Enemy Pokemon is in battle, hits without fail. Fails if Dig, Fly, Bounce, Dive are in use.]

*Fake Out: Normal. 40. 100%. 10. 1E.
[If used first turn that User Pokemon is in battle, this move always goes first, and has a 100% Chance to cause Flinching]

*Fake Tears: Dark. N/A. 100%. 20. 1E.
[Lowers Enemy Pokemon's SPECIAL DEFENSE down 2 stages.]

*False Swipe: Normal. 40. 100%. 40. 1E.
[Always leaves Enemy Pokemon with at least .1/10 HP.]

*Featherdance: Flying. N/A. 100%. 15. 1E.
[Lowers Enemy Pokemon's ATTACK down 2 stages.]

*Fire Blast: Fire. 120. 85%. 5. 1E.
[10% chance to induce Enemy Pokemon with BURN status.]

*Fire Punch: Fire. 75. 100%. 15. 1E.
[10% chance to induce Enemy Pokemon with BURN status.]

*Fire Spin: Fire. 15. 70%. 15. 1E.
[Traps Enemy Pokemon from running for 2-5 turns. Deals 1/16 HP of damage each turn.]

*Fissure: Ground. OHKO. 30%. 5. 1E.
[Faints Enemy Pokemon in one hit.]

*Flail: Normal. Special. 100%. 15. 1E.
[The less HP User Pokemon has, the higher the attack power.
100%<->68.8% = 20 power
68.8%<->35.4% = 40 power
35.4%<->20.8% = 80 power
20.8%<->10.4% = 100 power
10.4%<->4.2% = 150 power
4.2%<->0.1% = 200 power]

*Flame Wheel: Fire. 60. 100%. 25. 1E.
[10% chance to induce Enemy Pokemon with BURN status. Removes FROZEN status.]

*Flamethrower: Fire. 95. 100%. 15. 1E.
[10% chance to induce Enemy Pokemon with BURN status.]

*Flash: Normal. N/A. 70%. 20. 1E.
[Lowers Enemy Pokemon's ACCURACY down 1 stage.]

*Flatter: Dark. N/A. 100%. 15. 1E.
[Raises Enemy Pokemon's SPECIAL ATTACK ability up 2 stages, then inflicts Enemy Pokemon with CONFUSION status.]

*Fly: Flying. 70. 95%. 15. 1E.
[Attacks in two turns. The first turn, user does not take damage except from Sky Uppercut. Next turn User Pokemon attacks.]

*Focus Energy: Normal. N/A. N/A. 30. S.
[Increases User Pokemon's Critical Hit rate to 12% on all attacks. On Critical Hit(25%) attacks, it is raised to 33%. Focus Energy will fail if used again.]

*Focus Punch: Fighting. 150. 100%. 20. 1E.
[Move hits last (but before Whirlwind/Roar). User Pokemon flinches if hit before Focus Punch is used.]

*Follow Me: Normal. N/A. 100%. 20. S.
[User Pokemon takes all hits from Enemy Pokemon attacks. Best used in 2on2 battles.]

*Foresight: Normal. N/A. 100%. 40. 1E.
[After use, Enemy Pokemon's heightened EVASION will be ignored. Normal Attacks will hit Ghost types.]

*Frenzy Plant: Grass. 150. 90%. 5. 1E.
[Requires two turns. Attack is made on first turn. Second turn, User Pokemon must Recharge. N/A for URPG]

*Frustration: Normal. 50. 100%. 20. 1E.
[This attack will always do 50 base damage.]

*Fury Attack: Normal. 15. 85%. 20. 1E.
[Attacks 2-5 times. 85% chance to hit 2 times, 37% Chance to hit 3 times, 13% Chance to hit 4 or 5 times.]

*Fury Cutter: Bug. 10. 95%. 20. 1E.
[When used in succession, Fury Cutter's power doubles each time it successfully hits. Using another move or missing will reset the power of this move to 10.]

*Fury Swipes: Normal. 18. 80%. 15. 1E.
[Attacks 2-5 times. 80% Chance to hit 2 times, 37% to hit 3 times, 13% chance to hit 4 or 5 times.]

