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Leman
04-23-2008, 11:25 PM
http://www.pokemonelite2000.com/sprites/dpffa/dpffa277.png
Swellow (M) @ Flame Orb
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brave Bird
- Facade
- Protect
- Pursuit

I <3 Swellow. D:

http://www.pokemonelite2000.com/sprites/dpffa/dpffa310.png
Manectric (M) @ Life Orb
Ability: Static
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam
- Flamethrower
- Thunderbolt
- Hidden Power [Ice]

This guy is beastly too. D: I think that I might put Some attack over Charge Beam. originally I had Substitute, but that, with Life Orb drains HP really fast.

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa237.png
Hitmontop (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/184 Def/72 Atk
Impish nature (+Def, -SAtk)
- Brick Break
- Rapid Spin
- Earthquake
- Toxic

Rapid Spinner, and walls Nidoking. Brick Break>Close Combat, because the -Defs really doesn't help him.

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa106.png
Hitmonlee (M) @ Choice Scarf
Ability: Limber
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Blaze Kick
- Close Combat
- Stone Edge
- Earthquake

Beastly. Mach Punch is mainly just a filler

http://www.pokemonelite2000.com/sprites/dpffa/dpffa089.png
Muk (M) @ Black Sludge
Ability: Stench
EVs: 252 HP/44 Def/212 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Ice Punch
- Poison Jab
- Thunderpunch

I love this mon. D:

http://www.pokemonelite2000.com/sprites/dpffa/dpffa122.png
Mr. Mime (M) @ Leftovers
Ability: Soundproof
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Calm Mind
- Hypnosis
- Psychic

Thinking of putting in Thunderbolt/Shadow Ball>BP. Only thing that benefits from BP is Manetric. D:

So, yeah the first UU team I've made in DP. D:

TacoMan
04-24-2008, 12:52 AM
http://www.pokemonelite2000.com/sprites/dpffa/dpffa277.png
Swellow (M) @ Flame Orb
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brave Bird
- Facade
- U-turn
- Pursuit

I <3 Swellow. D:

http://www.pokemonelite2000.com/sprites/dpffa/dpffa310.png
Manectric (M) @ Life Orb/petaya berry
Ability: Static
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam/substitute
- Flamethrower
- Thunderbolt
- Hidden Power [Ice]

This guy is beastly too. D: I think that I might put Some attack over Charge Beam. originally I had Substitute, but that, with Life Orb drains HP really fast.
Sub and petaya strat works well also

http://www.pokemonelite2000.com/sprites/dpffa/dpffa009.png
Blastoise (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/164 Def/92 SDef
Bold nature (+Def, -Atk)
- Ice Beam
- Surf
- Rapid Spin
- Haze

Spinner, Hazer, Phys Wall, and Bulky Water all rolled into one. D:

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa106.png
Hitmonlee (M) @ Choice Scarf
Ability: Limber
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Blaze Kick
- Close Combat
- Stone Edge
- Mach Punch/Earth quake

Beastly. Mach Punch is mainly just a filler

http://www.pokemonelite2000.com/sprites/dpffa/dpffa089.png
Muk (M) @ Black Sludge
Ability: Stench
EVs: 252 HP/44 Def/212 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Ice Punch
- Poison Jab
- Thunderpunch

I love this mon. D:

http://www.pokemonelite2000.com/sprites/dpffa/dpffa122.png
Mr. Mime (M) @ Leftovers
Ability: Soundproof
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Baton Pass
- Calm Mind
- Hypnosis
- Psychic

Thinking of putting in Thunderbolt/Shadow Ball>BP. Only thing that benefits from BP is Manetric. D:
Put t-bolt over Bp for other blastoice
So, yeah the first UU team I've made in DP. D:

Overall looks good.Opinions in bold.

BubbleFis
04-24-2008, 12:55 AM
Manectric could have rain dance but depends if you care about Blaze Kick and Flamethrower

It boosts Blastoise though, toxic is a filler but useless for sweeping and even if the opponent doesn't die...it's likely for it to get stunned
Double team...but useless with evasion clause
Overheat-its just a bad filler
I have no suggestions though


other than that....I'm not sure what purpose mime has since it only should pass to manectric, maybe toise
and hypnotising.....
I would think about switching it

Leman
04-24-2008, 04:39 AM
Manectric could have rain dance but depends if you care about Blaze Kick and Flamethrower

It boosts Blastoise though, toxic is a filler but useless for sweeping and even if the opponent doesn't die...it's likely for it to get stunned
Double team...but useless with evasion clause
Overheat-its just a bad filler
I have no suggestions though


other than that....I'm not sure what purpose mime has since it only should pass to manectric, maybe toise
and hypnotising.....
I would think about switching it

Yeah, I hardly understand what you said in the first shot. I'm not putting RD/Overheat/DT on Manetric. RD doesn't help my team overall, DT is banned, and I seriously think that Overheat has not place outside of Specs set. I'm thinking of Dropping Mr. Mime as well, but it provides, the ever useful sleep support, and it can beat the excessive number of Poisons and Fightings in UU.

