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Old 03-07-2011, 06:30 AM
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Ataro Offline
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Default Moves List G - K

G

#186|Gastro Acid|Poison|n/a|100%|10|Other|1 Enemy|
Cancels the effect of the Enemy Pokémon's ability until it switches out.

#187|Gear Grind|Steel|50|85%|15|Physical|?|
Hits twice in a row.

#188|Giga Drain|Grass|75|100%|10|Special|1|
User Pokémon absorbs 1/2 the damage dealt to Enemy Pokémon.

#189|Giga Impact|Normal|150|90%|5|Physical|1|
Attacks first turn. Must recharge second turn, can’t be switched out.

#190|Glaciate|Ice|65|95%|10|Special|?|
Lowers the target's Speed stat by one stage. Glaciate hits all opponents in double battles and all adjacent opponents in triple battles.

#191|Glare|Normal|n/a|90%|30|Other|1|
Gain PARALYZE.

#192|Grass Knot|Grass[/b]|[/b]Varies|100%|20|Special|1 Enemy|
Power depends on the weight of the Enemy Pokémon.

Up to 21 pounds: 20
From 22 to 54 pounds: 40
From 55 to 109 pounds: 60
From 110 to 219 pounds: 80
From 220 to 439 pounds: 100
More than 440 pounds: 120

#193|Grass Pledge|Grass|50|100%|10|Special|?|
Inflicts regular damage in single battles, with additional effect when combined by Fire Pledge or Water Pledge in double or triple battles.

If it is followed on the same turn by Water Pledge, it will decrease the speed of all foes by half for four turns. If it follows Fire Pledge on the same turn, it will cause all foes to take damage equal to 1/8 of their maximum HP at the end of every turn for four turns.

#194|GrassWhistle|Grass|n/a|55%|15|Other|1|
Gain SLEEP.

#195|Gravity|Psychic|n/a|n/a|5|Other|4|
For 5 turns, Flying type Pokémon, Levitate, and Magnet Rise can be hit by Ground type attacks, Toxic Spikes, Spikes, and Arena Trap. Bounce, Fly, Hi Jump Kick, Jump Kick, Magnet Rise, and Splash will fail. If in the middle of Fly or Bounce, Pokémon returns to ground and the move ends. During Gravity, all move accuracies are boosted by 1.67x. Thus, all moves with 60% or more accuracy will always hit. Does not affect OHKO moves. Accuracy returns to normal once Gravity ends.

#196|Growl|Normal|n/a|100%|40|Other|2|
Lower ATTACK -1.

#197|Growth|Normal|n/a|n/a|40|Other|S|
Gain ATTACK +1 and SPECIAL ATTACK +1. If under Sun, Growth raises ATTACK +2 and SPECIAL ATTACK +2.

#198|Grudge|Ghost|n/a|n/a|5|Other|S|
Enemy Pokémon’s last attack used to faint User Pokémon decreases PP to 0.

#199|Guard Split|Psychic|n/a|n/a|10|Other|?|
Averages the user's original Defense and SpDef stats with the target's. Stat boosts are not factored into this. Any stat boosts are applied afterwards, to the averaged stats. The split stats are retained even if one Pokemon switches out, until both Pokemon switch out.

#200|Guard Swap|Psychic|n/a|n/a|10|Other|1|
User Pokémon swaps DEFENSE and SPECIAL DEFENSE boosts/drops with Enemy Pokémon. Not the actual stats themselves, only if they were boosted by another attack. For example, DEFENSE +3.

#201|Guillotine|Normal|n/a|30%|5|Physical|1|
Knocks out Enemy Pokémon in one hit regardless of HP.

#202|Gunk Shot|Poison|120|70%|5|Physical|1|
30% chance to gain POISON.

#203|Gust|Flying|40|100%|35|Physical|1|
Power is doubled if Enemy Pokémon used Fly or Bounce.

#204|Gyro Ball|Steel|Varies|100%|5|Physical|1 Enemy|
Power depends on the ratio between User and Enemy Pokémon’s SPEED.

Power = 1 + (25 × Enemy's Speed ÷ User's Speed)

Max Power is 150. Min Power is 1.

H

#205|Hail|Ice|n/a|n/a|10|Other|4|
Summons a Hail Storm that last for 5 turns. See HAIL weather.

#206|Hammer Arm|Fighting|100|90%|10|Physical|1b]|[/b]
User Pokémon lowers Speed -1.

#207|Harden|Normal|n/a|n/a|30|Other|S|
Gain DEFENSE +1.

#208|Haze|Ice|n/a|n/a|30|Other|4|
Returns any changed Stats of all Pokémon in battle back to normal. Choice Band/Scarf/Specs still give boost. Clear Body or White Smoke don’t block it.

