-Holland-
10-25-2008, 05:28 PM
Yes, it's a pun on a Lenny Kravitz song...deal with it.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa094.png http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa448.png http://www.smogon.com/download/sprites/dp/477.png http://www.smogon.com/download/sprites/dp/376.png http://www.pokemonelite2000.com/sprites/dpmfb/dpmfb230.png http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa260.png
Anyway, this is a team I've been using for a little while, but I've decided that I'm going to revamp most of it to make something more solid...but I still won't include any of the uglier 4th generation Pokemon (to me, Lucario and Gliscor are the best ones). I just wanted to post it here if anyone wants to use it, because it's been very successful, but it doesn't really fit my playing style completely, as I like to force an offense with my tanks sometimes, especially when I'm too wary of switching, and when it adversely affects me later on in the match. Anyway, observe:
http://www.pokemonelite2000.com/sprites/dpmba/dpmba094.png
Gengar (Dullahan)
@Choice Scarf
Timid, 252 Speed, 252 Sp. Att., 6 HP
- Trick
- Shadow Ball
- Thunderbolt
- Destiny Bond
This is a cool lead that's really nice on paper, but its usage is rather limited, depending on who and how you play. The gist of it is to use Trick, as there's hardly anything fast enough to outrun this with a Scarf (so far, Sky-Shaymin and Scarf Azelf are the only ones daring enough to try it). Destiny Bond is either for the first turn or the second. I might Trick a Focus Sash onto myself, so I'll have to wait to be hit, or, if Tyranitar is out the first turn, I can use Destiny Bond to "revenge kill" him as he nicks me with Crunch. Shadow Ball and Thunderbolt are just STAB and coverage, respectively, for common leads, although this is not necessarily a Gyarados counter, since it may die early regardless.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba448.png
Lucario (Crackerjack)
@Life Orb
Mild, 80 Att., 240 Sp. Att., 188 Speed
Inner Focus
- Agility
- Hidden Power Ice
- Shadow Ball
- Close Combat
Blissey is rather problematic for this team, so I have this mixed Lucario, and it's incredible. The Speed EVs are there to out-speed my own lead after an Agility, and thus hardly anything will be able to stop this thing if it does manage an Agility, as it'll come out late-game most of the time. Shadow Ball is there to conveniently kill Gengar and other irksome Ghosts, and Hidden Power Ice murders Gliscor and those derisive dragons. Close Combat is the whimsical move here, though, as it OHKOs pretty much all of your standard Blisseys, thanks to Life Orb and STAB.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba472.png
Gliscor (Shinryu)
@Leftovers
Impish, 252 HP, 200 Def., 56 Speed
Sand Veil
- Ice Fang
- Stealth Rock
- Earthquake
- Taunt
Even without Roost, this Gliscor has a lot of staying power, and has the Speed to outrun Adamant Breloom and Taunt it before it puts me to sleep. It also sets up Stealth Rock for the team, as it's obviously very sturdy and can pull it off as the physical attacker it's walling flees. I tend to misuse this thing often and use it as a backup offensive, but even then, it works relatively well, as Heatran usually likes to use Fire attacks on him (not really Hidden Power Ice, because it's Scarfed and doesn't want to be walled), and thus, Kingdra's rain will help him strike back with a successful Earthquake most of the time. I'm not reliant on a situation like that, as Kingdra could hop in and kill Heatran himself, but I've had to resort to this quite a few times, and Gliscor survives the hit pretty much every time.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba376.png
Metagross (Steam Machine)
@Leftovers
Adamant, 252 Att., 216 Speed, 40 HP
- Earthquake
- Bullet Punch
- Ice Punch
- Explosion
This is the one thing I'm just really unsure about keeping, and sometimes I even wonder why I keep it, as it usually has to resort to exploding to kill troublesome tanks like Celebi or Cresselia. Nevertheless, it's an effective strategy, and this is sort of an atom bomb on my team; a last resort when things get rough. He's not necessarily a physical attacker, as Bullet Punch is there to really get rid of a Gengar that's been damaged a bit, and finishing off faster foes in general. Ice Punch beats down Salamence on the switch in, especially those eager Specs versions that want to scorch me to death. Earthquake is just nice to have, murdering fellow Steels for the most part. This is also my solution for Togekiss, who, in my opinion, is one of the cheapest Pokemon in history, as it can consistently flinch my entire team to death no problem.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba230.png
Kingdra (Leviathan)
@Leftovers
Modest, 252 Sp. Att, 240 Speed, 16 HP
Swift Swim
- Rain Dance
- Surf
- Ice Beam
- Draco Meteor
This, on my OU team, is the equivalent of Meganium on my UU team; the absolute favorite. Kingdra's naturally bulky enough to take some moderate hits and set up Rain Dance for some great late-game sweeping. He's a great switch-in on Heatran, as he takes almost nothing from its Fire attacks, and eventually brushes it off with Leftovers recovery. The EVs given are for Kingdra to out-speed Modest Scarf Sky Shaymin after Rain Dance, and I allocated the remaining EVs to HP to at least retain some of that natural bulk that Kingdra has. Blissey and Snorlax are troublesome here, but Lucario takes care of them easily.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba260.png
Swampert (Eros)
@Leftovers
Relaxed, 240 HP, 154 Def., 116 Sp. Att.
- Earthquake
- Ice Beam
- Surf
- Roar
To be honest, I chose Swampert for this last slot because he's really just generally reliable. It's a reasonable option to take Gyarados out of the picture if I can't really deal with him at the time, and boasts the same 213.75 Base power on Surf in the rain that Kingdra utilizes all too well. Moreover, Metagross, Gengar, and Lucario can cover for his Grass weakness most of the time.
