Thread: Sabi's Stats
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Old 09-19-2011, 03:52 PM
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Join Date: Jan 2007
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Default Re: Sabi's Stats


Tectori the Torterra [M]
Ability: Overgrow
Sig Move: None


Yan-Yan the Yanmega [M]
Ability: Speed Boost
Sig Move: None


Demon the Nidoking [M]
Ability: Poison Point
Sig Move: None



Vudu the Claydol [-]
Ability: Levitate
Sig Move: None


Era the Fearow [F]
Ability: Keen Eye
Signature Move: Tornado Drill
Spoiler:
Description: Era drives herself in an upward spiral, similar to how one would use Drill Peck. Being her favorite move and using it so often that it developed a small swirling torrent of air around her body. As she missed her opponents, they still recieved damage. The slicing air around her was hurting her opponents in an entirely new way possible. She honed this ability to hurt the mind, how could a Fearow hurt someone without touching it?
Type: Flying
Base Power: 85
Accuracy: 100
Classification: Physical
Energy Modifier: 0
Impact: Single
Priority: 0
Effects: Inflict Damage based on Special Defense rather than Defense.
Usage Gap: Once per action.




Artex the Archeops [M]
Ability: Defeatist
Signature Move: Defiant Surge
Description:
Spoiler:
Archen and Archeops know that they have a need to stay in top form or they will lose power. Well Artex had just about enough of his stupid ability that was probably the cause of their kind becoming extinct in the first place. After his ability activates, Artex calls out in defiance, focusing his loss of power to another source: his endurance. Knowing it’s all for nothing, the prehistoric bird goes for it, trying to knock out his opponents as fast as he can before he wears himself down.
Type: Rock
Base Power: N/A
Accuracy: 100
Classification: Status
Energy Modifier: 10
Impact: Self
Priority: 0
Effects:
Defeatist’s ability affects Defense and Special Defense instead of Attack and Special Attack.
Loses 5% HP each round
Can only be used when Defeatist is active.
Causes Taunt status on self and can only use attacking moves.
Effects last until Artex is either knocked out, or switched out.
Usage Gap: Once per battle.




Cowaru the Rufflet [M]
Ability: Sheer Force
Signature Move: Morale Ruffle
Description:
Spoiler:
Rufflet never back down from a fight, no matter how big or menacing their opponent is. Cowaru gets an extra rush of excitement when he faces an opponent that he knows is of a higher stage in evolution from him. Refusing to back down, he psyches himself up for the battle and feels empowered. However, Cowaru loses his moxie if he faces an opponent of a weaker stage than him, therefore weakening his power. He may be a little ball of feathers, but by Rufflet he’s gonna make sure he’s remembered as the rough tuft battlin’ machine.
Type: Flying
Base Power: N/A
Accuracy: 100
Classification: Status
Energy Modifier: 9
Effects:
Lasts for the entire battle.
This Signature move will be removed if Cowaru evolves into a Braviary.
The following happens based on the opponent after use:
Cowaru vs EXP 3, 4 or 8 Pokémon: Nothing
Cowaru vs EXP 2 Pokémon: Lower Attack by two stages and defends by one stage
Cowaru vs EXP 6 or 7 Pokémon: Raise attack by two stages, defense by two
Cowaru vs EXP 9 Pokémon: Raise attack by three stages, defense by two
Usage Gap: Once per battle



Willa the Houndoom [F]
Ability: Flash Fire
Signature Move: Howl Grim
Description:
Spoiler:
It’s believed that the call of a Houndoom was the forbidding omen of the Grim Reaper coming. Willa loves ghost stories and scaring the living hell out of her opponents was something she wanted to take advantage of. By howling a most eerie and bone chilling of howls, combining it with her dark nature, Willa invokes a sense of nervous paranoia onto her foes. Though this doesn’t affect those who are already close to the dead side, those who are within ear shot feel the bone chilling fear pass through them, friend and foe alike. Those who are affected become extremely paranoid and nervous, possibly too much so that they are unable to use commands.
Type: Dark
Base Power: N/A
Accuracy:85% [Reduced to 50% against Dark types]
Classification: Status
Energy Modifier: 6
Effects:
Sound based move that causes all that hear it to have a 20% chance of flinching instead of carrying out their command for the next three rounds.
Sound based moves that are used against affected Pokémon increase the chance to 30% for the next action only.
Ghost Pokémon are immune to this attack. Dark types are less likely to be affected by this attack.
Soundproof blocks this attack.
Usage Gap: Once every two rounds if attempt was unsuccessful. Once every five rounds of attempt was successful.