Overall looks good.Opinions in bold.

Well, I don't think I'll be putting in EQ. I'm not a real fan of those berries either. Manetric is pretty frail, and most scarfed things will be able to easily get a KO if I have to whittle the HP down to 25%. Then, I cant switch out too. The thing about BP, that I might keep it for is because its a switch, and I wont get killed by Pursuit. D:

Fire Away
04-24-2008, 05:34 AM
I personally like Protect on Swellow, especially considering the amount of sleeper leads in UU. Protect will prevent your opponent from ruining your status ailment for Guts. I'd put this in over U-Turn. Most of the things that will switch in to Swellow (Aggron, Kabutops, Bastiodon) won't care about U-Turn hits anyways.

I'm not entirely sure what you're doing to get past Gastrodon. The most powerful attack on your team (Hitmonlee's Close Combat) won't even 2HKO. After a defense drop, either of its STABs will do a lot of damage to you.

The most simple fix I would put is to put Energy Ball on Mr. Mime. This will help you get past Claydol, as well. I'd suggest putting it in over Baton Pass and turning him into a sweeper. Manetric doesn't have the speed and durability to stay in and sweep whole teams anyways.

Ignore this, forgot Swellow got STAB on Facade

With the defensive threats out of the way, there is one huge offensive threat that you should be scared of -- Nidoking. A set of EQ, Megahorn, Thunderbolt and Ice Beam +LO hits every mon except Hitmonlee for supereffective damage. Hitmonlee isn't something he's scared of, because he resists every move in his set.

I think that putting Hitmontop (Intimidate) over Blastoise would be prudent. It is not even 3HKOd by Thunderbolt or Ice Beam, and after Intimidate, and EQ will manage 43% at the most after an Intimidate. Try this set.

Hitmontop@Leftovers
Impish
EVs: 252 HP, 74 Def, 184 Speed
Rapid Spin
Toxic
Close Combat
Earthquake

EQ will always 2HKO. This way you'll still get Rapid Spin support for Swellow.

korey19
04-24-2008, 11:29 PM
Not much to say, but wouldn't poison Orb be better than Flame orb?
IIRC, burns make attack lower, so that could cost you possibly.

Overall , nice team.

~korey

Haze
04-25-2008, 12:02 AM
Not much to say, but wouldn't poison Orb be better than Flame orb?
IIRC, burns make attack lower, so that could cost you possibly.

Overall , nice team.

~korey


Guts prevents the attack decrease. Oh and Leman, me like your team except Mime

Leman
04-25-2008, 01:53 AM
I personally like Protect on Swellow, especially considering the amount of sleeper leads in UU. Protect will prevent your opponent from ruining your status ailment for Guts. I'd put this in over U-Turn. Most of the things that will switch in to Swellow (Aggron, Kabutops, Bastiodon) won't care about U-Turn hits anyways.[/Qoute]

U-Turn is there mainly for Claydol/Grumpig, and co, but so far, since I haven't sen really any switch into him, Protect seems good.

[Quote]I'm not entirely sure what you're doing to get past Gastrodon. The most powerful attack on your team (Hitmonlee's Close Combat) won't even 2HKO. After a defense drop, either of its STABs will do a lot of damage to you.

The most simple fix I would put is to put Energy Ball on Mr. Mime. This will help you get past Claydol, as well. I'd suggest putting it in over Baton Pass and turning him into a sweeper. Manetric doesn't have the speed and durability to stay in and sweep whole teams anyways.

Ignore this, forgot Swellow got STAB on Facade

:P

With the defensive threats out of the way, there is one huge offensive threat that you should be scared of -- Nidoking. A set of EQ, Megahorn, Thunderbolt and Ice Beam +LO hits every mon except Hitmonlee for supereffective damage. Hitmonlee isn't something he's scared of, because he resists every move in his set.

I think that putting Hitmontop (Intimidate) over Blastoise would be prudent. It is not even 3HKOd by Thunderbolt or Ice Beam, and after Intimidate, and EQ will manage 43% at the most after an Intimidate. Try this set.

Hitmontop@Leftovers
Impish
EVs: 252 HP, 74 Def, 184 Speed
Rapid Spin
Toxic
Close Combat
Earthquake

EQ will always 2HKO. This way you'll still get Rapid Spin support for Swellow.

Yeah, that sounds good.

I'm gonna put in Shadow Ball>Baton Pass on Mime, since Hypno and stuff wall it right now. I'm acctually relooking at EQ for Hitmonlee, and since the team is Nidoking weak, Hitmonlee's EQ can help against that. And Mach Punch doesn't do anything at the moment. D:

Flygon Ruler
04-27-2008, 06:32 PM
I like U-turn on Swellow, because it does really nice damage to anything. I'm sure you have your reasons for Pursuit though. Brave Bird is pretty risky though as the recoil + Flame Orb can kill you in like two turn (if you OHKO something). I'd put aerial ace.

I like this team alot, just watch out for Earthquake from something like Pinsir, because it will easily kill Muk in 1-2 turns.

Oh, btw, why do you put D: at the end of everything. Shoudn't you be happy :D?