PDA

View Full Version : Make Your Move 1.0


Apocrypha
07-29-2008, 04:32 PM
Make Your Move
or
”The Infinite Sakurai Theorem”



>>THE IDEA
//As Stated by Fawriel of Smashboards

"The infinite monkey theorem states that a monkey hitting keys at random on a typewriter keyboard for an infinite amount of time will almost surely type a particular chosen text, such as the complete works of William Shakespeare." -Wikipedia

Now if we assume that there is an infinite number of alternate universes, that means there's also an infinite number of Sakurais, which means that there's an infinite number of Brawls, which means that every character who has ever existed will somehow make it into Brawl!

Now let's bring this totally scientific theorem to its completely illogical conclusion, right?



//What It Actually Is

Make Your Move is a contest in which full movesets for characters are submitted to be voted upon at the contests end. The idea behind Fawriel’s quote is that in some alternate universe somewhere, all the characters you wanted in Brawl…are actually in it! Make Your Move is your chance to show, through a full and complete moveset, exactly how any character would play in Brawl!

However, this is not limited to characters like Ridley, King K. Rool, Mega Man, and Krystal. In fact, you’re not even limited to actual video game characters, or existing characters at all! Past contests have seen all kinds of submissions! Additional characters from familiar universes like Super Mario and the Legend of Zelda, anime characters, historical figures, and even completely original characters from the creative mind of the moveset maker! In Make Your Move, anything is possible!



>>LEADERSHIP
//The Sandbags

This contest is run by a group of five people, known as the Sandbags. If you have any questions concerning happenings in this contest, or any other concerns, these are the people to go to. They will do their best to make the contest run smoothly and efficiently.


GLaDOS (Genetic Sandbag and Disc Operating System)
TVTMaster (Master Sandbag)
Fire Away (Trigger-Happy Sandbag)
Mr M (Mister Sandbag)
Poring (Sandbagging Sandbag)



>>THE RULES AND WHAT YOU NEED TO KNOW
//Posting Movesets

There is no limit on the number of movesets you may submit.

You can remake an existing Smash Bros. character, but its moves and such must be significantly different.

Movesets should not be reposted under any circumstances. If you have changed or updated your moveset, you are permitted to post a link to it in the thread, but do not repost the moveset.

Here's basically what you need to have for a +1 moveset:

Four specials and a Final Smash.

For a +2 moveset, you need:

Four tilts, four specials, 5 aerials, 3 smashes, and anything else.


//Voting Regulations

In order to vote at the end of the contest a user must have made at least 10 posts in this thread, or submitted a full moveset.

Users are not allowed to vote for their own moveset(s).

In voting for movesets, users have 30 votes to use, with 6 of those being “Super Votes,” which count as a double vote.*

Users should send a Private Message to one of the Sandbags with their votes, stating the movesets they wish to vote for, along with the author of the moveset, and also specifying which are Super Votes. Votes posted in the thread will not be counted.

Apocrypha
07-29-2008, 04:58 PM
My award-winning moveset:

Fierce Deity, the Demon Deity Warrior, joins the Brawl!

http://i509.photobucket.com/albums/s337/GeneticLifeform/fiercedeity.jpg

Bio:
Fierce Deity was a demon god of Termina. Almost all people see him as an evil embodiment, but Fierce Diety faught both good and evil. He became too powerful, however, and Din, Farore, and Naryu sealed him away in a mask. One hero obtained the cursed mask, and now fights as Fierce Deity. Fierce Deity is a truly skilled swordsman, wielding a huge two-handed sword, and is a potent magic user as well. He uses powerful long range magic attacks, but his real powers lie in his devastating sword skills. Most of his attacks consist of using his sword.

Stats:
Offense: 5/5
Defense: 3/5
Speed: 3/5
Weight: 2/5
Jump: 3/5
Recovery: 3/5
Control: 4/5
Range: 5/5

Standard Attacks:
A: Fierce Kick. Fierce Deity brings his right foot diagonally across to the left up, to waist level. Slight knockback, and no lag. 2%
A + A: Fierce Double Kick. Fierce Deity immediately brings his left foot up and across like his Fierce Kick. Slight knockback and a quarter-second lag. 2% + 2%
A + A + A: Fierce Combo. Fierce Deity swings his blade in an arc above his head to chest level, perpendicular to his body, after the Fierce Double Kick. Great knockback, but slight lag executing it. 2% + 2% + 10%
{notes} {This is a great combo for Fierce Deity. The first few attacks don't do much damage, but the sword slash is great, but considering it, is highly predictable}

Up Tilt: Aerial Cover: Fierce Deity lightly swings his sword in a complete 180 degree arc over him, from his back to the front. Fair knockback, and a second of lag. There is a small sweetspot at the tip of the blade, but it will only connect if the opponent is on the bare outside of the hitbox. 5% normal, 13% sweetspot.
{notes} {This attack is rightly named, in addition to covering attacks from the side, however, the chances of getting the sweetspot is low. Also this has some reusable lag; by which I mean, you can't use it in quick succession. This leaves Fierce Deity open for attacks from the air or side.}

Side Tilt: Blade Jab: Fierce Deity quickly jabs his sword sideways, at chest level, with both hands. Good knockback, and no lag. There is a sweetspot here too, and the chances of getting it are higher. 6% normal, 13% Sweetspot.
{notes} {This attack is very quick and practical, so you will be using it alot. The downside is your back is going to be a target as it is as open as a child at Micheal Jackson's house.}

Down Tilt: Shin Splitter: Fierce Deity holds his blade at a fourty-five degree angle to his body, tip pointing down and right. He then spins 360 degrees, slashing enemies' shins. Again, there is a sweetspot on the tip of his blade, but it's much more discrete. Very slight knockback this time, and half a second of startup lag. 4% normal, 15% sweetspot.
{notes} {Another quick, practical move. It's not focused around knocking opponents back, but damaging those directly close to you. The small hitbox makes it crucial to get really close to your opponents, such as Luigi needs to get close to really let loose that 'PWAANG' with his Up + B. If used repeatedly, this move will make Fierce Deity dizzy, and he will get stunned as if hit with a Deku Nut.}

Dash Attack: Charge Slash: Fierce Deity quickly slashes his sword, bringing it up chest level with the blade extending outward. After he slashes once, Fierce Deity will slash again, but this time up, throwing them in the air a short distance. 5% per slash.
{notes} {Insert Blade Jab note here.}

SMASH ATTACKS:
Up Smash: Divine Signal: Fierce Deity thrusts his sword high above his head with both arms. He points his blade to the heavens, and charges it with light, making it glow briliantly. When he finally charges it, he unleashes a powerful beam of light, shooting it towards the sky. No unleashing lag, so watch the f**k out. Very high knockback. 6% uncharged, 12% halway charged, 20% fully charged.
{notes} {This is a really powerful attack that should be used sparingly, as it takes a while to recharge. Think R.O.B. and Wario's specials. The beam extends a bit sideways over Fierce Deity , so the beam is bigger than him. The beam will carry anyone that gets in it's direct line of fire up to the top of the screen, possibly K.O.ing them.}

Side Smash: Sword Slam: Fierce Deity slams his sword down in front him in an 135 degree angle. A small wave of light comes out of his blade and goes a very short distance. VERY VERY HIGH knockback. 7% uncharged, 14% charged, 3% wave
{notes} {This isn't a really powerful attack, nor is it a weak move. The real point is to cleave the guy next to you. I think Ike has a move like this.}

Down Smash: Lightquake: Fierce Deity holds his sword above his head charging it with light. He then plants it into the ground causing tall waves of light to emit from it. There are one to four waves that come from it, depending on how well you charged the attack. Very good knockback, slight lag. 25% sword, 5% per wave.
{notes} {This is another powerful charge attack that shouldn't be used much. The lightwaves push people back like the Isaac Assist Trophy. These can be jumped, however, as they are like walls moving sideways. They only do damage the first time thy hit you. They only dissappear off-screen. The sword, however, is the good part. It will do MAJOR damage if it makes contact, but the hitbox is small, so don't worry. Or do. Be VERY afraid of Fierce Deity .}

Aerial Attacks:
Standard Aerial: Air Slash: Fierce Deity slashes his sword down in an 160 degree arc in front of him. There is a sweetspot on the tip of the blade. Quarter-second lag, and a little knockback too. 5% sword, 11% sweetspot.
{notes} {This is a good standard move, even if it's a little weaker than his normal attacks.}

Foreward Aerial: Aerial Jab: Fierce Deity does an attack simmilar to Blade Jab, but the sword is angled a little higher. 6% sword, 14% sweetspot.
{notes} {This is simmilar to Blade Jab, but I must note some differences. The blade is angled higher, so it will harder for some players and easier for other players to land a hit. The opponent must be above the blade for the sweetspot to hit, so make not of that.}

Backwards Aerial: Helm Splitter: Fierce Deity twists in mid-air, greeting the enemy behind him with a sword to the face. Quarter-second lag and very high knockback. 9%
{notes} {This is a high priority move, and great for knocking off that enemy breathing down your neck.}

Up Aerial: Fierce Thrust: Fierce Deity thrusts his blade upwards with both hands. Good knockback, half a second of lag. 7% normal, 12% sweetspot.
{notes} {No comment. But wait, that IS my comment.}

Down Aerial: Wheel of Blades: Fierce Deity spins 360 degrees, sword sticking out. Good knockback and virtually no lag. 8%
{notes} {Look out below! This attack, if blocked, will putFierce Deityinto "flashing" mode, where he can't use any specials. Opponents, use this weakness to your advantage.}

Grabs:
Grab: Impale: FD's blade turns into pure light and he sticks it straight through the chest of the opponent. 15%

Grab Attack: Gash: Fierce Deity slashes his blade up and down inside the enemy's body. 2% per slash.

Up Throw: Catapult: Fierce Deity swings his sword up and the enemy flies straight off it.

Foreward Throw: Spin Throw: Fierce Deity does a spin attack throwing the opponent far.

Backward Throw: Reverse Spin Throw: Fierce Deity does a spin throw in reverse.

Down Throw: Another One Bites the Dust: Fierce Deity slams his opponent down with his sword and pulls it out of them. 5%

Specials:
Standard Special: Sword Beam: Fierce Deity slashes his sword horizontally at chest level to make a disk of light shoot in front of him. This can be fired quickly multiple times up to three disks. The disks dissapear if they hit anything, or dissapear after five seconds. No knockback, and slight startup lag. 7% sword, 4% per disk.
{notes} {This is a useful attack, but it's predictable and a little easy to dodge. Functions just like Fox's blaster. Sort of. You also get a sword swipe, so you can hit enemies close and far away.}

Up Special: Hover: FD's blade glows with light and he holds it above his head. The sword drags him upwards, and he can make it go up and left or pup and right, which makes his body swing like a pendulum as he does so. The attack eventually loses it's light, however, and cancels the effect. Slight knockback but a second of lag. 10% damage if an enemy happens to touch the blade.
{notes} {This is a great recovery move, more akin to Snake's Up Special. It is not focused on attacking, but those unlucky customers who find a sword up their butt will suffer damage.}

Side Special: Double Deity: Fierce Deity screams ("Hiyahhh!") and a copy of him will appear a few feet from where he is facing. The copy is made of light and will mimic his attacks to a dime and will do the same amount of damage as Fierce Deity , but will disappear at the slightest damage. Significant start-up lag.
{notes} {I can't even think of all the cool things this move can be used for, but the damage sensitivity and lag make it where you might not get a chance to use it much. The clone can move through solid matter, but will disappear if it touches water. "Now that I have a clone, neither of us will be virgins!"}

Down Special: Fierce Agony of the Deity: Fierce Deity plants his sword in the ground. He spreads both arms out and unleashes bloodcurdling screams. Sound waves emanate from him, damaging all around him. A little startup lag, and high or low knockback, depending on how close you are to Fierce Deity. 5% per wave.
{notes} {The huge hitbox of this attack is great, because it will hit even one dodge roll's distance away, and attacks in all 360 degrees. This attack can also be infinitely comboed, like Donkey Kong's Down Special. However, this is another charging attack, so use it sparingly. It also won't work in the air.}

Final Smash: Fierce Seal of Banishment: Fierce Deity glows brilliantly and flies to the center of the stage. His sword disappears and he folds his arms across his chest. He screams aloud in a baritone voice, "Why did you banish me?" He the spreads his arms and legs wide and lets out a bloodcurdling scream. The Triforce symbol and some circles appear multiple times over him, and he starts to suck everyone in close to him. Great meteors and beams of light shoot from off-screen to FD, similar to Ness's PK Starstorm, but in 360 to the center of the screen. This lasts for as long as PK Starstorm. At the end, Fierce Deity screams, "Yahh!" and his sword reappears as he drops back to the stage. 20% per meteor, 30% per beam.
{notes} {This is too awesome to expound on. Just make it last.}

Stances:
Standard Pose: Fierce Deity stands upright, with his sword held out in front of him.
{notes} {Look at his picture to get a better understanding.}

Run Pose: Fierce Deity holds his sword to his side, waist level, pointing down, as he runs, leaning slightly forward.

Ground Dodge: Fierce Deity jumps backwards.

Aerial Dodge: Fierce Deity jumps backwards - IN THE AIR OOOOOH!

Forward Roll: Fierce Deity... rolls forward.

Backwards Roll: Fierce Deity rolls backwards.

Shield: Fierce Deity spins his blade upside down and out a little.

Sleep: Fierce Deity drops his sword and sleeps sitting up.

Dizzy: Fierce Deity drunkenly swaggers with his head down.

Up Taunt: Fierce Deity says in a baritone voice, "You're pathetic."

Side Taunt: Fierce Deity glows brilliantly for a couple of seconds.

Down Taunt: Fierce Deity screams in agony.

Entrance: A bolt of light strikes the ground and Fierce Deity appears from it.

Victory Pose One: Fierce Deity has his sword in the ground and says, "It was... inevitable."

Victory Pose Two: Fierce Deity holds out his sword and goes, "Hiyahhhhh!"

Victory Pose Three: Fierce Deity crosses his arms and scoffs.

Losing Pose: Fierce Deity cannot lose!

Costumes:
Standard Costume: See picture.

Royal Costume: Tunic and cape and hat turn gold, hair turns pure silver, and boots turn onyx.

Shadow Costume: Clothes turn a lot darker. Hair stays same.

Blue Team: Boots turn dark blue, tunic, cape, and hair gets bluer.

Red Team: Hair stays same, tunic, cape, and hat turn red. Boots stay the same.

Green Team: Clothes get a forest green color, hair turns white. Boots stay the same.

Kirby Hat:
http://i509.photobucket.com/albums/s337/GeneticLifeform/fiercedeity3.jpg
Kirby gets the facial markings and hat.

Snake's Codec:
Snake: Otacon, who does this guy think he is?
Otacon: That's Fierce Deity, Snake, a demon god of Hyrule. He was banished from the Sacred Realm and sealed in a mask because he was so evil.
Snake: Huh, he doesn't look so tough to me. He has a sword, and I have C4.
Otacon: Snake! Don't fool around! That sword can rip dimensions! Plus, he has light magic.
Snake: Don't worry, I'll be careful.
*END TRASMISSION*

Symbol:
Triforce, like Link and Zelda's.

Apocrypha
07-29-2008, 05:16 PM
Cleared for maintenance.

Apocrypha
07-29-2008, 05:18 PM
Cleared for maintenance.

Apocrypha
07-29-2008, 05:23 PM
Cleared for maintenance.

Apocrypha
07-29-2008, 05:25 PM
Cleared for maintenance.

Apocrypha
07-29-2008, 05:26 PM
Song reserve and item and stage reserve

Apocrypha
07-29-2008, 05:27 PM
You can post now! I will get images later.

Groudon_fan
07-29-2008, 08:19 PM
Character: Dark Samus
Game Series: Metroid
Standard B: Phazon shot: Fires a beam of phazon. Like Fox's blaster.
Side B: Phazon charge: Goes forward in a sphere of Phazon and attacks. Like Ike's Move. Can be charged.
Up B: Phazon flight: Like used in the scene where all the bounty hunters get corrupted in MP3, DS blasts upwards in a sphere of Phazon.
Down B: Phazon heal: DS creates a pool of Phazon that heals it while it stays in. lasts 10 seconds.
Final Smash: Phazon Flash: DS is covered in phazon, Then hurls it in all directions. Then, exhausted, the Phazon suit breaks, turning DS back into the Metroid Prime's Head Form.

Character: Metroid Prime (Head Form)
Game Series: Metroid
Standard B: Phazon Ball: Fires a ball of Phazon, when fully charged it makes a Phazon Pool on impact.
Side B: Tentacle Strike: Swings its tentacles in a circle, like Pit's Angel Ring.
Up B: Float: the MP gains temporary flight. Like Pit's wings.
Down B: Energy Wave: Slams its tentacles into the ground and lets off a wave of energy, like in Metroid Prime. When fully charged, creates a Phazon Pool.
Final Smash: Phazon Overload: A lot like when the metroid prime "Dies" it gets huge, the screen flashes, then it shrinks down and regains the Phazon Suit, becoming Dark Samus.
Extras: Phazon Pools last for 10 seconds and damage anyone who stands in one.
Notes: This thing scares me...

Apocrypha
07-29-2008, 11:59 PM
Character: Dark Samus
Game Series: Metroid
Standard B: Phazon shot: Fires a beam of phazon. Like Fox's blaster.
Side B: Phazon charge: Goes forward in a sphere of Phazon and attacks. Like Ike's Move. Can be charged.
Up B: Phazon flight: Like used in the scene where all the bounty hunters get corrupted in MP3, DS blasts upwards in a sphere of Phazon.
Down B: Phazon heal: DS creates a pool of Phazon that heals it while it stays in. lasts 10 seconds.
Final Smash: Phazon Flash: DS is covered in phazon, Then hurls it in all directions. Then, exhausted, the Phazon suit breaks, turning DS back into the Metroid Prime's Head Form.

Character: Metroid Prime (Head Form)
Game Series: Metroid
Standard B: Phazon Ball: Fires a ball of Phazon, when fully charged it makes a Phazon Pool on impact.
Side B: Tentacle Strike: Swings its tentacles in a circle, like Pit's Angel Ring.
Up B: Float: the MP gains temporary flight. Like Pit's wings.
Down B: Energy Wave: Slams its tentacles into the ground and lets off a wave of energy, like in Metroid Prime. When fully charged, creates a Phazon Pool.
Final Smash: Phazon Overload: A lot like when the metroid prime "Dies" it gets huge, the screen flashes, then it shrinks down and regains the Phazon Suit, becoming Dark Samus.
Extras: Phazon Pools last for 10 seconds and damage anyone who stands in one.
Notes: This thing scares me...

Looks good, I'm imagining phazon as a type of dark sludge.

Flygon Ruler
08-03-2008, 07:07 PM
Oh wow! A sticky. seems like this is great idea after all. ^_^ Yah. My first sticky even if its not exactly mine. Good luck Glados.

Apocrypha
08-03-2008, 07:26 PM
Oh wow! A sticky. seems like this is great idea after all. ^_^ Yah. My first sticky even if its not exactly mine. Good luck Glados.

Thanks. I think he stickied it so there wouldn't be other threads like this, so I thankful for that. I hope this does well.

Mr Postman
08-04-2008, 12:29 PM
Garchomp
(Groudon Fan)
Game Series: Pokemon
Final Smash: Giga Impact: Goes to the center of the stage and slams into the ground, causing a massive shockwave. afterwards,[Chomp is immobile for 6 seconds.
Extras: Can glide.


FAIL!! Say hello to Ganandorf, Captain Falcon, Ike, and everyone else who hit hard with a charged up attack.

Riceeman
08-15-2008, 12:09 PM
Garchomp
(Groudon Fan)
Game Series: Pokemon
Final Smash: Giga Impact: Goes to the center of the stage and slams into the ground, causing a massive shockwave. afterwards,[Chomp is immobile for 6 seconds.
Extras: Can glide.


FAIL!! Say hello to Ganandorf, Captain Falcon, Ike, and everyone else who hit hard with a charged up attack.
Twilight Beast

Game Series: Thr Legend of Zelda: Twilight Princess
Standard B: The Creature roars, casung all enemies in a small radius to be thrown back and very briefly stunned.
Side B: It smashes foes with it's hands repeatedly.
Up B: The Twilight Beast leaps in the air, damaging anything that hits it.
Down B: It smashes the ground, casuing shockwaves across the whole platform.
Final Smash: The whole arena gets an orange tint and the Twilight Effect from the Zelda games. More Twilight Beasts rises from the ground, before chasing after the other combatants for a short period of time.

Apocrypha
08-15-2008, 11:09 PM
Twilight Beast

Game Series: Thr Legend of Zelda: Twilight Princess
Standard B: The Creature roars, casung all enemies in a small radius to be thrown back and very briefly stunned.
Side B: It smashes foes with it's hands repeatedly.
Up B: The Twilight Beast leaps in the air, damaging anything that hits it.
Down B: It smashes the ground, casuing shockwaves across the whole platform.
Final Smash: The whole arena gets an orange tint and the Twilight Effect from the Zelda games. More Twilight Beasts rises from the ground, before chasing after the other combatants for a short period of time.

Cool, I'll add it in a bit.

Latisiblings
08-16-2008, 12:06 AM
http://blog.wired.com/photos/uncategorized/2008/01/15/cookingmama_270.jpg

I lovethis idea, it's so sweet!!

Cooking Mama(Cooking Mama Series)

Standard Special: like Mr. Game&Watch's Special, you chop some porks. When you're doing this move, anybody near you gets hit by her knife. It also throws some porks.

Side+Special: She throws her Frying Pan, dealing good damage and knockback to anybody in range.

Down+Special: She sits on her pot, and when she's doing this, she's invincible. After a while, it explodes, hitting anyone in range for huge damage. When Cooking Mama is sitting on the pot, she can't move. When she does this move midair, she throws the pot downwards instead.

Up+Special: boiling oil flies at her, sending her rocketing upwards. Also, if anyone get hit by the oil, they take some damage and goes flying downwards.

Final Smash: Her eyes get flaming and she randomly throws things everywhere. The list of things are:

Dead Fish
Knives
Pots
Tomato
Pork
Cake
Waffle
Corn

Apocrypha
08-23-2008, 02:46 AM
I'm updating this tonight, great ideas guys.

Gravity
08-25-2008, 12:43 AM
http://www.legendarypokemon.net/images/dp_artwork/302.png
Character: Sableye
Game Series: Pokemon

Standard B: Fury Swipes - Instant: Continually swipes in one direction. Can be prolonged, like other attacks [I.e. Pit's side B.]
Side B: Shadow Sneak - Instant: Changes into a streak of dark power and shoots forward in the aimed direction.
Up B: Fake Out - Instant: Sableye stretches his arms out while looking upwards and putting it's legs straight together. Then, two slim, linear black beams shoot from his arms. He then brings his arms arms down swiftly to his side, shooting him upwards. Anybody hit by the attack takes minimal damage, but is stunned for a second.
Down B: Night Shade - Charged: Sableye turns at the screen with arms outstretched, fingers wiggling. It charges shadow energy, and when released, waves of energy shoot from both sides.

Final Smash: Gem Shower - Instant: Sableye jumps up very high and disappears off the screen. Then, the stage starts to rumble, and the Pokemon pops up in the background, surrounded by a black aura. Cackling crazily, Sableye throws his arms up and summons a massive storm of gems, colored red, green, and blue.

Taunt 1(optional): Pulls out a gem of varying color, holds it up while looking at it, and the gem sparks.
Taunt 2(optional): The Pokemon gets jittery and jumps up a few times, the last jump reaching higher.
Taunt 1+2(optional): Sableye gets really hyper and runs back and forth in a small area, then pants really fast.

Extras (not needed): Extra jittery, like a caffeinated two-year old.
Notes (not needed): Sableye is constantly moving around, even when stationary. His stand movements include lots of head cocking and hand moving. Sableye walks on two legs in a sort of crouch, but when running he leaps on all fours. His jump is a thrust forward with his chest forward, and in a double jump he does a flip. When using his shield, he covers his large with his arms. When sleeping, Sableye curls into a ball.

Extra Moves:

Ground Moves:
Standard A - Instant: A quick swipe with a claw.
A/A/A - Instant: Swipe, swipe, thrust/punch.
Dash Attack - Instant: Shoots forth with his head out, landing on his shoulder.
Forward A - Instant: A kick in the direction Sableye's going.
Up A - Instant: A headbutt.
Down A - Instant: Crouches down and spins with arms extended.

Aerial Moves:
Standard A - Instant: Spins with arms stretched out.
Forward A - Instant: A large punch thrusting him forward, then spins afterwords.
Up A - Instant: Flips backwards and kicks up. If used close to the ground, Sableye lands on his head; purely cosmetic.
Down A - Instant: Kicks down several times.

Smash Attacks:
Side Smash - Instant/Charged: Shoots forwards with head out, spin rapidly. After the attack is done, Sableye returns to his spot.
Up Smash - Instant/Charged: Cocks his head upwards and crouches down, then leaps up a bit, and wildly scratches.
Down Smash - Instant/Charged: Stands on his hands and spreads out legs, then spins and kicks anyone nearby.