#209|Head Charge|Normal|120|100%|15|Physical|?|
Receives recoil damage equal to 25% of the damage done to the target.

#210|Head Smash|Rock|150|80%|5|Physical|1|
User Pokémon is dealt recoil damage equal to 1/2 damage dealt to Enemy Pokémon.

#211|Headbutt|Normal|70|100%|15|Physical|1|
30% chance to FLINCH.

#212|Heal Bell|Normal|n/a|n/a|5|Other|P|
User Pokémon’s entire party is healed of all status conditions. Soundproof Pokémon are still affected by this move.

#213|Heal Block|Psychic|n/a|100%|15|Other|2|
For 5 turns, Enemy Pokémon can’t use: Heal Order, Milk Drink, Moonlight, Morning Sun, Recover, Rest, Roost, Slack Off, Softboiled, Swallow, Synthesis, and Wish. Aqua Ring and Ingrain don’t heal. Leech Seed, Absorb, Drain Punch, Dream Eater, Giga Drain, Leech Life, and Mega Drain do damage, but don’t absorb HP. Black Sludge, Leftovers, and Shell Bell will heal. Heal Block ends if Enemy Pokémon switches out.

#214|Heal Order|Bug|0|n/a|10|Other|S|
Recover 50% HP.

#215|Heal Pulse|Psychic|n/a|n/a|10|Other|?|
Heals a single non-user target for 50% of their health, so it will heal the opponent in Single Battles. Can hit non-adjacent targets in Triple Battles.

#216|Healing Wish|Psychic|n/a|n/a|10|Other|S|
User Pokémon commits suicide. The next Pokémon in is full healed and removed of any Status effect.

#217|Heart Stamp|Psychic|60|100%|25|Physical|?|
30% chance to FLINCH

#218|Heart Swap|Psychic|0|n/a|10|Other|1|
User Pokémon swaps all Stat boosts/drops with Enemy Pokémon. . Not the actual stats themselves, only if they were boosted/dropped by another attack. For example, DEFENSE +3.

#219|Heat Crash|Fire|Varies|100%|10|Physical|1|
Does damage in base depending on the weight of both the user and the target; when the user is heavier than the target, more damage is inflicted.
  • 120 base power, if target's weight is lower or equal to ⅕ (20%) of user's weight.
  • 100 base power, if target's weight is greater than ⅕ (20%) of user's weight and lower or equal to Ľ (25%) of user's weight.
  • 80 base power, if target's weight is greater than Ľ (25%) of user's weight and lower or equal to ⅓ (33.3%) of user's weight.
  • 60 base power, if target's weight is greater than ⅓ (33.3%) of user's weight and lower or equal to ˝ of user's weight (50%).
  • 40 base power, if target's weight is greater than ˝ (50%) of user's weight.

#220|Heat Wave|Fire|100|90%|10|Special|2|
10% chance to gain BURN.

#221|Heavy Slam|Steel|Varies|100%|10|Physical|?|
Deals varying damage depending on the weight of both the user and the target. The heavier the user is in comparison to its target, the more damage will be inflicted.
  • 120 base power, if target´s weight is lower or equal to 1/5 (20%) of user´s weight
  • 100 base power, if target´s weight is greater than 1/5 (20%) of user´s weight and lower or equal to 1/4 (25%) of user´s weight
  • 80 base power, if target´s weight is greater than 1/4 (25%) of user´s weight and lower or equal to 1/2 (33.3%) of user´s weight
  • 60 base power, if target´s weight is greater than 1/3 (33.3%) of user´s weight and lower or equal to 1/2 of user´s weight (50%)
  • 40 base power, if target´s weight is greater than 1/2 (50%) of user´s weight

#222|Helping Hand|Normal|n/a|100%|20|Other|A|
Increases Allied Pokémon’s Power by 1.5x this turn only. Works best in Double Battles. Always attacks first. {Priority +5}

#223|Hex|Ghost|50|100%|10|Special|?|
If the target is afflicted with a major status condition, the power of Hex is doubled.

#224|Hi Jump Kick|Fighting|130|90%|10|Physical|1|
If this attack misses or is blocked by Protect/Detect, user Pokémon is dealt recoil damage equal to 1/2 of the user's max HP.

#225|Hidden Power|Varies|70|100%|15|Special|1 Enemy|
Hidden Power’s type is randomized by a Referee when you buy it and remains that type forever.

#226|Hone Claws|Dark|n/a|n/a|15|Other|?|
Raises ATTACK +1 and ACCURACY +1.

#227|Horn Attack|Normal|65|100%|25|Physical|1|
No effect.

