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View Full Version : [YGO] Cybernetic Revolution Official Card List


Manjoume Jun
05-25-2005, 05:19 AM
This card list is thanks to the guys at Duel Monster's Comet, the link to the site being in my news thread.

Cybernetic Revolution offers a huge boost to Machine decks, along with a large array of cards featured in Yu-Gi-Oh GX, following on from the trend started by The Lost Millennium.

Firstly, a card list:

Yu-Gi-Oh TCG Cybernetic Revolution (26/05/2005) [CRV-JP]
60 cards total (35 Common, 14 Rare, 7 Super Rare, 4 Ultra Rare & 11 Ultimate Rare)

Ultimate Rare Cards:

CRV-JP005: Hane Kuriboh LV10
CRV-JP010: UFOroid
CRV-JP015: Cyber Dragon
CRV-JP016: Cybernetic Magician
CRV-JP020: Goblin Elite Force
CRV-JP021: Giant Battleship - Crystal Core
CRV-JP034: UFOroid Fighter
CRV-JP035: Cyber Twin Dragon
CRV-JP036: Cyber End Dragon
CRV-JP037: Power Bond
CRV-JP048: Skyscraper

Ultra Rare Cards:

CRV-JP005: Hane Kuriboh LV10
CRV-JP034: UFOroid Fighter
CRV-JP036: Cyber End Dragon
CRV-JP037: Power Bond

Super Rare Cards:

CRV-JP010: UFOroid
CRV-JP015: Cyber Dragon
CRV-JP016: Cybernetic Magician
CRV-JP020: Goblin Elite Force
CRV-JP021: Giant Battleship - Crystal Core
CRV-JP035: Cyber Twin Dragon
CRV-JP048: Skyscraper

Rare Cards:

CRV-JP012: Friendog
CRV-JP013: Dark Catapult
CRV-JP014: E-Hero Bubble Man
CRV-JP032: Different Dimension Master
CRV-JP039: Miracle Fusion
CRV-JP041: System Crash
CRV-JP045: Evolution Wing
CRV-JP046: Bubble Shuffle
CRV-JP047: Spark Gun
CRV-JP049: Fiery Darts
CRV-JP055: Magical Explosion
CRV-JP056: Rising Energy
CRV-JP057: Dimensional Trap Hole
CRV-JP059: Dimensional Wall

Common Cards:

CRV-JP001: Cycloid
CRV-JP002: Soitsu
CRV-JP003: Mad Lobster
CRV-JP004: Jelly Bean Man
CRV-JP006: Patroid
CRV-JP007: Gyroid
CRV-JP008: Steamroid
CRV-JP009: Drillroid
CRV-JP011: Jetroid
CRV-JP017: Cybernetic Cyclops
CRV-JP018: Mechanical Wolf
CRV-JP019: Cyber Fiend
CRV-JP022: G-Kozaky
CRV-JP023: Ray-Ray the Unbeatable Fighter
CRV-JP024: Irene the Guardian Spirit
CRV-JP025: Doitsu
CRV-JP026: Des Frog
CRV-JP027: Tadpole
CRV-JP028: Draw Frog
CRV-JP029: Infinity Dino
CRV-JP030: Battery Man - AA Type
CRV-JP031: Dark Magician Karen
CRV-JP033: Steam Gyroid
CRV-JP038: Fusion Return
CRV-JP040: Dragonic Mirror
CRV-JP042: Des Chorus
CRV-JP043: Humble Pot
CRV-JP044: Sheen's Question
CRV-JP050: Spiritual Earth Technique - "Iron"
CRV-JP051: Spiritual Water Technique - "Mellow"
CRV-JP052: Spiritual Flame Technique - "Red"
CRV-JP053: Spiritual Wind Technique - "Elegance"
CRV-JP054: A Rival Appears
CRV-JP058: Conscription Order
CRV-JP060: Preparing to Counter-Attack

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Please note that a fair few of the names have been altered VERY slightly, as I'm trying to take a slight guess in some cases as to how the card might be named for whenever the set is translated into English.