*Future Sight: Psychic. 80. 90%. 15. 1E.
[Attack hits two turns later.]

Marth
04-04-2005, 03:37 PM
I'll do G

*Giga Drain Grass 60 100% 5 1E
[User Pokemon recovers half damage dealt to Enemy Pokemon.]

*Glare Normal N/a 75% 30 1E
[Induces Enemy Pokemon with PARALYSIS status]

*Grasswhistle Grass 0 55% 15 1E
[Induces Enemy Pokemon with SLEEP status]

*Growl Normal N/a 100% 40 2E
[Lowers Enemy Pokemon's ATTACK down 1 stage]

Raddstealth316
04-05-2005, 11:05 AM
I will also do H and edit later.

Phoenix004
04-05-2005, 04:56 PM
Ice Ball: Ice. 30. 90. 20. 1E.
[Attacks for 5 turns.]

Ice Beam: Ice. 95. 100, 10. 1E.
[10% chance of inducing Enemy Pokemon with FROZEN.]

Ice Punch: Ice. 75. 100. 15. 1E.
[10% chance of inducing Enemy Pokemon with FROZEN.]

Icicle Spear: Ice. 10. 100. 30. 1E.
[Attacks 2-5 times. 37% Chance to hit 3 times, 13% Chance to hit 4 or 5 times.]

Icy Wind: Ice. 55. 95. 15. 1E.
[Lowers Enemy Pokemon's SPEED by 1 stage.]

Imprision: Psychic. N/A. 100. 10. 1E.
[Enemy Pokemon can no longer use any move which the User Pokemon knows.]

Ingrain: Grass. N/A. 100. 20. S/E.
[0.6 HP is recovered every turn. However, the User Pokemon can't switch.]

Iron Defence: Steel. N/A. N/A. 15. S.
[Raises User Pokemon's DEFENSE by 2 stages.]

Iron Tail: Steel. 100. 75. 15. 1E.
[30% chance of lowering Enemy Pokemon's DEFENSE by 1 stage.]

Syas
04-06-2005, 02:34 AM
*Jump Kick: Fighting. 70. 95. 25. 1E.
[Hurts User Pokemon if attack misses (1/8 total HP)]

Loyal Arcanine
04-06-2005, 04:51 PM
I'll do K too.

*Karate Chop: Fighting. 50. 100. 25. 1E.
[25% chance for Critical Hit.]

*Kinesis: Psychic. --. 80. 15. 1E.
[Lowers Enemy Pokemon's ACCURACY by 1 stage.]

*Knock Off: Dark. 20. 100. 20. 1E.
[Knock’s off Enemy Pokemon’s held item. Ability N/A for URPG.]

Phoenix004
04-07-2005, 06:29 PM
I've edited my previous post for "I" so now I think I'll do "L." I will update this post later.

Jack of Clovers
04-07-2005, 08:47 PM
ok, i took some letters off the list. though, there are one or two still unfinished. i marked them in BOLD in the above posts. need to fix the following:

*Barrage/Bone Rush/Bullet Seed/Comet Punch/Icicle Spear-
they all do 2-5 per turn. look at Fury Attack and the percentages. find those % for all the above. some might be the same.

*Doom Desire- the ability doesn't seem right. verify.

*Eruption- what is the power as the HP decreases. there is a formula.

*Ice Ball- i don't remember this. verify.

*Ingrain- how much does it recover per turn?

i also edited some format and fixed/added some info to the attacks. i also like ur guys format better for the description than mine. follow that.

~Jack~

Phoenix004
04-07-2005, 10:02 PM
I have added in the amount of HP recovered with Ingrain in effect, and I have included the extra information required for Icicle Spear. However, there is nothing wrong with my workings for Ice Ball. It is the Ice Type equivalent of Rollout which hits 5 turns in a row unless it misses.

Syas
04-08-2005, 01:26 AM
*Doom Desire- the ability doesn't seem right. verify.

