Appeals & Hearts
When you are judging, you will constantly come across terms such as: appeal points and hearts. They are basically the same thing. To get appeal points simply multiple the number of hearts by 10. The maximum possible appeal a Pokemon can earn at once is 160 appeal points or 16 hearts.
RSE Contest Mode
The voting score from the primary round determines which contestant can begin its appeal first (those with higher voting scores get to appeal first). In subsequent appeal rounds, appeal order is initially determined by the last round’s appeals (those with higher appeals get to appeal first). In case of a tie in scoring or determining appeal order, the Pokemon who wins the tie is determined at random.
DPP Contest Mode
The initial performance order is determined from the highest to lowest final scores in the primary round. In the next three turns, the performance order is then determined from lowest score to highest score in the previous turn. In case of a tie in determining performance order, the tie is broken at random.
BW Contest Mode
Turn order here only applies if the contestants are using DPP T rule sets, or any variation thereof. Turn order will be determined by the primary score (the contestant with the most points will choose to go first or defer).
There are a couple of contest terms that will be used frequently when judging. As a judge, you need to understand each of them and effects behind it. These terms refer to RSE Contest Mode only, since DPP Contest Modes was simplified and didn’t include these.
- Combo Moves
These are a pair of moves that a Pokemon uses consecutively. The specific combo moves are listed in the RSE Contest Mode moves list. If a Pokemon completes a combo, the appeal effect in increased by the second; move’s unmodified appeal affect.
- Combo Standby
This refers to the condition where the user uses a move that is the first part if a combo move, such as using Rest first. Certain moves ham Pokemon that are on Combo Standby for more points, while certain moves can cancel out any Combo Standby(s).
- Condition Star
Condition points. Certain moves allow the user to gain condition stars, where each appeal after that will be increased by +1 for each condition point (or referred as condition star) the POkemon has. The Pokemon may only earn up to three stars in a contest. Stars may be removed during any turn by other Pokemon via moves that do so, Also, the more stars a Pokemon has, the less likely it will be Nervous.
These are negative points to startle other Pokemon (refers to the black hearts in the games). A Pokemon can either startle itself, or be startled by others.
A Pokemon can startle itself by using a move consecutively, unless the move’s effect allows that. The penalty is calculated as minus 1 x (number of times the move has been repeated). For example, if Dragonite has used Dragon Dance three time consecutively, its penalty would be minus 1 x (3) = minus 3 hearts. When a Pokemon repeatedly uses a move even if it used a move of that contest type, it will not boost the Crowd Meter.
Note that a Pokemon cannot choose the same move twice in a row at all in DPP Mode contests.
A Pokemon can also be startled by others if it appealed before the Pokemon that used a jamming move. A Pokemon that is too nervous to move can become startled. If a Pokemon cannot appeal due to previous appeal move’s effect, it then cannot be startled or be a “previous appealer”.
These message are shown when a jam effect is applied to an appealer. You can use the wordings as a general format for your contests, but it’s considered as optional.
Appeal -0(avoid being startled): “X managed to avoid it seeing it.”
Appeal -10: “X looked down out of distraction.”
Appeal -20: “X turned back out of distraction.”
Appeal -30: “X couldn’t help uttering a cry.”
Appeal -40: “X couldn’t help leaping up.”
Appeal <-40: “X tripped over out of distraction.”
Your Pokemon has a 60% chance to not to make its appeal that turn. The more stars the Pokemon has, the less nervous the Pokemon will be.
1 Star = 50%. 2 Stars = 40%. 3 Stars = 30%.
Additional Points (B/W Mode)
Besides earning points from the use of Moves there are a few other ways in which a trainer can add to their score.
Win: 200 points
Loss: 100 points
KO a tier 1 Pokemon with a tier 4: 50 points
KO the opposite team without losing a Pokemon: 200 points
Combo KO: #*10
A combo KO is where your Pokemon knocks out two or more Pokemon without fainting or switching out
You can also earn points by Koing Pokemon. Pokemon fall into four different tiers, and those tiers will are as follows. If a Pokemon runs out of PP it is out of the contest, by the the opposing trainer doesn’t earn points for its KO.
50 points: Tier 1 Pokemon
40 points: Tier 2 Pokemon
30 points: Tier 3 Pokemon
20 points: Tier 4 Pokemon
Pokemon Tier List