Manjoume Jun
05-25-2005, 05:21 AM
CRV-JP001
Cycloid
Earth
3 Stars
ATK/800 DEF/1000
[Machine]

CRV-JP002
Soitsu
Wind
3 Stars
ATK/0 DEF/0
[Fairy]

CRV-JP003
Mad Lobster
Water
3 Stars
ATK/1700 DEF/1000
[Aqua]

CRV-JP004
Jelly Bean Man
Earth
3 Stars
ATK/1750 DEF/0
[Plant]

CRV-JP005
Hane Kuriboh LV10
Light
10 Stars
ATK/300 DEF/200
[Fairy/Effect]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Evolution Wing". During your opponent's Battle Phase you can offer this face-up card as a Tribute in order to destroy all face-up monsters on your opponent's side of the field, and inflict Direct Damage equal to the combined total ATK of the destroyed monsters.

CRV-JP006
Patroid
Earth
4 Stars
ATK/1200 DEF/1200
[Machine/Effect]
Look at 1 of your opponent's Set cards on the field, and then place that card back in its original position. This can only be done once per turn.

CRV-JP007
Gyroid
Wind
3 Stars
ATK/1000 DEF/1000
[Machine/Effect]
This card cannot be destroyed as a result of battle (damage calculation is still applied). This effect is only applied once per turn.

CRV-JP008
Steamroid
Earth
4 Stars
ATK/1800 DEF/1800
[Machine/Effect]
When this card attacks an opponent's monster, increase the ATK of this card by 500 points until the end of the Damage Step. When this card is attacked by an opponent's monster, decrease the ATK of this card by 500 points until the end of the Damage Step.

CRV-JP009
Drillroid
Earth
4 Stars
ATK/1600 DEF/1600
[Machine/Effect]
When this card attacks a Defense Position monster, destroy that monster without applying damage calculation.

CRV-JP010
UFOroid
Light
6 Stars
ATK/1200 DEF/1200
[Machine/Effect]
When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Machine-Type monster from your Deck with 1500 ATK or less in face-up Attack Position. Shuffle your Deck afterwards.

CRV-JP011
Jetroid
Wind
4 Stars
ATK/1200 DEF/1800
[Machine/Effect]
When this card is selected as the target of an attack, the controller of this card can activate 1 Trap Card from his/her hand.

CRV-JP012
Friendog
Earth
3 Stars
ATK/800 DEF/1200
[Machine/Effect]
When this card is destroyed and sent to the Graveyard as a result of battle, return 1 "Polymerization" and 1 monster with "E-Hero" in its card name from your Graveyard and add them to your hand.

CRV-JP013
Dark Catapult
Earth
4 Stars
ATK/1000 DEF/1500
[Machine/Effect]
If this card is in face-up Defense Position during your Standby Phase, place 1 counter on this card. Remove an amount of cards from your Graveyard from play equal to the amount of counters on this card in order to destroy an amount of Spell or Trap Cards on the field equal to the amount of cards removed by this effect. Remove all counters from this card afterwards.

CRV-JP014
E-Hero Bubble Man
Water
3 Stars
ATK/800 DEF/1200
[Warrior/Effect]
You can Special Summon this card if it is the only card in your hand. If there are no cards in your hand and no other cards on your side of the field when this card is Normal Summoned, Flip Summoned, or Special Summoned, you may draw 2 cards from your Deck.

CRV-JP015
Cyber Dragon
Light
5 Stars
ATK/2100 DEF/1600
[Machine/Effect]
You can Special Summon this card if there are 1 or more monsters on your opponent's side of the field and 0 monsters on your side of the field.

CRV-JP016
Cybernetic Magician
Light
6 Stars
ATK/2400 DEF/1000
[Spellcaster/Effect]
Discard 1 card from your hand in order to make the ATK of 1 face-up monster on the field 2000 until the End Phase of this turn.

CRV-JP017
Cybernetic Cyclops
Earth
4 Stars
ATK/1400 DEF/200
[Beast-Warrior/Effect]
As long as there are 0 cards in your hand, increase the ATK of this card by 1000 points.

