Originally Posted by Dragoon952
That's the plan. The stuff I did isn't set in stone. More of a starting point. Need to see where the tweaks need to be and if I'm missing anything.
The first big change I want to implement is Stealth Rock damage. I'm just trying to figure out a way to implement it. So, how about this for a first question: how should stealth rock damage affect the value of the pokemon? Should a 2x weakness subtract 25% off the value and a 4x weaknes subtract 50% of the value? Or should the peanlties be less than that?
That alone might clear up some glaring issues. The flying bugs, normal fliers, etc. will definitely be moved down a bit.
Stealth Rock Damage is important because its used so often. when a pokemon switches what is the percentage of damage they are taking? figure out that general number and youll have and idea of what to subtract