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faceplant527
06-11-2008, 01:11 AM
nature-careful

252 HP / 76 Def / 180 SpD

~ ThunderPunch
~ Fire Punch / Shadow Sneak
~ Will-O-Wisp
~ Pain Split


i changed will o wisp with fire punch and shadow sneak sux and i want to put shadow ball or if it can learn psychic. would this be ok???

Leman
06-11-2008, 01:54 AM
nature-careful

252 HP / 76 Def / 180 SpD

~ ThunderPunch
~ Fire Punch / Shadow Sneak
~ Will-O-Wisp
~ Pain Split


i changed will o wisp with fire punch and shadow sneak sux and i want to put shadow ball or if it can learn psychic. would this be ok???

Thats standard for a Dusknoir. Psychic is a terrible attacking move, and Shadow Sneak has nice priority. Shadow Ball would be viable if Dusknoir's SAtk didn't fail. Just use that set. Its better.

Viva la Gofre
06-11-2008, 08:03 AM
Thats standard for a Dusknoir. Psychic is a terrible attacking move, and Shadow Sneak has nice priority. Shadow Ball would be viable if Dusknoir's SAtk didn't fail. Just use that set. Its better.
^^^What leman said^^^
One of the main reasons Noir can dual wall is WoW. By halving its opponents attack it can bump up its SpDef to a larger extent. Use the standard, Noir doesnt need that agressive set.

faceplant527
06-12-2008, 03:43 AM
yea true. i have lost alot recently so iam making my new team of:

breloom
salamence
foretress
gyrados
weavile
electrivire/blissey/kingdra/milotic i dunno

Viva la Gofre
06-12-2008, 07:44 PM
yea true. i have lost alot recently so iam making my new team of:

breloom
salamence
foretress
gyrados
weavile
electrivire/blissey/kingdra/milotic i dunno
Blissey for last slot, you need some special walling. Pst a full rmt for more advice.

slasher
06-13-2008, 01:15 PM
Blissey's good. Make sure it knows Psychic because fighting type moves will kill it in 1-2 turns.