CRV-JP018
Mechanical Wolf
Earth
7 Stars
ATK/2800 DEF/1500
[Machine/Effect]
As long as there are 0 cards in your hand, your opponent cannot activate any Spell Cards.

CRV-JP019
Cyber Fiend
Dark
4 Stars
ATK/1000 DEF/2000
[Fiend/Effect]
If there are 0 cards in your hand before you draw a card during your Draw Phase, draw 2 cards instead of 1. If there are 1 or more cards in your hand during your End Phase, destroy this card.

CRV-JP020
Goblin Elite Force
Earth
4 Stars
ATK/2200 DEF/1500
[Fiend/Effect]
After this card has attacked, it is switched into Defense Position at the end of the Battle Phase. The Battle Position of this card cannot be switched during your next turn.

CRV-JP021
Giant Battleship - Crystal Core
Water
5 Stars
ATK/2100 DEF/1000
[Machine/Effect]
When this card is Normal Summoned, Flip Summoned, or Special Summoned, place 3 counters on this card. This card cannot be destroyed as a result of battle. Whenever this card battles, remove 1 counter at the end of the Damage Step. Once during your Main Phase, you can change the position of 1 face-up Attack Position monster on your opponent's side of the field to Defense Positon. When this card battles with no counters on it, destroy this card at the end of the Damage Step.

CRV-JP022
G-Kozaky
Dark
4 Stars
ATK/2500 DEF/2400
[Fiend/Effect]
If "Kozaky" is not face-up on the field, destroy this card. When this face-up card is destroyed, the controller of this card takes damage equal to the original ATK of this card.

CRV-JP023
Ray-Ray the Unbeatable Fighter
Earth
4 Stars
ATK/2300 DEF/0
[Beast-Warrior/Effect]
After this card has attacked, it is switched into Defense Position at the end of the Battle Phase. The Battle Position of this card cannot be switched during your next turn.

CRV-JP024
Irene the Guardian Spirit
Light
1 Star
ATK/0 DEF/0
[Fairy/Union]
Once per turn during your Main Phase you may treat this card as an Equip Spell Card and equip it to a face-up "Ray-Ray the Selfish Fighter" on your side of the field, or remove the Union Equipment and Special Summon this card in face-up Attack Position. If this card is equipped to a monster, you may change the Battle Position of the equipped monster once per turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed as a result of battle, this card is destroyed instead.)

CRV-JP025
Doitsu
Earth
4 Stars
ATK/100 DEF/200
[Fairy/Union]
Once per turn during your Main Phase you may treat this card as an Equip Spell Card and equip it to a face-up "Soitsu", or remove the Union Equipment and Special Summon this card in face-up Attack Position. If this card is equipped to a monster, increase the ATK of the equipped monster by 2500 points. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed as a result of battle, this card is destroyed instead.)

CRV-JP026
Des Frog
Water
5 Stars
ATK/1900 DEF/0
[Aqua/Effect]
When this card is Tribute Summoned successfully, for each "Tadpole" in your Graveyard, Special Summon 1 "Des Frog" from your hand or Deck.

CRV-JP027
Tadpole
Water
1 Star
ATK/0 DEF/0
[Aqua/Effect]
When this card is destroyed and sent to the Graveyard as a result of battle, you can search your Deck for a "Tadpole" and add it to your hand. Shuffle your Deck afterwards.

CRV-JP028
Draw Frog
Water
2 Stars
ATK/100 DEF/100
[Aqua/Effect]
When this face-up card is sent from the field to the Graveyard, draw 1 card from your Deck.

CRV-JP029
Infinity Dino
Earth
4 Stars
ATK/? DEF/0
[Dinosaur/Effect]
The original ATK of this card is equal to the amount of your Dinosaur-Type monsters removed from play x 1000.

CRV-JP030
Battery Man - AA Type
Light
2 Stars
ATK/0 DEF/0
[Thunder/Effect]
As long as all copies of "Battery Man - AA Type" are in face-up Attack Position on your side of the field, increase the ATK of all Machine-Type monsters on your side of the field card by 500 points for every "Battery Man - AA Type" face-up on your side of the field. As long as all copies of "Battery Man - AA Type" are in face-up Defense Position on your side of the field, increase the DEF of all Machine-Type monsters on your side of the field card by 500 points for every "Battery Man - AA Type" face-up on your side of the field.