Asura the Ninetales [F]
Ability: Flash Fire
Signature Move: Tails of Fate
Description:
Spoiler:
Ninetales have many ominous legends about them. What doesn’t help is their ability to learn some peculiar ghost type moves. What may be the most famous is that they were the reincarnation of nine saints who came together and were reborn as this Pokémon, and that they curse anyone who messes with those tails or mistreats them. As such, Asura knows just how to have karma work for her with cursing. Leaving herself open for an attack, Asura taps into that cursive power and puts it into those many tails of hers. After charging, she uses those tails to cause a random effect on her opponent. Having ‘cursed’ her foe she knows that her power is gone for the moment, until the effects of said curse wear off.
Type: Ghost
Base Power: N/A
Accuracy: 90
Classification: Status
Energy Modifier: 8
Effects:
Uses one action to charge power, and activates on the second action.
Only works if the opponent makes physical contact with Asura’s tails while this is being used.
Ref rolls from 1-9. The following effect happens for two rounds based on the roll:

1: Pokémon receives Curse status [10HP]
2: Pokémon receives Burn status
3: Pokémon receives Sleep status
4: Pokémon receives Paralysis status
5: Pokémon receives Confusion status
6: Pokémon receives Attract status [Gender does not matter]
7: Pokémon receives Encore status
8: Pokémon receives Taunt status
9: Pokémon receives Torment status

Usage Gap: Every 3 rounds after use.



Riuda the Tyranitar [F]
Ability: Sand Stream
Sig Move: None


Sugi the Quagsire [F]
Ability: Simple
Sig Move: None


Desqua the Lapras [M]
Ability: Water Absorb
Sig Move: None


Hiita the Torchic [F]
Ability: Blaze
Sig Move: None


Obelisk the Rhyperior [M]
Ability: Solid Rock
Sig Move: Shale Shot
Spoiler:
Description:
Obelisk learned the ways of long range warfare after he leared the usefulness of Rock Blast and Rock Wrecker. However Rhyperior are slow and Obelisk was a Pokemon that was one hell of a sharpshooter, and wanted some edge on his flying, much more speedier foes. By putting in a sharp piece of shale in his hands, and keeping thm for the right moment, Obelisk uses his sharpshooting skills to fire that sharp piece of shale into the opponent at incredible speeds that may stagger his opponent. The shot is so fast that it outspeeds the average speed of avians and those faster than him, and often quite precise.
Type: Rock
Base Power: 80
Accuracy: 100%
Classification: Physical
Energy Modifier: 2
Impact: Single Target
Priority: +1
Effects: 25% chance of causing flinching
Usage Gap: Once per 2 rounds


Yuka the Froslass[F]
Ability: Snow Cloak
Signature Move: Frozen Veil
Description:
Spoiler:
Yuka is an incredibly ominous Froslass and there is nothing she loves more than making the competition nervous. Thus, in her time she has practice flash freezing large areas, with icy clear pillars of ice that imitate mirrors and make wonderful reflections. She’s managed to create up to 6 mirrors at once, and is able to hide in them, creating the illusion of her being in six places at once. She can move from mirror to mirror without detection thanks to her ghostly powers. However, the icy mirrors only last so long and are shattered by powerful attacks. Knowing it will give her position away, she cannot attack while she is hiding in her mirrors. If she is hit inside these mirrors, it will always hurt doubly.
Type: Ice
Base Power: N/A
Accuracy: 100
Classification: Status
Energy Modifier: 10
Effects:
Yuka creates 6 Ice Mirrors [HP 15, Type ICE] and Yuka hides in the mirrors.
Ref rolls between 1-6 to see which mirror Yuka is actually hiding in. Then Ref rolls from 1-6 again to see which mirror is hit. Rolls change based on how many mirrors are still on the field.
Yuka can only use Status attacks that do not target her opponent[s] while in these mirrors.
If Yuka is hit while in a mirror, it will always result in a critical hit.
Yuka can leave the mirrors of her own accord after 4 mirrors have been destroyed. If Yuka does this, she is guaranteed to be hit by an attack following, unless it is Hailing.
Usage Gap: Once per battle.