~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\

Songs:

Song Name: Pokemon FireRed/LeafGreen Champion Rival Battle
Game Series: Pokemon
Stage(s) it plays on: Pokemon Stadium 2, Spear Pillar.
Link: Here. (http://www.youtube.com/watch?v=JhfJO366AM4&feature=related)

Song Name: Groudon/Kyogre Battle Theme
Game Series: Pokemon
Stage(s) it plays on: Pokemon Stadium 2, Spear Pillar.
Link: Here. (http://www.youtube.com/watch?v=GSYUacOWP8w)

Song Name: Darkrai Battle Theme
Game Series: Pokemon
Stage(s) it plays on: Granite Cave
Link: Here. (http://www.youtube.com/watch?v=4JB3MR5rit0)

Song Name: Azelf/Uxie/Mesprit Battle Theme
Game Series: Pokemon
Stage(s) it plays on: Granite Cave
Link: Here. (http://www.youtube.com/watch?v=4JB3MR5rit0)

~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\~/~\

Stages:

Granite Cave
Game Series: Pokemon
Details/Explanation: A fairly simple stage, riddled with gems. A large sunken area proves to be the main fighting stage, with some higher ledges are for those who prefer. As a stage event, one of several things can occur; One, a rumble will shake the ground, and several boulders will drop; Two, the arena turns completely dark; Or three, an incredibly loud and large roar echoes throughout, stunning certain characters.

Exophi
08-25-2008, 07:36 AM
Picture (not needed):
http://www.webspawner.com/users/bangotooiecheats/banjokazooie.jpg
(new adaptions suck)

Character(s):
Banjo the Rare Anthropomorphic Brown Honey Bear and Kazooie the Rare Red-Crested Breegul
Game Series:
Banjo-Kazooie Series
Standard B:
Banjo scratches in front of himself.
B/B/B:
Banjo scratches wildly in front of himself.
Side B:
Banjo rolls a short distance in the direction of the attack. (Holding B increases the length of roll time shortly)
Up B:
Banjo swings his backpack over his head.
Down B:
Banjo swings his backpack in a circle along the ground.
Aerial B Standard:
Banjo swings his backpack around him in a circular motion.
Aerial B Directional:
An egg is fired from Kazooie's mouth in the direction specified.

Standard/Forward A:
An egg is fired with some velocity from Kazooie's mouth. (more speed if you use point)
Backward A:
An eggs falls loosely from the backback flap
Up A:
Switches to Talon Trot walking style, which possesses increased speed and jumping capabilities. Being hit in this form reverts the pair pack to standard pose.
Down A:
Banjo will backflip up into the air and the duo will slam to the ground with Kazooie pointing her beak downwards.
Aerial A Standard:
Kazooie pecks in the direction facing.
Aerial A Up:
Kazooie flaps her wings to cover a short distance. Wind damage is blasted a short distance down to give minor damage to enemies and destroy oncoming projectiles.
Aerial A Side:
Kazooie pecks three times in the direction facing.
Aerial A Down:
The duo will slam down to the ground with Kazooie pointing her beak down.

Aerial B (Talon Trot):
Return to standard walking position.
Aerial A Down (Talon Trot):
Kazooie rakes the air with her feet.
Aerial A Up (Talon Trot):
Kazooie flaps twice, going up high. She then returns to Banjo's backpack.
Final Smash:
Kazooie would fly around the screen and inflict massive damage on foes that she made contact with. Eggs will shoot from her beak while doing this, but they will only inconvenience foes and do minor damage.

Taunt 1(optional):
Banjo points forwards. and laughs rather unintelligently while Kazooie shakes her head in dismay.
Taunt 2(optional):
Kazooie lets out a loud cackle while Banjo looks up at her with his hands on his hips.
Taunt 1+2(optional):
The duo plays a quick tune on their instruments, which are quickly pulled out of Banjo's backpack.

Stages: Spiral Mountain
Series: Banjo-Kazooie
Explanation: A fairly plain valley with a scalable spiral mountain in the center. The mountain has a bridge connecting it to a witch head sculpture on one of the valley walls. There is also a small cottage and waterfall.
Music Option One:Spiral Mountain Theme (http://www.youtube.com/watch?v=aUaHUCn_5oc) - Banjo-Kazooie Series
Music Option Two:Final Battle Theme (http://www.youtube.com/watch?v=_jH2n09OMbg) - Banjo-Kazooie Series

Items:
Jiggies:
Shiny golden trinkets that can be thrown at foes to inflict damage. They link together to form long lasting blockades on contact with one another. If two or more are linked they can be swung like a powerful weapon, but not thrown.
Honeycomb:
Sets damage taken at 0%, healing all damage.
Red Feathers:
Either briefly increase the speed of your character or briefly decrease the speed of your character. (10 seconds)
Blue Eggs:
Can be thrown at an enemy to create a small firework of eggs dust. Stuns the foe temporarily. (1 second)

This okay?

Lord Torterra
08-25-2008, 01:44 PM
No clue why but i feel like posting some more mario game stuff.

Song Name: Princess Shroob Battle
Game Series: Mario and Luigi: Partners in Time
Stage(s) it plays on: Shroob Castle Top (See my stage below)
Link: http://www.youtube.com/watch?v=KPpTX8Ll0gU

Shroob Castle Top
Game Series: Mario and Luigi: Partners in Time
Details/Explaination: You begin in the top of the giant shroob princess statue (for those who played the game, its where you fight the first final boss.). Then, a platform begins to rise. (Similar to the rising platform in the halberd stage.) While the platform is in the air, occasionally shroob saucers will fire small energy balls onto the stage, dealing small damage. Platform returns to the statue top and process repeats itself.

Name: Mix Flower
Game Series: Mario and Luigi: Partners in Time
Details/Explaination: You get a red glow. When item is used, you can press a multiple times to form a fireball above the stage. At any time, you can hit the fireball ontop of it to send it down to the stage. It will disappear if you leave it out too long.

Name: Ice Flower
Game Series: Mario and Luigi: Partners in Time
Details/Explaination: You get a blue glow. You can press a to launch ice fire balls (seems ironic, doesnt it?). Has a 60% chance of freezing.

Apocrypha
08-30-2008, 02:46 AM
Okay, wow.

I'm definitely updating tonight. I'm gonna just post the specials and final smash and stuff, okay? Great work guys.

mew magician
09-16-2008, 12:26 PM
Picture (not needed): http://luca.giacobazzi.googlepages.com/an-crash_bandicoot-party.jpg/an-crash_bandicoot-party-full;init:.jpg
Character: Crash Bandicoot
Game Series: Crash Bandicoot
Standard B: Spin
Side B: Bandicoot Kart (Like Wario's bike)
Up B: Stands on his hands and kicks upwards with both legs
Down B: Trips the oponent in front
Final Smash: Crash takes over a "Titan"

Picture (not needed): http://www.thedigiport.com/Coronamon.gif
Character: Coronamon
Game Series: Digimon World
Standard B: Fireball
Side B: Flaming punch
Up B: Holy Shoot
Down B: Flaming kick
Final Smash: Digivolve to Apolomon (B, Side B, Up B, Down B: Solblaster)


Picture (not needed): http://dma.wtw-x.net/DMA/DigimonStands/Bandai/Shadowman/Lunamon.png
Character: Lunamon
Game Series: Digimon World
Standard B: Water blast
Side B: Water punch
Up B: Pico Darts
Down B: Water kick
Final Smash: Digivolve to Dianamon (B, Side B, Up B, Down B: Crescent Harken)


Character: Digimon Tamer
Game Series: Digimon World
*Notes (not needed): Sends Agumon, Guilmon and Veemon

Character: Agumon
Standard B: Fireball (Pepper Breath)
Side B: Claw Attack
Up B: Baby Flame
Down B: Switch Digimon
Final Smash: Mega-Level Triple finish (WarGreymon, Goldramon and Gallantmon appear and attack at the same time for massive damage)

Character: Veemon
Standard B: Headbutt (V-Headbutt)
Side B: Punch
Up B: Air Cutter
Down B: Switch Digimon
Final Smash: Mega-Level Triple finish (WarGreymon, Goldramon and Gallantmon appear and attack at the same time for massive damage)

Character: Guilmon
Standard B: Fireball
Side B: Razor Claw
Up B: Dramon Claw
Down B: Switch Digimon
Final Smash: Mega-Level Triple finish (WarGreymon, Goldramon and Gallantmon appear and attack at the same time for massive damage)

O-suchin the Magikarp
09-21-2008, 04:10 PM
Image: http://www.rpgplanet.com/chrono/images/ct/oaw-frog.jpg

Character: Frog
Game Series: Chrono Trigger
Standard B: Attacks opponent with Masamune for small damage. Can be used in rapid succession.
Side B: Water to the left/right.
Up B: Leap Slash for medium damage.
Down B: Slurp Cut for medium damage.
Final Smash: X Cut. Summons Crono to deal heavy damage to all opponents in the range of attack.

Stage Form

Game Series: Chrono Trigger
Details/Explaination: Gaurdia Castle (600 AD) Hallway. Guards will randomly rush through hallway dealing heavy damage to anyone they come in contact with. Time will randomly change to 1000 AD where guards will deal more damage, and Marle will randomly walk through the hallway, stunning anyone she comes in contact with.

Song Form

Song Name: Frog's Theme
Game Series: Chrono Trigger
Stage(s) Gaurdia Castle (600 AD).
Link: (Couldn't find just the music, so I had to go to youtube...) http://www.youtube.com/watch?v=caRKvQAyU7M

~O-Suchin~

Mitsuzo-kun
09-21-2008, 07:31 PM
http://www.legendarypokemon.net/images/manyula.png

Character: Weavile
Game Series: Pokemon
Standard B: Works the same as Samus and Lucario's thingy and Aura Sphere respectively. Long range. (Dark Pulse)
Side B: A fast, slashing attack whilst lunging forward. If attacked whilst lunging, Weavile is stunned. Does high damage, decent range. (Night Slash)
Up B: Weavile spirals upward, and knocks any opponent it makes contact with to the left or right. Functions as a recovery move. Long range. (Swords Dance)
Down B: An attack that knocks any nearby opponents back a fair distance, depending on their weight. Also knocks opponents off the stage if they're near enough to the edge. Close range. (Knock Off)
Final Smash: Forms several icicles and barrages the foe with them. (Ice Shard)

Oxygen
09-21-2008, 07:42 PM
Uh... I made the original, and Flygon Ruler made his. This is mine.

http://www.pokemonelite2000.com/forum/showthread.php?t=78721

This is his. Look at the dates.

http://www.pokemonelite2000.com/forum/showthread.php?t=84195

Apart from that, I'll make mine later =)

Kenzy Catastrophe
09-25-2008, 02:47 AM
Picture: http://attachments.techguy.org/attachments/90271d1161559929/argonian.jpg

Character: Amusei the Argonian

Game Series: Morrowind! (On PC of course!)

Standard B: Claw claw spikey spike - He will spike you with his claws!

Side B: He dodges left, then right, and finally spits on you with extra goo.

Up B: Amusei jumps up and bashes you with the bony ridge on his forehead.

Down B: He stomps on you with his flippy-flappy-feet.

Final Smash: A barrage of punches and slaps.

Taunt 1(optional): He makes murloc sounds.


I made this solely for laughs. Dun flame me please. :oops:

P.S. Everyone knows The elder scrolls by now, right!?

TVTMaster
09-26-2008, 03:02 AM
I got a bunch of big lengthy movesets over at Smashboards. Check 'em out.

Make Your Move: Sain (http://smashboards.com/showpost.php?p=5250364&postcount=2242) Make Your Move: Shy Guy (http://smashboards.com/showpost.php?p=5251737&postcount=2255)
Make your Move: Treecko (http://smashboards.com/showpost.php?p=5261797&postcount=2473) Make your Move: Zora Soldier (http://smashboards.com/showpost.php?p=5273123&postcount=2674)
Make your Move: TVTMaster (http://smashboards.com/showpost.php?p=5315482&postcount=3165) Make your Move: Pom Pom (http://smashboards.com/showpost.php?p=5389547&postcount=4298)

Apocrypha
10-09-2008, 03:53 AM
Guys I like your work. I wont update the first pages, since I'm not here much, but keep up your good work. Also, TVTMaster, I avoid the Smashboards due to tourneyfaggotry.

I joined.

UPDATE: I will do I MAJOR cosmetic upgrade, possibly EVERYTHING will change. I will make it so that full movesets will be requiered, as well as some other COOL stuff.

TeamMaskersLeaderTaylor
10-11-2008, 06:43 PM
Picture (not needed):http://i165.photobucket.com/albums/u70/pikmin1254/LargeFry.png
Character: Large Fry
Game Series: Wario Land Shake it
Standard B: Eats you and spits you out his umm other end
Side B: Jumps up and lands and makes a earthquake
Up B: jumps up and up (basicly to escape)
Down B: Makes you jump higher
Final Smash: jumps higher than any jump and lands makes all character go up into the air.
Taunt 1(optional): Laughs at you
Taunt 2(optional): licks lips (well look a big fish he eats alot!)

i also have an Item idea:
Picture:http://i165.photobucket.com/albums/u70/pikmin1254/Bumbleprod.png
Name: Bumbleprod
Series:Wario Land
What Happens when graped or thrown: you throw it once it lands it walks till it falls of the eadge and if its closed in well i ges it will never go quickly. but of cousre it will go away eventulay. and when your opponties or you touch it in the game it will make you fly into the air.
(does this make any sence)

djangocat1
10-11-2008, 11:56 PM
Character: Silver the Hedgehog
Game Series: Sonic the Hedgehog
Standard B: A small blast using hands. Similar to R.O.B's B attack.
Side B: Begins floating to one side. Similar to Falco's Side B, but slower and has more damage. Can be charged.
Up B: Uses telekinetic powers to launch foward at the same height of Sonic's Up-B.
Down B: Creates a small shockwave. Can be charged for bigger damage.
Final Smash: Telekinitic Charge - Silver will make a plethora of items fall down. Hold A to charge power, then launch all of the items on stage at all enemies. If Silver is touched, he will instantly KO the person who touched him.
Taunt 1(optional): Throws a blue chaos emerald in the air for a small second, then catches it.
Taunt 2(optional): Whistles, then makes his "quills" float.
Taunt 1+2(optional): Blaze the Cat will appear as a ghost for a short second.

pokemonlover103:D
10-25-2008, 11:03 PM
Picture (not needed):http://i232.photobucket.com/albums/ee299/dydicus/phoenix_wright_news.jpg
Character:Phoenix Wright
Game Series:Phoenix Wright: Ace Attorney
Standard B:Objection!
Side B:Guilty!
Up B:Throw Evidence
Down B:Gavel of Justice
Final Smash:Life Sentence
Taunt 1(optional):Points and shouts, "My client is innocent!"
Taunt 2(optional):Takes out Magnifying glass and looks around.
Taunt 1+2(optional):Hold It!
Extras (not needed):
*Notes (not needed):

Hihi
10-27-2008, 07:30 PM
Stage: IJLOSTZ
Yes, I did overthink this. XD

Game Series: Tetris
Details/Explaination: It's a Flat Stage With No walls. Tetris Blocks Fall From the Ceiling. There Are 7 Different Blocks That can Fall.

Red Block- If it Hits, Causes Fire Damage.
Magenta Block- If it Hits, Does the effect of Lip's Stick, Except 10% is lost each turn.
Cyan Block- If it Hits, Heals 5%.
Blue Block- If it Hits, Breaks into Many Bomb-ombs and Smart Bombs and Gooey Bombs.
Green Block- If it Hits, Does 20%.
Brown Block- If it Hits, Does the effect of Pitfall Trap.
White Block- If it Hits, Instant KO.

*Note: The Name of The Stage is Based on the 7 shapes of Tetris blocks, And That When turned a certain way, They Look like a Certain Letter That's in the title. For example, The Red Block, When Turned a certain way, looks like an I.

**Note: If a Block Doesn't hit, It explodes like a Bomb-omb.

***Note: Some blocks Do appear more often than others. The most common is Green, Then Red, Then Magenta, Then Brown, Then White, Then Blue, Then Cyan.

****Note: 10% of the time, Cyan Freezes whoever it hits instead of healing.

Lord Torterra
10-28-2008, 02:10 AM
Character: Bass
Game Series: Megaman
Standard B: Buster (Rapid fire, doesn't cause any flinching.)
Side B: Dark arm blade (Pretty much Marth's side b attack)
Up B: Teleport
Down B: Hell's rolling (Launches a disc that rolls across the stage.)
Final Smash: Darkness Overload (Pretty much Samus's final smash but with a wider blast.)

xskittycatx
10-29-2008, 10:34 AM
Picture (not needed):http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa417.png
Character:Pachirisu
Game Series:Pokemon
Standard B:Covet:Lunges and steals the target's item.
Side B:Shock wave:Similar to Zelda's Din's fire, but shortened range
Up B:Quick attack:Same as Pikachu(Lol I couldn't think of anything.)
Down B:Bide:Hurts more when Pachirisu is hurt
Final Smash:Double Team:Multiple Pachirisu's form a tower And Zap the spot you were facing. (If you are facing a foe, they are stunned)
Extras (not needed):
Neutral A:Bite, Chargable
Side A:Iron tail smacks the foe with it's tail. Chargable
Side A(Running):Spark
Down A:Dig:Hides underground, tail sticking out so it can get Hit, Chargeable

Arate
10-29-2008, 02:38 PM
Picture:http://img225.imageshack.us/img225/6903/pe2kfb8.png
Character: Misa Amane
Game Series: Death Note - Kira Game
Standard B: Write name in Death Note, one of the players gains a heart attack
Side B: Write name in Death Note, car appears, runs over one of the players.
Up B: Write name in Death Note, one of the players gets hit by a knife from another player.
Down B: Write name in Death note, one of the players gets hit by an earthquake.
Final Smash: Rem appears, writing all the players names in Death Note, automatic KO.
Taunt 1(optional): Rem appears.
Taunt 2(optional): Light appears.
Taunt 1+2(optional): Shows of her undies.

Jakester2008
10-29-2008, 05:27 PM
Song Name:What i'm made of.
Series/Game:Sonic Heroes
Level:Metal Overlord

Venonat Poison Powder
10-30-2008, 08:57 PM
Since Bass n' Mega's taken...

http://i147.photobucket.com/albums/r315/rixhyd/serenade_exe.jpg
(I'm doing FULL moveset)
A: Small light-aura punch
A Side: Small shine sphere(light-energy ball)launch ahead
A Down: Simple kick
A Up: Light uppercut

B: Light Burst(blasts some close-range light energy ahead)
B Side: Aura Shine(sends a light-energy ball out a bit unless it hits a player first. You can move while using this unlike Zelda, however, because it controls itself)
B Up: Bright Flash(A semi-teleport, as she turns into light and ZOOMS upward, but can be hurt while this happens)
B Down: Malice Return(shields spin around and reflect any damage as a high-velocity attack)

Grab Up: Throws up and blasts three Aura Shines
Grab Side: Aura Chain(throws enemy but pulls back with light energy(?!)and throws in opposite direction. Great in small stages)
Grab Down:Light Body(holds close to her body and pulses light energy through the opponent before letting go)

Taunt Up: Shields spin around and let off a shine
Taunt Side: Holds out her hands and powers up two Aura Shines before absorbing them back
Taunt Down: Waves her arm in front, releasing some sparkles, while saying "Let's see what you've got."

FINAL SMASH!!! Light Overload: She leaps to the end of whichever side of the screen she's on and releases several light-themed explosions randomly. They don't hurt much, but do send you back a bit.

TeamMaskersLeaderTaylor
10-31-2008, 09:57 PM
Song Name:Heavy Violence
Game Series:Naruto
Stage(s) it plays on: GLaDOS
Link: http://www.youtube.com/watch?v=29gwxKD_fqc&feature=related

Song Name:Beautiful Green Wild Beast
Game Series: Naruto
Stage(s) it plays on: Botanical Kingdom
Link: http://www.youtube.com/watch?v=rACJMVAyuxM&feature=related

Picture (not needed):http://i143.photobucket.com/albums/r142/KataiUchiha/Anime%20Naruto%20pics/Naruto/naruto.gif
Character: Naruto Uzamaki
Game Series: Naruto Battle Revlution
Standard B: punch
Side B: throw kakuni
Up B: jump and then a flying punch
Down B: clones (kinking and punching)
Final Smash: Rahsagon (mulitibple times)
Taunt 1(optional): Belive it!
Taunt 2(optional): Pervey Sage (Sticks out tonuge after saying this)



Picture (not needed):
Character: Suaska Uchia
Game Series: Naruto
Standard B: Punch
Side B: Throw Kakuni
Up B: Jump up and then dive punch
Down B: Phinex fire ball jutsu
Final Smash: Chedori
Taunt 1(optional): Pethetic
Taunt 2(optional): Bring it!

Game Series: Final Fantasy
Details/Explaination: Its the Concert stage (Nothing else) in this link yes the flying the things can be used too. you can aslo use the drums as a stage set but if they get while some one is on it the fly off the stage. (the music in this viedo should be used but not with vocals just the music) http://www.youtube.com/watch?v=BiaQcca-2l0&feature=related

Apocrypha
11-01-2008, 03:04 AM
Hay guise, I am implementing a new way of doing this, and from now on, do something like this:

Fierce Deity, the Demon Deity Warrior, joins the Brawl!

http://i509.photobucket.com/albums/s337/GeneticLifeform/fiercedeity.jpg

Bio:
Fierce Deity was a demon god of Termina. Almost all people see him as an evil embodiment, but Fierce Diety faught both good and evil. He became too powerful, however, and Din, Farore, and Naryu sealed him away in a mask. One hero obtained the cursed mask, and now fights as Fierce Deity. Fierce Deity is a truly skilled swordsman, wielding a huge two-handed sword, and is a potent magic user as well. He uses powerful long range magic attacks, but his real powers lie in his devastating sword skills. Most of his attacks consist of using his sword.

Stats:
Offense: 5/5
Defense: 3/5
Speed: 3/5
Weight: 2/5
Jump: 3/5
Recovery: 3/5
Control: 4/5
Range: 5/5

Standard Attacks:
A: Fierce Kick. Fierce Deity brings his right foot diagonally across to the left up, to waist level. Slight knockback, and no lag. 2%
A + A: Fierce Double Kick. Fierce Deity immediately brings his left foot up and across like his Fierce Kick. Slight knockback and a quarter-second lag. 2% + 2%
A + A + A: Fierce Combo. Fierce Deity swings his blade in an arc above his head to chest level, perpendicular to his body, after the Fierce Double Kick. Great knockback, but slight lag executing it. 2% + 2% + 10%
{notes} {This is a great combo for Fierce Deity. The first few attacks don't do much damage, but the sword slash is great, but considering it, is highly predictable}

Up Tilt: Aerial Cover: Fierce Deity lightly swings his sword in a complete 180 degree arc over him, from his back to the front. Fair knockback, and a second of lag. There is a small sweetspot at the tip of the blade, but it will only connect if the opponent is on the bare outside of the hitbox. 5% normal, 13% sweetspot.
{notes} {This attack is rightly named, in addition to covering attacks from the side, however, the chances of getting the sweetspot is low. Also this has some reusable lag; by which I mean, you can't use it in quick succession. This leaves Fierce Deity open for attacks from the air or side.}

Side Tilt: Blade Jab: Fierce Deity quickly jabs his sword sideways, at chest level, with both hands. Good knockback, and no lag. There is a sweetspot here too, and the chances of getting it are higher. 6% normal, 13% Sweetspot.
{notes} {This attack is very quick and practical, so you will be using it alot. The downside is your back is going to be a target as it is as open as a child at Micheal Jackson's house.}

Down Tilt: Shin Splitter: Fierce Deity holds his blade at a fourty-five degree angle to his body, tip pointing down and right. He then spins 360 degrees, slashing enemies' shins. Again, there is a sweetspot on the tip of his blade, but it's much more discrete. Very slight knockback this time, and half a second of startup lag. 4% normal, 15% sweetspot.
{notes} {Another quick, practical move. It's not focused around knocking opponents back, but damaging those directly close to you. The small hitbox makes it crucial to get really close to your opponents, such as Luigi needs to get close to really let loose that 'PWAANG' with his Up + B. If used repeatedly, this move will make Fierce Deity dizzy, and he will get stunned as if hit with a Deku Nut.}

Dash Attack: Charge Slash: Fierce Deity quickly slashes his sword, bringing it up chest level with the blade extending outward. After he slashes once, Fierce Deity will slash again, but this time up, throwing them in the air a short distance. 5% per slash.
{notes} {Insert Blade Jab note here.}

SMASH ATTACKS:
Up Smash: Divine Signal: Fierce Deity thrusts his sword high above his head with both arms. He points his blade to the heavens, and charges it with light, making it glow briliantly. When he finally charges it, he unleashes a powerful beam of light, shooting it towards the sky. No unleashing lag, so watch the f**k out. Very high knockback. 6% uncharged, 12% halway charged, 20% fully charged.
{notes} {This is a really powerful attack that should be used sparingly, as it takes a while to recharge. Think R.O.B. and Wario's specials. The beam extends a bit sideways over Fierce Deity , so the beam is bigger than him. The beam will carry anyone that gets in it's direct line of fire up to the top of the screen, possibly K.O.ing them.}

Side Smash: Sword Slam: Fierce Deity slams his sword down in front him in an 135 degree angle. A small wave of light comes out of his blade and goes a very short distance. VERY VERY HIGH knockback. 7% uncharged, 14% charged, 3% wave
{notes} {This isn't a really powerful attack, nor is it a weak move. The real point is to cleave the guy next to you. I think Ike has a move like this.}

Down Smash: Lightquake: Fierce Deity holds his sword above his head charging it with light. He then plants it into the ground causing tall waves of light to emit from it. There are one to four waves that come from it, depending on how well you charged the attack. Very good knockback, slight lag. 25% sword, 5% per wave.
{notes} {This is another powerful charge attack that shouldn't be used much. The lightwaves push people back like the Isaac Assist Trophy. These can be jumped, however, as they are like walls moving sideways. They only do damage the first time thy hit you. They only dissappear off-screen. The sword, however, is the good part. It will do MAJOR damage if it makes contact, but the hitbox is small, so don't worry. Or do. Be VERY afraid of Fierce Deity .}

Aerial Attacks:
Standard Aerial: Air Slash: Fierce Deity slashes his sword down in an 160 degree arc in front of him. There is a sweetspot on the tip of the blade. Quarter-second lag, and a little knockback too. 5% sword, 11% sweetspot.
{notes} {This is a good standard move, even if it's a little weaker than his normal attacks.}

Foreward Aerial: Aerial Jab: Fierce Deity does an attack simmilar to Blade Jab, but the sword is angled a little higher. 6% sword, 14% sweetspot.
{notes} {This is simmilar to Blade Jab, but I must note some differences. The blade is angled higher, so it will harder for some players and easier for other players to land a hit. The opponent must be above the blade for the sweetspot to hit, so make not of that.}

Backwards Aerial: Helm Splitter: Fierce Deity twists in mid-air, greeting the enemy behind him with a sword to the face. Quarter-second lag and very high knockback. 9%
{notes} {This is a high priority move, and great for knocking off that enemy breathing down your neck.}

Up Aerial: Fierce Thrust: Fierce Deity thrusts his blade upwards with both hands. Good knockback, half a second of lag. 7% normal, 12% sweetspot.
{notes} {No comment. But wait, that IS my comment.}

Down Aerial: Wheel of Blades: Fierce Deity spins 360 degrees, sword sticking out. Good knockback and virtually no lag. 8%
{notes} {Look out below! This attack, if blocked, will putFierce Deityinto "flashing" mode, where he can't use any specials. Opponents, use this weakness to your advantage.}

Grabs:
Grab: Impale: FD's blade turns into pure light and he sticks it straight through the chest of the opponent. 15%

Grab Attack: Gash: Fierce Deity slashes his blade up and down inside the enemy's body. 2% per slash.