So, express your exegesis at your discretion. It'd be nice to get some feedback.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa094.png http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa448.png http://www.smogon.com/download/sprites/dp/477.png http://www.smogon.com/download/sprites/dp/376.png http://www.pokemonelite2000.com/sprites/dpmfb/dpmfb230.png http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa260.png
Anyway, this is a team I've been using for a little while, but I've decided that I'm going to revamp most of it to make something more solid...but I still won't include any of the uglier 4th generation Pokemon (to me, Lucario and Gliscor are the best ones). I just wanted to post it here if anyone wants to use it, because it's been very successful, but it doesn't really fit my playing style completely, as I like to force an offense with my tanks sometimes, especially when I'm too wary of switching, and when it adversely affects me later on in the match. Anyway, observe:
http://www.pokemonelite2000.com/sprites/dpmba/dpmba094.png
Gengar (Dullahan)
@Choice Scarf
Timid, 252 Speed, 252 Sp. Att., 6 HP
- Trick
- Shadow Ball
- Thunderbolt
- Destiny Bond
This is a cool lead that's really nice on paper, but its usage is rather limited, depending on who and how you play. The gist of it is to use Trick, as there's hardly anything fast enough to outrun this with a Scarf (so far, Sky-Shaymin and Scarf Azelf are the only ones daring enough to try it). Destiny Bond is either for the first turn or the second. I might Trick a Focus Sash onto myself, so I'll have to wait to be hit, or, if Tyranitar is out the first turn, I can use Destiny Bond to "revenge kill" him as he nicks me with Crunch. Shadow Ball and Thunderbolt are just STAB and coverage, respectively, for common leads, although this is not necessarily a Gyarados counter, since it may die early regardless.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba448.png
Lucario (Crackerjack)
@Life Orb
Mild, 80 Att., 240 Sp. Att., 188 Speed
Inner Focus
- Agility
- Hidden Power Ice
- Shadow Ball
- Close Combat
Blissey is rather problematic for this team, so I have this mixed Lucario, and it's incredible. The Speed EVs are there to out-speed my own lead after an Agility, and thus hardly anything will be able to stop this thing if it does manage an Agility, as it'll come out late-game most of the time. Shadow Ball is there to conveniently kill Gengar and other irksome Ghosts, and Hidden Power Ice murders Gliscor and those derisive dragons. Close Combat is the whimsical move here, though, as it OHKOs pretty much all of your standard Blisseys, thanks to Life Orb and STAB.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba472.png
Gliscor (Shinryu)
@Leftovers
Impish, 252 HP, 200 Def., 56 Speed
Sand Veil
- Ice Fang
- Stealth Rock
- Earthquake
- Taunt
Even without Roost, this Gliscor has a lot of staying power, and has the Speed to outrun Adamant Breloom and Taunt it before it puts me to sleep. It also sets up Stealth Rock for the team, as it's obviously very sturdy and can pull it off as the physical attacker it's walling flees. I tend to misuse this thing often and use it as a backup offensive, but even then, it works relatively well, as Heatran usually likes to use Fire attacks on him (not really Hidden Power Ice, because it's Scarfed and doesn't want to be walled), and thus, Kingdra's rain will help him strike back with a successful Earthquake most of the time. I'm not reliant on a situation like that, as Kingdra could hop in and kill Heatran himself, but I've had to resort to this quite a few times, and Gliscor survives the hit pretty much every time.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba376.png
Metagross (Steam Machine)
@Leftovers
Adamant, 252 Att., 216 Speed, 40 HP
- Earthquake
- Bullet Punch
- Ice Punch
- Explosion
This is the one thing I'm just really unsure about keeping, and sometimes I even wonder why I keep it, as it usually has to resort to exploding to kill troublesome tanks like Celebi or Cresselia. Nevertheless, it's an effective strategy, and this is sort of an atom bomb on my team; a last resort when things get rough. He's not necessarily a physical attacker, as Bullet Punch is there to really get rid of a Gengar that's been damaged a bit, and finishing off faster foes in general. Ice Punch beats down Salamence on the switch in, especially those eager Specs versions that want to scorch me to death. Earthquake is just nice to have, murdering fellow Steels for the most part. This is also my solution for Togekiss, who, in my opinion, is one of the cheapest Pokemon in history, as it can consistently flinch my entire team to death no problem.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba230.png
Kingdra (Leviathan)
@Leftovers
Modest, 252 Sp. Att, 240 Speed, 16 HP
Swift Swim
- Rain Dance
- Surf
- Ice Beam
- Draco Meteor
This, on my OU team, is the equivalent of Meganium on my UU team; the absolute favorite. Kingdra's naturally bulky enough to take some moderate hits and set up Rain Dance for some great late-game sweeping. He's a great switch-in on Heatran, as he takes almost nothing from its Fire attacks, and eventually brushes it off with Leftovers recovery. The EVs given are for Kingdra to out-speed Modest Scarf Sky Shaymin after Rain Dance, and I allocated the remaining EVs to HP to at least retain some of that natural bulk that Kingdra has. Blissey and Snorlax are troublesome here, but Lucario takes care of them easily.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba260.png
Swampert (Eros)
@Leftovers
Relaxed, 240 HP, 154 Def., 116 Sp. Att.
- Earthquake
- Ice Beam
- Surf
- Roar
To be honest, I chose Swampert for this last slot because he's really just generally reliable. It's a reasonable option to take Gyarados out of the picture if I can't really deal with him at the time, and boasts the same 213.75 Base power on Surf in the rain that Kingdra utilizes all too well. Moreover, Metagross, Gengar, and Lucario can cover for his Grass weakness most of the time.
So, express your exegesis at your discretion. It'd be nice to get some feedback.