Kanya the Kangaskhan [F]
Ability: Scrappy
Sig Move: None


Ambra the Vespiquen [F]
Ability: Pressure
Signature Move: Hive Call
Description:
Spoiler:
Vespiquen are of course queens of their hive, and Ambra was never one to leave hers without some form of bodyguard. In one of her combs where she keeps her Combee for using Defend Order, Heal Order, or Attack Order, she has another swarm used for something else. She calls onto these small Combee, purely for the defense of herself or others. These Combee either take a hit for their queen, or the queen’s right hand from any damage effects. If the queen herself is under status effects, the small swarm may act out on their own in order to avenge their beloved leader.
Type: Bug
Base Power: N/A
Accuracy: 100
Classification: Status
Energy Modifier: 10
Effects:
Lasts the entire battle
If this move is used while not under a status effect, there is a 30% chance of the Hive Call swarm preventing the additional effects of attacks, or blocking the effects of moves such as Confuse Ray or Thunder Wave targeted at either Ambra or her adjacent partner Pokémon.

While Ambra is under a status effect, and after using this move of her own will once before coming under a status effect, she can’t use this move on her own. Instead, every round Ambra is under a status effect, there is a 10% chance of one of the following happening:
The Hive Call swarm attacks the Pokémon that inflicted the status effect on Ambra. [Combee, Type: Bug/Flying Attack type: Bug BP: 20 Physical]
The Hive Call swarm swarms the Pokémon who inflicted the status, making a 50% chance of the Pokémon not competing an action that round.
Usage Gap: Once per battle




Demia the Nidoqueen [F]
Ability: Poison Point
Sig Move: None


Mara the Mandibuzz [F]
Ability: Overcoat
Signature Move: Body Knuckle
Description:
Description:
Spoiler:
Mandibuzz know bones. Mara knows a bit more than the rest, having picked the best bones based on their strengths and weaknesses. To get through those bones, she's also had to pick [and eat] a lot of muscles and nerves. Naturally, being a predator, she keeps this knowledge in mind with living competitors. When in battle, she looks at her opponent to find a good point to strike, be it the arms, legs, or torso, even the head. Depending on where she hits her opponent, depends on what she does to them, being paralysis for hitting their legs, or whatever they use to move, removing special attack if hit in the head, attack if in the arms, or flinching if in the torso. The effects only last based on how hard her opponent was hit however.
Type: Dark
Base Power: 40
Accuracy: 100
Classification: Physical
Priority: 0
Impact: Single Target
Energy Modifier: 4
Effects:
A 50% chance of the following effects if aimed at the following areas [Area will be designated when attack is made]:
Head: Lowers Special Attack by two stages
Torso: Lowers Defense by two stages
Arms: Lowers Attack by two stages
Legs/Limb used for Movement: Paralysis
Wings: Unable to become airbourne and is affected by ground type attacks
Back: Target has 35% chance of flinching each action

Effects last based on the following:
5-8% Damage: Two rounds
9-20% Damage: Three rounds
21-35% Damage: Four rounds
35%+ Damage: Five rounds

** All Pokemon in the Amorphous egg group, with the exception of the Ralts evolutionary line, and the Tynamo line and Wobbuffet, are immune to any effects of this attack. Ditto and all ghost types, are also immune to these effects.
Usage Gap: One round recharge after effects have worn off. If Pokemon is unaffected, must wait two actions before use again.



Auska the Krookodile [F]
Ability: Intimidate
Sig Move: None


Austi the Krookodile [F]
Ability: Moxie
Sig Move: None


Enkai the Lucario [F]
Ability: Steadfast
Sig Move: None


Tearess the Flygon [F]
Ability: Levitate
Sig Move: None


Chai the Raichu [F]
Ability: Static
Sig Move: N/A


Aqi the Vaporeon [F]
Ability: Water Absorb
Sig Move: N/A


Lumi the Lanturn [F]
Ability:
Sig Move: N/A


Bandit the Sceptile [M]
Ability: Overgrow
Sig Move: N/A


Devos the Spiritomb [M]
Ability: Pressure
Sig Move: N/A


Iluma the Staryu [-]
Ability: Illuminate
Sig Move: None


Embling the Charmander [F]
Ability: Blaze
Sig Move: None


Tydra the Horsea [F]
Ability: Sniper
Sig Move: None


Bryn the Dratini [F]
Ability: Shed Skin
Sig Move: None


Spirit the Bagon [F]
Ability: Rock Head
Sig Move: None


__________________
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VPP STATS Paired with: Sandstorm Lavastone <3 Neon the Jolteon Level100: 6576

Last edited by Saraibre Ryu; 07-01-2013 at 01:17 AM.