Up Throw: Catapult: Fierce Deity swings his sword up and the enemy flies straight off it.

Foreward Throw: Spin Throw: Fierce Deity does a spin attack throwing the opponent far.

Backward Throw: Reverse Spin Throw: Fierce Deity does a spin throw in reverse.

Down Throw: Another One Bites the Dust: Fierce Deity slams his opponent down with his sword and pulls it out of them. 5%

Specials:
Standard Special: Sword Beam: Fierce Deity slashes his sword horizontally at chest level to make a disk of light shoot in front of him. This can be fired quickly multiple times up to three disks. The disks dissapear if they hit anything, or dissapear after five seconds. No knockback, and slight startup lag. 7% sword, 4% per disk.
{notes} {This is a useful attack, but it's predictable and a little easy to dodge. Functions just like Fox's blaster. Sort of. You also get a sword swipe, so you can hit enemies close and far away.}

Up Special: Hover: FD's blade glows with light and he holds it above his head. The sword drags him upwards, and he can make it go up and left or pup and right, which makes his body swing like a pendulum as he does so. The attack eventually loses it's light, however, and cancels the effect. Slight knockback but a second of lag. 10% damage if an enemy happens to touch the blade.
{notes} {This is a great recovery move, more akin to Snake's Up Special. It is not focused on attacking, but those unlucky customers who find a sword up their butt will suffer damage.}

Side Special: Double Deity: Fierce Deity screams ("Hiyahhh!") and a copy of him will appear a few feet from where he is facing. The copy is made of light and will mimic his attacks to a dime and will do the same amount of damage as Fierce Deity , but will disappear at the slightest damage. Significant start-up lag.
{notes} {I can't even think of all the cool things this move can be used for, but the damage sensitivity and lag make it where you might not get a chance to use it much. The clone can move through solid matter, but will disappear if it touches water. "Now that I have a clone, neither of us will be virgins!"}

Down Special: Fierce Agony of the Deity: Fierce Deity plants his sword in the ground. He spreads both arms out and unleashes bloodcurdling screams. Sound waves emanate from him, damaging all around him. A little startup lag, and high or low knockback, depending on how close you are to Fierce Deity. 5% per wave.
{notes} {The huge hitbox of this attack is great, because it will hit even one dodge roll's distance away, and attacks in all 360 degrees. This attack can also be infinitely comboed, like Donkey Kong's Down Special. However, this is another charging attack, so use it sparingly. It also won't work in the air.}

Final Smash: Fierce Seal of Banishment: Fierce Deity glows brilliantly and flies to the center of the stage. His sword disappears and he folds his arms across his chest. He screams aloud in a baritone voice, "Why did you banish me?" He the spreads his arms and legs wide and lets out a bloodcurdling scream. The Triforce symbol and some circles appear multiple times over him, and he starts to suck everyone in close to him. Great meteors and beams of light shoot from off-screen to FD, similar to Ness's PK Starstorm, but in 360 to the center of the screen. This lasts for as long as PK Starstorm. At the end, Fierce Deity screams, "Yahh!" and his sword reappears as he drops back to the stage. 20% per meteor, 30% per beam.
{notes} {This is too awesome to expound on. Just make it last.}

Stances:
Standard Pose: Fierce Deity stands upright, with his sword held out in front of him.
{notes} {Look at his picture to get a better understanding.}

Run Pose: Fierce Deity holds his sword to his side, waist level, pointing down, as he runs, leaning slightly forward.

Ground Dodge: Fierce Deity jumps backwards.

Aerial Dodge: Fierce Deity jumps backwards - IN THE AIR OOOOOH!

Forward Roll: Fierce Deity... rolls forward.

Backwards Roll: Fierce Deity rolls backwards.

Shield: Fierce Deity spins his blade upside down and out a little.

Sleep: Fierce Deity drops his sword and sleeps sitting up.

Dizzy: Fierce Deity drunkenly swaggers with his head down.

Up Taunt: Fierce Deity says in a baritone voice, "You're pathetic."

Side Taunt: Fierce Deity glows brilliantly for a couple of seconds.

Down Taunt: Fierce Deity screams in agony.

Entrance: A bolt of light strikes the ground and Fierce Deity appears from it.

Victory Pose One: Fierce Deity has his sword in the ground and says, "It was... inevitable."

Victory Pose Two: Fierce Deity holds out his sword and goes, "Hiyahhhhh!"

Victory Pose Three: Fierce Deity crosses his arms and scoffs.

Losing Pose: Fierce Deity cannot lose!

Costumes:
Standard Costume: See picture.

Royal Costume: Tunic and cape and hat turn gold, hair turns pure silver, and boots turn onyx.

Shadow Costume: Clothes turn a lot darker. Hair stays same.

Blue Team: Boots turn dark blue, tunic, cape, and hair gets bluer.

Red Team: Hair stays same, tunic, cape, and hat turn red. Boots stay the same.

Green Team: Clothes get a forest green color, hair turns white. Boots stay the same.

Kirby Hat:
http://i509.photobucket.com/albums/s337/GeneticLifeform/fiercedeity3.jpg
Kirby gets the facial markings and hat.

Snake's Codec:
Snake: Otacon, who does this guy think he is?
Otacon: That's Fierce Deity, Snake, a demon god of Hyrule. He was banished from the Sacred Realm and sealed in a mask because he was so evil.
Snake: Huh, he doesn't look so tough to me. He has a sword, and I have C4.
Otacon: Snake! Don't fool around! That sword can rip dimensions! Plus, he has light magic.
Snake: Don't worry, I'll be careful.
*END TRASMISSION*

Symbol:
Triforce, like Link and Zelda's.

All of that is my own. I posted it on the smash boards. Also, Venonat Poison Powder, that is not a full moveset. Even this one isn't full. A little.

Lord Torterra
11-01-2008, 03:28 AM
Character: Colonel
Game Series: Megaman
Standard B: Chargable sword attack
Side B: Slashes both in back and in front of him.
Up B: Launches missles similar to Snake's Side B, but the missles are pointed upward and are not controlled.
Down B: Plants a small motion detector in the ground. When it is stepped on, a mechanical soldier appears and rapidly fires for about 5 seconds.
Final Smash: Throws his cape to a small area in front of him, freezing the screen like meta knight's final smash. Any player caught by the cape is 1HKOed.

TeamMaskersLeaderTaylor
11-01-2008, 03:45 PM
Picture (not needed):http://i53.photobucket.com/albums/g77/Setrin/Video%20Games/Kingdom%20Hearts/Characters/Allies/450px-Kh-donald.jpg
Character: Donald Duck
Game Series: Disney game serises
Standard B: punch
Side B: kick
Up B: jump and squack
Down B: dick a hole and then pop out of anywhere unexspecdly
Final Smash: Donald Rampage (runs around and if you get his by donald or touched youi get hit and or fly off the stadge
Taunt 1(optional): Bah humbug!
Taunt 2(optional): Donald Rage (just jumps around with a red face squacking)

SuperErinMan
11-15-2008, 09:42 PM
As a huge Megaman Battle Network fan, I want to improve on GlaDOS' megaman template (sorry if I'm not allowed, I just thought about this for the longest time and got some really good ideas), and add one more...
http://images3.wikia.nocookie.net/megaman/images/thumb/d/d2/MegamanMMBN3.jpg/300px-MegamanMMBN3.jpg
Name: Megaman (Battle Network 6 style)
Game: Megaman Battle Network (6)

Special Moves:
B: Megabuster, as previously suggested like Fox's blaster.
Side B: Wide Sword; swings vertically and hits like beam sword
Up B: Tornado; Megaman Spins really fast and rises up slowly. Goes horizontal better than vertical, and is like Meta Knight's Mach Tornado B move. On ground, player must press b to make Mega go up.
Down B: Meteors; Mega summons a small fleet of weak, fast meteors from the sky, causing light fire damage. Similar to Pikachu's thunder.

Final Smash: Gregar Beast Over
(I've been waiting to write this!)

Mega hunches over when the attack is initiated, is envelopped in a pillar of blue light, and emerges as Gregar Beast Over Megaman! While this Final Smash is in effect, player has no control over Mega. Mega warps all around the field, attacking with oomped-up attacks like the Gregar Claw and Buster for a short time. The player controls these attacks with the A + B buttons. Then, at the very end of the attack, Mega leaps to one side of the field and unleashes a Gregar Beast Flame move from one side of the field which causes a lot of damage. However, in order to not be completely rigged, the flame immediately thrusts opponents to the ground, (for no apparent reason...) allowing powerful combo setups once mega returns to normal over the stage's edge. May KO opponents that are in the air on a floating stage (sent down to their demise) or cause anywhere from 45-60 damage if the full attack connects.

Other Notes:

Mega fights like a mix between Sonic and Mario. He's a middleweight so he's easy enough to KO, and his A button attack strength matches Samus. He is a bit on the slower hand, though.


And for my next idea...

http://images.google.ca/url?q=http://i14.photobucket.com/albums/a346/blahcowman/Rockman/Rockman%2520EXE/protomanexe.jpg&usg=AFQjCNFNpICEMwEuAuhwzgtBH8BJr-R-iw
Name: Protoman
Game: Megaman Battle Network

Special Moves:
B: Sonicboom; a decent, long-range projectile that can be reflected.
Side B: Moonblade; like Pit's side B move, except it's for a certain amount of time, can be charged up, and doesn't reflect anything.
Up B: StepSword; Protoman warps high into the air and does a strong slash. Has limited horizontal range.
Down B: Shield; Protoman brings up a shield like in the Battle Network games. This shield does not simply block attacks, however. After it has been activated, the shield serves as a counter which lets Prot warp behind an opponent and do a unique attack of their choice (button input below)

Shield Imput
Up= Two-hit sword strike that throws opponent up
Down= Heavy blade strike that slams opponent down
None= weak 3-hit combo
Side= Prot dashes into opponent and stabs with LongSword.

Final Smash: Delta Ray Edge

Protoman leaps to the middle of the stage and, like in the games, he does 3 long dashes in random directions that cause sufficient damage and create a visible triangle. Then once the triangle is made, all opponents are frozen, the inner part of the triangle does a massively damaging attack, and all opponents that were in the triangle are thrown to either side of the stage, easily leading to a KO if their damage is over 50%.

Other important facts:

Protoman fights similarily to Meta knight, but is more powerful, like Toon Link or Diddy Kong's range. He weighs about as much as Link so he isn't the easiest to KO either, and he's also pretty fast.

Apocrypha
11-16-2008, 03:38 AM
Hay guise, I am implementing a new way of doing this, and from now on, do something like this:

Fierce Deity, the Demon Deity Warrior, joins the Brawl!

http://i509.photobucket.com/albums/s337/GeneticLifeform/fiercedeity.jpg

Bio:
Fierce Deity was a demon god of Termina. Almost all people see him as an evil embodiment, but Fierce Diety faught both good and evil. He became too powerful, however, and Din, Farore, and Naryu sealed him away in a mask. One hero obtained the cursed mask, and now fights as Fierce Deity. Fierce Deity is a truly skilled swordsman, wielding a huge two-handed sword, and is a potent magic user as well. He uses powerful long range magic attacks, but his real powers lie in his devastating sword skills. Most of his attacks consist of using his sword.

Stats:
Offense: 5/5
Defense: 3/5
Speed: 3/5
Weight: 2/5
Jump: 3/5
Recovery: 3/5
Control: 4/5
Range: 5/5

Standard Attacks:
A: Fierce Kick. Fierce Deity brings his right foot diagonally across to the left up, to waist level. Slight knockback, and no lag. 2%
A + A: Fierce Double Kick. Fierce Deity immediately brings his left foot up and across like his Fierce Kick. Slight knockback and a quarter-second lag. 2% + 2%
A + A + A: Fierce Combo. Fierce Deity swings his blade in an arc above his head to chest level, perpendicular to his body, after the Fierce Double Kick. Great knockback, but slight lag executing it. 2% + 2% + 10%
{notes} {This is a great combo for Fierce Deity. The first few attacks don't do much damage, but the sword slash is great, but considering it, is highly predictable}

Up Tilt: Aerial Cover: Fierce Deity lightly swings his sword in a complete 180 degree arc over him, from his back to the front. Fair knockback, and a second of lag. There is a small sweetspot at the tip of the blade, but it will only connect if the opponent is on the bare outside of the hitbox. 5% normal, 13% sweetspot.
{notes} {This attack is rightly named, in addition to covering attacks from the side, however, the chances of getting the sweetspot is low. Also this has some reusable lag; by which I mean, you can't use it in quick succession. This leaves Fierce Deity open for attacks from the air or side.}

Side Tilt: Blade Jab: Fierce Deity quickly jabs his sword sideways, at chest level, with both hands. Good knockback, and no lag. There is a sweetspot here too, and the chances of getting it are higher. 6% normal, 13% Sweetspot.
{notes} {This attack is very quick and practical, so you will be using it alot. The downside is your back is going to be a target as it is as open as a child at Micheal Jackson's house.}

Down Tilt: Shin Splitter: Fierce Deity holds his blade at a fourty-five degree angle to his body, tip pointing down and right. He then spins 360 degrees, slashing enemies' shins. Again, there is a sweetspot on the tip of his blade, but it's much more discrete. Very slight knockback this time, and half a second of startup lag. 4% normal, 15% sweetspot.
{notes} {Another quick, practical move. It's not focused around knocking opponents back, but damaging those directly close to you. The small hitbox makes it crucial to get really close to your opponents, such as Luigi needs to get close to really let loose that 'PWAANG' with his Up + B. If used repeatedly, this move will make Fierce Deity dizzy, and he will get stunned as if hit with a Deku Nut.}

Dash Attack: Charge Slash: Fierce Deity quickly slashes his sword, bringing it up chest level with the blade extending outward. After he slashes once, Fierce Deity will slash again, but this time up, throwing them in the air a short distance. 5% per slash.
{notes} {Insert Blade Jab note here.}

SMASH ATTACKS:
Up Smash: Divine Signal: Fierce Deity thrusts his sword high above his head with both arms. He points his blade to the heavens, and charges it with light, making it glow briliantly. When he finally charges it, he unleashes a powerful beam of light, shooting it towards the sky. No unleashing lag, so watch the f**k out. Very high knockback. 6% uncharged, 12% halway charged, 20% fully charged.
{notes} {This is a really powerful attack that should be used sparingly, as it takes a while to recharge. Think R.O.B. and Wario's specials. The beam extends a bit sideways over Fierce Deity , so the beam is bigger than him. The beam will carry anyone that gets in it's direct line of fire up to the top of the screen, possibly K.O.ing them.}

Side Smash: Sword Slam: Fierce Deity slams his sword down in front him in an 135 degree angle. A small wave of light comes out of his blade and goes a very short distance. VERY VERY HIGH knockback. 7% uncharged, 14% charged, 3% wave
{notes} {This isn't a really powerful attack, nor is it a weak move. The real point is to cleave the guy next to you. I think Ike has a move like this.}

Down Smash: Lightquake: Fierce Deity holds his sword above his head charging it with light. He then plants it into the ground causing tall waves of light to emit from it. There are one to four waves that come from it, depending on how well you charged the attack. Very good knockback, slight lag. 25% sword, 5% per wave.
{notes} {This is another powerful charge attack that shouldn't be used much. The lightwaves push people back like the Isaac Assist Trophy. These can be jumped, however, as they are like walls moving sideways. They only do damage the first time thy hit you. They only dissappear off-screen. The sword, however, is the good part. It will do MAJOR damage if it makes contact, but the hitbox is small, so don't worry. Or do. Be VERY afraid of Fierce Deity .}

Aerial Attacks:
Standard Aerial: Air Slash: Fierce Deity slashes his sword down in an 160 degree arc in front of him. There is a sweetspot on the tip of the blade. Quarter-second lag, and a little knockback too. 5% sword, 11% sweetspot.
{notes} {This is a good standard move, even if it's a little weaker than his normal attacks.}

Foreward Aerial: Aerial Jab: Fierce Deity does an attack simmilar to Blade Jab, but the sword is angled a little higher. 6% sword, 14% sweetspot.
{notes} {This is simmilar to Blade Jab, but I must note some differences. The blade is angled higher, so it will harder for some players and easier for other players to land a hit. The opponent must be above the blade for the sweetspot to hit, so make not of that.}

Backwards Aerial: Helm Splitter: Fierce Deity twists in mid-air, greeting the enemy behind him with a sword to the face. Quarter-second lag and very high knockback. 9%
{notes} {This is a high priority move, and great for knocking off that enemy breathing down your neck.}

Up Aerial: Fierce Thrust: Fierce Deity thrusts his blade upwards with both hands. Good knockback, half a second of lag. 7% normal, 12% sweetspot.
{notes} {No comment. But wait, that IS my comment.}

Down Aerial: Wheel of Blades: Fierce Deity spins 360 degrees, sword sticking out. Good knockback and virtually no lag. 8%
{notes} {Look out below! This attack, if blocked, will putFierce Deityinto "flashing" mode, where he can't use any specials. Opponents, use this weakness to your advantage.}

Grabs:
Grab: Impale: FD's blade turns into pure light and he sticks it straight through the chest of the opponent. 15%

Grab Attack: Gash: Fierce Deity slashes his blade up and down inside the enemy's body. 2% per slash.

Up Throw: Catapult: Fierce Deity swings his sword up and the enemy flies straight off it.

Foreward Throw: Spin Throw: Fierce Deity does a spin attack throwing the opponent far.

Backward Throw: Reverse Spin Throw: Fierce Deity does a spin throw in reverse.

Down Throw: Another One Bites the Dust: Fierce Deity slams his opponent down with his sword and pulls it out of them. 5%

Specials:
Standard Special: Sword Beam: Fierce Deity slashes his sword horizontally at chest level to make a disk of light shoot in front of him. This can be fired quickly multiple times up to three disks. The disks dissapear if they hit anything, or dissapear after five seconds. No knockback, and slight startup lag. 7% sword, 4% per disk.
{notes} {This is a useful attack, but it's predictable and a little easy to dodge. Functions just like Fox's blaster. Sort of. You also get a sword swipe, so you can hit enemies close and far away.}

Up Special: Hover: FD's blade glows with light and he holds it above his head. The sword drags him upwards, and he can make it go up and left or pup and right, which makes his body swing like a pendulum as he does so. The attack eventually loses it's light, however, and cancels the effect. Slight knockback but a second of lag. 10% damage if an enemy happens to touch the blade.
{notes} {This is a great recovery move, more akin to Snake's Up Special. It is not focused on attacking, but those unlucky customers who find a sword up their butt will suffer damage.}

Side Special: Double Deity: Fierce Deity screams ("Hiyahhh!") and a copy of him will appear a few feet from where he is facing. The copy is made of light and will mimic his attacks to a dime and will do the same amount of damage as Fierce Deity , but will disappear at the slightest damage. Significant start-up lag.
{notes} {I can't even think of all the cool things this move can be used for, but the damage sensitivity and lag make it where you might not get a chance to use it much. The clone can move through solid matter, but will disappear if it touches water. "Now that I have a clone, neither of us will be virgins!"}

Down Special: Fierce Agony of the Deity: Fierce Deity plants his sword in the ground. He spreads both arms out and unleashes bloodcurdling screams. Sound waves emanate from him, damaging all around him. A little startup lag, and high or low knockback, depending on how close you are to Fierce Deity. 5% per wave.
{notes} {The huge hitbox of this attack is great, because it will hit even one dodge roll's distance away, and attacks in all 360 degrees. This attack can also be infinitely comboed, like Donkey Kong's Down Special. However, this is another charging attack, so use it sparingly. It also won't work in the air.}

Final Smash: Fierce Seal of Banishment: Fierce Deity glows brilliantly and flies to the center of the stage. His sword disappears and he folds his arms across his chest. He screams aloud in a baritone voice, "Why did you banish me?" He the spreads his arms and legs wide and lets out a bloodcurdling scream. The Triforce symbol and some circles appear multiple times over him, and he starts to suck everyone in close to him. Great meteors and beams of light shoot from off-screen to FD, similar to Ness's PK Starstorm, but in 360 to the center of the screen. This lasts for as long as PK Starstorm. At the end, Fierce Deity screams, "Yahh!" and his sword reappears as he drops back to the stage. 20% per meteor, 30% per beam.
{notes} {This is too awesome to expound on. Just make it last.}

Stances:
Standard Pose: Fierce Deity stands upright, with his sword held out in front of him.
{notes} {Look at his picture to get a better understanding.}

Run Pose: Fierce Deity holds his sword to his side, waist level, pointing down, as he runs, leaning slightly forward.

Ground Dodge: Fierce Deity jumps backwards.

Aerial Dodge: Fierce Deity jumps backwards - IN THE AIR OOOOOH!

Forward Roll: Fierce Deity... rolls forward.

Backwards Roll: Fierce Deity rolls backwards.

Shield: Fierce Deity spins his blade upside down and out a little.

Sleep: Fierce Deity drops his sword and sleeps sitting up.

Dizzy: Fierce Deity drunkenly swaggers with his head down.

Up Taunt: Fierce Deity says in a baritone voice, "You're pathetic."

Side Taunt: Fierce Deity glows brilliantly for a couple of seconds.

Down Taunt: Fierce Deity screams in agony.

Entrance: A bolt of light strikes the ground and Fierce Deity appears from it.

Victory Pose One: Fierce Deity has his sword in the ground and says, "It was... inevitable."

Victory Pose Two: Fierce Deity holds out his sword and goes, "Hiyahhhhh!"

Victory Pose Three: Fierce Deity crosses his arms and scoffs.

Losing Pose: Fierce Deity cannot lose!

Costumes:
Standard Costume: See picture.

Royal Costume: Tunic and cape and hat turn gold, hair turns pure silver, and boots turn onyx.

Shadow Costume: Clothes turn a lot darker. Hair stays same.

Blue Team: Boots turn dark blue, tunic, cape, and hair gets bluer.

Red Team: Hair stays same, tunic, cape, and hat turn red. Boots stay the same.

Green Team: Clothes get a forest green color, hair turns white. Boots stay the same.

Kirby Hat:
http://i509.photobucket.com/albums/s337/GeneticLifeform/fiercedeity3.jpg
Kirby gets the facial markings and hat.

Snake's Codec:
Snake: Otacon, who does this guy think he is?
Otacon: That's Fierce Deity, Snake, a demon god of Hyrule. He was banished from the Sacred Realm and sealed in a mask because he was so evil.
Snake: Huh, he doesn't look so tough to me. He has a sword, and I have C4.
Otacon: Snake! Don't fool around! That sword can rip dimensions! Plus, he has light magic.
Snake: Don't worry, I'll be careful.
*END TRASMISSION*

Symbol:
Triforce, like Link and Zelda's.

