thepokingmaster123
05-12-2005, 11:25 PM
OK, I can only do this with a mod's help. Please lock this thread, and sticky this in th RBY section, so ppl would once and for all stop talking about missigno.
Note: The Missingno. glitch works only in Pokemon Red and Blue. You can only encounter Missingno. in Yellow Version by altering the Mew Glitch.
Heres how Missingno. works.
The first part of the cheat involves you to go to Viridian, and talk to the old man who teaches you to catch pokemon. So, your name is changed for the duration of THAT ONE BATTLE to "Old Man". But, where does your actual name go?
Well, it goes into what the game creators call... The pokemon you can meet in the current grass. You see, every time you enter a new grass area, this program is updated by the grass with the possible catchable pokemon. So, the program only updates when you enter a new area.
So, the game creators thought it would be smart to code your name as Pokemon and Levels, because there are no wild Pokemon in Viridian City, and your name data would be overridden with the proper data when you enter a new area.
Your name is encoded as HEX code. Hex consists of two-digit numbers bearing a value from one to sixteen. Observe:
0=0
1=1
2=2
3=3
4=4
5=5
6=6
7=7
8=8
9=9
a=10
b=11
c=12
d=13
e=14
f=15
See, sixteen numerals (programmers like to use Zero as a numeral)
So, for example, HEX code a2 would be 162. Or, a(10)x16+2=162.
So, the first letter of your name is converted to the first Pokemon being able to meet and the second by its level.
For the pokemon equivalence to the letter, use this chart:
A: Golduck
B: Hypno
C: Golbat
D: Mewtwo
E: Snorlax
F: Magikarp
G: Missingno.
H: Missingno.
I: Muk
J: Missingno.
K: Kingler
L: Cloyster
M: Missingno. ('M)
N: Electrode
O: Clefable
P: Weezing
Q: Persian
R: Marowak
S: Missingno.
T: Haunter
U: Abra
V: Alakazam
W: Pidgeotto
X: Pidgeot
Y: Starmie
Z: Bulbasaur
a: Missingno.
b: Missingno.
c: Missingno.
d: Ponyta
e: Rapidash
f: Rattata
g: Raticate
h: Nidorino
i: Nidorina
j: Geodude
k: Porygon
l: Aerodactyl
m: Missingno.
n: Magnemite
o: Missingno.
p: Missingno.
q: Charmander
r: Squirtle
s: Charmeleon
t: Wartortle
u: Charizard
v: Missingno.
w: Missingno. (KABUTOPS FOSSIL)
x: Missingno. (AERODACTYL FOSSIL)
y: Missingno. (GHOST)
z: Oddish
Note: If you want to try the glitch, DO NOT use one of the special characters in your name. If you do, you might end up facing a Trainer. You will not be able to get out of the match, and eventually one of their Pokemon will be a glitch that can freeze (and possibly erase) your game.
For the level, its the numerical position of the letter + 127 for uppercase or 159 for lowercase (so, A is 160, b is 129, etc).
also, here are the others, independent of upper-lower case rules, and NO ADD-ONS!!
( 154
) 155
: 156
; 157
[ 158
] 159
e 186
' 224
PK 225
MN 226
- 227
? 230
! 231
<Male> 239
<MonetaryP> 240
<TimesSign> 241
. 232 or 24289-
/ 243
, 244
<Female> 245
<Numbers> 246 + number
At the end of every name, the game inserts an 80 (HEX 50) to designate "End of
Name".
Example:
Test #1- Name: PIKACHU
Letters 2, 4, and 6 (levels):
2: I = 9 + 127 = 136
4: A = 1 + 127 = 128
6: H = 8 + 127 = 135
Letters 3, 5, and 7 (species):
3: K = Kingler on chart
5: C = Golbat on chart
7: U = Abra on chart
Combining the numbers, the name “PIKACHU” should yield L136 Kingler, L128 Golbat, and L135 Abra. Test it out; it does.
BUT, theres a problem. You see, there are WAY less pokemon than the possible HEX-codes. So, the other leftover pokemon are what were called "Missingnos". Get it, Missing-Number?? So, they are the pokemon that are put into the grass program when your letter has no adjacent pokemon.
So, how can you ALWAYS meet a missingno??
Like I said, the program always puts a HEX code 50 at the end. And, that just happend to be a missingno code. So, no matter the name, you will ALWAYS get a Missingno.
Now, Fly to Cinnabar. When you Surf on that little strip of land, there is no grass-program in there, but its possible to still meet pokemon. So, you meet your namesake pokemon. Neat, huh?
This can also be used to help catch Kangaskhan. Use that strip right after the Safari Zone, to be able to use normal Pokeballs and attack it.
ANYONE WHO CAN UNDERSTAND THIS, USE IT WELL.
IF YOU CAN NOT, THAN ITS TOO COMPLICATED FOR YOU ANYWAYS
Have fun, everybody.
Source: a long time of trying to figure out my Blue version, hacking, and LOTS of deleted games.
