Reflect -- 3 more ACTIONS
Telekinesis ~ Thunder
BRN-0; ATK+1; SPATK+1
Toxic ~ Assurance
Behind the transparent golden wall, Rotom was using yet another status move. It was glowing again, this time a white, heavenly glow. The light was brightest around its eyes, arms--limbs actually--and chest. This was the move Telekinesis, though it was hard to decipher what the move was exactly because it looked like any other status move. When the glow vanished, Rotom seemed brighter and more alert. It suddenly felt deep within it that Thunder would surely hit the Mankey later on, no doubt about it. [Rotom -6 Energy]
Meanwhile, on the other side of the battlefield, Happie had a liquid coming up rapidly through her throat. She cringed feeling and tasting the toxic bubbles that sparked in her mouth. Once she had gotten enough, or maybe when she could not stand the horrid taste, she pat out the poison in an orb. The purple sphere sped through the air, landing on the wall. Unfortunately, the wall had not been designed to reflect special-typed moves as well as status moves. The toxic seeped in, pouring onto the Rotom's delicate body. It yelped in pain as the poison flooded into his bloodstream. Fortunately, it was not damaged... Yet... [Rotom TXC/Mankey -8 Energy]
Remembering his trainer's commands, Rotom initiated gathering power and energy for Thunder. Its blue outer part started glowing brightly, first a light blue color, then suddenly changing to yellow. Electric sparks crackled all around it as it charged a load of its electrical energy. A moment later, it floated above its golden wall, releasing the energy as a big erratic beam. Rotom fired the massive burst of electricity skyward, causing the Mankey to laugh at what seemed to be a failed attempt. But Rotom knew better than to scowl or glare back, it knew the attack would hit, just let the opponent wait and see. The next instant, a thundering sound was heard as the lightning-like streak returned from the skies straight down towards Happie. It landed directly on the enemy, shocking it harshly. Lucky for the Mankey, she did not get paralyzed. [Rotom -8 Energy/Mankey -10HP]
A dark aura of wicked thoughts and intentions of doing harm surrounded Happie once more as she shook off the last bits of electric shocks that surged through her body. As before, she collected all these thoughts and intentions for few more moments, before charging toward the target, and smacking into the wall. However, like the previous round, Rotom was still inflicted with some amount of damage. She was bounced back to her side of the battlefield due to the Reflect. [Rotom -4HP/Mankey -10 Energy]
As Happie gets back to her zone, she feels a hot sensation burning her. Memories of the Will-O-Wisp are brought back as she cringes in pain, taking damage once more. [Mankey -4HP]
Well, she was not the only one who took some damage. Rotom felt the toxic surge through its body, invading its blood. The poison dealt some damage to it internally, as well, it was less, though. [Rotom -2HP]
END ROUND TWO
TXC-0; Reflect -- 1 more ACTION
BRN-1; ATK+1; SPATK+1
Thunder -- hits, no ACC roll sue to Telekinesis. Rolled 3, 1 for Critical. Rolled 6, 3 or lower for PRZ.
Assurance -- rolled 8, 1 for Crit. it would originally deal 7HP damage, divided by 2 is 3.5, rounded up is 4.
BRN/TXC -- TXC deals 2HP damage, 4HP next turn. BRN continues to deal 4HP damage.