All of that is my own. I posted it on the smash boards. Also, Venonat Poison Powder, that is not a full moveset. Even this one isn't full. A little.

To the above 3 posters who didn't read this post, I have highlighted something important for you.

SuperErinMan
11-16-2008, 02:38 PM
I respect the fact that you want us to put as much detail into this as humanly possible, GLaDOS, but the fact is that I dont have:

1 the time
2 or the attention span

to go that far in detail. I know, I'm sorry about that...:susp:

I'm sorry I didn't follow your exact template, but mine's not gonna be changing anytime soon.

So, sorry about that.

-SuperErinMan

Apocrypha
11-16-2008, 05:41 PM
I respect the fact that you want us to put as much detail into this as humanly possible, GLaDOS, but the fact is that most of us dont have either:

1 the time
2 or the attention span

to go that far in detail. I know I don't have either of them.:susp:

I'm sorry I didn't follow your exact template, but mine's not gonna be changing anytime soon.

So, sorry about that.

-SuperErinMan

See, with this type of format (the full moveset), then you get a better quality work, because you actually take the time to do it. It's not that hard, actually.

http://www.smashboards.com/showthread.php?t=189523

There's over 200 movesets in that thread alone. There have been two more before it.

Look at those movesets, to get ideas, and it's a lot easier.

TL;DR: Anyone can slap together 4 specials and a Final Smash, but it takes thought to make a full moveset.

TVTMaster
12-10-2008, 02:49 AM
So I guess I'm Sandbagging for PE2KMYM. S,EWBAA.

Anyway, if you're not going to take the time to do detailed movesets, it's a good idea to at least put in the minimum for the set. For example, http://www.smashboards.com/showthread.php?p=5963666#post5963666 tenth post down is my Calill moveset. It took maybe a bit over an hour to finish, but the end result is worth looking at. Minus all the extras, details, and such, and you're looking at twenty, thirty minutes tops, which isn't bad for a contest entry. Obviously PE2K's members aren't as devoted as SWF's, but at least give us something fun to look at.

On an entirely unrelated note, GlaDOS's sig is win.

Apocrypha
12-11-2008, 11:18 PM
So I guess I'm Sandbagging for PE2KMYM. S,EWBAA.

Anyway, if you're not going to take the time to do detailed movesets, it's a good idea to at least put in the minimum for the set. For example, http://www.smashboards.com/showthread.php?p=5963666#post5963666 tenth post down is my Calill moveset. It took maybe a bit over an hour to finish, but the end result is worth looking at. Minus all the extras, details, and such, and you're looking at twenty, thirty minutes tops, which isn't bad for a contest entry. Obviously PE2K's members aren't as devoted as SWF's, but at least give us something fun to look at.
^^what he sais :wink:

That Calil moveset was pretty awesome.

On an entirely unrelated note, GlaDOS's sig is win.

:D Thanks. Your sig is pretty cool too.

Rizaado
01-23-2009, 09:10 PM
WARNING!!! CHALLENGER APROACHING:
Coheed Killgannon
http://media.comicvine.com/uploads/0/2821/144965-105943-coheed-kilgannon_large.jpg

Bio:
His bio, which comes from his memory implants, states that he “had a passion for the sciences,” and excelled in the Academy where he earned a number of awards. At 18, however, after his father contracted Melvus (an upper respiratory disease) and became bed ridden, he dropped out of school to help his mother out with money until his father’s death.
In truth, Coheed is the Beast of the KBI team invented by Dr. Hohenberger, a tactical unit comprised of three IRO-bots (Coheed, Cambria and Jesse). As first Counterpart, he has great physical strength and the ability to extend a series of blades out of his left arm to be used as a weapon. After Dr. Hohenberger’s conspiracy is revealed, Coheed’s memory is replaced to protect his identity and wellbeing. He marries Cambria and they have four children: Josephine, Claudio, and the twins Matthew and Maria. Living a pleasant life on the planet Hetricus, he suffers from what he believes to be nightmares, but are really memories of his true identity. One day, Coheed is informed by Mayo Deftinwolf that he carries what is called the Monstar virus, a virus that holds the ability to trigger a reaction in Coheed’s body so severe it would dismantle the Keywork and bring an end to the known universe. While he can control it, he is told, he has passed on a genetic strain to his children, the Sinstar virus, that cannot be stopped and that he must eliminate the danger.
**Bio taken from Coheed and Cambria fansite CobaltandCalcium.com

Stats:
size: normal human
weight: medium
speed: medium
offense: strong
defense: strong
jump: low

MOVESET:
Standard A: PUNCH-standard punch {8-10%}
A + A Combo: DOUBLE PUNCH-two heavy punches in a row {20-22%}
A + A + A Combo: SECOND STAGE PUNCH-two heavy punches follow by an upward cut by the blades on Coheed's arm {30-33%}
Side A: TURBINE PUNCH-a strong punch that also grazes the victim with Coheed's arm blades. {15-18%}
Up A: TURBINE ARCH-Coheed swings his arm overhead, slices anyone above him with his blades {10-13%}
Down A: TURBINE SLAM-Coheed slams both fist on the ground {12-15%}
Dash A: SECOND STAGE DASH-Coheed swipes anyone in his way with his arm blades {6-8%}

Smash Up: UPPER CUT-Coheed jumps up and swings his fist overhead and also slams the ground {20-24%}
Smash Down: MONSTAR SMASH-Coheed jumps up and slams down on the ground with both fists {28-32%}
Smash Side: MONSTAR LUNGE-Coheed lunges out at the victim and slices with his arm blades {25-30%}

Grab: CLUTCH-Coheed reaches out and grabs the closes victim and keeps them in a choke hold {0-2%}
Grab Attack: SUCKER PUNCH-Coheed slams his fist into the victim's gut {5-9%}
Throw Up: BLAST OFF-Coheed throws the victim up and fires a missle with gun that explodes from his right arm {20-22%}
Throw Down: SPIKE DOWN-Coheed slams the victim to the ground and impales them with his arm blades {20-24%}
Throw Side: MONSTAR TOSS-Coheed tosses the victim far and hard {10-15%}

Ariel Standard: ARIEL TURBINE SLASH-Coheed slashes out with his arm blades {11-16%}
Ariel Up: SECOND STAGE FLIP-Coheed does a mid-air flip slicing his blades in a 360 direction {19-23%}
Ariel Side: ARIEL SHOT-Coheed shoots a missle out of his hidden arm gun {20-25%}
Ariel Down: SECOND STAGE TURBINE PUNCH-Coheed punches downward and impales his victim with his blades {22-26%}

Special B: SECOND STAGE TURBINE BLADE-Coheed slashes his arm blades. Tab B for rapid succession {8%}
Special Side: ARM MISSLE-a gun emerges from Coheed's right arm and fires a missle, direction of missle can be controlled with D-stick{25-27%}
Special Up: MONSTAR LEAP-Coheed takes a mega jump in the air hurting anyone he comes in contact with, can act as a third jump {10-13%}
Special Down: MONSTAR CHARGE-Coheed kneels down and charges in a single direction, can be charged {13-33%}

Final Smash: EVOLVE! MONSTAR-Dragonflies appear on the stage and swarm and sting Coheed. Then he transforms into the Monstar sending a burst of energy out that does {33%} damage to anyone it hits. All of Coheed's attacks do double the damage and he cannot be damaged. This lasts for 15 seconds, when done, Coheed burns out doing {25%} damage to anyone near him and also {75%} damage to himself.


STANCES:
Standard:Coheed stands slightly crouched like a football player waiting to attack.
Running: Coheed runs with his body crouched and large arm and leg movements
Sleeping: Coheed stands in the same position that he does before the MONSTAR CHARGE
Dizzy: Coheed slouches backward with his arms dangling at his side.
Taunt Up: Coheed speads his arms out and shout a battle cry toward the sky
Taunt Down: Coheed shows off his arm blades and arm gun
Taunt Side: Two dragonflies flutter around Coheed
Victory 1: Coheed bursts up from the ground and swings his arm blade out three times
Victory 2: Coheed Shoots out missles with his arm gun
Victory 3: Coheed transforms into the Monstar
Lose: Coheed stands tall and claps for the victor
Entrance: Coheed is in a tube (the kind you would see aliens in) and breaks out

COSTUMES:
Standard: Coheed is dressed in a tight, black jumpsuit.
Green Team: He is dressed in a dark green jump suit with slime saints on his gun and blades.
Blue Team: He in a blue jumpsuit.
Red Team: He is dressed in a blood red jumpsuit and blood stained on his gun and arm blades
Work Clothes: He has a white undershirt with a blue button up shirt and grey work jeans.
Enslaved: Broken wires and chain hang from Coheed's body
Kirby Hat: Kirby has long black hair and a beard with three blades emerging from his left arm