#228|Horn Drill|Normal|n/a|30%|5|Physical|1|
Knocks out Enemy Pokémon in one hit regardless of HP.

#229|Horn Leech|Grass|75|100%|10|Physical|1|
User restores ˝ of the damage dealt as HP.

#230|Howl|Normal|n/a|n/a|40|Other|S|
Gain ATTACK +1.

#231|Hurricane|Flying|120|70%|10|Special|?|
30% chance to confuse the target. During Rain, Hurricane becomes 100% and will always hit. It is reduced to 50% in Sun and the accuracy remains 70% in all other weather. Can hit a Pokemon using Fly, Bounce, and Sky Drop. Can hit non-adjacent opponents in Triple Battles.

#232|Hydro Cannon|Water|150|90%|5|Special|1|
Attacks first turn. Must recharge second turn, can’t be switched out.

#233|Hydro Pump|Water|120|80%|5|Special|1|
No effect.

#234|Hyper Beam|Normal|150|90%|5|Special|1|
Attacks first turn. Must recharge second turn, can’t be switched out.

#235|Hyper Fang|Normal|80|90%|15|Physical|1|
10% chance to FLINCH.

#236|Hyper Voice|Normal|90|100%|10|Special|2|
No effect.

#237|Hypnosis|Psychic|n/a|60%|20|Other|1|
Gain SLEEP.

I

#238|Ice Ball|Ice|30|90%|20|Physical|1|
An attack that lasts for five turns or until it misses. Each turn the attack power goes up. 30 > 60 > 90 > 120 > 150. Power doubles if User Pokémon used Defense Curl.

#239|Ice Beam|Ice|95|100%|10|Special|1|
10% chance to gain FROZEN.

#240|Ice Burn|Ice|140|90%|5|Special|?|
User charges up on the first turn, then attacks on the second. 30% chance to burn the target.

#241|Ice Fang|Ice|65|95%|15|Physical|1|
10% chance to gain FROZEN and 10% chance to FLINCH.

#242|Ice Punch|Ice|75|100%|15|Physical|1|
10% chance to gain FROZEN.

#243|Ice Shard|Ice|40|100%|30|Physical|1|
Always attacks first. {Priority +1}

#244|Icicle Crash|Ice|85|90%|10|Physical|?|
30% chance to flinch the target.

#245|Icicle Spear|Ice|25|100%|30|Physical|1|
Hits 2-5 times. Roll a 6-sided die to determine the number of times it hits.
1-2 = 2 hits. 3-4 = 3 hits. 5 = 4 hits. 6 = 5 hits.

#246|Icy Wind|Ice|55|95%|15|Special|2|
Lowers SPEED -1.

#247|Imprison|Psychic|n/a|100%|10|Other|2 and S|
Enemy Pokémon can’t use any moves that User Pokémon knows. Imprison ends when User switches out.

#248|Incinerate|Fire|30|100%|15|Special|?|
Destroys any berry the target is holding. If the target is weak to Fire and holding an Occa Berry, it will activate and halve Incinerate's damage. Hits all opponents in Doubles and adjacent opponents in Triple Battles.

#249|Inferno|Fire|100|50%|5|Special|?|
Burns the target if the attack hits.

#250|Ingrain|Grass|n/a|n/a|20|Other|S|
Gain 6.25% health each turn and can’t be recalled from battle. Roar and Whirlwind have no effect. Flying type Pokémon and Levitate Pokémon can be hit by Ground type attacks. User can switch out with U-Turn and Baton Pass: the new Pokémon doesn’t gain Ingrain effects with U-Turn, but does with Baton Pass.

#251|Iron Defense|Steel|n/a|n/a|15|Other|S|
Gain DEFENSE +2.

#252|Iron Head|Steel|80|100%|15|Physical|1|
30% chance to FLINCH.

#253|Iron Tail|Steel|100|75%|15|Physical|1|
30% chance to lower DEFENSE -1.

J

#254|Judgement|Varies|100|100%|10|Special|1|
Attack type depending on Plate held.

#255|Jump Kick|Fighting|100|95%|10|Physical|1|
If this attack misses or is blocked by Protect/Detect, User Pokémon is dealt recoil damage equal to 1/2 of the user's max HP.

K

#256|Karate Chop|Fighting|50|100%|25|Physical|1|
12.5% chance for a Critical Hit.

#257|Kinesis|Psychic|n/a|80%|15|Other|1|
Lowers ACCURACY -1.

#258|Knock Off|Dark|20|100%|20|Physical|1|
If hit, Enemy Pokémon’s Holding Item is removed. Sticky Hold and Multi-type don’t remove items. Items are returned to their original Trainer after battle.

Last edited by Ataro; 08-26-2011 at 11:51 AM.