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Old 09-10-2009, 08:36 AM
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Default Contest Moves List ~ D/P/P style [E to K]

QuickLink:
[A to D] [E to K] [L to O] [P to R] [S] [T to Z]

E

|Earth Power| Smart | +2 |
If performed last, earn +2 more.

|Earthquake| Tough | +2 |
If performed last, earn +2 more.

|Egg Bomb| Tough | +3 |
No additional effect.

|Embargo| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Ember| Beauty | +3 |
No additional effect.

|Encore| Cute | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Endeavor| Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Endure| Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Energy Ball| Beauty | +2 |
If performed first, earn +2 more.

|Eruption| Beauty | +2 |
If performed last, earn +2 more.

|Explosion| Beauty | +1 |
At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Extrasensory| Cool | +2 |
If performed first, earn +2 more.

|Extremespeed| Cool | +2 |
User Pokemon performs first next round.

F

|Facade| Cute | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Faint Attack| Smart | +2 |
If performed last, earn +2 more.

|Fake Out| Cute | +2 |
If performed first, earn +2 more.

|Fake Tears| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|False Swipe| Cool | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Featherdance| Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Feint| Beauty | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Fire Blast| Beauty | +2 |
If performed first, earn +2 more.

|Fire Fang| Beauty | +3 |
No additional effect.

|Fire Punch| Beauty | +2 |
If performed first, earn +2 more.

|Fire Spin| Beauty | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Fissure| Tough | +1 |
At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Flail| Cute | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Flame Wheel| Beauty | +2 |
Can be performed twice in a row.

|Flamethrower| Beauty | +2 |
If performed first, earn +2 more.

|Flare Blitz| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Flash| Beauty | +2 |
Lowers the Voltage of all Judges by 1.

|Flash Cannon| Smart | +2 |
If performed first, earn +2 more.

|Flatter| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Fling| Tough | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Fly| Smart | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Focus Blast| Cool | +2 |
If performed first, earn +2 more.

|Focus Energy| Cool | n/a |
Doubles Appeal Points next round.

|Focus Punch| Tough | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Follow Me| Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Force Palm| Cool | +2 |
If performed last, earn +2 more.

|Foresight| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Frenzy Plant| Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Frustration| Cute | +2 |
If performed last, earn +2 more.

|Fury Attack| Cool | +2 |
Can be performed twice in a row.

|Fury Cutter| Cool | +2 |
Can be performed twice in a row.

|Fury Swipes| Tough | +2 |
Can be performed twice in a row.

|Future Sight| Smart | +2 |
If performed first, earn +2 more.

G

|Gastro Acid| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Giga Drain| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Giga Impact| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Glare| Tough | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Grass Knot| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Grasswhistle| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Gravity| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Growl| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Growth| Beauty | n/a |
Earn double Appeal Points next round.

|Grudge| Tough | +2 |
Lowers the Voltage of all Judges by 1.

|Guard Swap| Cute | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Guillotine| Cool | +1 |
At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Gunk Shot| Cool | +3 |
No additional effect.

|Gust| Smart | +3 |
No additional effect.

|Gyro Ball| Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

H

|Hail| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Hammer Arm| Cool | +2 |
User Pokemon performs last next round.

|Harden| Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Haze| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Headbutt| Tough | +3 |
No additional effect.

|Head Smash| Tough | n+2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Heal Bell| Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Heal Block| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Heal Order| Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Healing Wish| Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Heart Swap| Cool | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Heat Wave| Beauty | +2 |
If performed first, earn +2 more.

|Helping Hand| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Hi Jump Kick| Cool | +3 |
No additional effect.

|Hidden Power| Smart | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Horn Attack| Cool | +3 |
No additional effect.

|Horn Drill| Cool | +1 |
At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Howl | Cool | n/a |
Earn double Appeal Points next round.

|Hydro Cannon| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Hydro Pump| Beauty | +2 |
If performed first, earn +2 more.

|Hyper Beam| Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Hyper Fang| Cool | +2 |
If performed last, earn +2 more.

|Hyper Voice| Cool | +3 |
No additional effect.

|Hypnosis| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

I

|Ice Ball| Beauty | +2 |
Can be performed twice in a row.

|Ice Beam| Beauty | +2 |
If performed first, earn +2 more.

|Ice Fang| Cool | +3 |
No additional effect.

|Ice Punch| Beauty | +2 |
If performed first, earn +2 more.

|Ice Shard| Beauty | +2 |
User Pokemon performs last next round.

|Icicle Spear| Beauty | +2 |
Can be performed twice in a row.

|Icy Wind| Beauty | +2 |
User Pokemon performs last next round.

|Imprison| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Ingrain| Smart | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Iron Defense| Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Iron Head| Tough | +2 |
If performed last, earn +2 more.

|Iron Tail| Cool | +2 |
If performed last, earn +2 more.

J

|Judgement| Smart | +2 | |
Order of appeals is randomized next turn.

|Jump Kick| Cool | +3 |
No additional effect.

K

|Karate Chop| Tough | +3 |
No additional effect.

|Kinesis| Smart | n/a |
Earn Double Appeal Points next round.

|Knock Off| Smart | +3 |
No additional effect.

Last edited by Ataro; 09-08-2010 at 02:02 PM.