OTHER:
Snake’s Codec:
Mayo: Snake, I see your fighting The Beast,
Snake: Hey, who are you?
Mayo: Let's just say I've had a lot of experience fighting Coheed...
Snake: Ok, well, do you have any tips?
Mayo: You should watch out for his SECOND STAGE TURBINE BLADES,
also, make sure he doesn't come in contact with Dragonflies or he will transform
into the Monstar
Snake: Avoid, Dragonflies...alright then.
Symbol:
http://www.google.com/images?q=tbn:-9WNHO5OeXbg8M::api.ning.com/files/R8aOy7ndVH0cpiZG5uk0QfW2JXc7UcodamceVQojM0
~~~

Heh, I'm a Coheed and Cambria addic, I couldn't help but make this.

Apocrypha
01-24-2009, 05:37 AM
Looks good, Rizaado. I thank you for following the new format and making a whole moveset, but some more detail on those attacks could make this moveset Grade A.

IamNearXDXD
01-24-2009, 05:41 PM
<He is the guy who makes sand look dangerous!!! Gaara joins the Brawl!!!>
http://www.narutowallpaper.biz/images/wallpapers/gaara-small.jpg

"You are my prey......."

~Description~
Gaara (我愛羅, Gaara?) is a fictional character in the Naruto manga and anime series created by Masashi Kishimoto. Kishimoto designed Gaara as a foil to the series' titular character, Naruto Uzumaki, as the two were born through similar circumstances, but develop vastly different personalities as they deal with their troubled upbringing.[7] Initially introduced as an antagonist and Naruto's rival, the two eventually develop a bond as kindred spirits and become close friends as the series progresses.

In the anime and manga, Gaara is a ninja affiliated with Sunagakure, and is the son of Sunagakure's leader, the Fourth Kazekage. As a child, his father attempted to turn him into a human weapon by placing a tailed beast into him, and he was ostracized by the Sunagakure villagers. As a result, he develops into a ruthless killer, slaying others without remorse, and treating his siblings Kankuro and Temari with contempt. His battle with Naruto during the series changes this outlook, and he begins to aid others in order to emulate Naruto. In Part II of the series, he becomes Sunagakure's Fifth Kazekage. Gaara has appeared in several pieces of Naruto media, including the second featured film in the series, the third original video animation, and several video games. (horray for cheating by using Wikipedia!!)

~Stats~
Power: 5 (Gaara does have some powerful attacks, like in his down smash, and down tilt, but at the same time, has a side smash, and up tilt that can't kill.)
Running: 5 (Unfortunately for Gaara, with that heavy thing on his back, he's slowed down.)
Attack speed: 5.5 (some attacks are fast, while others are not :P)
Weight: 7 (He can't be killed easily. With that thing on his back, which carries a whole load of sand, it can be tough.)
Falling Speed: 7 (He's a fast faller. So yeah.)
First Jump: 3.5 (Kinda bad here. This can mean Gaara might have a bad aerial game.)
Second Jump: 5 (A bit better than his first jump. Sand levatates him up =O)
Range: 7.5 (Above average. Some of Gaara's attacks can reach far, while others force you to get in close to hit.)
Wall Climb: No
Wall Cling: Yes
Crawl: no
Glide: no

~Entrance~
Sand surround a random starting spot on a stage, and then Gaara comes out of it.

~Animation~
Standard: He just stands there, sand ready at the use surrounding him
Animation pose: He may look to the sky, looking a bit emo, and wonders about something.
Dodge: He sidesteps out of the way.
Roll: He sidesteps out of the way here as well like how Ike can.
Air Dodge: He doesn't look afraid, and closes his eyes, not caring, and dodges out of the stage.
First jump: Gaara jumps like any other character.
Second jump: Gaara has sand surround him, and lift him up a bit.
Running: He runs straight in, with sand surrounding him incase of an emergency.
Shield: Gaara has to have this move. He creates a wall of sand, that protects him from any attack (exculding final smashes XP.) It lasts like 2 seconds longer than an ordinary shield, but cannot protect Gaara from behind.

~B Attacks~

Neutral B - Shukaku, the Sand Spirit-- Gaara's special jutsu, will have him doing a regular ninja sign pose. Soon his sand that he keeps in his thingy magiggy on his back, comes out, surround Gaara, eventually trying to form a sphere around him. Like in this said pic:

http://i287.photobucket.com/albums/ll159/Ifite4myfriends1090/DSC00639sfsdfsdf.jpg

Gaara's turning into the sphere (or whatever) takes a while to accomplish. It takes a total of 3 seconds to fully turn into the sphere of the sand that surround Gaara. While he attempts to transform, he pretty much can't do anything unless the player decides to cancel by pressing the standard special again. If he is attacked while doing this move, he'll suffer the damage, but there is no knockback applied, although after that, he suffers from a bit of lag at the end to pull himself together. Unfortunately, if he is attacked, he won't be able to use this move again until 20 seconds of waiting. If Gaara does manage to transform into his sphere/whatever it's called (like seen in the below pic)............
http://i287.photobucket.com/albums/ll159/Ifite4myfriends1090/gaarasprites1.jpg
He can't move at all in there. No jumping, no running, no tripping, no nothing. He can attack during this state though, and any damage dealt to Gaara will be reduced by 2% damage while's he in this form, plus no knockback will be applied to this. He is an easy target though, and can't do much to the opponent though. Opponents can break Gaara from out of the sphere by dealing Gaara 30% damage while he’s in this sphere state. Like before, as soon as opponents break Gaara from out of the sphere, he’ll suffer from a bit of lag at the end trying to pull himself together. Once after 20 seconds has passed, Gaara returns to normal in his fighting mode.

But enough talk about what opponents can do if he’s in this state. There are advantages and disadvantages for this move as well.

Pros
Good defence mechanism
One of his attacks have amazing reach here
A good edge guarder at the edge of the stage
Powerful in both his attacks
Suffer zilch knockback

Cons
Really big target (even bigger than Bowser!)
Can’t move whatsoever
Really vunerable
Can’t last long in this form.

He can do the following attacks while being in this form:

A Button: Arm of a demon: Out of freaking nowhere, a large demonic arm comes out of the sphere, and the arm charges in the direction you choose to use this at. One of Gaara's best range attacks in my opinion. It can reach about as far as *gasp* 2/3rds of Final Destination. It comes out so fast in the beginning and suddenly, but at the end of the attack, there is like lots of lag at the end for the arm to retreat back to it's sphere. If anyone is hit by this attack, it can deal off 18% damage with good knockback to the opponent in it's way. A powerful move, but risky at the end, as the arm is also attackable, and can make Gaara to come out of his sphere more easily. A great range and fast move at the beginnning, but overall, risky at the end of the attack.

B Button: Sphere spikes: If you press the B button while Gaara is in this state, all of a sudden, spikes will come out of nowhere from the sphere Gaara is trapped in, and can brutally damage the opponent. Unlike Gaara's previous attack, it has terrible range. The opponent practically has to be right next to the sphere for this to cause any damage. It does come out really fast with no lag at the beginning or at the end. The damage it can deal depends on how long the opponent stays around the sphere. Overall, if the opponent stupidly manages to stay around the sphere the whole time Gaara uses this move, it can cause a total of 30% damage, and little knockback at the end of it. Like i said before though, it has terrible range, and can easily be avoided. This is a really good move for edgeguarding though, so if you made Gaara transform at the edge of the stage, it would be great.

A good visual look for it would be this: http://i287.photobucket.com/albums/ll159/Ifite4myfriends1090/DSC00640.jpg

Side B - Sand summoning-- Gaara will close his eyes, and throw one of his arms forward. Soon, a sand will start stirring right in front of Gaara, and what's this? A sand monster will come out and help Gaara out. It takes only a short second for the sand monster to come out, but when Gaara is finished summoning it, there is a bit of lag at the end too. The sand monster that Gaara summons will appear about 1/2th of a stage builder right in front of him. Overall, there isn't much risk to Gaara summoning the monsters. Here is what the monsters kinda look like:

http://i287.photobucket.com/albums/ll159/Ifite4myfriends1090/gaarasprites11.jpg

Anyway, when Gaara summons the monsters, they will act on there own. You can't control them at all, and move on there own CPU will. This may cause problems espicially the following things. First of all, they can be easily killed with just one hit. Doesn't matter what it is, they can be easily destroyed with just one hit. Second of all, they aren't really fast. They move like a slug. This is really risky for the guys. Third of all, Gaara himself can only summon 3 at a time. After 3 has been summoned, Gaara may not use this move again. You may not use this move for 30 seconds after 3 have been summoned. From all those 3 things, what is this move good for? Well, it can cause opponents to be distracted, while you use Gaara himself to attack. Also, they can fight, though they are weak. Here is what they can do:

1. Jump attack. The sand demons will jump from one place to another, which is there main attacking move. They go about as far as 1/5th of Battlefield as there range. There is pretty much little to no lag at the beginning of this move, but at the end when the sand demons land, there is a bit of lag there. If there jumping manages to hit an opponent, it can deal off 10% damage with ok knockback dealt to the opponent. This is pretty much the only attack they have, but it is somewhat effective.
http://i287.photobucket.com/albums/ll159/Ifite4myfriends1090/gaarasprites12.jpg
2. Disappear. The sand monsters/demons will disappear into the ground. They take about a split second to disappear into the ground. They will reappear somewhere else there is ground. Seriously, they can pretty much be anywhere. They'll like return to Gaara, there master, or right next to the opponent. Though those are just likely chances. They can still be pretty much anywhere.
http://i287.photobucket.com/albums/ll159/Ifite4myfriends1090/gaarasprites13.jpg

Upwards B - Sand disappear-- This move is Gaara's recovery move. Slowly, his body starts to disappear into thin air. Really though, he's just disappearing into sand. Once his body fully disappears, a trail of sand is left behind in his spot. That sand is actually Gaara himself, and now you can guide that sand to recover. Which direction is all up to you in which direction you choose. The sand moves slowly, but you can control this recovery for a full five seconds. To have a good estimate for this recovery, if you go straight in a direction, you can recover as good as Zelda's recovery.

But you should be warned that Gaara is not safe while doing this recovery. Not only is he slow while doing this recovery, he can't do anything, not even damage or knockback. You have to steer Gaara's sand out of the way of the opponent, though it should be kinda easy since while in sand form, Gaara's now hard to hit. Fortunately for Gaara, he has super armor while in sand form.

Once 5 seconds are up or you manage to recover, Gaara returns to normal.

Downwards B - Sabakku Taisou Gaara will do another secret ninja jutsu that involves sand (lol). Gaara will go into a jutsu pose, for a moment. Soon, a huge amount of sand will start to arise around Gaara. It keeps on getting bigger and bigger, until it becomes so big, it starts to crash down, and crushes any opponents right below it. See pic below on what it looks like:
http://i287.photobucket.com/albums/ll159/Ifite4myfriends1090/gaarasprites9.jpg

Gaara will be right in the middle of it using this attack (which should be obvious considering that it surrounds Gaara). Anyway, the sand will go about as high as 1/3rd of final destination up and will cover 1/4ths of final destination for this attack. It is really laggy at the beginning for the sand to come crashing down (like 3 seconds), and Gaara will suffer a bit of lag at the end too. When it comes crashing down, there will be no knockback or damage, but instead, the opponent will be stuck in the sand, not being able to go anywhere, and they will lay down. Gaara will be perfectly safe when the sand comes crashing down, but opponents can still attack him.

Gaara is now free to move anywhere he wants when the sand is now on the ground. When about 2 seconds has passed, the sand will disappear, the opponents will now be free to move again, and you may not use this move again for 20 seconds. Though if you decide to press downwards B again, Gaara will crouch down, and using his ninjutsu, will make the sand crush downwards, crushing the opponents with 25% damage with no knockback other than causing the opponent to stay down. This is a very fast attack, as there is no lag at the beginning as soon as you press downwards B, but there is a bit of lag for Gaara at the end fir him to collect the sand to his thingy maggigy on his back. The sand crushing works like in this said pic:
http://i287.photobucket.com/albums/ll159/Ifite4myfriends1090/gaarasprites10.jpg

Final Smash - Sand demon
As soon as the B button is pressed, Gaara will grab his head in pain, and transform into this thing:
http://i4.photobucket.com/albums/y111/DarkChaos_kun/33007080870.jpg

Gaara has now become the sand demon, and is now super powerful. He has a totally different moveset, though it goes for both buttons though. Gaara's demon form is so huge, that it covers about half of the stage battlefield. Gaara is also really powerful as well, with absolutely no options to kill at all. There is a way to snap Gaara from out of this form. Gaara's real body will be hanging on the head of the sand demon, asleep. You have to wake him up. To wake him up, all you really have to is beat down on Gaara's real body (which is by the way, kinda of a small target), by waking up at least 60% damage upon it. As soon as you do that, Gaara will return to his old self, with the damage suffered. Gaara will also return to his old self by after 20 seconds, but that's kinda long though, and i think it's better to try and wake Gaara right up. Here are his attacks.

Neutral A/B: Gaara's sand demon form will throw one of it's arms forward from where it is standing. The arm will the blast forward, and it appears that sand is blasting it forward, and hitting anything in front of it. This move has a bit of lag at the beginning of this move, but ends with a bit of lag at the end. Overall, it's not a very fast attack at all. The range for this move is that it reaches about as far as 2/3rds of final destination, and not only that, the arm is rather big, so it's not hard to hit the opponent with this attack. If it hits, it can deal off 18% damage, with good knockback dealt to the opponent. Gaara's basic attack.

Side A/B: Gaara, will take a step back for moment. As soon as that step back is taken, Gaara's demon self will charge forward, impacting anyone who's near him. The speed for this move is rather laggy, with the step back, and not only that, it ends with a bit of lag as well. The range for this move covers about 1/2th of Final destintation. Overall, it can reach very far this tackle can, and not only that, Gaara's demon form is huge, so it's hard to avoid this move. If it manages to hit, it can deal off a solid 24% damage with good knockback dealt. This is a very powerful move for Gaara's demon form. Use it, but be careful to not fall off the stage!!!

Down B/A: Gaara will let out a huge roar for a moment. Gaara will then have large spikes surrounding him, and they are pretty powerful. Spikes have covered pretty much everywhere of Gaara's body. The speed for this move is slightly below average, as it takes a while for Gaara to perform this sand move with a bit of lag at the beginning and ends with a bit of lag at the end for the sand spikes to disappear. The range for this move however is pretty good, as it pretty much surrounds everywhere around Gaara, and overall, it can cover about 2/4th of Final Destination. If Gaara manages to hit an opponent with this move, it can cause 18% damage with ok knockback uncharged, and 21% damage nice knockback fully charged. That's right. This move is chargable :bee: This is good for Gaara to take down multiple opponents if they surround him, and also good if you want to attack opponents without getting to close. There is lag at the beginning and end though, so be careful.

Upwards B/A: Gaara's demon form will jump up for a bit. It will go high to the sky, with nowhere for it to be seen in sight. It will then come down, with a huge sand explosion, covering most of the stage. The speed for this move is really laggy at the beginning, with the sand demon being so slow and all, and ends with a bit of lag as well. The range for this move is that it covers pretty much about 3/4ths of Final destination. A really good move for Gaara it is :p. If Gaara manages to land a blow with this attack, it can deal off 20% damage, but surprisingly, it does absolutely no knockback at all. Gaara cannot kill with this move, and rather, it's just used to try and scare the opponents below him from hiding, with the damage being racked.

Apocrypha
01-24-2009, 05:44 PM
WOAH! That moveset is epic! Man, I think I shat myself in 4 places.

I came. All over the computer screen.

ZapdosIrockz
01-25-2009, 12:05 AM
MIDNA
http://images2.wikia.nocookie.net/zelda/images/thumb/b/bd/Wolf_Link.JPG/588px-Wolf_Link.JPG
Midna joins the brawl with a spark here and there! She's the demented fun of LoZ: TP and is here to join in! Shes weak, but will deal good damage with good hits.

STANDARD ATTACKS
A: Midna will do a twirl with her leg out.
\/A: Midna will crawl under the enemy, and hit from behind.
>A: Midna throws a light, weak punch, yet if the victim hits anything else at all when thrown back, damage will be doubled.
^A: Midna jumps and sticks her hands out, hitting any enemies under her (including arms)
DashA: Will run, jump, and throw a kick down to an enemy.

SPECIAL ATTACKS
B: Will turn into This (http://uk.youtube.com/watch?v=eN5AGQhxeuI&eurl=http://www.wiitube.com/view_question.php?post_id=437&post_type=1) and cause a light blast, causing enemies within radius to get a short knockback blast.
\/B: Will take out a lot of Bomblings. Act like Bob-Ombs, and are counted in training mode as items.
^B: jumps up and sends down multiple weak kicks.
>B: dives at the opponent and shoots one of her power things (forgot)
DashB: Distracts enemy with a Bombling, then hits from behind (enemy can not attack you while distracted)

FINAL SMASH-TRUE FORM
Midna turns to human, Jumps into a warphole, and causes mega damage. comes back normal, then takes out Wolf Link with her. He then uses his spirit vision to use guards to attack.

ALTERNATE COSTUMES
Blue-Inverted midna.
Pink/Red-Pink/Red skin.
Green-Green belt and helmet.
White-White skin.

WIIMOTE NOISE
Midna's giggle.

WINNING POSES
Wolf link goes up and Midna, on his back, laughs.
Midna stands in front of bomblings, who explode her. Wolf link then puts his head down and shakes.

SSE ROLE
Link, before going for the master sword, is walking across the forest temple. Midna jumps onto him and he turns into wolf link. (this is the character bar thing, where Midna sits on wolf link. they are both in the pic, and the words "WOLF LINK" are under "MIDNA") Suddenly, Diababa bursts out. Then you must fight him in the Forest temple. Midna then gets hit with a Deku baba, and flies into subspace, To be played again later on. Link will turn normal again, and goes to the forest.

KIRBY HAT
http://i7.photobucket.com/albums/y282/lakitumaru/kirbymidna2.jpg

PROS
-Is fast.
-Has wolf link at service.

CONS
-Easy Knockback.
-Weak.

CODEC
Snake: Mei Ling! What is that?
Mei Ling: Its Midna, the cute little shadow imp!
Snake: Shes evil?
Mei Ling: The twighlight...
Snake: ...
Mei Ling: If you knew...
Snake: IS SHE GOOD OR EVIL!
Mei Ling: Calm down Snake! Shes good! But she likes to play tricks sometimes.
Snake: She may not be a Mantis, but...
Mei Ling: She wasnt doing tricks!
Snake: MAGIC tricks.

UNLOCKED BY:
Completing Classic with Link 5 times then defeating her.
Unlock her in Adventure mode.

ENTRANCE
Jumps out of the sky, and hits the ground, face-first.

MUSIC
http://uk.youtube.com/watch?v=hx8t8ntHkk4&
http://www.youtube.com/watch?v=9ZpI7USh8JQ
http://www.youtube.com/watch?v=JscAturKbLM&

VICTORY MUSIC
http://uk.youtube.com/watch?v=zxTDSpNUK0s&

TAUNTS
^: Will giggle then swing head up, getting louder.
Normal: Will do the sonic shaking finger thing.
>: Will do a "listening pose" to the side.

ICON
Grey sillouhete of:
http://tbn2.google.com/images?q=tbn:sfxuRPA_upmUHM:http://tn1-1.pv.deviantart.com/fs32/150/i/2008/186/8/9/Midna__s_helmet_by_wOmpy_ness.jpg

STAGE
Palace of Twilight:
http://zelda.wikia.com/wiki/Palace_of_Twilight
You will spawn here. Phantom Zant will sometimes appear around the stage and attack with normal enemies from TP. To avoid, you must attack them like you would in LoZ. Sometimes, you will be teleported to Zant's throne, Where Zant's hand will appear and attack. you can attack the hand while in front of an enemy. It will swing at you, giving you a perfect chance to duck and give the enemy pain!

EVENTS

Event 19: Twilight in the shadows
You: Midna
Enemy: Link (Dark alt costume)
Lives: 2, 1 for Dark Link
Stage: Final Destination (Dark so you cant see anything but yourself and Dark Link's coloured bits)
Description: Oh great! I cant see anything, and Im being attacked by a mysterious shadow!
Unlocks: "Hyrule field at night".
Unlocked by: Unlocking midna.

Event 27: Link's wolf form
You: Midna (On Wolf Link)
Enemy: Ganondorf
Lives: 1 each, Timer on 3:00
Stage: Bridge of Eldin (with night instead of evening)
Description: The shadows have brought Ganondorf back to life! Now KO him before the shadows can turn him evil!
Other stuff: If he gets a smash ball, You get a fail.
Unlocks: Trophy "Wolf Link".
Unlocked By: getting 100 KOs and unlocking Midna.

Event 25: All-Star 4
You: Anyone you choose.
Enemies: Tedhaun, Midna, Brendan (one at a time)
Stage: Vocal Volcano, except when Bohboh gets to the end of the world the stage changes to Palace of Twilight and he drops you then flies away
Description: These three challengers are here to brawl! Give them what they want!
Unlocks: Nothing.
Unlocked by: Unlocking all 3 challengers.


TROPHIES

MIDNA
This little imp is really human. This is her shadow form, and she's a little bit naughty! She uses link to get around, and doesnt put much work into it. She still helps though, which is good to know.

TRUE FORM (Note: even though it's the final smash trophy, It's just the human Midna and nothing else)
This is the human midna. In super Smash bros brawl, This is the first part of her final smash. She goes into a twilight portal, then comes out with wolf link, and you ride him!

WOLF LINK
When twilight came over hyrule, Link turned into this wolf and had to save the world as a wolf. In super smash bros brawl, this is the second part of Midna's final smash. She comes out of twilight with Wolf Link, and rides him.

DIABABA
This is a stronger, larger version of a Deku Baba. In Subspace Emmisary, playing as Midna on Wolf Link, you must defeat him.

ZANT'S HAND
This is a mini-boss that appears in Twilight Princess. In Super Smash Bros Brawl, this is a hazard in "Palace of Zant", and it acts like master hand.

ZapdosIrockz
01-25-2009, 01:08 AM
TO DO (updated time by time):
-Brendan (Pokemon)
-Goombario and Goompa (Paper Mario)
-Raiden (Metal gear)
-Briean (Quest 64)

ZapdosIrockz
01-25-2009, 04:53 PM
BRENDAN
http://i269.photobucket.com/albums/jj78/Irock_MFGG/Not%20related%20to%20Irock/Brendansteam.png
Brendan joins the brawl! With 3 pokemon-devolved and evolved from Pokemon Trainer's pokemen, He's sure to win the brawl!

TEAM EXTRAS

STAGE
DIGLETT'S CAVE
http://archives.bulbagarden.net/w/upload/c/c1/FL_Digletts_Cave.png
This level takes place at the northern end of Route 2, on Diglett's cave. After 3 minutes, you fall through the roof. There will, of course, be Digletts roaming the area. occasionly, a Dugtrio pops up with an item like a sticker or, rarely, a CD. Eventually, the screen starts scrolling. You can't up KO, due to the cave roof. this is kind of like the Underground Mushroomy Kingdom, except the ceiling is sealed up.

SSE ROLE-MISSING PIKACHU
After the Cannonball hits Mario part of the Stadium, It will show BRENDAN standing on the side of a cliff, standing above the arena. His pokemon are sitting (except for Blastoise, Who's standing) watching the fight. Suddenly, they see Mario getting hit away. He'll quickly run backwards. He orders Charmeleon to jump down to the arena and bulbasaur to stay at the cliff and watch out for Mario. Now, you must do the Kirby level as normal, but with Charmeleon in your team. Once this is done, before the cutscene of the subspace explosion, it shows Charmeleon jump up to the cliff's side. You must play a short level of you getting up as charmeleon. After, the normal Wario cutscene is shown. The level is completed as normal. Another level will be unlocked of the cliff. Once you play this level, A cutscene of 2 Primids jumping down and cornering Bulbasaur appears. Suddenly, Charmeleon jumps up and defeats one. Bulbasaur turns around and says "Bulba." in relief. Suddenly, an army of 30 Primids come out of the jungle. You have a life with Bulbasaur, A life with Charmeleon and 2 extra lives. Once they are defeated, A cutscene will show Blastoise carrying Brendan through the jungle. Suddenly, 2 Primids with trophy guns jump down. They charge the guns up. Suddenly, Bulbasaur and Charmeleon jump in the way and get trophyized. Blastoise tries to stop them, but they just lift up the trophies and run. Brendan orders Blastoise to destroy the trophy guns, and he does. Now, as Blastoise, you must run through a Jungle, with Caterpies, Metapods and Beedrills as enemies. After, a cutscene is played of the 2 primids guarding the trophies. They just trophyize Blastoise, and stay there. Brendan sees PIKACHU appear. Pikachu jumps onto Brendan's shoulder and electrocutes the two primids. They run at the trophies when they get caught by primids! NOw, you must defeat 20 of them as Pikachu with Brendan in the background. When you do this, A cutscene of Brendan running up to the trophies plays. Before he can let them free, A trap is set! A Tauros falls out of the sky, and a boss battle starts...

BOSS
Tauros
http://archives.bulbagarden.net/w/upload/b/b8/128Tauros.png

ATTACKS AT 100%

Tackle: He will simply charge at the opponent. His horns will give you 20 damage and low knockback. Simply jump over him while this move is activated.


Horn Attack: He jumps up head first. vertical knockback, 30 damage.

ATTACKS AT %75

Takedown: He jumps over you and slams. 30-40 damage, no Knockback.

%100 moves

ATTACKS AT %50

Giga Impact: A combo of Tackle and Horn Attack.

%75+100 moves

ATTACKS AT %25

Zen Headbutt: A Horn Attack and then Tackle.

%50,75+100 moves

SSE ROLE (CONTINUED)