CRV-JP031
Dark Magician Karen
Dark
2 Stars
ATK/1200 DEF/0
[Spellcaster/Effect]
During your Standby Phase, inflict Direct Damage to your opponent equal to the number of monsters on your opponent's side of the field x 300.

CRV-JP032
Different Dimension Master
Light
5 Stars
ATK/1700 DEF/1500
[Spellcaster/Effect]
Discard 1 Spell Card from your hand in order to Special Summon 1 of your monsters which has been removed from play to the field. This effect can only be used once per turn.

CRV-JP033
Steam Gyroid
Earth
6 Stars
ATK/2200 DEF/1800
[Machine/Fusion]
"Gyroid" + "Steamroid"

CRV-JP034
UFOroid Fighter
Light
10 Stars
ATK/? DEF/?
[Machine/Fusion/Effect]
"UFOroid" + 1 Warrior-Type monster
This card can only be Fusion Summoned by the above Fusion Material monsters. The original ATK and DEF of this card are equal to the combined ATK and DEF of the Fusion Material monsters used to Fusion Summon this card.

CRV-JP035
Cyber Twin Dragon
Light
8 Stars
ATK/2800 DEF/2100
[Machine/Fusion/Effect]
"Cyber Dragon" + "Cyber Dragon"
This card can only be Fusion Summoned by the above Fusion Material monsters. This card can attack twice during the same Battle Phase.

CRV-JP036
Cyber End Dragon
Light
10 Stars
ATK/4000 DEF/2800
[Machine/Fusion/Effect]
"Cyber End Dragon" + "Cyber End Dragon" + "Cyber End Dragon"
This card can only be Fusion Summoned with the above Fusion Material monsters. When this card attacks with an ATK which is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

Manjoume Jun
05-25-2005, 05:24 AM
CRV-JP037
Power Bond
[Normal Spell Card]
Send 2 or more Fusion Material monsters from your hand or your side of the field to the Graveyard in order to Special Summon 1 Machine-Type Fusion Monster from your Fusion Deck (The monster is treated as being properly Fusion Summoned). The original ATK of the monster Special Summoned by this card is doubled. At the End Phase of the turn in which this card was activated, you lose Life Points equal to the original ATK of the Fusion Summoned monster.

CRV-JP038
Fusion Return
[Normal Spell Card]
Return 1 "Polymerization" and 1 Fusion Material monster that was used in a Fusion Summon from your Graveyard to your hand.

CRV-JP039
Miracle Fusion
[Normal Spell Card]
Remove 2 or more Fusion Material monsters from your side of the field or your Graveyard from play in order to Special Summon 1 Fusion Monster with "E-Hero" in its card name from your Fusion Deck (The monster is treated as being properly Fusion Summoned).

CRV-JP040
Dragonic Mirror
[Normal Spell Card]
Remove 2 or more Fusion Material monsters from your side of the field or your Graveyard from play in order to Special Summon 1 Dragon-Type Fusion Monster from your Fusion Deck (The monster is treated as being properly Fusion Summoned).

CRV-JP041
System Crash
[Normal Spell Card]
Pay 1000 Life Points. Remove all Machine-Type monsters on your opponent's side of the field and in his/her Graveyard from play.

CRV-JP042
Des Chorus
[Normal Spell Card]
This card can only be activated when there are 3 "Des Frog" face-up on your side of the field. Destroy all cards on your opponent's side of the field.

CRV-JP043
Humble Pot
[Normal Spell Card]
Shuffle 2 cards from your hand into your Deck.

CRV-JP044
Sheen's Question
[Normal Spell Card]
Give control of 1 face-up monster on your side of the field to your opponent until the End Phase of this turn.

