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View Full Version : Gofre's second attempt at a retro team.


Viva la Gofre
10-10-2008, 07:29 PM
This time, it's 1st gen Ash!
OU, non-platinum
The Line-Up:
http://www.pokemonelite2000.com/sprites/dpmfb/dpmfb003.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa006.pnghttp://www.pokemonelite2000.com/sprites/dpffb/dpffb009.pnghttp://www.pokemonelite2000.com/sprites/dpffb/dpffb025.pnghttp://www.pokemonelite2000.com/sprites/dpffb/dpffb143.pnghttp://www.pokemonelite2000.com/sprites/dpmfb/dpmfb128.png

In Detail:
http://www.pokemonelite2000.com/sprites/dpiconani/dpiconani003.gif@Lefties
Calm
252SpDef/252HP/6SpAtt
Sleep Powder
Leech Seed
Grass Knot
Sludge Bomb
Standard Seeder ftw. Usual stuff really, grass knot to put larger dents in stuff like Gyara.

http://www.pokemonelite2000.com/sprites/dpiconani/dpiconani006.gif@Choice Specs
Timid
252SpAtt/252Spd/6HP
Falmethrower
Dragon Pulse
Focus Blast
Air Slash
I like SpecZard. Air Slash over either HP, STAB is always nice and water types are dealth with by a lot of other things on this team.

http://www.pokemonelite2000.com/sprites/dpiconani/dpiconani009.gif@Lefties
Bold
252HP/252Def/6SpAtt
Surf
Ice Beam
Yawn
Rapid Spin
Zard isn't a fan of stealth rock, this guy solves that problem. Standard Utilitoise, simple enough eh?

http://www.pokemonelite2000.com/sprites/dpiconani/dpiconani025.gif@Light Ball
Naive
104Att/152SpAtt/252Spd
Thunderbolt/Thunder Punch
Brick Break
Grass Knot
Substitute
Yayyy for the legend that is pikachu. Light ball makes him a potent mixed sweeper. Thunder Punch over Volt Tackle- Chu dies easily enough to rapid spins, I don't wanna be helping them along. Need help deciding on STAB

http://www.pokemonelite2000.com/sprites/dpiconani/dpiconani143.gif@Lefties
Careful
244HP/28Def/236SpDef
Rest
Sleep Talk
Body Slam
Earthquake
RestTalkLax, special wall and status absorber extrordinaire.

http://www.pokemonelite2000.com/sprites/dpiconani/dpiconani128.gif@Choice Band
Jolly
252Att/252Spd/6HP
Return
Earthquake
Stone Edge
Pursuit
The obligatory physical sweeper, simple enough.

So yeah, that's about it. Let me know what you think =]

Fire Away
10-10-2008, 08:48 PM
There's a marked weakness to Infernape here. The only thing that could feasibly switch in and then kill it (Charizard) will get hurt really hard by the standard Stealth Rocks setup, so I remain unconvinced you can truly deal with Infernape once he's out. This isn't helped by the fact that he outspeeds everything on this team other than Tauros, who is going to face troubles switching into Close Combat regardless of Intimidate.

Of course, the problem with a theme team such as this is that your options are extremely limited. I would be prepared to suggest Muk as a replacement for Charizard, but this will leave you without a ground resist. You could consider putting Muk in over Blastoise, and simply making Charizard's final HP number odd to allow him to switch into SR twice.

-Holland-
10-11-2008, 04:59 AM
I'm not going to mark down my in-depth exegesis of weaknesses to the team, as I'm sure you're fully aware of them. Moreover, I think anyone can use any combination of [most]Pokemon and make a damn good team, as long as it's used right.

Now, I'd just like to say that I really admire this idea. I tried a Johto theme a long time ago that was more or less perfect in a mediocre world, but a region theme for Kanto is extremely hard, because as aforementioned, your choices are rather limited.

Anyway, I think Pikachu's STAB attack should really be Thunderbolt, because it's going to murder Skarmory and dent Forretress very badly, when you otherwise couldn't do too much to them. Moreover, the typical bulky Waters are going to be running high Defense most of the time, so it's easy to prey on their rather forgotten Special Defense. And, as Grass Knot is a very meager assault on Vaporeon, it'll help to beat the living hell out of him with a 285 Base Power Attack rather than 120 (I believe that's what Grass Knot does against Vaporeon...Point is, it's weaker). Of course, keeping Thunderbolt will put you at a bit of a disadvantage against the most irksome Togekiss, but I think the benefits outweigh the drawbacks here.


Well...I do have one alternate suggestion, however. Mixed Infernape really does tend to give you a bit of a problem. I've typically found that Tentacruel is a good remedy to Infernape, so long as it isn't strictly physical or has Thunderpunch on the mixed set for some reason. It takes all of Infernape's usual attacks like a champ, and its Poison typing actually comes in handy for resisting Close Combat. Moreover, Tentacruel is a pretty good (and relatively fast) Rapid Spinner, and can even set up Toxic Spikes if you want it to. I would recommend that it go over Blastoise, but seeing as that is your physical tank, it might be hard to suggest making space for Tentacruel, since you might have to replace Venusaur, who is totally awesome. Just my two cents, even thought it kind of contradicts my opening statement here...but whatever.