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Elemental_Blast
04-18-2008, 04:41 PM
im making a new team and here what i got so far and as you can probaly guess im not that good at movesets heres what i got so far

Trait: Water Absorb
EVs: 172 Hp / 252 Def / 84 SpAtk
Nature: Bold
Wish
Toxic
Ice Beam
Surf / Hidden Power

Tropius @ Choice Specs

Trait: Chlorophyll / Solar Power
EVs: 4 Hp / 252 SpAtk / 252 Spd
Nature: Modest / Timid
Leaf Storm
Air Slash
Hidden Power
Grass Knot / Energy Ball

Donphan @ Choice Band

Trait: Sturdy
EVs: 4 Hp / 252 Atk / 252 Def
Nature: Adamant / Impish
Rapid Spin
Earthquake
Ice Shard
Stone Edge / Gyro Ball

Electivire @ Life Orb / Expert Belt

Trait: Motor Drive
EVs: 252 Atk / 48 SpAtk / 208 Spd
Nature: Lonely / Naughty
Thunderbolt
Earthquake
Ice Punch
Cross Chop / Low Kick / Hidden Power

Rapidash @ Choice Band * ChoiceBand Rapidash

Trait: Flash Fire / Run Away
EVs: 4 Hp / 252 Atk / 252 Spd
Nature: Adamant / Jolly
Flare Blitz
Megahorn
Poison Jab
Double Kick / Iron Tail

Swellow @ Choice Band

Trait: Guts
EVs: 4 Hp / 252 Atk / 252 Spd
Nature: Jolly / Adamant
Brave Bird
Facade
U-Turn
Quick Attack / Return


please help!!!

/Alex\

Zolar
04-18-2008, 08:13 PM
Three of your Pokemon can faint from one EQ so a Garchomp would be a monster
Two or Three can faint from a thunder it depends if you opponent is lucky

So find a team that adaps to any attack a Spirtomp is a great pokemon it has no weaknesses what so ever so just keep trying different moves

If what I said doesn't help follow this link:
http://pokemon.marriland.com/diamond_pearl/team_builder/

Hope this helped:biggrin:
~Zolar~

Itachi_2007
04-18-2008, 08:52 PM
Three of your Pokemon can faint from one EQ so a Garchomp would be a monster
Two or Three can faint from a thunder it depends if you opponent is lucky

So find a team that adaps to any attack a Spirtomp is a great pokemon it has no weaknesses what so ever so just keep trying different moves

If what I said doesn't help follow this link:
http://pokemon.marriland.com/diamond_pearl/team_builder/

Hope this helped:biggrin:
~Zolar~

1. True, but 3 Pokemon is hardly enough to be a weakness.
2. Rain Dance teams are usually used in conjunction with Thunder, but Thunder Isn't commonly seen outside of those kinds of teams.
3. Spritomb? Despite no type weaknesses, it has counters, click here. (http://www.smogon.com/dp/pokemon/spiritomb)
4. Smogon, Serebii, Pokecommunity, etcetera are reliable sources as well.

Anyway...

Swellow (F) @ Toxic Orb
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spe, -SpA)
~ Brave Bird
~ Facade
~ Pursuit
~ U-Turn. Much better TBH.

Electrivire @ Life Orb
Trait: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spe
Lonely Nature (+Atk, -Def)
~ Thunderbolt
~ Cross Chop / Focus Punch
~ Ice Punch
~ Earthquake. Lonely Nature and LO allows you to hit Skarm harder.

Vappy looks good.

As far as I know Forry and some others are way better at Gyro Ball then Donphan. ;) SE in that last slot.

Rapidash (M) @ Leftovers / Life Orb
Trait: Flash Fire
EVs: 4 HP / 252 Spe / 252 SpA
Hasty Nature (+Spe, -Def)
~ Hypnosis
~ Fire Blast / Flamethrower / Flare Blitz
~ Magahorn
~ Flamethrower / Fire Blast / Will-o-Wisp. I really would go WoW in that slot and Fire Blast OR Flamethrower in the 2nd slot. Jolly Nature if you do, I think that works better from my point of view.

However, my knowledge on Tropius is sub-par.

Elemental_Blast
04-19-2008, 08:45 AM
1. True, but 3 Pokemon is hardly enough to be a weakness.
2. Rain Dance teams are usually used in conjunction with Thunder, but Thunder Isn't commonly seen outside of those kinds of teams.
3. Spritomb? Despite no type weaknesses, it has counters, click here. (http://www.smogon.com/dp/pokemon/spiritomb)
4. Smogon, Serebii, Pokecommunity, etcetera are reliable sources as well.

Anyway...

Swellow (F) @ Toxic Orb
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spe, -SpA)
~ Brave Bird
~ Facade
~ Pursuit
~ U-Turn. Much better TBH.

Electrivire @ Life Orb
Trait: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spe
Lonely Nature (+Atk, -Def)
~ Thunderbolt
~ Cross Chop / Focus Punch
~ Ice Punch
~ Earthquake. Lonely Nature and LO allows you to hit Skarm harder.

Vappy looks good.

As far as I know Forry and some others are way better at Gyro Ball then Donphan. ;) SE in that last slot.

Rapidash (M) @ Leftovers / Life Orb
Trait: Flash Fire
EVs: 4 HP / 252 Spe / 252 SpA
Hasty Nature (+Spe, -Def)
~ Hypnosis
~ Fire Blast / Flamethrower / Flare Blitz
~ Magahorn
~ Flamethrower / Fire Blast / Will-o-Wisp. I really would go WoW in that slot and Fire Blast OR Flamethrower in the 2nd slot. Jolly Nature if you do, I think that works better from my point of view.

However, my knowledge on Tropius is sub-par.


thanks is this a good moveset for donphan?

Donphan @ Leftovers / Choice Band
Trait: Sturdy
EVs: 252 Hp / 4 Hp / 252 Def
Nature: Impish
- Rapid Spin
- Earthquake
- Ice Shard
- Stealth Rock / Stone Edge / Protect

/Alex\

Itachi_2007
04-19-2008, 11:07 AM
thanks is this a good moveset for donphan?

Donphan @ Leftovers / Choice Band
Trait: Sturdy
EVs: 252 Hp / 4 Hp / 252 Def
Nature: Impish
- Rapid Spin
- Earthquake
- Ice Shard
- Stealth Rock / Stone Edge / Protect

BTW, I meant Flare Blitz in the 2nd slot, as Jolly reduces Special Attack. Looks good. ~ Itachi_2007 ~