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Old 09-10-2009, 09:03 AM
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Default Contest Moves List ~ D/P/P style [T to Z]

QuickLink:
[A to D] [E to K] [L to O] [P to R] [S] [T to Z]

T

|Tackle| Tough | +3 |
No additional effect.

|Tail Glow| Beauty | n/a |
Earn double Appeal Points next round.

|Tail Whip| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Tailwind| Smart | +2 |
User Pokemon performs first next round.

|Take Down| Tough | +3 |
No additional effect.

|Taunt| Smart | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Teeter Dance| Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Teleport| Cool | +2 |
User Pokemon performs first next round.

|Thief| Tough | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Thrash | Tough | +2 |
Can be performed twice in a row.

|Thunder| Cool | +2 |
If performed first, earn +2 more.

|Thunderbolt| Cool | +2 |
If performed first, earn +2 more.

|Thunder Fang| Smart | +3 |
No additional effect.

|Thunderpunch| Cool | +2 |
If performed first, earn +2 more.

|Thundershock| Cool | +3 |
No additional effect.

|Thunder Wave| Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Tickle| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Torment| Tough | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Toxic| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Toxic Spikes| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Transform| Smart | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Tri-Attack| Beauty | +3 |
No additional effect.

|Trick| Smart | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Trick Room| Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Triple Kick| Cool | +2 |
Can be performed twice in a row.

|Trump Card| Cool | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Twineedle| Cool | +2 |
Can be performed twice in a row.

|Twister| Cool | +3 |
No additional effect.

U

|Uproar| Cute | +2 |
Voltage of all Judges is lowered by 1.

|U-Turn| Cute | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

V

|Vacuum Wave| Smart | +2 |
User Pokemon performs first next round.

|Vicegrip| Tough | +3 |
No additional effect.

|Vine Whip| Cool | +3 |
No additional effect.

|Vital Throw| Cool | +2 |
User Pokemon performs last next round.

|Volt Tackle| Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

W

|Wake-up Slap| Smart | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Water Gun| Cute | +3 |
No additional effect.

|Water Pulse| Beauty | +2 |
If performed first, earn +2 more.

|Water Sport| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Water Spout| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Waterfall| Tough | +3 |
No additional effect.

|Weather Ball| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Whirlpool| Beauty | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Whirlwind| Smart | +1 |
At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Will-O-Wisp| Beauty | +2 |
If performed first, earn +2 more.

|Wing Attack| Cool | +3 |
No additional effect.

|Wish| Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Withdraw| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Wood Hammer| Tough | +2 |
If performed last, earn +2 more.

|Worry Seed| Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Wrap| Tough | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Wring Out| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

X

|X-Scissor| Beauty | +2 |
If performed first, earn +2 more.

Y

|Yawn| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Z

|Zap Cannon| Cool | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Zen Headbutt| Beauty | +2 |
If performed last, earn +2 more.
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Last edited by Ataro; 09-08-2010 at 02:06 PM.