A cutscene will be played of the Tauros turning into a trophy, which you collect to continue. Then, You will do the 2 cloud levels as normal. Then, a level called "Jungle's end" Will be unlocked. Play it and a cutscene will be played. The shadow bugs will go over the 3 Brendan pokemen trophies, which you must defeat. They're easy, and trainerless clones of the pokemen, which means they are fought at once. After that, A cutscene plays of the bugs desolving and going away. After, the trophies of your pokemon are finally released. When Brendan looks back, he sees Pikachu being captured, and you have to go down the cliff. There will be platforms that you must go down to avoid the shadow bugs that sometimes fall down, which auto-KOs. There are primids on some platforms. finally, a cutscene is played of Brendan jumping off the last platform, and kicking a Primid down. Suddenly, a Shadow version of brendan comes! Now you must run from him as normal brendan with pokemon away in their pokeballs. once you get to the end, it shows a cutscene of the shadow bugs dissolving, and primids putting a pikachu trophy away in the back of the truck. Then, it drives way and Brendan sends out Charmeleon to chase it. after that, the level is done, and you do the next few levels as normal. Then, the level "primid path" is unlocked. once selected, a cutscene is played of Charmeleon chasing the truck and grabbing to the end. The truck stops and the primids come out to trophyize Charmeleon. Charmeleon is trophyized, and they put him in the truck. Meanwhile, Brendan sees this from the distance, but is confronted by primids. They come to catch him when SNAKE appears and shoots them! Now, you must play as Snake and Brendan without Charmeleon and defeat the remaining 25. Once this is done, A cutscene shows Snake shoot the last one, and the two high-five eachother. Brendan looks into the distance, and you play as the same team on a path with primids. once you complete it, A cutscene plays of Brendan jumping onto the truck and hitting the primids unconsious. Snake "mysteriously" dissapears, And Brendan is about to release Pikachu when the shadow Bugs get the trophy! Now you must fight the shadow bug Pikachu. Once he is down, A cutscene is shown of Pikachu and Charmeleon getting released. Then the level is complete.

Then, after completing the plain, A new level, "The confrence hall" is unlocked. A cutscene of SAMUS and Snake talking to an unknown man is shown. The man points to a screen which shows Brendan's Bulbasaur fighting off 5 Primids. Then, he starts mumbling, and Snake nods and leaves the room. He mumbles some more, and Samus nods, and turns around. Samus is about to leave, when primids run in. Snake, meanwhile, is waiting for Samus. He wonders what is going on, and goes back in. Suddenly, he sees the Primids and takes out his gun! Now, you can choose if you want to play as Snake or Samus. A cutscene will play of one primid left. Samus charges her lazer and snake loads his gun. Suddenly, It shows the man's hand signing to stop. They stop what their doing, and the man throws a crowbar to Snake, who gives an expertise catch. The man points to a cage, And mumbles something. Snake nods and throws the crowbar at the cage, which falls on the Primid, capturing it. The man Laughs and turns his chair around to reveal he is... GANONDORF! He mumbles another thing, and Snake is shocked and takes out his gun. Now, As Snake, you must defeat Ganondorf. After that, It shows Ganondorf on the ground via cutscene. Suddenly, He pushes himself up, and runs out of the room. Snake attempts to shoot but misses.

After that, you unlock The Lake and play it as usual. Then, "Primid's river" is unlocked. Play it and a cutscene will play. POKEMON TRAINER, Along with all 3 of his pokemon, Are standing there. He hears a twig crunch and turns around to see Primids run up! He sends out Charizard to deal with it. Charizard hits one and defeats it. Now, you must play as Charizard against 33 primids. once they are defeated, a cutscene plays of A primid going for a weak Charizard, who can't fight. Suddenly, Charmeleon jumps off a tree and kicks it in the head! Brendan runs out of the forest and sees Red (pkmn trainer) standing there, confused. Brendan shows him a pokemon card of a primid. Red grabs it and reads it, then gives it to Brendan, who puts it away. Then, it shows them spin around towards a forest behind them. Now you can play as Red, or Brendan. You've gotta run through the forest, fighting of various bug pokemen, until you get to a gold door, which activates a cutscene of them running up to the door. Suddenly, Primids run into it and make it a red door! Charmeleon defeats these Primids. Then, it shows them going into a door, and ending up at a lake, where A Metal Gear D is standing! Snake jumps beside the team so you can choose who to play as to defeat the boss...

BOSS-METAL GEAR D
http://www.foroswebgratis.com/imagenes_foros/1/4/2/2/9/462787metal-gear-tx-55-specs%5B1%5D.jpg

MOVES AT 100%:

Footsmash-He lifts the foot closest to you and hits you into the ground, burying you.

MOVES AT 75%:

Bombs-Grenades come out of a hatch at the bottom of it, 50 damage each bomb.

100% move.

MOVES AT 50%:

Search And Destroy-Uses his X-ray line-scanning (1 damage a second) Then Uses bombs.

%100+75 moves.

MOVES AT 25%:

Ultra-Search and destroy: Search and destroy, then bombs, then foot smash.

%100,75+50 moves.


SSE ROLE (CONTINUED)
Once Metal Gear D is defeated a cutscene is triggered, where it falls back into the lake and bobs up and down as a trophy. Brendan whispers to Red, who nods and runs beside the trophy. Brendan looks at Red, then whispers to snake, who follows Red. Brendan stays there. Meanwhile, Red sees the lake stop and the trophy gets hit on the side. Snake grabs it and brings it away. Red ends up at the ruined zoo, when the camera goes back to Brendan, who realizes that Pikachu was gone! He runs backwards, and the level ends.

Now, once you complete Ruined Zoo, a level called "Forest outskirts" will be unlocked. Once entered, a cutscene is triggered of Brendan running through the jungle. Primids run up to him, and he does a slight smirk and sticks his fists out. the primids get defeated by him, and he runs on. Little does he realize that 30 primids are chasing him. once he DOES realize, he skids and turns round, then sends out his 3 pokemen. You get all 3 in lives, and you must defeat all the primids. Once you do, a cutscene of 3 primids with trophy guns appears. They jump down and trophyize Blastoise, then another gets Bulbasaur! They grab the trophies and run. Brendan is about to go after them, then hesitates, and realize they're going in Red's way, and thinks he'll help. Red runs on with Charmeleon again. Then, an exploriation level as Brendan starts. When you complete it, a cutscene starts. Snake and Samus are at the confrence hall, and talking to another guy. He mumbles, and the 2 nod. As soon as they leave the room, Snake says "OK, We go to halberd. See who can get it down first." And they leave the room. The level finishes.

Once you get The Swamp completed, Research Facility is unlocked. However, its a different part of the facility, and you play as pikachu. Once it's done, you end up at the room where the fake samuses where. When you go in, 10 R.O.Bs run in. You must defeat them all. When you do, A boss runs in via cutscene...

BOSS-GYROMITE ROB
http://upload.wikimedia.org/wikipedia/en/thumb/1/17/Gyromite_ROB.jpg/150px-Gyromite_ROB.jpg

Attacks at 100 stamina:

Gyro throw-It'll throw a gyromite into the air, and whack it like it was a ping-pong ball. 15 damage if hit. can be caught if exact right timing.

Gyro Fists-It'll grab two gyromites, and use them to punch you. 10 damage a fist.

Attacks at 50 st.:

Gyro bombs-Throws out bombs, which have 30 damage each.

%100 attacks.

SSE ROLL (CONTIN.)

After this, Pikachu turns round and sees "2 men" putting "a suit" in the container ("2 men" being 2 GENOM soldiers, "a suit" is the power suit). Suddenly, They see pikachu, who gets scared and shocks them. They fall dead. Now, As Pikachu, you must run through the facility with 3:00 to get out. You may as well ignore the R.O.B teams around. after this, A cutscene shows Pikachu running out. Behind him is a short-range subspace container (AKA a bomb that can only get living things). Suddenly, this dissapears, And the R.O.B teams, being robots, corner him. He tries to shock them, but it fails. He is caught, and put in the Generator thingy.

The game continues as normal. Finally, before Subspace Bomb Factory, there is a cutscene of Brendan finally catching his pokemen. Then, He runs into the Mario gang. Then, when you see the cutscenes of Link, Ganondorf, Zelda, Luigi, DeDeDe, Ness and Wario going up the stairs, There is also one of Pokemon Trainer sending out his Charizard. Then, Brendan and Red get on and they fly up (and Luigi gets caught on Charizard so he comes with them, Then DeDeDe and Ness chase after) the stairs.

FINAL SMASH-THE BIG BANG
Brendan sends out all 3 pokemen. Blastoise uses Hydro cannon in the background, on the left Charmeleon uses Flamethrower, and on the right Bulbasaur uses Solarbeam. The 3 lazers make a giant ball of Water, Fire, and Light. Then, there is a giant explosion, which gives 100 damage. The 3 pokemon stop, and Brendan takes the 2 away, leaving the one you were using first.

EVENTS

EVENT 27: THE POKEMON INVASION
You: Any character you choose
Enemies: Brendan, Pokemon Trainer, Jigglypuff, Pikachu, Lucario (The game can hold up to 6 characters a time)
Lives: 5-you 1-each char (each pokemon has one each, so Brendan and Pkmn Trainer have 3 each)
Stage: Choose any pokemon series stage
Description: Defeat a team of pokemen! Can you defeat them? Theres only one way to find out...
Unlocked by: Unlocking Brendan, Jigglypuff and Lucario.
Unlocks: Brendan has his own choosable colour: Emerald style suit.

EVENT 24: POKEMON RUBY/SAPHIRE
You: Brendan
Enemy: Pikachu
Lives: None, Stamina, 150 each
Stage: Pokemon Stadium (1 or 2, you can choose)
Description: Have you ever played pokemon ruby, saphire or Emerald? If not, here's your chance!
Unlocked By: Unlocking Brendan.
Unlocks: Song "Pokemon Battle Medoly"

MUSIC
http://www.youtube.com/watch?v=iCVZ9POTmU8
http://www.youtube.com/watch?v=zi-dORGnfbU
http://www.youtube.com/watch?v=X4MrH2h2NUU&
http://www.youtube.com/watch?v=4osDPkGf0jI (Unlocked by completing event 24)

VICTORY MUSIC
http://www.youtube.com/watch?v=6TSNfbo3NWo&feature=related
Up to the first note (when it suddenly goes high) at 00:03.

HOW TO UNLOCK
-Complete Classic as Pkmn Trainer.
-Unlock him in subspace emmisary.

WIIMOTE NOISE
(Bulbasaur) Bulbasaur does his sigh of relief "Bulba." From subspace emmisary.
(Charmeleon) Charmeleon murmers "Charmel".
(Blastoise) Blastoise goes "BLA...AST!!!!!!"
(Brendan) Brendan shouts "POKEMEN! GO!"

POKEBALL-SUNFLORA
http://archives.bulbagarden.net/w/upload/9/90/192.png
As stated in Gold's pokedex entry: It converts sunlight into energy. In the darkness after sunset, it closes its petals and becomes still.
Move 1: Bullet Seed-Sunflora spins round, and starts spitting out Bullet seeds, which are counted as items. 20 damage for each thrown.
Move 2: Pound-It runs over to a cpu or hmn (not the releaser) and pounds it. 15 damage.
Move 3: Leaf Storm- It spins round, sending out leaves. 10 damage with each.

WINNING POSES
-Blastoise Spurts water at the screen, which gets wet.
-Charmeleon Jumps up and puts the ground on fire, and the other competetors and Brendan jump up and down. Brendan sends out Blastoise, who puts it out.
-Bulbasaur wraps himself in vines from his back.

LOSING POSES
-Blastoise claps, while looking angry.
-Charmeleon claps, then Jumps up and down furiously.
-Bulbasaur uses his vines to clap.

CODEC
Snake: OK, I need some help on this pokemon trainer dude.
R.O.B: Bzzzt.
Snake: ... Wait, who are you?
R.O.B: R.O.B, Robotic Operating buddy. a fighter.
Snake: So whos this?
R.O.B: Bzzzt, Its Brendan. He controls a Bulbasaur, the one with the bulb on its back, Charmeleon, the one with the tail on fire, and -Bzzt- Blastoise, the one with the water jets.
Snake: .... Wait, how did you get into the codec?
R.O.B: Im a ro-bzzzt-bot. I can get into any server I wish.
Snake: ...
R.O.B: I'll be going now.... *icon dissapears*
Snake: WAIT .... Dang, now I have to find out about those pokemen...

ZapdosIrockz
01-25-2009, 04:53 PM
GOOMBARIO AND GOOMPA
http://i269.photobucket.com/albums/jj78/Irock_MFGG/Not%20related%20to%20Irock/GoombarioandGoompa.png

ZapdosIrockz
01-25-2009, 04:53 PM
Reserved for Raiden.

ZapdosIrockz
01-25-2009, 04:54 PM
Reserved for Brian.

Apocrypha
01-26-2009, 08:44 PM
MIDNA
http://puritymetals.com/images/midnaet9.jpg


Very good, Zapdos.

ZapdosIrockz
01-27-2009, 01:28 PM
Very good, Zapdos.

Sarcastic or not XD

Apocrypha
01-27-2009, 07:20 PM
Sarcastic or not XD

I'm not.

Chaos_Control
02-25-2009, 09:09 PM
Chomp (under Max's command, similar to the Pokemon Trainer)
Series: Dinosaur King
http://entertainment.upperdeck.com/ArticleImages/DinoKing/DKCG_152.gif
Attacks
A (up): Jumping Jacks
A (side): Tail Smack
A (regular): Horn Attack
A (down): Body Slam

B (regular): Roll (similar to Jigglypuff's, only with small jolts of electric energy)
B (side): Lightning Dash
B (down): Charge
B (up): Kamikaze Tackle (with lightning bolts)

Taunts
1. Cute pose
2. Max cheers on
3. Break Dance

Final Smash: Transformation into Battle Mode
http://entertainment.upperdeck.com/ArticleImages/DinoKing/DKCG_151.gif
all attacks: Thunder Bazooka



Codec communcation
Snake: Are you kidding me?! There's a little Triceratops here, and with its, there's a kid in the background. The Triceratops looks easy to beat.
Mei Ling: That's Chomp, Snake. He might be really cute, but he can use lightning attacks like Pikachu. And the kid's name is Max. He and Chomp are partners. They are part of a group called the D-Team. They go all over the world whereever dinosaurs appear.
Snake: But they've been extinct for 65 million years! How is that possible?
Colonel: The dinosaurs are born from cards, and defeating them reverts them back into cards. Chomp is pretty tough, Snake.
Snake: Whatever. I need to go.

The Admiral GiMoo
02-25-2009, 09:10 PM
This thread hasn't been active for a month now.

ZapdosIrockz
03-09-2009, 02:14 PM
Assist trophy
MECHA-KOOPA
http://www.mariowiki.com/images/1/11/MP7MechaKoopa.png
TROPHY DESC: One of Bowser's minions. He may look tiny and cute, but this guy'll sure be able to pack a punch... When you use him right. Super Mario world [SNES]-Super Mario Galaxy [WII]
ATTACK 1: He spits some flames around him. These last for 10 seconds/ If you touch em there'll be a slight knockback. 10%-15% damage.
ATTACK 2: Your character'll be automated to lift it up. Then by pressing B or A, They'll be thrown. You throw them into enemies for 35%-40% damage.

ZapdosIrockz
04-04-2009, 11:02 AM
TEDHAUN
http://images3.wikia.nocookie.net/kirby/en/images/a/a0/Tedhaun.jpg
Tedhaun, from Kirby: Squeak Squad! appears, and trust me, He's strong for a ghost!

BASIC ATTACKS
A: Headbonk-Simple. he'll.. headbonk you. 1-5 damage. Chargable. Charge at full and 5 damage wil be caused.
A>: Spin-Simple again. He'll spin. the longer you hold the button, the more damage it causes. 5-10 damag.
A\/: Underwhack-He'll just fly under enemies and hit them on the way.
A^: spin- he'll simply spin up. 5-10 damage.

SPECIAL ATTACKS
B:Enemy summon-He will, like DeDeDe, summon enemies BUT they will fade in. Here are the enemies that can appear. They will just walk around:
http://images4.wikia.nocookie.net/kirby/en/images/c/c8/Gwaddledee.gif
GOLDEN WADDLE DEE
http://images2.wikia.nocookie.net/kirby/en/images/f/f4/Ghost_Knight.PNG
GHOST KNIGHT
http://images1.wikia.nocookie.net/kirby/en/images/5/5d/Zoos.png
ZOOS
5-10 damage.
>B: Copy- He will dissapear and appear over anything that isn't an item (excluding Mr Saturn and Bob-Omb) or platform on the stage ( basically a character, move character or the items I said before) and turn into them, as a clone. he could ven appear as a Golden Waddle Dee, Waddle Dee, Waddle Doo, Gordo, Ghost knight or Zoo! He'll get their moves (>B brings you back though) AND appearance.
\/B: Erase-He'll fly over any character and suck them up like a grab. press B to cause damage. you could only possibly fit in 50 damage. 1 hit per B. You must wait a second for hit. They fall out in 50 seconds though!
^B: Fly- Like Pit's blue wing move.

FINAL SMASH-ARMY OF GHOSTS
A horde of Ghost Knights and Zoos fly in. Just like DeDeDe's.

ALTERNATE COLOURS
Red-Hat is red, he has red tint.
Green- " " green, " " green ".
Blue- " " Blue " " Blue ".
Pink-See the rest.
Purple: " " ".

WIIMOTE NOISE
Tedhaun cackles.

WINNING POSES
He flies around.
He'll do a little dance of glee.

SSE ROLE
When you complete the game, go back to the great maze. in the place before tabuu, a new door will appear. go into it and it'll show Tedhaun spurt out of Vocal Volcano, and the words "TEDHAUN" Appear under him. Then, once these are gone, he flies back down. The cutscene ends and you fight him in VOCAL VOLCANO.

KIRBY HAT
http://images2.wikia.nocookie.net/kirby/en/images/4/4d/Ghost.jpg
But with Tedhaun's hat on him.

PROS
-Is walkthrough.
-Strong.
-speedy.

CONS
-Knockback is chosen at random.

CODEC
Snake: Hey, Campbell! Who's this ghost?!
Campbell: Tedhaun.
S: Isnt that haunted with the syllables switched?
C: Yes, snake. And he's not weak. Be careful around him!
S: ...
C: What is it?
S: stupid name...
C: ...

HOW TO UNLOCK
unlock him in Subspace emmisary.
get 1000 Wipeouts.

ENTRANCE
He'll fade in with a ghost knight, who will fly away.

MUSIC
http://www.youtube.com/watch?v=QQP8d3qBddY
http://www.youtube.com/watch?v=746YNsMkpJc&

VICTORY MUSIC
http://www.youtube.com/watch?v=q-GkMfPjdEY

TAUNTS
^: Tedhaun flies up, cackles, and flies down.
Normal: he flies into the ground and back up again.
>: He spins around.

VICTORY ICON
http://images1.wikia.nocookie.net/ssb/images/f/f5/Symbol-kirby.gif

STAGE
Vocal Volcano:
http://www.youtube.com/watch?v=Hod86EgUo1g
http://kirby.wikia.com/wiki/Vocal_Volcano
http://www.youtube.com/watch?v=A0nyd2czzaM&feature=related
http://www.youtube.com/watch?v=-o7eTAXKSOw&feature=related
The level takes place on Bohboh (the bird), and 2 smaller flying platforms above. This means the layout is of the mid-air platform in Halberd. anyway, he'll go through the whole world, slowly, meaning you can stand on the ground for a few seconds. Finally, he lands at the boss room. The platforms fuse into the middle platform. He'll then fly round the top. He is still solid, but will now fly around attacking. if the level goes on long enough, he will stop attacking and turn into platform form. the 2 platforms wil unfuse, and the level starts all over again, except backwards. finally, if its long enough, you get to the end, and fight at the start of the first level.

ITEM
Ghost medal
http://images2.wikia.nocookie.net/kirby/en/images/2/28/GhostMedal.png
This item will have different effects on every character! See what they do when you collect them!

Mario-Will turn into this-http://www.mariowiki.com/images/thumb/a/ad/BooMario.jpg/150px-BooMario.jpg-for 15 seconds. Same old mario, But gives you the appearance of a ghost.
Luigi-See mario, but Boo Luigi instead of Boo Mario.
Peach-Will turn into SHADOW QUEEN for one minute. No umbrella, and powers are turned dark somehow. (eg umbrella is a short range dark shoot)
Bowser-Has Boos at his disposal.
Link-Hero's shade-http://images1.wikia.nocookie.net/zelda/images/5/5c/Heroshade.jpg-Appears and slashes, like an assist trophy.
Ganondorf-He turns into phantom ganon-http://images2.wikia.nocookie.net/zelda/images/thumb/8/89/Zww-phantom-ganon.jpg/200px-Zww-phantom-ganon.jpg-for half a minute. can fly through people.
Zelda-A ganon flickers and goes into her-http://images1.wikia.nocookie.net/zelda/images/thumb/1/10/Zeldapossessed.jpg/165px-Zeldapossessed.jpg-and she turns into that. increased power.
Toon Link-See link, Except a toon of Hero's shade.
Ness-He falls to the ground and turns into ths-http://images1.wikia.nocookie.net/earthbound/images/7/71/Ghost_Ness.png-for 30 seconds. like ness, but can not be hit.
Lucas-ghost of starman-http://starmen.net/mother2/ebdb/images/enemies/68.gif-appears and flies around, causing damage.
Kirby-Turns into ghost kirby for a minute.
DeDeDe-Marx soul-http://images3.wikia.nocookie.net/kirby/en/images/b/b2/Marx_Soul.png-Appears, and uses a weakend form of Tabuu's off-wave. short knockback and damage.
Meta Knight-Mumbies-http://kirby.wikia.com/wiki/Mumbies-Will fly onto the screen and fly out almost automatticaly. 1-19 if slow, 20-40 if normal and 41-52 if fast.
Solid Snake-The ghost of grey fox appears on a random player (apart from the releaser Snake) and causes 15 damage a second. stayes there for 5 seconds.
Sonic-Captain Whisker-http://images3.wikia.nocookie.net/sonic/images/thumb/c/cc/Whisker_0216_ok.png/250px-Whisker_0216_ok.png-Appears and shouts "I... am still... ALLIIIIIIIIIIIIVVVVVVVVVVVEEEEEEEEE!" And slashes the whole area like crazy for 10 seconds. Sonic then laughs at the fact that he only had 10 seconds to do a frenzy, and says that he could do that easily.
Olimar-His pikmin all die but stay with him. this is more of a joke, as the pikmin wont work. he must pluck up more.
Marth-Roland-http://images1.wikia.nocookie.net/fireemblem/images/7/77/Roland.png-Appears, and flies up. He throws his sword, Durandal, down and dissapears. Durandal can be used as a weapon.
Ike-Hector-http://images3.wikia.nocookie.net/fireemblem/images/thumb/6/69/Fe7Hector.jpg/250px-Fe7Hector.jpg-appears. see Roland. He throws down his axe though.
Fox-James McCloud-http://images2.wikia.nocookie.net/starfox/images/b/b7/James_command.jpg-appears and says "I'm just not dead." and shoots places, then runs off screen.
Falco-Krazoa god Andross-http://images3.wikia.nocookie.net/starfox/images/1/14/Andross_revived.jpg-appears, screams in agony, and flies up to the sreen, causing damage to everyone-40-50.
Wolf-Pigma Dengar generates and says "I may be dead... But I can still KILL you..." and grabs an enemy for 5 seconds, 10 damage a second. the enemy can get free by using the Down-A, hitting Pigma's foot.
Lucario-Gengar runs in and out, throwing down 3 orbs behind him, giving 5 health back each.
Pokemon Trainer-You can use 2 or 3 pokemon at a time for a minute.
Jigglypuff-A ghost-http://bulbapedia.bulbagarden.net/wiki/Literal_ghost-Generation 1 style will run in, turn into Gen. 3 style and flash, causing damage to anyone caught in the light.
Pikachu-Duskull fades in and uses Secret Power, with all 4 types. 24 for Water, 5 for punch. 15 for bite and 30 for the flashing one.
Captain Falcon-Black shadow-http://fzero.wikia.com/wiki/Black_Shadow-Appears. He causes 50 damage automaticaly.
Yoshi-A ghoul guy-http://www.mariowiki.com/images/6/6d/GhoulGuy.png-Appears, and flies up, hitting anyone for 30 damage on the way.
Wario-A Ghoul Shroom-http://www.mariowiki.com/images/e/e9/179._Ghoul_Shroom_Card.JPG-appears, and chases the locked on target. acts as a poison shroom.
DK-Wrinkly Kong-http://www.mariowiki.com/Wrinkly_Kong-Appears, and flies to the side, not wanting to fight. A joke one.
Diddy-Exact same as DK's.
Ice climbers-The ghost medal disappears, and a Seal from Ice Climbers appears. It fades out almost automaticaly, but anyone who touches it gets 20 damage.
Dr Mario- See mario but with Dr Mario's headband.
Young Link-See Link.
Roy-See Marth.

TROPHIES
Tedhaun
This ghost is the extra boss from kirby:Squeak squad. If you combine the ghost medal, Kirby will gain his ghost ability, but Tedhaun will be a boss in the game. To collect this ghost medal, you must go round the worlds and get them from treasure chests.

ARMY OF GHOSTS
Ghost Knights and Zoos! Two enemies from Kirby games! This is Tedhaun's final smash. He releases an army of these guys...

GOLDEN WADDLE DEE
This little Golden Waddle Dee runs around in Kirby Squeak Squad! If you defeat him, you get a treasure chest. There's more than one, though! If you wanna get all the treasure chests, you'll have to avoid traps to get them-If you dont defeat them and they run into lava, then thats it-no chest! You can go back though to defeat it again.

ZOOS
These guys are from Kirby 64! They aren't even ghosts, but they're included in the Army of ghosts attack. They drop electric which give Kirby the spark ability!

GHOST KNIGHT
This little guy is big on Stabbing! He's in Kirby 64, and gives the needle ability to kirby. His lance blocks projectiles, and he uses it to hit kirby with.

GHOST MEDAL
This sealed Tedhaun in it, and once it was reformed, Tedhaun was released! It also allowed Kirby to use the ghost medal, which was a big advantage. In Super Samsh Bros Brawl, It can be used with different effects for every char.

GHOST MARIO BROS
This is what the ghost medal does to mario and Luigi-turns them into Boos! This power-up is from Super Mario Galaxy, and boos would follow you.

BOH-BOH
This lava bird appears as the boss of Vocal Volcano, and in Super smash bros Brawl, he is the platform for most of the Vocal Volcano world!

GHOST KIRBY
In Kirby: Squeak Squad, Once kirby made the ghost medal, He could go to the secret area and use this power up. You can also combine two sleep abilities to create Ghost after earning the medal. In SSBB, this form can be activated by picking up a Ghost medal.

EVENTS

EVENT 23-KIRBY: SQUEAK SQUAD
Play as: Kirby
Enemy: Tedhaun, DeDeDe, Meta Knight
Stage: Vocal Volcano
Lives: 3 (you) 1 to each enemy
Description: Fight 3 bosses from Kirby: Squeak Squad, while riding another boss!
Unlocks: Nothing.
Unlocked by: Unlocking Tedhaun.

EVENT 32: KIRBY ALLSTARS
Play as: Anyone
Enemies: Tedhaun, DeDeDe, Meta Knight, Kirby, Marx
Stage: Vocal Volcano, Which turns into Nova
Lives: 2 (you), 1 to each enemy
Description: Fight the Kirby crew, one by one! Fight on another 2 members of the Kirby crew, and dont die!
Unlocks: Bohboh trophy.
Unlocked By: Unlocking Tedhaun and Marx.

ZapdosIrockz
04-13-2009, 03:59 PM
LINK-UP SPACE

FINISHED

http://i269.photobucket.com/albums/jj78/Irock_MFGG/Not%20related%20to%20Irock/Midna.png
Midna (http://www.pokemonelite2000.com/forum/showpost.php?p=2627531&postcount=52)

Very good, Zapdos.

http://i269.photobucket.com/albums/jj78/Irock_MFGG/Not%20related%20to%20Irock/Tedhaun.png
Tedhaun (http://www.pokemonelite2000.com/forum/showpost.php?p=2708591&postcount=64)

http://i269.photobucket.com/albums/jj78/Irock_MFGG/Not%20related%20to%20Irock/Marx.png
http://i269.photobucket.com/albums/jj78/Irock_MFGG/Not%20related%20to%20Irock/MarxSoul.png
Marx/Marx Soul (http://www.pokemonelite2000.com/forum/showpost.php?p=2721082&postcount=67)

UNFINISHED

http://i269.photobucket.com/albums/jj78/Irock_MFGG/Not%20related%20to%20Irock/Brendan.png
Brendan (http://www.pokemonelite2000.com/forum/showpost.php?p=2628150&postcount=54)

ZapdosIrockz
04-13-2009, 05:17 PM
STORY MODE-BEHIND THE BRAWL

CHARACTERS SO FAR
Original
Mario
Luigi
Meta Knight
Pit
Master Hand
Crazy hand
Link
Bowser
Ganondorf
Pokemon Trainer
Kirby
Brendan

Custom
Tedhaun
Marx
Rhydon

PROLOUGE-PLUMBER BUISNESS

The first thing the camera shows is a glove, with a red arm over it. the camera moves up to show a long nose and a moustache. It moves up more to show large eyes. Then, the camera zooms out to show MARIO.

Suddenly, the roof crumbles and a green blur flies down. He gets up to reveal LUIGI. The bros nod to eachother. The camera turns to a door. Then, it zooms up to the handle, which suddenly turns and flings open. Nobody is standing there. Then, a figure fades in to appear as TEDHAUN. Luigi cowards and tries to run, But Mario holds Luigi by the back of his shirt.

Luigi sighs, and nods. Mario lets go, and Luigi goes beside him. Suddenly, Mario creates a fist and pulls it back, punching Tedhaun, who gets angry and gets and a fighting stance. The camera zooms over to Luigi, who looks confused. He shrugs, then gets in a fighting stance with Mario and Tedhaun. Mario looks angry and pulls his fist back....

level 0
You: Mario, Luigi
Objective: defeat Tedhaun
Stage: Luigi's mansion

After this, It shows Tedhaun lieing down, presumably Dead. Mario looks over him, and Tedhaun doesnt get up. Suddenly, there is a flash, and Tedhaun's trophy is lieing on the ground.

Luigi decides that Tedhaun is good and tries to revive him. Mario grabs Luigi and pulls him back, and shakes his head. Luigi looks a bit sad, and nods. The camera pulls out to show that they're in Luigi's mansion. It finally zooms out to show a portal.

The camera zooms into this portal, and it shows the Kirbyverse. META KNIGHT is modifying his ship. He pulls off his mask, and continues to work. Suddenly, a pink blur runs past, distracting Meta Knight, who stammers to put his mask on when... its gone!

PROLOUGE END

CHAPTER 0-THE TEAM STARTS

We see Meta knight pound his fist onto the ground, and pulls out a spare mask and puts it on. Then, Ax Knight runs up to him. Meta Knight points to the ship, and Ax Knight nods and guards the ship. Then, Meta Knight pulls out his wings and flies up.