ALSO
A thanks goes out to Pokemon Trainer Sarah for getting me a letter->pokemon chart. Thank You!!!
Note: The Missingno. glitch works only in Pokemon Red and Blue. You can only encounter Missingno. in Yellow Version by altering the Mew Glitch.
Heres how Missingno. works.
The first part of the cheat involves you to go to Viridian, and talk to the old man who teaches you to catch pokemon. So, your name is changed for the duration of THAT ONE BATTLE to "Old Man". But, where does your actual name go?
Well, it goes into what the game creators call... The pokemon you can meet in the current grass. You see, every time you enter a new grass area, this program is updated by the grass with the possible catchable pokemon. So, the program only updates when you enter a new area.
So, the game creators thought it would be smart to code your name as Pokemon and Levels, because there are no wild Pokemon in Viridian City, and your name data would be overridden with the proper data when you enter a new area.
Your name is encoded as HEX code. Hex consists of two-digit numbers bearing a value from one to sixteen. Observe:
0=0
1=1
2=2
3=3
4=4
5=5
6=6
7=7
8=8
9=9
a=10
b=11
c=12
d=13
e=14
f=15
See, sixteen numerals (programmers like to use Zero as a numeral)
So, for example, HEX code a2 would be 162. Or, a(10)x16+2=162.
So, the first letter of your name is converted to the first Pokemon being able to meet and the second by its level.
For the pokemon equivalence to the letter, use this chart:
A: Golduck
B: Hypno
C: Golbat
D: Mewtwo
E: Snorlax
F: Magikarp
G: Missingno.
H: Missingno.
I: Muk
J: Missingno.
K: Kingler
L: Cloyster
M: Missingno. ('M)
N: Electrode
O: Clefable
P: Weezing
Q: Persian
R: Marowak
S: Missingno.
T: Haunter
U: Abra
V: Alakazam
W: Pidgeotto
X: Pidgeot
Y: Starmie
Z: Bulbasaur
a: Missingno.
b: Missingno.
c: Missingno.
d: Ponyta
e: Rapidash
f: Rattata
g: Raticate
h: Nidorino
i: Nidorina
j: Geodude
k: Porygon
l: Aerodactyl
m: Missingno.
n: Magnemite
o: Missingno.
p: Missingno.
q: Charmander
r: Squirtle
s: Charmeleon
t: Wartortle
u: Charizard
v: Missingno.
w: Missingno. (KABUTOPS FOSSIL)
x: Missingno. (AERODACTYL FOSSIL)
y: Missingno. (GHOST)
z: Oddish
Note: If you want to try the glitch, DO NOT use one of the special characters in your name. If you do, you might end up facing a Trainer. You will not be able to get out of the match, and eventually one of their Pokemon will be a glitch that can freeze (and possibly erase) your game.
For the level, its the numerical position of the letter + 127 for uppercase or 159 for lowercase (so, A is 160, b is 129, etc).
also, here are the others, independent of upper-lower case rules, and NO ADD-ONS!!
( 154
) 155
: 156
; 157
[ 158
] 159
e 186
' 224
PK 225
MN 226
- 227
? 230
! 231
<Male> 239
<MonetaryP> 240
<TimesSign> 241
. 232 or 24289-
/ 243
, 244
<Female> 245
<Numbers> 246 + number
At the end of every name, the game inserts an 80 (HEX 50) to designate "End of
Name".
Example:
Test #1- Name: PIKACHU
Letters 2, 4, and 6 (levels):
2: I = 9 + 127 = 136
4: A = 1 + 127 = 128
6: H = 8 + 127 = 135
Letters 3, 5, and 7 (species):
3: K = Kingler on chart
5: C = Golbat on chart
7: U = Abra on chart
Combining the numbers, the name “PIKACHU” should yield L136 Kingler, L128 Golbat, and L135 Abra. Test it out; it does.
BUT, theres a problem. You see, there are WAY less pokemon than the possible HEX-codes. So, the other leftover pokemon are what were called "Missingnos". Get it, Missing-Number?? So, they are the pokemon that are put into the grass program when your letter has no adjacent pokemon.
So, how can you ALWAYS meet a missingno??
Like I said, the program always puts a HEX code 50 at the end. And, that just happend to be a missingno code. So, no matter the name, you will ALWAYS get a Missingno.
Now, Fly to Cinnabar. When you Surf on that little strip of land, there is no grass-program in there, but its possible to still meet pokemon. So, you meet your namesake pokemon. Neat, huh?
This can also be used to help catch Kangaskhan. Use that strip right after the Safari Zone, to be able to use normal Pokeballs and attack it.
ANYONE WHO CAN UNDERSTAND THIS, USE IT WELL.
IF YOU CAN NOT, THAN ITS TOO COMPLICATED FOR YOU ANYWAYS
Have fun, everybody.
Source: a long time of trying to figure out my Blue version, hacking, and LOTS of deleted games.
ALSO
A thanks goes out to Pokemon Trainer Sarah for getting me a letter->pokemon chart. Thank You!!!