How to Become a Referee
Refs are very important for the URPG to function. Becoming a ref comes with many perks, but mainly it's a great way to make money in the URPG. You also get to witness first hand others' battling strategies and gain a deeper understanding of Pokemon. This post will detail the steps to become a referee.
Referees should be reasonably fast, accurate, have all the information in front of them, ready to answer any question, and most importantly, respectful of the battle. There is no favoring one Trainer over the other - that is cheating.
You should have a general understanding of how battles work in the URPG. Having experience of how Pokemon works in the games, and on simulators such as Pokemon Online
can help as well.
You should familiarize yourself with the information in the Reffing Encyclopedia
. You should be able to use your resources. Use the Ultimate Pokemon Center
as your first line of information. Bulbapedia
can serve as other sources of information, but they are not as in-depth or valid as the first two websites mentioned. The Ultra Dex
can confirm whether a Pokemon really learns a move or does not in the URPG.
Familiarize yourself with common moves, abilities, and item, and their effects, and the chances of their effects, and how to ref them. Most refs know the following moves, abilities, and items off the top of their head.
Common Moves (grouped by similarity)
- Earthquake, Ice Beam, Ice Punch, Thunderbolt, Thunderpunch, Flamethrower, Fire Punch, Energy Ball, Giga Drain, Surf, Scald, Waterfall, Dragon Claw, Dragon Pulse, Brick Break, Drain Punch, Focus Blast, Psychic, Shadow Ball, Return, X-Scissor, Hidden Power
- Protect, Taunt, Encore, Substitute, Reflect, Light Screen, Trick, Roar, Whirlwind, Dragon Tail, Leech Seed, Stealth Rock, Rain Dance, Sunny Day
- Thunder Wave, Toxic, Will-o-Wisp, Confuse Ray
- Dragon Dance, Swords Dance, Nasty Plot, Calm Mind, Bulk Up, Curse, Rest, Roost, Wish
Levitate, Intimidate, Synchronize, Trace, Water Absorb, Volt Absorb, Flash Fire, Motor Drive, Speed Boost, Sand Veil, Snow Cloak, Chlorophyll, Swift Swim, Sturdy, Sheer Force, Poison Point, Flame Body, Static, Sandstream, Snow Warning, Drought, Drizzle, Technician, Serene Grace
Leftovers, Life Orb, Expert Belt, Lum Berry, Choice Scarf, Choice Band, Choice Specs
Try practice reffing by looking at forum battles and seeing if you get the same stats as the ref. You can also see if you get the same thing as the ref in your own battles.
Take the Ref Quiz
After you pass the Ref Quiz, you can take the Ref Test. In the Ref Test, you will have ref a battle given by a Ref Tester. All you have to do is contact any Ref Tester on AIM to be tested. If you fail the Ref Test, you must wait at least one week (168 hours) before taking it again.
If you have any questions about anything about reffing or becoming a ref, feel free to contact the Head Ref, Monbrey.