level 1
You: Meta Knight
Objective: Get to the end
Stage: Cushy Clouds (PLATFORMER LEVEL)

Meta Knight looks down and sees a portal. Marx, the culprit, runs into it, and Meta Knight jumps down. He looks back and sees a book. He opens it and the screen flashes, and the words pop up under a new cutscene....

Master Hand was the creator of all. He started with the air in the sky, and the water of the earth. Then, he resided in the sky. He soon became tired of working in the sky, and created PIT. He had a rest, while Pit finished Skyworld. after it was created, it was given it's name.

However, pit needed some help. Master hand created Paulenta and the Centaurians. He was angry about his brother, CRAZY HAND, destroying the sea creatures. So Master hand created the Balloon Fighter fish, which guarded the seas.

*BOOK END*
The camera zooms out from the book and up to Master hand, who picks up the book and puts it away. Then, he jumps into the portal to get his mask back. The camera zooms into the portal, which goes to Luigi's Mansion....

The camera turns to the opened door, and the Mario Bros run out. They turn to meta knight, and the duo just nod to eachother, realizing that they're both going to the same place.

Level 2
You: Mario, Luigi, Meta Knight
Objective: Get to the end
Stage: Mansion Graveyard (PLATFORMER)

When its done, It shows 3 boos playing rugby with a Dry Bones head. The body goes back to get the head, and grabs it. The boos get angry, and start attacking the Dry Bones, who's scared. Suddenly, LINK jumps infront of the dry bones. Suddenly, more boos fly up in anger.

level 3
You: Link
Objective: Defeat 15 boos
Stage: Mansion Graveyard

The camera zooms up to a portal on the roof of Luigi's mansion, where Link came out of. Link skids down the hill, the Dry Bones waving bye to him. Link comes to a stop and skids infront of Mario, Luigi and Meta Knight...

CHAPTER 0 COMPLETE

CHAPTER 1-EVIL PLANS

Link points to the Dry Bones, and Mario thinks he's saying to squish it and goes after. Link and Luigi grab Mario's shirt at the same time. Link uses his finger to sketch dry bones and link high-fiving. Mario does a weird eye and shrugs. Suddenly, Luigi relizes that Link is after someone. Luigi shakes hands with Link, and Mario, Link, Luigi and Meta Knight do a ready to fight pose.

Level 4
You: Mario, Link, Luigi, Meta-Knight
Objective: Get to the end
Stage: Forest of Illusions (PLATFORMER)

The team stop at a cliff and wonder how to get past. Suddenly, Link has an idea and chops down a tree, which falls like a bridge. The gang walk across and see MARX ready to destroy a tree. Link jumps at him and gets ready to stab. Suddenly, Marx hits him off, and beside everybody else.

Level 5
You: Mario, Link, Luigi, Meta Knight
Objective: Defeat Marx
Stage: Forest of illusions (I know, not real)

Once Marx is defeated, His ball rolls away. The camera zooms into a note on it, And Mario grabs it. He lifts it up. Then, the camera shows him looking at the note. The camera turns to the note and shows what it says.

It reads "Dear Reader, I am Marx. Meta Knight, I am from your universe. Try and get me... if you can... Har har har....". The camera turns to Meta Knight, who his getting his mask back from Marx. He puts it away, and turns around. The camera turns back to everyone else, who now is looking at Meta Knight, who just shrugs. They Grab Marx's hat and ball and make Meta Knight wear them, surprising him.

Luigi looks behind himself and cowards out, almost hitting Meta Knight. Mario growls at him, and they start fighting. Link sighs and breaks them up. The camera zooms to the cliff, and shows a Scaly hand. The camera moves up and it shows a scaly arm with black spiked bands. It zooms further up, and zooms out to show BOWSER. He looks up and sees Mario up there. He growls, and grabs the side of the cliff. He sees that there is a clear bit next to him and he jumps onto it.

level 6
You: Bowser
Objective: Get to the top
Stage: Cliffside (PLATFORMER)

Bowser pulls himself up. Mario looks to the side, and taps Luigi's shoulder. Luigi also looks, and they jump back. Then they turn around and tell Meta Knight to go on. Marx flashes, and turns into a trophy. Meta Knight, astounded by this sight, jumps back. The camera goes back to Mario, who is now fighting Bowser. Luigi stomps on Bowser's tail, and makes him scream. He gets angry, and turns to Luigi. Bowser murmers something, and the Mario Bros are in shock. The camera goes back to Meta Knight, who is now entering the jungle.

level 7
You: Meta Knight (Marx costume)
Objective: Get through the forest
Stage: Forest of Illusions (PLATFORMER)

This unlocks the Marx costume as a suit that you can brawl with. Now, back on topic. Meta Knight ends up at the enemy base. He goes in, and GANONDORF answers. Meta Knight goes in. Ganon leaves the room, and Meta Knight takes a journal. He runs out like mad, and gets back to the Mario Squad. He pulls off the clothes and sees Marx got them when He turned trophy, so he just puts them away. Mario reads the journal.

Meanwhile, Back at the halberd, Ax Knight is standing guard. Before he can do anything, there is a flash, and all the universes are fused. The camera appears at a cliff. A Charizard is flying through the skies. Suddenly, a pokeball hits it, and a hand catches it. The camera zooms out to show POKEMON TRAINER holding the pokeball. He then sees a Squirtle getting attacked by RHYDON. Red sends out Charizard, who defeats the Rhydon. Pokemon Trainer catches the Squirtle. Squirtle and The Rhydon start fighting...

level 8
you: Squirtle
Objective: Defeat Rhydon
Stage: Diglett Cave

once this is done, Pokemon Trainer smiles at the Rhydon trophy. He brings it back, and it runs. The trainer walks on and throws his pokeball into the air and catches it. Suddenly, he trods on an Ivysaur! It bites him, and he catches it in anger. Then, he walks on.

Meanwhile, Mario trods on KIRBY, who gets angry. They shake hands to signify that they're going to battle. Suddenly, Mario bumps into the Pokemon Trainer, who gets angry and sends out Charizard. Mario jumps back in amazement, And Kirby jumps forward. Luigi quivers, but is brave enough to step forward. Meta Knight sighs and jumps down. Kirby gets surprised when he sees Meta Knight beside him. Link walks forward, and the team get into a fighting stance. Pokemon Trainer sees what is going on and sends out the other pokemen.

level 9
you: Charizard, Squirtle, Ivysaur
Objective: Defeat Mario, Luigi, Meta Knight, Kirby and Link (stamina match, 100 stamina each)
Stage: Forest Of Illusions

Once the trophies are lying down, Pokemon Trainer releases them all. Then, he points to Rhydon, who is running. However, he accidently released Marx! Everyone suddenly looks at him, angry. Marx just stays still. Then, he nods. Mario looks confused, then turns to Luigi, who walks forward and nods back. Luigi does an explaining pose to Mario, who does a weird eye thing. Then, a Bulbasaur walks out of the jungle. It looks to the side and sees a pokeball. Then, the camera shows a foot stomp down. Then, it goes up to show BRENDAN. He puts the pokeball away, and sees Pokemon trainer. He pulls out another pokeball and sends out Blastoise. Pokemon Trainer sends out Charizard, and the fight is on!

level 10
you: Blastoise
Objective: Defeat pokemon trainer's Charizard. (100 stamina each)
Stage: Forest of illusions

ZapdosIrockz
04-13-2009, 05:19 PM
MARX
http://kirby.classicgaming.gamespy.com/multimedia/pictures/kss/marx.jpg
Marx, The little trouble maker, Joins the brawl! Even if he dismounts his ball, he's still a load of trouble!

NORMAL ATTACKS
A: ball bump-He... bumps you with his ball. 1-10 damage, 1/3 stage builder block knockback.
A>roll-He runs on the ball, making it spin a sb block further. 5-15 damage, 1/2 sb block knockback.
AV:thump-He jumps and pushes his ball down, making shockwaves, each going to the end of a sb block. 10-20 damage, aerial knockback.
A^:bounce-his ball makes him bounce up. 15-25 damage.

SPECIAL ATTACKS
B: inflate-his ball gets bigger by 1/4 a stage block each side, and shrinks. anyone who gets hit in range of it has 20-30 damage and sbb knockback.
B>: sticky tape-he has sticky tape where his hand would be (like the way a goomba holds stuff) and throws it. It "confuses" enemies and makes them move random places.
BV: Pummel-He jumps and starts kicking down like mad for 3 seconds. no knockback, 25-35 damage.
B^: ball throw-He gets off his ball and throws his ball up. once it lands he gets back on. 30-40 damage, diagnol knockback.

FINAL SMASH-MARX SOUL
The camera zooms into marx, who's ball rolls away. He zooms up, and flashes. The wings come out of him and he flashes some more. finally, he transforms into Marx Soul. His moves change in this form, and he stays like this for a minute (see marx soul after this moveset)

CODEC
Snake: Woah, whos the kirby-land comedian?
Otacon: He's no comedian, Snake. That's marx, a trickster. And its not "kirby-land", Its Dreamland.
Snake: Right, right. Is this "Marx" an animal?
Otacon: He acts like one, but no.
Snake: Dangit! I wanted to eat him!
Otacon: wait, what?
Snake: Pretend I didnt say that...
Otacon: Snake, this is serious! He's as powerful as Kirby!
Snake: Yeah, yeah... guy on a ball more powerful that a ball that eats people... I belive ya...
Otacon: Snake, seri-- Snake? Snake? SNAAAAAAAAAAAAAKE!

KIRBY HAT
Kirby gains the hat and the shoes.

SSE ROLE
In Subspace, When Kirby wakes up, He rolls in. Kirby gets surprised and jumps back. You must defeat Marx as kirby. when you do, Marx gets up, and turns to Tabuu. He uses his leg to point to kirby. Tabuu nods, and Marx flashes and turns into Marx soul. Now you must defeat Kirby. Once you do, Marx flashes and turns back to normal. Suddenly, Tabuu shoots lazers at Marx, who dodges and gets angry. Tabuu flies away and you do the normal Subspace but with Marx in your team. When you get to the stairs, there is a cutscene of Kirby running up the stairs. Marx rolls up to him and lets Kirby on, and they go up together.

STAGE-NOVA
http://images3.wikia.nocookie.net/kirby/en/images/c/c3/Nova.jpg
http://images2.wikia.nocookie.net/kirby/en/images/3/37/Nova_Nucleus.PNG
http://images1.wikia.nocookie.net/kirby/en/images/5/5f/StarChariot.jpg
This stage is completely curved, meaning it's hard to play on. (1st image) sometime later the stage will cave in and you land on the Star Chariot (3rd image). It flies through the Nucleus (2nd image), blasting the bars. If you touch one you get blasted backwards.

ALT SUITS
Green-His hat and ball turn green.
Red-See green.
Blue-See green.
Gold-See green.
White-See green.

ICON
Kirby series Icon.


TROPHIES

MARX
This trickster made Kirby clear the path to Nova, so he could get a wish himself! This happened in Milky Way Wishes. Kirby had to defeat his winged form, then his soul form.

MARX SOUL (FINAL SMASH) (Note: This is just Marx with his wings, so mid transformation)
This is Marx's final smash. The little trickster grows wings, then turns into his Marx Soul form. In that form, he's pretty strong and almost invincible!

MARX SOUL
This is Marx in his soul form. He's pretty strong and almost invincible in this form. In Super Smash Bros Brawl, This is his final smash!

NOTHING
This is Marx Soul's final smash. He turns the stage into nothing, and sends eveyone to his doom while he stays in the air. If you're not marx, you'll want to stop him from getting this...

EVENTS

Event 23: Marx Soul's revenge
You: Marx Soul
Enemy: Kirby
Lives: 1 each
Description: You've got 1 minute to defeat Kirby and get revenge on him!
Unlocks: Marx Soul Trophy.
Unlocked by: Unlocking Marx.

UNLOCKED BY
-Completing classic as Kirby 3 times.
-Unlocking him in SSE.

MARX SOUL
http://images1.wikia.nocookie.net/kirby/en/images/thumb/b/b2/Marx_Soul.png/200px-Marx_Soul.png
Marx Soul joins the brawl! He's tougher, faster, and can fly!

NORMAL ATTACKS
A, A>, A^: explosion-a white explosion appears. 40-45 damage, 45-50 knockback.
AV: Plummet-He, as the name suggests, plummets down. 50-55 damage, 10-50 knockback.

SPECIAL ATTACKS
same as Normal attacks.

FINAL SMASH-NONE
yes, none. that's the name of his final smash. the stage turns white and everyone falls to their doom, except Marx soul.

CODEC
Otacon: I told you he was tough.
Snake: So what now?
Otacon: Just survive.
Snake: What about attacking?
Otacon: Forget all that, he's invincible. Except...
Snake: Except what?
Otacon: Except...
Snake: ...
Marx Soul: I AM IN YOUR SERVEEEEEEEEER!
Snake: Great, another looney to deal with...

ZapdosIrockz
04-13-2009, 09:54 PM
RHYDON
http://archives.bulbagarden.net/w/upload/c/c2/112.png
This Pokemon is ready to Join the Brawl! Rhydon is Tough, strong and sure to win the fight!

NORMAL ATTACKS
A: horn-He dives and hits with his horn. 1-5 damage, 1/2 sbb knockback.
A>: horn swing-See horn, except he swings. same damage as horn.
AV: horn dive-A but a further dive.
A^: stab-He uses his horn to stab up. same damage as horn.

SPECIAL ATTACKS
B: Rock Slide-He lifts a boulder then throws 2 sbb far. 5-10 damage, 1 knockback.
B>: Body Slam-He does a belly flop sidewards. see Rock Slide damage.
BV: Rollout-He rolls 1 sbb. see B damage.
B^: Rock Slide: He hits some rocks above him that go into opponents. see B damage.

EVENTS

Event 32: Pokemon all-star
You: anyone you choos
Enemies: Lucario, Pikachu, Brendan, Pokemon Trainer, Jigglypuff, Rhydon (they come 2 at a time)
Lives: 6 (you), 1 (enemies)
Unlocks: Nothing
Unlocked by: Unlocking all the pokemen.
FINAL SMASH-EVOLUTION
A rock slide will fall on him. A flash will come out of there and...
http://archives.bulbagarden.net/w/upload/thumb/e/e9/RhyperiorAnime.png/225px-RhyperiorAnime.pngIt looks like that. Anyone caught in the rock slide will deal 40 damage and 10 knockback.

CODEC
Snake: So, this a pokemon?
Otacon: Yes, Snake.
Snake: What does it do?
Otacon: It uses moves, duuuuh.
Snake: Wait, why are you talking like that.
Otacon: It's powerful, and watch out for his final smash.
Snake: What happens? He spins round? Heh.
Otacon: I warned you...

RHYPERIOR
http://archives.bulbagarden.net/w/upload/a/a0/Spr_4d_464_f.png
This is Rhydon's evolved form, and A strong one at that! It's ready to brawl!

NORMAL ATTACKS
A: See Rhydon, except stronger.
A>: ^
AV: ^
A^: ^

SPECIAL ATTACKS
B: See Rhydon, except stronger.
B>: ^
BV: ^
B^: ^

FINAL SMASH-DEVOLVE
The red bits of Rhyperior glow and fly up, then fly into opponents. 45 damage is given if the red its hit into someone. Then, he turns grey, and his horn grows back. Then, he turns to Rhydon again.

CODEC
Otacon: Hah, I told you he was tough.
Snake: Wait, what is it?
Otacon: A rhyperior, the evolved form of Rhydon.
Snake: So I was fighting a Rhydon before this? CRUD!
Otacon: What's bad about that?
Snake: Naw, just the fact that it's inedible.
Otacon: eeew! Snake, you're gross!
Snake: Exactly.

ZapdosIrockz
04-17-2009, 11:51 AM
SPIDER-MAN
http://2.bp.blogspot.com/_9Gwgm7dfxW4/SZQ8b9wU4YI/AAAAAAAAAAM/GpO6llmO7PM/s400/spiderman_4.jpg
"hobgoblin: enjoying the flight spiderman?
sm: some flight. no peanuts? no stallone movie?"
Spider-man joins the brawl! Watch out for his webs!
NOTE: Web use is limited. Eventually, his web shooters run out and he has to use B to refill.
NOTE 2: He can, unlike any other character, crawl on roofs and walls. He can also crawl on the bottom of the stage.

NORMAL-He stands there with his arms down and back stretched forward.
IDLE-He does a "come on!" with his hands, and says "I'm waiting!"
CROUCHING-http://www.newminutenews.com/spiderman2_train.jpg
WALKING-He swings his arms while walking along/
RUNNING-He runs like any other human being.
DASHING-He runs faster with his arms out behind his back.
FIRST JUMP-He jumps like anyone else.
SECOND JUMP-He Spins a web to the top of the level and uses it to pull himself up.
SHEILD-http://multiplayerblog.mtv.com/wp-content/uploads/2008/08/spider-man-web-of-shadows-sdcc-13.jpg
AIR DODGE- http://currentconfig.com/images/spiderman3_fall.jpg
ASLEEP-http://2.bp.blogspot.com/_NYsgMMAenkY/SVCOkKxXHWI/AAAAAAAABig/-b1Vw2RijMg/s400/spiderman-3-2.jpg
DIZZY-He holds his head with one hand while keeping his balance with the other.
BACKFLIP-he spins a web with one hand and holds onto it, then goes upside down on it, then falls off.

A: Punch-Duh.Weak Knockback, 5 damage.
AA: Web glove-He earns web gloves to stay for the match. They increase his A moves damage by double.
AAA: uppercut-he, well, uppercuts the foe. weak knockback and 10 damage.
A>: Whackamoley-He sends his fist forward and gives weak knockback and 5 damage.
AV: Stomp-He stomps on an opponent. no knockback, 10 damage.
A^: uppercut 2-He does AAA, except 5 damage and moderate knockback.

B: Webbing refill-he pulls a web cartridge from his belt and refills.
BB: Webbing-he spins some webs and throws them on opponents. they latch for 2 seconds, causing 10 damage and no knockback.
BBB: Double punch- He uses A twice. simples. double damage, moderate knockback.
B>: kick-He kicks. Duuuuh.
BV: Anger stomp-Same as BBB.
B^: Web string-He spins a web up diagnally then climbs up it, backflipping. Anyone hit by his backflip gains 10 damage and low knockback.

FINAL SMASH: Spider Sense-His spider sense tingles. Then, some thugs run into stage and steal any dragoon parts a cpu may have. Spidey beats them up and takes the dragoon part(s). If there are none around, this stage is skipped. Then, They get up and steal any items on the stage. Again, can be skipped if no items. Then, They start beating up CPUs or anyone that isnt Spidey. 10 damage a punch from them. Spidey's sense goes crazy and he spins up to the roof. A load of thugs run on stage and beat up CPUs/other players. Then they run off the other side of the stage (if there is a wall they knock it down, and any rubble hitting enemies causes 15 damage). Spidey drops back down on a random enemy, giving them 20 damage and high knockback. Spidey says "whoopsies.".

CODEC
Snake: OK, whos red and blue?
Otacon: That's Spider-Man. He's a menace, according to the Daily Bugle. but his data files clearly state he isn't.
Snake: So he's not a bad guy?
Otacon: Nope. And he can lift 60 tons, so you better watch out.
Snake: Oh good lord, a comic lecture?
Otacon: -sigh-

ASSIST TROPHY-VENOM
http://www.antaninet.it/marvel-universe/v/venom.jpg
Attack 1: He latches onto an opponent and eats their brains. like Metroid. 5 damage a second.
Attack 2: He jumps into the air and comes crashing down on any opponent. moderate knockback, 30 damage.

Victory pose 1-He does this pose-http://gadgetscrunch.com/wp-content/uploads/2008/09/itsy-bitsy-spider-man.JPG and says "What, too tough for you?"
Victory pose 2-He just says "Cya next time-if you're not too scared of losing."
Victory pose (if Spidey sent out venom)-Venom is standing there and Spidy says "I owe ya one." Venom just walks away.
Loosing Pose-He stands there and claps, then says "Dude, I'll get you next time!"

ZapdosIrockz
04-19-2009, 06:49 PM
TWINSHOT CHERUBS
http://jayisgames.com/images/psychotronic_twinshot_title.gif
The Purple and Orange Cherubs join the ball! With only wings, bows and arrows at your side, You have a lot of work to do!


POSES
Normal: They Stand there, with their arms down. They hold their bow in the hand far from the screen. They will jump up and down (staying on the ground) And their wings flap.
Idle: Purple puts an arrow in his bow, and gives one to Orange, who puts one his.
Walking: They swing their arms casually and walk.
Running: They run like they do in the game.
Dashing: Running except Faster.
Sheild: They create an arrow sheild with 1 second starting lag.
Aerial Dodge: They push eachother to the side.

MOVES
A: Punch: duh. 5 damage, low knockback.
AV: Stomp: Orange jumps on Purple and pushes him down. 10 damage, moderate knockback.
A^: Throw: Purple throws Orange into the air. 10 damage, aerial knockback.
A>: Arrows: They use their bows to fling arrows. 5 damage, moderate knockback.

B: Chargable Arrow: Same as Arrows, except charge for more damage. 15 for no charge, 20 for 1 second charge and 25 for 2 second charge. Starting lag depending on how long you charge. Ending lag when they put arrows away.
BV: Arrow down: They do Arrows downwards. 30 damage, low knockback.
B^: Ball: They turn into 2 balls and fly into the air, 5 damage if hit in air. Then, they fuse, 20 damage to the person who was hit in the air. Then they fall down. Anyone hit by them going down deals 35 damage. All have VERY low knockback.
B>: Arrows 2: They do arrows twice. 10 damage, high knockback.

FINAL SMASH-STORM OF ARROWS
They do Arrows at an extroadinary speed, 50 arrows each. Each causes 10 damage and high knockback.

STAGES

level 50
http://www.youtube.com/watch?v=O3YL5_z8JbM
Just the same as the vid.

level 9
http://www.youtube.com/watch?v=58TEiVk8Pds
see level 50.

ASSIST TROPHY-TWANG
http://www.freegamesnews.com/en/wp-content/uploads/2007/11/twang-300.jpg
Move 1: A line will be drawn when he appears and he lands on it. It's impossible for this move not to happen. He rolls down and hits enemy. 50 damage, high knockback.
Move 2: This only happens when Move 1 was succesful. A line goes up and pushes Twang up. It dissapears and he falls, causing shockwaves with 20 damage, Omega Knockback.

ITEM-YETI/PENGUINS
http://www.notdoppler.com/thumbs/736.gif
The yeti will fall onto the stage and walk around the stage. He's the size of Sandbag, roughly. When you beat him up, Penguins will come out. Punch these into enemies for 10 damage and low knockback. They dissapear once used.

TROPHIES

TWINSHOT CHERUBS
These little guys are from "Twinshot", a game on Nitrome. You have to throw arrows at the enemies. In SSBB,these little guys, named Purple and Orange, are playable. They're a duo just like the ice climbers!

STORM OF ARROWS
This is Twinshot Cherubs' final smash. The 2 start shooting 50 arrows each, and they go everywhere! Each arrow causes the same damage as the Move "Arrow".

YETI
This is the Yeti from "Snow Drift", another game on Nitrome. In the game, you must slide into penguins for 10 points and avoid The bigger ones, when you're walking normally, are dangerous. In SSBB he is an item the size of Sandbag roughly.

PENGUINS
These little cute guys are the simple, non-harmful enemies of Snow Drift. If you touch them you get 10 points and they fall off stage. In SSBB, when you hit Yeti, They will come out and you can hit them into enemies for 10 damage.

TWANG
This dude appeared in the game... Twang.It's on Nitrome. In the game, you have to move lines around to get him to move, and fling him around. In SSBB, he is an assist trophy. The lines are drawn for him in this game.

SSE ROLE
Just before the Great Defeat, It will show Orange walking up to Purple's trophy. Then, a shadow bug goes over the purple trophy and get over Orange. Then it goes away and forms into the Cherubs. Orange releases Purple, and you've got to fight Shadow Bug Cherubs. When this is done, the shadow bugs fly up to Tabuu, and go into him. Then, The great defeat happens. Another cutscene plays. This time, The shockwaves come right up to the cherubs, but exceed their limit and go back. The Kirby Subspace cutscene plays (now with the Marx modifications), but the Cherubs run up to Kirby and Marx, who are fighting. Then, Orange shoots an arrow into Marx, who stops fighting. Then, the 2 kirby chars shake hands and then each shakes hands with the Cherubs. Now, you play the Kirby+Marx level but with Cherubs in your team. When you complete it, there is a cutscene of The Cherubs walking up to the stairs. Then, Meta Knight Flies through them. They run after him up the stairs, and then the Great Maze is done as normal (Of course with Marx, Brendan and Cherubs in the green shadow clone roster).

ZapdosIrockz
05-06-2009, 05:21 PM
PROJECT POKE
This Project is to make every pokemon made as brawlers. I'm getting started right now!

DONE:

PROGRESS:
Brendan
Bug Catcher

ZapdosIrockz
05-06-2009, 06:02 PM
BUG CATCHER
http://archives.bulbagarden.net/w/upload/7/73/DP_Bug_Catcher.png
Swing! Catch! The Bug Catcher is here with 3 new pokemon to play as!

WEEDLE
http://archives.bulbagarden.net/w/upload/c/cf/013.png

POSES
Standing: His pose is like his sprite.
Idle: He puts himself onto the tip of his tail, spins, and stops.
Walking: He slides along like his emerald sprite:
http://archives.bulbagarden.net/w/upload/e/eb/Spr_3e_013.gif
Running: He starts hopping himself along, hopping only the size of his nose higher.
Dashing: He starts jumping the size of the spike on his end, gaining hight.
Sheild: He spins himself into a ball.
Aerial dodge: he spins around, slow enough for people to pass through.



TEAM EXTRAS

SSE ROLE: As one of the early levels, The BUG CATCHER is in the middle of a battle with the POKEMON TRAINER. Suddenly, an explosion! someone is dropping bombs out of the trees! Pokemon Trainer and Bug Catcher look up to see SNAKE. Both of them point, as Squirtle and weedle look up.

You: Squirtle and Weedle
Enemy: Solid Snake
Stage: Just some random forest.

When you do this, A cutscene will show. The branch breaks and Snake hits the ground. The 2 Pokemon High Five (Weedle using his tail). Snake runs! From there on, The Bug Catcher is with the Pokemon Trainer. at the Great Maze, a cutscene shows Pikachu jumping onto the Bug catcher's back! The Bug Catchr just smiles, and pulls himself up the stairs.

KIRBY HAT
Weedle: Kirby gets an orange head, a spike on his head, the nose, a few balls on his back (less than weedle) and a spike on the last one.
Beedrill: Kirby aqquires the stinger, attenas and wings.
Kakuna: Kirby turns the same colour and gets the eyes.

STAGE-ROUTE 3 AND MOUNT MOON FLOOR 1/BASEMENT
http://archives.bulbagarden.net/w/upload/f/f2/Route_3.png
http://archives.bulbagarden.net/w/upload/f/f6/Mtmoon1.png
http://archives.bulbagarden.net/w/upload/9/90/Mtmoon2.png
ROUTE 3/IMAGE 1: This stage, from Gens I-III, is a location for bug catchers. In this game, you will see Abrok appear. He slithers onto the stage and uses Bite. Anyone caught will get a random damage from 10 to 50 and high knockback. Then he slithers off. The stage goes side to sight, left to right then mount moon.
MOUNT MOON FLOOR 1/IMAGE 2: Once you get through route 3, you enter mount moon. this acts the same, but no Abrok. It sends you towards that hole, leading you to...
MOUNT MOON BASEMENT/IMAGE 3: Once you get to the hole, you fall into the basement. Again, no Abrok. Once it's done it goes all the way back to floor 1 then route 3...

EVENTS

Event 4: Adding to the list
You: Bug Catcher (100 stamina each pokemon)
Enemy: Lebyda (100 stamina)
Description: KO this pokemon so you can catch it!
Unlocks: Nothing.
Stage: Pokemon Stadium 2
Extras: If you hit Lebyda off screen you lose. Make sure to get it 0 stamina.

Event 10: Battle upon route 3
You: Pokemon Trainer (100 stamina each pokemon)
Enemies: Bug Catcher, Lebyda (100 stamina each)
Description: a battle between a Lebyda! Who can catch it first?
Unlocks: Route 3 song
Stage: Route 3 with no mount moon parts
Extras: Do NOT hurt Lebyda, and defeat pokemon trainer.

MUSIC
Route 3 and four (http://www.youtube.com/watch?v=0DsVkkHH51E)
Legendary Bird Battle (http://www.youtube.com/watch?v=M-Mq1xPiz8o&feature=related)
Eterna Forest (http://www.youtube.com/watch?v=hb55XVP3LHw&)
Mount Moon (http://www.youtube.com/watch?v=DZyx8Rn_DvQ)

VICTORY MUSIC
normal ssbb pokemon victory except more peaceful.

ZapdosIrockz
07-04-2009, 05:32 PM
Now downloading file (1 of 2.)
An error has occured. Send out bug clearer?
>Y<
>N
Now finishing file 1...

PORYGON
http://archives.bulbagarden.net/w/upload/6/6b/137Porygon.png
Image complete. Now inserting movements...

Standing: Porygon Hovers.
Idle: He flies up and down.
Walking: He flies along.
Running: He flies faster.
Dashing: He flies at a wonky angle.
Sheild: He curls up, with only his tail showing.
Air Dodge: He seperates into small fragments, and reforms when stopped.

movements complete.
-downloading controls in predicted 1 second...

A: Tackle. Low Damage and Knockback.
AAA: Tri attack. Does 3 tackles, creating Moderate Damage.
A><: Toxic. a puddle of toxic spews from his sides. Moderate Damage and Low Knockback.
A^: Head-up tackle. Same as Tackle.
AV: Toxic 2. Toxic, except down wards.