~Jack~
That is word for word from Netbattle, let me level up my Jirachi and I will see how the game defines it. :cool:

Loyal Arcanine
04-10-2005, 03:12 PM
*Barrage/Bone Rush/Bullet Seed/Comet Punch/Icicle Spear-
they all do 2-5 per turn. look at Fury Attack and the percentages. find those % for all the above. some might be the same.
~Jack~

Gah, I had those. Then I was told to remove it, because it was too much work for refs and they would randomize it. Something like that. Whatever, I'll fix it.

Manjoume Jun
04-11-2005, 11:20 PM
I might as well make a start on "M".

Just lemme' update this post when I rack up the willpower to begin this venture.

---
M
---

Nothing so far...

Last updated 00:20, 12/04/05

Syas
04-11-2005, 11:31 PM
*Nature Power: Varies. Varies. 95. 20. Varies.
[Attack used varies depending on location, Swift indoors, Bubblebeam on Pond, Surf on Ocean, Hydro Pump Underwater, Shadow Ball in Cave, Stun Spore for Grass, Razor Leaf for Tall Grass, Rock Slide for Mountain, and Earthquake for Sand. For more info read this (http://www.pokemonelite2000.com/forum/showthread.php?p=185472#post185472). ]

*Needle Arm: Grass. 60. 100. 15. 1E.
[30% Chance to cause Enemy Pokemon to flinch.]

*Night Shade: Ghost. Special. 100. 15. 1E.
[Always does 100HP Damage, for URPG, simply divide 100 by the Enemy Pokemon's Max HP to determine damage. Night Shade is not subject to Effectiveness, but Normal Type Pokemon are immune.]

*Nightmare: Ghost. NA. 100%. 15. 1E.
[Enemy Pokemon must be asleep for Nightmare to work. Nightmare deals 25% Damage each turn until Enemy Pokemon wakes up or faints.]

Keeper_of_Light
04-19-2005, 10:26 AM
I'll take "O"

mlugia
04-27-2005, 08:41 PM
I believe Doom Desire is the Steel equiv of Future Sight, see Metalloids on Future sight, or check out Hexagonal research, if they updated that as well (I haven't checked these things in a long time)...

oh, and I did start to work on something like this awhile ago, but didn't really make it past A... wayyyyyyyyy too much info on everything, IMHO, but I'll maybe post what I had at the time. Later anyways, my comp's not set up yet, and I'm at work >_> No abusing company internet for pokemon now!

Jack of Clovers
07-10-2005, 07:41 AM
HLMOPQRSTUVWXYZ.

I'm bring this up again. must finish. so take a letter and help out.

still need to find the Eruption equation...

~Jack~

mlugia
07-10-2005, 02:14 PM
HLMOPQRSTUVWXYZ.

I'm bring this up again. must finish. so take a letter and help out.

still need to find the Eruption equation...

~Jack~

Eruption is 150*%HP remaining for base power

Pika57
07-10-2005, 06:01 PM
heres the order I'll post it in

Name
Type
Power
Accuracy
PP
effects(if aplicable)



I'l do P

Peck
Flying
35
100
35

Perish Song
Normal
N/A
N/A
5
in three turns any monsters currently on the feild faint

Petal Dance
Grass
70
100
20
Attacks for 2-3 turns. User becomes confused upon stopping

Pin Missle
Bug
14
85
20
In one attack hits 2-5 times

Poison Fang
Poison
50
100
15
30 percent chance of poisonig opponent

Poison Gas
Poison
N/A
55
40
poisons opponent when hits

Poison Sting
Poison
15
100
35
30 percent chance of poisoning

Poison Tail
Poison
50
100
25
10 percent chance for posioning. has a high chance to score critical hits

Poisonpowder
Poison
N/A
75
35
posisons when it hits

Pound
Normal
40
100
35

Powder Snow
ice
40
100
25
10% chance of targets speed decreasing

Protect
Normal
N/A
N/A
10
negates all damage to user. acuracy lowers with each succesive use

Psybeam
Psychic
65
100
20
10% chance of confusing target

Psych Up
Normal
N/A
N/A
10
when targets stats raise so does user

Psychic
Psychic
90
100
10
10% chance of targets SP DF lowering

Psywave
Psychic
N/A
80
15
damages between 1 damage and users level times 1.5

Pursuit
Dark
40
100
20
does more damage if target switches tries to switch pokemon