View Full Version : [Pokemon Yellow Version] Pokemon optimization?

05-19-2008, 05:54 AM
I've heard of "stat exp" and other such means of optimizing pokemon, though I don't quite understand it. There are two in depth FAQs I've been referencing, and I have a few questions.

#1 (http://http://www.gamefaqs.com/portable/gameboy/file/198314/13101)
#2 (http://www.gamefaqs.com/portable/gameboy/file/198314/33237)

1) From what I understand, if you raise your attack or defense score above 255, then it becomes halved twice for the purpose of battle calculation, thus making your pokemon incredibly weak for its level. Is this true, or have I misunderstood?
2) Can one simply use stat drugs (protein, calcium, iron, etc) to raise their stats at any time, up to their maximum for their pokemon type?
3) What order or steps must be taken to make perfect pokemon?
4) What else about pokemon optimization should I know?

Additionally, what should I be looking for in a potential pokemon for my party?

Thanks in advance,

Shun Goku Satsu
05-19-2008, 12:57 PM
Three things you need to consider to raise a pokemon to it's fullest potential

1) IVs. These are Individual values and are hidden so you can't see them. You'll need to find an online calculator to determine what they are. Basically, any pokemon you catch will have a random number (between 0 - 31) added to all their stats. Most people who battle competetively will have 31 IVs in their pokemons strongest stats. You can increase the chance of getting high IVs with breeding but it a very long and tedius process

2) Nature.. Every nature will affect two of your stats. They Increase one stat by 10% and decrease another by 10%. Though there are 4 natures which wont affect your stats. Some of the natures you'll want your pokes to have are easy (physical sweepers either jolly or adamant, special sweepers either timid or modest) Find a list online for all the natures and their affects to your stats)

3) EVs are Effort values. When you defeat a pokemon (not includig wi-fi battles or battle tower) You will be awarded an effort value, along with your EXP. You aren't told about this hidden value. Some pokes may give more than 1 EV and items such as macho brace double how many you receive. Pokerus will also double the received EVs. Heres the important bit. Certain pokes give certain EVs. For example: Defeating zubat will give you 1 SPEED EV, defeating a geodude will give 1 DEFENSE EV, and deating an Unknown will give a special attack EV AND an attack EV. Your poke can aquire a maximum of 510 EVs but only 255 EVs per stat. 4 Evs become +1 in that stat, so aquiring 252 EVs in speed (by defeating 252 zubats) will add 63 stat points in speed. You may not notice the change in his stat immedietley because the increase will be distributed over the remaining levels to reach Lv 100. If you EV a level 99 poke you will see the 63 stat points added immedietley.

If your poke has already received random EVs and you want to reset them and re-EV them then you can do so with certain berrys.

Protein, carbos and calcium etc give 10EVs instantley to one stat, but wont work as soon as that stat has 100 EVs, so you can only feed a poke 10 carbos before they wot have affect. You'll have to finish EVig in speed the hard way.

hope that helps

05-19-2008, 02:10 PM
I was thoroughly unaware that pokemon had a "nature" in yellow version, I thought that was added in fire red/leaf green generation. Additionally, I can't breed to ensure better individual values.

With this in mind, I'd really like some clarification from your post. How much of it is applicable to yellow version?

How do I check what my pokemon's IV is in yellow? I looked for an IV calculator, but again all that turned up were ones designed for later versions of the game.

And finally, what about that rule of 255? Is it true that the higher your stats the better, or is there a hidden cap like this which is found in the guide I posted?

Sure hope I can get some clarification. It's a darn shame there's no good guides written on the subject.

Viva la Gofre
05-19-2008, 02:56 PM
Guide to 1st gen IVs (http://bulbapedia.bulbagarden.net/wiki/IV) and EVs (http://bulbapedia.bulbagarden.net/wiki/EVs). It's not much but i don't think you'll find a comprehensive guide anywhere.

05-19-2008, 04:43 PM
Oh well. Guess I shouldn't worry about it then - after reading that stuff, it doesn't seem as though there's any way of me controlling it to any great extent. I'm used to having more control over character development from every other game I play - I suppose I just shouldn't worry about it.

I'll just avoid the use of rare candies, and use lots of stat drugs on them to max them out.

05-19-2008, 06:50 PM
natures were introduced in the 3rd gen ie ruby and sapphire