B: Shadow Ball. Porygon throws out a Low Damage, high knockback shadow ball.
B><: Hyper Beam. Porygon makes a shortranged blast. Moderate damge, low knockback.
B^: Solarbeam. An upwards style hyper beam.
BV: Zap cannon. A shortranged blast downwards. if used on ground you get a small jump. High damage, low knockback.

Now entering ultimate attack...
Rename file: Final Smashhttp://leonardompd.drshnaps.com/etc/asad/_.gif
Destruction Beam. Porygon flies into the air. a lazer appears. This stays for 10 seconds and grows larger. If hit, you get extroardinary high knockback.

Moveset complete. Now installing codec access.
Snake: Hey, Otacon, you're a geek. Whats up with this thing?
Otacon: Snake, thats a Porygon, a computer po-disconnected-SNAKE? SNAKE?! SNAAAAAAAAAAAAAKE!
Porygon: Pory. Porygon.
Snake: Translators please.
Porygon: I will attack with pokemon moves.
Snake: I wanna talk to Otacon again.

Codec access complete. Now installing varied extras.
KIRBY HAT: Kirby gains the blue polygonal feet, turns red and polygonal with a blue tail like Porygons.
SSE ROLE: Before Brendan appears, it shows Porygon come out of the arena screens and flash, dissapearing. when he reappears, it shows him hovering over brendan. The screen zooms down and the brendan scene goes as normal. after you finish skyworld, Porygon teleports to Mario and Pit. the two, surprised, attack Porygon. He flies up. Unaware, it gets shot by an unknown trophy gun weilder.
-CONTINUED SOON-

Mewcario
07-04-2009, 08:00 PM
Character: Mewtwo
Class: Heavy
Speed: Moderate
Game Series: Pokemon

Appearance:
http://i592.photobucket.com/albums/tt6/Christos14_1994/Mewtwo.jpg

Stats:
Offense: 4/5
Defense: 3/5
Speed: 3/5
Weight: 4/5
Jump: 3/5
Recovery: 4/5
Control: 4/5
Range: 4/5

Ground Moves:
Standard A - Psycho Cut:Swipes hand forward, creating a short arc blade of psychic energy.
A/A/A - Tripple Cutter: horizantal slash followed by a vertical and then a second vertical slash that knocks the opponent into the air.
Dash Attack - Giga Impact. Powerful attack that launched Mewtwo up to 1/3 of the screen length. High launch power.
Forward A - Confusion. A light hit that forces the opponent to face away from Mewtwo.
Up A - Overhead Psyco Cut: Slices upwards with a short psychic blade.
Down A - Tail Swipe: Spins in place, swinging tail completely around him and tripping those it hits.

Grabs:
Up&Grab - Rocket Launching: Launches the opponent upwards up to 1/2 of the screen
Down&Grab - Faceplanter: Slams the opponent facefirst into the ground with psychic power. Opponent bounces off of the ground once, leaving him/her open for a follow-up attack.
Left/Right&Grab - Psychic Toss: Launches the opponent up to 1/3rd of the screen length in either direction.
Grab Attack - Psychic Strangle: Mewtwo pulls Darth Vader Force Choke on the opponent

Aerial Moves:
Standard A - Pound: Spins himself and lashes out in a full circle with his tail.
Forward A - Psychic Rush: Thrusts himself forward and strikes with his full body within a psychic sphere.
Up A - Psychic Drill: Mewtwo spins upwards, creating a Psylock-esque psychic drill that hits multiple times.
Down A - Iron Tail: Slams downward with speed and power with his tail. Plummets Mewtwo straight downwards until he hits either the opponent or the ground. Moderate launch power.

Special Attacks:
Standard B: Shadow Ball. Ball of ghost typed energy that fires out in a straight line. Fast projectile, full screen range,about the same size as a fully charged blast from Samus or Lucario. it can pass through solid objects (walls, other parts of the stage)because of it's ghost typing.
Side B: Psychic Swipe (air launcher attack) a blast of psychic energy shoots upwards a small distance from Mewtwo that knocks an opponent upwards unless blocked. Also has moderate launch strength
Up B: Teleport. Teleports 1/4 of the screen in the upwards direction guided.
Down B: Mirror Coat. Acts as a reflector, except the power of the reflected projectile is increased by 25%


Final Smash: Psychic Annihilation. Mewtwo cretes an expanding sphere of destructive Psychic energy that deals more damage the longer opponents are caught within the sphere and expands to cover 1/2 of the screen in diameter. Also, no projectiles can get through the sphere. Moderate Launch power.

Songs: This is My World Now (http://www.imeem.com/coolcharizard/music/wRlFMPIE/pokmon-this-is-my-world-now/)

Surviving the Storm (http://www.imeem.com/takashin/music/RjTgo7_8/pokemon-surviving-the-storm/)

The Birth of Mewtwo (http://www.imeem.com/likeafox/music/1F01srHE/pokemon-the-birth-of-mewtwo/)

Stage: New Island (from pokemon movie 1) Battle starts out on Mewtwo's pokemon arena. After 15 seconds, the arena portion lifts upwards and begins to float around Mewtwo's Castle. When near the waters, waves begin to lash out first on the right side of the arena, then on the left. Then the arena moves into the hurricane surrounding the island. Objects fly at the combatants and the wind pushes the combatants to the right of the screen slowly. After 5 seconds in the hurricane, the stage moves to between the two windmills, which will damage any player that touches them and threatens with low to moderate launch power.

Standard Pose: Mewtwo hovers in the airwith arms outstretched at his sides

Run Pose: Mewtwo floats forward at a moderate speed.

Ground Dodge: Mewtwo vanishes for a second

Aerial Dodge: Mewtwo vanishes for a second

Forward Roll: Mewtwo does a short teleport behind the opponent

Backwards Roll: Mewtwo teleports away from the opponent by one body length.

Shield: Mewtwo creates a psychic barrier

Sleep: Mewtwo lurches forward a bit with feet touching the ground.

Dizzy: Mewtwo sways back and forth.

Up Taunt: Mewtwo corsses his arms over his chest and says "You're as pathetic as the rest."

Side Taunt: Mewtwo flexes his arms outward and hovers a bit, eyes glowing and says "I am the strongest of all pokemon."

Down Taunt: Mewtwoclenches a fist in front of him. "You cannot escape your fate!"

Entrance: A pillar of bluish light pierces down onto the battleground and mewtwo floats down onto the stage.

Victory Pose One: Mewtwo crosses his arms over his chest and say, "I am the strongest. Greater even than Mew."

Victory Pose Two: Outstretched his arms and hovers, eyes glowing and says, "This is my world now!"

Victory Pose Three: Mewtwo's eyes glow strongly and says, "Do not defy me."

Losing Pose: Mewtwo turns his head to the side. "I must go and search for that which your heart knows so well."

Costumes
Normal:
http://i568.photobucket.com/albums/ss127/randomocity_is_rawesome/mewtwo.png
Blue Team:
http://i289.photobucket.com/albums/ll213/squirrelhero4/Mewtwo.png
Red Team:
http://i128.photobucket.com/albums/p179/CustomZero/Mewtwo.jpg
Shiny:
http://i224.photobucket.com/albums/dd290/mkyell/Shiny20Mewtwo.gif
Armored:
http://i275.photobucket.com/albums/jj310/Lh_Dreamer/mewtwo.gif


CODEC
Octacon: Proceed with extreme caution Snake. This one is said to be the most powerful of all pokemon, and he has a vendeta agianst humans.
Snake: So what crawled up his shorts?
Octacon: He was created as an enhanced clone of the pokemon Mew with the sole purpose of serving Giovani, the leader of the evil Team Rocket. But Mewtwo rebeled and now sees all humans as evil.
Snake: Well then, a good butt-kicking should calm him down.
Octacon: It's not going to be simple. This guy's psychic. Litterally.
Snake: Well then he should already know I'll kick his rump.
Octacon: Shall I prepare a coffin for you or have you cremated?

Event A: Mewtwo's Ambition
You: Mewtwo
Enemy: Pokemon Trainer, Pikachu
Lives: 1 for Mewtwo, 3 for PKMN trainer, 1 for Pikachu
Description: Defeat all who oppose Mewtwo!
Unlocks: Petrified Ash Ketchum trophy
Unlocked by: Unlocking Mewtwo

Event B: Save the Pokemon World!
You: PKMN trainer or Pikachu
Enemy: Mewtwo
Lives: 1 each
Description: Stop Mewtwo at all costs!
Unlocks: Ash, Misty and Brock trophy
Unlocked by: Unlocking Mewtwo

Event C: Battle of the Gods
You: Mewtwo
Enemy: Darkrai
Lives: 1 each
Description: Defeat Darkrai!
Unlocks: Armored Mewtwo Trophy
Unlocked by: Unlocking Mewtwo and Darkrai

Mewcario
07-05-2009, 03:45 AM
Character:Krystal
Class: Light
Speed: Fast
Game Series: Star Fox

Appearance:
http://i267.photobucket.com/albums/ii316/namine323/krystal.jpg

Stats:
Offense: 5/5
Defense: 2/5
Speed: 5/5
Weight: 2/5
Jump: 5/5
Recovery: 4/5
Control: 5/5
Range: 4/5

Ground Moves:
Standard A - Staff Jab: Jabs forward with the bottom end of her staff.
A/A/A - Prehistoric Beat: starts with the above jab, then follows into astrike to the head with the opposite end of the staf (her body twisting forward), then a vertical hard swing of the staff which knocks the opponent back.
Dash Attack - Batter Swing: Sings her staff like a baseball bat and causes knockback. Moderate launch power.
Forward A - Upper Swing: swings staff in an upward arc in front of her, knocking an opponent into the air.
Up A - Vualt Kick: Uses her staff as a vaultin pole and launches herself into an upward thrusting kick.
Down A - Sweep Kick: Lowers her body into a sweep kick that knocks opponents in front of her down.

Grabs:
Up&Grab - Spearthrust: Slams her spear into the opponent's gut and activates her spear's rocket thrust, launching both her and her opponent into the air, perfect for starting air juggle combos.
Down&Grab - Pile Thruster: Grabs her opponent and places them in a piledriver position, uses her staff's Rocket thrust to get some air, and then piledrives the opponent into the ground for heavy damage with moderate launch power.
Left/Right&Grab - Blaster Launcher: Slams her staff into the opponent's gut and then fires off a fireball blast, strong launch power
Grab Attack - Staff Choke: Uses her staff to choke her opponent

Aerial Moves:
Standard A - Upper Kick: performs a quick high kick in mid air
Forward A - Thrust Jump kick: Thrusts her foot out in a jump-kick fashion with light to moderate launch power and knockback.
Up A - Aerial Upper Thrust Kick: Krystal flips upside-down and thust kicks up.
Down A - Stomp Kick: Strikes downward with a moderately poweful kick. Can be done repeatedly.

Special Attacks:
Standard B: Staff Blaster. Fast speed, light damage, no stopping power. (Much like Fox's blaster)
Side B: Freeze Blast: Fires a stream of icy mist that does light damage and freezes opponents for a few seconds
Up B: Rocket Staff: Jets Krystal 1/3 screen length in the direction guided. deals light launching power damage.
Down B: Earthshaker: Krystal slams her staff into the ground and creates a shockwave. Deals moderate damage and stuns those that are in the range of the shockwave.


Final Smash: Chain Gun Massacre: Krystal whips out a powerful chian gun and fires a hail of explosive bullets in whatever direction she aims. Strong launch power, though aiming the gun is a bit slow.

Songs:
Snowhorn (http://www.imeem.com/people/_YT0p7/music/3HWk84jG/rare-ltd-starfox-adventures-shackled-snowhorn-day/)
Big red Eye King (http://www.imeem.com/people/_YT0p7/music/FeXtA7zE/rare-ltd-redeye-king/)
Mountain Chase (http://www.imeem.com/people/_YT0p7/music/Npw_5ugC/rare-ltd-ice-mountain-chase-theme/)

Standard Pose: Stands with her staff in both paws and her tail swishes around

Run Pose:
http://img.photobucket.com/albums/v604/seachnasaigh/3D_miscellaneous/Krystal_run_PbAvatar-sc.gif

Ground Dodge: Cartwheels backwards

Aerial Dodge: Flips backwards

Forward Roll: Rolls forwards

Backwards Roll: Rolls backwards

Shield: Spins her staff.

Sleep: sways back and forth standing up.

Dizzy: uses her staff to balance herself.

Up Taunt: Krystal slaps her rump.

Side Taunt: Krystal gives the 'come hither' motion with her hand

Down Taunt: Krystal leans back agianst her staff and says, "It's not polite to keep a girl waiting."

Entrance: Krystal jumps off of a teradactile or out of an Arwing and lands in her battle pose.

Victory Pose One: Krystal spins her staff overhead and slams it into the ground, saying, "Is that all?"

Victory Pose Two: Krystal waves her hand in a get out of here motion and says, "You're very disappointing."

Victory Pose Three: Krystal waves a fingerback and forth. "You did your best, but you're no match for me."

Losing Pose: Krystal lowers her head and crosses her arms over her chest saying, "I wasn't strong enough."

Costumes
Normal:
See first picture

Blue Team:
http://i76.photobucket.com/albums/j37/hieverybody_2006/krystal.jpg

Red Team:
http://i282.photobucket.com/albums/kk261/Midknight_luna/Starfox%20Krystal/Krystal_sf_command_original_by_Blac.jpg

Dress:
http://i282.photobucket.com/albums/kk261/Midknight_luna/Starfox%20Krystal/Krystal_is_dancing_by_BlackBy.jpg

CODEC
Octacon: Snake, you need to tread cautiously. She's on the side of good, but she is one dangerous fem fatale.
Snake: ...
Octacon: Snake?
Snake: ....
Octacon: Stop drooling and listen to me, will ya?
Snake: So, I need to approach her with caution.
Octacon: Yes. And be careful who's watching you. Fox McCloud might decide to beat you down if he sees you beating up that vixen.
Snake: Ok. Beat up one hot vixen and one jealous fox. Check.
Octacon:...

Mewcario
07-05-2009, 04:36 AM
Character: Prinny
Class: Light
Speed: Fast
Game Series: Disgaea

Appearance:
http://i411.photobucket.com/albums/pp193/Hobotix/Prinny.jpg

Stats:
Offense: 3/5
Defense: 3/5
Speed: 5/5
Weight: 2/5
Jump: 5/5
Recovery: 3/5
Control: 4/5
Range: 3/5

Ground Moves:
Standard A - Prinny Slash: Prinny takes a dagger out of his belly pouch and slashes forward
A/A/A - Murder maniac: Prinny takes out two daggers and slashes for as long as the A button is rapidly tapped. Range is slightly greater than normal slash.
Dash Attack - Fish Bashing: Prinnylunges at the opponent and slaps target hard with a giant fish. Moderate launch strength.
Forward A - Fish hammer: Prinny pulls a large fish from his belly pouch and slams it down on the opponent. Moderate launching power.
Up A - Knife Juggle: Jugles a dagger into the air
Down A - Prinny Bomb: Rolls an explosive ball at the opponent that knocks the foe into the air if it hits. Slow.

Grabs:
Up&Grab - Bomb's Away: Prinny straps some explosives onto the opponent and tosses the foe into the air where the explosion hits.
Down&Grab - Spiked Cieling: Prinny pulls out a spiked ceiling and drops it on the opponent.
Left/Right&Grab - Prinny Bazooka: Prinny pulls a bazooka out at close range and fires a rocket into the opponent's gut, exploding after it pushes the opponent away a little bit.
Grab Attack - Prinny Peck: Pecks at the opponent with beak.

Aerial Moves:
Standard A - Aerial Slice: Slashes while in the air with knives.
Forward A - Prinny Torpedo: Launches Prinny forward head-first.
Up A - Safety Scarf: Uses the scarf like a jump rope/trampoline.
Down A - Shishkabob: Pulls Etna's spear from his belly pouch and drops straight down, causing heavy damage andmoderate launch power. Decent does not stop until Prinny hits the opponent or the stage.

Special Attacks:
Standard B: Dagger Throw: Fast projectile, light damage, moderate stopping power. Throws a dagger straight. Can fire a repeating stream when tapped rapidly.
Side B: Bomb Throw: Tosses a bomb at the opponent. Moderate damage and launch power.
Up B: Bomb Juggle: Tosses and explosive bomb upwards or horizontally upwards.
Down B: Explosion: Prinny explodes, causing high launch power and massive damage to all within blast radius. However, this causes you to lose one life.

Final Smash (Normal) - Pringer X: Summons a gigantic robotic Prinny into the background that fires an array of lazers and missles in randome directions while Prinny hides inside of it.

Final Smash (if on Laharl's mansion stage) - Overlord's Wrath: Laharl, being pissed off that someone is attacking his vassal launches a destructive sphere that becomes a huge explosion on impact, instantly launching the initial target and provides a high launch ratio for those caught within the expanding explosion.

Songs:
http://www.imeem.com/people/3sKdJcu/music/nZ1wdvh6/tenpei-sato-prinny-my-love/
http://www.imeem.com/itmorr/music/JyiMeF2N/nis-dark-soul/
http://www.imeem.com/people/ejps0l/music/_EKm8pKq/tenpei-sato-etna-boogie/
http://www.imeem.com/trowa42/music/DCl0XShD/tenpei-sato-lord-laharls-hymn/


Stage: Laharl's mansion
A large castle surrounded by a moat of lava that erupts every now and then, causing damaging drops of lava to rain randomly down the screen

Standard Pose: Stands swaying back and forth on his peg legs,

Run Pose: Peg legs look like a blur as he runs forward.

Ground Dodge: Prinny hops up a bit.

Aerial Dodge: Prinny blocks attack by pulling a kitchen sink out of his belly pouch.

Forward Roll: Dives forward

Backwards Roll: Rolls backward

Shield: Pulls out a kitchen sink to block with from his belly pouch.

Sleep: Eyes close, cartoony Z's float upwards

Dizzy: stars and winged demons float around Prinny's head

Up Taunt: Prinny pulls out a skull from his pouch and says, "Prinny dood!"

Side Taunt: Prinny pulls out a large battle axe from his belly pouch and says "Yeah, you're not so tough now, are ya dood?"

Down Taunt: Pulls off afountain-like pose and says, "Dood!"

Entrance: Etna kicks Prinny off of her flying carpet and onto the battlfield.

Victory Pose One: Prinny pulls out a skull from his belly pouch and holds it up, says, "I'm the winner dood!"

Victory Pose Two: Prinny dances like a spinning ballerina and says, "There's no stopping me dood!"

Victory Pose Three: Prinny pulls out Etna's spear and holds it up high, saying, "One day, I'll become the Overlord dood!"

Losing Pose: Prinny goes wide-eyed and sweats like mad, saying "Master Etna's gonna kill me dood!"

Costumes
Normal:
See first picture

Blue Team:
http://i192.photobucket.com/albums/z292/centarianone/deatailedprinny.jpg

Red Team:
http://i570.photobucket.com/albums/ss145/QMontague/dood3.jpg

Back Prinny
http://i657.photobucket.com/albums/uu294/Raiden3000_bucket/PhantomPrninyPSP.jpg

Green Prinny:
http://i218.photobucket.com/albums/cc299/piratepichu/GW692H561.jpg


CODEC
Snake: I'm fighting a fricken penguin on stilts.
Octacon: Don't underestimate him. Prinnies are souls of the damned who must serve out thier sentence in that form until they are worthy of reincarnation. They serve as vassals to demons.
Snake: So, you're telling me if I don't stop killing things, I'm going to become one of those things when I die?
Octacon: That's the gist of it.
Snake: Damn...

Operative
07-06-2009, 03:15 AM
Rocket Meowth

Stats
[ Offense ] ✯✯✯
[ Defense ] ✯✯✯✯
[ Speed ] ✯✯✯✯
[ Weight ] ✯✯
[ Jump ] ✯✯✯
[ Recovery ] ✯✯✯
[ Control ] ✯✯✯✯
[ Range ] ✯✯✯

Standard Attacks
[ A ] Scratch: Meowth swipes with his clawed paw.
[ AA ] Bite: Meowth jumps forward head first and bites enemy.
[ AAA ] Fury Swipes: Similar to Scratch, Fury Swipes hits multiple times.
[ ↑ Tilt ]
[ ↔ Tilt ]
[ ↓ Tilt ]
[ Dash ]

Smash Attacks
[ ↑ Smash ]
[ ↔ Smash ]
[ ↓ Smash ]

Aerial Attacks
[ Standard ]
[ → Aerial ]
[ ← Aerial ]
[ ↑ Aerial ]
[ ↓ Aerial ]

Grabs
[ Grab ]
[ Grab Attack ]
[ ↑ Throw ]
[ ↓ Throw ]
[ → Throw ]
[ ← Throw ]

Specials
[ Standard ]
[ ↑ Special ]
[ ↔ Special ]
[ ↓ Special ]
[ Final ]

Stances
[ Standard ] Click (http://pokemonelite2000.com/pkfrlg052.png)
[ Run ]
[ Ground Dodge ]
[ Aerial Dodge ] Click (http://archives.bulbagarden.net/w/upload/d/d6/052Meowth.png)
[ → Roll ]
[ ← Roll ]
[ Shield ] Click (http://www.iaza.com/work/090706C/Meowth_Revamp3582436325-iaza.gif)
[ Sleep ]
[ Dizzy ]
[ ↑ Taunt ]
[ ↔ Taunt ]
[ ↓ Taunt ]
[ Entrance ]
[ Victory 1 ] Click (http://pokemonelite2000.com/sprites/dpmfa/dpmfa052.png)
[ Victory 2 ]
[ Victory 3 ]
[ Loss ]

Costumes
[ Standard ] Click (http://i32.tinypic.com/a58e43.png)
[ Royal ] Click (http://i44.tinypic.com/2it3mfb.png)
[ Shadow ] Click (http://i44.tinypic.com/2cctizt.png)
[ • Team ] Click (http://i44.tinypic.com/2cmulx1.png)
[ • Team ] Click (http://i44.tinypic.com/vfikg4.png)
[ • Team ] Click (http://i44.tinypic.com/51699i.png)

Snake's Codec
[ Snake ] Otacon, you said I was fighting Ocelot. Not this stupid cat.
[ Otacon ] Look who woke up on the wrong side of their bed.
[ Snake ] God dammit, just tell me where he is.
[ Otacon ] Apparently Ocelot is dead. You'll have to settle for Meowth, here.
[ Snake ] Sure, I'll dispatch of it.
-end transmission-

[ Finished Later ]

Khajmer
08-19-2009, 02:12 PM
A Challenger is Approaching
The Flaming Haired, Blazing Eyed Hunter
Shana!

http://i27.tinypic.com/o9l7v5.jpg
Fanart by Hikariairien

Series: Shakugan no Shana (anime)

Bio: Raised from very young age to become the Flame Haze of Alastor, the girl shed her name and took on the identity of the Flaming Haired, Blazing Eyed Hunter. She fought against Tomogara, demon lords who devour the very essence of existence. When she befriended Yuji, the container of a powerful mystical object which serves as a never-ending source of this power of existence, who gave her her name: Shana, after her sword, Nietono no Shana. She has since become his companion, protecting him from Tomogara who seek the Reiji Maigo.

Stats
Offense: 4/5
Defense: 3/5
Speed: 5/5
Weight: 2/5
Jump: 4/5
Recovery: 2/5
Control: 3/5
Range: 2/5

Standard Attacks
A: Basic Strike-A fast horizontal slash, short range, no lag. 3%
A+A: Basic Strike x 2-Follows up Basic Strike with a diagonal strike. Short range, no lag. 3%+2%
A+A+A: Basic Strike x 3-spins at the end of the second strike and delivers a stronger vertical attack. A second lag, but good damage and knockback, plus slightly larger range. 3%+2%+5%

Up-A: Air Stab-A direct upwards stab. Sort of out of character for a katana but... 5% damage

Side-A: Step Cut-A longer range slash. 4%

Down-A: Leg Sweep-Sweeps out leg to kick. Lags for a second and a half, instant knockdown. 1%

Dash-A: Rolling Strike-Rolls in mid run and ends in a kneeling position, slashes at the middle. 4%

Smash Attacks
Note: All Smashes change Shana's hair and eyes red, and a few wisps of flame surround her.

Side Smash: Crescent Flame-A horizontal crescent slash with added range due to fire coming from Nietono no Shana. 10% sword, 5% fire.

Up Smash: Burning Stab-Air Stab, but with added fire damage and range. 12% sword, 6% fire.

Down Smash: Fire Swipe-Takes two spinning steps forward, then slashes downwards. You know the drill, fire. 15% sword, 7% fire.

Aerials

Standard Aerial: Sky Swipe-You should know by now that most of her attacks are short range slashes. 4%

Side Aerial: Don't Make Shana Mad-An enemy in range is grabbed and punched. Hard. 5%

Down Aerial: Alastor Surprise-Prepares by reaching into coat for Nietono no Shana, pulls it out and does a spin slash on landing on the ground.

Up Aerial: Upside down kick-Kind of self explanatory. Flips upside-down and kicks up twice. 2% damage each.

Grabs

Grab: Simply grabs the target's shoulder A lot firmer than it sounds. 3%.
Grab Attack: Emotionless-Slashes repeatedly at close range without moving at all except for her sword arm. 3% per slash.

Up Throw: Sayonara-Releases and immediately does a spinning high kick, sending them up and on a slightly forward arc. Says Sayonara as she does so for added affect.

Forward Throw: Seriously, Don't Make Shana Mad-Yells and then punches hard in the face.

Back Throw: She's Done With You-Tosses backwards uncaringly.

Down Throw: Grind Your Heel In-tosses to the ground and steps on head, twists it twice, then releases.

Specials
Note: All Smashes change Shana's hair and eyes red, and a few wisps of flame surround her.

Standard Special: Blazing Eyes-A spinning slash attack, with the added bonus of being on fire. Similar to Link's Up-B, but without the rise ability or the multiple-spins. 7%

Up Special: Fire Wings-Shana turns to face the camera, and two large fire wings sprout from her back, dealing damage to anyone caught by them. In the air it acts like Pit's Up-B.

Side Special: Urusai, Urusai, Urusai!-Three consecutive forward slashes. Similar to the Basic Attack x 3, but completely without lag and longer range. Each strike requires precise timing in the same way as Marth's. 5% each.

Down Special: Fuzetsu!-Creates a Fuzetsu (Seal) which lasts forseven seconds or until another one is cast. A fuzetsu is a circle on the ground in which only the caster can move. Any enemies caught in it or thrown in it will be frozen, unless knocked out of it.

Final Smash: Flame of Alastor
Being the Flame Haze of Alastor, a God of the Crimson Realm, Shana is able to execute an extremely powerful Unrestricted Spell with a hefty price. By releasing Alastor himself, Shana releases a massive flame which covers the entire stage for five seconds, insta-killing anyone caught in it (meaning anyone who isn't really good at surviving in mid-air off of the stage). Shana herself then takes 300% damage and falls to the ground.

Stances
Standard Pose: Shana stands with her arms crossed, her sword stored safely in the Bag of Holding that is her coat.

Running Pose: Shana runs with her arms trailing behind her.

Ground Dodge: Draws her coat around her and sidesteps, then returns to position/stays where she moved to.

Air Dodge: Spins in the direction that was dodged to.

Forward Roll: A simple forward roll.

Backward Roll: Shana backflips for this.

Shield: Draws her sword and holds it in a basic defensive kata.

Sleep: Falls to the ground, sleeps in slumped sitting position.

Dizzy: Stumbles from side to side slightly, swaying.

Up Taunt: Pulls a loaf of melon bread from her Bag of Holding coat and takes a bite with an anime smile on her face.

Side Taunt: Crosses her arms and looks in the direction pointed to with a smug glare.

Down Taunt: Angrily shakes her fist and shouts "URUSAI USUSAI URUSAI!"

Entrance: Flies down with fire wings, lands, crosses her arms, and then assumes her stance.

Victory Pose 1: Sitting crosslegged, munching on melon bread.

Victory Pose 2: Slashes the air several times while red haired and says (in Japanese) "I am the Flaming Haired, Burning Eyed Flame Haze of Alastor. SHANA!"

Victory Pose 3: Stares off to the side with her back to the camera. "Yuji..."

Losing Pose: Crosses her arms, stares at the ground and kicks the dirt while pouting.

Costumes
Standard Costume: See picture, plus black trenchcoat. Hair is black and eyes are brown except when using Smash and Special attacks.

Travel Costume: Hair and eyes stay the same, coat remains the same, school uniform replaced with black clothes.

Festival Costume: Entire outfit replaced with a purple kimono with light purple flower pattern. Hair remains the same, no coat (kimono acts as bag of holding).

Blue Team: Standard costume with blue school outfit.
Red Team: Standard costume with red school outfit.
Green Team: Standard costume with light green school outfit.

Kirby Hat: Kirby gets epic black coat, hammer replaced with sword (which does the same amount of damage as his hammer).

Snake's Codec
Otacon: Snake, be careful of her!
Snake: Why? She's just a little girl.
Otacon: That little girl is playing host to a god!
Snake: Oh... crap. Any advice?
Otacon: Just maintain your distance, she's more powerful than most of her kind but unlike them she can't project fire except through her wings and sword.
Snake: Noted.

Stage

Name: Misaki City
Theme: Joint-Mimi Kawada (http://www.youtube.com/watch?v=YWHVPRnupc8&feature=related)
Description: A medium sized layout in the style of Battlefield with a city background. Occasionally large barriers will appear surrounding the stage, making kills impossible (or, pending timing, rendering those on the outside hopeless.

Symbol: A loaf of melon bread (for the record, she's the one with the melon bread obsession)

07hillmic
09-28-2009, 08:56 PM
Quagsire

A=quagsire slaps the opponent. 2-3% damage

side A=quagsire headbutts the opponent. 3-5% damage

down A=quagsire does a small jump(about the height of metaknight) and belly flops the ground


B=mud bomb. shots a hard packed ball of mud. 10-13% damage

down B=stockpile. inhale some air. can be done up to 3 times

side B= spit up. spits the stockpile air at the opponent.
1 stockpile=10% damage
2 stockpiles=20% damage
3 stockpiles=30% damage

up B=swallow. swallows stockpile air.
1 stockpile=15% healing
2 stockpiles=30% healing
3 stockpiles=45% healing

final smash= muddy water. sends a large wave of muddy water across the stage from left to right.