CRV-JP045
Evolution Wing
[Quick-Play Spell Card]
Discard 2 cards from your hand and offer 1 "Hane Kuriboh" on your side of the field as a Tribute. Special Summon 1 "Hane Kuriboh LV10" from your hand or Deck.

CRV-JP046
Bubble Shuffle
[Quick-Play Spell Card]
This card can only be activated when "E-Hero Bubble Man" is face-up on the field. Switch the position of 1 face-up Attack Position "E-Hero Bubble Man" on your side of the field, and 1 face-up Attack Position monster on your opponent's side of the field, to Defense Position. Offer 1 face-up Defense Position "E-Hero Bubble Man" as a Tribute in order to Special Summon 1 monster with "E-Hero" in its card name from your hand.

CRV-JP047
Spark Gun
[Equip Spell Card]
This card can only be equipped to a face-up "E-Hero Spark Man". During your Main Phase you can change the position of 1 face-up monster on the field. This effect can only be used 3 times, and then this card is destroyed.

CRV-JP048
Skyscraper
[Field Spell Card]
Whenever a monster with "E-Hero" in its card name declares an attack against a monster with a higher ATK value, increase the ATK of the attacking monster by 1000 points until the End Phase of this turn.

CRV-JP049
Fiery Darts
[Normal Trap Card]
This card can only be activated when there are 0 cards in your hand. Roll 3 six-sided dice. Inflict damage to your opponent's Life Points equal to 100 x the total sum of the 3 results.

CRV-JP050
Spiritual Earth Technique - "Iron"
[Normal Trap Card]
Offer 1 EARTH monster on your side of the field as a Tribute. Special Summon 1 Level 4 EARTH monster from your Graveyard to your side of the field other than the monster Tributed for this card.

CRV-JP051
Spiritual Water Technique - "Mellow"
[Normal Trap Card]
Offer 1 WATER monster on your side of the field as a Tribute. Look at your opponent's hand, and send 1 card to the Graveyard.

CRV-JP052
Spiritual Flame Technique - "Red"
[Normal Trap Card]
Offer 1 FIRE monster on your side of the field as a Tribute. Inflict damage to your opponent's Life Points equal to the ATK of the Tributed monster.

CRV-JP053
Spiritual Wind Technique - "Elegance"
[Normal Trap Card]
Offer 1 WIND monster on your side of the field as a Tribute. Choose 1 card on your opponent's side of the field and place it on the bottom of the owner's Deck.

CRV-JP054
A Rival Appears
[Normal Trap Card]
Select 1 face-up monster on your opponent's side of the field, and Special Summon 1 monster from your hand with the same number of Level Stars as the selected monster.

CRV-JP055
Magical Explosion
[Normal Trap Card]
This card can only be activated when there are 0 crads in your hand. Inflict damage to your opponent equal to 200 x the number of Spell Cards in your Graveyard.

CRV-JP056
Rising Energy
[Normal Trap Card]
Discard 1 card from your hand. Increase the ATK of 1 face-up monster on the field by 1500 points until the End Phase of this turn.

CRV-JP057
Dimensional Trap Hole
[Normal Trap Card]
This card can only be activated when a monster on your opponent's side of the field is Set. Remove the Set monster and 1 monster on your side of the field from play.

CRV-JP058
Conscription Order
[Normal Trap Card]
Look at the top card of your opponent's Deck. If it is a Monster Card which can be Normal Summoned, Special Summon it to your side of the field. Otherwise, the selected card is placed in your opponent's hand.

CRV-JP059
Dimensional Wall
[Normal Trap Card]
This card can only be activated when your opponent declares an attack. Any Battle Damage done to you as a result of this attack is done to your opponent instead.

CRV-JP060
Preparing to Counter-Attack
[Continuous Trap Card]
Every time your opponent declares an attack on a Defense Position monster, flip a coin and call it. If you call it right, the monster is switched to face-up Attack Position. If you call it wrong, you take damage equal to the difference between the ATK of the attacking monster and the DEF of your monster if the ATK of the attacking monster is higher than the DEF of your monster.

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Enjoy the list, if you have any questions about individual card rulings, then just lemme' know and I'll be happy to answer any queries.