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Old 08-29-2011, 11:47 AM
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Default Re: Signature and Tutored Moves

@Elbub: I added the details in blue.

Originally Posted by Foxamivalth View Post

Solrock [-]
Ability: Levitate
Obtained from : Selly
Signature Move: Solar Heat
Description: Solrock always thinks that itself is a sun that can help human beings during the night, it also has seen many people who live in the forest don't has electricity to lighten enough their house so that they can't do many activities. In that case, Solrock practiced to store his fire energy to become a mini sun. One day under a sunny weather with bright sun, he tried to absorb sunlight. It worked! Solrock shined and radiate heat from its body. It was a sun as it always wanted to. But once it stopped, Solrock realized grass around it was burnt. It thought of an idea of where to use that move. Now Solrock use it in battle.

Solrock absorbs sunlight to make itself red and covered with hot flame. The heat from itself becomes more intense as it produces fire from its own body. Grasses and little creatures around it may die at once. It is now another sun with 3500˚F temperature (a quarter of sun's surface temperature)!

Type: Fire
Base Power: N/A
Accuracy: 100
Classification: Status
Energy Modifier: 10 when activated, 2 per round to maintain after activation.
Effects: This move FAILS if the weather is NOT sunny. Solrock traps itself in Fire Spin as long as this move is in effect. This move's effect ends when the weather changes to rain, sandstorm, or winterstorm (normal weather does NOT end this effect). The ORIGINAL BP of any Fire-Type moves Solrock uses during this effect is multiplied by 1.5, and any moves that may cause burn get its burn chance increased by 15%. Any reckless move that ever cause physical contact to Solrock is guaranteed to burn the user.
Usage Gap: Anytime when the sun shines bright.

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