Thread: Capture Rate
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Old 10-05-2009, 03:32 PM
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Default Re: Capture Rate

EXAMPLES

A Pokemon is at 74.55% HP. The base rate of capture for a Pokemon at 71-80% HP is 10, so the Trainer has a 10% chance of catching the Pokemon flat out.

The Trainer inflicts Burn and Sleep on the Pokemon. This increases the chance of capture to 12% (1 is 10% of 10, 1.5 is 15% of 10; 1 + 1.5 + 10 = 12.5, rounded down to 12). The Pokemon is an Intermediate Pokemon, and the Trainer uses a Super Ball. The Super Ball adds a 10% increase to the chance of capture, bringing the capture rate to 13% (1 is 10% of 10; 1 + 12 = 13). The Trainer did a good job on their posts, so the Ranger adds a 20% Quality Modifier, which brings the capture rate to 15% (2 is 20% of 10; 2 + 13 = 15). However, taking into account the Rank level of the Pokemon, we have to subtract 10% of the capture rate, dropping the actual chance of capture to 14% (1 is 10% of 10; 15 - 1 = 14).

As you can see, even with good effort, two status conditions, and a Super Ball, it doesn't really pay to try and catch a Pokemon with high HP.

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A Pokemon is at 16% HP. The base rate of capture for a Pokemon at 11-20% HP is 60, so the Trainer has a 60% chance of catching the Pokemon flat out.

The Trainer inflicts Freeze on the Pokemon, which raises the capture rate to 75% (15 is 25% of 60; 15 + 60 = 75). The Pokemon is a first-stage Pokemon; the Trainer then uses a Hyper Ball, bringing the capture rate to 84% (9 is 15% of 60; 9 + 75 = 84). Finally, the Trainer didn't do so well for most of the RP, but did very good on the post that inflicted Freeze, so the Ranger decides to award them a 3% Quality Modifier. This brings the capture rate to 85% (1.79999 (lots of 9's XD) is 3% of 60; 1.79 + 84 = 85.79, rounded down to 85).

Clearly, it's better to try to catch Pokemon at lower health, and it helps a lot to get a Status condition on them. Using Super or Hyper Balls also increases your chances of a successful capture. Also, it pays to try and catch lower-level Pokemon instead of fully-evolved ones.

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A Rare/Special Pokemon is at 50% HP. The base rate of capture for a Pokemon at 41-50% HP is 30, so the Trainer has a 30% chance of catching the Pokemon flat out.

Since it's a Rare/Special Pokemon, the Rank Modifier decreases the chance of capture by 40%, lowering it to 18% (40% of 30 is 12, 30 - 12 = 18). The Trainer inflicts Toxic and Paralysis on the Pokemon. The capture rate now rises to 25% (15% of 30 is 4.5 and 10% of 30 is 3, 18 + 4.5 + 3 = 25.5, rounded down to 25). The Trainer did will on his posts, and gets 20% for the Quality Modifier, raising the capture rate to 31% (20% of 30 is 6, 25 + 6 = 31). The Trainer uses a Super Ball, giving another 10% increase, raising the capture rate to 34% (10% of 30 is 3, 31 + 3 = 34).

As you can see, it is much harder to catch a Pokemon of high Rank; even with all the increasing Modifiers of the Status inflictions, Super Ball and Post Quality, the eventual capture rate of 34% is still only just higher than the base rate of 30%, due to the Pokemon being of such a high Rank.

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Last edited by Dog of Hellsing; 04-01-2010 at 07:49 PM.